Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread Emil Larsson
...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Scott *Sent:* Thursday, December 15, 2011 10:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread Andrew DeMerse
*Sent:* Thursday, December 15, 2011 10:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread lwf
-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.com wrote: The fix for STV doesn't work, not for DODS anyway. It is still reporting the game server slots in the Spectate tab. The STV

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread Dominik Friedrichs
-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.com mailto:morone...@bigpond.com wrote: The fix for STV doesn't

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread zach isaac
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 16 Dec 2011 03:26:42 + Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Required updates are now

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Jason Ruymen
Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled,

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Cameron Lefcourt
YESSS ABOUT TIME From: jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 16 Dec 2011 03:26:42 + Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread John Moroney
The fix for STV doesn't work, not for DODS anyway. It is still reporting the game server slots in the Spectate tab. The STV bot also doesn't show until on the server. On 16/12/2011 2:26 PM, Jason Ruymen wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source,

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Scott
thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.comwrote: The fix for STV doesn't work, not for DODS anyway. It is still reporting the game server slots in the Spectate tab. The STV bot also doesn't show until on the server. On 16/12/2011 2:26 PM, Jason Ruymen

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Team BOOM!
PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.com wrote: The fix for STV doesn't work

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Andrew DeMerse
...@list.valvesoftware.com] *On Behalf Of *Scott *Sent:* Thursday, December 15, 2011 10:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released thanks! On Fri, Dec 16, 2011 at 12:32 AM

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source has also been moved to use its own engine and dedicated server depots. Because of this, dedicated server files for Counter-Strike: Source

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Dominik Friedrichs
Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Lambda
Its basically impossible to update a server 2011/10/13 Dominik Friedrichs d...@forlix.org Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D __**_ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Chris Brunelle
No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda lambdace...@gmail.com wrote: Its basically impossible to update a server 2011/10/13 Dominik Friedrichs d...@forlix.org Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread steve grout
i cant remember it being this bad since well.. i can't remember :) On 13/10/2011 22:27, Chris Brunelle wrote: No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda lambdace...@gmail.com mailto:lambdace...@gmail.com wrote: Its basically impossible to update a server

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Ant
] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released i cant remember it being this bad since well.. i can't remember :) On 13/10/2011 22:27, Chris Brunelle wrote: No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread RSS List User
...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *steve grout *Sent:* Friday, 14 October 2011 7:30 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Gareth Clarke
: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released ** ** i cant remember it being this bad since well.. i can't remember :) On 13/10/2011 22:27, Chris Brunelle wrote: No kidding. This is unreal. On Thu, Oct 13

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread RSS List User
grout *Sent:* Friday, 14 October 2011 7:30 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released i cant remember it being this bad since well.. i

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread E. Olsen
...@list.valvesoftware.com] *On Behalf Of *steve grout *Sent:* Friday, 14 October 2011 7:30 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released ** ** i cant

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Ant
-boun...@list.valvesoftware.com] On Behalf Of steve grout Sent: Friday, 14 October 2011 7:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released i cant remember it being

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Claudio Beretta
all the CSS and TF2 servers on my debian 6.0.1 box refuse to start. What can I do to troubleshoot it? thanks debug.log -- CRASH: Fri Oct 14 00:45:29 CEST 2011 Start Line: ./srcds_linux -game tf -ip 94.23.68.246 -port 27055 -maxplayers 26 -tickrate 66

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Joeri van der Velden
My Counter-Strike Source surf server instant-crashes when starting. My Team Fortress 2 servers on the same machine (Windows Server 2008 R2) are running just fine with the new update. I tried disabling Metamod / Sourcemod but the crash still occurs. Anyone else have this problem? 2011/10/14

