Re: [hlds] Tickrate for GoldSrc

2012-08-17 Thread Lorne Mock
found an old HLDS List thead that might help in the understandind of sys_ticrate , fps , update rates or servers and clients. I'm done -Original Message- From: Kevin Ottalini [EMAIL PROTECTED] Sent: Wednesday, May 17, 2006 11:01 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds]

Re: [hlds] Clients getting Netchannel: failed reading message net_SetConVar from ip address

2012-08-17 Thread E. Olsen
I've also received a large number of complaints about this - but I assumed it would be fixed with the next patch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Clients getting Netchannel: failed reading message net_SetConVar from ip address

2012-08-17 Thread Leon Hunter
I also had a complaint about this earlier today. -Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sampson Rogers Sent: Friday, 17 August 2012 3:15 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Clients getting

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Fletcher Dunn
tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Andreas Grimm
Hi Fletcher, when I set sv_visiblemaxplayers to 6 and when there are 6 humans online, then my browser shows 0/6 players online instead of 6/6. Maybe fixing that could solve the most problems, too? - Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Alan Kennedy
Fletcher, if that three-value variable is possible, it would be much appreciated. Since the slots are not that many, i'm having trouble trying to give priority for my Gamers Community on the TF2 MvM servers. They know the IP, but i seem to get a lot of browser joins from other countries (with

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Valentin G.
That 3-value cvar would be a great idea. On Fri, Aug 17, 2012 at 8:06 PM, Alan Kennedy kenne...@3dgames.com.ar wrote: Fletcher, if that three-value variable is possible, it would be much appreciated. Since the slots are not that many, i'm having trouble trying to give priority for my Gamers

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Matt Adams
Agreed Sent from my iPhone On Aug 17, 2012, at 12:59 PM, Valentin G. nextra...@gmail.com wrote: That 3-value cvar would be a great idea. On Fri, Aug 17, 2012 at 8:06 PM, Alan Kennedy kenne...@3dgames.com.ar wrote: Fletcher, if that three-value variable is possible, it would be much

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread DontWannaName!
I am in favor of this. Sent from my iPhone 4 On Aug 17, 2012, at 10:12 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Gabriel Freitas
sure would be nice On Fri, Aug 17, 2012 at 3:46 PM, DontWannaName! ad...@topnotchclan.comwrote: I am in favor of this. Sent from my iPhone 4 On Aug 17, 2012, at 10:12 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: tf_mm_strict 1 does two things: * hides the server from the

Re: [hlds] Tickrate for GoldSrc

2012-08-17 Thread Dmitriy Bobrovskiy
Big thanks! That is what I need.Dmitriy Bobrovskiy Systems Administrator Moscow, Russia supp...@isotonic.ru http://isotonic.ru/ From: blyte_sc...@hotmail.com To: hlds@list.valvesoftware.com Date: Fri, 17 Aug 2012 01:00:24 -0500 Subject: Re: [hlds] Tickrate for GoldSrc found an old HLDS

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Formologic23
of virus signature database 7395 (20120817) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7395 (20120817) __ The message was checked by ESET NOD32 Antivirus. http

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Sampson Rogers
Thirded, get it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Tom McClellan
Yes would love this. On Fri, Aug 17, 2012 at 1:14 PM, Sampson Rogers kritskring...@gmail.com wrote: Thirded, get it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-17 Thread Eric Smith
We're going to start rolling out this up in 30 minutes. It will be a mandatory update for TF2. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 16, 2012 5:44 PM

Re: [hlds] Clients getting Netchannel: failed reading message net_SetConVar from ip address

2012-08-17 Thread Vij
Its been happening on couple of our servers since last night. Both servers are running vanilla. Restart fixes the problem temporarily but starts happening again every few hours. Attemped to precache unknown particle system bot_eye_glow_soft! Netchannel: failed reading message net_SetConVar

Re: [hlds] srcds vhosting

2012-08-17 Thread Rick Payton
Man this takes me back to ... 1998-1999 ... editing my hosts file so I could just type connect servername in hosts file. Even back then, server ops wanted better DNS support, mainly for the dreaded IP change. If users stored their favorite servers as a hostname, then IP changes would be 1 less

