[hlcoders] Steam crashes when we load our mod configuration into Hammer

2004-12-16 Thread Ian
Apologies if this is too much off topic. I'm not subscribed to hlmappers as I'm a coder not a mapper. This is also my first post to hlcoders so go easy on me! Some of the mappers on our mod have been complaining recently about Steam crashing when they startup Hammer and select our mods game

Re: [hlcoders] Steam crashes when we load our mod configuration into Hammer

2004-12-16 Thread Daniel Menard
I am actually having the exact same problem with my mod. This is also my first post on this list (MadMechwarrior for those who know the name, teddy rings a bell) anyways are you saying its because steam is loading hidden folders too or something? I have CVS setup on my folder, it never caused a

[hlcoders] steam and mod question

2004-12-03 Thread Vyacheslav Djura
Hello, I never used Steam and until that day used Half-Life 1.1.0.8. Today I've updated it via Steam and... there is no custom game. I've searched Steam support and found that I should just copy mod dir into SteamApps\AccountName\Half-Life folder, but that doesn't do anything. My mod is

Re: [hlcoders] steam and mod question

2004-12-03 Thread Draco
PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 04, 2004 8:01 AM Subject: [hlcoders] steam and mod question Hello, I never used Steam and until that day used Half-Life 1.1.0.8. Today I've updated it via Steam and... there is no custom game. I've searched Steam support and found

RE: [hlcoders] Steam and Mods

2004-08-08 Thread Tan Theodore
... Hopefully I can find some alternatives/solutions before registering my mod. From: David Fencik [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam and Mods Date: Sun, 8 Aug 2004 01:10:07 -0400 What I think he was trying to say is that the engine will see

RE: [hlcoders] Steam and Mods

2004-08-08 Thread Deadman Standing
. The clients seem to do the mapping automatically. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Sunday, August 08, 2004 1:10 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam and Mods What I think he was trying to say is that the engine

Re: [hlcoders] Steam and Mods

2004-08-08 Thread tei
Hasan Aljudy wrote: I thought all valve's free mods (cs, dod .. but not cz) were released under the gpl or um .. well I'm not sure .. but if I remember right, you can use cs models and maps in your mod just like you can use models and maps from HL single player. Ofcourse, as long as you don't make

RE: [hlcoders] Steam and Mods

2004-08-08 Thread Tan Theodore
mod. :( I'll do some tests a few days later. I'm still trying to get XENO's TriAPI scope to work with his help. Anyone successful with it? From: Deadman Standing [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam and Mods Date: Sun, 8 Aug 2004 05:14:46

RE: [hlcoders] Steam and Mods

2004-08-07 Thread Tan Theodore
Hi Eric, I was wondering about my mod being on Steam because of a few issues. 1) It uses Half-Life SP maps. 2) It uses Counter-Strike weapons. Back in the old days, when HL is still in a box, players just needed to download the installer and let the installer copy the models from CS to the mod

Re: [hlcoders] Steam and Mods

2004-08-07 Thread zmeko
Tan Theodore wrote: Hi Eric, I was wondering about my mod being on Steam because of a few issues. 1) It uses Half-Life SP maps. 2) It uses Counter-Strike weapons. Back in the old days, when HL is still in a box, players just needed to download the installer and let the installer copy the models

Re: [hlcoders] Steam and Mods

2004-08-07 Thread scott
You might be able to extract the weapons from the .gcf files. Look at the following link: http://articles.thewavelength.net/499/ zmeko wrote: Tan Theodore wrote: Hi Eric, I was wondering about my mod being on Steam because of a few issues. 1) It uses Half-Life SP maps. 2) It uses Counter-Strike

RE: [hlcoders] Steam and Mods

2004-08-07 Thread Andrew Simpson
counter-strike.gcf. Although, not sure about how strictly legal the second option would be... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of scott Sent: 07 August 2004 16:13 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and Mods You might be able