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Mart-Jan Reeuwijk
: Thursday, 13 October 2011, 23:32 Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released You mean since last update. I am sure they will address this issue ASAP.   From:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Mart-Jan Reeuwijk
and btw, having support for styles in the loadouts would be nice, like sniper veil styles etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-17 Thread hlds
LongTickWatcherThread calls WriteMiniDump, but this function is empty. Am I missing something?  - Original Message -  From: Tony Paloma  Sent: 09/16/11 12:14 AM  To: Half-Life dedicated Win32 server mailing list  Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-17 Thread Tony Paloma
list  Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released    Ya, it can be used for that. It will create up to 10 assert_*.mdmp files in the working directory for each long tick (and thus you shouldn’t leave

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-17 Thread kelly joe
I'll second that, this problem seems to take forever, and sometimes, even the verify_all command doesn't work, I know how you feel. On 15 September 2011 21:52, Chris Brunelle warbuck...@gmail.com wrote: Why does updating servers take forever. I've been sitting on Updating installation... for

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Jason Ruymen
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a server command line option called -dumplongticks which will generate

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Bruno Garcia
No longer causes the wielder to take increased damage from other sources I'm glad that got fixed, i actually reported it through the Bug Report on Team Fortress 2. Awesome work :) On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to Team Fortress

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread E. Olsen
- Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames Is that to assist in diagnosing the server hang issues? On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia garcia.bru...@gmail.comwrote: No longer causes the wielder to take

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Chris Brunelle
Why does updating servers take forever. I've been sitting on Updating installation... for ten minutes now. On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen ceo.eol...@gmail.com wrote: - Added a server command line option called -dumplongticks which will generate minidumps when there are long server

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Tony Paloma
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Thursday, September 15, 2011 1:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released - Added a server

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Travis Brown
cause there are a couple thousand other people trying to update theirs to. On Thu, Sep 15, 2011 at 4:52 PM, Chris Brunelle warbuck...@gmail.comwrote: Why does updating servers take forever. I've been sitting on Updating installation... for ten minutes now. On Thu, Sep 15, 2011 at 2:44 PM,

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Admin
, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Why does updating servers take forever. I've been sitting on Updating installation... for ten minutes now. On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen ceo.eol...@gmail.com wrote: - Added a server command line option called

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Mart-Jan Reeuwijk
@list.valvesoftware.com Sent: Thursday, 15 September 2011, 22:55 Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Any ETA for Go To Tick crashing TF2 when watching a demo with multicore rendering enabled? On Sep 15, 2011 9

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-26 Thread bl4nk
the cash cow producing they must plod ever forward. -Original Message- From: Scott Highland Sent: Monday, July 25, 2011 11:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-25 Thread Scott Highland
Cow mangler still needs a nerf, I don't get why a soldier would be able to ignite people and deal fire damage on his own... This is a gameplay centric observation, completely ignoring the fact that this Dr. Grordbort's pack is the stupidest and most damaging cross promotion the TF team has

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-25 Thread Brian
AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Cow mangler still needs a nerf, I don't get why a soldier would be able to ignite people and deal fire damage on his

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-23 Thread Flubber
Fuck yeah ! It's getting ridiculous with all the -stop crying you uncrates a weap- strange weaps. 2011/7/23 Brian br...@doublejump.eu A server or client variable to disable weapon level-up announcements would also be most welcome. Universally disabling pop-ups is somewhat broad. On Jul 23,

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread Jason Ruymen
Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a bug in SourceTV that would sometimes corrupt demo data. Team Fortress 2 - Cow

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread Kyle Sanderson
Options update? On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen jas...@valvesoftware.com wrote: Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available.  The specific changes include: Shared Changes (CS:S, DoD:S, TF2,

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread DarthNinja
Any news on the item found event no longer working? On Fri, Jul 22, 2011 at 8:47 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Options update? On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen jas...@valvesoftware.com wrote: Options updates to Team Fortress 2, Counter-Strike: Source, Day of

