Re: [hlcoders] Re: HL MDL body limitation?

2003-08-18 Thread Leon Hartwig
On Sat, 16 Aug 2003 21:12:18 +0200, Rockefeller <[EMAIL PROTECTED]> wrote: >> Its called limitations of 32bit archetecture. > >You can encode 8 combinations within 3 bits. And a model with 8 >combinations works. > >But with 4 heads, 2 main bodies, 4 extensions ( == 32 possible >combinations, 5 bit

Re: [hlcoders] usercmd_s::impact_position

2002-10-21 Thread Leon Hartwig
On Mon, 21 Oct 2002 15:19:59 -0500, "Jim Hunter" <[EMAIL PROTECTED]> wrote: >Does anyone know for certain whether the impact_position member of usercmd_s is >currently used by anything? Or is it safe to >appropriate it for my own nefarious purposes? Not used by anything. __

Re: [hlcoders] LINUX CPU Threads in the HL Workspace

2002-10-11 Thread Leon Hartwig
The HL server doesn't use threads internally. The symbols listed are leftover from some experimental code (not used now) which was only for Win32 anyway. On Fri, 11 Oct 2002 18:53:32 +1000, "FragMented" <[EMAIL PROTECTED]> wrote: >This is a multi-part message in MIME format. >-- >[ Picked text/p

RE: [hlcoders] Fwd: Half-life fake players bug

2002-06-21 Thread Leon Hartwig
This is a multi-part message in MIME format. -- And cracked (no-won) servers (see below). This thing hits cracked servers but not normal ones? Oh no, what are we going to do?!?!?! :) > -Original Message- > From: Kuja [mailto:[EMAIL PROTECTED]] > Sent: Friday, June 21, 2002 1:19 PM > To

RE: [hlcoders] sound transfer from server

2002-06-18 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Yes, a client needed the files, didn't have them, and asked to download them from the server (which also didn't have them). > -Original Message- > From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, June 18, 2002 1:26 AM >

RE: [hlcoders] Team Fortress II

2002-06-16 Thread Leon Hartwig
This is a multi-part message in MIME format. -- We certainly HAVE "denied that it's been completely canned." I wonder how many times Doug Lombardi has to say that TF2 is still being developed before it sinks in and people stop saying that Valve is neither confirming nor denying the existence of T

RE: [hlcoders] Policy change in the user forum?

2002-06-12 Thread Leon Hartwig
You have to be subscribed to a list (and verify this by logging in) in order to view archives. This change was made in response to list members complaining about receiving spam due to their e-mail addresses being openly visible on the web via the archives. > -Original Message- > From: M

RE: [hlcoders] Confusing bit of code in the HL AI

2002-06-06 Thread Leon Hartwig
ASSERT() in the HL SDK will actually just print a message to the console (when your have compiled in Debug mode), such as: ASSERT FAILED: > -Original Message- > From: Adrian Finol [mailto:[EMAIL PROTECTED]] > Sent: Thursday, June 06, 2002 6:27 PM > To: '[EMAIL PROTECTED]' > Subject: RE

RE: [hlcoders] Tracegroups/multi-serve

2002-05-30 Thread Leon Hartwig
ps/multi-serve > > > oh, so is it possible to put the spectators in one group to > get rid of the > annoying sound when someone follows you in the water? > > - Original Message - > From: "Leon Hartwig" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED

[hlcoders] Tracegroups/multi-serve

2002-05-30 Thread Leon Hartwig
Multi-serve is actually not something new in the SDK, you've been able to do it for a while. What's new will be Ricochet, where you will see a specific, operational implementation of it. Now, speaking of this, is anyone already using trace groups in their mods (pev->groupinfo, UTIL_SetGroupTrace

RE: [hlcoders] 1.1.0.0 SDK Question

2002-05-29 Thread Leon Hartwig
This is a multi-part message in MIME format. -- If your stuff is compatible with 1109, it will be compatible with 1110. There won't be a new SDK release for 1110. > -Original Message- > From: David Dynerman [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, May 29, 2002 9:27 AM > To: [EMAIL P

RE: [hlcoders] string to #define

2002-05-06 Thread Leon Hartwig
I'm sure it depends on which preprocessor is being used, but I doubt most modern ones do this. > -Original Message- > From: Dynerman David M [mailto:[EMAIL PROTECTED]] > Sent: Monday, May 06, 2002 7:35 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] string to #define > > > The pre-p

