How soon might we expect the details on how to set up this years halloween map?
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I don't think it will be much more than for example, sd_doomsday as the
gifts are for clients only, so no server farming will occur.
On Oct 26, 2012 5:07 PM, Todd Pettit ad...@gameliberty.com wrote:
How soon might we expect the details on how to set up this years halloween
map?
When the update containing any new maps/etc is released.
On Fri, Oct 26, 2012 at 2:06 AM, Todd Pettit ad...@gameliberty.com wrote:
How soon might we expect the details on how to set up this years halloween
map?
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I highly doubt it will be more than just sd_doomsday. And server
farming WILL occur.
On Fri, Oct 26, 2012 at 1:50 AM, Ryan Martin tunafiz...@gmail.com wrote:
When the update containing any new maps/etc is released.
On Fri, Oct 26, 2012 at 2:06 AM, Todd Pettit ad...@gameliberty.com wrote:
Seeing as how they haven't made a big deal about it, I'd assume just having
your server registered/on Quickplay will allow your servers to have gift
drops.
On Fri, Oct 26, 2012 at 2:11 PM, Sebastian Iskra seabas...@gmail.comwrote:
I highly doubt it will be more than just sd_doomsday. And server
Its obviously MVM but there is supposed to be a special quickplay mode for it
and of course a new koth map.
- Original Message -
From: Jethro Seabridge jet2the...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012
Propably just koth_bandlands_event or koth_sawmill_event. 100% sure it
is koth though.
What you need is registered server and run a halloween map to eglible
for halloween traffic. Thats like it was last year.
-ics
26.10.2012 19:36, Todd Pettit kirjoitti:
Its obviously MVM but there is
Yes but its also MVM with zombies so there is apparently at least one more
step.
- Original Message -
From: ics i...@ics-base.net
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 12:40:23 PM
Subject: Re: [hlds] Halloween map
Most likely the map isn't merged with 2 gamemodes. Mvm map is new for
sure but it might not be the same map that halloween event is based on.
Or then it is. No way to know.
-ics
26.10.2012 19:54, Todd Pettit kirjoitti:
Yes but its also MVM with zombies so there is apparently at least one
Judging from this that is what it sounds like:
http://www.teamfortress.com/blizzbobarrabas/
- Original Message -
From: ics i...@ics-base.net
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 12:58:16 PM
Subject: Re: [hlds]
every time I think it’s the patch , can we please get a heads up on updates
without having to suffer this speculation spam?
what is wrong with waiting and see?
carry on I will just unsubscribe for now.
-Original Message-
From: Todd Pettit
Sent: Friday, October 26, 2012 7:02 PM
To:
Hello!
Here are some details for how to configure your server to receive quickplay
traffic.
First, the general requirements and scoring systems have not changed. (Your
server must have an account and advertise the _registered tag, will be
penalized or excluded for certain rule changes, etc).
Anyone ever have Norton alert to this? At the time I was downloading
the Train Simulator 2013 Zombie game that was on sale and Source
Filmmaker... Too lazy to look up that app id. I would presume that is
the train sim app... First alert via Steam I have ever received.
Full Path:
HLDS is meant for server issues. You should seek help elsewhere. Plus,
Norton is crap. Get a better AV.
On Fri, Oct 26, 2012 at 1:00 PM, G. Hutchinson hu...@halsplayground.comwrote:
Anyone ever have Norton alert to this? At the time I was downloading the
Train Simulator 2013 Zombie game that
Wow, using norton... #Fail
On 10/26/2012 11:00 AM, G. Hutchinson wrote:
Anyone ever have Norton alert to this? At the time I was downloading
the Train Simulator 2013 Zombie game that was on sale and Source
Filmmaker... Too lazy to look up that app id. I would presume that is
the train sim
Since, well I was less helpful then I should have been I will make a
note that norton is hitting on a lot of applications that aren't
infected or harmful at all, just allow it and go on your merry way, but
norton is still #fail.
On 10/26/2012 11:00 AM, G. Hutchinson wrote:
Anyone ever have
Just to be clear we must add sv_tags event247 or sv_tags eventmix manually to
be enrolled in the halloween event?
- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com)
Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ???
- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com,
Half-Life dedicated Win32 server
Would having additonal tags like increased maxplayers on a 32 person
server disqualify the server from the Halloween quickplay?
On 10/26/2012 12:40 PM, Fletcher Dunn wrote:
Hello!
Here are some details for how to configure your server to receive quickplay
traffic.
First, the general
If your server doesn't have the tags, it won't get quickplay traffic. This
applies for the server-browser-based quickplay, as well as the new lobby-based
matchmaking. (Quickplay beta)
You should set tf_mm_servermode 1 if you want to receive traffic from the beta
quickplay.
-Original
Just to be clear (it's been long time since I used custom sv_tags) is the
command:
sv_tags event247
or
sv_tags event247
On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
If your server doesn't have the tags, it won't get quickplay traffic.
This applies for
Shouldnt matter as event247 doesnt have a space in it.