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread Timothy Sadleir
Yeah! I was just about to ask the same thing! I've really been curious as to which items our players are finding but there has been no event displayed in chat lately. :( On Fri, Jul 22, 2011 at 5:52 PM, DarthNinja hlds...@darthninja.com wrote: Any news on the item found event no longer

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread Brian
A server or client variable to disable weapon level-up announcements would also be most welcome. Universally disabling pop-ups is somewhat broad. On Jul 23, 2011 1:54 a.m., Timothy Sadleir tsadl...@gmail.com wrote: Yeah! I was just about to ask the same thing! I've really been curious as to

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread Kyle Sanderson
Confirming shit is still broken after this update. http://pastie.org/2257214 Program received signal SIGSEGV, Segmentation fault. 0xf50a6637 in IVP_Mindist::~IVP_Mindist() () from /*/payload/orangebox/bin/vphysics.so (gdb) backtrace #0 0xf50a6637 in IVP_Mindist::~IVP_Mindist() () from

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-28 Thread Andreas Grimm
Added a server console message when a player is sent to the server via the matchmaking system Does anyone know how this message look like? -Original Message- Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread Jason Ruymen
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Reduced CPU usage for idle servers Team Fortress 2 - Added the Splendid Screen,

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-09 Thread Jason Ruymen
Optional updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash in the

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread steve grout
Has anyone managed to get the replay system working along side sourcetv without the server crashing? I know, 'why on earth would you want to do that?' you ask. Well It's only so people don't have to go through sourcetv files to get the clips they want. On 06/05/2011 04:23, Shizzle Nizzle

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread Dominik Friedrichs
If this hasnt been mentioned yet: CS:S servers crash whenever clients issue the kill command, such as joining spectator while being alive, changing teams while being alive, etc. Temporary and crude fix seems to be just overwriting the function at offset server.dll+0x0029A170 to always return

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread Mart-Jan Reeuwijk
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Has anyone managed to get the replay system working along side sourcetv without the server crashing? I know, 'why on earth would you want to do that?' you ask.  Well It's

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread Jason Ruymen
Optional updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed more crashes related to

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-05 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an OpenGL crash for Mac players - Fixed several crashes related to

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-05 Thread Brian Simon
10 new hats! Oh boy! On Thu, May 5, 2011 at 10:37 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S,

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-05 Thread Drew LaPour
I keep getting the following; Checking bootstrapper version ... Updating Installation Command aborted On Thu, May 5, 2011 at 9:37 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-05 Thread Shizzle Nizzle
I tried to download 3 times I'm getting replayevents.res is missing and shuts down automatically. Did they forget to pack a file? On Thu, May 5, 2011 at 10:03 PM, Drew LaPour drew.lap...@gmail.com wrote: I keep getting the following; Checking bootstrapper version ... Updating Installation

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread John
I don't see it mentioned in the changelog, but it also appears that this update is causing the multimedia timer to be enabled at a 1ms resolution. -John On 4/14/2011 6:47 PM, Jason Ruymen wrote: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2:

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread Jason Ruymen
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread MDevaney
hey visit MyDemoulas.com On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen jas...@valvesoftware.comwrote: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread TRISTAN MARLER
Ruymen jas...@valvesoftware.com Date: Thursday, April 14, 2011 7:48 pm Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released To: 'Half-Life dedicated Linux server mailing list' hlds_li...@list.valvesoftware.com, 'Half-Life

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread Spencer 'Voogru' MacDonald
, and it's constantly dimming my volume. Please say there's a fix in progress. -BloodyIron - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Thursday, April 14, 2011 7:48 pm Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life

[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-02-22 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a server crash exploit caused by malformed network packets. Counter-Strike:

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-02-22 Thread Scalar Science
Good to see the updates rolling out. I have a question about clientside demos that and don't know where else to ask... is there a way to retrieve the server ip from a clientside demo? This particular demo is for L4D2... On Tue, Feb 22, 2011 at 1:09 PM, Jason Ruymen jas...@valvesoftware.comwrote: