Re: [hlcoders] Steam UI Update

2005-10-06 Thread Benjamin Davison
To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam UI Update This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can you add items like this to the Wiki page here: http://developer.valvesoftware.com/wiki/UIBugs

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Benjamin Davison
@list.valvesoftware.com Subject: RE: [hlcoders] Steam UI Update This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can you add items like this to the Wiki page here: http://developer.valvesoftware.com/wiki/UIBugs

RE: [hlcoders] Steam UI Update

2005-10-06 Thread Erik Johnson
You'll have to restart Steam to see this. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Thursday, October 06, 2005 5:01 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam UI Update The content that was making up

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Benjamin Davison
to restart Steam to see this. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Thursday, October 06, 2005 5:01 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam UI Update The content that was making up the store

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Tim Holt
this. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Thursday, October 06, 2005 5:01 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam UI Update The content that was making up the store area of the new UI

[hlcoders] Steam Update Broke Mod

2005-09-23 Thread Spektre
So that Steam update just broke my mod, and I know I'm not the only one, several others concurred. It's giving a Can't find [modname]/gameinfo.txt error when the mod is run. Talia ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] It's a known issue, I would expect a fix soon. On 9/23/05, Spektre [EMAIL PROTECTED] wrote: So that Steam update just broke my mod, and I know I'm not the only one, several others concurred. It's giving a Can't find [modname]/gameinfo.txt

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread DrBob
Are you sure the specified file does actually exist, and is readable? Spektre wrote: So that Steam update just broke my mod, and I know I'm not the only one, several others concurred. It's giving a Can't find [modname]/gameinfo.txt error when the mod is run. Talia

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] It's definattly an issue with the steam update, they probably aint replying because they are doing the right thing and FIXING it. On 9/23/05, DrBob [EMAIL PROTECTED] wrote: Are you sure the specified file does actually exist, and is readable?

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Steven Guy
mod folder back to sourcemods. From: DrBob [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam Update Broke Mod Date: Fri, 23 Sep 2005 21:33:58 +0100 Are you sure the specified file does actually exist, and is readable

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Benjamin Davison
of sourcemods folder then delete the one in the sourcemods folder. After that close and restart steam then copy your mod folder back to sourcemods. From: DrBob [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Spektre
@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam Update Broke Mod Date: Fri, 23 Sep 2005 21:33:58 +0100 Are you sure the specified file does actually exist, and is readable? Spektre wrote: So that Steam update just broke my mod, and I know I'm not the only

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Benjamin Davison
of sourcemods folder then delete the one in the sourcemods folder. After that close and restart steam then copy your mod folder back to sourcemods. From: DrBob [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders

RE: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Erik Johnson
Of Spektre Sent: Friday, September 23, 2005 1:24 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Steam Update Broke Mod So that Steam update just broke my mod, and I know I'm not the only one, several others concurred. It's giving a Can't find [modname]/gameinfo.txt error when the mod

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Benjamin Davison
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spektre Sent: Friday, September 23, 2005 1:24 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Steam Update Broke Mod So that Steam update just broke my mod, and I know I'm not the only one, several others concurred. It's giving a Can't

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Ray
] On Behalf Of Spektre Sent: Friday, September 23, 2005 1:24 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Steam Update Broke Mod So that Steam update just broke my mod, and I know I'm not the only one, several others concurred. It's giving a Can't find [modname]/gameinfo.txt error

RE: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Rice, Rick
Looks like a long weekend at VALVe!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Friday, September 23, 2005 5:46 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam Update Broke Mod there are other issues also. I use

RE: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Ray
Crashes asideClient Side FPS's has dropped dramatically as well!!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Ray
The server still crashs even with NO PLUGINS!!! just add bots and let it go... runtime error.. Function is Pure Virtual! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] Steam update has broken debugging

2005-08-10 Thread Alex Thomson
@list.valvesoftware.com Subject: RE: [hlcoders] Steam update has broken debugging Oh, make sure you have tried launch HL2 through Steam at least once since the update (just to make sure all the on disk binaries are up to date). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: [hlcoders] Steam update has broken debugging

2005-08-10 Thread Kester
PROTECTED] On Behalf Of Alex Thomson Sent: 10 August 2005 10:42 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam update has broken debugging Yes, we're experiencing the same problems here with a multiplayer mod. Attempting to run the mod through Visual Studio's debugger produces

