...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Scott
*Sent:* Thursday, December 15, 2011 10:40 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates
*Sent:* Thursday, December 15, 2011 10:40 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
thanks!
On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone
-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
thanks!
On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.com
wrote:
The fix for STV doesn't work, not for DODS anyway. It is still
reporting the game server slots in the Spectate tab. The STV
-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch
Updates Released
thanks!
On Fri, Dec 16, 2011 at 12:32 AM, John Moroney
morone...@bigpond.com mailto:morone...@bigpond.com wrote:
The fix for STV doesn't
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Fri, 16 Dec 2011 03:26:42 +
Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch Updates Released
Required updates are now
Required updates are now available for Team Fortress 2, Counter-Strike: Source,
Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes
include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug which caused Windows Aero Extensions video option to always be
enabled,
YESSS ABOUT TIME
From: jas...@valvesoftware.com
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Fri, 16 Dec 2011 03:26:42 +
Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2
The fix for STV doesn't work, not for DODS anyway. It is still reporting
the game server slots in the Spectate tab. The STV bot also doesn't show
until on the server.
On 16/12/2011 2:26 PM, Jason Ruymen wrote:
Required updates are now available for Team Fortress 2, Counter-Strike: Source,
thanks!
On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.comwrote:
The fix for STV doesn't work, not for DODS anyway. It is still reporting
the game server slots in the Spectate tab. The STV bot also doesn't show
until on the server.
On 16/12/2011 2:26 PM, Jason Ruymen
PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch Updates Released
thanks!
On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.com
wrote:
The fix for STV doesn't work
...@list.valvesoftware.com] *On Behalf Of *Scott
*Sent:* Thursday, December 15, 2011 10:40 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
thanks!
On Fri, Dec 16, 2011 at 12:32 AM
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source
has also been moved to use its own engine and dedicated server depots. Because
of this, dedicated server files for Counter-Strike: Source
Checking bootstrapper version ...
Updating Installation
Command aborted
Oh joy :D
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Its basically impossible to update a server
2011/10/13 Dominik Friedrichs d...@forlix.org
Checking bootstrapper version ...
Updating Installation
Command aborted
Oh joy :D
__**_
To unsubscribe, edit your list preferences, or view the list
No kidding. This is unreal.
On Thu, Oct 13, 2011 at 3:13 PM, Lambda lambdace...@gmail.com wrote:
Its basically impossible to update a server
2011/10/13 Dominik Friedrichs d...@forlix.org
Checking bootstrapper version ...
Updating Installation
Command aborted
Oh joy :D
i cant remember it being this bad since well.. i can't remember :)
On 13/10/2011 22:27, Chris Brunelle wrote:
No kidding. This is unreal.
On Thu, Oct 13, 2011 at 3:13 PM, Lambda lambdace...@gmail.com
mailto:lambdace...@gmail.com wrote:
Its basically impossible to update a server
] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch Updates Released
i cant remember it being this bad since well.. i can't remember :)
On 13/10/2011 22:27, Chris Brunelle wrote:
No kidding. This is unreal.
On Thu, Oct 13, 2011 at 3:13 PM, Lambda
...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *steve grout
*Sent:* Friday, 14 October 2011 7:30 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates
: [hlds] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
** **
i cant remember it being this bad since well.. i can't remember :)
On 13/10/2011 22:27, Chris Brunelle wrote:
No kidding. This is unreal.
On Thu, Oct 13
grout
*Sent:* Friday, 14 October 2011 7:30 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source,
Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
i cant remember it being this bad since well.. i
...@list.valvesoftware.com]
*On Behalf Of *steve grout
*Sent:* Friday, 14 October 2011 7:30 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
** **
i cant
-boun...@list.valvesoftware.com] On Behalf Of steve grout
Sent: Friday, 14 October 2011 7:30 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch Updates Released
i cant remember it being
all the CSS and TF2 servers on my debian 6.0.1 box refuse to start.
