Re: [hlds] Team Fortress 2 Update Coming

2010-01-07 Thread f0rkz
Moron.

On Wed, 2010-01-06 at 13:36 -0800, Phillip Vector wrote:
 Cracks me up like a honeypot. :)
 
 On Wed, Jan 6, 2010 at 1:34 PM, msleeper mslee...@ismsleeperwrong.com wrote:
  My favorite joke is when people don't spam the list with useless
  bullshit and funny jokes. Cracks me up every time.
 
 
  On Wed, 2010-01-06 at 21:29 +, Andrew Leach (luaduck) wrote:
  I find it great how none of you practice any kind of knowledge of
  sarcasm / humor. It was a joke
 
  On 06/01/2010 21:25, Ook wrote:
   Good luck with that. I doubt anyone will miss you or your server, as 
   there
   are way too many sheep out there that will just put up with it and keep
   going...
  
  
   - Original Message -
   From: Andrew Leach (luaduck)m...@luaduck.co.uk
   To:hlds@list.valvesoftware.com
   Sent: Wednesday, January 06, 2010 1:11 PM
   Subject: Re: [hlds] Team Fortress 2 Update Coming
  
  
  
   I would like to measure my dissatisfaction that TF2 updates are now
   required (instead of optional) with a boycott of this game
  
   On 06/01/2010 20:59, Jason Ruymen wrote:
  
   A required update for Team Fortress 2 is on the way.  It should be live
   in about 1 hour.
  
   Jason
  
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Spencer 'voogru' MacDonald
Yeah I saw that, but generally I support the idea of a centralized
blacklist.

But only with really malicious servers.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Wednesday, January 06, 2010 10:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Hey look Voogru, you are on that list too for running 24+ max slots lol :P
24+ max players is part of the game now so that makes little sense...

67.213.213.107voogru.com24+ Max Players

On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
lord.matt.hoff...@gmail.comwrote:

 There's already http://tf2app.com/blacklist/ which is an active list. I
 believe it is designed for Peer Guardian/Peer Block/etc, so I second the
 option to import IP's and not have it be formatted.


 On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

  The issue with the fake bot pings would probably have become more of
an
  issue now that bots are becoming more available. Malicious server
 operators
  could disguise the valve tf2 bots as real players.
 
  Combine that with fake players in queries and you have one more problem
 to
  deal with.
 
  I've seen some of these servers actually disable the status command so
 you
  can't see their BOT steamids as well.
 
  With the creation of blacklists hopefully some people come up with a
 decent
  blacklist. I would have liked to see the blacklist option be able to
 import
  IP's from a website (even if it's just a txt file on the website) like
  PeerGuardian, perhaps it can be in a future update.
 
 
  -voogru
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
  Sent: Wednesday, January 06, 2010 6:44 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The update states it is people changing the word BOT in the ping column
 on
  the scoreboard...
 
  This does not address fake player counts, a far more widespread and
  malicious tactic imo.
 
  Cheers,
 
  Joshua Bost
 
  -Original Message-
  From: Andy C grossk...@flotgaming.net
  Sent: Thursday, 7 January 2010 09:37
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The bot issue you are refering to has to do with server admins running
  fake
  clients plugins. These report more players in the server than there
  actually is. Apparently Valve has come up with bots that actually play
 the
  game, just like in L4D/L4D2.
 
  On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com
  wrote:
 
   Tuned scoreboard logic to guard against malicious server operators
   spoofing
   bot pings to hide the BOT tag.
  
   As a follower of the SPUF I have seen threads about servers with bots
  with
   simulated pings, one just yesterday, in-fact.  After reading this,
   the consensus seemed to be that although some people felt 'ripped off'
 it
   made a better experience for a few people.  After reading about it I
 was
   curious, so I done a quick google search and sure enough there was a
  single
   plugin with something like 3 replies on the alliedmods forums.
  
   I don't really understand - Clearly this was not a completely
 widespread
   issue, and calling the server owners malicious is a little bit wrong I
   think.  Personally, I wouldn't mind a server with a few bots as
hosting
 a
   server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
  grinds
   to a screeching halt with 15 bots (9fps ftw).
  
   Anyway, since this is a controversial topic I realize this is not
going
  to
   change, as it is for 'the better of the community' but really, I still
   think
   people are going to find a way around; I also think Valve would have
 been
   better off spending their time fixing a *real* problem, such as fake
  client
   counts - after all bots still contribute to the game.
   (For the record I don't even host a TF2 server [I used to help run
one,
  now
   I have a L4D2 server], so my points are not coming from a bias pov)
  
   Cheers,
  
   Josh Bost
  
   On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com
   wrote:
  
A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific change include:
   
Server Browser (for TF2 and DoD:S)
 - Added a client-side server blacklist:
 - Supports blacklisting of specific servers, all servers on an
 IP,
   and
all servers on a class C range.
 - Saves the server list to a file, and has an Import button to
  allow
easy sharing (cfg\server_blacklist.txt)
   
Balance changes:
 - Reduced the health penalty on The Sandman.
 - The Force-A-Nature knockback on target now:
 

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Peter Powell
The issue with allowing people to import blocklists is that they will 
rush on Google and use the first blocklist they find. That blocklist 
will most likely be full of servers that $RANDOM_LUSER added to get back 
at $SERVER_OWNER for banning them for mic spamming.

~Peter Powell

Spencer 'voogru' MacDonald wrote:
 Yeah I saw that, but generally I support the idea of a centralized
 blacklist.

 But only with really malicious servers.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Wednesday, January 06, 2010 10:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Hey look Voogru, you are on that list too for running 24+ max slots lol :P
 24+ max players is part of the game now so that makes little sense...

 67.213.213.107voogru.com24+ Max Players

 On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
 lord.matt.hoff...@gmail.comwrote:

   
 There's already http://tf2app.com/blacklist/ which is an active list. I
 believe it is designed for Peer Guardian/Peer Block/etc, so I second the
 option to import IP's and not have it be formatted.


 On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

 
 The issue with the fake bot pings would probably have become more of
   
 an
   
 issue now that bots are becoming more available. Malicious server
   
 operators
 
 could disguise the valve tf2 bots as real players.

 Combine that with fake players in queries and you have one more problem
   
 to
 
 deal with.

 I've seen some of these servers actually disable the status command so
   
 you
 
 can't see their BOT steamids as well.

 With the creation of blacklists hopefully some people come up with a
   
 decent
 
 blacklist. I would have liked to see the blacklist option be able to
   
 import
 
 IP's from a website (even if it's just a txt file on the website) like
 PeerGuardian, perhaps it can be in a future update.


 -voogru


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
 Sent: Wednesday, January 06, 2010 6:44 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 The update states it is people changing the word BOT in the ping column
   
 on
 
 the scoreboard...

 This does not address fake player counts, a far more widespread and
 malicious tactic imo.

 Cheers,

 Joshua Bost

 -Original Message-
 From: Andy C grossk...@flotgaming.net
 Sent: Thursday, 7 January 2010 09:37
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Available

 The bot issue you are refering to has to do with server admins running
 fake
 clients plugins. These report more players in the server than there
 actually is. Apparently Valve has come up with bots that actually play
   
 the
 
 game, just like in L4D/L4D2.

 On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com
 wrote:

   
 Tuned scoreboard logic to guard against malicious server operators
 spoofing
 bot pings to hide the BOT tag.

 As a follower of the SPUF I have seen threads about servers with bots
 
 with
   
 simulated pings, one just yesterday, in-fact.  After reading this,
 the consensus seemed to be that although some people felt 'ripped off'
 
 it
 
 made a better experience for a few people.  After reading about it I
 
 was
 
 curious, so I done a quick google search and sure enough there was a
 
 single
   
 plugin with something like 3 replies on the alliedmods forums.

 I don't really understand - Clearly this was not a completely
 
 widespread
 
 issue, and calling the server owners malicious is a little bit wrong I
 think.  Personally, I wouldn't mind a server with a few bots as
 
 hosting
   
 a
 
 server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
 
 grinds
   
 to a screeching halt with 15 bots (9fps ftw).

 Anyway, since this is a controversial topic I realize this is not
 
 going
   
 to
   
 change, as it is for 'the better of the community' but really, I still
 think
 people are going to find a way around; I also think Valve would have
 
 been
 
 better off spending their time fixing a *real* problem, such as fake
 
 client
   
 counts - after all bots still contribute to the game.
 (For the record I don't even host a TF2 server [I used to help run
 
 one,
   
 now
   
 I have a L4D2 server], so my points are not coming from a bias pov)

 Cheers,

 Josh Bost

 On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com
 
 wrote:
   
 A required update for Team Fortress 2 is 

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Don Williams
That's the damn truth.. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell
Sent: 2010-01-07 9:12 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

The issue with allowing people to import blocklists is that they will 
rush on Google and use the first blocklist they find. That blocklist 
will most likely be full of servers that $RANDOM_LUSER added to get back 
at $SERVER_OWNER for banning them for mic spamming.

~Peter Powell

Spencer 'voogru' MacDonald wrote:
 Yeah I saw that, but generally I support the idea of a centralized
 blacklist.

 But only with really malicious servers.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Wednesday, January 06, 2010 10:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Hey look Voogru, you are on that list too for running 24+ max slots lol :P
 24+ max players is part of the game now so that makes little sense...

 67.213.213.107voogru.com24+ Max Players

 On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
 lord.matt.hoff...@gmail.comwrote:

   
 There's already http://tf2app.com/blacklist/ which is an active list. I
 believe it is designed for Peer Guardian/Peer Block/etc, so I second the
 option to import IP's and not have it be formatted.


 On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

 
 The issue with the fake bot pings would probably have become more of
   
 an
   
 issue now that bots are becoming more available. Malicious server
   
 operators
 
 could disguise the valve tf2 bots as real players.

 Combine that with fake players in queries and you have one more problem
   
 to
 
 deal with.

 I've seen some of these servers actually disable the status command so
   
 you
 
 can't see their BOT steamids as well.

 With the creation of blacklists hopefully some people come up with a
   
 decent
 
 blacklist. I would have liked to see the blacklist option be able to
   
 import
 
 IP's from a website (even if it's just a txt file on the website) like
 PeerGuardian, perhaps it can be in a future update.


 -voogru


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
 Sent: Wednesday, January 06, 2010 6:44 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 The update states it is people changing the word BOT in the ping column
   
 on
 
 the scoreboard...

 This does not address fake player counts, a far more widespread and
 malicious tactic imo.

 Cheers,

 Joshua Bost

 -Original Message-
 From: Andy C grossk...@flotgaming.net
 Sent: Thursday, 7 January 2010 09:37
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Available

 The bot issue you are refering to has to do with server admins running
 fake
 clients plugins. These report more players in the server than there
 actually is. Apparently Valve has come up with bots that actually play
   
 the
 
 game, just like in L4D/L4D2.

 On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com
 wrote:

   
 Tuned scoreboard logic to guard against malicious server operators
 spoofing
 bot pings to hide the BOT tag.

 As a follower of the SPUF I have seen threads about servers with bots
 
 with
   
 simulated pings, one just yesterday, in-fact.  After reading this,
 the consensus seemed to be that although some people felt 'ripped off'
 
 it
 
 made a better experience for a few people.  After reading about it I
 
 was
 
 curious, so I done a quick google search and sure enough there was a
 
 single
   
 plugin with something like 3 replies on the alliedmods forums.

