found an old HLDS List thead that might help in the understandind of
sys_ticrate , fps , update rates or servers and clients. I'm done -Original
Message-
From: Kevin Ottalini [EMAIL PROTECTED]
Sent: Wednesday, May 17, 2006 11:01 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds]
I've also received a large number of complaints about this - but I assumed
it would be fixed with the next patch.
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I also had a complaint about this earlier today.
-Leon
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sampson Rogers
Sent: Friday, 17 August 2012 3:15 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Clients getting
tf_mm_strict 1 does two things:
* hides the server from the server browser list results
* causes your server to reject direct joins not negotiated through matchmaking.
We could easily make that a 3-values variable, if people thing it would be
useful. (Allow direct connections but not be
Hi Fletcher,
when I set sv_visiblemaxplayers to 6 and when there are 6 humans online,
then my browser shows 0/6 players online instead of 6/6.
Maybe fixing that could solve the most problems, too?
- Andreas
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Fletcher, if that three-value variable is possible, it would be much
appreciated. Since the slots are not that many, i'm having trouble trying to
give priority for my Gamers Community on the TF2 MvM servers. They know the IP,
but i seem to get a lot of browser joins from other countries (with
That 3-value cvar would be a great idea.
On Fri, Aug 17, 2012 at 8:06 PM, Alan Kennedy kenne...@3dgames.com.ar wrote:
Fletcher, if that three-value variable is possible, it would be much
appreciated. Since the slots are not that many, i'm having trouble trying to
give priority for my Gamers
Agreed
Sent from my iPhone
On Aug 17, 2012, at 12:59 PM, Valentin G. nextra...@gmail.com wrote:
That 3-value cvar would be a great idea.
On Fri, Aug 17, 2012 at 8:06 PM, Alan Kennedy kenne...@3dgames.com.ar wrote:
Fletcher, if that three-value variable is possible, it would be much
I am in favor of this.
Sent from my iPhone 4
On Aug 17, 2012, at 10:12 AM, Fletcher Dunn fletch...@valvesoftware.com wrote:
tf_mm_strict 1 does two things:
* hides the server from the server browser list results
* causes your server to reject direct joins not negotiated through
sure would be nice
On Fri, Aug 17, 2012 at 3:46 PM, DontWannaName! ad...@topnotchclan.comwrote:
I am in favor of this.
Sent from my iPhone 4
On Aug 17, 2012, at 10:12 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
tf_mm_strict 1 does two things:
* hides the server from the
Big thanks! That is what I need.Dmitriy Bobrovskiy
Systems Administrator
Moscow, Russia
supp...@isotonic.ru
http://isotonic.ru/
From: blyte_sc...@hotmail.com
To: hlds@list.valvesoftware.com
Date: Fri, 17 Aug 2012 01:00:24 -0500
Subject: Re: [hlds] Tickrate for GoldSrc
found an old HLDS
of virus signature
database 7395 (20120817) __
The message was checked by ESET NOD32 Antivirus.
http://www.eset.com
__ Information from ESET NOD32 Antivirus, version of virus signature
database 7395 (20120817) __
The message was checked by ESET NOD32 Antivirus.
http
Thirded, get it?
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Yes would love this.
On Fri, Aug 17, 2012 at 1:14 PM, Sampson Rogers kritskring...@gmail.com wrote:
Thirded, get it?
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We're going to start rolling out this up in 30 minutes. It will be a mandatory
update for TF2.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, August 16, 2012 5:44 PM
Its been happening on couple of our servers since last night. Both servers
are running vanilla.
Restart fixes the problem temporarily but starts happening again every few
hours.
Attemped to precache unknown particle system bot_eye_glow_soft!
Netchannel: failed reading message net_SetConVar
Man this takes me back to ... 1998-1999 ... editing my hosts file so I could
just type connect servername in hosts file. Even back then, server ops wanted
better DNS support, mainly for the dreaded IP change. If users stored their
favorite servers as a hostname, then IP changes would be 1 less
We're working on a mandatory update for TF2. We should have it ready in 15-20
minutes.
-Eric
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Will this update break mods?
--Lucio--
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing
list hlds@list.valvesoftware.com;
I have a sneaking suspicion that it could possibly break mods, but we'll
have to wait and see once Eric provides the notes.