Re: [hlcoders] Steam update has broken debugging

2005-08-10 Thread Tim Jones
, just run the installer, and install in the exact same place). Now it works normally again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Thomson Sent: 10 August 2005 10:42 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam update has

RE: [hlcoders] Steam update has broken debugging

2005-08-10 Thread Alex Thomson
- From: Kester [mailto:[EMAIL PROTECTED] Sent: 10 August 2005 13:33 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam update has broken debugging I had the same error, but it happened whilst trying to compile one of my maps. I fixed it by reinstalling steam (no need to delete anything

RE: [hlcoders] Steam update has broken debugging

2005-08-10 Thread Alfred Reynolds
] On Behalf Of Alex Thomson Sent: Wednesday, August 10, 2005 6:17 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam update has broken debugging One of the error message can occur if you need to run the game through Steam, whether you're debugging it or compiling maps. The error

RE: [hlcoders] Steam update has broken debugging

2005-08-10 Thread Alfred Reynolds
: Wednesday, August 10, 2005 10:50 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam update has broken debugging A workaround if you get this problem should be to put -insecure on the command line and set sv_lan 1 when running your server. We are looking into this problem right

Re: [hlcoders] Steam update has broken debugging

2005-08-10 Thread Ben Davison
: RE: [hlcoders] Steam update has broken debugging A workaround if you get this problem should be to put -insecure on the command line and set sv_lan 1 when running your server. We are looking into this problem right now to determine the appropriate fix for it. - Alfred

RE: [hlcoders] Steam update has broken debugging

2005-08-10 Thread Alfred Reynolds
That web page is being worked on, it will be up soon. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Wednesday, August 10, 2005 4:37 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam update has broken

Re: [hlcoders] Steam update has broken debugging

2005-08-10 Thread Ben Davison
Of Ben Davison Sent: Wednesday, August 10, 2005 4:37 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam update has broken debugging -- [ Picked text/plain from multipart/alternative ] Thanks, also notice that lost coast is now on the menu, but unfortunately the web page

[hlcoders] Steam update has broken debugging

2005-08-09 Thread Teddy
Since the last steam update, i can't debug my mod. Running it with the following command line: \Steam\SteamApps\USERNAME\Half-Life 2\hl2.exe -dev -allowdebug -novid -game \steam\SteamApps\SourceMods\dystopia Causes the following errors: The procedure entry point ??

RE: [hlcoders] Steam update has broken debugging

2005-08-09 Thread Alfred Reynolds
@list.valvesoftware.com Subject: [hlcoders] Steam update has broken debugging Since the last steam update, i can't debug my mod. Running it with the following command line: \Steam\SteamApps\USERNAME\Half-Life 2\hl2.exe -dev -allowdebug -novid -game \steam\SteamApps\SourceMods\dystopia Causes

Re: [hlcoders] Steam update has broken debugging

2005-08-09 Thread Teddy
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Tuesday, August 09, 2005 8:52 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Steam update has broken debugging Since the last steam update, i can't debug my mod. Running it with the following command line

Re: [hlcoders] Steam update has broken debugging

2005-08-09 Thread Teddy
: [hlcoders] Steam update has broken debugging Since the last steam update, i can't debug my mod. Running it with the following command line: \Steam\SteamApps\USERNAME\Half-Life 2\hl2.exe -dev -allowdebug -novid -game \steam\SteamApps\SourceMods\dystopia Causes the following

RE: [hlcoders] Steam update has broken debugging

2005-08-09 Thread Alfred Reynolds
this binary (it is connected to VAC2). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Tuesday, August 09, 2005 9:17 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam update has broken debugging Thanks for replying so

Re: [hlcoders] Steam update has broken debugging

2005-08-09 Thread Teddy
Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Tuesday, August 09, 2005 9:17 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam update has broken debugging Thanks for replying so quickly Alfred :-) I checked my

RE: [hlcoders] Steam update has broken debugging

2005-08-09 Thread Alfred Reynolds
@list.valvesoftware.com Subject: Re: [hlcoders] Steam update has broken debugging I tried both of those, still no dice. I quit steam, deleted the files in Half-Life 2\bin and \Steam\Steam.dll, restarted steam, let it update, ran hl2, then tried to debug, same error. -Teddy On 8/10/05, Alfred