RE: [hlcoders] Steam and Mods

2004-08-07 Thread Andrew Simpson
PROTECTED] Subject: RE: [hlcoders] Steam and Mods If you're feeling really ambitious, you could use some of the published source code for GCFScape, some of which is here: http://www.wunderboy.org/3d_games/utils/gcfformat.php or disassemble the GCFScape.exe using ildasm and write a program which can

Re: [hlcoders] Steam and Mods

2004-08-07 Thread Tan Theodore
to extract them on their own. Means they might have to buy an original copy of HL to get the maps + CD key for Steam. From: zmeko [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and Mods Date: Sat, 07 Aug 2004 09:02:01 -0400 Tan Theodore wrote: Hi Eric

RE: [hlcoders] Steam and Mods

2004-08-07 Thread Tan Theodore
...More code? LOL! :D From: Andrew Simpson [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam and Mods Date: Sat, 7 Aug 2004 17:01:53 +0100 Actually, ignore the second bit. It's written in embedded native C++, so it's impossible to ilasm it back into a DLL

RE: [hlcoders] Steam and Mods

2004-08-07 Thread Deadman Standing
with out issue so I know it will at least work for the data you use from Half-Life. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tan Theodore Sent: Saturday, August 07, 2004 2:37 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and Mods Is it legal

Re: [hlcoders] Steam and Mods

2004-08-07 Thread Hasan Aljudy
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tan Theodore Sent: Saturday, August 07, 2004 2:37 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and Mods Is it legal? :S Thanks for the solution guys, but I know how to exract them already. It's just that some other

RE: [hlcoders] Steam and Mods

2004-08-07 Thread Tan Theodore
How about those in the .gcf file? Is there a way to reference them? And erthe mod uses HL SP maps. So, referencing can't be done. :( From: Deadman Standing [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam and Mods Date: Sat, 7 Aug 2004 15:40:23

Re: [hlcoders] Steam and Mods

2004-08-07 Thread Tan Theodore
that when playing this mod on Steam, it can't start. The reason being is that the mod can't detect the HL SP maps. From: Hasan Aljudy [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and Mods Date: Sat, 7 Aug 2004 22:48:07 -0600 I thought all valve's

RE: [hlcoders] Steam and Mods

2004-08-07 Thread David Fencik
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tan Theodore Sent: Sunday, August 08, 2004 12:57 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam and Mods How about those in the .gcf file? Is there a way to reference them? And erthe mod uses HL SP maps. So, referencing

Re: [hlcoders] steam mod stats page info

2004-06-23 Thread Marco Leise
Just ask myself or Eric to add it. I have added your, it should appear in the next hour or so. - Alfred Oh, that's a service! Here are the infos for stargatetc: The full name is 'Stargate TC' and the web site is http://www.stargatetc.com/ Thank you, Marco

RE: [hlcoders] steam mod stats page info

2004-06-22 Thread santagauss
Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] steam mod stats page info

2004-06-21 Thread santagauss
http://www.steampowered.com/status/game_stats.html If you goto that site you see a list of mods and some stats. My question is how do I get our mod to display the full mod name, and have that be a hyperlink to our website. Currently the mod jsut says hle I want it to say Half-Life Elite and have

[hlcoders] Steam And HL mods

2004-06-21 Thread munra
Any Word on when steam is going to Add the hl mods to the games list Munra - Original Message - From: Adrian Finol [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, June 04, 2004 7:09 PM Subject: RE: [hlcoders] Quiet Shhh, Alfred's sleeping. -Original Message-

RE: [hlcoders] steam mod stats page info

2004-06-21 Thread Alfred Reynolds
Just ask myself or Eric to add it. I have added your, it should appear in the next hour or so. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, June 20, 2004 9:31 PM To: [EMAIL PROTECTED] Subject: [hlcoders] steam

[hlcoders] Steam and working on mods

2004-05-18 Thread DAV
Hi, I work on the mods in different PC and one of them haves a proxy that blocks all traffic except http and https. Because of that, the ports that Steam needs are blocked and they cant be open (non Steam related security reasons). Is there any way to install and work with Steam without having