[hlds] Mandatory TF2 update coming

2012-08-17 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready in 15-20 minutes. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2 update coming

2012-08-17 Thread Lucio Botello
Will this update break mods?    --Lucio-- From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com;

Re: [hlds] Mandatory TF2 update coming

2012-08-17 Thread wickedplayer494 .
I have a sneaking suspicion that it could possibly break mods, but we'll have to wait and see once Eric provides the notes. On Fri, Aug 17, 2012 at 5:27 PM, Lucio Botello botelloluc...@yahoo.comwrote: Will this update break mods? --Lucio-- -- *From:* Eric Smith

Re: [hlds] Mandatory TF2 update coming

2012-08-17 Thread Emil Larsson
While I can't give a promise, in general bugfix updates rarely do. Modbreaking updates tend to be the ones including new features, like the recent MvM update. So I doubt it breaks anything. On Sat, Aug 18, 2012 at 12:27 AM, Lucio Botello botelloluc...@yahoo.comwrote: Will this update break

Re: [hlds] Mandatory TF2 update coming

2012-08-17 Thread wickedplayer494 .
Yeah, rarely ever do bugfixes break things. It's all about playing the waiting game though. On Fri, Aug 17, 2012 at 5:30 PM, Emil Larsson ail...@gmail.com wrote: While I can't give a promise, in general bugfix updates rarely do. Modbreaking updates tend to be the ones including new features,

[hlds] Mandatory TF2 update released

2012-08-17 Thread Eric Smith
We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Timothy Sadleir
I'm getting this again while trying to update like I did the last update... Something wrong with the DS file content server? C:\Program Files (x86)\Valve\HLServerHldsUpdateTool.exe -command update -game t f -dir c:\TF2Server -verify_all Checking bootstrapper version ... Updating Installation

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Timothy Sadleir
Well, it did eventually connect so I guess that much is good. :) On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir tsadl...@gmail.com wrote: I'm getting this again while trying to update like I did the last update... Something wrong with the DS file content server? C:\Program Files

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Ryan Stecker
What you're seeing is completely normal during the update rush. On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir tsadl...@gmail.com wrote: Well, it did eventually connect so I guess that much is good. :) On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir tsadl...@gmail.comwrote: I'm getting

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Timothy Sadleir
I've never seen it before the last update. Weird... On Fri, Aug 17, 2012 at 3:41 PM, Ryan Stecker voidedwea...@gmail.comwrote: What you're seeing is completely normal during the update rush. On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir tsadl...@gmail.comwrote: Well, it did eventually

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Daniel Barreiro
I keep getting a disconnected error and then it closes. On Fri, Aug 17, 2012 at 6:42 PM, Timothy Sadleir tsadl...@gmail.com wrote: I've never seen it before the last update. Weird... On Fri, Aug 17, 2012 at 3:41 PM, Ryan Stecker voidedwea...@gmail.com wrote: What you're seeing is

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Lambda
Im unable to directly connect to my servers, it disconnects me with the error saying that the server can't be directly connected, however tf_mm_strict is set to 0 and tf_mm_servermode to 1 2012/8/18 Daniel Barreiro smelly.feet.you.h...@gmail.com I keep getting a disconnected error and then it

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Lance Waidzunas
Anyone else getting a server crash when a player attempts to pick a class in MVM? On Fri, Aug 17, 2012 at 5:45 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: I keep getting a disconnected error and then it closes. On Fri, Aug 17, 2012 at 6:42 PM, Timothy Sadleir tsadl...@gmail.com

[hlds] tf_mm_strict values swapped

2012-08-17 Thread Fletcher Dunn
There is a bug with the tf_mm_strict change in the update we released a few minutes ago. The values as documented are swapped between 1 and 2. In this update: tf_mm_strict 1 currently DOES NOT allow direct connections tf_mm_strict 2 currently DOES allow direct connections We'll release an

[hlds] tf_mm_strict is very broken

2012-08-17 Thread Michael Tharp
This is for a pvp server, as of version 1.1.2.5: If tf_mm_servermode = 0, everything is fine If tf_mm_servermode = 1 AND tf_mm_strict = 0 or 2, connections from favorites are rejected with ad-hoc connections are not allowed If tf_mm_servermode = 1 AND tf_mm_strict = 1, connections from

