Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Fletcher Dunn
Sorry, those messages are a bit confusing. I'm assuming this is a TF game server, in which case the successfully logged in messages and the FAQ link refer to the TF gameserver account. It's totally separate to the Steam gameserver account, and totally unrelated. Perhaps you aren't specifying

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Fletcher Dunn
Also, remember that the command line string can be accessed by other processes running on the box. Be aware of that when deciding whether to specify your logon credential there. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Fletcher Dunn
further problems, could you elaborate where exactly you would put those? Some of us prefer autoexec.cfg but should they be in command line? If not, where then? Server.cfg seems too late. -ics Fletcher Dunn kirjoitti: Sorry, those messages are a bit confusing. I’m assuming this is a TF game

Re: [hlds] [hlds_linux] Valve Only Servers in Community Servers

2014-02-18 Thread Fletcher Dunn
This bug will be fixed in the next update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay Sent: Sunday, February 16, 2014 1:30 AM To: Paul Lewis; Half-Life dedicated Linux server mailing list

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Fletcher Dunn
...@gmail.commailto:rbemr...@gmail.com wrote: er... registering a server using an API key for my last post. Whoops. On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: There are some changes coming that TF2 server operators should know

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Fletcher Dunn
It's possible that we might implement a mechanism to transfer ownership at some point, but I wouldn't do anything that depends on that. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Irwin Sent: Friday, February 07, 2014 1:39 PM To:

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Fletcher Dunn
K. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, February 07, 2014 10:42 PM To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Fletcher Dunn
Oops, sorry. That's a work in progress and shouldn't have blocked anybody. I'll fix that now. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Thursday, February 06, 2014 10:50 AM To: Half-Life dedicated Win32 server

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Fletcher Dunn
coming soon Is the limit for registering servers in the new system going to be the same as with the current one (100 servers)? Also providing there is a limit at all will the limit be global (per account) or per game? On Thu, Feb 6, 2014 at 2:05 PM, Fletcher Dunn fletch

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Fletcher Dunn
-Life dedicated Win32 server mailing list Subject: Re: [hlds] Important changes to TF2 coming soon Will here be a way to transfer servers between accounts? Also, will here be a way to re-generate access token for existing server? 06.02.2014, 23:16, Fletcher Dunn fletch

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Fletcher Dunn
We don't have an option to search for it explicitly, but there is a don't care option. I think that response was in regard to modified (but not instant) respawn times. The ability to search for more maps / game modes in quickplay has not changed. From: hlds-boun...@list.valvesoftware.com

[hlds] Important changes to TF2 coming soon

2014-02-05 Thread Fletcher Dunn
There are some changes coming that TF2 server operators should know about. CHANGES TO QUICKPLAY --- The next TF2 update will make two changes to quickplay: * Show servers button. This runs the ordinary quickplay search, but instead of joining the server with the

Re: [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Fletcher Dunn
? On Wed, Feb 5, 2014 at 3:52 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: There are some changes coming that TF2 server operators should know about. CHANGES TO QUICKPLAY --- The next TF2 update will make two changes to quickplay

Re: [hlds] [hlds_announce] Important changes to TF2 coming soon

2014-02-05 Thread Fletcher Dunn
We don't have an option to search for it explicitly, but there is a don't care option. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Wednesday, February 05, 2014 4:25 PM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] [hlds_announce] [hlds_linux] Important changes to TF2 coming soon

2014-02-05 Thread Fletcher Dunn
list; Fletcher Dunn Subject: [hlds_announce] [hlds_linux] [hlds] Important changes to TF2 coming soon Again thanks for this feature. Another question though. I understand this will be only TF2 initially, and so only Source-engine games at least initialy (which all seem to use the Anonymous logon

Re: [hlds] GetServersAtAddress Steam API broken

2014-01-30 Thread Fletcher Dunn
The UpToDateCheck webapi is served directly by the same server that sends out-of-date info to the gameservers. Can you clarify exactly what problems you have seen? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andre Müller Sent: Thursday,