RE: [hlcoders] Steam and working on mods

2004-05-18 Thread John Carr
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of DAV Sent: 18 May 2004 09:58 To: [EMAIL PROTECTED] Subject: [hlcoders] Steam and working on mods Hi, I work on the mods in different PC and one of them haves a proxy that blocks all traffic except http and https. Because of that, the ports

RE: [hlcoders] Steam and Mods

2004-05-11 Thread Eric Smith
Still working out some details. Thanks for your patience. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Friday, April 23, 2004 10:31 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam and Mods Just a quick update

RE: [hlcoders] Steam and Mods

2004-04-23 Thread Eric Smith
. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Friday, March 26, 2004 1:03 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Steam and Mods Importance: High We'd like to begin collecting builds from Mod teams interested

SV: [hlcoders] Steam and Mods

2004-04-07 Thread BulliT
Till: [EMAIL PROTECTED] Ämne: [hlcoders] Steam and Mods Prioritet: Hög We'd like to begin collecting builds from Mod teams interested in distributing their Mod on Steam. Players will be able to click on the icon for your Mod in the Games list to install your Mod and then get all of the files

Re: [hlcoders] Steam and Mods

2004-03-30 Thread tei
for something like this worked out, we'll send the information to the mailing list. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jorge Rodriguez Sent: Monday, March 29, 2004 8:16 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and Mods On Mon

RE: [hlcoders] Steam and Mods

2004-03-30 Thread Eric Smith
I've had a couple people e-mail me directly and ask about Half-Life 2 Mods. Yes, we'll be distributing Half-Life 2 Mods the same way. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] Steam and Mods

2004-03-29 Thread Eric Smith
, 2004 7:08 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam and Mods Alfred, Eric, Erik, Here is a question from a map maker. Could there also be a program to submit maps for these and any mod to be included in the Steam update? Maybe if they pass muster as a quality map and one that play

RE: [hlcoders] Steam and Mods

2004-03-29 Thread Eric Smith
To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and Mods On Fri, Mar 26, 2004 at 01:03:28PM -0800, Eric Smith wrote: We'd like to begin collecting builds from Mod teams interested in distributing their Mod on Steam. Two questions for now: - Is Valve also interested in distributing other types

RE: [hlcoders] Steam and Mods

2004-03-29 Thread Jason Arnold
? --- On Fri 03/26, Eric Smith [EMAIL PROTECTED] wrote: From: Eric Smith [mailto: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Date: Fri, 26 Mar 2004 13:03:28 -0800 Subject: [hlcoders] Steam and Mods We'd like to begin collecting builds from Mod teams interested inbrdistributing their Mod on Steam.brbrPlayers

Re: [hlcoders] Steam and Mods

2004-03-29 Thread Jorge Rodriguez
On Mon, Mar 29, 2004 at 01:40:27PM -0800, Eric Smith wrote: Same answer...for now, we're going to focus on getting Mods running on Steam. What sort of stuff are you wanting to charge people for? -Eric Well, if not the mod itself, for example, Sven Coop and Natural Selection have an option

Re: [hlcoders] Steam and Mods

2004-03-29 Thread Ooks Server
our maps available via Steam would make many mappers very very happy indeed! - Original Message - From: Eric Smith [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 29, 2004 2:35 PM Subject: RE: [hlcoders] Steam and Mods For now, we're going to focus on getting Mods running

RE: [hlcoders] Steam and Mods

2004-03-29 Thread Eric Smith
: [hlcoders] Steam and Mods On Mon, Mar 29, 2004 at 01:40:27PM -0800, Eric Smith wrote: Same answer...for now, we're going to focus on getting Mods running on Steam. What sort of stuff are you wanting to charge people for? -Eric Well, if not the mod itself, for example, Sven Coop and Natural

RE: [hlcoders] Steam and Mods

2004-03-27 Thread K. Mike Bradley
Alfred, Eric, Erik, Here is a question from a map maker. Could there also be a program to submit maps for these and any mod to be included in the Steam update? Maybe if they pass muster as a quality map and one that play tests well? ___ To