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Adam Nowacki
I must confirm ... this really broke the shit up: tf_mm_strict tf_mm_strict = 0 game notify -0 = Show in server browser, and allow ad-hoc joins 1 = Hide from server browser and only allow joins coordinated through GC matchmaking 2 = Hide from server browser, but allow ad-hoc joins

Re: [hlds] tf_mm_strict values swapped

2012-08-17 Thread Peter HLDS
But what about tf_mm_strict 0? That SHOULD allow direct connections, AND show in server browser, no? On Aug 17, 2012, at 18:03 PM, Fletcher Dunn wrote: There is a bug with the tf_mm_strict change in the update we released a few minutes ago. The values as documented are swapped between 1

Re: [hlds] tf_mm_strict is very broken

2012-08-17 Thread Lambda
I can confirm this on my servers too. 2012/8/18 Michael Tharp g...@partiallystapled.com This is for a pvp server, as of version 1.1.2.5: If tf_mm_servermode = 0, everything is fine If tf_mm_servermode = 1 AND tf_mm_strict = 0 or 2, connections from favorites are rejected with ad-hoc

Re: [hlds] tf_mm_strict values swapped

2012-08-17 Thread Alan Kennedy
Thx for the heads up. -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server

Re: [hlds] Setting Missions in MvM

2012-08-17 Thread Brendan Cosman
On this topic - does anyone have a quick overview of how to start and keep an MvM server rotating through only the advanced missions, or even both the standard and advanced missions? I've got around 40 MvM servers up for the Australian community, but I'd like to be able to run some more with

Re: [hlds] tf_mm_strict values swapped

2012-08-17 Thread Lance Waidzunas
No possible configuration of mm_strict and mm_servermode allow direct connections - our servers restart as soon as a player picks a class. On Fri, Aug 17, 2012 at 6:03 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: There is a bug with the tf_mm_strict change in the update we released a

[hlds] Odd player issue

2012-08-17 Thread AeroliteGaming.com
Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] tf_mm_strict is very broken

2012-08-17 Thread wickedplayer494 .
Fletcher Dunn announced that an optional fix is coming to fix this. Good to see Valve's responding fast. On Fri, Aug 17, 2012 at 6:06 PM, Lambda lambdace...@gmail.com wrote: I can confirm this on my servers too. 2012/8/18 Michael Tharp g...@partiallystapled.com This is for a pvp server, as

Re: [hlds] tf_mm_strict values swapped

2012-08-17 Thread Fletcher Dunn
Actually, that description below was incorrect. If you set tf_mm_servermode 0, then tf_mm_strict 0 and tf_mm_strict 2 will both deny directions connections. We'll get an update fixed for this ASAP. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] tf_mm_strict is very broken

2012-08-17 Thread Charlie
Confirmed, please fix. On Fri, Aug 17, 2012 at 4:06 PM, Lambda lambdace...@gmail.com wrote: I can confirm this on my servers too. 2012/8/18 Michael Tharp g...@partiallystapled.com This is for a pvp server, as of version 1.1.2.5: If tf_mm_servermode = 0, everything is fine If

Re: [hlds] Odd player issue

2012-08-17 Thread Lambda
I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has

Re: [hlds] Odd player issue

2012-08-17 Thread 1nsane
I'm experiencing the same. On Fri, Aug 17, 2012 at 7:16 PM, Lambda lambdace...@gmail.com wrote: I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Hi, After the update my servers are

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Claudio Beretta
and the funniest thing about it, is that it create ghost players... again On Fri, Aug 17, 2012 at 7:04 PM, Adam Nowacki nowa...@platinum.linux.plwrote: I must confirm ... this really broke the shit up: tf_mm_strict tf_mm_strict = 0 game notify -0 = Show in server browser, and allow

Re: [hlds] Odd player issue

2012-08-17 Thread AeroliteGaming.com
Maybe they rushed it. Took the knackered servers offline until its fixed. Hope it's soon! On 18/08/2012 00:16, Lambda wrote: I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Todd Pettit
Okay Valve has overcompensated again. Servers set to maxplayers 24 are for some reason showing full at 12/12. I have to kick the bots manually to show the total player count. Come on. - Original Message - From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Linux server