RE: [hlcoders] Steam update has broken debugging

2005-08-09 Thread Alfred Reynolds
PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam update has broken debugging You can copy the 3 files I mentioned to \Steam\SteamApps\USERNAME\Half-Life 2\bin\, mark them as read only and then you should be able to debug. Original Message From: [EMAIL PROTECTED

Re: [hlcoders] Steam update has broken debugging

2005-08-09 Thread Teddy
should be able to debug. Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Tuesday, August 09, 2005 9:45 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam update has broken debugging I tried both of those, still no dice. I quit

[hlcoders] Steam gui : menu/options cusomtisation

2005-07-21 Thread sykes
Can anyone point me in the right direction on information on the steam ingame menu's and options.. im wondering if there can be any customization.. for example could it be extended to cope with game relative stuff ? thanks ___ To unsubscribe, edit

Re: [hlcoders] Steam gui : menu/options cusomtisation

2005-07-21 Thread Adam \amckern\ Mckern
if you mean hl1 - i dont think so hl2 - yes, look @ the .res files - they are writen in a script file - and are very easy to customise Adam --- sykes [EMAIL PROTECTED] wrote: Can anyone point me in the right direction on information on the steam ingame menu's and options.. im wondering if

Re: [hlcoders] Steam gui : menu/options cusomtisation

2005-07-21 Thread Kamran
If you wanted to extend options... that would require your own panel and code. For example, in my mod I replaced the New Game screen because it didn't fit with my mod, so I customized it, added a cool background and it doesn't even look like a Steam panel anymore... complete with button rollovers

Re: [hlcoders] Steam: Technology failure

2005-02-01 Thread British_Bomber
So, I hear steam was written using C++ *sorry* Just trying my hardest to kill this topic ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Steam: Technology failure

2005-01-31 Thread British_Bomber
GO STEAM 3 to Valve for being ahead of the game, even though everyone bitches about it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Steam: Technology failure

2005-01-31 Thread Maarten van der Zwaart
On Sun, Jan 30, 2005 at 12:53:26PM -0600, Brian 'Satertek' Irelan wrote: Am I the only one in the world that has never had a problem with Steam? Except for the Friends downtime (which hasn't happened as often lately) I've never had any problems. No you are not the only one. But the people who

Re[2]: [hlcoders] Steam: Technology failure

2005-01-31 Thread Vyacheslav Djura
Hello Maarten, Monday, January 31, 2005, 3:06:13 PM, you wrote: MvdZ Could we now please end this horribly off topic thread? Let us end when we'll hear some reply from Valve. Why do they ignore us? Why do their support doesn't work? I received yesterday a letter from one guy who lives in USA out

Re: Re[2]: [hlcoders] Steam: Technology failure

2005-01-31 Thread Chris Ashworth
For christ's sake this is a coding mailing list I'm sick of this crap filling my inbox. Can you *please* take it elsewhere. On Mon, 31 Jan 2005 16:10:45 +0200, Vyacheslav Djura [EMAIL PROTECTED] wrote: Hello Maarten, Monday, January 31, 2005, 3:06:13 PM, you wrote: MvdZ Could we now please

Re: [hlcoders] Steam: Technology failure

2005-01-31 Thread Jeffrey \botman\ Broome
Vyacheslav Djura wrote: Let us end when we'll hear some reply from Valve. Why do they ignore us? Why do their support doesn't work? I usually try to avoid responding to threads in a holy war (vi vs. emacs, windows vs linux, etc). *Must resist urge to reply*, *Urge too stong, can't resist urge to

Re[2]: [hlcoders] Steam: Technology failure

2005-01-31 Thread Vyacheslav Djura
Hello Jeffrey, Monday, January 31, 2005, 4:44:07 PM, you wrote: JbB RETURN IT and get your money back (most places have JbB consumer protection laws where you are legally allowed to return JbB something if you discover that it doesn't work as advertised). I do not want to return the product, I

Re: [hlcoders] Steam: Technology failure

2005-01-31 Thread James Freedman
That's all very well, but I hardly think filling up *our* inboxes with complaints is going to help your cause. Post on anti-steam sites, start a petition, e-mail Valve - these are all valid ways of getting your point across. Diluting this mailing list with off-topic, in my opinion, isn't. James

RE: Re[2]: [hlcoders] Steam: Technology failure

2005-01-31 Thread Karl \XP-Cagey\ Patrick
I don't suppose there's a way to block off topic spammers from the list? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vyacheslav Djura Sent: Monday, January 31, 2005 7:59 AM To: Jeffrey botman Broome Subject: Re[2]: [hlcoders] Steam: Technology failure