Re: [hlcoders] Steam and Mods

2004-03-27 Thread Jorge Rodriguez
On Fri, Mar 26, 2004 at 01:03:28PM -0800, Eric Smith wrote: We'd like to begin collecting builds from Mod teams interested in distributing their Mod on Steam. Two questions for now: - Is Valve also interested in distributing other types of content, such as machinimas, or demos, or developer

Re: [hlcoders] Steam and Mods

2004-03-27 Thread tei
my 0.03 1# Congratulations to Valve people (*all* from marketing to coders, and also CEO and others ) for this simple *gold* feature. 2# I agree other's mails about to start with something better, intesat to populate the listbox with zentibillions of entrys with no sort, not type. 3# A

[hlcoders] Steam and Mods

2004-03-26 Thread Eric Smith
We'd like to begin collecting builds from Mod teams interested in distributing their Mod on Steam. Players will be able to click on the icon for your Mod in the Games list to install your Mod and then get all of the files they need. This means they won't need to visit a web site to download the

Re: [hlcoders] Steam and Mods

2004-03-26 Thread Caleb 'Ghoul' Delnay
I have a few questions. How is Valve going to determine what is Steam supported (content delivery wise) and what isn't? What I mean is how high are the quality standards going to be? Obviously it would be illogical to throw every submitted mod onto the content servers, there would be thousands.

RE: [hlcoders] Steam and Mods

2004-03-26 Thread Alfred Reynolds
: Friday, March 26, 2004 9:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and Mods Does this mean that the mod will become Valve owned/sponsored (ala DoD/CS)? Or does it remain under the control (with perhaps QC from Valve if needed...) of the Mod team? At 09:03 27/03/2004, you

RE: [hlcoders] Steam and Mods

2004-03-26 Thread Kevin Gerry
you say. No question in who owns it. Think of it like FilePlanet hosting your files. =) ~ -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Daniel Koppes Sent: Saturday, March 27, 2004 12:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders

RE: [hlcoders] Steam and Mods

2004-03-26 Thread Eric Smith
PROTECTED] Subject: Re: [hlcoders] Steam and Mods Importance: High I have a few questions. How is Valve going to determine what is Steam supported (content delivery wise) and what isn't? What I mean is how high are the quality standards going to be? Obviously it would be illogical to throw every

RE: [hlcoders] Steam with no text

2004-02-25 Thread K. Mike Bradley
Don't run in GUI mode ... Add -console to your command line. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vyacheslav Djura Sent: Tuesday, February 24, 2004 1:44 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Steam with no text Hello, Sorry

[hlcoders] Steam with no text

2004-02-24 Thread Vyacheslav Djura
Hello, Sorry for asking this here, but I don't know what to do... I've installed Steam and latest HL update on my brothers PC (it is pretty old - 433Mhz\VooDoo3) and there is a *bug* - in all Steam windows there is NO TEXT AT ALL. What to do? Thanks! Best regards, Slava

RE: [hlcoders] Steam with no text

2004-02-24 Thread Jeff Katz
pretty old - 433Mhz\VooDoo3) and there is a *bug* - in all Steam windows there is NO TEXT AT ALL. What to do? Thanks! Use the green steam theme. (I'm assuming you mean chat text) I've installed Steam and latest HL update on my brothers PC (it is You shouldn't need the latest HL update,

Re[2]: [hlcoders] Steam with no text

2004-02-24 Thread Vyacheslav Djura
Hello Jeff, JK Use the green steam theme. (I'm assuming you mean chat text) it's green. JK You shouldn't need the latest HL update, it's steam, it automatically JK updates (so now I'm confused) my brother has no access to internet, that's the problem. Any ideas? :-/ Best regards, Slava

[hlcoders] STEAM Update and messing up bots (Again)

2004-02-13 Thread S. Hendriks
Although with good intentions to fix stuff for bots, Valve did it again and broke bot support. I see the bit flags are now working again, thats very nice. Although it does not matter anymore for any bot author on CS as we adapted our own fix a lng time ago. Nevertheless we switch back to