Re: [hlds] Odd player issue

2012-08-17 Thread Lambda
Are you guys running bots in the affected servers? 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Maybe they rushed it. Took the knackered servers offline until its fixed. Hope it's soon! On 18/08/2012 00:16, Lambda wrote: I've saw this also on my gameservers. Does valve

Re: [hlds] Odd player issue

2012-08-17 Thread Todd Pettit
It affects regular servers. 24 slot servers are showing 12/12 for me. I have tf_bot_quota mode fill and tf_bot_quota 12. I have to kick the bots to show the actual 12/24. - Original Message - From: Lambda lambdace...@gmail.com To: Half-Life dedicated Win32 server mailing list

Re: [hlds] tf_mm_strict values swapped

2012-08-17 Thread T Marler
use servermode 2, and strict 1, and that works for me. - Original Message - From: Lance Waidzunas lswa...@gmail.com Date: Friday, August 17, 2012 5:14 pm Subject: Re: [hlds] tf_mm_strict values swapped To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com No

Re: [hlds] tf_mm_strict values swapped

2012-08-17 Thread John Barker
Anyone getting this? threadtools.cpp (2644) : Assertion Failed: Illegal termination of worker thread SteamFindServerThread' *From:* Fletcher Dunn fletch...@valvesoftware.com *Sent:* Friday, August 17, 2012 7:04:01 PM *To:* Half-Life dedicated Linux server mailing list (

Re: [hlds] Odd player issue

2012-08-17 Thread AeroliteGaming.com
Yes however one of the servers is and isn't affected. On 18/08/2012 00:25, Lambda wrote: Are you guys running bots in the affected servers? 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk mailto:ad...@aerolitegaming.co.uk Maybe they rushed it. Took the knackered servers

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Peter HLDS
Eww. Suddenly, Engine Errors on my mac TF2 client: failed to lock index buffer in CMeshDX8::LockIndexBuffer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Odd player issue

2012-08-17 Thread Lambda
Yes, i can say that some of my servers are affected while some others does not. 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Yes however one of the servers is and isn't affected. On 18/08/2012 00:25, Lambda wrote: Are you guys running bots in the affected servers? 2012/8/18

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread T Marler
I juat had 3 people disconnect from my server, and the other servers aren't filling at all. o.O - Original Message - From: Peter HLDS peter-h...@jerde.net Date: Friday, August 17, 2012 5:36 pm Subject: Re: [hlds] Mandatory TF2 update released To: Half-Life dedicated Win32 server mailing

Re: [hlds] tf_mm_strict values swapped

2012-08-17 Thread Lance Waidzunas
Server still reboots when a player picks a class. On Fri, Aug 17, 2012 at 6:30 PM, T Marler bloodyi...@shaw.ca wrote: use servermode 2, and strict 1, and that works for me. - Original Message - From: Lance Waidzunas lswa...@gmail.com Date: Friday, August 17, 2012 5:14 pm Subject:

Re: [hlds] Odd player issue

2012-08-17 Thread T Marler
do i need separate server identities per server, or when i make an identity can i use that for multiple servers? I just got account : not logged in  (Server at X logging into account Y; kicking your server at X off of that account) - Original Message - From: Lambda

Re: [hlds] Odd player issue

2012-08-17 Thread Todd Pettit
AWESOME. Now on map changes I have 31/24 players on all my 24 player servers while my 32 player servers are now set to 24 Yeah! Go valve... Do you ever test anything? Seriously? - Original Message - From: Lambda lambdace...@gmail.com To: Half-Life dedicated Win32 server mailing

[hlds] Yeah, I'm getting an odd error too

2012-08-17 Thread Devin O'Malley
Hey, I'm getting errors like other people. My servers are all full, but the clients connected have no steam IDs. Attempts to manually join are met with Steam Validation Rejected and This server only accepts connections through matchmaking. Ad-hoc connections are not allowed. This did not happen

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread 1nsane
Yes the update is rather broken. We'll just have to wait for valve to fix it. On Fri, Aug 17, 2012 at 7:38 PM, T Marler bloodyi...@shaw.ca wrote: I juat had 3 people disconnect from my server, and the other servers aren't filling at all. o.O - Original Message - From: Peter HLDS

