Re: [hlcoders] Re: HL MDL body limitation?

2003-08-18 Thread Leon Hartwig
On Sat, 16 Aug 2003 21:12:18 +0200, Rockefeller [EMAIL PROTECTED] wrote: Its called limitations of 32bit archetecture. You can encode 8 combinations within 3 bits. And a model with 8 combinations works. But with 4 heads, 2 main bodies, 4 extensions ( == 32 possible combinations, 5 bit encoded)

Re: [hlcoders] LINUX CPU Threads in the HL Workspace

2002-10-11 Thread Leon Hartwig
The HL server doesn't use threads internally. The symbols listed are leftover from some experimental code (not used now) which was only for Win32 anyway. On Fri, 11 Oct 2002 18:53:32 +1000, FragMented [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain

RE: [hlcoders] Fwd: Half-life fake players bug

2002-06-21 Thread Leon Hartwig
This is a multi-part message in MIME format. -- And cracked (no-won) servers (see below). This thing hits cracked servers but not normal ones? Oh no, what are we going to do?!?!?! :) -Original Message- From: Kuja [mailto:[EMAIL PROTECTED]] Sent: Friday, June 21, 2002 1:19 PM To:

[hlcoders] Tracegroups/multi-serve

2002-05-30 Thread Leon Hartwig
Multi-serve is actually not something new in the SDK, you've been able to do it for a while. What's new will be Ricochet, where you will see a specific, operational implementation of it. Now, speaking of this, is anyone already using trace groups in their mods (pev-groupinfo,

RE: [hlcoders] 1.1.0.0 SDK Question

2002-05-29 Thread Leon Hartwig
This is a multi-part message in MIME format. -- If your stuff is compatible with 1109, it will be compatible with 1110. There won't be a new SDK release for 1110. -Original Message- From: David Dynerman [mailto:[EMAIL PROTECTED]] Sent: Wednesday, May 29, 2002 9:27 AM To: [EMAIL

RE: [hlcoders] string to #define

2002-05-06 Thread Leon Hartwig
I'm sure it depends on which preprocessor is being used, but I doubt most modern ones do this. -Original Message- From: Dynerman David M [mailto:[EMAIL PROTECTED]] Sent: Monday, May 06, 2002 7:35 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] string to #define The

RE: [hlcoders] HLDS

2002-05-01 Thread Leon Hartwig
, within the Eng_Load function it does a call to Sys_LoadLibrary to open that DLL. I'm guessing that that DLL either no longer exists or is in some different format. So what can I do then? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Leon Hartwig

RE: [hlcoders] HLDS

2002-04-30 Thread Leon Hartwig
Try editing common/exefuncs.h and add two more dummy funcs to the end of the struct, so it looks like this at the end: ... void(*unused24)(void); void(*unused25)(void); void(*unused26)(void); void(*unused27)(void); }

RE: [hlcoders] 1109 HLTV bugs

2002-04-25 Thread Leon Hartwig
This is a multi-part message in MIME format. -- From: Mark Gornall [mailto:[EMAIL PROTECTED]] Sent: Thursday, April 25, 2002 3:35 AM oh great, I've only just got the last one going for my next release :( I'm tempted to drop support for it, they're a pain to produce the overviews when

RE: [hlcoders] RE: 1109/NS out-of-date problem?

2002-04-22 Thread Leon Hartwig
From: Florian Zschocke [mailto:[EMAIL PROTECTED]] Sent: Monday, April 22, 2002 12:56 PM Eric Smith wrote: You won't be able to authenticate with WON using the pre-release installer. Run with +sv_lan 1 in your command line and you should be fine. Is this the same case with the

RE: [hlcoders] RE: 1109/NS out-of-date problem?

2002-04-22 Thread Leon Hartwig
From: botman [mailto:[EMAIL PROTECTED]] Sent: Monday, April 22, 2002 1:43 PM Ah, but I guess I would have to use a Steam client to connect. Dang. No, the 3109 RC1 Linux release will also accept connections from standard Half-Life clients (updated to 1.1.0.9 before connecting).