RE: Re[2]: [hlcoders] Steam: Technology failure

2005-01-31 Thread HoundDawg
I'm not sure what all the fuss over no-offline mode is anymore. I admit, that I complained about it at first, but after working with the SDK for awhile now, I don't have any problems with it, nor do many, many other MOD teams. Valve has been able to keep their servers online and available so I

RE: [hlcoders] Steam: Technology failure

2005-01-31 Thread Steven Guy
@list.valvesoftware.com Subject: Re[2]: [hlcoders] Steam: Technology failure Date: Mon, 31 Jan 2005 17:59:07 +0200 Hello Jeffrey, Monday, January 31, 2005, 4:44:07 PM, you wrote: JbB RETURN IT and get your money back (most places have JbB consumer protection laws where you are legally allowed to return JbB something

Re: [hlcoders] Steam: Technology failure

2005-01-31 Thread Knifa
There's no offline mode? Does that mean no one can have LAN Partys with CS/HL2DM? I'm not sure what all the fuss over no-offline mode is anymore. I admit, that I complained about it at first, but after working with the SDK for awhile now, I don't have any problems with it, nor do many, many other

Re: [hlcoders] Steam: Technology failure

2005-01-31 Thread Steven Guy
as the game you want to play has been completely downloaded. From: Knifa [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam: Technology failure Date: Mon, 31 Jan 2005 16:47:05 + There's no offline mode? Does that mean no one

Re[2]: [hlcoders] Steam: Technology failure

2005-01-31 Thread Vyacheslav Djura
K There's no offline mode? Does that mean no one can have LAN Partys with K CS/HL2DM? Under same Steam account - no. SG This is NOT on topic for this list. I don't see the need for valve to SG respond for steam customer support on a coding list. Please stop spamming my SG in-box with anti-steam

RE: Re[2]: [hlcoders] Steam: Technology failure

2005-01-31 Thread Steven Guy
From: Vyacheslav Djura [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: Knifa hlcoders@list.valvesoftware.com Subject: Re[2]: [hlcoders] Steam: Technology failure Date: Mon, 31 Jan 2005 20:02:08 +0200 K There's no offline mode? Does that mean no one can have LAN Partys with K CS

Re: [hlcoders] Steam: Technology failure

2005-01-31 Thread Pierre-Marie Baty
OK, got 26 emails, in 12 hours, from this list, half of which for this very thread, which makes an average of more than 1 email every 30 minutes landing in my mailbox to teach me some fascinating things about the usefulness of the Steam platform, and a lot of other unsortable things which I'll

Re: [hlcoders] Steam: Technology failure

2005-01-31 Thread Luke Graham
This thread is no different to any other internet forum. The first rule is always, Dont feed the trolls. Its too late for this thread, its already pissing everyone off, but next time... can we learn from our mistakes here? Please? No grief to feed on means no joy for the trolls, so they go away

Re: [hlcoders] Steam: Technology failure

2005-01-30 Thread Legshot
Justin Harvey schrieb: Alright already. Go to the steam forums if you would like to bitch about steam, this list is for coding. how about reading? didn't mention steam at all in the mail you're quoting. oh and tell me, was someone holding a gun against your head, forcing you to read my mail? no?

Re: [hlcoders] Steam: Technology failure

2005-01-30 Thread Dan Partelly
Let ppl complain about shitty Steam all over the place. Its what Valve deserves for this idiot ideea. - Original Message - From: Legshot [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Sunday, January 30, 2005 3:42 PM Subject: Re: [hlcoders] Steam: Technology failure Justin

Re: [hlcoders] Steam: Technology failure

2005-01-30 Thread Pierre-Marie Baty
Well, I thought this list was for Half-Life coding discussions. But if such useful and time-saving mails keep cluttering my mailbox, perhaps I should consider unsubscribing. That must be just me, of course. -- Pierre-Marie Baty http://forums.bots-united.com - Original Message - From: Dan

Re: [hlcoders] Steam: Technology failure

2005-01-30 Thread Bad HAL 9000
I am about to do the same. Stop this nonsense Pierre-Marie Baty wrote: Well, I thought this list was for Half-Life coding discussions. But if such useful and time-saving mails keep cluttering my mailbox, perhaps I should consider unsubscribing. That must be just me, of course. -- Pierre-Marie Baty

