[hlcoders] Starting the Mod

2012-11-02 Thread M B
I recently made a Half-Life 2 mod with the Create a Mod Wizard. I'm not planning on making anything big; just testing how a mod would play out. Anyway, I got the Valve and powered by Source videos working fine, but then the screen goes completely black. As in, the monitor only shows black. I

Re: [hlcoders] Starting Server Plugins

2012-09-01 Thread Riley
Schumann schumann@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Starting Server Plugins Message-ID: CAOJq5NhAHGjqW-tC3USFFHrJL7VDHfT= xrhk5i54pcnqy1n...@mail.gmail.com Content-Type: text/plain; charset=iso-8859-1

Re: [hlcoders] Starting Server Plugins

2012-08-30 Thread Stuart Blackler
Subject: Re: [hlcoders] Starting Server Plugins Message-ID: CAOJq5NhAHGjqW-tC3USFFHrJL7VDHfT=xrhk5i54pcnqy1n...@mail.gmail.com Content-Type: text/plain; charset=iso-8859-1 Have you ever done any GoldSource/Source programming before? On 29 August 2012 11:40, Stuart Blackler stu

Re: [hlcoders] Starting Server Plugins

2012-08-30 Thread Tom Schumann
substantial though. Is there an official SDK/Plugin sample for CSGO like there was for CSS? Message: 2 Date: Wed, 29 Aug 2012 21:16:17 +1000 From: Tom Schumann schumann@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Starting

Re: [hlcoders] Starting Server Plugins

2012-08-29 Thread Tom Schumann
Have you ever done any GoldSource/Source programming before? On 29 August 2012 11:40, Stuart Blackler stu...@sblackler.net wrote: Hey all, ** ** I would like to develop a Server Plugin for CSGO. I just wondered where I get started? I have good coding knowledge etc. ** ** Thanks

Re: [hlcoders] Starting...

2010-11-12 Thread Yannick Milhahn
http://developer.valvesoftware.com/wiki/Adding_chapters_to_your_mod Here is a complett Tutorial how to create chapters. Yannick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] Starting...

2010-11-11 Thread Yannick Milhahn
Hey Guys, my Source Mod is running. I got this 0xC005 Error, I just forgot to build the server.dll, too. (Shame on me!) After this crappy start I played around with some values and create a map. All work fine, but I can´t find any good tutorials in the Internet. One of my problem is: How

Re: [hlcoders] Starting...

2010-11-11 Thread Jeffrey botman Broome
http://developer.valvesoftware.com/wiki/Category:Source_SDK_FAQ http://developer.valvesoftware.com/wiki/Category:Programming Jeffrey botman Broome On 11/11/2010 9:22 AM, Yannick Milhahn wrote: Hey Guys, my Source Mod is running. I got this 0xC005 Error, I just forgot to build the

Re: [hlcoders] Starting...

2010-11-11 Thread Yannick Milhahn
Hi Jeffrey, I know this sites, of course. But you bring me to a nice idee. I can look in open source mods. Thx Yannick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Starting...

2010-11-11 Thread Tobias Kammersgaard
What do you want to do with your mod? What kind of mod are you making? Den 2010 11 11 17:04 skrev Yannick Milhahn yann...@mehrplus.de: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Starting...

2010-11-11 Thread Yannick Milhahn
ATM I create a non-sense mod without any story, plan or something.^^ I just want to learn something about the source engine. FYI I create a source code only mod. There are not many good websites with sample code or a community except the VDC and the Steamforums right? (Still got stuck on the

Re: [hlcoders] Starting...

2010-11-11 Thread Adam amckern McKern
Its simple, but i dont have a copy of the text file on me at the moment Owner Nigredo Studios http://www.nigredostudios.com --- On Fri, 12/11/10, Yannick Milhahn yann...@mehrplus.de wrote: From: Yannick Milhahn yann...@mehrplus.de Subject: Re: [hlcoders] Starting... To: Discussion

Re: [hlcoders] Starting...