 I don't really understand - Clearly this was not a completely
 
 widespread
 
 issue, and calling the server owners malicious is a little bit wrong I
 think.  Personally, I wouldn't mind a server with a few bots as
 
 hosting
   
 a
 
 server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
 
 grinds
   
 to a screeching halt with 15 bots (9fps ftw).

 Anyway, since this is a controversial topic I realize this is not
 
 going
   
 to
   
 change, as it is for 'the better of the community' but really, I still
 think
 people are going to find a way around; I also think Valve would have
 
 been
 
 better off spending their time fixing a *real* problem, such as fake
 
 client
   
 counts - after all bots still contribute to the game.
 (For the record I don't even host a TF2 

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Spencer 'voogru' MacDonald
If you have a centralized blacklist that people trust, maintain it and
verify submitted servers to prevent abuse, I think it's better than not
having a blacklist at all.

This is also why I would only blacklist malicious servers, it's not too
difficult to verify malicious servers.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
Sent: Thursday, January 07, 2010 9:33 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

That's the damn truth.. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell
Sent: 2010-01-07 9:12 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

The issue with allowing people to import blocklists is that they will 
rush on Google and use the first blocklist they find. That blocklist 
will most likely be full of servers that $RANDOM_LUSER added to get back 
at $SERVER_OWNER for banning them for mic spamming.

~Peter Powell

Spencer 'voogru' MacDonald wrote:
 Yeah I saw that, but generally I support the idea of a centralized
 blacklist.

 But only with really malicious servers.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Wednesday, January 06, 2010 10:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Hey look Voogru, you are on that list too for running 24+ max slots lol :P
 24+ max players is part of the game now so that makes little sense...

 67.213.213.107voogru.com24+ Max Players

 On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
 lord.matt.hoff...@gmail.comwrote:

   
 There's already http://tf2app.com/blacklist/ which is an active list. I
 believe it is designed for Peer Guardian/Peer Block/etc, so I second the
 option to import IP's and not have it be formatted.


 On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

 
 The issue with the fake bot pings would probably have become more of
   
 an
   
 issue now that bots are becoming more available. Malicious server
   
 operators
 
 could disguise the valve tf2 bots as real players.

 Combine that with fake players in queries and you have one more problem
   
 to
 
 deal with.

 I've seen some of these servers actually disable the status command so
   
 you
 
 can't see their BOT steamids as well.

 With the creation of blacklists hopefully some people come up with a
   
 decent
 
 blacklist. I would have liked to see the blacklist option be able to
   
 import
 
 IP's from a website (even if it's just a txt file on the website) like
 PeerGuardian, perhaps it can be in a future update.


 -voogru


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
 Sent: Wednesday, January 06, 2010 6:44 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 The update states it is people changing the word BOT in the ping column
   
 on
 
 the scoreboard...

 This does not address fake player counts, a far more widespread and
 malicious tactic imo.

 Cheers,

 Joshua Bost

 -Original Message-
 From: Andy C grossk...@flotgaming.net
 Sent: Thursday, 7 January 2010 09:37
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Available

 The bot issue you are refering to has to do with server admins running
 fake
 clients plugins. These report more players in the server than there
 actually is. Apparently Valve has come up with bots that actually play
   
 the
 
 game, just like in L4D/L4D2.

 On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com
 wrote:

   
 Tuned scoreboard logic to guard against malicious server operators
 spoofing
 bot pings to hide the BOT tag.

 As a follower of the SPUF I have seen threads about servers with bots
 
 with
   
 simulated pings, one just yesterday, in-fact.  After reading this,
 the consensus seemed to be that although some people felt 'ripped off'
 
 it
 
 made a better experience for a few people.  After reading about it I
 
 was
 
 curious, so I done a quick google search and sure enough there was a
 
 single
   
 plugin with something like 3 replies on the alliedmods forums.

 I don't really understand - Clearly this was not a completely
 
 widespread
 
 issue, and calling the server owners malicious is a little bit wrong I
 think.  Personally, I wouldn't mind a server with a few bots as
 
 hosting
   
 a
 
 server locally, even 

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Shane Arnold
But *you* are not *everyone*. It only takes one malicious/incorrect 
entry to start screwing things up.

On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote:
 If you have a centralized blacklist that people trust, maintain it and
 verify submitted servers to prevent abuse, I think it's better than not
 having a blacklist at all.

 This is also why I would only blacklist malicious servers, it's not too
 difficult to verify malicious servers.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
 Sent: Thursday, January 07, 2010 9:33 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Available

 That's the damn truth..

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell
 Sent: 2010-01-07 9:12 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 The issue with allowing people to import blocklists is that they will
 rush on Google and use the first blocklist they find. That blocklist
 will most likely be full of servers that $RANDOM_LUSER added to get back
 at $SERVER_OWNER for banning them for mic spamming.

 ~Peter Powell

 Spencer 'voogru' MacDonald wrote:

 Yeah I saw that, but generally I support the idea of a centralized
 blacklist.

 But only with really malicious servers.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Wednesday, January 06, 2010 10:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Hey look Voogru, you are on that list too for running 24+ max slots lol :P
 24+ max players is part of the game now so that makes little sense...

 67.213.213.107voogru.com24+ Max Players

 On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
 lord.matt.hoff...@gmail.comwrote:


  
 There's already http://tf2app.com/blacklist/ which is an active list. I
 believe it is designed for Peer Guardian/Peer Block/etc, so I second the
 option to import IP's and not have it be formatted.


 On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald
 voo...@voogru.com  wrote:



 The issue with the fake bot pings would probably have become more of

  
 an

  
 issue now that bots are becoming more available. Malicious server

  
 operators


 could disguise the valve tf2 bots as real players.

 Combine that with fake players in queries and you have one more problem

  
 to


 deal with.

 I've seen some of these servers actually disable the status command so

  
 you


 can't see their BOT steamids as well.

 With the creation of blacklists hopefully some people come up with a

  
 decent


 blacklist. I would have liked to see the blacklist option be able to

  
 import


 IP's from a website (even if it's just a txt file on the website) like
 PeerGuardian, perhaps it can be in a future update.


 -voogru


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
 Sent: Wednesday, January 06, 2010 6:44 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 The update states it is people changing the word BOT in the ping column

  
 on


 the scoreboard...

 This does not address fake player counts, a far more widespread and
 malicious tactic imo.

 Cheers,

 Joshua Bost

 -Original Message-
 From: Andy Cgrossk...@flotgaming.net
 Sent: Thursday, 7 January 2010 09:37
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Available

 The bot issue you are refering to has to do with server admins running
 fake
 clients plugins. These report more players in the server than there
 actually is. Apparently Valve has come up with bots that actually play

  
 the


 game, just like in L4D/L4D2.

 On Wed, Jan 6, 2010 at 5:18 PM, Josh Bostdislexs...@dislexsick.com
 wrote:


  
 Tuned scoreboard logic to guard against malicious server operators
 spoofing
 bot pings to hide the BOT tag.

 As a follower of the SPUF I have seen threads about servers with bots


 with

  
 simulated pings, one just yesterday, in-fact.  After reading this,
 the consensus seemed to be that although some people felt 'ripped off'


 it


 made a better experience for a few people.  After reading about it I


 was


 curious, so I done a quick google search and sure enough there was a


 single

  
 plugin with something like 3 replies on the alliedmods 

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Nightbox
http://tf2app.com/blacklist/

2010/1/7 Shane Arnold clontar...@iinet.net.au

 But *you* are not *everyone*. It only takes one malicious/incorrect
 entry to start screwing things up.

 On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote:
  If you have a centralized blacklist that people trust, maintain it and
  verify submitted servers to prevent abuse, I think it's better than not
  having a blacklist at all.
 
  This is also why I would only blacklist malicious servers, it's not too
  difficult to verify malicious servers.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
  Sent: Thursday, January 07, 2010 9:33 AM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  That's the damn truth..
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell
  Sent: 2010-01-07 9:12 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The issue with allowing people to import blocklists is that they will
  rush on Google and use the first blocklist they find. That blocklist
  will most likely be full of servers that $RANDOM_LUSER added to get back
  at $SERVER_OWNER for banning them for mic spamming.
 
  ~Peter Powell
 
  Spencer 'voogru' MacDonald wrote:
 
  Yeah I saw that, but generally I support the idea of a centralized
  blacklist.
 
  But only with really malicious servers.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 DontWannaName!
  Sent: Wednesday, January 06, 2010 10:36 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Hey look Voogru, you are on that list too for running 24+ max slots lol
 :P
  24+ max players is part of the game now so that makes little sense...
 
  67.213.213.107voogru.com24+ Max Players
 
  On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
  lord.matt.hoff...@gmail.comwrote:
 
 
 
  There's already http://tf2app.com/blacklist/ which is an active list.
 I
  believe it is designed for Peer Guardian/Peer Block/etc, so I second
 the
  option to import IP's and not have it be formatted.
 
 
  On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald
  voo...@voogru.com  wrote:
 
 
 
  The issue with the fake bot pings would probably have become more of
 
 
  an
 
 
  issue now that bots are becoming more available. Malicious server
 
 
  operators
 
 
  could disguise the valve tf2 bots as real players.
 
  Combine that with fake players in queries and you have one more
 problem
 
 
  to
 
 
  deal with.
 
  I've seen some of these servers actually disable the status command so
 
 
  you
 
 
  can't see their BOT steamids as well.
 
  With the creation of blacklists hopefully some people come up with a
 
 
  decent
 
 
  blacklist. I would have liked to see the blacklist option be able to
 
 
  import
 
 
  IP's from a website (even if it's just a txt file on the website) like
  PeerGuardian, perhaps it can be in a future update.
 
 
  -voogru
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
  Sent: Wednesday, January 06, 2010 6:44 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The update states it is people changing the word BOT in the ping
 column
 
 
  on
 
 
  the scoreboard...
 
  This does not address fake player counts, a far more widespread and
  malicious tactic imo.
 
  Cheers,
 
  Joshua Bost
 
  -Original Message-
  From: Andy Cgrossk...@flotgaming.net
  Sent: Thursday, 7 January 2010 09:37
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The bot issue you are refering to has to do with server admins running
  fake
  clients plugins. These report more players in the server than there
  actually is. Apparently Valve has come up with bots that actually play
 
 
  the
 
 
  game, just like in L4D/L4D2.
 
  On Wed, Jan 6, 2010 at 5:18 PM, Josh Bostdislexs...@dislexsick.com
  wrote:
 
 
 
  Tuned scoreboard logic to guard against malicious server operators
  spoofing
  bot pings to hide the BOT tag.
 
  As a follower of the SPUF I have seen threads about servers with bots
 
 
  with
 
 
  simulated pings, one just yesterday, in-fact.  After reading this,
  the consensus seemed to be that although some people felt 'ripped
 off'
 
 
  it
 
 
  made a better experience for a few people.  After reading about it I
 
 
  was
 
 
  curious, so I done a quick google search and sure enough there was a
 
 
  single
 
 
  plugin with something like 3 

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Ronny Schedel

So Poor admins will include all good servers...
Which dumbass made this website?



 http://tf2app.com/blacklist/

 2010/1/7 Shane Arnold clontar...@iinet.net.au

 But *you* are not *everyone*. It only takes one malicious/incorrect
 entry to start screwing things up.