Re: [hlds] GetServersAtAddress Steam API broken

2014-01-30 Thread Fletcher Dunn
) issues with the version numbers. I think it was 5 minutes after an update and the UpToDateCheck said that the server was up-to-date. Is UpToDateCheck with every mod/server synchronized? 2014-01-30 Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com: The UpToDateCheck

Re: [hlds] GetServersAtAddress Steam API broken

2014-01-30 Thread Fletcher Dunn
year I had two times (could not remind exactly) issues with the version numbers. I think it was 5 minutes after an update and the UpToDateCheck said that the server was up-to-date. Is UpToDateCheck with every mod/server synchronized? 2014-01-30 Fletcher Dunn fletch

Re: [hlds] GetServersAtAddress Steam API broken

2014-01-29 Thread Fletcher Dunn
hours. This is the API given to us by Fletcher Dunn in August 2012 for checking if a server is in the master server list. All servers get this response even if they're showing in the master server list: { response: { success: false, message: true

Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Fletcher Dunn
The server browser queries the server and then checks the numbers from the ping against authenticated player counts from Steam. If there is a difference, then it performs a reconciliation according to some logic that is not totally brain-dead. For example, one of the heuristics it uses is

Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Fletcher Dunn
mailing list; Fletcher Dunn Cc: Eric Smith Subject: Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player counts from Steam. There may be logic missing from cstrike if being full is the case (or missing from the GMS, if it's implemented there). My C++ classes, CheckValve

Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Fletcher Dunn
That logic is the same for any game. There may be some weird edge case if the max player count is less than the total number of currently connected players (humans + bots) and your server contains bots. -Original Message- From: Fletcher Dunn Sent: Thursday, December 26, 2013 5:16 PM

Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Fletcher Dunn
The server browser doesn't know anything about the actual max, it is totally based on the visible max. -Original Message- From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Thursday, December 26, 2013 5:19 PM To: Fletcher Dunn; Half-Life dedicated Linux server mailing list; Half

Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Fletcher Dunn
I'd start my investigation by confirming that the raw ping from your server is correct and what you want it to be (using hlsw or something similar). Original message From: Kyle Sanderson Date:2013/12/26 5:25 PM (GMT-08:00) To: Fletcher Dunn ,Half-Life dedicated Linux server

[hlds] Test message

2013-12-23 Thread Fletcher Dunn
Test. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Fletcher Dunn
, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life

Re: [hlds] [hlds_linux] Where is my traffic coming from?

2013-11-13 Thread Fletcher Dunn
and the cherry on top would be to add that string to the player connect log line - something like this: L 11/12/2013 - 21:52:16: Jimmy288STEAM_0:1:12345 connected, address 1.2.3.4:27005http://1.2.3.4:27005, method serverbrowser_favorites On 2013/11/12 20:45, Fletcher Dunn wrote: It tells you what

[hlds] Where is my traffic coming from?

2013-11-12 Thread Fletcher Dunn
Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as

Re: [hlds] [hlds_linux] Where is my traffic coming from?

2013-11-12 Thread Fletcher Dunn
wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server

[hlds] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Fletcher Dunn
We're making two changes to TF HTML MOTD support that server operators should be aware of: 1.)HTML MOTD's will no longer be shown by clients that connect via quickplay. Those clients will show the plaintext message instead. (The file identified by the convar motdfile_text, which

Re: [hlds] [hlds_linux] Is sv_tags event247 broken after the update?

2013-10-31 Thread Fletcher Dunn
We recently fixed a bug that has been giving servers running bots an unfair and unintended quickplay scoring advantage. This could change traffic patterns. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] [hlds_linux] Is sv_tags event247 broken after the update?