RE: [hlcoders] HLDS

2002-04-30 Thread Leon Hartwig
n I do then? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of > Leon Hartwig > Sent: Wednesday, May 01, 2002 2:08 AM > To: '[EMAIL PROTECTED]' > Subject: RE: [hlcoders] HLDS > > > Try editing common/exefunc

RE: [hlcoders] HLDS

2002-04-30 Thread Leon Hartwig
Try editing common/exefuncs.h and add two more dummy funcs to the end of the struct, so it looks like this at the end: ... void(*unused24)(void); void(*unused25)(void); void(*unused26)(void); void(*unused27)(void); }

RE: [hlcoders] 1109 HLTV bugs

2002-04-25 Thread Leon Hartwig
This is a multi-part message in MIME format. -- > From: Mark Gornall [mailto:[EMAIL PROTECTED]] > Sent: Thursday, April 25, 2002 3:35 AM > > oh great, I've only just got the last one going for my next release :( > > I'm tempted to drop support for it, they're a pain to produce the > overviews > wh

RE: [hlcoders] Steam messes up Half-Life

2002-04-25 Thread Leon Hartwig
This is a multi-part message in MIME format. -- > From: [DRP]Avatar-X [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, April 24, 2002 10:41 PM > > 46 : 495254 : Mann auf Feuer > 53 : 558185 : [BD]MaKaVeLi > 43 : 46537 : Venom, Homeless Kitty > 44 : 399677 : Ryan > 38 : 42354 : Phu

RE: [hlcoders] Model Blending Problem

2002-04-22 Thread Leon Hartwig
Here is the server_studio_api_t struct. Do you already know about the Server_GetBlendingInterface() function that you need in your server DLL? I can't remember exactly what Eric did or didn't explain in his message a while back. typedef struct server_studio_api_s { // Allocate number*si

RE: [hlcoders] RE: 1109/NS out-of-date problem?

2002-04-22 Thread Leon Hartwig
> From: botman [mailto:[EMAIL PROTECTED]] > Sent: Monday, April 22, 2002 1:43 PM > > > Ah, but I guess I would have to use a Steam client to connect. > > Dang. > > No, the 3109 RC1 Linux release will also accept connections > from standard > Half-Life clients (updated to 1.1.0.9 before connecting)

RE: [hlcoders] RE: 1109/NS out-of-date problem?

2002-04-22 Thread Leon Hartwig
> From: Florian Zschocke [mailto:[EMAIL PROTECTED]] > Sent: Monday, April 22, 2002 12:56 PM > > Eric Smith wrote: > > > > You won't be able to authenticate with WON using the > pre-release installer. > > Run with "+sv_lan 1" in your command line and you should be fine. > > Is this the same case wi

RE: [hlcoders] Updated SDK for 1109?

2002-04-21 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Oh also, if you know of bugs in the SDK (you mentioned bugs in your message below) source, the place to report them is [EMAIL PROTECTED] > -Original Message- > From: Florian Zschocke [mailto:[EMAIL PROTECTED]] > Sent: Sunday, April 21, 2002

RE: [hlcoders] Updated SDK for 1109?

2002-04-21 Thread Leon Hartwig
This is a multi-part message in MIME format. -- There won't be an updated SDK for 1109. There will definitely be one for the release after. There will probably be beta SDK releases between 1109 and the next release. I think that about covers it the won't/will/might be's. :) As for compilers, I

RE: [hlcoders] CS Retail support (false registry entry)

2002-04-16 Thread Leon Hartwig
Too late. I win. > -Original Message- > From: Erik Johnson [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, April 16, 2002 4:55 PM > To: '[EMAIL PROTECTED]' > Subject: RE: [hlcoders] CS Retail support (false registry entry) > > > This key represents the version you originally installed from

RE: [hlcoders] CS Retail support (false registry entry)

2002-04-16 Thread Leon Hartwig
The picture shows 1.0.0.9, not 1.1.0.9. It's the version you initially installed, not your current version including updates. For current version # I think you have to look in the sierra.inf file. > -Original Message- > From: Nathan Taylor [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, Ap

RE: [hlcoders] Counting players

2002-04-02 Thread Leon Hartwig
This is a multi-part message in MIME format. -- It's not safe for you to touch anything in an edict_t except for entvars (usually accessed via CBaseEntity->pev). Here are the functions that Phineas Bot uses to count players. Apologies for what e-mail might do to formatting: int UTIL_ClientsInGam