On Fri, Aug 17, 2012 at 5:27 PM, Lucio Botello botelloluc...@yahoo.comwrote:
Will this update break mods?
--Lucio--
--
*From:* Eric Smith
While I can't give a promise, in general bugfix updates rarely do.
Modbreaking updates tend to be the ones including new features, like the
recent MvM update. So I doubt it breaks anything.
On Sat, Aug 18, 2012 at 12:27 AM, Lucio Botello botelloluc...@yahoo.comwrote:
Will this update break
Yeah, rarely ever do bugfixes break things. It's all about playing the
waiting game though.
On Fri, Aug 17, 2012 at 5:30 PM, Emil Larsson ail...@gmail.com wrote:
While I can't give a promise, in general bugfix updates rarely do.
Modbreaking updates tend to be the ones including new features,
We've released a mandatory update to TF2. The notes for the update are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated client rate value to default to 3 to improve network performance
for most players
- Rate was previously set by Steam's
I'm getting this again while trying to update like I did the last
update... Something wrong with the DS file content server?
C:\Program Files (x86)\Valve\HLServerHldsUpdateTool.exe -command update
-game t
f -dir c:\TF2Server -verify_all
Checking bootstrapper version ...
Updating Installation
Well, it did eventually connect so I guess that much is good. :)
On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir tsadl...@gmail.com wrote:
I'm getting this again while trying to update like I did the last
update... Something wrong with the DS file content server?
C:\Program Files
What you're seeing is completely normal during the update rush.
On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir tsadl...@gmail.com wrote:
Well, it did eventually connect so I guess that much is good. :)
On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir tsadl...@gmail.comwrote:
I'm getting
I've never seen it before the last update. Weird...
On Fri, Aug 17, 2012 at 3:41 PM, Ryan Stecker voidedwea...@gmail.comwrote:
What you're seeing is completely normal during the update rush.
On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir tsadl...@gmail.comwrote:
Well, it did eventually
I keep getting a disconnected error and then it closes.
On Fri, Aug 17, 2012 at 6:42 PM, Timothy Sadleir tsadl...@gmail.com wrote:
I've never seen it before the last update. Weird...
On Fri, Aug 17, 2012 at 3:41 PM, Ryan Stecker voidedwea...@gmail.com
wrote:
What you're seeing is
Im unable to directly connect to my servers, it disconnects me with the
error saying that the server can't be directly connected, however
tf_mm_strict is set to 0 and tf_mm_servermode to 1
2012/8/18 Daniel Barreiro smelly.feet.you.h...@gmail.com
I keep getting a disconnected error and then it
Anyone else getting a server crash when a player attempts to pick a class
in MVM?
On Fri, Aug 17, 2012 at 5:45 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
I keep getting a disconnected error and then it closes.
On Fri, Aug 17, 2012 at 6:42 PM, Timothy Sadleir tsadl...@gmail.com
There is a bug with the tf_mm_strict change in the update we released a few
minutes ago.
The values as documented are swapped between 1 and 2.
In this update:
tf_mm_strict 1 currently DOES NOT allow direct connections
tf_mm_strict 2 currently DOES allow direct connections
We'll release an
This is for a pvp server, as of version 1.1.2.5:
If tf_mm_servermode = 0, everything is fine
If tf_mm_servermode = 1 AND tf_mm_strict = 0 or 2, connections from
favorites are rejected with ad-hoc connections are not allowed
If tf_mm_servermode = 1 AND tf_mm_strict = 1, connections from
I must confirm ... this really broke the shit up:
tf_mm_strict
tf_mm_strict = 0
game notify
-0 = Show in server browser, and allow ad-hoc joins
1 = Hide from server browser and only allow joins coordinated
through GC matchmaking
2 = Hide from server browser, but allow ad-hoc joins
But what about tf_mm_strict 0?
That SHOULD allow direct connections, AND show in server browser, no?
On Aug 17, 2012, at 18:03 PM, Fletcher Dunn wrote:
There is a bug with the tf_mm_strict change in the update we released a few
minutes ago.
The values as documented are swapped between 1
I can confirm this on my servers too.