RE: [hlcoders] Model Blending Problem

2002-04-22 Thread Leon Hartwig
Here is the server_studio_api_t struct. Do you already know about the Server_GetBlendingInterface() function that you need in your server DLL? I can't remember exactly what Eric did or didn't explain in his message a while back. typedef struct server_studio_api_s { // Allocate

RE: [hlcoders] Updated SDK for 1109?

2002-04-21 Thread Leon Hartwig
This is a multi-part message in MIME format. -- There won't be an updated SDK for 1109. There will definitely be one for the release after. There will probably be beta SDK releases between 1109 and the next release. I think that about covers it the won't/will/might be's. :) As for compilers,

RE: [hlcoders] Updated SDK for 1109?

2002-04-21 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Oh also, if you know of bugs in the SDK (you mentioned bugs in your message below) source, the place to report them is [EMAIL PROTECTED] -Original Message- From: Florian Zschocke [mailto:[EMAIL PROTECTED]] Sent: Sunday, April 21, 2002

RE: [hlcoders] CS Retail support (false registry entry)

2002-04-16 Thread Leon Hartwig
The picture shows 1.0.0.9, not 1.1.0.9. It's the version you initially installed, not your current version including updates. For current version # I think you have to look in the sierra.inf file. -Original Message- From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: Tuesday,

RE: [hlcoders] CS Retail support (false registry entry)

2002-04-16 Thread Leon Hartwig
Too late. I win. -Original Message- From: Erik Johnson [mailto:[EMAIL PROTECTED]] Sent: Tuesday, April 16, 2002 4:55 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] CS Retail support (false registry entry) This key represents the version you originally installed from CD

RE: [hlcoders] Counting players

2002-04-02 Thread Leon Hartwig
This is a multi-part message in MIME format. -- It's not safe for you to touch anything in an edict_t except for entvars (usually accessed via CBaseEntity-pev). Here are the functions that Phineas Bot uses to count players. Apologies for what e-mail might do to formatting: int

RE: [hlcoders] Steam SDK

2002-03-30 Thread Leon Hartwig
This is a multi-part message in MIME format. -- This is correct. I mentioned last week that the Steam SDK has nothing to do with HL and its mods and that some time in the near future we'll be giving you info about how Steam relates to HL Mods. From: Pat Magnan [mailto:[EMAIL PROTECTED]] Sent:

RE: [hlcoders] Steam

2002-03-23 Thread Leon Hartwig
This is a multi-part message in MIME format. -- The SDK mentioned there has nothing to do with Half-Life modding... There will be an update to the HL SDK when it's needed, but most of the work needed to get a HL mod up in Steam is already done, since it's mostly work in the engine. Don't worry,

RE: [hlcoders] iuser4 variable ??

2002-03-20 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Are you setting it up to be sent in the proper place server-side? i.e. in UpdateClientData() for clientdata_t deltas. As well as making sure delta.lst is set up correctly, as Ronald and Eric mentioned... -Original Message- From: Cortex

RE: [hlcoders] iuser4 variable ??

2002-03-20 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Depends where you put it in delta.lst and if you've supported it accordingly in the source. The last two numbers are the number of bits the variable gets sent with (2 bits = only 4 unique values possible), and a pre-multiplier for being able to

RE: [hlcoders] Extending weapon_data_t

2002-03-17 Thread Leon Hartwig
This is a multi-part message in MIME format. -- You can't change weapon_data_t. You need to use the user fields for what you're doing. This is exactly why they exist. -Original Message- From: Chris Glein [mailto:[EMAIL PROTECTED]] Sent: Sunday, March 17, 2002 10:59 AM To: [EMAIL

RE: [hlcoders] Linux is the bane of my existence...