RE: [hlcoders] Steam SDK

2002-03-30 Thread Leon Hartwig
This is a multi-part message in MIME format. -- This is correct. I mentioned last week that the Steam SDK has nothing to do with HL and its mods and that some time in the near future we'll be giving you info about how Steam relates to HL Mods. > From: Pat Magnan [mailto:[EMAIL PROTECTED]] > Sent

RE: [hlcoders] Steam

2002-03-23 Thread Leon Hartwig
This is a multi-part message in MIME format. -- The SDK mentioned there has nothing to do with Half-Life modding... There will be an update to the HL SDK when it's needed, but most of the work needed to get a HL mod up in Steam is already done, since it's mostly work in the engine. Don't worry,

RE: [hlcoders] iuser4 variable ??

2002-03-20 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Depends where you put it in delta.lst and if you've supported it accordingly in the source. The last two numbers are the number of bits the variable gets sent with (2 bits = only 4 unique values possible), and a pre-multiplier for being able to send

RE: [hlcoders] iuser4 variable ??

2002-03-20 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Are you setting it up to be sent in the proper place server-side? i.e. in UpdateClientData() for clientdata_t deltas. As well as making sure delta.lst is set up correctly, as Ronald and Eric mentioned... > -Original Message- > From: Corte

RE: [hlcoders] Extending weapon_data_t

2002-03-17 Thread Leon Hartwig
This is a multi-part message in MIME format. -- You can't change weapon_data_t. You need to use the user fields for what you're doing. This is exactly why they exist. > -Original Message- > From: Chris Glein [mailto:[EMAIL PROTECTED]] > Sent: Sunday, March 17, 2002 10:59 AM > To: [EMAI

RE: [hlcoders] Linux is the bane of my existence...

2002-03-13 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Doesn't RH 7.2 come with kgcc? If so, use that instead of gcc, since it actually is egcs 1.1.2. > -Original Message- > From: Dynerman David M [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, March 13, 2002 8:21 AM > To: [EMAIL PROTECTED] > Sub

RE: [hlcoders] pEnt != NULL and driving me nuts

2002-03-12 Thread Leon Hartwig
This is a multi-part message in MIME format. -- If you are dealing with bots, there are some special considerations (you'll probably want to do some stuff in the disconnect callback), but for reasons other than what this thread is concerned with. For your problem, you shouldn't need to touch any

RE: [hlcoders] Wierd repeated precache

2002-03-07 Thread Leon Hartwig
> Yeah, that was after I tried moving the wavs, sorry for the > confusion there. > We don't normally have a pak0.pak, I just made one to see if > other wavs got > listed as I noticed they aren't listed if they're just > loading seperate > wavs. > > ---

RE: [hlcoders] Wierd repeated precache

2002-03-07 Thread Leon Hartwig
oo, but it's two fvox sounds from the > valve/pak0.pak, i'd be > worried if they didn't have it. But like you said, it's the only real > conclusion. > > - Original Message - > From: "Leon Hartwig" <[EMAIL PROTECTED]> > To: <[EMAIL P

RE: [hlcoders] Wierd repeated precache

2002-03-07 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Nevermind, forcing unmodified doesn't do what I said anyway... The only obvious idea I have left is that maybe your clients have an old .pak file and they don't even have the sound file in question. When they connect, the server sends it to them...

RE: [hlcoders] Wierd repeated precache

2002-03-07 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Are you forcing unmodified on these files? If so, I think right now the engine reads and computes an md5 to send to the client each time a client connects. That would explain the 'Packfile:' reference... > -Original Message- > From: Paul

RE: [hlcoders] Wierd repeated precache

2002-03-07 Thread Leon Hartwig
This is a multi-part message in MIME format. -- How about the map itself (jm_mutie)? Anything in there that is using those sounds? How about playing sentences from sound/sentences.txt that might use these sounds (HEV_SHOCK, HEV_FIRE, etc)? > From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]]

RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Leon Hartwig
It's a software mode problem. Adrian's going to fix it! Now, as to why Botman is using software mode when he has a perfectly OpenGL-capable GeForce2 (OR SO HE WOULD LIKE US TO BELIEVE!) is another question... > -Original Message- > From: Dynerman David M [mailto:[EMAIL PROTECTED]] > Se

RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Leon Hartwig
This is a multi-part message in MIME format. -- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > Sent: Monday, March 04, 2002 4:15 PM > > Heh heh, Ghost busters. Hence the nickname 'egon' ... -- [ winmail.dat of type application/ms-tnef deleted ] -- ___

RE: [hlcoders] Won ID's

2002-02-22 Thread Leon Hartwig
> From: Paul Kirby [mailto:[EMAIL PROTECTED]] > Sent: Friday, February 22, 2002 6:17 PM > > > Is Paul Kirby a bot? > > Why you say that?? I think because they failed to notice that your messages contained more info than just saying hello. ___ To unsubsc

RE: [hlcoders] Finished a bot. But how do i build a linux release?

2002-02-22 Thread Leon Hartwig
This is a multi-part message in MIME format. -- > From: Florian Zschocke [mailto:[EMAIL PROTECTED]] > Sent: Friday, February 22, 2002 9:26 AM > > botman wrote: > > > > > > > > Remains the question whose fault that is, the SDK source's or the > > > compiler's fault. > > > > It is the MOD developer'

RE: [hlcoders] Finished a bot. But how do i build a linux release?

2002-02-22 Thread Leon Hartwig
This is a multi-part message in MIME format. -- > From: Florian Zschocke [mailto:[EMAIL PROTECTED]] > Sent: Friday, February 22, 2002 9:35 AM > > Florian Zschocke wrote: > > > > Have you tried to use the cleaned up version from Will Day? I > > dunno if the SDK compiles as a whole > > Okay, it does

RE: [hlcoders] Bone position

2002-02-15 Thread Leon Hartwig
This is a multi-part message in MIME format. -- http://list.valvesoftware.com/pipermail/hlcoders/2002-January/001406.htm l > -Original Message- > From: Georges Giroux [mailto:[EMAIL PROTECTED]] > Sent: Friday, February 15, 2002 7:49 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Bo

RE: [hlcoders] Message Problems

2002-02-10 Thread Leon Hartwig
'PF_MessageEnd_I: Unknown User Msg' error messages are on the server side, not the client. Either you are sending this message before the REG_USER_MSG() for this message has been executed, or you are sending messages before the engine is ready to send any user messages. When the server first sta

[hlcoders] It's a miracle [OT]

2002-02-05 Thread Leon Hartwig
We now welcome you back to regularly scheduled programming. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] test

2002-02-05 Thread Leon Hartwig
test ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] organisation question

2002-02-01 Thread Leon Hartwig
This is a multi-part message in MIME format. -- If you need to coordinate over the Internet (vs just on a LAN), you'll want to avoid VSS at all costs. CVS is definitely the best low-cost (it's free!) option. If you use CVS, there is a plugin for MSVC++ called 'Jalindi Igloo' that will integrate

RE: [hlcoders] WTF???

2002-01-31 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Dunno why it got held. Usually this happens with subscribe/unsubscribe requests and stuff like that. I don't know the exact words mailman looks for and I didn't see anything strange in the message you sent. Oh well, I approved it, so it should be

RE: [hlcoders] VALVe: Gmax Quickie

2002-01-29 Thread Leon Hartwig
Nope. If something happens with that, this will be one of the first places you'd hear about it. -Original Message- From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: Tuesday, January 29, 2002 2:36 AM Any word yet? ___ To unsubscribe, edit y

RE: [hlcoders] RE: Cbuf_AddText: overflow

2002-01-25 Thread Leon Hartwig
I'll contact you off the list and we can report back here if we find something that would be interesting for others to know... > -Original Message- > From: Yacketta, Ronald [mailto:[EMAIL PROTECTED]] > Sent: Friday, January 25, 2002 10:28 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlcode

RE: [hlcoders] RE: Cbuf_AddText: overflow

2002-01-25 Thread Leon Hartwig
Yeah, I assumed that's where this was happening. It's not even exec'ing that file, just the simple act of adding "exec server.cfg" (or whatever) to the command buffer is too much. You don't have "servercfgfile" set to some insanely long value, do you? :) Other than that, there has to be other s

RE: [hlcoders] Cbuf_AddText: overflow

2002-01-24 Thread Leon Hartwig
Too much unproccessed stuff already in the server's command buffer? You +exec'ing anything else on the command line or anything like that? > -Original Message- > From: Yacketta, Ronald [mailto:[EMAIL PROTECTED]] > Sent: Thursday, January 24, 2002 7:27 PM > To: [EMAIL PROTECTED] > Subjec

