Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Shizzle Nizzle
I haven't downloaded the new client but could you clear something up about the 'won't get any quickplay traffic' if I don't set the new tags or use the new maps. For example I have a payload server, obviously doesn't use koth or cp maps and won't be using those particular maps. I will be

Re: [hlds] Drop in users

2012-09-18 Thread Shizzle Nizzle
probably another big factor atleast for servers that are filled closer to 24/7, valve fixed the ping issue relating to where players are sent. We tend to get a lot less international players which can also account for the significant drop On Thu, Sep 13, 2012 at 11:07 AM, Ryan Stecker

Re: [hlds] tf_mm_servermode

2012-08-17 Thread Shizzle Nizzle
Setting it to tf_mm_servermode 0 worked for me too. Able to connect from browser again. Thanks On Fri, Aug 17, 2012 at 6:58 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: I'm seeing some conflicting reports on this. Hopefully that one person that said it didn't work is just only

Re: [hlds] [hlds_linux] [hlds_announce] Mandatory TF2updatereleased

2012-08-03 Thread Shizzle Nizzle
The beta cvar has been working for me, with no crashes. Since the update servers have been full through the night with no dropoffs going at 23-24 players. Before this update it was a lot more spikey going from 24 to 16 players at a time. I have it near the bottom of my server.cfg configuration

Re: [hlds] Red Orchestra 2 Full Game (non-beta) Server Files Released

2011-09-13 Thread Shizzle Nizzle
Will we get a notification if we were accepted into the ranked server program? I did apply for it... when I put my retail server online it shows as ranked in the web panel. I wasn't sure if there was going to be any kind of verification. On Tue, Sep 13, 2011 at 12:59 PM, John Gibson

Re: [hlds] Small Required Update for RO2 Dedicated Server released - final update before launch

2011-09-13 Thread Shizzle Nizzle
I am getting a lot of punkbuster errors right off the bat from people trying to connect that I have not seen before. http://i.imgur.com/Q4bxN.png Anyone have an idea how to fix this? I ran the punkbuster update for my server so I am not sure whats going on. On Tue, Sep 13, 2011 at 5:15 PM, Bobby

Re: [hlds] RO2 Beta Required Server Update Coming Today - September 2nd

2011-09-03 Thread Shizzle Nizzle
Any updates on if this will still be pushed out sometime today? So I know whether to be around to update our servers. :) On Fri, Sep 2, 2011 at 9:38 PM, John Gibson j...@tripwireinteractive.com wrote: Everyone, We ran into some last minute issues and it looks like we're going to have to push

Re: [hlds] Mandatory updates coming later today

2011-05-05 Thread Shizzle Nizzle
any update on this? Was waiting around for it. If it's happening tomorrow it would be nice to know :) On Thu, May 5, 2011 at 7:35 PM, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: This is just to let you know that the light of the end of the tunnel is actually a STEAM powered TRAIN. -

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-05 Thread Shizzle Nizzle
I tried to download 3 times I'm getting replayevents.res is missing and shuts down automatically. Did they forget to pack a file? On Thu, May 5, 2011 at 10:03 PM, Drew LaPour drew.lap...@gmail.com wrote: I keep getting the following; Checking bootstrapper version ... Updating Installation

[hlds] Massive TF2 Global Client Crashing back?

2011-04-16 Thread Shizzle Nizzle
Started to notice it this morning but it may have happened after last night's update. Every couple hours every single TF2 server (not just mine) but ever community seems to be freezing/dropping clients at the same exact time (linux and windows servers). The most recent one being 3:55PM Central

Re: [hlds] Team Fortress 2 Update Available

2010-11-19 Thread Shizzle Nizzle
can anyone link the update? 40minutes later my servers are unable to find any new update as if it was never pushed. On Fri, Nov 19, 2010 at 4:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available.  Please use hldsupdatetool to receive the

Re: [hlds] Server info app for Android

2010-10-24 Thread Shizzle Nizzle
I'd like to try that out as well tony :) On Sat, Oct 23, 2010 at 4:49 AM, Josh Bost dislexs...@dislexsick.com wrote: Samsung Galaxy S. Willing to try out both :) On Sat, Oct 23, 2010 at 8:16 PM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: David, I would like one :D

Re: [hlds] TF2/CSS/DODS/HL2DM Updates Available

2010-10-06 Thread Shizzle Nizzle
anyone been able to get the update that can link it? sitting here waiting 20min on 3 different servers, just retrying every 30 seconds On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: Upset that Valve removed the penetration from the Sydney Sleeper. (The Sydney