Re: [hlcoders] STEAM Update and messing up bots (Again)

2004-02-13 Thread Jeffrey \botman\ Broome
S. Hendriks wrote: Suggestion: - When releasing fixes for bots, TEST THEM FIRST. Wait, let me rephrase that: - When releasing ANYTHING, TEST IT FIRST (and ofcourse, with everything. Run a bot server, run a metamod server) Actually, it's not really Valve's responsibility to test a server with

RE: [hlcoders] STEAM Update and messing up bots (Again)

2004-02-13 Thread Deadman Standing
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of S. Hendriks Sent: Friday, February 13, 2004 10:14 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] STEAM Update and messing up bots (Again) I do see your point, but i don't really agree with that. I understand that changes can

RE: [hlcoders] STEAM Update and messing up bots (Again)

2004-02-13 Thread BuzzKill
10:59 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] STEAM Update and messing up bots (Again) AAAHHH, Isn't the testing the responsibility of the bot maker? Isn't maintenance the responsibility of the bot maker? Why the heck would Valve waist money and time testing software they don't develop

Re: [hlcoders] STEAM Update and messing up bots (Again)

2004-02-13 Thread Florian Zschocke
Jeffrey botman Broome wrote: Actually, it's not really Valve's responsibility to test a server with Metamod, AdminMOD, AMX, bots or any other type of plugin. Hmm, I'm not so sure about that anymore. I would normally agree with you there, but Valve is moving from an application to a platfprm with

RE: [hlcoders] STEAM Update and messing up bots (Again)

2004-02-13 Thread Alfred Reynolds
: [hlcoders] STEAM Update and messing up bots (Again) Although with good intentions to fix stuff for bots, Valve did it again and broke bot support. I see the bit flags are now working again, thats very nice. Although it does not matter anymore for any bot author on CS as we adapted our own

Re: [hlcoders] STEAM Update and messing up bots (Again)

2004-02-13 Thread tei
Florian Zschocke escribió: Jeffrey botman Broome wrote: Actually, it's not really Valve's responsibility to test a server with Metamod, AdminMOD, AMX, bots or any other type of plugin. Hmm, I'm not so sure about that anymore. I would normally agree with you there, but Valve is moving from an

RE: [hlcoders] Steam changes 2-9

2004-02-11 Thread Alfred Reynolds
PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, February 11, 2004 9:59 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Steam changes 2-9 Does anyone know exactly what was changed in Steam as of February 9th? Old routines I was using with metamod on Counter-Strike are no longer working

RE: [hlcoders] Steam changes 2-9

2004-02-11 Thread tcwhome
Okay, that explains it... thank you for responding, otherwise I would have spent another 48 hours debugging this =P -David BAILOPAN Anderson Entities are now cached inside of CS rather using the engine lookup routines (because they are too expensive to use so (often). If you remove

RE: [hlcoders] Steam changes 2-9

2004-02-11 Thread tcwhome
Okay, that explains it... thank you for responding, otherwise I would have spent another 48 hours debugging this =P -David BAILOPAN Anderson Entities are now cached inside of CS rather using the engine lookup routines (because they are too expensive to use so (often). If you remove

[hlcoders] Steam update again -- changelist please?

2004-02-09 Thread kasxavulpo-hldev
Between the client and the server updates that seem to have gone public tonight, at least one 3rd-party mod has broken; I havn't gotten an opportunity to check the more mainstream stuff (such as metamod), but I'm assuming issues there as well. (I am currently in the middle of trying to build

Re: [hlcoders] Steam problem

2004-01-17 Thread Matt
with XP tho - Original Message - From: Marco Leise [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, January 17, 2004 3:30 PM Subject: Re: [hlcoders] Steam problem Hey, didn't we all start with QBasic? Looking through the source codes of Gorillas and Nibbles? Am Thu, 15 Jan 2004