Re: [hlcoders] Steam: Technology failure

2005-01-30 Thread Brian 'Satertek' Irelan
Am I the only one in the world that has never had a problem with Steam? Except for the Friends downtime (which hasn't happened as often lately) I've never had any problems. On Sun, 30 Jan 2005 12:19:00 -0600, Bad HAL 9000 [EMAIL PROTECTED] wrote: I am about to do the same. Stop this nonsense

Re[2]: [hlcoders] Steam: Technology failure

2005-01-29 Thread Vyacheslav Djura
Hello Justin, Saturday, January 29, 2005, 2:14:52 AM, you wrote: JH Alright already. Go to the steam forums if you would like to bitch about steam, JH this list is for coding. No, let Valve programmers know what we think about their child. -- Best regards, Vyacheslav

Re: [hlcoders] Steam: Technology failure

2005-01-28 Thread Legshot
Ben Davison schrieb: As was most of the above posters points. I was not aware that I made any excuses... Valve might have a teeny bit of influence but with most games the publisher gets the final say with any physical packaging. And now tell me who chose their publisher for them? Also please

Re: [hlcoders] Steam: Technology failure

2005-01-28 Thread Justin Harvey
/me yawns. Alright already. Go to the steam forums if you would like to bitch about steam, this list is for coding. -- www.neotokyohq.com Quoting Legshot [EMAIL PROTECTED]: Ben Davison schrieb: As was most of the above posters points. I was not aware that I made any excuses... Valve

RE: [hlcoders] Steam: Technology failure

2005-01-26 Thread S. Hendriks
Knifa Verzonden: woensdag 26 januari 2005 0:32 Aan: hlcoders@list.valvesoftware.com Onderwerp: Re: [hlcoders] Steam: Technology failure I agree, it does use ALOT of memory. It's not like it even needs it. The downloads go pretty quick for me though. Make an option to turn off the skins? Can't

RE: [hlcoders] Steam: Technology failure

2005-01-26 Thread Josh
Any of the devs have anything to say about this? I notice this as well, sometimes when doing steam updates I have to just stop it b/c it consumes so much. And I have a p4 3.0 w/1GB RAM. It uses up to like 70% of my CPU at times. Josh ___ To

Re[2]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Vyacheslav Djura
Hello knighthk, Wednesday, January 26, 2005, 1:27:22 AM, you wrote: kgn Okay now this is definately off-topic. Let's not have a steam-flame kgn here, please.. Why? Let's talk here, because it seems that there is no other official place where we can talk about that. I also think that idea behind

Re: Re[2]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
Why? Let's talk here, because it seems that there is no other official place where we can talk about that. www.steampowered.com Packaging is poor - discs are in envelopes, they are just useless without Steam and there is even no manual!!! What a shame. Vivendi's area of concern not valve. Why

RE: Re[2]: [hlcoders] Steam: Technology failure

2005-01-26 Thread S. Hendriks
http://www.bots-united.com === -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Ben Davison Verzonden: woensdag 26 januari 2005 14:57 Aan: hlcoders@list.valvesoftware.com Onderwerp: Re: Re[2]: [hlcoders] Steam

RE: [hlcoders] Steam: Technology failure

2005-01-26 Thread S. Hendriks
: woensdag 26 januari 2005 14:09 Aan: hlcoders@list.valvesoftware.com Onderwerp: RE: [hlcoders] Steam: Technology failure Any of the devs have anything to say about this? I notice this as well, sometimes when doing steam updates I have to just stop it b/c it consumes so much. And I have a p4 3.0 w/1GB

Re: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
-united.com http://www.bots-united.com === -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Josh Verzonden: woensdag 26 januari 2005 14:09 Aan: hlcoders@list.valvesoftware.com Onderwerp: RE: [hlcoders] Steam

RE: [hlcoders] Steam: Technology failure

2005-01-26 Thread S. Hendriks
: [hlcoders] Steam: Technology failure Fixed 100% CPU use on startup From steams changelog, so that's probably from before that they noticed that bug. On Wed, 26 Jan 2005 16:14:39 +0100, S. Hendriks [EMAIL PROTECTED] wrote: Perhaps this is just a stupid comment (so if so, don't say it is, makes