2010-11-11 Thread Mehrplus
Milhahn yann...@mehrplus.de wrote: From: Yannick Milhahn yann...@mehrplus.de Subject: Re: [hlcoders] Starting... To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Received: Friday, 12 November, 2010, 3:55 AM ATM I create a non-sense mod without any story, plan or something

Re: [hlcoders] Starting...

2010-11-11 Thread Mehrplus
Hi Adam! I got it, you have to create a simple chapter... And I learned something new too: It's maybe easier to ask other people, but if you search enough you will also get it. :D Thx Yannick ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] Starting...

2010-11-11 Thread Adam amckern McKern
...@mehrplus.de wrote: From: Mehrplus yann...@mehrplus.de Subject: Re: [hlcoders] Starting... To: HL Coders hlcoders@list.valvesoftware.com Received: Friday, 12 November, 2010, 4:57 PM Hi Adam! I got it, you have to create a simple chapter... And I learned something new too: It's maybe easier to ask other

[hlcoders] Starting HL2 Mod

2009-05-11 Thread Neuwirth Christoph
Hello everyone I just installed the Orange Box and now i got following entries in my tools tab: Source SDK Source SDK Base Source SDK Base Orange Box. Which one do i need to install to be able to start on a HL 2 mod? Thanks in advance regards ___

Re: [hlcoders] Starting HL2 Mod

2009-05-11 Thread Tobias Kammersgaard
First you need the Source SDK installed. If you're creating a mod that uses the Orange Box engine, then you should install Source SDK Base Orange Box, and Source SDK Base if you're not, thus basing your mod on the Episode One engine. /ScarT 2009/5/11 Neuwirth Christoph

Re: [hlcoders] Starting HL2 Mod

2009-05-11 Thread Yorg Kuijs
Afaik the SDK Base orange box is an update to the original Base, so you would need both, not just one or the other. Also it will make sure you can play other mods without problems as well if you have both the SDK Base sdk's Tobias Kammersgaard wrote: First you need the Source SDK installed. If

Re: [hlcoders] Starting HL2 Mod

2009-05-11 Thread Tobias Kammersgaard
I'd only need one of the two versions. /ScarT 2009/5/11 Yorg Kuijs yorg.ku...@home.nl Afaik the SDK Base orange box is an update to the original Base, so you would need both, not just one or the other. Also it will make sure you can play other mods without problems as well if you have both

Re: [hlcoders] Starting HL2 Mod

2009-05-11 Thread Grash
I wouldn't worry too much about installing both bases. They're not that big of an install. --- On Mon, 5/11/09, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: From: Tobias Kammersgaard tobias.kammersga...@gmail.com Subject: Re: [hlcoders] Starting HL2 Mod To: Discussion of Half

Re: [hlcoders] Starting mod from steam server browser doesn't work

2008-04-14 Thread Richard Slaughter
You need a file named steam.inf in your mod directory with a single line: appID=215 We had the exact same problem you describe, and adding this file solved it. Cheers, Rich Tom Leighton wrote: Maybe a server issue then? Possibly steam.inf ? Tom Edwards wrote: I don't think this has

Re: [hlcoders] Starting mod from steam server browser doesn't work

2008-04-14 Thread Maarten De Meyer
And the winner of the Hero-of-the-Day award is... *drum rolls* o/ Rich \o Thanks a bunch man, that one was really bothering me, works now! -- Maarten You need a file named steam.inf in your mod directory with a single line: appID=215 We had the exact same problem you describe, and adding

Re: [hlcoders] Starting mod from steam server browser doesn't work

2008-04-08 Thread Maarten De Meyer
Still no luck. I'd recommend to try adding: Game sourcetest in the search paths section. Maarten De Meyer wrote: attached, thanks for your effort! List the contents of your gameinfo.txt. Maarten De Meyer wrote: Hi list/valve! I'm gonna repost a problem I

Re: [hlcoders] Starting mod from steam server browser doesn't work

2008-04-07 Thread Maarten De Meyer
attached, thanks for your effort! List the contents of your gameinfo.txt. Maarten De Meyer wrote: Hi list/valve! I'm gonna repost a problem I posted earlier since I really need a fix for this before we release. Basically, double-clicking on a server in the steam client's server browser