What can I do to troubleshoot it?
thanks
debug.log
--
CRASH: Fri Oct 14 00:45:29 CEST 2011
Start Line: ./srcds_linux -game tf -ip 94.23.68.246 -port 27055 -maxplayers
26 -tickrate 66
My Counter-Strike Source surf server instant-crashes when starting. My Team
Fortress 2 servers on the same machine (Windows Server 2008 R2) are running
just fine with the new update. I tried disabling Metamod / Sourcemod but the
crash still occurs. Anyone else have this problem?
2011/10/14
: Thursday, 13 October 2011, 23:32
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch Updates Released
You mean since last update.
I am sure they will address this issue ASAP.
From:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun
and btw, having support for styles in the loadouts would be nice, like sniper
veil styles etc.
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LongTickWatcherThread calls WriteMiniDump, but this
function is empty. Am I missing something?
- Original Message -
From: Tony Paloma
Sent: 09/16/11 12:14 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat
list
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch Updates Released
Ya, it can be used for that. It will create up to 10 assert_*.mdmp files in
the working directory for each long tick (and thus you shouldn’t leave
I'll second that, this problem seems to take forever, and sometimes, even
the verify_all command doesn't work, I know how you feel.
On 15 September 2011 21:52, Chris Brunelle warbuck...@gmail.com wrote:
Why does updating servers take forever. I've been sitting on Updating
installation... for
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch are now available. The specific changes
include:
Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a server command line option called -dumplongticks which will
generate
No longer causes the wielder to take increased damage from other sources
I'm glad that got fixed, i actually reported it through the Bug Report on
Team Fortress 2.
Awesome work :)
On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates to Team Fortress
- Added a server command line option called -dumplongticks which will
generate minidumps when there are long server frames
Is that to assist in diagnosing the server hang issues?
On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia garcia.bru...@gmail.comwrote:
No longer causes the wielder to take
Why does updating servers take forever. I've been sitting on Updating
installation... for ten minutes now.
On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen ceo.eol...@gmail.com wrote:
- Added a server command line option called -dumplongticks which will
generate minidumps when there are long server
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Thursday, September 15, 2011 1:45 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch Updates Released
- Added a server
cause there are a couple thousand other people trying to update theirs to.
On Thu, Sep 15, 2011 at 4:52 PM, Chris Brunelle warbuck...@gmail.comwrote:
Why does updating servers take forever. I've been sitting on Updating
installation... for ten minutes now.
On Thu, Sep 15, 2011 at 2:44 PM,
, Day of Defeat:
Source and Half-Life 2: Deathmatch Updates Released
Why does updating servers take forever. I've been sitting on Updating
installation... for ten minutes now.
On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen ceo.eol...@gmail.com wrote:
- Added a server command line option called
@list.valvesoftware.com
Sent: Thursday, 15 September 2011, 22:55
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch Updates Released
Any ETA for Go To Tick crashing TF2 when watching a demo with multicore
rendering enabled?
On Sep 15, 2011 9
the cash cow producing they must plod ever forward.
-Original Message- From: Scott Highland
Sent: Monday, July 25, 2011 11:14 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2
Cow mangler still needs a nerf, I don't get why a soldier would be able
to ignite people and deal fire damage on his own...
This is a gameplay centric observation, completely ignoring the fact
that this Dr. Grordbort's pack is the stupidest and most damaging cross
promotion the TF team has
AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch Updates Released
Cow mangler still needs a nerf, I don't get why a soldier would be able
to ignite people and deal fire damage on his
Fuck yeah ! It's getting ridiculous with all the -stop crying you uncrates
a weap- strange weaps.
2011/7/23 Brian br...@doublejump.eu
A server or client variable to disable weapon level-up announcements would
also be most welcome. Universally disabling pop-ups is somewhat broad.
On Jul 23,
Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch are now available. The specific changes
include:
Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a bug in SourceTV that would sometimes corrupt demo data.
Team Fortress 2
- Cow
Options update?
On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen jas...@valvesoftware.com wrote:
Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch are now available. The specific changes
include:
Shared Changes (CS:S, DoD:S, TF2,
Any news on the item found event no longer working?