Re: [hlcoders] Steam problem

2004-01-16 Thread William Dean
take me off the mailling list please, ur filling up my box! __ Do you Yahoo!? Yahoo! Hotjobs: Enter the Signing Bonus Sweepstakes http://hotjobs.sweepstakes.yahoo.com/signingbonus ___ To unsubscribe, edit your

Re: [hlcoders] Steam problem

2004-01-16 Thread BuzzKill
PROTECTED] To: [EMAIL PROTECTED] Sent: 01/15/04 8:44 PM Subject: Re: [hlcoders] Steam problem take me off the mailling list please, ur filling up my box! __ Do you Yahoo!? Yahoo! Hotjobs: Enter the Signing Bonus Sweepstakes http

[hlcoders] Steam problem

2004-01-15 Thread Matt
If i load qbasic and try to run steam it wont run, then if i close qbasic run steam, quit it, then run qbasic again it wont go into fullscreen mode..? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Steam problem

2004-01-15 Thread Jeffrey \botman\ Broome
Matt wrote: If i load qbasic and try to run steam it wont run, then if i close qbasic run steam, quit it, then run qbasic again it wont go into fullscreen mode..? Wow! How did I wind up on the Steam Support e-mail list? -- Jeffrey botman Broome ___ To

Re: [hlcoders] Steam problem

2004-01-15 Thread tei
Matt wrote: If i load qbasic and try to run steam it wont run, then if i close qbasic run steam, quit it, then run qbasic again it wont go into fullscreen mode..? fake usefull response: qBasic use some library with the same name of some qbasic library? you can try filemon (from wininternal

[hlcoders] Steam update: engine binaries changed

2003-11-20 Thread Alfred Reynolds
We have just released a new dedicated server engine binary to counter an exploit published on Wednesday. This exploit allowed clients to download any file from within the mod directory (such as the server.cfg). Our fix was to disallow downloading of files with the following extensions: .cfg .ini

Re: [hlcoders] Steam update: engine binaries changed

2003-11-20 Thread MIKE AKEY
-- [ Picked text/plain from multipart/alternative ] any specific DL location? - Do you Yahoo!? Free Pop-Up Blocker - Get it now -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Steam update: engine binaries changed

2003-11-20 Thread MIKE AKEY
-- [ Picked text/plain from multipart/alternative ] my mistake, steam auto updates and downloads new files LOL so used to patches... - Do you Yahoo!? Free Pop-Up Blocker - Get it now -- ___ To unsubscribe, edit your

[hlcoders] steam not working, again

2003-11-04 Thread Kyle
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] So steam doest work.. again. I tried to play my mod today, and it would pretend to work. I get the message Preparing to play But nothing happens. Hl.exe starts up but I have no window. So I have to

RE: [hlcoders] Steam SDK?

2003-09-29 Thread Bulk
for the FULL Steam download which is 379mb... http://games.softnews.ro/public/cat/1/1-5.shtml, I hope this helps!! From: illogic [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlcoders] Steam SDK? Date: Sun, 28 Sep 2003 23:10:35 -0500 I have sent emails and tried

Re: [hlcoders] Steam SDK?

2003-09-29 Thread Daniel Koppes
] To: [EMAIL PROTECTED] Subject: [hlcoders] Steam SDK? Date: Sun, 28 Sep 2003 23:10:35 -0500 I have sent emails and tried to get something out of valve on this, but cannot. does anyone know anything about it? Im looking forward to taking advantage of the new steam features, but wonder about the release

Re: [hlcoders] Steam SDK?

2003-09-29 Thread Philip
As I recall, you can get in contact with Valve and sign and NDA to get the Steam SDK from them. -Philip On Monday, September 29, 2003, at 05:54 pm, Bulk wrote: I think you misread his e-mail. He's looking for the steam SDK, not steam it's self. ___

RE: [hlcoders] Steam SDK?

2003-09-29 Thread Cale 'Mazor' Dunlap
Oooo, how do I go about getting this 'NDA'? -Cale -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Philip Sent: Monday, September 29, 2003 8:59 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam SDK? As I recall, you can get in contact with Valve

Re: [hlcoders] Steam SDK?