2002-03-13 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Doesn't RH 7.2 come with kgcc? If so, use that instead of gcc, since it actually is egcs 1.1.2. -Original Message- From: Dynerman David M [mailto:[EMAIL PROTECTED]] Sent: Wednesday, March 13, 2002 8:21 AM To: [EMAIL PROTECTED]

RE: [hlcoders] pEnt != NULL and driving me nuts

2002-03-12 Thread Leon Hartwig
This is a multi-part message in MIME format. -- If you are dealing with bots, there are some special considerations (you'll probably want to do some stuff in the disconnect callback), but for reasons other than what this thread is concerned with. For your problem, you shouldn't need to touch any

RE: [hlcoders] Wierd repeated precache

2002-03-07 Thread Leon Hartwig
This is a multi-part message in MIME format. -- How about the map itself (jm_mutie)? Anything in there that is using those sounds? How about playing sentences from sound/sentences.txt that might use these sounds (HEV_SHOCK, HEV_FIRE, etc)? From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]]

RE: [hlcoders] Wierd repeated precache

2002-03-07 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Nevermind, forcing unmodified doesn't do what I said anyway... The only obvious idea I have left is that maybe your clients have an old .pak file and they don't even have the sound file in question. When they connect, the server sends it to

RE: [hlcoders] Wierd repeated precache

2002-03-07 Thread Leon Hartwig
the wavs, sorry for the confusion there. We don't normally have a pak0.pak, I just made one to see if other wavs got listed as I noticed they aren't listed if they're just loading seperate wavs. - Original Message - From: Leon Hartwig [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent

RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Leon Hartwig
This is a multi-part message in MIME format. -- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Monday, March 04, 2002 4:15 PM Heh heh, Ghost busters. Hence the nickname 'egon' ... -- [ winmail.dat of type application/ms-tnef deleted ] --

RE: [hlcoders] Finished a bot. But how do i build a linux release?

2002-02-22 Thread Leon Hartwig
This is a multi-part message in MIME format. -- From: Florian Zschocke [mailto:[EMAIL PROTECTED]] Sent: Friday, February 22, 2002 9:35 AM Florian Zschocke wrote: Have you tried to use the cleaned up version from Will Day? I dunno if the SDK compiles as a whole Okay, it doesn't. I just

RE: [hlcoders] Won ID's

2002-02-22 Thread Leon Hartwig
From: Paul Kirby [mailto:[EMAIL PROTECTED]] Sent: Friday, February 22, 2002 6:17 PM Is Paul Kirby a bot? Why you say that?? I think because they failed to notice that your messages contained more info than just saying hello. ___ To unsubscribe,

RE: [hlcoders] Bone position

2002-02-15 Thread Leon Hartwig
This is a multi-part message in MIME format. -- http://list.valvesoftware.com/pipermail/hlcoders/2002-January/001406.htm l -Original Message- From: Georges Giroux [mailto:[EMAIL PROTECTED]] Sent: Friday, February 15, 2002 7:49 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Bone

RE: [hlcoders] Message Problems

2002-02-10 Thread Leon Hartwig
'PF_MessageEnd_I: Unknown User Msg' error messages are on the server side, not the client. Either you are sending this message before the REG_USER_MSG() for this message has been executed, or you are sending messages before the engine is ready to send any user messages. When the server first

[hlcoders] test

2002-02-05 Thread Leon Hartwig
test ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] It's a miracle [OT]

2002-02-05 Thread Leon Hartwig
We now welcome you back to regularly scheduled programming. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] organisation question

2002-02-01 Thread Leon Hartwig
This is a multi-part message in MIME format. -- If you need to coordinate over the Internet (vs just on a LAN), you'll want to avoid VSS at all costs. CVS is definitely the best low-cost (it's free!) option. If you use CVS, there is a plugin for MSVC++ called 'Jalindi Igloo' that will integrate

RE: [hlcoders] WTF???