Re: [hlds] TF2/CSS/DODS/HL2DM Updates Available

2010-10-06 Thread Shizzle Nizzle
how do you take off download location restriction? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] SourceOP Plugin for Orangebox

2010-10-05 Thread Shizzle Nizzle
wow nice, the admin tool you provided alone gives me enough reason to try it out and possibly use it on all my servers On Tue, Oct 5, 2010 at 2:04 AM, ics i...@ics-base.net wrote: About the overviews, i noticed that there are some ready but what way they should be taken for custom maps? For

Re: [hlds] SourceOP Plugin for Orangebox

2010-10-05 Thread Shizzle Nizzle
addons/SourceOP/bin/sourceop.dll (The application has failed to start because its side-by-side configuration is incorrect. Please see application event log or use commandline sxstrace.exe tool for more detail. On Tue, Oct 5, 2010 at 9:35 AM, Shizzle Nizzle infl...@gmail.com wrote: wow nice

Re: [hlds] SourceOP Plugin for Orangebox

2010-10-05 Thread Shizzle Nizzle
Of Shizzle Nizzle Sent: Tuesday, October 05, 2010 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SourceOP Plugin for Orangebox i tried loading in with metamod, actually before that i tried to load in using valve's method but it kept saying unable to load plugin. i

Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Shizzle Nizzle
woo big update lol :) ty On Thu, Sep 30, 2010 at 1:27 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for TF2, CSS, DODS and HL2:DM are now available. The specific changes are: TF2 --- Added the Mann-conomy. - Added 65 new items (hats, weapons, tools, minigames,

Re: [hlds] Massive TF2 Server Crashing

2010-09-19 Thread Shizzle Nizzle
not everyone seems to be generating the connectionlogs. mine basically are saying they weren't able to connect to the valve master/vac server or w/e which justifies that my server must die :P this sorta reminds me of that one crash from 6-7 months ago.. that would crash your server on mapchange

Re: [hlds] Massive TF2 Server Crashing

2010-09-19 Thread Shizzle Nizzle
it isn't sourcemod.. there are people here who don't run sourcemod or metamod which the mass crash is still occuring for them. On Sun, Sep 19, 2010 at 1:13 PM, D3vilfish - Simiancage.org priv...@caterhamhill.net wrote: We had a second crash about 30 minutes after the first on all Linux

Re: [hlds] Massive TF2 Server Crashing

2010-09-19 Thread Shizzle Nizzle
19, 2010 at 1:17 PM, Shizzle Nizzle infl...@gmail.com wrote: it isn't sourcemod.. there are people here who don't run sourcemod or metamod which the mass crash is still occuring for them. On Sun, Sep 19, 2010 at 1:13 PM, D3vilfish - Simiancage.org priv...@caterhamhill.net wrote: We had

Re: [hlds] Massive TF2 Server Crashing

2010-09-19 Thread Shizzle Nizzle
, Shizzle Nizzle infl...@gmail.com wrote: sorry for the doublepost.. another connectionlog for valve to look at. Those disconnects are within 5 minutes of massive server crashing [2010-09-16 20:14:48][0,0] : Log session started [2010-09-16 20:14:48][0,0] : SetSteamID( [A:1:0:0] ) [2010-09-16 20

Re: [hlds] Massive TF2 Server Crashing

2010-09-14 Thread Shizzle Nizzle
it seems as though it happened one more time last night 11:27-11:33 PM Central Standard Time On Mon, Sep 13, 2010 at 10:49 PM, Harry Strongburg harry.h...@harry.luwrote: On Mon, Sep 13, 2010 at 07:33:52PM -0700, Tony Paloma wrote: The same crashes happened when that empty item name bug

[hlds] Massive TF2 Server Crashing

2010-09-13 Thread Shizzle Nizzle
I am unsure whether it is something recent that valve has done with their 'stats collecting' and whatnot. but it is quite obvious it is something related to the steam server checking valve does. It has happened several times this week where all our servers immediately crash together. Servers on

Re: [hlds] TF2 server crashing issue

2010-09-06 Thread Shizzle Nizzle
-base.net wrote: Every server seems to have that same SteamID, atleast all my servers have it too. There has been discussion where every server will be assigned it's own ID for several reasons but i don't think the system is fully implemented yet or ever will be. -ics 6.9.2010 5:16, Shizzle