On Fri, Jul 22, 2011 at 8:47 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Options update?
On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
Options updates to Team Fortress 2, Counter-Strike: Source, Day of
Yeah! I was just about to ask the same thing! I've really been curious as
to which items our players are finding but there has been no event displayed
in chat lately. :(
On Fri, Jul 22, 2011 at 5:52 PM, DarthNinja hlds...@darthninja.com wrote:
Any news on the item found event no longer
A server or client variable to disable weapon level-up announcements would
also be most welcome. Universally disabling pop-ups is somewhat broad.
On Jul 23, 2011 1:54 a.m., Timothy Sadleir tsadl...@gmail.com wrote:
Yeah! I was just about to ask the same thing! I've really been curious as
to
Confirming shit is still broken after this update.
http://pastie.org/2257214
Program received signal SIGSEGV, Segmentation fault.
0xf50a6637 in IVP_Mindist::~IVP_Mindist() ()
from /*/payload/orangebox/bin/vphysics.so
(gdb) backtrace
#0 0xf50a6637 in IVP_Mindist::~IVP_Mindist() ()
from
Added a server console message when a player is sent to the server via the
matchmaking system
Does anyone know how this message look like?
-Original Message-
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch are now
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Reduced CPU usage for idle servers
Team Fortress 2
- Added the Splendid Screen,
Optional updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch are now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash in the
Has anyone managed to get the replay system working along side sourcetv
without the server crashing? I know, 'why on earth would you want to do
that?' you ask. Well It's only so people don't have to go through
sourcetv files to get the clips they want.
On 06/05/2011 04:23, Shizzle Nizzle
If this hasnt been mentioned yet:
CS:S servers crash whenever clients issue the kill command, such as
joining spectator while being alive, changing teams while being alive, etc.
Temporary and crude fix seems to be just overwriting the function at
offset server.dll+0x0029A170 to always return
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch Updates Released
Has anyone managed to get the replay system working along side sourcetv
without the server crashing? I know, 'why on earth would you want to do
that?' you ask. Well It's
Optional updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch are now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed more crashes related to
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed an OpenGL crash for Mac players
- Fixed several crashes related to
10 new hats! Oh boy!
On Thu, May 5, 2011 at 10:37 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch are now available. The specific
changes include:
Source Engine Changes (CS:S,
I keep getting the following;
Checking bootstrapper version ...
Updating Installation
Command aborted
On Thu, May 5, 2011 at 9:37 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch are
I tried to download 3 times I'm getting replayevents.res is missing
and shuts down automatically. Did they forget to pack a file?
On Thu, May 5, 2011 at 10:03 PM, Drew LaPour drew.lap...@gmail.com wrote:
I keep getting the following;
Checking bootstrapper version ...
Updating Installation
I don't see it mentioned in the changelog, but it also appears that this
update is causing the multimedia timer to be enabled at a 1ms resolution.
-John
On 4/14/2011 6:47 PM, Jason Ruymen wrote:
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2:
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and
Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to
receive the updates. The specific changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a packet injection exploit in the
hey visit MyDemoulas.com
On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source
and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to
receive the updates. The specific
Ruymen jas...@valvesoftware.com
Date: Thursday, April 14, 2011 7:48 pm
Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source
and Half-Life 2: Deathmatch Updates Released
To: 'Half-Life dedicated Linux server mailing list'
hlds_li...@list.valvesoftware.com, 'Half-Life
, and it's constantly dimming my
volume. Please say there's a fix in progress.
-BloodyIron
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
Date: Thursday, April 14, 2011 7:48 pm
Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a server crash exploit caused by malformed network packets.
Counter-Strike:
Good to see the updates rolling out.
I have a question about clientside demos that and don't know where else to
ask... is there a way to retrieve the server ip from a clientside demo?
This particular demo is for L4D2...
On Tue, Feb 22, 2011 at 1:09 PM, Jason Ruymen jas...@valvesoftware.comwrote:
65 matches
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