RE: [hlcoders] Models and sequences

2002-01-23 Thread Leon Hartwig
The only circumstance in which this is handled in 8 bits is network transmission, which can be changed by modifying delta.lst. That's what it's there for. Surprise or no surprise, it's not hard coded in the engine and the engine will happily handle as many sequences as you like. You should be ab

RE: [hlcoders] Models and sequences

2002-01-22 Thread Leon Hartwig
The only place that MAXSTUDIOSEQUENCES limit is used is in the studiomdl code ($Src/utils/studiomdl), which can be changed if that's the tool you use to compile models. There is no limit on the number of sequences the engine itself is capable of using. DoD 2.0, which will be released soon, has p

[hlcoders] List is back up

2002-01-17 Thread Leon Hartwig
Sorry, we apparently got hammered by a bug/exploit in mailmain 2.0.6 and the lists were down all day. I noticed a couple of hours ago, upgraded, and we should be good to go again. The list server is chugging away sending out the backlog of queued up messages, so if you sent a message during the

RE: [hlcoders] ogc required to play??

2002-01-02 Thread Leon Hartwig
I don't know what version you have, but OGC has never loaded that way. OGC didn't come out until after that was fixed, so it couldn't exploit it. OGC comes with a few files including an .exe and a special loader DLL that help load its client DLL. Yeah, I said it's fixed. Not sure what version o

RE: [hlcoders] ogc required to play??

2002-01-02 Thread Leon Hartwig
> -Original Message- > From: Florian Zschocke [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, January 02, 2002 7:04 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] ogc required to play?? > > > Leon Hartwig wrote: > > > know anyone who has rev

RE: [hlcoders] ogc required to play??

2002-01-02 Thread Leon Hartwig
This was fixed long ago and the hacks have progressed way beyond that anyway.  All of the client and GL hacks out now use some kind of loader that does things like patch the running HL process directly to allow custom DLLs to load (or to load them itself).   As long as code is going to be r

RE: [hlcoders] ogc required to play??

2001-12-31 Thread Leon Hartwig
can patronise them > whenever you > see them again :D > > > - Original Message - > From: "Leon Hartwig" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, December 31, 2001 9:14 AM > Subject: RE: [hlcoders] ogc required to play?

RE: [hlcoders] ogc required to play??

2001-12-31 Thread Leon Hartwig
Maybe this was humor, but just in case...successful exec's don't display any console message. A file (or cvar) that is associated with a cheat was found and this guy was banned for it, but you can't tell which one based on this shot. The only thing this shot shows are some files he was found "cl

RE: [hlcoders] Old E-Mails on List

2001-12-05 Thread Leon Hartwig
Guys, there is no point in responding to these "unsubscribe" mails. Whenever we see them, we just unsubscribe these people manually. It takes about ten seconds. Please just ignore these messages and save us all from having to read three or four messages per unsubscribe request rather than just o

RE: [hlcoders] Overflow problem

2001-11-28 Thread Leon Hartwig
I don't think his problem is one message per second...Probably more like he's trying to send tens or hundreds per second. The buffer can accept something like 4k of data before overflowing. > -Original Message- > From: Reedbeta [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, November 28,

RE: [hlcoders] Overflow problem

2001-11-27 Thread Leon Hartwig
This happens when a player's pending data buffer fills up. People see this when a player is really lagged or their connection to the server is otherwise going bad. This could also be happening if you are trying to send client(s) too much data with messages. If the only messaging change you've m

RE: [hlcoders] Virus on the list ?

2001-11-25 Thread Leon Hartwig
Is this one of those 'one hand clapping' type of questions? > -Original Message- > From: Oskar 'Zoot' Lindgren [mailto:[EMAIL PROTECTED]] > Sent: Sunday, November 25, 2001 8:14 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Virus on the list ? > > > why can´t i send to this list an

RE: [hlcoders] Wierd message...

2001-11-12 Thread Leon Hartwig
Make sure DECLARE_MESSAGE() and HOOK_MESSAGE() are set up correctly on the client for the message type that the error indicates, as well as the callback function that handles the message. > -Original Message- > From: Cortex [mailto:[EMAIL PROTECTED]] > Sent: Monday, November 12, 2001 12: