To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Steam UI Update
This is a multi-part message in MIME format.
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Can you add items like this to the Wiki page here:
http://developer.valvesoftware.com/wiki/UIBugs
@list.valvesoftware.com
Subject: RE: [hlcoders] Steam UI Update
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Can you add items like this to the Wiki page here:
http://developer.valvesoftware.com/wiki/UIBugs
You'll have to restart Steam to see this.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Thursday, October 06, 2005 5:01 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Steam UI Update
The content that was making up
to restart Steam to see this.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Thursday, October 06, 2005 5:01 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Steam UI Update
The content that was making up the store
this.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Thursday, October 06, 2005 5:01 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Steam UI Update
The content that was making up the store area of the new UI
So that Steam update just broke my mod, and I know I'm not the only one,
several others concurred.
It's giving a Can't find [modname]/gameinfo.txt error when the mod is run.
Talia
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It's a known issue, I would expect a fix soon.
On 9/23/05, Spektre [EMAIL PROTECTED] wrote:
So that Steam update just broke my mod, and I know I'm not the only one,
several others concurred.
It's giving a Can't find [modname]/gameinfo.txt
Are you sure the specified file does actually exist, and is readable?
Spektre wrote:
So that Steam update just broke my mod, and I know I'm not the only one,
several others concurred.
It's giving a Can't find [modname]/gameinfo.txt error when the mod
is run.
Talia
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It's definattly an issue with the steam update, they probably aint replying
because they are doing the right thing and FIXING it.
On 9/23/05, DrBob [EMAIL PROTECTED] wrote:
Are you sure the specified file does actually exist, and is readable?
mod folder back to sourcemods.
From: DrBob [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam Update Broke Mod
Date: Fri, 23 Sep 2005 21:33:58 +0100
Are you sure the specified file does actually exist, and is readable
of
sourcemods
folder then delete the one in the sourcemods folder. After that close and
restart steam then copy your mod folder back to sourcemods.
From: DrBob [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam
@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam Update Broke Mod
Date: Fri, 23 Sep 2005 21:33:58 +0100
Are you sure the specified file does actually exist, and is readable?
Spektre wrote:
So that Steam update just broke my mod, and I know I'm not the only
of
sourcemods
folder then delete the one in the sourcemods folder. After that close
and
restart steam then copy your mod folder back to sourcemods.
From: DrBob [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders
Of Spektre
Sent: Friday, September 23, 2005 1:24 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Steam Update Broke Mod
So that Steam update just broke my mod, and I know I'm not the only one,
several others concurred.
It's giving a Can't find [modname]/gameinfo.txt error when the mod
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spektre
Sent: Friday, September 23, 2005 1:24 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Steam Update Broke Mod
So that Steam update just broke my mod, and I know I'm not the only one,
several others concurred.
It's giving a Can't
] On Behalf Of Spektre
Sent: Friday, September 23, 2005 1:24 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Steam Update Broke Mod
So that Steam update just broke my mod, and I know I'm not the only one,
several others concurred.
It's giving a Can't find [modname]/gameinfo.txt error
Looks like a long weekend at VALVe!!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Friday, September 23, 2005 5:46 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam Update Broke Mod
there are other issues also.
I use
Crashes asideClient Side FPS's has dropped dramatically as well!!!
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The server still crashs even with NO PLUGINS!!!
just add bots and let it go...
runtime error..
Function is Pure Virtual!
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Subject: RE: [hlcoders] Steam update has broken debugging
Oh, make sure you have tried launch HL2 through Steam at least once
since the update (just to make sure all the on disk binaries are up to
date).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL
PROTECTED] On Behalf Of Alex Thomson
Sent: 10 August 2005 10:42
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Steam update has broken debugging
Yes, we're experiencing the same problems here with a multiplayer mod.
Attempting to run the mod through Visual Studio's debugger produces
, just
run the installer, and install in the exact same place). Now it works
normally again.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex Thomson
Sent: 10 August 2005 10:42
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Steam update has
-
From: Kester [mailto:[EMAIL PROTECTED]
Sent: 10 August 2005 13:33
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Steam update has broken debugging
I had the same error, but it happened whilst trying to compile one of my
maps. I fixed it by reinstalling steam (no need to delete anything
] On Behalf Of Alex
Thomson Sent: Wednesday, August 10, 2005 6:17 AM To:
hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam update
has broken debugging
One of the error message can occur if you need to run the game
through Steam, whether you're debugging it or compiling maps.
The error
: Wednesday, August 10, 2005 10:50 AM To:
hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam update
has broken debugging
A workaround if you get this problem should be to put -insecure on
the command line and set sv_lan 1 when running your server. We are
looking into this problem right
: RE: [hlcoders] Steam update
has broken debugging
A workaround if you get this problem should be to put -insecure on
the command line and set sv_lan 1 when running your server. We are
looking into this problem right now to determine the appropriate fix
for it.
- Alfred
That web page is being worked on, it will be up soon.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Wednesday, August 10, 2005 4:37 PM To:
hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam update
has broken
Of Ben Davison
Sent: Wednesday, August 10, 2005 4:37 PM To:
hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam update
has broken debugging
--
[ Picked text/plain from multipart/alternative ] Thanks, also notice
that lost coast is now on the menu, but unfortunately the web page
Since the last steam update, i can't debug my mod.
Running it with the following command line:
\Steam\SteamApps\USERNAME\Half-Life 2\hl2.exe -dev -allowdebug -novid
-game \steam\SteamApps\SourceMods\dystopia
Causes the following errors:
The procedure entry point ??
@list.valvesoftware.com
Subject: [hlcoders] Steam update has broken debugging
Since the last steam update, i can't debug my mod.
Running it with the following command line:
\Steam\SteamApps\USERNAME\Half-Life 2\hl2.exe -dev -allowdebug -novid
-game \steam\SteamApps\SourceMods\dystopia
Causes
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent:
Tuesday, August 09, 2005 8:52 PM To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Steam update has broken debugging
Since the last steam update, i can't debug my mod.
Running it with the following command line
: [hlcoders] Steam update has broken debugging
Since the last steam update, i can't debug my mod.
Running it with the following command line:
\Steam\SteamApps\USERNAME\Half-Life 2\hl2.exe -dev -allowdebug -novid
-game \steam\SteamApps\SourceMods\dystopia
Causes the following
this binary (it is connected to VAC2).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent:
Tuesday, August 09, 2005 9:17 PM To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam update has broken debugging
Thanks for replying so
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent:
Tuesday, August 09, 2005 9:17 PM To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam update has broken debugging
Thanks for replying so quickly Alfred :-)
I checked my
@list.valvesoftware.com
Subject: Re: [hlcoders] Steam update has broken debugging
I tried both of those, still no dice. I quit steam, deleted the files
in Half-Life 2\bin and \Steam\Steam.dll, restarted steam, let it
update, ran hl2, then tried to debug, same error.
-Teddy
On 8/10/05, Alfred
PM To:
hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam update
has broken debugging
You can copy the 3 files I mentioned to
\Steam\SteamApps\USERNAME\Half-Life 2\bin\, mark them as read only
and then you should be able to debug.
Original Message
From: [EMAIL PROTECTED
should be able to debug.
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent:
Tuesday, August 09, 2005 9:45 PM To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam update has broken debugging
I tried both of those, still no dice. I quit
Can anyone point me in the right direction on information on the steam
ingame menu's and options.. im wondering if there can be any customization..
for example could it be extended to cope with game relative stuff ?
thanks
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if you mean hl1 - i dont think so
hl2 - yes, look @ the .res files - they are writen in
a script file - and are very easy to customise
Adam
--- sykes [EMAIL PROTECTED] wrote:
Can anyone point me in the right direction on
information on the steam
ingame menu's and options.. im wondering if
If you wanted to extend options... that would require your own panel and
code. For example, in my mod I replaced the New Game screen because it
didn't fit with my mod, so I customized it, added a cool background and
it doesn't even look like a Steam panel anymore... complete with button
rollovers
So, I hear steam was written using C++
*sorry*
Just trying my hardest to kill this topic
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GO STEAM 3 to Valve for being ahead of the game, even though
everyone bitches about it
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On Sun, Jan 30, 2005 at 12:53:26PM -0600, Brian 'Satertek' Irelan wrote:
Am I the only one in the world that has never had a problem with
Steam? Except for the Friends downtime (which hasn't happened as
often lately) I've never had any problems.
No you are not the only one. But the people who
Hello Maarten,
Monday, January 31, 2005, 3:06:13 PM, you wrote:
MvdZ Could we now please end this horribly off topic thread?
Let us end when we'll hear some reply from Valve. Why do they ignore
us? Why do their support doesn't work? I received yesterday a letter
from one guy who lives in USA out
For christ's sake this is a coding mailing list I'm sick of this crap
filling my inbox.
Can you *please* take it elsewhere.
On Mon, 31 Jan 2005 16:10:45 +0200, Vyacheslav Djura
[EMAIL PROTECTED] wrote:
Hello Maarten,
Monday, January 31, 2005, 3:06:13 PM, you wrote:
MvdZ Could we now please
Vyacheslav Djura wrote:
Let us end when we'll hear some reply from Valve. Why do they ignore
us? Why do their support doesn't work?
I usually try to avoid responding to threads in a holy war (vi vs.
emacs, windows vs linux, etc). *Must resist urge to reply*, *Urge too
stong, can't resist urge to
Hello Jeffrey,
Monday, January 31, 2005, 4:44:07 PM, you wrote:
JbB RETURN IT and get your money back (most places have
JbB consumer protection laws where you are legally allowed to return
JbB something if you discover that it doesn't work as advertised).
I do not want to return the product, I
That's all very well, but I hardly think filling up *our* inboxes with
complaints is going to help your cause. Post on anti-steam sites, start
a petition, e-mail Valve - these are all valid ways of getting your
point across. Diluting this mailing list with off-topic, in my opinion,
isn't.
James
I don't suppose there's a way to block off topic spammers from the list?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vyacheslav Djura
Sent: Monday, January 31, 2005 7:59 AM
To: Jeffrey botman Broome
Subject: Re[2]: [hlcoders] Steam: Technology failure
I'm not sure what all the fuss over no-offline mode is anymore. I admit,
that I complained about it at first, but after working with the SDK for
awhile now, I don't have any problems with it, nor do many, many other MOD
teams. Valve has been able to keep their servers online and available so I
@list.valvesoftware.com
Subject: Re[2]: [hlcoders] Steam: Technology failure
Date: Mon, 31 Jan 2005 17:59:07 +0200
Hello Jeffrey,
Monday, January 31, 2005, 4:44:07 PM, you wrote:
JbB RETURN IT and get your money back (most places have
JbB consumer protection laws where you are legally allowed to return
JbB something
There's no offline mode? Does that mean no one can have LAN Partys with
CS/HL2DM?
I'm not sure what all the fuss over no-offline mode is anymore. I admit,
that I complained about it at first, but after working with the SDK for
awhile now, I don't have any problems with it, nor do many, many other
as the game you want to play has been completely
downloaded.
From: Knifa [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam: Technology failure
Date: Mon, 31 Jan 2005 16:47:05 +
There's no offline mode? Does that mean no one
K There's no offline mode? Does that mean no one can have LAN Partys with
K CS/HL2DM?
Under same Steam account - no.
SG This is NOT on topic for this list. I don't see the need for valve to
SG respond for steam customer support on a coding list. Please stop spamming my
SG in-box with anti-steam
From: Vyacheslav Djura [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: Knifa hlcoders@list.valvesoftware.com
Subject: Re[2]: [hlcoders] Steam: Technology failure
Date: Mon, 31 Jan 2005 20:02:08 +0200
K There's no offline mode? Does that mean no one can have LAN Partys with
K CS
OK, got 26 emails, in 12 hours, from this list, half of which for this very
thread, which makes an average of more than 1 email every 30 minutes landing
in my mailbox to teach me some fascinating things about the usefulness of
the Steam platform, and a lot of other unsortable things which I'll
This thread is no different to any other internet forum. The first
rule is always, Dont feed the trolls. Its too late for this thread,
its already pissing everyone off, but next time... can we learn from
our mistakes here? Please? No grief to feed on means no joy for the
trolls, so they go away
Justin Harvey schrieb:
Alright already. Go to the steam forums if you would like to bitch about steam,
this list is for coding.
how about reading? didn't mention steam at all in the mail you're quoting.
oh
and tell me, was someone holding a gun against your head, forcing you to read my
mail? no?
Let ppl complain about shitty Steam all over the place. Its what Valve
deserves for this idiot ideea.
- Original Message -
From: Legshot [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Sunday, January 30, 2005 3:42 PM
Subject: Re: [hlcoders] Steam: Technology failure
Justin
Well, I thought this list was for Half-Life coding discussions. But if such
useful and time-saving mails keep cluttering my mailbox, perhaps I should
consider unsubscribing. That must be just me, of course.
--
Pierre-Marie Baty
http://forums.bots-united.com
- Original Message -
From: Dan
I am about to do the same. Stop this nonsense
Pierre-Marie Baty wrote:
Well, I thought this list was for Half-Life coding discussions. But if
such
useful and time-saving mails keep cluttering my mailbox, perhaps I should
consider unsubscribing. That must be just me, of course.
--
Pierre-Marie Baty
Am I the only one in the world that has never had a problem with
Steam? Except for the Friends downtime (which hasn't happened as
often lately) I've never had any problems.
On Sun, 30 Jan 2005 12:19:00 -0600, Bad HAL 9000 [EMAIL PROTECTED] wrote:
I am about to do the same. Stop this nonsense
Hello Justin,
Saturday, January 29, 2005, 2:14:52 AM, you wrote:
JH Alright already. Go to the steam forums if you would like to bitch about
steam,
JH this list is for coding.
No, let Valve programmers know what we think about their child.
--
Best regards,
Vyacheslav
Ben Davison schrieb:
As was most of the above posters points.
I was not aware that I made any excuses...
Valve might have a teeny bit of influence but with most games the
publisher gets the final say with any physical packaging.
And now tell me who chose their publisher for them? Also please
/me yawns.
Alright already. Go to the steam forums if you would like to bitch about steam,
this list is for coding.
--
www.neotokyohq.com
Quoting Legshot [EMAIL PROTECTED]:
Ben Davison schrieb:
As was most of the above posters points.
I was not aware that I made any excuses...
Valve
Knifa
Verzonden: woensdag 26 januari 2005 0:32
Aan: hlcoders@list.valvesoftware.com
Onderwerp: Re: [hlcoders] Steam: Technology failure
I agree, it does use ALOT of memory. It's not like it even needs it. The
downloads go pretty quick for me though.
Make an option to turn off the skins?
Can't
Any of the devs have anything to say about this? I notice this as well,
sometimes when doing steam updates I have to just stop it b/c it consumes so
much. And I have a p4 3.0 w/1GB RAM. It uses up to like 70% of my CPU at
times.
Josh
___
To
Hello knighthk,
Wednesday, January 26, 2005, 1:27:22 AM, you wrote:
kgn Okay now this is definately off-topic. Let's not have a steam-flame
kgn here, please..
Why? Let's talk here, because it seems that there is no other
official place where we can talk about that.
I also think that idea behind
Why? Let's talk here, because it seems that there is no other
official place where we can talk about that.
www.steampowered.com
Packaging is poor - discs are in envelopes, they are just useless
without Steam and there is even no manual!!! What a shame.
Vivendi's area of concern not valve.