Re: [hlcoders] Starting mod from steam server browser doesn't work

2008-04-07 Thread Tony Paloma
: Re: [hlcoders] Starting mod from steam server browser doesn't work attached, thanks for your effort! List the contents of your gameinfo.txt. Maarten De Meyer wrote: Hi list/valve! I'm gonna repost a problem I posted earlier since I really need a fix for this before we release. Basically

Re: [hlcoders] Starting mod from steam server browser doesn't work

2008-04-07 Thread Richard Hough
:[EMAIL PROTECTED] On Behalf Of Maarten De Meyer Sent: Monday, April 07, 2008 7:35 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Starting mod from steam server browser doesn't work attached, thanks for your effort! List the contents of your gameinfo.txt. Maarten De

Re: [hlcoders] Starting mod from steam server browser doesn't work

2008-04-07 Thread Tom Leighton
and it has always been like that? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De Meyer Sent: Monday, April 07, 2008 7:35 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Starting mod from steam server browser doesn't

Re: [hlcoders] Starting mod from steam server browser doesn't work

2008-04-07 Thread Ondřej Hošek
07, 2008 7:35 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Starting mod from steam server browser doesn't work attached, thanks for your effort! List the contents of your gameinfo.txt. Maarten De Meyer wrote: Hi list/valve! I'm gonna repost

Re: [hlcoders] Starting mod from steam server browser doesn't work

2008-04-07 Thread Tom Leighton
and it has always been like that? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De Meyer Sent: Monday, April 07, 2008 7:35 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Starting mod from steam server browser doesn't

Re: [hlcoders] Starting mod from steam server browser doesn't work

2008-04-07 Thread Tom Edwards
I don't think this has anything to do with the mod (your gameinfo is fine btw). I've been able to reproduce the problem when connecting to a specific Eternal Silence server, at 62.212.73.20:27015, but if I try any other server, even for the same mod, there's no issue! An odd one, that's for

Re: [hlcoders] Starting mod from steam server browser doesn't work

2008-04-07 Thread Tom Leighton
Maybe a server issue then? Possibly steam.inf ? Tom Edwards wrote: I don't think this has anything to do with the mod (your gameinfo is fine btw). I've been able to reproduce the problem when connecting to a specific Eternal Silence server, at 62.212.73.20:27015, but if I try any other

[hlcoders] Starting mod from steam server browser doesn't work

2008-04-06 Thread Maarten De Meyer
Hi list/valve! I'm gonna repost a problem I posted earlier since I really need a fix for this before we release. Basically, double-clicking on a server in the steam client's server browser doesn't work when not ingame. More details: If you doubleclick on a server of our mod when you're in

Re: [hlcoders] Starting mod from steam server browser doesn't work

2008-04-06 Thread Tobias Kammersgaard
I got that long ago with the first SDK (code) release. If I recall correctly is it related to the AppID of the game you're launching, and the AppID specified in the GameInfo.txt not matching. Not too sure though! /ScarT On 06/04/2008, Maarten De Meyer [EMAIL PROTECTED] wrote: Hi list/valve!

Re: [hlcoders] Starting mod from steam server browser doesn't work

2008-04-06 Thread Maarten De Meyer
Ok. The AppID in my gameinfo.txt is 215, the AppID in the server's gameinfo.txt is the same ( they're on the same SVN ). Are you referring to another AppID somewhere when you say 'the AppID of the game you're launching' ? [ btw, when looking into this problem, I found out I had two

Re: [hlcoders] Starting mod from steam server browser doesn't work

2008-04-06 Thread Tom Edwards
There should be one, in root. Maarten De Meyer wrote: Ok. The AppID in my gameinfo.txt is 215, the AppID in the server's gameinfo.txt is the same ( they're on the same SVN ). Are you referring to another AppID somewhere when you say 'the AppID of the game you're launching' ? [ btw, when

Re: [hlcoders] Starting mod from steam server browser doesn't work

2008-04-06 Thread Justin Krenz
List the contents of your gameinfo.txt. Maarten De Meyer wrote: Hi list/valve! I'm gonna repost a problem I posted earlier since I really need a fix for this before we release. Basically, double-clicking on a server in the steam client's server browser doesn't work when not ingame. More