 On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote:
  If you have a centralized blacklist that people trust, maintain it and
  verify submitted servers to prevent abuse, I think it's better than not
  having a blacklist at all.
 
  This is also why I would only blacklist malicious servers, it's not too
  difficult to verify malicious servers.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
  Sent: Thursday, January 07, 2010 9:33 AM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  That's the damn truth..
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell
  Sent: 2010-01-07 9:12 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The issue with allowing people to import blocklists is that they will
  rush on Google and use the first blocklist they find. That blocklist
  will most likely be full of servers that $RANDOM_LUSER added to get 
  back
  at $SERVER_OWNER for banning them for mic spamming.
 
  ~Peter Powell
 
  Spencer 'voogru' MacDonald wrote:
 
  Yeah I saw that, but generally I support the idea of a centralized
  blacklist.
 
  But only with really malicious servers.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 DontWannaName!
  Sent: Wednesday, January 06, 2010 10:36 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Hey look Voogru, you are on that list too for running 24+ max slots 
  lol
 :P
  24+ max players is part of the game now so that makes little sense...
 
  67.213.213.107voogru.com24+ Max Players
 
  On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
  lord.matt.hoff...@gmail.comwrote:
 
 
 
  There's already http://tf2app.com/blacklist/ which is an active list.
 I
  believe it is designed for Peer Guardian/Peer Block/etc, so I second
 the
  option to import IP's and not have it be formatted.
 
 
  On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald
  voo...@voogru.com  wrote:
 
 
 
  The issue with the fake bot pings would probably have become more 
  of
 
 
  an
 
 
  issue now that bots are becoming more available. Malicious server
 
 
  operators
 
 
  could disguise the valve tf2 bots as real players.
 
  Combine that with fake players in queries and you have one more
 problem
 
 
  to
 
 
  deal with.
 
  I've seen some of these servers actually disable the status command 
  so
 
 
  you
 
 
  can't see their BOT steamids as well.
 
  With the creation of blacklists hopefully some people come up with a
 
 
  decent
 
 
  blacklist. I would have liked to see the blacklist option be able to
 
 
  import
 
 
  IP's from a website (even if it's just a txt file on the website) 
  like
  PeerGuardian, perhaps it can be in a future update.
 
 
  -voogru
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
  Sent: Wednesday, January 06, 2010 6:44 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The update states it is people changing the word BOT in the ping
 column
 
 
  on
 
 
  the scoreboard...
 
  This does not address fake player counts, a far more widespread and
  malicious tactic imo.
 
  Cheers,
 
  Joshua Bost
 
  -Original Message-
  From: Andy Cgrossk...@flotgaming.net
  Sent: Thursday, 7 January 2010 09:37
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The bot issue you are refering to has to do with server admins 
  running
  fake
  clients plugins. These report more players in the server than there
  actually is. Apparently Valve has come up with bots that actually 
  play
 
 
  the
 
 
  game, just like in L4D/L4D2.
 
  On Wed, Jan 6, 2010 at 5:18 PM, Josh Bostdislexs...@dislexsick.com
  wrote:
 
 
 
  Tuned scoreboard logic to guard against malicious server operators
  spoofing
  bot pings to hide the BOT tag.
 
  As a follower of the SPUF I have seen threads about servers with 
  bots
 
 
  with
 
 
  simulated pings, one just yesterday, in-fact.  After reading this,
  the consensus seemed to be that although some people felt 'ripped
 off'
 
 
  it
 
 
  made a better experience for a few people.  After reading about it 
  I
 
 
  was
 
 
  

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Don Williams
Someone that has something against us server owners.  He got butt hurt
because he got banned, something along those lines.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: 2010-01-07 10:51 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available


So Poor admins will include all good servers...
Which dumbass made this website?



 http://tf2app.com/blacklist/

 2010/1/7 Shane Arnold clontar...@iinet.net.au

 But *you* are not *everyone*. It only takes one malicious/incorrect
 entry to start screwing things up.

 On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote:
  If you have a centralized blacklist that people trust, maintain it and
  verify submitted servers to prevent abuse, I think it's better than not
  having a blacklist at all.
 
  This is also why I would only blacklist malicious servers, it's not too
  difficult to verify malicious servers.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
  Sent: Thursday, January 07, 2010 9:33 AM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  That's the damn truth..
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell
  Sent: 2010-01-07 9:12 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The issue with allowing people to import blocklists is that they will
  rush on Google and use the first blocklist they find. That blocklist
  will most likely be full of servers that $RANDOM_LUSER added to get 
  back
  at $SERVER_OWNER for banning them for mic spamming.
 
  ~Peter Powell
 
  Spencer 'voogru' MacDonald wrote:
 
  Yeah I saw that, but generally I support the idea of a centralized
  blacklist.
 
  But only with really malicious servers.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 DontWannaName!
  Sent: Wednesday, January 06, 2010 10:36 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Hey look Voogru, you are on that list too for running 24+ max slots 
  lol
 :P
  24+ max players is part of the game now so that makes little sense...
 
  67.213.213.107voogru.com24+ Max Players
 
  On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
  lord.matt.hoff...@gmail.comwrote:
 
 
 
  There's already http://tf2app.com/blacklist/ which is an active list.
 I
  believe it is designed for Peer Guardian/Peer Block/etc, so I second
 the
  option to import IP's and not have it be formatted.
 
 
  On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald
  voo...@voogru.com  wrote:
 
 
 
  The issue with the fake bot pings would probably have become more 
  of
 
 
  an
 
 
  issue now that bots are becoming more available. Malicious server
 
 
  operators
 
 
  could disguise the valve tf2 bots as real players.
 
  Combine that with fake players in queries and you have one more
 problem
 
 
  to
 
 
  deal with.
 
  I've seen some of these servers actually disable the status command 
  so
 
 
  you
 
 
  can't see their BOT steamids as well.
 
  With the creation of blacklists hopefully some people come up with a
 
 
  decent
 
 
  blacklist. I would have liked to see the blacklist option be able to
 
 
  import
 
 
  IP's from a website (even if it's just a txt file on the website) 
  like
  PeerGuardian, perhaps it can be in a future update.
 
 
  -voogru
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
  Sent: Wednesday, January 06, 2010 6:44 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The update states it is people changing the word BOT in the ping
 column
 
 
  on
 
 
  the scoreboard...
 
  This does not address fake player counts, a far more widespread and
  malicious tactic imo.
 
  Cheers,
 
  Joshua Bost
 
  -Original Message-
  From: Andy Cgrossk...@flotgaming.net
  Sent: Thursday, 7 January 2010 09:37
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The bot issue you are refering to has to do with server admins 
  running
  fake
  clients plugins. These report more players in the server than there
  actually is. Apparently Valve has come up with bots that actually 
  play
 
 
  the
 
 
  game, just like in L4D/L4D2.
 
  On Wed, Jan 6, 2010 at 5:18 PM, Josh Bostdislexs...@dislexsick.com
  wrote:
 
 
 
  Tuned scoreboard logic to guard against malicious server 

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Shizzle Nizzle
in reality the blacklist won't do much unless valve starts publicly
enforcing which servers are blacklisted for everyone. i doubt most veteran
players for tf2 even use the master server list to grab servers, most have
their selected servers already whether it be in their favorites or in their
history tab. its really only meant for new people to tf2 and frankly is a
year or two too late now :) but i have to agree the import feature is not
exactly the brightest idea. i really don't trust other people's banlist, let
alone giving someone else the control of what servers to remove from your
server browser. it could be used for good, but it can also easily be used to
derail server communities and eliminate competition.

On Thu, Jan 7, 2010 at 9:38 AM, Nightbox alexandrualexa...@gmail.comwrote:

 http://tf2app.com/blacklist/

 2010/1/7 Shane Arnold clontar...@iinet.net.au

  But *you* are not *everyone*. It only takes one malicious/incorrect
  entry to start screwing things up.
 
  On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote:
   If you have a centralized blacklist that people trust, maintain it and
   verify submitted servers to prevent abuse, I think it's better than not
   having a blacklist at all.
  
   This is also why I would only blacklist malicious servers, it's not too
   difficult to verify malicious servers.
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
   Sent: Thursday, January 07, 2010 9:33 AM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   That's the damn truth..
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell
   Sent: 2010-01-07 9:12 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   The issue with allowing people to import blocklists is that they will
   rush on Google and use the first blocklist they find. That blocklist
   will most likely be full of servers that $RANDOM_LUSER added to get
 back
   at $SERVER_OWNER for banning them for mic spamming.
  
   ~Peter Powell
  
   Spencer 'voogru' MacDonald wrote:
  
   Yeah I saw that, but generally I support the idea of a centralized
   blacklist.
  
   But only with really malicious servers.
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  DontWannaName!
   Sent: Wednesday, January 06, 2010 10:36 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   Hey look Voogru, you are on that list too for running 24+ max slots
 lol
  :P
   24+ max players is part of the game now so that makes little sense...
  
   67.213.213.107voogru.com24+ Max Players
  
   On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
   lord.matt.hoff...@gmail.comwrote:
  
  
  
   There's already http://tf2app.com/blacklist/ which is an active
 list.
  I
   believe it is designed for Peer Guardian/Peer Block/etc, so I second
  the
   option to import IP's and not have it be formatted.
  
  
   On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald
   voo...@voogru.com  wrote:
  
  
  
   The issue with the fake bot pings would probably have become more
 of
  
  
   an
  
  
   issue now that bots are becoming more available. Malicious server
  
  
   operators
  
  
   could disguise the valve tf2 bots as real players.
  
   Combine that with fake players in queries and you have one more
  problem
  
  
   to
  
  
   deal with.
  
   I've seen some of these servers actually disable the status command
 so
  
  
   you
  
  
   can't see their BOT steamids as well.
  
   With the creation of blacklists hopefully some people come up with a
  
  
   decent
  
  
   blacklist. I would have liked to see the blacklist option be able to
  
  
   import
  
  
   IP's from a website (even if it's just a txt file on the website)
 like
   PeerGuardian, perhaps it can be in a future update.
  
  
   -voogru
  
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 Dislexsick
   Sent: Wednesday, January 06, 2010 6:44 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   The update states it is people changing the word BOT in the ping
  column
  
  
   on
  
  
   the scoreboard...
  
   This does not address fake player counts, a far more widespread and
   malicious tactic imo.
  
   Cheers,
  
   Joshua Bost
  
   -Original Message-
   From: Andy Cgrossk...@flotgaming.net
   Sent: Thursday, 7 January 2010 09:37
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Subject: 

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Ronny Schedel
How about an import function for favorite servers? That would be nice.

 in reality the blacklist won't do much unless valve starts publicly
 enforcing which servers are blacklisted for everyone. i doubt most veteran
 players for tf2 even use the master server list to grab servers, most have
 their selected servers already whether it be in their favorites or in 
 their
 history tab. its really only meant for new people to tf2 and frankly is a
 year or two too late now :) but i have to agree the import feature is not
 exactly the brightest idea. i really don't trust other people's banlist, 
 let
 alone giving someone else the control of what servers to remove from your
 server browser. it could be used for good, but it can also easily be used 
 to
 derail server communities and eliminate competition.