[hlds] TF2 server crashing issue

2010-09-05 Thread Shizzle Nizzle
Recently in the past day one of our servers have been acting up, on our windows server. And receiving this error in the service log folder 09/05/10 15:09:25 : Failed to load Steam Service (3) 09/05/10 15:09:25 : BOpenService failed (1060) 09/05/10 15:09:25 : ServiceStart: failed to start (183)

Re: [hlds] Team Fortress 2 Update Released

2010-09-02 Thread Shizzle Nizzle
they finally fixed like one of the 8 year old bugs :D yay :P On Thu, Sep 2, 2010 at 5:08 PM, Eric Pan mahzorim...@gmail.com wrote: Again? On Thu, Sep 2, 2010 at 5:05 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is now available. Please run

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-08-09 Thread Shizzle Nizzle
, Shizzle Nizzle infl...@gmail.com wrote: any word on a fix valve? the threads command does somewhat stabilize the server however, there are still cpu spikes that lagout clients fairly consistently.. just less often now. it got to a point where every 15 minutes clients would lagout due to a lagspike

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1

2010-08-05 Thread Shizzle Nizzle
what results do you have for threads 2? to compare the difference between original and the changes On Mon, Aug 2, 2010 at 9:53 AM, Steven Hartland kill...@multiplay.co.ukwrote: Our results show threads 1 produces slightly lower load than threads 3 but that may be a sudo effect. The figures for

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-29 Thread Shizzle Nizzle
servers. Will post full results when we have enough stats to make a well informed opinion. Regards Steve - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, July 23

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Shizzle Nizzle
since i tried valve's method of adding thread 3 and 1 that didn't seem to work, i think it actually made it worst lol. mike, since i run 8 core servers as well, I figure I would try your method out, since you said you had some success with it. how do you set permanent CPU affinity by

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Shizzle Nizzle
- From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, July 23, 2010 3:55 PM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update since i tried valve's method of adding thread 3 and 1

Re: [hlds] Team Fortress 2 Update Available

2010-07-23 Thread Shizzle Nizzle
seems to have been a tf2 server update today about 40min ago.. looks like its non-essential but a changelog would be nice :) On Wed, Jul 21, 2010 at 12:40 PM, Dominic Marciano lambda1_...@hotmail.comwrote: Excitement! From: jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com;

Re: [hlds] sv_benchmark_force_start TF2 speedhack

2010-07-22 Thread Shizzle Nizzle
Synths syntron...@gmail.com wrote: Speed master has procreated. On Jul 21, 2010 10:59 AM, Shizzle Nizzle infl...@gmail.com wrote: yea its starting to spread around the steam forums very quickly. we banned a couple people last night who wouldnt stop.. On Mon, Jul 19, 2010 at 9

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Shizzle Nizzle
ya we run about16 tf2 servers running on 3 different dedicated servers, we have issues of dropouts as well, that stems back from the engineer update. doesn't happen to everyone but there are timeouts that just occur when the cpu spikes up. On Thu, Jul 22, 2010 at 10:13 AM, Mike Stiehm

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Shizzle Nizzle
still get timeouts/cpu lagspikes with both threads 3 and threads 1. On Thu, Jul 22, 2010 at 3:51 PM, HL-SDK Synths syntron...@gmail.com wrote: Check % CPU / thread. To run an entire application in one thread is ludicrous. Most likely those extraneous threads are necessary, but bell... I

Re: [hlds] sv_benchmark_force_start TF2 speedhack

2010-07-21 Thread Shizzle Nizzle
yea its starting to spread around the steam forums very quickly. we banned a couple people last night who wouldnt stop.. On Mon, Jul 19, 2010 at 9:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote: This does not effect CS:S or DOD:S, if anyone was curious. Kyle. On Mon, Jul 19, 2010 at 5:39

Re: [hlds] Team Fortress 2 Update Available

2010-07-15 Thread Shizzle Nizzle
anyone have issues with custom map servers? Our two full custom map servers.. clients seem to crash out of on mapchanges, the server stays online still... our stock valve map servers are running ok. On Wed, Jul 14, 2010 at 3:22 PM, ics i...@ics-base.net wrote: It isn't just arena, it's on

Re: [hlds] Counter-Strike: Source Update Released

2010-07-15 Thread Shizzle Nizzle
i thought it was a client side update for tf2/css/dods, since it said 'engine' and css was the only one that had a server side change. On Thu, Jul 15, 2010 at 5:07 PM, DontWannaName! ad...@topnotchclan.comwrote: Im guessing its optional for all other games. On Thu, Jul 15, 2010 at 2:48 PM,