2002-01-31 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Dunno why it got held. Usually this happens with subscribe/unsubscribe requests and stuff like that. I don't know the exact words mailman looks for and I didn't see anything strange in the message you sent. Oh well, I approved it, so it should be

RE: [hlcoders] VALVe: Gmax Quickie

2002-01-29 Thread Leon Hartwig
Nope. If something happens with that, this will be one of the first places you'd hear about it. -Original Message- From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: Tuesday, January 29, 2002 2:36 AM Any word yet? ___ To unsubscribe, edit

RE: [hlcoders] RE: Cbuf_AddText: overflow

2002-01-25 Thread Leon Hartwig
Yeah, I assumed that's where this was happening. It's not even exec'ing that file, just the simple act of adding exec server.cfg (or whatever) to the command buffer is too much. You don't have servercfgfile set to some insanely long value, do you? :) Other than that, there has to be other

RE: [hlcoders] RE: Cbuf_AddText: overflow

2002-01-25 Thread Leon Hartwig
I'll contact you off the list and we can report back here if we find something that would be interesting for others to know... -Original Message- From: Yacketta, Ronald [mailto:[EMAIL PROTECTED]] Sent: Friday, January 25, 2002 10:28 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders]

RE: [hlcoders] Cbuf_AddText: overflow

2002-01-24 Thread Leon Hartwig
Too much unproccessed stuff already in the server's command buffer? You +exec'ing anything else on the command line or anything like that? -Original Message- From: Yacketta, Ronald [mailto:[EMAIL PROTECTED]] Sent: Thursday, January 24, 2002 7:27 PM To: [EMAIL PROTECTED] Subject:

RE: [hlcoders] Models and sequences

2002-01-23 Thread Leon Hartwig
The only circumstance in which this is handled in 8 bits is network transmission, which can be changed by modifying delta.lst. That's what it's there for. Surprise or no surprise, it's not hard coded in the engine and the engine will happily handle as many sequences as you like. You should be

RE: [hlcoders] Models and sequences

2002-01-22 Thread Leon Hartwig
The only place that MAXSTUDIOSEQUENCES limit is used is in the studiomdl code ($Src/utils/studiomdl), which can be changed if that's the tool you use to compile models. There is no limit on the number of sequences the engine itself is capable of using. DoD 2.0, which will be released soon, has

RE: [hlcoders] ogc required to play??

2002-01-02 Thread Leon Hartwig
This was fixed long ago and the hacks have progressed way beyond that anyway. All of the client and GL hacks out now use some kindof loader that does things like patch the running HL process directly to allow custom DLLs to load (or to load them itself). As long as code is going to be

RE: [hlcoders] ogc required to play??

2002-01-02 Thread Leon Hartwig
-Original Message- From: Florian Zschocke [mailto:[EMAIL PROTECTED]] Sent: Wednesday, January 02, 2002 7:04 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] ogc required to play?? Leon Hartwig wrote: know anyone who has reverse engineered the HL networking protocol

RE: [hlcoders] ogc required to play??

2001-12-31 Thread Leon Hartwig
- Original Message - From: Leon Hartwig [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, December 31, 2001 9:14 AM Subject: RE: [hlcoders] ogc required to play?? Maybe this was humor, but just in case...successful exec's don't display any console message. A file (or cvar

RE: [hlcoders] Old E-Mails on List

2001-12-05 Thread Leon Hartwig
Guys, there is no point in responding to these unsubscribe mails. Whenever we see them, we just unsubscribe these people manually. It takes about ten seconds. Please just ignore these messages and save us all from having to read three or four messages per unsubscribe request rather than just

RE: [hlcoders] Overflow problem

2001-11-28 Thread Leon Hartwig
I don't think his problem is one message per second...Probably more like he's trying to send tens or hundreds per second. The buffer can accept something like 4k of data before overflowing. -Original Message- From: Reedbeta [mailto:[EMAIL PROTECTED]] Sent: Wednesday, November 28,