Re[4]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Vyacheslav Djura
Hello Ben, Wednesday, January 26, 2005, 3:57:16 PM, you wrote: BD www.steampowered.com Please be more careful reading my letter - I told you that we HAVE TRIED several times and they just ignored us. The only thing I received (3 or 4 weeks ago) was some letter your question is in the queue for

Re: Re[4]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
I am not a noob who found link to this mailing list today and just decided to write here, Nice personal insults :thumbsup: Then you go on to call me a fanboy in other words. As soon as you started with the personal insults it immediatly invalidates all your arguments. I'll be stepping out of

Re: Re[4]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Dan Partelly
Davison [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, January 26, 2005 8:11 PM Subject: Re: Re[4]: [hlcoders] Steam: Technology failure I am not a noob who found link to this mailing list today and just decided to write here, Nice personal insults :thumbsup: Then you go

Re: Re[4]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
an argument. Dan - Original Message - From: Ben Davison [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, January 26, 2005 8:11 PM Subject: Re: Re[4]: [hlcoders] Steam: Technology failure I am not a noob who found link to this mailing list today and just

Re: Re[4]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Dan Partelly
- Original Message - From: Ben Davison [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, January 26, 2005 9:30 PM Subject: Re: Re[4]: [hlcoders] Steam: Technology failure I am not a noob who found link to this mailing list today and just decided to write here, That is very much

Re: Re[4]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
@list.valvesoftware.com Sent: Wednesday, January 26, 2005 9:30 PM Subject: Re: Re[4]: [hlcoders] Steam: Technology failure I am not a noob who found link to this mailing list today and just decided to write here, That is very much of an insult. And usually when someone can't backup their points

RE: Re[4]: [hlcoders] Steam: Technology failure

2005-01-26 Thread S. Hendriks
@list.valvesoftware.com Onderwerp: Re: Re[4]: [hlcoders] Steam: Technology failure Ok we are about to go round in circles here. He was calling ME a noob. And i don't think you get my other points. On Wed, 26 Jan 2005 21:58:58 +0200, Dan Partelly [EMAIL PROTECTED] wrote: I am not a noob who found

Re: Re[4]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
=== -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Ben Davison Verzonden: woensdag 26 januari 2005 21:04 Aan: hlcoders@list.valvesoftware.com Onderwerp: Re: Re[4]: [hlcoders] Steam: Technology failure Ok we are about to go round in circles here. He

Re[6]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Vyacheslav Djura
Hello Ben, Wednesday, January 26, 2005, 8:11:01 PM, you wrote: BD I am not a BD noob who found link to this mailing list today and just decided to BD write here, BD Nice personal insults :thumbsup: Sorry I didn't mean that to be personal insult to you. I wrote this because I thought that you

Re: Re[2]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Ben Davison Verzonden: woensdag 26 januari 2005 14:57 Aan: hlcoders@list.valvesoftware.com Onderwerp: Re: Re[2]: [hlcoders] Steam: Technology failure Why? Let's talk here, because it seems that there is no other official place where we can talk

Re: Re[6]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
That is quite alright I did not intend to call you a noob and im sorry you took it that way, what I meant works both ways for us. Just because your having issues does not mean the vast majority of people are having issues. It also works out. Just because the vast majority of people are not

Re: [hlcoders] Steam: Technology failure

2005-01-26 Thread tei
S. Hendriks wrote: Little children could we stay on topic like grown ups? The subject is STEAM, we shared our points. If nobody has something to say that could make this 'discussion' fruitable, i'd say, we stop this discussion right now. My secret plot its to bomb the Valve hq with Richard

Re: [hlcoders] Steam: Technology failure

2005-01-26 Thread Martin \E.T.\ Misuth
Ben Davison wrote: And for original poster, steam is currently using 0 CPU and 2 megs of ram, it's not just a gui steam acts as an interface for a virtual filesystem aswell. Ok, so how do you explain following situtation ? http://steam.ethome.sk/steam.png If I open several Steam windows at same

Re: [hlcoders] Steam: Technology failure

2005-01-26 Thread Grant Christensen
Well then obviously thunderbird is bloated ware as well, and all it does is read mail doesn't it? On Thu, 27 Jan 2005 02:42:21 +0100, Martin E.T. Misuth [EMAIL PROTECTED] wrote: Ben Davison wrote: And for original poster, steam is currently using 0 CPU and 2 megs of ram, it's not just a gui

Re: [hlcoders] Steam: Technology failure

2005-01-26 Thread jeff broome
On Thu, 27 Jan 2005 12:16:28 +1000, Grant Christensen [EMAIL PROTECTED] wrote: Well then obviously thunderbird is bloated ware as well, and all it does is read mail doesn't it? Hmmm, maybe Valve could scrap Steam and use Kermit instead? Check out the features: - Error-free file transfer.