On Fri, Oct 26, 2012 at 2:47 PM, E. Olsen ceo.eol...@gmail.com wrote:
Just to be clear (it's been long time since I used custom sv_tags) is the
command:
sv_tags event247
or
sv_tags event247
On Fri, Oct 26, 2012 at 3:44 PM,
I'm pretty certain either one works, but I always use for ease of
spotting the variables when adjusting settings on multiple servers.
On 26/10/2012 20:47, E. Olsen wrote:
Just to be clear (it's been long time since I used custom sv_tags) is
the command:
sv_tags event247
or
sv_tags
Also, when is this update supposed to be released?
On Fri, Oct 26, 2012 at 4:55 PM, Game-Over gameover.serv...@gmail.comwrote:
I'm pretty certain either one works, but I always use for ease of
spotting the variables when adjusting settings on multiple servers.
On 26/10/2012 20:47, E.
Very soon
On Fri, Oct 26, 2012 at 9:56 PM, Devin O'Malley omalley@gmail.com wrote:
Also, when is this update supposed to be released?
On Fri, Oct 26, 2012 at 4:55 PM, Game-Over gameover.serv...@gmail.com
wrote:
I'm pretty certain either one works, but I always use for ease of
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From: Cameron Munroe cmun...@cameronmunroe.com
To: Half-Life dedicated Win32 server mailing
Friday in the morning :D
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Devin O'Malley
Sent: Friday, October 26, 2012 9:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Quickplay settings for TF2 Halloween
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Awesome Info Fletcher! THANKS!
Will the achievements from years past also be available on the servers
running the mix? I have people asking if they will be able to receive the
Bombonicon item that they never got last year.
Please forgive me if this has already been answered. I just changed my
sv_tags usage examples:
sv_tags event247
sv_tags eventmix
sv_tags eventmix,yourclantaghere,EST
Achievements for past years can be earned this year.
We're putting the finishing touches on the release now, and hope to have it out
in a few hours.
-Original Message-
From:
Old achievements are still obtainable. The only thing people will miss out
on is probably getting the previous years editions of the gibus (which is
super cheap on the trading market anyway).
On Fri, Oct 26, 2012 at 11:12 PM, Team BOOM! teamb...@comcast.net wrote:
Awesome Info Fletcher!
Is the gift drop system for cp_manor_event already active or will that
happen with the update release?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, October 26, 2012 11:22 PM
To:
Few hours? Damn
From: fletch...@valvesoftware.com
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
Date: Fri, 26 Oct 2012 21:22:14 +
Subject: Re: [hlds] Quickplay settings for TF2 Halloween
sv_tags usage examples:
sv_tags event247
sv_tags eventmix
sv_tags
I wish they had at least activated halloween mode last night or even right
now to keep us busy while we wait for the update.
On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote:
Few hours? Damn
From: fletch...@valvesoftware.com
To: hlds@list.valvesoftware.com;
Yeah, I know damn indeed about the few hours comment...this was our
four year anniversary (events planned) and we may have to
cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY
NONETHELESS), and the sourcemod folks won't have a working version until
after the release
They better take their time and make sure it's right. So it won't end up
being another broken release for the weekend.
On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote:
Few hours? Damn
From: fletch...@valvesoftware.com
To: hlds@list.valvesoftware.com;
One can only hope.
On Fri, Oct 26, 2012 at 5:40 PM, 1nsane 1nsane...@gmail.com wrote:
They better take their time and make sure it's right. So it won't end up
being another broken release for the weekend.
On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote:
Few hours?
Hehe, this should be fun :)
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The delayed release is indeed grim news for us european server owners.
But my main concern is that Valve release an update again late on a
Friday (their time) and then scuttle off for the weekend leaving us with
the carnage, stress and drama of the bugs and crashes that we all
experienced
We're working on mandatory updates for TF2, DoD:S, HL2:DM. We should have them
ready soon.
-Eric
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And then everyone was excitedhttp://www.youtube.com/watch?v=zPlwHoXUEYo
From: er...@valvesoftware.com
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Fri, 26 Oct 2012 22:40:04 +
Subject: [hlds] Mandatory TF2, DoD:S, HL2:DM
Do we know what the new MvM map's name is, yet?
- Peter
On Oct 26, 2012, at 17:40 PM, Eric Smith wrote:
We're working on mandatory updates for TF2, DoD:S, HL2:DM. We should have
them ready soon.
-Eric
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I don't think there's a new MvM map, only a new wave / new mission
Otherwise they would've told us the name by now
On Sat, Oct 27, 2012 at 1:11 AM, Peter HLDS peter-h...@jerde.net wrote:
Do we know what the new MvM map's name is, yet?
- Peter
On Oct 26, 2012, at 17:40 PM, Eric Smith wrote:
Aaaand I was wrong
Added the map Mvm_coaltown_event with a special Halloween mission
On Sat, Oct 27, 2012 at 1:12 AM, Wander wander...@gmail.com wrote:
I don't think there's a new MvM map, only a new wave / new mission
Otherwise they would've told us the name by now
On Sat, Oct 27, 2012 at
On Oct 26, 2012, at 18:12 PM, Wander wrote:
I don't think there's a new MvM map, only a new wave / new mission
Otherwise they would've told us the name by now
Someone just sent me this:
Scream Fortress Event 2012
Fixed a bug where buildings would be invisible during their setup time
Mann vs.