 On Thu, Jan 7, 2010 at 9:38 AM, Nightbox 
 alexandrualexa...@gmail.comwrote:

 http://tf2app.com/blacklist/

 2010/1/7 Shane Arnold clontar...@iinet.net.au

  But *you* are not *everyone*. It only takes one malicious/incorrect
  entry to start screwing things up.
 
  On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote:
   If you have a centralized blacklist that people trust, maintain it 
   and
   verify submitted servers to prevent abuse, I think it's better than 
   not
   having a blacklist at all.
  
   This is also why I would only blacklist malicious servers, it's not 
   too
   difficult to verify malicious servers.
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don 
   Williams
   Sent: Thursday, January 07, 2010 9:33 AM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   That's the damn truth..
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter 
   Powell
   Sent: 2010-01-07 9:12 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   The issue with allowing people to import blocklists is that they will
   rush on Google and use the first blocklist they find. That blocklist
   will most likely be full of servers that $RANDOM_LUSER added to get
 back
   at $SERVER_OWNER for banning them for mic spamming.
  
   ~Peter Powell
  
   Spencer 'voogru' MacDonald wrote:
  
   Yeah I saw that, but generally I support the idea of a centralized
   blacklist.
  
   But only with really malicious servers.
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  DontWannaName!
   Sent: Wednesday, January 06, 2010 10:36 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   Hey look Voogru, you are on that list too for running 24+ max slots
 lol
  :P
   24+ max players is part of the game now so that makes little 
   sense...
  
   67.213.213.107voogru.com24+ Max Players
  
   On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
   lord.matt.hoff...@gmail.comwrote:
  
  
  
   There's already http://tf2app.com/blacklist/ which is an active
 list.
  I
   believe it is designed for Peer Guardian/Peer Block/etc, so I 
   second
  the
   option to import IP's and not have it be formatted.
  
  
   On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald
   voo...@voogru.com  wrote:
  
  
  
   The issue with the fake bot pings would probably have become 
   more
 of
  
  
   an
  
  
   issue now that bots are becoming more available. Malicious server
  
  
   operators
  
  
   could disguise the valve tf2 bots as real players.
  
   Combine that with fake players in queries and you have one more
  problem
  
  
   to
  
  
   deal with.
  
   I've seen some of these servers actually disable the status 
   command
 so
  
  
   you
  
  
   can't see their BOT steamids as well.
  
   With the creation of blacklists hopefully some people come up with 
   a
  
  
   decent
  
  
   blacklist. I would have liked to see the blacklist option be able 
   to
  
  
   import
  
  
   IP's from a website (even if it's just a txt file on the website)
 like
   PeerGuardian, perhaps it can be in a future update.
  
  
   -voogru
  
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 Dislexsick
   Sent: Wednesday, January 06, 2010 6:44 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   The update states it is people changing the word BOT in the ping
  column
  
  
   on
  
  
   the scoreboard...
  
   This does not address fake player counts, a far more widespread 
   and
   malicious tactic imo.
  
   Cheers,
  
   Joshua Bost
  
   -Original Message-
   From: Andy 

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread AnAkIn .
Your message to hlds awaits moderator approval
Looks like my message was not sent. Trying again:

Make the blacklist work with the server scoring thing. When someone
blacklist a servers, it looses points.

Or Valve could just check themselves and get a list of all fake clients
servers, and delist them for good. That could have been done ages ago :/
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Nightbox
Make the blacklist work with the server scoring thing. When someone
blacklist a servers, it looses points.

This can led to abuse.. Get banned = Revenge

2010/1/7 AnAkIn . anakin...@gmail.com

 Your message to hlds awaits moderator approval
 Looks like my message was not sent. Trying again:

 Make the blacklist work with the server scoring thing. When someone
 blacklist a servers, it looses points.

 Or Valve could just check themselves and get a list of all fake clients
 servers, and delist them for good. That could have been done ages ago :/
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread syates20
I know.  Ffs.  Poor admins.  Any banned idiot can report a server.
Sent via BlackBerry from T-Mobile

-Original Message-
From: Ronny Schedel i...@ronny-schedel.de
Date: Thu, 7 Jan 2010 16:51:09 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Update Available


So Poor admins will include all good servers...
Which dumbass made this website?



 http://tf2app.com/blacklist/

 2010/1/7 Shane Arnold clontar...@iinet.net.au

 But *you* are not *everyone*. It only takes one malicious/incorrect
 entry to start screwing things up.

 On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote:
  If you have a centralized blacklist that people trust, maintain it and
  verify submitted servers to prevent abuse, I think it's better than not
  having a blacklist at all.
 
  This is also why I would only blacklist malicious servers, it's not too
  difficult to verify malicious servers.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
  Sent: Thursday, January 07, 2010 9:33 AM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  That's the damn truth..
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell
  Sent: 2010-01-07 9:12 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The issue with allowing people to import blocklists is that they will
  rush on Google and use the first blocklist they find. That blocklist
  will most likely be full of servers that $RANDOM_LUSER added to get 
  back
  at $SERVER_OWNER for banning them for mic spamming.
 
  ~Peter Powell
 
  Spencer 'voogru' MacDonald wrote:
 
  Yeah I saw that, but generally I support the idea of a centralized
  blacklist.
 
  But only with really malicious servers.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 DontWannaName!
  Sent: Wednesday, January 06, 2010 10:36 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Hey look Voogru, you are on that list too for running 24+ max slots 
  lol
 :P
  24+ max players is part of the game now so that makes little sense...
 
  67.213.213.107voogru.com24+ Max Players
 
  On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
  lord.matt.hoff...@gmail.comwrote:
 
 
 
  There's already http://tf2app.com/blacklist/ which is an active list.
 I
  believe it is designed for Peer Guardian/Peer Block/etc, so I second
 the
  option to import IP's and not have it be formatted.
 
 
  On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald
  voo...@voogru.com  wrote:
 
 
 
  The issue with the fake bot pings would probably have become more 
  of
 
 
  an
 
 
  issue now that bots are becoming more available. Malicious server
 
 
  operators
 
 
  could disguise the valve tf2 bots as real players.
 
  Combine that with fake players in queries and you have one more
 problem
 
 
  to
 
 
  deal with.
 
  I've seen some of these servers actually disable the status command 
  so
 
 
  you
 
 
  can't see their BOT steamids as well.
 
  With the creation of blacklists hopefully some people come up with a
 
 
  decent
 
 
  blacklist. I would have liked to see the blacklist option be able to
 
 
  import
 
 
  IP's from a website (even if it's just a txt file on the website) 
  like
  PeerGuardian, perhaps it can be in a future update.
 
 
  -voogru
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
  Sent: Wednesday, January 06, 2010 6:44 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The update states it is people changing the word BOT in the ping
 column
 
 
  on
 
 
  the scoreboard...
 
  This does not address fake player counts, a far more widespread and
  malicious tactic imo.
 
  Cheers,
 
  Joshua Bost
 
  -Original Message-
  From: Andy Cgrossk...@flotgaming.net
  Sent: Thursday, 7 January 2010 09:37
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The bot issue you are refering to has to do with server admins 
  running
  fake
  clients plugins. These report more players in the server than there
  actually is. Apparently Valve has come up with bots that actually 
  play
 
 
  the
 
 
  game, just like in L4D/L4D2.
 
  On Wed, Jan 6, 2010 at 5:18 PM, Josh Bostdislexs...@dislexsick.com
  wrote:
 
 
 
  Tuned scoreboard logic to guard against malicious server operators
  spoofing
  bot pings to hide the BOT tag.
 
  As a 

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Spencer 'voogru' MacDonald
it could be used for good, but it can also easily be used to
derail server communities and eliminate competition.

I agree.

However, the blacklist feature is there. So why not start a legitimate
centralized blacklist that has some oversight before we start seeing
malicious blacklists that just blacklist competitors.

If people trust the clowns over legitimate blacklists, then that's their
problem. 

But if the only choice they have is clowns, they might go with clowns.

I run servers too you know, so this is something I care about. 

I wouldn't want to be blacklisted just like any other server operator here.
But I think malicious servers (fake players being the primary offender)
should be blacklisted.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
Sent: Thursday, January 07, 2010 10:54 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

in reality the blacklist won't do much unless valve starts publicly
enforcing which servers are blacklisted for everyone. i doubt most veteran
players for tf2 even use the master server list to grab servers, most have
their selected servers already whether it be in their favorites or in their
history tab. its really only meant for new people to tf2 and frankly is a
year or two too late now :) but i have to agree the import feature is not
exactly the brightest idea. i really don't trust other people's banlist, let
alone giving someone else the control of what servers to remove from your
server browser. it could be used for good, but it can also easily be used to
derail server communities and eliminate competition.

On Thu, Jan 7, 2010 at 9:38 AM, Nightbox alexandrualexa...@gmail.comwrote:

 http://tf2app.com/blacklist/

 2010/1/7 Shane Arnold clontar...@iinet.net.au

  But *you* are not *everyone*. It only takes one malicious/incorrect
  entry to start screwing things up.
 
  On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote:
   If you have a centralized blacklist that people trust, maintain it and
   verify submitted servers to prevent abuse, I think it's better than
not
   having a blacklist at all.
  
   This is also why I would only blacklist malicious servers, it's not
too
   difficult to verify malicious servers.
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
   Sent: Thursday, January 07, 2010 9:33 AM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   That's the damn truth..
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell
   Sent: 2010-01-07 9:12 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   The issue with allowing people to import blocklists is that they will
   rush on Google and use the first blocklist they find. That blocklist
   will most likely be full of servers that $RANDOM_LUSER added to get
 back
   at $SERVER_OWNER for banning them for mic spamming.
  
   ~Peter Powell
  
   Spencer 'voogru' MacDonald wrote:
  
   Yeah I saw that, but generally I support the idea of a centralized
   blacklist.
  
   But only with really malicious servers.
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  DontWannaName!
   Sent: Wednesday, January 06, 2010 10:36 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   Hey look Voogru, you are on that list too for running 24+ max slots
 lol
  :P
   24+ max players is part of the game now so that makes little sense...
  
   67.213.213.107voogru.com24+ Max Players
  
   On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
   lord.matt.hoff...@gmail.comwrote:
  
  
  
   There's already http://tf2app.com/blacklist/ which is an active
 list.
  I
   believe it is designed for Peer Guardian/Peer Block/etc, so I second
  the
   option to import IP's and not have it be formatted.
  
  
   On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald
   voo...@voogru.com  wrote:
  
  
  
   The issue with the fake bot pings would probably have become more
 of
  
  
   an
  
  
   issue now that bots are becoming more available. Malicious server
  
  
   operators
  
  
   could disguise the valve tf2 bots as real players.
  
   Combine that with fake players in queries and you have one more
  problem
  
  
   to
  
  
   deal with.
  
   I've seen some of these servers actually disable the status command
 so
  
  
   you
  
  
   can't see their BOT steamids as well.
  
   With the creation of blacklists hopefully some people come up with
a
  
  
   decent
  

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Ronny Schedel

Fake player server can be delisted by Valve very easily. They already know 
who is playing on which server. They just have to check each server if there 
are different players reported which actually does not exist.


 it could be used for good, but it can also easily be used to
 derail server communities and eliminate competition.