2012/8/18 Michael Tharp g...@partiallystapled.com
This is for a pvp server, as of version 1.1.2.5:
If tf_mm_servermode = 0, everything is fine
If tf_mm_servermode = 1 AND tf_mm_strict = 0 or 2, connections from
favorites are rejected with ad-hoc
Thx for the heads up.
--
3DGames Argentina
http://www.3dgames.com.ar
Libertad 41, 5to Piso - Capital Federal
Tel: 4-332-4709
- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server
On this topic - does anyone have a quick overview of how to start and keep an
MvM server rotating through only the advanced missions, or even both the
standard and advanced missions? I've got around 40 MvM servers up for the
Australian community, but I'd like to be able to run some more with
No possible configuration of mm_strict and mm_servermode allow direct
connections - our servers restart as soon as a player picks a class.
On Fri, Aug 17, 2012 at 6:03 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
There is a bug with the tf_mm_strict change in the update we released a
Hi,
After the update my servers are showing as full on the browser yet
running status there is only 3 users in.
Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012
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Fletcher Dunn announced that an optional fix is coming to fix this. Good to
see Valve's responding fast.
On Fri, Aug 17, 2012 at 6:06 PM, Lambda lambdace...@gmail.com wrote:
I can confirm this on my servers too.
2012/8/18 Michael Tharp g...@partiallystapled.com
This is for a pvp server, as
Actually, that description below was incorrect.
If you set tf_mm_servermode 0, then tf_mm_strict 0 and tf_mm_strict 2 will both
deny directions connections.
We'll get an update fixed for this ASAP.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Confirmed, please fix.
On Fri, Aug 17, 2012 at 4:06 PM, Lambda lambdace...@gmail.com wrote:
I can confirm this on my servers too.
2012/8/18 Michael Tharp g...@partiallystapled.com
This is for a pvp server, as of version 1.1.2.5:
If tf_mm_servermode = 0, everything is fine
If
I've saw this also on my gameservers.
Does valve test their updates before shipping them out? lol
2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk
Hi,
After the update my servers are showing as full on the browser yet running
status there is only 3 users in.
Mann Vs Machine has
I'm experiencing the same.
On Fri, Aug 17, 2012 at 7:16 PM, Lambda lambdace...@gmail.com wrote:
I've saw this also on my gameservers.
Does valve test their updates before shipping them out? lol
2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk
Hi,
After the update my servers are
and the funniest thing about it, is that it create ghost players... again
On Fri, Aug 17, 2012 at 7:04 PM, Adam Nowacki nowa...@platinum.linux.plwrote:
I must confirm ... this really broke the shit up:
tf_mm_strict
tf_mm_strict = 0
game notify
-0 = Show in server browser, and allow
Maybe they rushed it.
Took the knackered servers offline until its fixed. Hope it's soon!
On 18/08/2012 00:16, Lambda wrote:
I've saw this also on my gameservers.
Does valve test their updates before shipping them out? lol
2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk
Okay Valve has overcompensated again.
Servers set to maxplayers 24 are for some reason showing full at 12/12.
I have to kick the bots manually to show the total player count.
Come on.
- Original Message -
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Linux server
Are you guys running bots in the affected servers?
2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk
Maybe they rushed it.
Took the knackered servers offline until its fixed. Hope it's soon!
On 18/08/2012 00:16, Lambda wrote:
I've saw this also on my gameservers.
Does valve
It affects regular servers.
24 slot servers are showing 12/12 for me.
I have tf_bot_quota mode fill and tf_bot_quota 12.
I have to kick the bots to show the actual 12/24.
- Original Message -
From: Lambda lambdace...@gmail.com
To: Half-Life dedicated Win32 server mailing list
use servermode 2, and strict 1, and that works for me.
- Original Message -
From: Lance Waidzunas lswa...@gmail.com
Date: Friday, August 17, 2012 5:14 pm
Subject: Re: [hlds] tf_mm_strict values swapped
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
No
Anyone getting this?
threadtools.cpp (2644) : Assertion Failed: Illegal termination of worker
thread SteamFindServerThread'
*From:* Fletcher Dunn fletch...@valvesoftware.com
*Sent:* Friday, August 17, 2012 7:04:01 PM
*To:* Half-Life dedicated Linux server mailing list (
Yes however one of the servers is and isn't affected.