2003-09-29 Thread botman
Oooo, how do I go about getting this 'NDA'? -Cale Have you tried e-mailing any of the e-mail addresses shown here???... http://www.steampowered.com/support.htm Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Steam SDK?

2003-09-29 Thread tei
Maybe this only have sense if you plan to generate games that will use the Steam distribution method (also paying method? maybe this doesn't not care). This is suppose other reason Valve breaking the rule #1... KISS: keep it simple, stupid. Murphi Laws is all about how actually Steam work, but I

RE: [hlcoders] Steam SDK?

2003-09-29 Thread Cale 'Mazor' Dunlap
Thanx, I'll give it a shot. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of botman Sent: Monday, September 29, 2003 10:56 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam SDK? Oooo, how do I go about getting this 'NDA'? -Cale Have you tried e

[hlcoders] Steam SDK?

2003-09-28 Thread illogic
I have sent emails and tried to get something out of valve on this, but cannot. does anyone know anything about it? Im looking forward to taking advantage of the new steam features, but wonder about the release date. i would like to wait, but cannot afford to long, especially without a some kind

Re: [hlcoders] Steam SDK?

2003-09-28 Thread James T. England
for the FULL Steam download which is 379mb... http://games.softnews.ro/public/cat/1/1-5.shtml, I hope this helps!! From: illogic [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlcoders] Steam SDK? Date: Sun, 28 Sep 2003 23:10:35 -0500 I have sent emails and tried to get

[hlcoders] Steam and Server side only mods?

2003-09-27 Thread Dave Meyers
Not sure if Valve is gonna be able to help with this, but is it possible to run server side only mods with Steam? I tried lastnight with OZ Deathmatch. Result were kind mixed If I ran it in its own folder, when a client that did not have it tried to connect, steam tried to install CS... If I

RE: [hlcoders] Steam and Server side only mods?

2003-09-27 Thread Geoff
it works :) -EvilGrin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Meyers Sent: Saturday, September 27, 2003 11:13 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Steam and Server side only mods? Not sure if Valve is gonna be able to help

RE: [hlcoders] Steam and Server side only mods?

2003-09-27 Thread Tony \omega\ Sergi
PROTECTED] Subject: Re: [hlcoders] Steam and Server side only mods? umm ... What is ASE? Dave - - Original Message - From: Geoff [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: 27 September 2003 02:28 Subject: RE: [hlcoders] Steam and Server side only mods? I believe this is due to a client

RE: [hlcoders] Steam and Server side only mods?

2003-09-27 Thread Kevin Gerry
All Seeing Eye... It's a game browser like GameSpy/HLSW ^^ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Meyers Sent: Saturday, September 27, 2003 11:10 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and Server side only mods? umm ... What

Re: [hlcoders] STEAM! just nine questions

2003-09-21 Thread Cortex
For your debug question, here's a post of Alfred (from VALVe) 3 days ago : ## Alfred Reynolds wrote: To debug in steam you will need to do the following: 1) Install steam. 2) Run steam at least once and launch half-life and have it load. 3) Place your mod in the directory of the

RE: [hlcoders] STEAM! just nine questions

2003-09-21 Thread Taylor Sherman
:[EMAIL PROTECTED] Sent: Saturday, September 20, 2003 5:25 PM To: [EMAIL PROTECTED] Subject: [hlcoders] STEAM! just nine questions Oh boy. I will say this first. I like the potential the software has, so don't get my wrong because my name is steamsucks. steamsucks because I don't understand it. So I am

RE: [hlcoders] STEAM! just nine questions

2003-09-21 Thread steamsucks
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Saturday, September 20, 2003 5:25 PM To: [EMAIL PROTECTED] Subject: [hlcoders] STEAM! just nine questions Oh boy. I will say this first. I like the potential the software has, so don't get my wrong because my name