 I agree.

 However, the blacklist feature is there. So why not start a legitimate
 centralized blacklist that has some oversight before we start seeing
 malicious blacklists that just blacklist competitors.

 If people trust the clowns over legitimate blacklists, then that's their
 problem.

 But if the only choice they have is clowns, they might go with clowns.

 I run servers too you know, so this is something I care about.

 I wouldn't want to be blacklisted just like any other server operator 
 here.
 But I think malicious servers (fake players being the primary offender)
 should be blacklisted.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
 Sent: Thursday, January 07, 2010 10:54 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 in reality the blacklist won't do much unless valve starts publicly
 enforcing which servers are blacklisted for everyone. i doubt most veteran
 players for tf2 even use the master server list to grab servers, most have
 their selected servers already whether it be in their favorites or in 
 their
 history tab. its really only meant for new people to tf2 and frankly is a
 year or two too late now :) but i have to agree the import feature is not
 exactly the brightest idea. i really don't trust other people's banlist, 
 let
 alone giving someone else the control of what servers to remove from your
 server browser. it could be used for good, but it can also easily be used 
 to
 derail server communities and eliminate competition.

 On Thu, Jan 7, 2010 at 9:38 AM, Nightbox 
 alexandrualexa...@gmail.comwrote:

 http://tf2app.com/blacklist/

 2010/1/7 Shane Arnold clontar...@iinet.net.au

  But *you* are not *everyone*. It only takes one malicious/incorrect
  entry to start screwing things up.
 
  On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote:
   If you have a centralized blacklist that people trust, maintain it 
   and
   verify submitted servers to prevent abuse, I think it's better than
 not
   having a blacklist at all.
  
   This is also why I would only blacklist malicious servers, it's not
 too
   difficult to verify malicious servers.
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don 
   Williams
   Sent: Thursday, January 07, 2010 9:33 AM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   That's the damn truth..
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter 
   Powell
   Sent: 2010-01-07 9:12 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   The issue with allowing people to import blocklists is that they will
   rush on Google and use the first blocklist they find. That blocklist
   will most likely be full of servers that $RANDOM_LUSER added to get
 back
   at $SERVER_OWNER for banning them for mic spamming.
  
   ~Peter Powell
  
   Spencer 'voogru' MacDonald wrote:
  
   Yeah I saw that, but generally I support the idea of a centralized
   blacklist.
  
   But only with really malicious servers.
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  DontWannaName!
   Sent: Wednesday, January 06, 2010 10:36 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   Hey look Voogru, you are on that list too for running 24+ max slots
 lol
  :P
   24+ max players is part of the game now so that makes little 
   sense...
  
   67.213.213.107voogru.com24+ Max Players
  
   On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
   lord.matt.hoff...@gmail.comwrote:
  
  
  
   There's already http://tf2app.com/blacklist/ which is an active
 list.
  I
   believe it is designed for Peer Guardian/Peer Block/etc, so I 
   second
  the
   option to import IP's and not have it be formatted.
  
  
   On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald
   voo...@voogru.com  wrote:
  
  
  
   The issue with the fake bot pings would probably have become 
   more
 of
  
  
   an
  
  
   issue now that bots are becoming more available. Malicious server
  
  
   operators
  
  
   could disguise the valve tf2 bots as real players.
  
   Combine that with fake players in queries and you 

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Spencer 'voogru' MacDonald
Or Valve could just check themselves and get a list of all fake clients
servers, and delist them for good. That could have been done ages ago :/

They probably have other things to do, like, you know, making games.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Thursday, January 07, 2010 11:11 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Your message to hlds awaits moderator approval
Looks like my message was not sent. Trying again:

Make the blacklist work with the server scoring thing. When someone
blacklist a servers, it looses points.

Or Valve could just check themselves and get a list of all fake clients
servers, and delist them for good. That could have been done ages ago :/
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Ronny Schedel

They already tried to delist bad servers, but they did the wrong. They have 
resources to satisfy players.


 Or Valve could just check themselves and get a list of all fake clients
 servers, and delist them for good. That could have been done ages ago :/

 They probably have other things to do, like, you know, making games.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
 Sent: Thursday, January 07, 2010 11:11 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Your message to hlds awaits moderator approval
 Looks like my message was not sent. Trying again:

 Make the blacklist work with the server scoring thing. When someone
 blacklist a servers, it looses points.

 Or Valve could just check themselves and get a list of all fake clients
 servers, and delist them for good. That could have been done ages ago :/
 ___
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 please visit:
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Shizzle Nizzle
i think they are just giving people the option to remove servers they dont
want to see on their server browser for whatever reason it maybe, they are
giving the user the freedom of choice to choose their gaming experience, for
me its instant respawn 2fort servers off my list :D lol. if people really
had a problem with fakeclient servers that much.. they wouldnt play on it,
they wouldn't be popular, and they wouldnt such have huge communities
backing it. im sure there is also a good majority who don't like it, but i
no there are many who also don't mind it and also support it. bottom line is
valve gives you the option to choose where you want to play, without getting
involved. i just wished they didn't incorporate an import function :P

On Thu, Jan 7, 2010 at 10:55 AM, Ronny Schedel i...@ronny-schedel.dewrote:


 They already tried to delist bad servers, but they did the wrong. They have
 resources to satisfy players.


  Or Valve could just check themselves and get a list of all fake clients
  servers, and delist them for good. That could have been done ages ago :/
 
  They probably have other things to do, like, you know, making games.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
  Sent: Thursday, January 07, 2010 11:11 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Your message to hlds awaits moderator approval
  Looks like my message was not sent. Trying again:
 
  Make the blacklist work with the server scoring thing. When someone
  blacklist a servers, it looses points.
 
  Or Valve could just check themselves and get a list of all fake clients
  servers, and delist them for good. That could have been done ages ago :/
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  please visit:
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Allan Button
Don't know about you, but I am part of my clans group on steam communities. It 
would be handy to be able to subscribe to a bad list that is pushed out by our 
server group. Maybe the option to toggle if you want to subscribe to the list 
for each group you are in.

Players could then join a Ban Fake Player Count server group, and pull in the 
list of bans from that group. Our clan leader could ban servers in the group, 
so that I don't end up playing on a server that has been delisted by our other 
members.

This would give the 'opt-in' 'opt-out' control that some users would prefer 
over a global server delisting.

Allan

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
Sent: Thursday, January 07, 2010 11:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

i think they are just giving people the option to remove servers they dont
want to see on their server browser for whatever reason it maybe, they are
giving the user the freedom of choice to choose their gaming experience, for
me its instant respawn 2fort servers off my list :D lol. if people really
had a problem with fakeclient servers that much.. they wouldnt play on it,
they wouldn't be popular, and they wouldnt such have huge communities
backing it. im sure there is also a good majority who don't like it, but i
no there are many who also don't mind it and also support it. bottom line is
valve gives you the option to choose where you want to play, without getting
involved. i just wished they didn't incorporate an import function :P

On Thu, Jan 7, 2010 at 10:55 AM, Ronny Schedel i...@ronny-schedel.dewrote:


 They already tried to delist bad servers, but they did the wrong. They have
 resources to satisfy players.


  Or Valve could just check themselves and get a list of all fake clients
  servers, and delist them for good. That could have been done ages ago :/
 
  They probably have other things to do, like, you know, making games.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
  Sent: Thursday, January 07, 2010 11:11 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Your message to hlds awaits moderator approval
  Looks like my message was not sent. Trying again:
 
  Make the blacklist work with the server scoring thing. When someone
  blacklist a servers, it looses points.
 
  Or Valve could just check themselves and get a list of all fake clients
  servers, and delist them for good. That could have been done ages ago :/
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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  ___
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Peter Powell
Or adjusting the Sandman settings for the Nth time. ;D

~Peter Powell

Spencer 'voogru' MacDonald wrote:
 Or Valve could just check themselves and get a list of all fake clients
 servers, and delist them for good. That could have been done ages ago :/

 They probably have other things to do, like, you know, making games.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
 Sent: Thursday, January 07, 2010 11:11 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Your message to hlds awaits moderator approval
 Looks like my message was not sent. Trying again:

 Make the blacklist work with the server scoring thing. When someone
 blacklist a servers, it looses points.

 Or Valve could just check themselves and get a list of all fake clients
 servers, and delist them for good. That could have been done ages ago :/
 ___
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Saul Rennison
Not being funny, but fakeclients are unbelievably easy to detect by Steam.
It could get a list of connected players via A2S query, then Steam backend
asks the server for a list of connected Steam users, then Steam querys each
one of these reported users to see if they are connected to that server. If
some of the users don't exist, or are offline, or are connected to another
server, then it's obvious that the server is reporting fake clients.

Thanks,
- Saul.


2010/1/7 Peter Powell li...@ppowell.co.uk

 Or adjusting the Sandman settings for the Nth time. ;D

 ~Peter Powell

 Spencer 'voogru' MacDonald wrote:
  Or Valve could just check themselves and get a list of all fake clients
  servers, and delist them for good. That could have been done ages ago :/
 
  They probably have other things to do, like, you know, making games.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
  Sent: Thursday, January 07, 2010 11:11 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Your message to hlds awaits moderator approval
  Looks like my message was not sent. Trying again:
 
  Make the blacklist work with the server scoring thing. When someone
  blacklist a servers, it looses points.
 
  Or Valve could just check themselves and get a list of all fake clients
  servers, and delist them for good. That could have been done ages ago :/
  ___
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  please visit:
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Mike Stiehm
I have 60,000 people in my group ill add everyons elses server but my own lol

Its the same thing as posting a list on the internet. Your still giving 
comtroll of your server list to some 3rd party.

Now I'm off to add a bunch of random servers to that online blacklist.. hmm 
anyone that I don't like? Let me think here

Allan Button abut...@netaccess.ca wrote:

Don't know about you, but I am part of my clans group on steam communities. It 
would be handy to be able to subscribe to a bad list that is pushed out by our 
server group. Maybe the option to toggle if you want to subscribe to the list 
for each group you are in.

Players could then join a Ban Fake Player Count server group, and pull in 
the list of bans from that group. Our clan leader could ban servers in the 
group, so that I don't end up playing on a server that has been delisted by 
our other members.

This would give the 'opt-in' 'opt-out' control that some users would prefer 
over a global server delisting.

Allan

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
Sent: Thursday, January 07, 2010 11:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

i think they are just giving people the option to remove servers they dont
want to see on their server browser for whatever reason it maybe, they are
giving the user the freedom of choice to choose their gaming experience, for
me its instant respawn 2fort servers off my list :D lol. if people really
had a problem with fakeclient servers that much.. they wouldnt play on it,
they wouldn't be popular, and they wouldnt such have huge communities
backing it. im sure there is also a good majority who don't like it, but i
no there are many who also don't mind it and also support it. bottom line is
valve gives you the option to choose where you want to play, without getting
involved. i just wished they didn't incorporate an import function :P

On Thu, Jan 7, 2010 at 10:55 AM, Ronny Schedel i...@ronny-schedel.dewrote:


 They already tried to delist bad servers, but they did the wrong. They have
 resources to satisfy players.