2013-10-31 Thread Fletcher Dunn
check to verify this update didn't create an additional issue, as it sure does look like something is wrong. ~6000 players in 24h to 0 in 12h, doesn't really make any sense. - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server

Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Fletcher Dunn
This update will be the last time that happens. We're getting rid of all instances where we encourage people to modify shipping files. For all such customizations in the future, thingsa re setup to encourage people to copy it to a new file and modify that one. From:

Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released

2013-05-20 Thread Fletcher Dunn
. On 2013/05/20 18:48, Fletcher Dunn wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. Here are the change notes: Source engine: * Synced engine with latest changes from TF2. * Improved network

Re: [hlds] Optional update for TF2 released

2013-05-20 Thread Fletcher Dunn
Hi, Big. You'll need to be more specific. What is the problem you're seeing? Has it been reported before? - Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of big john Sent: Monday, May 20, 2013 4:00 PM To: Half-Life dedicated Win32

Re: [hlds] Optional update for TF2 released

2013-05-20 Thread Fletcher Dunn
are broken, they are showing tool brushes as regular brushes and compiling full bright. Some people are using the old sdk to compile and the beta to map. Unfortunately the workaround needed to compile with the old sdk doesn't work for everyone. On May 20, 2013 7:06 PM, Fletcher Dunn fletch

Re: [hlds] Mandatory TF2 update released

2013-05-17 Thread Fletcher Dunn
A note regarding the CPU spikes: I would encourage server operators to revert any changes made to disable compression, set all such convars to their default values, and re-evaluate performance and bandwidth. I believe that the switch to a realtime compression library will fix the CPU spikes

Re: [hlds] Mandatory TF2 update released

2013-05-17 Thread Fletcher Dunn
dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Great, thanks Fletch! Will definitely be on the lookout for any perf issues with these changes. On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote

[hlds] Server crash bug in latest build

2013-05-17 Thread Fletcher Dunn
There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Fletcher Dunn
, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Fletcher Dunn
11:46, DontWannaName! ad...@topnotchclan.commailto:ad...@topnotchclan.com wrote: How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting

[hlds] Prerelease updates available for HL2:DM, DoD:S, and CS:S

2013-05-17 Thread Fletcher Dunn
Updates are available in the prerelease betas of HL2:DM, DoD:S, and CS:S. These changes bring the Source engine up-to-date date with the latest TF2 release. In particular, it includes the optimization to the network compression. Because of the change to the compression algorithm, the

Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Fletcher Dunn
No need to send any netspike files. We have enough good data and further netspike files or vprof files are not likely to help right now. It anybody wants to send in more windows traces, however, feel free to do so. For some reason the servers are spending huge amounts of time in compression

Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Fletcher Dunn
as a permanent fix for this issue or is there more optimizations and a different fix for this on the way? Are player spawns causing a spike (Which I've always thought was normal, heh) something that is planned to be fixed/optimized as well? Thanks On Wed, May 15, 2013 at 12:24 PM, Fletcher Dunn

Re: [hlds] [hlds_linux] Who do we send netspike.txt log too?

2013-05-15 Thread Fletcher Dunn
-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Who do we send netspike.txt log too? Fletcher, How should we procceed to generate and send you the windows traces? _pilger On 15 May 2013 13:24, Fletcher Dunn fletch...@valvesoftware.com wrote: No need to send any netspike

Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Fletcher Dunn
not recognizing the new sv_ commands. Quoting Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com: These are temporary measures to help diagnose and workaround the problem. Once we confirm that this is the issue, we'll switch to Snappy or some other fast compression

Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Fletcher Dunn
but its not recognizing the new sv_ commands. Quoting Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com: These are temporary measures to help diagnose and workaround the problem. Once we confirm that this is the issue, we'll switch to Snappy or some other fast

[hlds] steamcmd problems

2013-05-14 Thread Fletcher Dunn
We're looking into the steamcmd problems. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk Sent: Tuesday, May 14, 2013 7:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Having

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-14 Thread Fletcher Dunn
This is being actively investigated with high priority right now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of martin v Sent: Tuesday, May 14, 2013 10:08 AM To: Half-Life dedicated Linux server mailing

[hlds] TF2 server performance spikes

2013-05-13 Thread Fletcher Dunn
I do have a theory about the cause of the CPU spikes. I'll release a build with the next mandatory update (which will probably be this afternoon) that I think could address the problem. But since we are not reproducing the problem here, this is just a theory, not disciplined engineering. In

Re: [hlds] TF2 server performance spikes

2013-05-13 Thread Fletcher Dunn
. Thanks! n 13/05/2013 17:11, Fletcher Dunn wrote: I do have a theory about the cause of the CPU spikes. I'll release a build with the next mandatory update (which will probably be this afternoon) that I think could address the problem. But since we are not reproducing the problem here

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Fletcher Dunn
You are only accepting traces for windows servers correct? Some of the people that have complained are running linux. I have the issue myself on two  independent servers. We get this new game studder after upgrading, leaving everything else the same. On Mon, May 13, 2013 at 12:11 PM, Fletcher

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Fletcher Dunn
needs to write files/dumps automatically to disk in order to become useful for servers. Thanks, Kyle. On 13 May 2013 10:09, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: Has anybody used vprof spike mode? This sort of problem is pretty much exactly what

[hlds] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread Fletcher Dunn
Today's the day. Put it out to pasture. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2 update coming

2013-05-13 Thread Fletcher Dunn
If your auto update process is waiting for the notification from the master server that a new version is available, everything will work the same as before. If you are using the WebAPI to poll for out of date, it will also work the same as before. We're just making the next version available

[hlds] New feature: -insert_search_path

2013-05-13 Thread Fletcher Dunn
I didn't get a chance to get this note added into the release notes: Source engine: * Added -insert_search_path command line argument. This inserts a search path to the front of the list. (Taking priority over the custom directories.) It's intended to make it easier to run multiple instances

Re: [hlds] Mandatory TF2 update coming

2013-05-13 Thread Fletcher Dunn
We're still working out the kinks. It is a bit odd to sync a server and the find it immediately not be compatible with the latest released client, even if that window of time when they are out of sync is small. Perhaps we could release the new server on a different branch. (Perhaps

Re: [hlds] Mandatory TF2 update coming

2013-05-13 Thread Fletcher Dunn
, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: We're still working out the kinks. It is a bit odd to sync a server and the find it immediately not be compatible with the latest released client, even if that window of time when they are out of sync is small

Re: [hlds] [hlds_linux] New feature: -insert_search_path

2013-05-13 Thread Fletcher Dunn
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: maandag 13 mei 2013 22:41 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds_linux] New feature: -insert_search_path I didn't get

Re: [hlds] Mandatory TF2 update coming

2013-05-13 Thread Fletcher Dunn
rocks. On Mon, May 13, 2013 at 4:50 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: The fact that the new server/client are not compatible with the previous version is what makes the update a “mandatory” update. If they are compatible, the update

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Fletcher Dunn
to get a few vprof dumps and post them here. From: Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com To: hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.commailto:hlds_li

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Fletcher Dunn
below and nothing has been generated. On Mon, May 13, 2013 at 5:09 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: That trace doesn't appear to be produced as a result of vprof_dump_spikes. That is a profile of average performance over about an hour's worth

Re: [hlds] Mandatory TF2 update coming

2013-05-13 Thread Fletcher Dunn
Do you have any files in use, zombie processes, etc? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Sent: Monday, May 13, 2013 4:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming I

Re: [hlds] Steampipe Quickplay

2013-05-08 Thread Fletcher Dunn
You should be able to reuse the account. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Edwards Sent: Wednesday, May 08, 2013 2:51 PM To: hlds@list.valvesoftware.com Subject: [hlds] Steampipe Quickplay Do I

Re: [hlds] [hlds_linux] Huge sv drops and var spikes in net_graph 4.

2013-05-06 Thread Fletcher Dunn
I was able to get a trace from a Windows server operator that was experiencing a similar problem. The problem in that case was that it was spending all of its time compressing snapshots. The problem was exacerbated by some process affinity settings which were counterproductive and putting all

Re: [hlds] ETA on the fix for hammer?

2013-05-03 Thread Fletcher Dunn
We should have a beta build ready on Monday or Tuesday or next week. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Friday, May 03, 2013 6:28 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] ETA on

Re: [hlds] ETA on the fix for hammer?

2013-05-03 Thread Fletcher Dunn
That’s Monday or Tuesday *OF* next week From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, May 03, 2013 9:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] ETA on the fix for hammer? We should

Re: [hlds] ETA on the fix for hammer?

2013-05-03 Thread Fletcher Dunn
-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, May 03, 2013 9:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] ETA on the fix for hammer? We should have a beta

Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-03 Thread Fletcher Dunn
SteamPipe did remove the functionality of allowing users to edit shipping files. (Hippocrates and his oath notwithstanding.) This was never really a good design in the first place, so we've been just removing any instances where users are encouraged to edit a shipping file. We haven't done

[hlds] Very early betas of Source engine SDK tools released

2013-05-03 Thread Fletcher Dunn
This is not really gameserver admin related, but several people on this list were asking, so I am posting here. We've released some very early betas of the SDK tools that have been broken by the SteamPipe filesystem changes. They are now going to go in the same folder as the game. The

Re: [hlds] Steampipe Lag

2013-05-02 Thread Fletcher Dunn
I notice that you are emailing the Win32 mailing list, so I assume you are running servers on Windows. If so, and you want to install some performance analysis tools and submit a trace that might help us understand what's going on, email me back privately and I can get you setup. This same

Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-02 Thread Fletcher Dunn
for these mods depending on which optional updates they have. Oh, and there are 2 (or more?) different configurations for the other three games depending on which optional updates they have. This becomes a serious problem very quickly. On Thu, May 2, 2013 at 2:57 PM, Fletcher Dunn fletch

Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-02 Thread Fletcher Dunn
] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP How does the auto update work with windows? On May 2, 2013 5:16 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: If the plugins are tightly coupled with particular builds, then they probably

Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-05-01 Thread Fletcher Dunn
To: Fletcher Dunn; 'Half-Life dedicated Win32 server mailing list'; 'Half-Life dedicated Linux server mailing list'; hlds_annou...@list.valvesoftware.com Subject: RE: [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon. Is there ever going to be an automated

Re: [hlds] [hlds_linux] steamcmd loop

2013-05-01 Thread Fletcher Dunn
Is everybody who is experiencing the problem running Linux? Any Windows users experiencing steamcmd updating itself repeatedly? We know that it can happen immediately after an update, if you are talking to different web hosts that are hosting the manifests and content, the different web hosts

Re: [hlds] Prerelease updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-01 Thread Fletcher Dunn
in the steam client? On 5/1/2013 6:11 PM, Fletcher Dunn wrote: Updates are available for the “prerelease” betas of TF2, CS:S, DoD:S, and HL2:MP. The update does not change the PatchVersion and will not be mandatory for servers. For CS:S, DoD:S, and HL2:MP, this syncs the engine with the latest TF2

Re: [hlds] Prerelease updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-01 Thread Fletcher Dunn
the beta tab is TF2. So TBH, I'm not sure how it's really supposed to work, lol. I'm opt'd in for all 4 games though. Without having a tab for CSS, DODS and HL2DM... how is it possible to opt out? From: Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com To: Half-Life

Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
Two quick clarifications: This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. The HLDS server should continue to be able to successfully host clients, even after

Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [ fletch...@valvesoftware.com] Sent: 30 April 2013 21:07 To: Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com); Half-Life dedicated Linux

Re: [hlds] [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
Of Fletcher Dunn Sent: Tuesday, April 30, 2013 10:22 PM To: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing

[hlds] Optional updates available for CS:S, DoD:S, and HL2:DM

2013-04-29 Thread Fletcher Dunn
not merged over for this release. We'll have another update soon that pushes these fixes out. The prerelease branch is still active; it is currently the same build as the main branch. From: Fletcher Dunn Sent: Friday, April 26, 2013 10:49 AM To: Half-Life dedicated Linux server mailing list

Re: [hlds] Optional updates available for CS:S, DoD:S, and HL2:DM

2013-04-29 Thread Fletcher Dunn
beta branch name, any chance it could be exposed somewhere if not (although I guess the engine itself doesn't really care, but a function on IVEngineServer or a simple text file in the root would be really handy)? On Mon, Apr 29, 2013 at 5:31 PM, Fletcher Dunn fletch...@valvesoftware.com wrote

[hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Fletcher Dunn
We're trying out different way to release updates that will hopefully reduce disruption to your communities. New builds are now available for the client and dedicated server for CS:S, DoD:S, and HL2:DM. These builds have the same PatchVersion and are network compatible with the current build.

Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Fletcher Dunn
be updated all the time and then you will do a single update on let's say Monday? On 4/26/2013 1:48 PM, Fletcher Dunn wrote: We're trying out different way to release updates that will hopefully reduce disruption to your communities. New builds are now available for the client and dedicated server

Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Fletcher Dunn
] Pre-release updates available for CS:S, DoD:S, and HL2:DM My specific question is how often would this build be updated compared to the official build? Should I expect multiple updates per day? On 4/26/2013 3:07 PM, Fletcher Dunn wrote: I'm not sure what the question is. Does this not answer

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Oops. Fixed. I mean we have good performance investigation tools on **windows**. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, April 25, 2013 4:22 PM To: hlds_li

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Is your system under any memory pressure? If we added a bunch of memory usage, and it starts paging, of course that could cause really spiky behavior. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn

Re: [hlds] [hlds_linux] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Fletcher Dunn
, Fletcher Dunn fletch...@valvesoftware.comwrote: We’ve released optional updates to the SteamPipe beta client and dedicated server: ** ** Source engine: * motd file(s) changed to work like the mapcycle file. It goes in the cfg folder by default, but will fallback to the root

Re: [hlds] [hlds_linux] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Fletcher Dunn
:59 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Optional updates to TF2 SteamPipe beta released Hi Fletch, What kind of improvement are we looking at in terms of memory usage? Any measurements to go off? On Thu, Apr 25, 2013 at 10:55 PM, Fletcher Dunn

Re: [hlds] [CS:S] Server locking up after Steam| (VPK) change

2013-04-25 Thread Fletcher Dunn
I have a fix for this ready to ship. I’ll try to get that released tomorrow. From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Thursday, April 25, 2013 9:18 PM To: Dominik Friedrichs; Half-Life dedicated Win32 server mailing list; Fletcher Dunn; Half-Life dedicated Linux server mailing

Re: [hlds] Server 'jitter' / studder

2013-04-25 Thread Fletcher Dunn
You're gonna have to tell us which game you're talking about. :) Also, if you are running Windows, we have some good performance tools we can get you hooked up with that will help identify the causes of those issues. If you are willing to install and run some software and perform a reasonably

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-24 Thread Fletcher Dunn
Just to clarify: the TF2 Beta app (client app id 520, dedicated server app id 229830), has been deactivated until a need arises to use it again. It is not the AppID you are looking for. 232250 is currently the dedicated server for the SteamPipe beta, but when we convert the clients to

[hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Fletcher Dunn
We've released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We've also released an optional update to the

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Fletcher Dunn
-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, April 24, 2013 11:47 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com) Subject: Re: [hlds

Re: [hlds] sv_pure custom hitsound scrambled?

2013-04-24 Thread Fletcher Dunn
Ah rats. That is due to a difference in how the pure server rules are processed between the two versions. Looking at the code, I thought they were 100% compatible, but it looks like it might be more strict than necessary in some cases. This should be fixed when everybody is converted to

[hlds] SMAC is banning SteamPipe beta clients

2013-04-24 Thread Fletcher Dunn
Just a heads up, SMAC is banning SteamPipe clients. http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32 The functionality of sv_consistency has been combined with sv_pure as part of the SteamPipe change. - Fletch ___ To

Re: [hlds] SMAC is banning SteamPipe beta clients

2013-04-24 Thread Fletcher Dunn
check. On 4/24/2013 6:52 PM, Fletcher Dunn wrote: Just a heads up, SMAC is banning SteamPipe clients. http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32 The functionality of sv_consistency has been combined with sv_pure as part of the SteamPipe change. - Fletch

[hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Fletcher Dunn
A mandatory update to the TF2 SteamPipe beta has been released. Although the update is mandatory (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: *

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