On 18/08/2012 00:25, Lambda wrote:
Are you guys running bots in the affected servers?
2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk
mailto:ad...@aerolitegaming.co.uk
Maybe they rushed it.
Took the knackered servers
Eww. Suddenly, Engine Errors on my mac TF2 client:
failed to lock index buffer in CMeshDX8::LockIndexBuffer
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Yes, i can say that some of my servers are affected while some others does
not.
2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk
Yes however one of the servers is and isn't affected.
On 18/08/2012 00:25, Lambda wrote:
Are you guys running bots in the affected servers?
2012/8/18
I juat had 3 people disconnect from my server, and the other servers aren't
filling at all. o.O
- Original Message -
From: Peter HLDS peter-h...@jerde.net
Date: Friday, August 17, 2012 5:36 pm
Subject: Re: [hlds] Mandatory TF2 update released
To: Half-Life dedicated Win32 server mailing
Server still reboots when a player picks a class.
On Fri, Aug 17, 2012 at 6:30 PM, T Marler bloodyi...@shaw.ca wrote:
use servermode 2, and strict 1, and that works for me.
- Original Message -
From: Lance Waidzunas lswa...@gmail.com
Date: Friday, August 17, 2012 5:14 pm
Subject:
do i need separate server identities per server, or when i make an identity can
i use that for multiple servers? I just got
account : not logged in (Server at X logging into account Y; kicking your
server at X off of that account)
- Original Message -
From: Lambda
AWESOME. Now on map changes I have 31/24 players on all my 24 player servers
while my 32 player servers are now set to 24
Yeah! Go valve... Do you ever test anything? Seriously?
- Original Message -
From: Lambda lambdace...@gmail.com
To: Half-Life dedicated Win32 server mailing
Hey,
I'm getting errors like other people. My servers are all full, but the
clients connected have no steam IDs. Attempts to manually join are met with
Steam Validation Rejected and This server only accepts connections
through matchmaking. Ad-hoc connections are not allowed. This did not
happen
Yes the update is rather broken. We'll just have to wait for valve to fix
it.
On Fri, Aug 17, 2012 at 7:38 PM, T Marler bloodyi...@shaw.ca wrote:
I juat had 3 people disconnect from my server, and the other servers
aren't filling at all. o.O
- Original Message -
From: Peter HLDS
Each server needs its own identity. They're easy to create, through, and
I'm not sure what the limit is per account.
On 8/17/2012 7:41 PM, T Marler wrote:
do i need separate server identities per server, or when i make an
identity can i use that for multiple servers? I just got
account : not
Quickplay FAQ says 100.
On Fri, Aug 17, 2012 at 7:45 PM, Ross Bemrose rbemr...@gmail.com wrote:
Each server needs its own identity. They're easy to create, through,
and I'm not sure what the limit is per account.
On 8/17/2012 7:41 PM, T Marler wrote:
do i need separate server identities
Are you using SourceMod on that server?
If you are, are you using the TF2Items extension?
If you are, try using the latest build from this page:
http://vphysics.limetech.org/?project=tf2items
On 8/17/2012 7:38 PM, Lance Waidzunas wrote:
Server still reboots when a player picks a class.
On
The cure has been far worse than the affliction. :)
- Original Message -
From: 1nsane 1nsane...@gmail.com
To: tmar...@shaw.ca, Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, August 17, 2012 7:44:06 PM
Subject: Re: [hlds] Mandatory TF2 update
I imagine this is quite nightmarish for Valve. I don't believe tf_mm_strict
0 works for ad hoc connections either.
On Fri, Aug 17, 2012 at 6:50 PM, Todd Pettit pettit.t...@gmail.com wrote:
The cure has been far worse than the affliction. :)
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Is this ok? http://box.jisko.net/i/f117d537.png o.o
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Still getting crashes on regular PVP servers (Windows 2008 R2):
*Sys_Error( Host_Error: Overflow error writing string table baseline
Scenes )*
*
*
On Fri, Aug 17, 2012 at 7:52 PM, wickedplayer494 .
wickedplayer...@gmail.com wrote:
I imagine this is quite nightmarish for Valve. I don't believe
Hey again,
I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this
just means that probably the beta quickplay system is broken at the moment.
What is tf_mm_strict, by the way? From what I read it is the same command.