  Or Valve could just check themselves and get a list of all fake clients
  servers, and delist them for good. That could have been done ages ago :/
 
  They probably have other things to do, like, you know, making games.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
  Sent: Thursday, January 07, 2010 11:11 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Your message to hlds awaits moderator approval
  Looks like my message was not sent. Trying again:
 
  Make the blacklist work with the server scoring thing. When someone
  blacklist a servers, it looses points.
 
  Or Valve could just check themselves and get a list of all fake clients
  servers, and delist them for good. That could have been done ages ago :/
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Andre Coelho
Could you guys break this discussion to a new thread?

André Coelho
Cel. +5521 8836.7622
DClick Web  Mobile Solutions

LinkedIn: http://www.linkedin.com/in/andrebrait


On Thu, Jan 7, 2010 at 3:24 PM, Mike Stiehm mikesti...@gmail.com wrote:

 I have 60,000 people in my group ill add everyons elses server but my own
 lol

 Its the same thing as posting a list on the internet. Your still giving
 comtroll of your server list to some 3rd party.

 Now I'm off to add a bunch of random servers to that online blacklist.. hmm
 anyone that I don't like? Let me think here

 Allan Button abut...@netaccess.ca wrote:

 Don't know about you, but I am part of my clans group on steam
 communities. It would be handy to be able to subscribe to a bad list that is
 pushed out by our server group. Maybe the option to toggle if you want to
 subscribe to the list for each group you are in.
 
 Players could then join a Ban Fake Player Count server group, and pull
 in the list of bans from that group. Our clan leader could ban servers in
 the group, so that I don't end up playing on a server that has been delisted
 by our other members.
 
 This would give the 'opt-in' 'opt-out' control that some users would
 prefer over a global server delisting.
 
 Allan
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
 Sent: Thursday, January 07, 2010 11:59 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available
 
 i think they are just giving people the option to remove servers they dont
 want to see on their server browser for whatever reason it maybe, they are
 giving the user the freedom of choice to choose their gaming experience,
 for
 me its instant respawn 2fort servers off my list :D lol. if people really
 had a problem with fakeclient servers that much.. they wouldnt play on it,
 they wouldn't be popular, and they wouldnt such have huge communities
 backing it. im sure there is also a good majority who don't like it, but i
 no there are many who also don't mind it and also support it. bottom line
 is
 valve gives you the option to choose where you want to play, without
 getting
 involved. i just wished they didn't incorporate an import function :P
 
 On Thu, Jan 7, 2010 at 10:55 AM, Ronny Schedel i...@ronny-schedel.de
 wrote:
 
 
  They already tried to delist bad servers, but they did the wrong. They
 have
  resources to satisfy players.
 
 
   Or Valve could just check themselves and get a list of all fake
 clients
   servers, and delist them for good. That could have been done ages ago
 :/
  
   They probably have other things to do, like, you know, making games.
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
   Sent: Thursday, January 07, 2010 11:11 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   Your message to hlds awaits moderator approval
   Looks like my message was not sent. Trying again:
  
   Make the blacklist work with the server scoring thing. When someone
   blacklist a servers, it looses points.
  
   Or Valve could just check themselves and get a list of all fake
 clients
   servers, and delist them for good. That could have been done ages ago
 :/
   ___
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   please visit:
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   ___
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   please visit:
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Saul Rennison
High five for branching the topic!

Thanks,
- Saul.


2010/1/7 Mike Stiehm mikesti...@gmail.com

 I have 60,000 people in my group ill add everyons elses server but my own
 lol

 Its the same thing as posting a list on the internet. Your still giving
 comtroll of your server list to some 3rd party.

 Now I'm off to add a bunch of random servers to that online blacklist.. hmm
 anyone that I don't like? Let me think here

 Allan Button abut...@netaccess.ca wrote:

 Don't know about you, but I am part of my clans group on steam
 communities. It would be handy to be able to subscribe to a bad list that is
 pushed out by our server group. Maybe the option to toggle if you want to
 subscribe to the list for each group you are in.
 
 Players could then join a Ban Fake Player Count server group, and pull
 in the list of bans from that group. Our clan leader could ban servers in
 the group, so that I don't end up playing on a server that has been delisted
 by our other members.
 
 This would give the 'opt-in' 'opt-out' control that some users would
 prefer over a global server delisting.
 
 Allan
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
 Sent: Thursday, January 07, 2010 11:59 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available
 
 i think they are just giving people the option to remove servers they dont
 want to see on their server browser for whatever reason it maybe, they are
 giving the user the freedom of choice to choose their gaming experience,
 for
 me its instant respawn 2fort servers off my list :D lol. if people really
 had a problem with fakeclient servers that much.. they wouldnt play on it,
 they wouldn't be popular, and they wouldnt such have huge communities
 backing it. im sure there is also a good majority who don't like it, but i
 no there are many who also don't mind it and also support it. bottom line
 is
 valve gives you the option to choose where you want to play, without
 getting
 involved. i just wished they didn't incorporate an import function :P
 
 On Thu, Jan 7, 2010 at 10:55 AM, Ronny Schedel i...@ronny-schedel.de
 wrote:
 
 
  They already tried to delist bad servers, but they did the wrong. They
 have
  resources to satisfy players.
 
 
   Or Valve could just check themselves and get a list of all fake
 clients
   servers, and delist them for good. That could have been done ages ago
 :/
  
   They probably have other things to do, like, you know, making games.
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
   Sent: Thursday, January 07, 2010 11:11 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   Your message to hlds awaits moderator approval
   Looks like my message was not sent. Trying again:
  
   Make the blacklist work with the server scoring thing. When someone
   blacklist a servers, it looses points.
  
   Or Valve could just check themselves and get a list of all fake
 clients
   servers, and delist them for good. That could have been done ages ago
 :/
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
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  please visit:
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 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Mike Stiehm
Welcome to the HLDS list!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Thursday, January 07, 2010 11:30 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

High five for branching the topic!

Thanks,
- Saul.


2010/1/7 Mike Stiehm mikesti...@gmail.com

 I have 60,000 people in my group ill add everyons elses server but my own
 lol

 Its the same thing as posting a list on the internet. Your still giving
 comtroll of your server list to some 3rd party.

 Now I'm off to add a bunch of random servers to that online blacklist..
hmm
 anyone that I don't like? Let me think here

 Allan Button abut...@netaccess.ca wrote:

 Don't know about you, but I am part of my clans group on steam
 communities. It would be handy to be able to subscribe to a bad list that
is
 pushed out by our server group. Maybe the option to toggle if you want to
 subscribe to the list for each group you are in.
 
 Players could then join a Ban Fake Player Count server group, and pull
 in the list of bans from that group. Our clan leader could ban servers in
 the group, so that I don't end up playing on a server that has been
delisted
 by our other members.
 
 This would give the 'opt-in' 'opt-out' control that some users would
 prefer over a global server delisting.
 
 Allan
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
 Sent: Thursday, January 07, 2010 11:59 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available
 
 i think they are just giving people the option to remove servers they
dont
 want to see on their server browser for whatever reason it maybe, they
are
 giving the user the freedom of choice to choose their gaming experience,
 for
 me its instant respawn 2fort servers off my list :D lol. if people really
 had a problem with fakeclient servers that much.. they wouldnt play on
it,
 they wouldn't be popular, and they wouldnt such have huge communities
 backing it. im sure there is also a good majority who don't like it, but
i
 no there are many who also don't mind it and also support it. bottom line
 is
 valve gives you the option to choose where you want to play, without
 getting
 involved. i just wished they didn't incorporate an import function :P
 
 On Thu, Jan 7, 2010 at 10:55 AM, Ronny Schedel i...@ronny-schedel.de
 wrote:
 
 
  They already tried to delist bad servers, but they did the wrong. They
 have
  resources to satisfy players.
 
 
   Or Valve could just check themselves and get a list of all fake
 clients
   servers, and delist them for good. That could have been done ages ago
 :/
  
   They probably have other things to do, like, you know, making games.
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
   Sent: Thursday, January 07, 2010 11:11 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   Your message to hlds awaits moderator approval
   Looks like my message was not sent. Trying again:
  
   Make the blacklist work with the server scoring thing. When someone
   blacklist a servers, it looses points.
  
   Or Valve could just check themselves and get a list of all fake
 clients
   servers, and delist them for good. That could have been done ages ago
 :/
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
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archives,
   please visit:
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Re: [hlds] [TF2] Server always crashes when update comes out

2010-01-07 Thread Alec Sanger

My servers are crashing fairly frequently. A lot of clients are getting random 
disconnects as well.

Thank you,
Alec Sanger



 Date: Wed, 6 Jan 2010 17:47:57 -0500
 From: roadhous...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] [TF2] Server always crashes when update comes out
 
 Our server always crashes when steam releases a new update.
 I checked the log files and I do not see any error messages.
 These are the server logs right before the crash... Does anyone know why
 server would crash?
 Any help would be greatly appreciated. Thank you.
 
 L 01/06/2010 - 16:42:41: Team Red final score 1 with 15 players
 L 01/06/2010 - 16:42:41: Team Blue final score 3 with 15 players
 L 01/06/2010 - 16:42:44: Icee230STEAM_0:0:16775752Red disconnected
 (reason Disconnect by user.)
 L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
 L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
 L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
 L 01/06/2010 - 16:42:45: Helpless Puppy211STEAM_0:1:25903839
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: pancho244STEAM_0:1:16373728 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Dekapon207STEAM_0:1:19774363 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Jellybones243STEAM_0:1:9458271 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: gibson5413242STEAM_0:1:5378837 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: sykprime226STEAM_0:1:19945111 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: RooFY DreW239STEAM_0:0:9736030 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Blasty200STEAM_0:0:17548011 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: tru_GUN-GINEER199STEAM_0:0:14097181
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: {.[:].|ŊǾǾߣΣŦ|.[:].}224STEAM_0:0:14824592
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Blasty Blasta202STEAM_0:0:17440614
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: ponchon237STEAM_0:0:16411718 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: an_idiot2249STEAM_0:1:29249066 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: |TerrorBears|
 johny.blazin220STEAM_0:0:19145898 disconnected (reason Server
 shutting down)
 L 01/06/2010 - 16:42:45: Demisol186STEAM_0:1:21164732 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Burt Reynolds245STEAM_0:1:5062826
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: thiagofx248STEAM_0:1:27461195 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Gentle Domestic Duck219STEAM_0:0:26363098
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: North Korea is Best
 Korea215STEAM_0:1:16404200 disconnected (reason Server shutting
 down)
 L 01/06/2010 - 16:42:45: =Hl2Mx=BAXTER DNR221STEAM_0:1:23262967
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: eti.critokill235STEAM_0:1:27315613
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: [SKC]RealWolf234STEAM_0:0:6076147
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Beghty192STEAM_0:1:18610624 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Moe-jave  Moe-havy233STEAM_0:1:3030497
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Mister Bear246STEAM_0:0:12380007
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: bobby joy (AO)240STEAM_0:1:25171155
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: [EA]XEdgarxl228STEAM_0:1:21905403
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: (GZ) LemonLizzard247STEAM_0:0:25778236
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: atf.140227STEAM_0:1:25088079 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: server_message: quit
 L 01/06/2010 - 16:42:45: Log file closed
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Allan Button
If an admin for any group I participate in did that, I bet you'd soon the group 
empty of players, or everyone would choose not to subscribe the that groups 
banning list.