Re: [hlds] Odd player issue

2012-08-17 Thread Ross Bemrose
Each server needs its own identity. They're easy to create, through, and I'm not sure what the limit is per account. On 8/17/2012 7:41 PM, T Marler wrote: do i need separate server identities per server, or when i make an identity can i use that for multiple servers? I just got account : not

Re: [hlds] Odd player issue

2012-08-17 Thread 1nsane
Quickplay FAQ says 100. On Fri, Aug 17, 2012 at 7:45 PM, Ross Bemrose rbemr...@gmail.com wrote: Each server needs its own identity. They're easy to create, through, and I'm not sure what the limit is per account. On 8/17/2012 7:41 PM, T Marler wrote: do i need separate server identities

Re: [hlds] tf_mm_strict values swapped

2012-08-17 Thread Ross Bemrose
Are you using SourceMod on that server? If you are, are you using the TF2Items extension? If you are, try using the latest build from this page: http://vphysics.limetech.org/?project=tf2items On 8/17/2012 7:38 PM, Lance Waidzunas wrote: Server still reboots when a player picks a class. On

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Todd Pettit
The cure has been far worse than the affliction. :) - Original Message - From: 1nsane 1nsane...@gmail.com To: tmar...@shaw.ca, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 7:44:06 PM Subject: Re: [hlds] Mandatory TF2 update

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread wickedplayer494 .
I imagine this is quite nightmarish for Valve. I don't believe tf_mm_strict 0 works for ad hoc connections either. On Fri, Aug 17, 2012 at 6:50 PM, Todd Pettit pettit.t...@gmail.com wrote: The cure has been far worse than the affliction. :) To unsubscribe, edit your list preferences, or view

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Franco Valerio
Is this ok? http://box.jisko.net/i/f117d537.png o.o ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread E. Olsen
Still getting crashes on regular PVP servers (Windows 2008 R2): *Sys_Error( Host_Error: Overflow error writing string table baseline Scenes )* * * On Fri, Aug 17, 2012 at 7:52 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: I imagine this is quite nightmarish for Valve. I don't believe

[hlds] tf_mm_servermode

2012-08-17 Thread Devin O'Malley
Hey again, I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this just means that probably the beta quickplay system is broken at the moment. What is tf_mm_strict, by the way? From what I read it is the same command. Regards, Devin O'Malley

Re: [hlds] tf_mm_servermode

2012-08-17 Thread Todd Pettit
Good call going to do the same. - Original Message - From: Devin O'Malley omalley@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 7:55:36 PM Subject: [hlds] tf_mm_servermode Hey again, I fixed my issues by

Re: [hlds] Setting Missions in MvM

2012-08-17 Thread Mark Steele
You can edit tf_mvm_missioncycle.res to remove the Normal missions. On 18 August 2012 00:08, Brendan Cosman brendan.cos...@mammothmedia.com.auwrote: On this topic - does anyone have a quick overview of how to start and keep an MvM server rotating through only the advanced missions, or even

Re: [hlds] tf_mm_servermode

2012-08-17 Thread wickedplayer494 .
I'm seeing some conflicting reports on this. Hopefully that one person that said it didn't work is just only him/her. Would be really nice to get some more reports from other ops to see what side is in the majority. On Fri, Aug 17, 2012 at 6:55 PM, Devin O'Malley omalley@gmail.comwrote: Hey

Re: [hlds] hlds Digest, Vol 17, Issue 159

2012-08-17 Thread War Stories
Yeah, my servers aren't filling at all either, and it's filled with bots, what the hell Valve, fix your shit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Mike M
This didn't fix the String Table crashes at all for me. Passwording my MvM servers made ad-hoc connections work though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Brian Simon
This is why they need a Quality Assurance team. Exactly for things like this, and for every other one of there numerous broken updates. Any decent QA team would catch these things easily. On Fri, Aug 17, 2012 at 7:52 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: I imagine this is

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread E. Olsen
Yep - I hate to say it, but it appears that the String Table crashes are actually occurring faster now - I've had two dozen (PVP server) crashes since patching our servers, all with things like: Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycleMvM Sys_Error

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread AeroliteGaming.com
Confirmed! http://aerolitegaming.com/hosterror.jpg Disaster update. I was hoping to go to bed! On 18/08/2012 01:02, E. Olsen wrote: Yep - I hate to say it, but it appears that the String Table crashes are actually occurring faster now - I've had two dozen (PVP server) crashes since patching

[hlds] Possible to host CS:S and CS:GO dedicated servers on the same box?