Just got an alert that it's out
On Oct 26, 2012 4:13 PM, Wander wander...@gmail.com wrote:
I don't think there's a new MvM map, only a new wave / new mission
Otherwise they would've told us the name by now
On Sat, Oct 27, 2012 at 1:11 AM, Peter HLDS peter-h...@jerde.net wrote:
Do we know
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world
at a reduced resolution.
Update
- Compatibility with the new TF2 update
If you have a Linux server, you might need to redownload:
http://tftrue.redline-utilities.net/TriggerBotDetector.zip
2012/9/12 doc drga...@gmail.com
From what I gathered the name protection is one of those things that is
nice to have because it's
I haven't downloaded the new client but could you clear something up
about the 'won't get any quickplay traffic' if I don't set the new
tags or use the new maps. For example I have a payload server,
obviously doesn't use koth or cp maps and won't be using those
particular maps. I will be
koth_lakeside_event
- Original Message -
From: Peter HLDS peter-h...@jerde.net
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 7:11:25 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, HL2:DM updates coming
Do we know what the new
I'm seeing Please restart team fortress to download the latest update.
Yet I have restarted and downloaded the update.
On Fri, Oct 26, 2012 at 7:48 PM, Shizzle Nizzle infl...@gmail.com wrote:
I haven't downloaded the new client but could you clear something up
about the 'won't get any
Those are only if you want traffic sent to the _event maps, for halloween only.
- Original Message -
From: Shizzle Nizzle infl...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 7:48:13 PM
Subject: Re: [hlds]
Added the map Mvm_coaltown_event with a special Halloween mission
Why was there absolutely no mention of the mvm map in Fletchers post about the
Halloween update? Can we run it? Is it active? Do you guys talk to each other?
- Original Message -
From: Eric Smith er...@valvesoftware.com
Does event247 apply to the mvm map no one mentioned this morning?
- Original Message -
From: Peter HLDS peter-h...@jerde.net
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 7:14:43 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S,
I updated my servers (with verify all) twice, as soon ass the queueing system
kicks in, my server blurts out:
Invalid wave number
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where'
I can second this on a Linux server, seems to be related to the MVM halloween
component.
From: T Marler bloodyi...@shaw.ca
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 9:15:43 PM
Subject: Re:
Anyone else having trouble with metamod not loading? I get this error in the
metalog:
Could not find path for: bin/libtier0.so
- Original Message -
From: T Marler bloodyi...@shaw.ca
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, October 26,
I can't get anything with sourcemod or metamod to run. Off with both
-Original Message-
From: Todd Pettit pettit.t...@gmail.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Fri, 26 Oct 2012 21:38:03
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Sourcemod is still missing gamedata updates, my servers are running fine
(32 slots filled in less than a second, holy s***) with sourcemod disabled
(Metamod works fine as my custom plugin uses it and its giving 0 trouble).
This is on Windows.
2012/10/27 GE gamersex...@shaw.ca
I can't get
so anyone seen a fix for this?
- Original Message -
From: Bjorn Wielens uniac...@yahoo.ca
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 7:36:36 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
I
Here is the issue:
https://forums.alliedmods.net/showthread.php?t=199068
- Original Message -
From: T Marler bloodyi...@shaw.ca
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 8:15:43 PM
Subject: Re: [hlds] Mandatory TF2,
MVM freezing at 100% of a core for me on Linux around a second after the first
person chooses a class. No error messages, no metamod, sourcemod or any other
plugins
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf
I have exactly the same issue. No mods, no plugins, just plain vanilla
mvm setup. Nothing else changed except what the update brought in. So i
think i know the culprit. Fix is needed from Valve.
-ics
27.10.2012 5:31, gamead...@127001.org kirjoitti:
MVM freezing at 100% of a core for me on
They're probably gone for the weekend. Great idea releasing a major update on
Friday afternoon again.ics i...@ics-base.net wrote:I have exactly the same
issue. No mods, no plugins, just plain vanilla
mvm setup. Nothing else changed except what the update brought in. So i
think i know the
Merasmus just spun the wheel for the crash card.
Meeeasmus, CRSH CARD!!! *Evil Laughter*
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We're having an issue where Merasmus isn't spawning. Is it caused by
nocrits?
-Damon
The speed of light sucks. -John D. Carmack
On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit pettit.t...@gmail.com wrote:
Those are only if you want traffic sent to the _event maps, for halloween
only.
-
Same here.
After restarting the server on Debian Linux (i686 on Linode), the game
updated, went through the normal loading sequence (oddly, without
replay, even though it worked prior to the update), and after loading
the popfile (as indicated by a few warnings), the process hangs.
Linux mine
Maybe his steam auth ticket got cancelled ;)
Just kidding, no idea. Didn't experience that issue.
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Are you spinning the wheel by capping the point over and over? Takes 5 or 6
times
- Original Message -
From: Damon Reece deman.r...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 11:06:15 PM
Subject: Re: [hlds]
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