[hlcoders] STEAM! just nine questions

2003-09-20 Thread steamsucks
Oh boy. I will say this first. I like the potential the software has, so don’t get my wrong because my name is steamsucks. steamsucks because I don’t understand it. So I am asking for some help in understanding the software so I can like steam and get my mod out to the public. I think steam is a

[hlcoders] Steam server browser

2003-09-18 Thread Memnoch -
[ Converted text/html to text/plain ] Hello, The old HL Game Browser displayed the server CVARs ( the ones tagged as FCVAR_SERVER at least). It would help if this function was restored in the STEAM Browser, perhaps as a Server Rules option when you right-click on a server?? This is a

RE: [hlcoders] Steam filesystem

2003-09-17 Thread Kris
-- [ Picked text/plain from multipart/alternative ] Then the server will not let you join with a 'map differs' error on connect. Kris. At 14:45 17/09/2003, you wrote: I heard that only custom maps should be put into the steam file system maps directory, is this correct? What happens if an HL1

RE: [hlcoders] Steam filesystem

2003-09-17 Thread Taylor Sherman
Hmm - I was about to say, that they would be ignored. That's what I'd think should happen. Taylor -Original Message- From: Kris [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 17, 2003 7:02 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam filesystem -- [ Picked text/plain

Re: [hlcoders] Steam passwords policy suggestion.

2003-09-16 Thread Florian Zschocke
Taylor Sherman wrote: In the future, Steam will support moving the game dir to a location of your choosing. That is nice. But would it be possible to have the info on what game is installed where easily accessible from a public pace like the registry of a cleartext config file? Right now the path

[hlcoders] Steam and SP only mods

2003-09-16 Thread DAV
I finaly manage to run Steam and discovered that I can't start a new game using Steam on SP mods. When I choose new game from the HL menu it always says map not found. But if I load a saved game it works ok. I had placed all the bsp files in a pak file and everything worked fine before Steam.

Re: [hlcoders] Steam and SP only mods

2003-09-16 Thread Gunslinger
] To: [EMAIL PROTECTED] Sent: Tuesday, September 16, 2003 1:08 PM Subject: [hlcoders] Steam and SP only mods I finaly manage to run Steam and discovered that I can't start a new game using Steam on SP mods. When I choose new game from the HL menu it always says map not found. But if I load

RE: [hlcoders] Steam passwords policy suggestion.

2003-09-16 Thread Geoff
the 'account name' You can then do whatever with steam install dir\SteamApps\Account Name -EvilGrin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Tuesday, September 16, 2003 7:37 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam

Re: [hlcoders] Steam and SP only mods

2003-09-16 Thread DAV
out there. Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels/ - Original Message - From: Gunslinger [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 16, 2003 12:20 PM Subject: Re: [hlcoders] Steam and SP only mods use

Re: [hlcoders] Steam and SP only mods

2003-09-16 Thread Mike Foss
Subject: Re: [hlcoders] Steam and SP only mods Thanks for the tip. But wouldnt it be easier if Valve would fix it instead of making ALL players to do that to ALL mods they have that used a pak to place the maps (as they should to concentrate the files)? Also I notice that the custom

Re: [hlcoders] Steam passwords policy suggestion.

2003-09-16 Thread Florian Zschocke
Geoff wrote: HKEY_CURRENT_USER\Software\Valve\Steam\SteamExe Actually that would be HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam\InstallPath. Then parse Steam install dir\config\SteamAppData.vdf This will give you the 'account name' I know. You can then do whatever with steam install

[hlcoders] Steam filesystem

2003-09-16 Thread sedfsdf kljhlkjhkjh
Is there going to be any documentation, how to use the steam filesystem? _ Fast, faster, fastest: Upgrade to Cable or DSL today! https://broadband.msn.com ___ To unsubscribe, edit your list

Re: [hlcoders] Steam filesystem

2003-09-16 Thread DAV
] Sent: Tuesday, September 16, 2003 9:09 PM Subject: [hlcoders] Steam filesystem Is there going to be any documentation, how to use the steam filesystem? _ Fast, faster, fastest: Upgrade to Cable or DSL today! https

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