You should add 192.168.0.0/16, 172.16.0.0/12, 10.0.0.0/8 to the block list, 
let's put an end to those LAN gamers!

Anybody feeling crafty enough to write a curl script to loop over all subnets ;)

Allan

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
Sent: Thursday, January 07, 2010 12:25 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

I have 60,000 people in my group ill add everyons elses server but my own lol

Its the same thing as posting a list on the internet. Your still giving 
comtroll of your server list to some 3rd party.

Now I'm off to add a bunch of random servers to that online blacklist.. hmm 
anyone that I don't like? Let me think here

Allan Button abut...@netaccess.ca wrote:

Don't know about you, but I am part of my clans group on steam communities. It 
would be handy to be able to subscribe to a bad list that is pushed out by our 
server group. Maybe the option to toggle if you want to subscribe to the list 
for each group you are in.

Players could then join a Ban Fake Player Count server group, and pull in 
the list of bans from that group. Our clan leader could ban servers in the 
group, so that I don't end up playing on a server that has been delisted by 
our other members.

This would give the 'opt-in' 'opt-out' control that some users would prefer 
over a global server delisting.

Allan

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
Sent: Thursday, January 07, 2010 11:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

i think they are just giving people the option to remove servers they dont
want to see on their server browser for whatever reason it maybe, they are
giving the user the freedom of choice to choose their gaming experience, for
me its instant respawn 2fort servers off my list :D lol. if people really
had a problem with fakeclient servers that much.. they wouldnt play on it,
they wouldn't be popular, and they wouldnt such have huge communities
backing it. im sure there is also a good majority who don't like it, but i
no there are many who also don't mind it and also support it. bottom line is
valve gives you the option to choose where you want to play, without getting
involved. i just wished they didn't incorporate an import function :P

On Thu, Jan 7, 2010 at 10:55 AM, Ronny Schedel i...@ronny-schedel.dewrote:


 They already tried to delist bad servers, but they did the wrong. They have
 resources to satisfy players.


  Or Valve could just check themselves and get a list of all fake clients
  servers, and delist them for good. That could have been done ages ago :/
 
  They probably have other things to do, like, you know, making games.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
  Sent: Thursday, January 07, 2010 11:11 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Your message to hlds awaits moderator approval
  Looks like my message was not sent. Trying again:
 
  Make the blacklist work with the server scoring thing. When someone
  blacklist a servers, it looses points.
 
  Or Valve could just check themselves and get a list of all fake clients
  servers, and delist them for good. That could have been done ages ago :/
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Re: [hlds] [TF2] Server always crashes when update comes out

2010-01-07 Thread Michael Krasnow
yea my clients got a No Steam Logon again, tends to happen when an update
comes out, the server stays up, also my server was not displaying the your
server is out fo date message which i found interesting

On Thu, Jan 7, 2010 at 1:14 PM, Alec Sanger eclyp...@hotmail.com wrote:


 My servers are crashing fairly frequently. A lot of clients are getting
 random disconnects as well.

 Thank you,
 Alec Sanger



  Date: Wed, 6 Jan 2010 17:47:57 -0500
  From: roadhous...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: [hlds] [TF2] Server always crashes when update comes out
 
  Our server always crashes when steam releases a new update.
  I checked the log files and I do not see any error messages.
  These are the server logs right before the crash... Does anyone know why
  server would crash?
  Any help would be greatly appreciated. Thank you.
 
  L 01/06/2010 - 16:42:41: Team Red final score 1 with 15 players
  L 01/06/2010 - 16:42:41: Team Blue final score 3 with 15 players
  L 01/06/2010 - 16:42:44: Icee230STEAM_0:0:16775752Red
 disconnected
  (reason Disconnect by user.)
  L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
  L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
  L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
  L 01/06/2010 - 16:42:45: Helpless Puppy211STEAM_0:1:25903839
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: pancho244STEAM_0:1:16373728 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Dekapon207STEAM_0:1:19774363
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Jellybones243STEAM_0:1:9458271
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: gibson5413242STEAM_0:1:5378837
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: sykprime226STEAM_0:1:19945111
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: RooFY DreW239STEAM_0:0:9736030
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Blasty200STEAM_0:0:17548011 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: tru_GUN-GINEER199STEAM_0:0:14097181
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45:
 {.[:].|ŊǾǾߣΣŦ|.[:].}224STEAM_0:0:14824592
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Blasty Blasta202STEAM_0:0:17440614
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: ponchon237STEAM_0:0:16411718
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: an_idiot2249STEAM_0:1:29249066
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: |TerrorBears|
  johny.blazin220STEAM_0:0:19145898 disconnected (reason Server
  shutting down)
  L 01/06/2010 - 16:42:45: Demisol186STEAM_0:1:21164732
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Burt Reynolds245STEAM_0:1:5062826
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: thiagofx248STEAM_0:1:27461195
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Gentle Domestic
 Duck219STEAM_0:0:26363098
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: North Korea is Best
  Korea215STEAM_0:1:16404200 disconnected (reason Server shutting
  down)
  L 01/06/2010 - 16:42:45: =Hl2Mx=BAXTER DNR221STEAM_0:1:23262967
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: eti.critokill235STEAM_0:1:27315613
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: [SKC]RealWolf234STEAM_0:0:6076147
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Beghty192STEAM_0:1:18610624 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Moe-jave  Moe-havy233STEAM_0:1:3030497
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Mister Bear246STEAM_0:0:12380007
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: bobby joy (AO)240STEAM_0:1:25171155
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: [EA]XEdgarxl228STEAM_0:1:21905403
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: (GZ) LemonLizzard247STEAM_0:0:25778236
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: atf.140227STEAM_0:1:25088079
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: server_message: quit
  L 01/06/2010 - 16:42:45: Log file closed
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Donnie Newlove
I mailed that exact idea to Valve before they even made their current
delisting public but they don't seem to be interested despite already
having all the needed pieces thanks to Steam.

On Thu, Jan 7, 2010 at 6:23 PM, Saul Rennison saul.renni...@gmail.com wrote:
 Not being funny, but fakeclients are unbelievably easy to detect by Steam.
 It could get a list of connected players via A2S query, then Steam backend
 asks the server for a list of connected Steam users, then Steam querys each
 one of these reported users to see if they are connected to that server. If
 some of the users don't exist, or are offline, or are connected to another
 server, then it's obvious that the server is reporting fake clients.

 Thanks,
 - Saul.


 2010/1/7 Peter Powell li...@ppowell.co.uk

 Or adjusting the Sandman settings for the Nth time. ;D

 ~Peter Powell

 Spencer 'voogru' MacDonald wrote:
  Or Valve could just check themselves and get a list of all fake clients
  servers, and delist them for good. That could have been done ages ago :/
 
  They probably have other things to do, like, you know, making games.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
  Sent: Thursday, January 07, 2010 11:11 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Your message to hlds awaits moderator approval
  Looks like my message was not sent. Trying again:
 
  Make the blacklist work with the server scoring thing. When someone
  blacklist a servers, it looses points.
 
  Or Valve could just check themselves and get a list of all fake clients
  servers, and delist them for good. That could have been done ages ago :/
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Phillip Vector
*looks to nsleeper*

On Thu, Jan 7, 2010 at 7:51 AM, Ronny Schedel i...@ronny-schedel.de wrote:

 So Poor admins will include all good servers...
 Which dumbass made this website?



 http://tf2app.com/blacklist/

 2010/1/7 Shane Arnold clontar...@iinet.net.au

 But *you* are not *everyone*. It only takes one malicious/incorrect
 entry to start screwing things up.

 On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote:
  If you have a centralized blacklist that people trust, maintain it and
  verify submitted servers to prevent abuse, I think it's better than not
  having a blacklist at all.
 
  This is also why I would only blacklist malicious servers, it's not too
  difficult to verify malicious servers.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
  Sent: Thursday, January 07, 2010 9:33 AM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  That's the damn truth..
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell
  Sent: 2010-01-07 9:12 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The issue with allowing people to import blocklists is that they will
  rush on Google and use the first blocklist they find. That blocklist
  will most likely be full of servers that $RANDOM_LUSER added to get
  back
  at $SERVER_OWNER for banning them for mic spamming.
 
  ~Peter Powell
 
  Spencer 'voogru' MacDonald wrote:
 
  Yeah I saw that, but generally I support the idea of a centralized
  blacklist.
 
  But only with really malicious servers.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 DontWannaName!
  Sent: Wednesday, January 06, 2010 10:36 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Hey look Voogru, you are on that list too for running 24+ max slots
  lol
 :P
  24+ max players is part of the game now so that makes little sense...
 
  67.213.213.107voogru.com24+ Max Players
 
  On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
  lord.matt.hoff...@gmail.comwrote:
 
 
 
  There's already http://tf2app.com/blacklist/ which is an active list.
 I
  believe it is designed for Peer Guardian/Peer Block/etc, so I second
 the
  option to import IP's and not have it be formatted.
 
 
  On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald
  voo...@voogru.com  wrote:
 
 
 
  The issue with the fake bot pings would probably have become more
  of
 
 
  an
 
 
  issue now that bots are becoming more available. Malicious server
 
 
  operators
 
 
  could disguise the valve tf2 bots as real players.
 
  Combine that with fake players in queries and you have one more
 problem
 
 
  to
 
 
  deal with.
 
  I've seen some of these servers actually disable the status command
  so
 
 
  you
 
 
  can't see their BOT steamids as well.
 
  With the creation of blacklists hopefully some people come up with a
 
 
  decent
 
 
  blacklist. I would have liked to see the blacklist option be able to
 
 
  import
 
 
  IP's from a website (even if it's just a txt file on the website)
  like
  PeerGuardian, perhaps it can be in a future update.
 
 
  -voogru
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
  Sent: Wednesday, January 06, 2010 6:44 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The update states it is people changing the word BOT in the ping
 column
 
 
  on
 
 
  the scoreboard...
 
  This does not address fake player counts, a far more widespread and
  malicious tactic imo.
 
  Cheers,
 
  Joshua Bost
 
  -Original Message-
  From: Andy Cgrossk...@flotgaming.net
  Sent: Thursday, 7 January 2010 09:37
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The bot issue you are refering to has to do with server admins
  running
  fake
  clients plugins. These report more players in the server than there
  actually is. Apparently Valve has come up with bots that actually
  play
 
 
  the
 
 
  game, just like in L4D/L4D2.
 
  On Wed, Jan 6, 2010 at 5:18 PM, Josh Bostdislexs...@dislexsick.com
  wrote:
 
 
 
  Tuned scoreboard logic to guard against malicious server operators
  spoofing
  bot pings to hide the BOT tag.
 
  As a follower of the SPUF I have seen threads about servers with
  bots
 
 
  with
 
 
  simulated pings, one just yesterday, in-fact.  After reading this,
  the consensus seemed to be that although some people felt 'ripped
 off'
 
 
  it
 
 
  

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread msleeper
For what it's worth, I actually already messaged the guy via Steam and
said more or less said the same sort of thing to him. He seems to be at
least somewhat intelligent and aware of the first google result
phenomenon that someone said earlier. He also said he is getting rid of
the Poor Admins tag since it is total bullshit and, his words, having
it has caused him nothing but trouble.