Why
http://www.bots-united.com
===
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Ben Davison
Verzonden: woensdag 26 januari 2005 14:57
Aan: hlcoders@list.valvesoftware.com
Onderwerp: Re: Re[2]: [hlcoders] Steam
: woensdag 26 januari 2005 14:09
Aan: hlcoders@list.valvesoftware.com
Onderwerp: RE: [hlcoders] Steam: Technology failure
Any of the devs have anything to say about this? I notice this as well,
sometimes when doing steam updates I have to just stop it b/c it
consumes so much. And I have a p4 3.0 w/1GB
-united.com
http://www.bots-united.com
===
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Josh
Verzonden: woensdag 26 januari 2005 14:09
Aan: hlcoders@list.valvesoftware.com
Onderwerp: RE: [hlcoders] Steam
: [hlcoders] Steam: Technology failure
Fixed 100% CPU use on startup
From steams changelog, so that's probably from before that they noticed
that bug.
On Wed, 26 Jan 2005 16:14:39 +0100, S. Hendriks [EMAIL PROTECTED]
wrote:
Perhaps this is just a stupid comment (so if so, don't say it is,
makes
Hello Ben,
Wednesday, January 26, 2005, 3:57:16 PM, you wrote:
BD www.steampowered.com
Please be more careful reading my letter - I told you that we HAVE
TRIED several times and they just ignored us. The only thing I
received (3 or 4 weeks ago) was some letter your question is in the
queue for
I am not a
noob who found link to this mailing list today and just decided to
write here,
Nice personal insults :thumbsup:
Then you go on to call me a fanboy in other words.
As soon as you started with the personal insults it immediatly
invalidates all your arguments.
I'll be stepping out of
Davison [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, January 26, 2005 8:11 PM
Subject: Re: Re[4]: [hlcoders] Steam: Technology failure
I am not a
noob who found link to this mailing list today and just decided to
write here,
Nice personal insults :thumbsup:
Then you go
an argument.
Dan
- Original Message -
From: Ben Davison [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, January 26, 2005 8:11 PM
Subject: Re: Re[4]: [hlcoders] Steam: Technology failure
I am not a
noob who found link to this mailing list today and just
- Original Message -
From: Ben Davison [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, January 26, 2005 9:30 PM
Subject: Re: Re[4]: [hlcoders] Steam: Technology failure
I am not a noob who found link to this mailing list today and just
decided to
write here,
That is very much
@list.valvesoftware.com
Sent: Wednesday, January 26, 2005 9:30 PM
Subject: Re: Re[4]: [hlcoders] Steam: Technology failure
I am not a noob who found link to this mailing list today and just
decided to
write here,
That is very much of an insult.
And usually when someone can't backup their points
@list.valvesoftware.com
Onderwerp: Re: Re[4]: [hlcoders] Steam: Technology failure
Ok we are about to go round in circles here.
He was calling ME a noob.
And i don't think you get my other points.
On Wed, 26 Jan 2005 21:58:58 +0200, Dan Partelly [EMAIL PROTECTED]
wrote:
I am not a noob who found
===
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Ben Davison
Verzonden: woensdag 26 januari 2005 21:04
Aan: hlcoders@list.valvesoftware.com
Onderwerp: Re: Re[4]: [hlcoders] Steam: Technology failure
Ok we are about to go round in circles here.
He
Hello Ben,
Wednesday, January 26, 2005, 8:11:01 PM, you wrote:
BD I am not a
BD noob who found link to this mailing list today and just decided to
BD write here,
BD Nice personal insults :thumbsup:
Sorry I didn't mean that to be personal insult to you. I wrote this because I
thought that you
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Ben Davison
Verzonden: woensdag 26 januari 2005 14:57
Aan: hlcoders@list.valvesoftware.com
Onderwerp: Re: Re[2]: [hlcoders] Steam: Technology failure
Why? Let's talk here, because it seems that there is no other
official place where we can talk
That is quite alright I did not intend to call you a noob and im sorry
you took it that way, what I meant works both ways for us.
Just because your having issues does not mean the vast majority of
people are having issues.
It also works out.
Just because the vast majority of people are not
S. Hendriks wrote:
Little children could we stay on topic like grown ups?
The subject is STEAM, we shared our points. If nobody has something to
say that could make this 'discussion' fruitable, i'd say, we stop this
discussion right now.
My secret plot its to bomb the Valve hq with Richard
Ben Davison wrote:
And for original poster, steam is currently using 0 CPU and 2 megs of
ram, it's not just a gui steam acts as an interface for a virtual
filesystem aswell.
Ok, so how do you explain following situtation ?
http://steam.ethome.sk/steam.png
If I open several Steam windows at same
Well then obviously thunderbird is bloated ware as well, and all it
does is read mail doesn't it?
On Thu, 27 Jan 2005 02:42:21 +0100, Martin E.T. Misuth
[EMAIL PROTECTED] wrote:
Ben Davison wrote:
And for original poster, steam is currently using 0 CPU and 2 megs of
ram, it's not just a gui
On Thu, 27 Jan 2005 12:16:28 +1000, Grant Christensen
[EMAIL PROTECTED] wrote:
Well then obviously thunderbird is bloated ware as well, and all it
does is read mail doesn't it?
Hmmm, maybe Valve could scrap Steam and use Kermit instead?
Check out the features:
- Error-free file transfer.
Oh how sad, I remember using Kermit on dial-up BBS's back in the early
90's. Did you have to take me back there :)
Anyway - on topic, I have no problems at all with steam running.
Sicne they have fixed the slow load times on the SDK etc, it runs like
a charm, and that is on a 1.6 Celeron laptop.
This is a multi-part message in MIME format.
--
Fist to tell, this is something like rant essay. Forgive my bad english
too, I'm not native speaker. I do really like Half-Lives and Valve for
delivering such great games. I think that idea behind Steam is good too,
actually I like the idea very
I agree, it does use ALOT of memory. It's not like it even needs it.
The downloads go pretty quick for me though.
Make an option to turn off the skins?
Can't be Steam made smaller, quicker and friendlier? Why that worm
rotten IE must be used for rendering of couple of news messages? Why it
eats so
Okay now this is definately off-topic. Let's not have a steam-flame
here, please..
Now about my name question.. :)
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]
To: hlcoders@list.valvesoftware.com
Sent: Friday, January 07, 2005 12:29 AM
Subject: [hlcoders] Steam Team
Just curious - what people are responsible for programming our beloved
Steam? ;)
Regards,
Vyacheslav Dzhurahttp://www.hl2source.com
Hello Andrew,
Sunday, January 9, 2005, 11:40:48 PM, you wrote:
AF windows 3.1 on a 386SX. on a 14.4 modem.
DOS 5.5 on an IBM286 and 5.25 floppy
They are afraid to reply to this question :P
P.S. Interesting how much 5.25 diskettes occupied Steam cache files? ;)
--
Best regards,
Vyacheslav
A automatic system (bot) running under Windows Me !!!
By the way, which OS the server is running ?
Elektordi
- Original Message -
From: Vyacheslav Djura [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, January 07, 2005 12:29 AM
Subject: [hlcoders] Steam Team
Just
Just curious - what people are responsible for programming our beloved
Steam? ;)
Regards,
Vyacheslav Dzhurahttp://www.hl2source.com
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I don't know if it crashes simply because the folders are hidden or
not. I was assuming that it might be because each .svn folder contains
a load of other folders and the amount of extra files/folders is
blowing a fixed buffer or something. From what i can tell Steam is
scanning each folder in
PROTECTED]
Subject: RE: [hlcoders] Steam crashes when we load our mod configuration
into Hammer
Hi Ian,
I'll take a look into this. Can you tell me - when you had the .svn
folders there, how deep was the overall directory tree (relative to the
game folder), and how many files were in it total
Hi Taylor
Thanks for offering to look into this for us.. I make it a total of
1604 files and folders. Split into 1116 files and 488 folders. The
maximum path length from the root of the drive is 111 characters in
length. These numbers relate just to the mod folder and below (i.e the
one with
Hi Taylor
I that 6 deep from the mod folder level or from the root of the drive?
Also because the .svn folder contains a further 2 levels of folder
nesting, does that limit us to only 4 real levels?
On Fri, 17 Dec 2004 13:50:59 -0800, Taylor Sherman
[EMAIL PROTECTED] wrote:
OK, I think we've
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