Re: [hlds] DBlocker - Server Anti Cheat

2010-07-15 Thread Shizzle Nizzle
well initially it made my TF2 server crash lol, why is db_anti_wallhack disabled by default? Does it take a considerable amount of cpu power to have this setting on? i'll try it out on my css/dods server later. On Thu, Jul 15, 2010 at 4:46 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Can this

Re: [hlds] DBlocker - Server Anti Cheat

2010-07-15 Thread Shizzle Nizzle
...@gmail.com wrote: What do you mean by initially? With this version or an older one? db_anti_wallhack is disabled by default because it has not been fully tested yet and it'll also makes the CPU usage higher. 2010/7/16 Shizzle Nizzle infl...@gmail.com well initially it made my TF2 server crash

Re: [hlds] DBlocker - Server Anti Cheat

2010-07-15 Thread Shizzle Nizzle
windows, no crash logs :| On Thu, Jul 15, 2010 at 5:36 PM, AnAkIn . anakin...@gmail.com wrote: Is your server running on Windows or Linux? Would you have any crash dumps? 2010/7/16 Shizzle Nizzle infl...@gmail.com with the newest version. i hadn't heard of dblocker before this. it has

Re: [hlds] DBlocker - Server Anti Cheat

2010-07-15 Thread Shizzle Nizzle
im aware, the last mdump is from 6/6/2010 On Thu, Jul 15, 2010 at 5:45 PM, AnAkIn . anakin...@gmail.com wrote: On Windows you should have some .mdmp files in the same directory as srcds.exe. 2010/7/16 Shizzle Nizzle infl...@gmail.com windows, no crash logs :| On Thu, Jul 15, 2010 at 5

Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-12 Thread Shizzle Nizzle
we use to run cp_coldfront before it was a valve map.. one of our servers runs a very small rotation of about 4 maps that has coldfront in it.. it has about a 80% crash rate on cp_coldfront out of about 36 times played on that map. so yea something is definately wrong with that map :) took it out

Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-12 Thread Shizzle Nizzle
patch. The creator said he had. On Mon, Jul 12, 2010 at 11:03 PM, Shizzle Nizzle infl...@gmail.com wrote: we use to run cp_coldfront before it was a valve map.. one of our servers runs a very small rotation of about 4 maps that has coldfront in it.. it has about a 80% crash rate

Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-08 Thread Shizzle Nizzle
doesn't look like its mandatory. On Thu, Jul 8, 2010 at 10:07 PM, ics i...@ics-base.net wrote: Just got the update. It was for servers too. Update to 159 if you haven't already. -ics 9.7.2010 6:02, ics kirjoitti: Crashing yes but middle of the game. Some odd lag spikes and after one of

Re: [hlds] When fix rcon password %N 1000000000 crash

2010-06-25 Thread Shizzle Nizzle
yea personally i gave up on trying to use all these rcon plugins. hackers eventually find new cvars or ways to get around it. if you own the dedicated server I highly recommend getting EMSA port blocker. Its free. It blocks the TCP ports you want to have blocked in your case 27015 probably to

Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread Shizzle Nizzle
PM, Shizzle Nizzle infl...@gmail.com wrote: yup 355 meg update :) On Thu, Jun 10, 2010 at 3:52 PM, Gareth Clarke gecla...@gmail.com wrote: 88.61% :) Lots of new stuff --Dog TheVille.Org - Sent from my

Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread Shizzle Nizzle
yup 355 meg update :) On Thu, Jun 10, 2010 at 3:52 PM, Gareth Clarke gecla...@gmail.com wrote: 88.61% :) Lots of new stuff --Dog TheVille.Org - Sent from my Sinclair ZX80

Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Shizzle Nizzle
does anyone need the update? I can throw it onto my download server for a bit On Thu, May 27, 2010 at 7:08 PM, HL-SDK Synths syntron...@gmail.com wrote: I have supposedly downloaded the update. I am unable to run the game though. The steam servers are too busy to let me run the game.