2012-08-17 Thread
I run a dedicated computer to host a few CS:S servers (Windows Server 2008 R2). I have been hosting multiple instances of the old srcds with CS:S for years without any trouble. I recently installed SteamCMD on this same box and downloaded the CS:GO server. Upon restarting my CS:S servers, I was

Re: [hlds] Possible to host CS:S and CS:GO dedicated servers on the same box?

2012-08-17 Thread Ryan Becerra
Quick fix. Install the steam client. No joke. There are other registry fixes posted too Ryan On Aug 17, 2012, at 7:05 PM, ∞ mango.smoot...@gmail.com wrote: I run a dedicated computer to host a few CS:S servers (Windows Server 2008 R2). I have been hosting multiple instances of the old srcds

Re: [hlds] tf_mm_servermode

2012-08-17 Thread Devin O'Malley
Here is my assessment: The real heart of the issue is tf_mm_strict is fucked up. The values of 0 and 1 are reversed, but not for the tags. Setting it to 0 clears the tag hidden, but makes ad-hoc connections not possible (IE, from the server browser). It also has a chance to make bots move into

Re: [hlds] tf_mm_servermode

2012-08-17 Thread Shizzle Nizzle
Setting it to tf_mm_servermode 0 worked for me too. Able to connect from browser again. Thanks On Fri, Aug 17, 2012 at 6:58 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: I'm seeing some conflicting reports on this. Hopefully that one person that said it didn't work is just only

Re: [hlds] tf_mm_servermode

2012-08-17 Thread Devin O'Malley
Just keep in mind that this opts out of the beta quickplay. You can still use the beta quickplay if you set tf_mm_servermode back to 1, and set tf_mm_strict to 1. However, your server gets the hidden tags. For now, I just said whatever, and set tf_mm_servermode to 0 for the time being. On Fri,

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Mike M
There's probably quite a few server owners that wouldn't mind testing this sort of thing for Valve if it means smoother updates for everyone, myself included. On Fri, Aug 17, 2012 at 8:02 PM, E. Olsen ceo.eol...@gmail.com wrote: Yep - I hate to say it, but it appears that the String Table

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Robert Paulson
It would go against their policy to hire QA's. - They would have to have a boss when they are supposed to have a bossless company. - They only hire the best and QA isn't a very difficult job. Anyone that is considered good wouldn't be stuck doing QA. - It would bring their money per employee

Re: [hlds] [hlds_linux] Full servers, but not?

2012-08-17 Thread Fletcher Dunn
Update coming in the next 30 minutes or so. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Friday, August 17, 2012 5:40 PM To: Half-Life dedicated Linux server mailing list Subject: Re:

[hlds] Monoculus's healthbar not working

2012-08-17 Thread Ross Bemrose
I was just following up on some comments someone said to me. As of right now, on a server that Halloween mode is forced on. Monoculus spawns automatically after a while, but his healthbar never appears. Is the Monoculus Health Bar currently broken?

[hlds] Optional updates for TF2, DoD:S, and HL2:DM released

2012-08-17 Thread Eric Smith
We've released optional (for servers) updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug where rejected players could leave a ghost player that takes up a slot on the server

Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released

2012-08-17 Thread E. Olsen
I take it we're out of luck getting all the String Table crashes fixed before next week? On Fri, Aug 17, 2012 at 9:24 PM, Eric Smith er...@valvesoftware.com wrote: We've released optional (for servers) updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric

Re: [hlds] Monoculus's healthbar not working

2012-08-17 Thread Mike Bohde
It was working as of the 15th. Just checked the headless horseman doesn't have one. Didn't stick around long enough to check Monoculus. On Fri, Aug 17, 2012 at 9:13 PM, Ross Bemrose rbemr...@gmail.com wrote: I was just following up on some comments someone said to me. As of right now, on a