Re: [hlcoders] Steam: Technology failure

2005-01-26 Thread Grant Christensen
Oh how sad, I remember using Kermit on dial-up BBS's back in the early 90's. Did you have to take me back there :) Anyway - on topic, I have no problems at all with steam running. Sicne they have fixed the slow load times on the SDK etc, it runs like a charm, and that is on a 1.6 Celeron laptop.

[hlcoders] Steam: Technology failure

2005-01-25 Thread Martin \E.T.\ Misuth
This is a multi-part message in MIME format. -- Fist to tell, this is something like rant essay. Forgive my bad english too, I'm not native speaker. I do really like Half-Lives and Valve for delivering such great games. I think that idea behind Steam is good too, actually I like the idea very

Re: [hlcoders] Steam: Technology failure

2005-01-25 Thread Knifa
I agree, it does use ALOT of memory. It's not like it even needs it. The downloads go pretty quick for me though. Make an option to turn off the skins? Can't be Steam made smaller, quicker and friendlier? Why that worm rotten IE must be used for rendering of couple of news messages? Why it eats so

Re: [hlcoders] Steam: Technology failure

2005-01-25 Thread [EMAIL PROTECTED]
Okay now this is definately off-topic. Let's not have a steam-flame here, please.. Now about my name question.. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Steam Team

2005-01-09 Thread Andrew Foss
] To: hlcoders@list.valvesoftware.com Sent: Friday, January 07, 2005 12:29 AM Subject: [hlcoders] Steam Team Just curious - what people are responsible for programming our beloved Steam? ;) Regards, Vyacheslav Dzhurahttp://www.hl2source.com

Re[2]: [hlcoders] Steam Team

2005-01-09 Thread Vyacheslav Djura
Hello Andrew, Sunday, January 9, 2005, 11:40:48 PM, you wrote: AF windows 3.1 on a 386SX. on a 14.4 modem. DOS 5.5 on an IBM286 and 5.25 floppy They are afraid to reply to this question :P P.S. Interesting how much 5.25 diskettes occupied Steam cache files? ;) -- Best regards, Vyacheslav

Re: [hlcoders] Steam Team

2005-01-07 Thread Elektordi
A automatic system (bot) running under Windows Me !!! By the way, which OS the server is running ? Elektordi - Original Message - From: Vyacheslav Djura [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, January 07, 2005 12:29 AM Subject: [hlcoders] Steam Team Just

[hlcoders] Steam Team

2005-01-06 Thread Vyacheslav Djura
Just curious - what people are responsible for programming our beloved Steam? ;) Regards, Vyacheslav Dzhurahttp://www.hl2source.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Steam crashes when we load our mod configuration into Hammer

2004-12-17 Thread Ian
I don't know if it crashes simply because the folders are hidden or not. I was assuming that it might be because each .svn folder contains a load of other folders and the amount of extra files/folders is blowing a fixed buffer or something. From what i can tell Steam is scanning each folder in

RE: [hlcoders] Steam crashes when we load our mod configuration into Hammer

2004-12-17 Thread Taylor Sherman
PROTECTED] Subject: RE: [hlcoders] Steam crashes when we load our mod configuration into Hammer Hi Ian, I'll take a look into this. Can you tell me - when you had the .svn folders there, how deep was the overall directory tree (relative to the game folder), and how many files were in it total

Re: [hlcoders] Steam crashes when we load our mod configuration into Hammer

2004-12-17 Thread Ian
Hi Taylor Thanks for offering to look into this for us.. I make it a total of 1604 files and folders. Split into 1116 files and 488 folders. The maximum path length from the root of the drive is 111 characters in length. These numbers relate just to the mod folder and below (i.e the one with

Re: [hlcoders] Steam crashes when we load our mod configuration into Hammer

2004-12-17 Thread Ian
Hi Taylor I that 6 deep from the mod folder level or from the root of the drive? Also because the .svn folder contains a further 2 levels of folder nesting, does that limit us to only 4 real levels? On Fri, 17 Dec 2004 13:50:59 -0800, Taylor Sherman [EMAIL PROTECTED] wrote: OK, I think we've

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