I recently made a Half-Life 2 mod with the Create a Mod Wizard. I'm not
planning on making anything big; just testing how a mod would play out. Anyway,
I got the Valve and powered by Source videos working fine, but then the
screen goes completely black. As in, the monitor only shows black. I
Schumann schumann@gmail.com
To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Starting Server Plugins
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Subject: Re: [hlcoders] Starting Server Plugins
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Have you ever done any GoldSource/Source programming before?
On 29 August 2012 11:40, Stuart Blackler stu
substantial though.
Is there an official SDK/Plugin sample for CSGO like there was for CSS?
Message: 2
Date: Wed, 29 Aug 2012 21:16:17 +1000
From: Tom Schumann schumann@gmail.com
To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Starting
Have you ever done any GoldSource/Source programming before?
On 29 August 2012 11:40, Stuart Blackler stu...@sblackler.net wrote:
Hey all,
** **
I would like to develop a Server Plugin for CSGO. I just wondered where I
get started? I have good coding knowledge etc.
** **
Thanks
http://developer.valvesoftware.com/wiki/Adding_chapters_to_your_mod
Here is a complett Tutorial how to create chapters.
Yannick
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Hey Guys,
my Source Mod is running.
I got this 0xC005 Error, I just forgot to build the server.dll, too.
(Shame on me!)
After this crappy start I played around with some values and create a map.
All work fine, but I can´t find any good tutorials in the Internet.
One of my problem is:
How
http://developer.valvesoftware.com/wiki/Category:Source_SDK_FAQ
http://developer.valvesoftware.com/wiki/Category:Programming
Jeffrey botman Broome
On 11/11/2010 9:22 AM, Yannick Milhahn wrote:
Hey Guys,
my Source Mod is running.
I got this 0xC005 Error, I just forgot to build the
Hi Jeffrey,
I know this sites, of course.
But you bring me to a nice idee.
I can look in open source mods.
Thx
Yannick
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What do you want to do with your mod? What kind of mod are you making?
Den 2010 11 11 17:04 skrev Yannick Milhahn yann...@mehrplus.de:
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ATM I create a non-sense mod without any story, plan or something.^^
I just want to learn something about the source engine.
FYI I create a source code only mod.
There are not many good websites with sample code or a community except
the VDC and the Steamforums right?
(Still got stuck on the
Its simple, but i dont have a copy of the text file on me at the moment
Owner Nigredo Studios http://www.nigredostudios.com
--- On Fri, 12/11/10, Yannick Milhahn yann...@mehrplus.de wrote:
From: Yannick Milhahn yann...@mehrplus.de
Subject: Re: [hlcoders] Starting...
To: Discussion
Milhahn yann...@mehrplus.de wrote:
From: Yannick Milhahn yann...@mehrplus.de
Subject: Re: [hlcoders] Starting...
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Received: Friday, 12 November, 2010, 3:55 AM
ATM I create a non-sense mod without any story, plan or something
Hi Adam!
I got it, you have to create a simple chapter...
And I learned something new too:
It's maybe easier to ask other people, but if you search enough you will also
get it. :D
Thx
Yannick
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...@mehrplus.de wrote:
From: Mehrplus yann...@mehrplus.de
Subject: Re: [hlcoders] Starting...
To: HL Coders hlcoders@list.valvesoftware.com
Received: Friday, 12 November, 2010, 4:57 PM
Hi Adam!
I got it, you have to create a simple chapter...
And I learned something new too:
It's maybe easier to ask other
Hello everyone
I just installed the Orange Box and now i got following entries in my
tools tab:
Source SDK
Source SDK Base
Source SDK Base Orange Box.
Which one do i need to install to be able to start on a HL 2 mod?
Thanks in advance
regards
___
First you need the Source SDK installed. If you're creating a mod that uses
the Orange Box engine, then you should install Source SDK Base Orange Box,
and Source SDK Base if you're not, thus basing your mod on the Episode One
engine.