Re: [hlcoders] Starting An RTS Modification

2007-07-24 Thread Josh Marshall
have to look in there. That's the basic things I can think of, but it really depends on whether it's multiplayer or singleplayer :) /ProZak -- Forwarded message -- From: Josh Marshall [EMAIL PROTECTED] Date: 23-Jul-2007 23:18 Subject: Re: [hlcoders] Starting An RTS

[hlcoders] Starting An RTS Modification

2007-07-23 Thread Josh Marshall
-- [ Picked text/plain from multipart/alternative ] Hi, Basically I want to make an RTS modification primarily for my own personal use as I wish to learn what I can from the Source Engine, But I don't know where to start and I cant find any resources online to give me a starting point. Im looking

Re: [hlcoders] Starting An RTS Modification

2007-07-23 Thread Oliver
-- [ Picked text/plain from multipart/alternative ] Here's a good starting point: http://developer.valvesoftware.com/wiki/SDK_Docs On 7/23/07, Josh Marshall [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hi, Basically I want to make an RTS modification

Re: [hlcoders] Starting An RTS Modification

2007-07-23 Thread Stephen Swires
If you're new to coded for the Source SDK, don't jump straight into the deep-end, and make it easier for yourself by making basic modifications such as adding weapons or simple gameplay features, then maybe something a little more advanced such a co-op play. Once you've tackled that, and

Re: [hlcoders] Starting An RTS Modification

2007-07-23 Thread Josh Marshall
-- [ Picked text/plain from multipart/alternative ] No Im not new, I have a basic idea on how to do it. All I asked was if there was any documentation on it to help me along, Im not asking for anyone to hold my hand but thankyou anyway. On 7/23/07, Stephen Swires [EMAIL PROTECTED] wrote: If

Re: [hlcoders] Starting An RTS Modification

2007-07-23 Thread Tobias Kammersgaard
things I can think of, but it really depends on whether it's multiplayer or singleplayer :) /ProZak -- Forwarded message -- From: Josh Marshall [EMAIL PROTECTED] Date: 23-Jul-2007 23:18 Subject: Re: [hlcoders] Starting An RTS Modification To: hlcoders@list.valvesoftware.com -- [ Picked

[hlcoders] Starting coding

2003-07-02 Thread Phabyo
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Well, I'm planning start my own HL MOD, but I'm little confused.. Soon HL2 will be released and I don't know if it will be a whole new game with it's own SDK or it'll be compatible with the actual HL

Re: [hlcoders] Starting coding

2003-07-02 Thread botman
Well, I'm planning start my own HL MOD, but I'm little confused.. Soon HL2 will be released and I don't know if it will be a whole new game with it's own SDK or it'll be compatible with the actual HL SDK.. I mean, if I start coding right now, with the HL SDK will I be able to continue it with

[hlcoders] Starting HLTV Recording

2002-06-10 Thread Macke
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi im hjust Wondering how to start a HlTv Recording from inside cs ?? The demos are getting huge !! ___ To unsubscribe, edit your list preferences, or view

RE: [hlcoders] Starting HLTV Recording

2002-06-10 Thread [dgc]splaTTer
:[EMAIL PROTECTED]]On Behalf Of Macke Sent: Monday, June 10, 2002 5:22 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Starting HLTV Recording This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi im hjust Wondering how to start a HlTv Recording from

RE: [hlcoders] Starting HLTV Recording

2002-06-10 Thread Bossaller, John
So is he. Notice the rcon_port? You are actually connecting via rcon, to the hltv server...Not your game server.. -Original Message- From: Macke [mailto:[EMAIL PROTECTED]] Sent: June 10, 2002 12:33 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Starting HLTV Recording NOT tru HLTV

RE: [hlcoders] Starting HLTV Recording

2002-06-10 Thread [dgc]splaTTer
... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Bossaller, John Sent: Monday, June 10, 2002 1:40 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Starting HLTV Recording So is he. Notice the rcon_port? You are actually connecting via rcon