Re: [hlds] Monoculus's healthbar not working

2012-08-17 Thread Jethro Seabridge
HHH has never had a health bar. On Sat, Aug 18, 2012 at 2:27 AM, Mike Bohde mikebo...@gmail.com wrote: It was working as of the 15th. Just checked the headless horseman doesn't have one. Didn't stick around long enough to check Monoculus. On Fri, Aug 17, 2012 at 9:13 PM, Ross Bemrose

Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released

2012-08-17 Thread T Marler
tf_mm_strict 2 does not allow ad-hoc 1 does :/ - Original Message - From: Eric Smith er...@valvesoftware.com Date: Friday, August 17, 2012 7:25 pm Subject: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released To: Half-Life dedicated Linux server mailing list

Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released

2012-08-17 Thread Sampson Rogers
Here we go now! Here we go no-no-no-no-n-no-n-no-now! Yo, yo look at srcds.exe Gettin lots of errors, like I'm Windows XP. Just doin' it's thing, crashin daily Yeah ya b-b-b-best, believe me Hey Valve, Help us fix this thing And when I say when?, lemme hear you sing We got the fix, we got the

Re: [hlds] Monoculus's healthbar not working

2012-08-17 Thread Ross Bemrose
Unless you install the plugin to make it use the Monoculus healthbar, which as I already mentioned isn't working. (Side Note: I wrote both the Force Holidays and Horsemann Healthbar plugins) On 8/17/2012 9:34 PM, Jethro Seabridge wrote: HHH has never had a health bar. On Sat, Aug 18, 2012 at

Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released

2012-08-17 Thread Russell Smith
What about 0? On 17.08.2012 18:39, T Marler wrote: tf_mm_strict 2 does not allow ad-hoc 1 does :/ - Original Message - From: Eric Smith er...@valvesoftware.com Date: Friday, August 17, 2012 7:25 pm Subject: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released To: Half-Life

Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released

2012-08-17 Thread Jason
Update tool is constantly timing out and never connecting.. Checking bootstrapper version ... Updating Installation Command aborted Press any key to continue . . . On Fri, Aug 17, 2012 at 9:39 PM, Sampson Rogers kritskring...@gmail.comwrote: Here we go now! Here we go

Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released

2012-08-17 Thread Adam Nowacki
Mine updated and everything is fine. On 2012-08-18 03:46, Jason wrote: Update tool is constantly timing out and never connecting.. Checking bootstrapper version ... Updating Installation Command aborted Press any key to continue . . . On Fri, Aug 17, 2012 at 9:39 PM, Sampson Rogers

Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released

2012-08-17 Thread DontWannaName!
My servers hostname and password is being used on all of my servers, so weird... On Fri, Aug 17, 2012 at 6:47 PM, Adam Nowacki nowa...@platinum.linux.pl wrote: Mine updated and everything is fine. On 2012-08-18 03:46, Jason wrote: Update tool is constantly timing out and never

Re: [hlds] Setting Missions in MvM

2012-08-17 Thread Brendan Cosman
Hi, Sorry, I must be dense today, but I can't get a server launching with only advanced missions. Can you (or someone) provide an example of a tf_mvm_missioncycle.res and any other changes necessary for that to happen? Thanks, Brendan. - Original Message - From: Mark Steele

Re: [hlds] tf_mm_servermode

2012-08-17 Thread Jimmy Rustler
So can I get a breakdown of tf_mm_servermode and tf_mm_strict and what their specific commands do? I'm so lost with all this. Thanks. Date: Fri, 17 Aug 2012 21:07:03 -0300 From: omalley@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] tf_mm_servermode Here is my assessment:

Re: [hlds] tf_mm_servermode

2012-08-17 Thread Devin O'Malley
tf_mm_servermode can be set to 0, 1 or 2. At setting 0, it uses just the old quickplay system (the original). At setting 1, it opts into the beta system at the same time as the old one. At setting 2 it sets it to MvM mode. tf_mm_strict can also be set to 0, 1 or 2. It influences how the beta

Re: [hlds] Setting Missions in MvM

2012-08-17 Thread Mark Steele
tf_mvm_missioncycle.res { categories 1 1 { count 6 1 { map mvm_decoy popfile mvm_decoy_advanced } 2 { map

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