/ScarT
2009/5/11 Neuwirth Christoph
Afaik the SDK Base orange box is an update to the original Base, so you
would need both, not just one or the other.
Also it will make sure you can play other mods without problems as well
if you have both the SDK Base sdk's
Tobias Kammersgaard wrote:
First you need the Source SDK installed. If
I'd only need one of the two versions.
/ScarT
2009/5/11 Yorg Kuijs yorg.ku...@home.nl
Afaik the SDK Base orange box is an update to the original Base, so you
would need both, not just one or the other.
Also it will make sure you can play other mods without problems as well
if you have both
I wouldn't worry too much about installing both bases. They're not that big of
an install.
--- On Mon, 5/11/09, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote:
From: Tobias Kammersgaard tobias.kammersga...@gmail.com
Subject: Re: [hlcoders] Starting HL2 Mod
To: Discussion of Half
You need a file named steam.inf in your mod directory with a single line:
appID=215
We had the exact same problem you describe, and adding this file solved it.
Cheers,
Rich
Tom Leighton wrote:
Maybe a server issue then? Possibly steam.inf ?
Tom Edwards wrote:
I don't think this has
And the winner of the Hero-of-the-Day award is... *drum rolls* o/ Rich \o
Thanks a bunch man, that one was really bothering me, works now!
-- Maarten
You need a file named steam.inf in your mod directory with a single line:
appID=215
We had the exact same problem you describe, and adding
Still no luck.
I'd recommend to try adding:
Game sourcetest
in the search paths section.
Maarten De Meyer wrote:
attached, thanks for your effort!
List the contents of your gameinfo.txt.
Maarten De Meyer wrote:
Hi list/valve!
I'm gonna repost a problem I
attached, thanks for your effort!
List the contents of your gameinfo.txt.
Maarten De Meyer wrote:
Hi list/valve!
I'm gonna repost a problem I posted earlier since I really need a fix
for
this before we release. Basically, double-clicking on a server in the
steam client's server browser
: Re: [hlcoders] Starting mod from steam server browser doesn't work
attached, thanks for your effort!
List the contents of your gameinfo.txt.
Maarten De Meyer wrote:
Hi list/valve!
I'm gonna repost a problem I posted earlier since I really need a fix
for this before we release. Basically
:[EMAIL PROTECTED] On Behalf Of Maarten De
Meyer
Sent: Monday, April 07, 2008 7:35 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Starting mod from steam server browser doesn't
work
attached, thanks for your effort!
List the contents of your gameinfo.txt.
Maarten De
and
it
has always been like that?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten De
Meyer
Sent: Monday, April 07, 2008 7:35 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Starting mod from steam server browser doesn't
07, 2008 7:35 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Starting mod from steam server browser doesn't
work
attached, thanks for your effort!
List the contents of your gameinfo.txt.
Maarten De Meyer wrote:
Hi list/valve!
I'm gonna repost
and
it
has always been like that?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten De
Meyer
Sent: Monday, April 07, 2008 7:35 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Starting mod from steam server browser doesn't
I don't think this has anything to do with the mod (your gameinfo is
fine btw). I've been able to reproduce the problem when connecting to a
specific Eternal Silence server, at 62.212.73.20:27015, but if I try any
other server, even for the same mod, there's no issue!
An odd one, that's for
Maybe a server issue then? Possibly steam.inf ?
Tom Edwards wrote:
I don't think this has anything to do with the mod (your gameinfo is
fine btw). I've been able to reproduce the problem when connecting to a
specific Eternal Silence server, at 62.212.73.20:27015, but if I try any
other
Hi list/valve!
I'm gonna repost a problem I posted earlier since I really need a fix for
this before we release. Basically, double-clicking on a server in the
steam client's server browser doesn't work when not ingame.
More details: If you doubleclick on a server of our mod when you're in
I got that long ago with the first SDK (code) release.