Re: [hlds] Team Fortress 2 Update Available

2010-05-02 Thread Shizzle Nizzle
I wish people would take the time to actually read and understand what was changed. They see a few words about hats and start ranting. Valve took the ability away to create player attachments. Any mod that uses this can no longer function properly. Even mods like randomizer, sudden death melee

Re: [hlds] Team Fortress 2 Update Available

2010-04-29 Thread Shizzle Nizzle
think the update is already out :P On Thu, Apr 29, 2010 at 9:50 PM, Nathan Wong nathan.ran...@gmail.comwrote: Thank you :) On 30 April 2010 03:46, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the

Re: [hlds] Team Fortress 2 Update Available

2010-04-29 Thread Shizzle Nizzle
ya servers are crashing. disabled soucemod. seemed to stop the crashing for now. On Thu, Apr 29, 2010 at 9:54 PM, Brian Simon bluebriansi...@gmail.comwrote: Try testing your updates first, Valve. You've screwed up far too many times. You've even made it so the server doesn't even start! On

Re: [hlds] Team Fortress 2 Update Available

2010-04-29 Thread Shizzle Nizzle
Crimes? On Thu, Apr 29, 2010 at 11:55 PM, Violent Crimes violentcri...@convictgaming.com wrote: sourcemod-1.3.2-hg2952 No crashes. On 4/29/2010 10:59 PM, Shizzle Nizzle wrote: ya servers are crashing. disabled soucemod. seemed to stop the crashing

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Shizzle Nizzle
meh servers already backed up and cant get the update lol. On Wed, Apr 28, 2010 at 7:40 PM, Eric Pan mahzorim...@gmail.com wrote: What's Crits-A-Cola? On Wed, Apr 28, 2010 at 7:33 PM, Derek Denholm de...@xfactorservers.com wrote: Wow nice update. -Original Message- From:

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Shizzle Nizzle
its a very common error with windows update.. that the update fails to update your bin folder which includes essential files for your server to start lol. mot likely that the issue On Wed, Apr 28, 2010 at 7:44 PM, Rory King rory_k...@hotmail.co.uk wrote: This update appears to have stopped

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Shizzle Nizzle
hmm odd bug already. 2 windows servers updated sv_password is set to and its showing up on hlsw and steam as pasworded lol. On Wed, Apr 28, 2010 at 7:53 PM, Josh Bost dislexs...@dislexsick.comwrote: My question exactly If steam would stop dying I would find out On Thu, Apr 29,

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Shizzle Nizzle
wait your still running 1.2.4 SM? :P anyone find any difference between SM 1.3/1.4 or are they both crashing for everyone. On Wed, Apr 28, 2010 at 8:49 PM, P1cwh0r3 p1cwh...@icannt.org wrote: SM version: 11:47:18 SourceMod Version Information: SourceMod Version: 1.2.4

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Shizzle Nizzle
in reality the blacklist won't do much unless valve starts publicly enforcing which servers are blacklisted for everyone. i doubt most veteran players for tf2 even use the master server list to grab servers, most have their selected servers already whether it be in their favorites or in their

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Shizzle Nizzle
i think they are just giving people the option to remove servers they dont want to see on their server browser for whatever reason it maybe, they are giving the user the freedom of choice to choose their gaming experience, for me its instant respawn 2fort servers off my list :D lol. if people

Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shizzle Nizzle
anyone complete the update successfully for windows servers? mine no longer even boots up. even with addons folder disabled. tried it on 3 windows servers so far. On Thu, Dec 17, 2009 at 7:46 PM, Michael Krasnow mnk...@gmail.com wrote: The steam servers are always busy -.- i live in NYC and i

Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shizzle Nizzle
do your 4 windows servers work? mine dont :( On Thu, Dec 17, 2009 at 8:09 PM, 1nsane 1nsane...@gmail.com wrote: I did for 4 Windows servers. Still have 4 linux servers attempting to update in Chicago area. On Thu, Dec 17, 2009 at 9:05 PM, Shizzle Nizzle infl...@gmail.com wrote: anyone

Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shizzle Nizzle
looks like they fixed it or something. finally started working after the 4th update lol. for us. On Thu, Dec 17, 2009 at 8:55 PM, Don Williams d...@precdata.com wrote: I'm on 1.7.1 for windows. And I re-checked for updates. -Original Message- From:

Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shizzle Nizzle
yea ours seem to crash on the map changes aswell. On Thu, Dec 17, 2009 at 9:14 PM, Shawn Somers shawn.som...@gmail.comwrote: windows servers with version 122 are crashing on map change... Shawn ___ To unsubscribe, edit your list preferences, or

Re: [hlds] Its the law!