Regards,
Devin O'Malley
Good call going to do the same.
- Original Message -
From: Devin O'Malley omalley@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, August 17, 2012 7:55:36 PM
Subject: [hlds] tf_mm_servermode
Hey again,
I fixed my issues by
You can edit tf_mvm_missioncycle.res to remove the Normal missions.
On 18 August 2012 00:08, Brendan Cosman
brendan.cos...@mammothmedia.com.auwrote:
On this topic - does anyone have a quick overview of how to start and keep
an MvM server rotating through only the advanced missions, or even
I'm seeing some conflicting reports on this. Hopefully that one person that
said it didn't work is just only him/her. Would be really nice to get some
more reports from other ops to see what side is in the majority.
On Fri, Aug 17, 2012 at 6:55 PM, Devin O'Malley omalley@gmail.comwrote:
Hey
Yeah, my servers aren't filling at all either, and it's filled with bots,
what the hell Valve, fix your shit
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This didn't fix the String Table crashes at all for me. Passwording my MvM
servers made ad-hoc connections work though.
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This is why they need a Quality Assurance team. Exactly for things like
this, and for every other one of there numerous broken updates. Any decent
QA team would catch these things easily.
On Fri, Aug 17, 2012 at 7:52 PM, wickedplayer494 .
wickedplayer...@gmail.com wrote:
I imagine this is
Yep - I hate to say it, but it appears that the String Table crashes are
actually occurring faster now - I've had two dozen (PVP server) crashes
since patching our servers, all with things like:
Engine error: Host_Error: Overflow error writing string table baseline
ServerMapCycleMvM
Sys_Error
Confirmed!
http://aerolitegaming.com/hosterror.jpg
Disaster update. I was hoping to go to bed!
On 18/08/2012 01:02, E. Olsen wrote:
Yep - I hate to say it, but it appears that the String Table
crashes are actually occurring faster now - I've had two dozen (PVP
server) crashes since patching
I run a dedicated computer to host a few CS:S servers (Windows Server 2008
R2). I have been hosting multiple instances of the old srcds with CS:S for
years without any trouble. I recently installed SteamCMD on this same box
and downloaded the CS:GO server. Upon restarting my CS:S servers, I was
Quick fix. Install the steam client. No joke. There are other registry fixes
posted too
Ryan
On Aug 17, 2012, at 7:05 PM, ∞ mango.smoot...@gmail.com wrote:
I run a dedicated computer to host a few CS:S servers (Windows Server 2008
R2). I have been hosting multiple instances of the old srcds
Here is my assessment:
The real heart of the issue is tf_mm_strict is fucked up. The values of 0
and 1 are reversed, but not for the tags. Setting it to 0 clears the tag
hidden, but makes ad-hoc connections not possible (IE, from the server
browser). It also has a chance to make bots move into
Setting it to tf_mm_servermode 0 worked for me too. Able to connect
from browser again. Thanks
On Fri, Aug 17, 2012 at 6:58 PM, wickedplayer494 .
wickedplayer...@gmail.com wrote:
I'm seeing some conflicting reports on this. Hopefully that one person that
said it didn't work is just only
Just keep in mind that this opts out of the beta quickplay. You can still
use the beta quickplay if you set tf_mm_servermode back to 1, and set
tf_mm_strict to 1. However, your server gets the hidden tags. For now, I
just said whatever, and set tf_mm_servermode to 0 for the time being.
On Fri,
There's probably quite a few server owners that wouldn't mind testing this
sort of thing for Valve if it means smoother updates for everyone, myself
included.
On Fri, Aug 17, 2012 at 8:02 PM, E. Olsen ceo.eol...@gmail.com wrote:
Yep - I hate to say it, but it appears that the String Table
It would go against their policy to hire QA's.
- They would have to have a boss when they are supposed to have a
bossless company.
- They only hire the best and QA isn't a very difficult job. Anyone
that is considered good wouldn't be stuck doing QA.
- It would bring their money per employee
Update coming in the next 30 minutes or so.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Friday, August 17, 2012 5:40 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re:
I was just following up on some comments someone said to me.
As of right now, on a server that Halloween mode is forced on. Monoculus
spawns automatically after a while, but his healthbar never appears.
Is the Monoculus Health Bar currently broken?
We've released optional (for servers) updates to TF2, DoD:S, and HL2:DM. The
notes for the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug where rejected players could leave a ghost player that takes up
a slot on the server
I take it we're out of luck getting all the String Table crashes fixed
before next week?
On Fri, Aug 17, 2012 at 9:24 PM, Eric Smith er...@valvesoftware.com wrote:
We've released optional (for servers) updates to TF2, DoD:S, and HL2:DM.
The notes for the updates are below.
-Eric
It was working as of the 15th. Just checked the headless horseman
doesn't have one. Didn't stick around long enough to check Monoculus.
On Fri, Aug 17, 2012 at 9:13 PM, Ross Bemrose rbemr...@gmail.com wrote:
I was just following up on some comments someone said to me.
As of right now, on a
HHH has never had a health bar.
On Sat, Aug 18, 2012 at 2:27 AM, Mike Bohde mikebo...@gmail.com wrote:
It was working as of the 15th. Just checked the headless horseman
doesn't have one. Didn't stick around long enough to check Monoculus.
On Fri, Aug 17, 2012 at 9:13 PM, Ross Bemrose
tf_mm_strict 2 does not allow ad-hoc
1 does
:/
- Original Message -
From: Eric Smith er...@valvesoftware.com
Date: Friday, August 17, 2012 7:25 pm
Subject: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released
To: Half-Life dedicated Linux server mailing list
Here we go now!
Here we go no-no-no-no-n-no-n-no-now!
Yo, yo look at srcds.exe
Gettin lots of errors, like I'm Windows XP.
Just doin' it's thing, crashin daily
Yeah ya b-b-b-best, believe me
Hey Valve, Help us fix this thing
And when I say when?, lemme hear you sing
We got the fix, we got the
Unless you install the plugin to make it use the Monoculus healthbar,
which as I already mentioned isn't working.
(Side Note: I wrote both the Force Holidays and Horsemann Healthbar plugins)
On 8/17/2012 9:34 PM, Jethro Seabridge wrote:
HHH has never had a health bar.
On Sat, Aug 18, 2012 at
What about 0?
On 17.08.2012 18:39, T Marler wrote:
tf_mm_strict 2 does not allow ad-hoc
1 does
:/
- Original Message -
From: Eric Smith er...@valvesoftware.com
Date: Friday, August 17, 2012 7:25 pm
Subject: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released
To: Half-Life
Update tool is constantly timing out and never connecting..
Checking bootstrapper version ...
Updating Installation
Command aborted
Press any key to continue . . .
On Fri, Aug 17, 2012 at 9:39 PM, Sampson Rogers kritskring...@gmail.comwrote:
Here we go now!
Here we go
Mine updated and everything is fine.
On 2012-08-18 03:46, Jason wrote:
Update tool is constantly timing out and never connecting..
Checking bootstrapper version ...
Updating Installation
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On Fri, Aug 17, 2012 at 9:39 PM, Sampson Rogers
My servers hostname and password is being used on all of my servers, so weird...
On Fri, Aug 17, 2012 at 6:47 PM, Adam Nowacki nowa...@platinum.linux.pl wrote:
Mine updated and everything is fine.
On 2012-08-18 03:46, Jason wrote:
Update tool is constantly timing out and never
Hi,
Sorry, I must be dense today, but I can't get a server launching with only
advanced missions. Can you (or someone) provide an example of a
tf_mvm_missioncycle.res and any other changes necessary for that to happen?
Thanks,
Brendan.
- Original Message -
From: Mark Steele
So can I get a breakdown of tf_mm_servermode and tf_mm_strict and what their
specific commands do? I'm so lost with all this.
Thanks.
Date: Fri, 17 Aug 2012 21:07:03 -0300
From: omalley@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] tf_mm_servermode
Here is my assessment:
tf_mm_servermode can be set to 0, 1 or 2. At setting 0, it uses just the
old quickplay system (the original). At setting 1, it opts into the beta
system at the same time as the old one. At setting 2 it sets it to MvM mode.
tf_mm_strict can also be set to 0, 1 or 2. It influences how the beta
tf_mvm_missioncycle.res
{
categories 1
1
{
count 6
1
{
map mvm_decoy
popfile mvm_decoy_advanced
}
2
{
map
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