If I recall correctly is it related to the AppID of the game
you're launching, and the AppID specified in the GameInfo.txt
not matching.
Not too sure though!
/ScarT
On 06/04/2008, Maarten De Meyer [EMAIL PROTECTED] wrote:
Hi list/valve!
Ok. The AppID in my gameinfo.txt is 215, the AppID in the server's
gameinfo.txt is the same ( they're on the same SVN ). Are you referring to
another AppID somewhere when you say 'the AppID of the game you're
launching' ?
[ btw, when looking into this problem, I found out I had two
There should be one, in root.
Maarten De Meyer wrote:
Ok. The AppID in my gameinfo.txt is 215, the AppID in the server's
gameinfo.txt is the same ( they're on the same SVN ). Are you referring to
another AppID somewhere when you say 'the AppID of the game you're
launching' ?
[ btw, when
List the contents of your gameinfo.txt.
Maarten De Meyer wrote:
Hi list/valve!
I'm gonna repost a problem I posted earlier since I really need a fix for
this before we release. Basically, double-clicking on a server in the
steam client's server browser doesn't work when not ingame.
More
have to look in
there.
That's the basic things I can think of, but it really depends on whether
it's multiplayer or singleplayer :)
/ProZak
-- Forwarded message --
From: Josh Marshall [EMAIL PROTECTED]
Date: 23-Jul-2007 23:18
Subject: Re: [hlcoders] Starting An RTS
--
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Hi,
Basically I want to make an RTS modification primarily for my own personal
use as I wish to learn what I can from the Source Engine, But I don't know
where to start and I cant find any resources online to give me a starting
point. Im looking
--
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Here's a good starting point:
http://developer.valvesoftware.com/wiki/SDK_Docs
On 7/23/07, Josh Marshall [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Hi,
Basically I want to make an RTS modification
If you're new to coded for the Source SDK, don't jump straight into the
deep-end, and make it easier for yourself by making basic modifications
such as adding weapons or simple gameplay features, then maybe something
a little more advanced such a co-op play. Once you've tackled that, and
--
[ Picked text/plain from multipart/alternative ]
No Im not new, I have a basic idea on how to do it. All I asked was if there
was any documentation on it to help me along, Im not asking for anyone to
hold my hand but thankyou anyway.
On 7/23/07, Stephen Swires [EMAIL PROTECTED] wrote:
If
things I can think of, but it really depends on whether
it's multiplayer or singleplayer :)
/ProZak
-- Forwarded message --
From: Josh Marshall [EMAIL PROTECTED]
Date: 23-Jul-2007 23:18
Subject: Re: [hlcoders] Starting An RTS Modification
To: hlcoders@list.valvesoftware.com
--
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Well, I'm planning start my own HL MOD, but I'm little confused.. Soon HL2 will be
released and I don't know if it will be a whole new game with it's own SDK or it'll be
compatible with the actual HL
Well, I'm planning start my own HL MOD, but I'm little confused.. Soon HL2
will be released and I don't know if it will be a whole new game with it's
own SDK or it'll be compatible with the actual HL SDK.. I mean, if I start
coding right now, with the HL SDK will I be able to continue it with
This is a multi-part message in MIME format.
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Hi im hjust Wondering how to start a HlTv Recording from inside cs ??
The demos are getting huge !!
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:[EMAIL PROTECTED]]On Behalf Of Macke
Sent: Monday, June 10, 2002 5:22 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Starting HLTV Recording
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi im hjust Wondering how to start a HlTv Recording from
So is he. Notice the rcon_port? You are actually connecting via rcon, to
the hltv server...Not your game server..
-Original Message-
From: Macke [mailto:[EMAIL PROTECTED]]
Sent: June 10, 2002 12:33 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Starting HLTV Recording
NOT tru HLTV
...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Bossaller,
John
Sent: Monday, June 10, 2002 1:40 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Starting HLTV Recording
So is he. Notice the rcon_port? You are actually connecting via rcon
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