Though I agree, making it real easy for every yahoo who owns the game to
Import a black list is a Real Bad Idea.


On Thu, 2010-01-07 at 16:51 +0100, Ronny Schedel wrote:
 So Poor admins will include all good servers...
 Which dumbass made this website?
 
 
 
  http://tf2app.com/blacklist/
 
  2010/1/7 Shane Arnold clontar...@iinet.net.au
 
  But *you* are not *everyone*. It only takes one malicious/incorrect
  entry to start screwing things up.
 
  On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote:
   If you have a centralized blacklist that people trust, maintain it and
   verify submitted servers to prevent abuse, I think it's better than not
   having a blacklist at all.
  
   This is also why I would only blacklist malicious servers, it's not too
   difficult to verify malicious servers.
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
   Sent: Thursday, January 07, 2010 9:33 AM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   That's the damn truth..
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell
   Sent: 2010-01-07 9:12 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   The issue with allowing people to import blocklists is that they will
   rush on Google and use the first blocklist they find. That blocklist
   will most likely be full of servers that $RANDOM_LUSER added to get 
   back
   at $SERVER_OWNER for banning them for mic spamming.
  
   ~Peter Powell
  
   Spencer 'voogru' MacDonald wrote:
  
   Yeah I saw that, but generally I support the idea of a centralized
   blacklist.
  
   But only with really malicious servers.
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  DontWannaName!
   Sent: Wednesday, January 06, 2010 10:36 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   Hey look Voogru, you are on that list too for running 24+ max slots 
   lol
  :P
   24+ max players is part of the game now so that makes little sense...
  
   67.213.213.107voogru.com24+ Max Players
  
   On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
   lord.matt.hoff...@gmail.comwrote:
  
  
  
   There's already http://tf2app.com/blacklist/ which is an active list.
  I
   believe it is designed for Peer Guardian/Peer Block/etc, so I second
  the
   option to import IP's and not have it be formatted.
  
  
   On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald
   voo...@voogru.com  wrote:
  
  
  
   The issue with the fake bot pings would probably have become more 
   of
  
  
   an
  
  
   issue now that bots are becoming more available. Malicious server
  
  
   operators
  
  
   could disguise the valve tf2 bots as real players.
  
   Combine that with fake players in queries and you have one more
  problem
  
  
   to
  
  
   deal with.
  
   I've seen some of these servers actually disable the status command 
   so
  
  
   you
  
  
   can't see their BOT steamids as well.
  
   With the creation of blacklists hopefully some people come up with a
  
  
   decent
  
  
   blacklist. I would have liked to see the blacklist option be able to
  
  
   import
  
  
   IP's from a website (even if it's just a txt file on the website) 
   like
   PeerGuardian, perhaps it can be in a future update.
  
  
   -voogru
  
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
   Sent: Wednesday, January 06, 2010 6:44 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   The update states it is people changing the word BOT in the ping
  column
  
  
   on
  
  
   the scoreboard...
  
   This does not address fake player counts, a far more widespread and
   malicious tactic imo.
  
   Cheers,
  
   Joshua Bost
  
   -Original Message-
   From: Andy Cgrossk...@flotgaming.net
   Sent: Thursday, 7 January 2010 09:37
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   The bot issue you are refering to has to do with server admins 
   running
   fake
 

[hlds] Team Fortress 2 Update Available

2010-01-07 Thread Jason Ruymen
An update for Team Fortress 2 is now available.  Please run hldsupdatetool to 
receive the update.  The specific changes include:

- Fixed grounded players receiving falling damage from Force-A-Nature shots 
directly above them
- Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads 
was 1
- Updated the achievement icon for the May I Cut In? Spy achievement to match 
the achievement description

Jason


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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Mike Stiehm
Required?

Jason Ruymen jas...@valvesoftware.com wrote:

An update for Team Fortress 2 is now available.  Please run hldsupdatetool to 
receive the update.  The specific changes include:

- Fixed grounded players receiving falling damage from Force-A-Nature shots 
directly above them
- Fixed the Force-A-Nature firing fewer pellets when 
tf_use_fixed_weaponspreads was 1
- Updated the achievement icon for the May I Cut In? Spy achievement to 
match the achievement description

Jason


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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Justin
Does this fix the crashing serverside?

On Thu, Jan 7, 2010 at 6:27 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 An update for Team Fortress 2 is now available.  Please run hldsupdatetool
 to receive the update.  The specific changes include:

 - Fixed grounded players receiving falling damage from Force-A-Nature shots
 directly above them
 - Fixed the Force-A-Nature firing fewer pellets when
 tf_use_fixed_weaponspreads was 1
 - Updated the achievement icon for the May I Cut In? Spy achievement to
 match the achievement description

 Jason


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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Brent Veal
Only required updates will raise the version number

On Thu, Jan 7, 2010 at 5:08 PM, MONDO mondo...@gmail.com wrote:

 Odd that the version does not change, even after updating the files.
  Shouldn't it have gone to version 1.0.8.0 from 1.0.7.9?

 On Thu, Jan 7, 2010 at 6:27 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  An update for Team Fortress 2 is now available.  Please run
 hldsupdatetool
  to receive the update.  The specific changes include:
 
  - Fixed grounded players receiving falling damage from Force-A-Nature
 shots
  directly above them
  - Fixed the Force-A-Nature firing fewer pellets when
  tf_use_fixed_weaponspreads was 1
  - Updated the achievement icon for the May I Cut In? Spy achievement to
  match the achievement description
 
  Jason
 
 
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Robert Whelan
Not sure when it stopped working but is there an issue with 'the sandman'? I 
have a bat and ball in hand though it doesn't work (no pon intended), I'm not 
able to hit the ball. The animation never starts, occassionally when Im trying 
to hit the ball I can hear the crit sound though thats it. All I can do is 
swing the bat.





From: Jason Ruymen jas...@valvesoftware.com
To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com; Half-Life 
dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com
Sent: Thu, January 7, 2010 5:27:38 PM
Subject: [hlds] Team Fortress 2 Update Available

An update for Team Fortress 2 is now available.  Please run hldsupdatetool to 
receive the update.  The specific changes include:

- Fixed grounded players receiving falling damage from Force-A-Nature shots 
directly above them
- Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads 
was 1
- Updated the achievement icon for the May I Cut In? Spy achievement to match 
the achievement description

Jason


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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Tony Paloma
Right click?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
Sent: Thursday, January 07, 2010 5:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Not sure when it stopped working but is there an issue with 'the sandman'? I
have a bat and ball in hand though it doesn't work (no pon intended), I'm
not able to hit the ball. The animation never starts, occassionally when Im
trying to hit the ball I can hear the crit sound though thats it. All I can
do is swing the bat.





From: Jason Ruymen jas...@valvesoftware.com
To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com; Half-Life
dedicated Linux server mailing list hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
hlds_annou...@list.valvesoftware.com
Sent: Thu, January 7, 2010 5:27:38 PM
Subject: [hlds] Team Fortress 2 Update Available

An update for Team Fortress 2 is now available.  Please run hldsupdatetool
to receive the update.  The specific changes include:

- Fixed grounded players receiving falling damage from Force-A-Nature shots
directly above them
- Fixed the Force-A-Nature firing fewer pellets when
tf_use_fixed_weaponspreads was 1
- Updated the achievement icon for the May I Cut In? Spy achievement to
match the achievement description

Jason


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please visit:
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread HLDS
You do know that primary-fire now swings the bat while secondary-fire hits the 
ball, right?

 - Peter

On Jan 7, 2010, at 19:42 , Robert Whelan wrote:

 Not sure when it stopped working but is there an issue with 'the sandman'? I 
 have a bat and ball in hand though it doesn't work (no pon intended), I'm not 
 able to hit the ball. The animation never starts, occassionally when Im 
 trying to hit the ball I can hear the crit sound though thats it. All I can 
 do is swing the bat.
 
 
 
 
 
 From: Jason Ruymen jas...@valvesoftware.com
 To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com; Half-Life 
 dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com
 Sent: Thu, January 7, 2010 5:27:38 PM
 Subject: [hlds] Team Fortress 2 Update Available
 
 An update for Team Fortress 2 is now available.  Please run hldsupdatetool to 
 receive the update.  The specific changes include:
 
 - Fixed grounded players receiving falling damage from Force-A-Nature shots 
 directly above them
 - Fixed the Force-A-Nature firing fewer pellets when 
 tf_use_fixed_weaponspreads was 1
 - Updated the achievement icon for the May I Cut In? Spy achievement to 
 match the achievement description
 
 Jason
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread msleeper
This is what they meant by fixed the Sandman. Works for me!


On Thu, 2010-01-07 at 17:42 -0800, Robert Whelan wrote:
 Not sure when it stopped working but is there an issue with 'the sandman'? I 
 have a bat and ball in hand though it doesn't work (no pon intended), I'm not 
 able to hit the ball. The animation never starts, occassionally when Im 
 trying to hit the ball I can hear the crit sound though thats it. All I can 
 do is swing the bat.
 
 
 
 
 
 From: Jason Ruymen jas...@valvesoftware.com
 To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com; Half-Life 
 dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com
 Sent: Thu, January 7, 2010 5:27:38 PM
 Subject: [hlds] Team Fortress 2 Update Available
 
 An update for Team Fortress 2 is now available.  Please run hldsupdatetool to 
 receive the update.  The specific changes include:
 
 - Fixed grounded players receiving falling damage from Force-A-Nature shots 
 directly above them
 - Fixed the Force-A-Nature firing fewer pellets when 
 tf_use_fixed_weaponspreads was 1
 - Updated the achievement icon for the May I Cut In? Spy achievement to 
 match the achievement description
 
 Jason
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
   
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Robert Whelan
Ah yes, thx.

I don't get to play much though I see what you mean. I was used to just hitting 
primary fire button to do both tasks. Didn't think to try secondary... I don't 
remember seeing that change noted other then saying it was fixed.

Thx again...





From: HLDS peter-h...@jerde.net
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thu, January 7, 2010 7:44:37 PM
Subject: Re: [hlds] Team Fortress 2 Update Available

You do know that primary-fire now swings the bat while secondary-fire hits the 
ball, right?

- Peter

On Jan 7, 2010, at 19:42 , Robert Whelan wrote:

 Not sure when it stopped working but is there an issue with 'the sandman'? I 
 have a bat and ball in hand though it doesn't work (no pon intended), I'm not 
 able to hit the ball. The animation never starts, occassionally when Im 
 trying to hit the ball I can hear the crit sound though thats it. All I can 
 do is swing the bat.
 
 
 
 
 
 From: Jason Ruymen jas...@valvesoftware.com
 To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com; Half-Life 
 dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com
 Sent: Thu, January 7, 2010 5:27:38 PM
 Subject: [hlds] Team Fortress 2 Update Available
 
 An update for Team Fortress 2 is now available.  Please run hldsupdatetool to 
 receive the update.  The specific changes include:
 
 - Fixed grounded players receiving falling damage from Force-A-Nature shots 
 directly above them
 - Fixed the Force-A-Nature firing fewer pellets when 
 tf_use_fixed_weaponspreads was 1
 - Updated the achievement icon for the May I Cut In? Spy achievement to 
 match the achievement description
 
 Jason
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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