2009-11-16 Thread Shizzle Nizzle
ip filtering your rcon port.. does the job and keeps all the rcon exploits away. for those on windows just use emsa port blocker On Mon, Nov 16, 2009 at 6:31 PM, Craig McLure cr...@chatspike.net wrote: Maybe, but I'm pretty sure that's illegal in most countries :/ 2009/11/17 Alex

Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-31 Thread Shizzle Nizzle
DarkImmortal released a fix for this yesturday http://forums.alliedmods.net/showthread.php?t=107840 On Sat, Oct 31, 2009 at 12:52 PM, Alec Sanger eclyp...@hotmail.com wrote: I could not reproduce it, but 5 were crashing left and right. Since there was no known fix for it, we opted to

Re: [hlds] Firedemon No Error Msg.

2009-10-30 Thread Shizzle Nizzle
-*nocrashdialog* On Fri, Oct 30, 2009 at 9:43 PM, Attaul N mohsio...@hotmail.com wrote: Anyone know the steam startup command to block valve servers from making a popup error msg? I need firedemon to auto restart the servers once they crash. Right now they crash and won't return till i

Re: [hlds] Team Fortress 2 Update Released

2009-10-29 Thread Shizzle Nizzle
is it updating for anyone? i keep getting Retrying in 30 seconds... for the last 20 minutes On Thu, Oct 29, 2009 at 8:52 PM, Don Williams d...@precdata.com wrote: OK THNX TO YOU! -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread Shizzle Nizzle
same here getting that aswell On Tue, Sep 29, 2009 at 1:01 PM, Saint K. sai...@specialattack.net wrote: ./steam -command update -game left4dead -dir /home/l4d_fork3/ Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-06 Thread Shizzle Nizzle
this let me know http://forums.alliedmods.net/showthread.php?t=102779 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle Sent: Saturday, September 05, 2009 11:00 PM To: Half-Life dedicated

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-06 Thread Shizzle Nizzle
i wasnt able to get this to work on any of my servers. if i read the source file correctly. if the src port isnt 27005/27006 it will drop them aswell? i no some people who dont seem to use that port that is legit traffic would it drop them too? On Sun, Sep 6, 2009 at 5:29 AM, Donnie Newlove

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-06 Thread Shizzle Nizzle
just getting a bunch of T request nothing forwarded though. server is actually running on port 27016 so my commandline is -X xx.xx.xx.xx 27016 27015 On Sun, Sep 6, 2009 at 10:10 AM, Claudio Beretta beretta.clau...@gmail.comwrote: no, the code that filters requests based on the source port is

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Shizzle Nizzle
can you explain how you went about fixing this nephyrin or provide more details? On Sat, Sep 5, 2009 at 4:20 PM, Nephyrin Zey nephy...@doublezen.net wrote: The bandwidth involved in this attack is tiny. The issue is srcds chokes on large numbers of A2S_INFO packets, its not the traffic that's

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Shizzle Nizzle
oh wait iptables.. isnt this for linux? either way i didnt understand much of that :| On Sat, Sep 5, 2009 at 4:43 PM, Nephyrin Zey nephy...@doublezen.net wrote: On 09/05/2009 02:28 PM, Shizzle Nizzle wrote: can you explain how you went about fixing this nephyrin or provide more details

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Shizzle Nizzle
...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Saturday, September 05, 2009 2:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 DDOS AS2_INFO attack On 09/05/2009 02:28 PM, Shizzle Nizzle wrote: can you

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Shizzle Nizzle
ill add to that too. On Sat, Sep 5, 2009 at 5:32 PM, Kenny Loggins kenny.logg...@clanao.comwrote: I'm willing to pay someone to write a windows version of a query proxy. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Shizzle Nizzle
thanks a lot claudio if this fixes the problem. you will be for sure handsomely rewarded :) On Sat, Sep 5, 2009 at 5:44 PM, Claudio Beretta beretta.clau...@gmail.comwrote: I'm doing it right now, should be ready tomorrow. On Sun, Sep 6, 2009 at 12:32 AM, Kenny Logginskenny.logg...@clanao.com

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Shizzle Nizzle
from what i no ipsec does nothing to what iptables is capable of doing so thats out of the picture completely. the sudpipe udp proxy program requires i suppose a background knowledge of C, only know php/sql myself :) i see plenty of bright people around here that have solutions for linux lol :)

Re: [hlds] Server Delisted

2009-09-05 Thread Shizzle Nizzle
good chance your server may have been part of a UDP flood attack. alot of servers this morning went unresponsive and are still out. look in the other really big post :) On Sat, Sep 5, 2009 at 9:26 PM, Attaul N mohsio...@hotmail.com wrote: How does this delisting thing work? I had 3 server