Re: [hlds] Mediated Discussion about Quick play change

2015-07-02 Thread Andreas Willinger
Would be interested in knowing an answer to that too.. it’s been far too long.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Alexander Corn
Gesendet: Donnerstag, 02. Juli 2015 03:51
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Mediated Discussion about Quick play change

 

So, how about these better solutions for the nuclear option? It's been over 
a year and a half and I'm not looking forward to Valve servers sucking away all 
my players tomorrow for this CS:GO operation ripoff.

 

On Sun, Jan 26, 2014 at 5:43 AM, Doctor McKay mc...@doctormckay.com wrote:

A member of my community received a response from Fletcher in reply to an email:

 

We’re hoping the nuclear option isn’t permanent, because it isn’t ideal.  I 
cannot promise anything in particular or any time frame, but I can say that we 
are looking for better solutions to this problem.  We understand that we are 
basically using radiation to kill cancer.  But the player experience was really 
bad and we felt it called for some immediate action.  We hope it is not the 
long term solution.

 

- Fletch




 

Dr. McKay

www.doctormckay.com

 

On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net wrote:

They are not going to kill TF2. It still brings them money and while people 
make contributions to workshop and new content, they can just pack it in and 
use that in the game. People buy keys and they get money that way.

But i don't think we get a reply, they have become too big to answer us little 
folks.

-ics

Paul kirjoitti:

They're obviously content with the idea they wish to slowly kill Team Fortress 
2, or at the very least try to. They seem to be happy to ignore our complaints 
as always :x. I agree that the option to make official servers not default 
would be somewhat the answer, but getting Valve to do that or someone at Valve 
to answer our concerns is probably going to be a miracle. Perhaps if we keep up 
with the complaints on the mailing list they will eventually respond and agree.



On 26 January 2014 05:57, ics i...@ics-base.net mailto:i...@ics-base.net 
wrote:

Yes lets think about the end user that has been enjoying community
servers and the care we take of our players, keeping cheaters out
and other troublemaking trollers and especially offering a place
to play on. For over 6 years our communities have helped TF2 grow.
Only after game went Free to Play, Valve added their own servers.
Do you even know where the players played before that? On our
community servers only. It was decided that when game goes free to
play, they will add extra servers to get new players to get on and
get familiar to the game. Thats what they have been doing all
along and they did thought the end user. Now grip tightens for
unknown reason.

The existing players will keep playing on our servers but due to
severe lack of new ones ever finding our servers, it will get our
servers emptied. The decision that was made is absolutely horrible
and one sided. Yes, it's their game and they can do whatever they
want but simply forgetting every server owner contribution to this
game in the past, especially the ones that have been here since
TF2 release and before, it's really sad to see it was made without
atleast warning us ahead of the change and telling why it has to
be like this.

-ics

Jon Just kirjoitti:

Until valve can get rid of premium servers, ad farms, and
server chains that monopolize the quick play system, I think
that this change should stay. I feel bad that community
servers have to be punished as well, but you need to think of
the average tf2 player before the server owner.

Sent from my iPod

On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com
mailto:coachcrock...@gmail.com

mailto:coachcrock...@gmail.com


mailto:coachcrock...@gmail.com wrote:

Hello,

I think it is very wrong to accuse certain communities and
players who may or may not be exploiting the quick play
system.

Saigns or NightTeam is famous because there's a
considerable amount of population that loves the
customized gameplay. On the other hand, Skial I believe
runs the best vanilla servers along with Lotus being one
of the first largest TF2 communities who is still alive.

You have to be understanding and give every community
member credit and a pat on the back for their hard work.
If it weren't for them, a lot of the TF2 population would
be undecided in terms of their server preference.

The problem at hand:
New players are uneducated or lazy about unchecking a box
that might be irrelevant to them.

We cannot do much to 

[hlds] Mandatory TF2 update coming

2015-07-02 Thread Eric Smith
We're working on releasing the Gun Mettle update 
(http://www.teamfortress.com/gunmettle/). We should have it ready soon.

-Eric


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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Crazed Gunman
Oh, the maturity of this mailing list sometimes. I mention being unable to
unsubscribe from the mailing list, so someone kindly signs me up for many,
many more. Thanks.
On Jul 2, 2015 5:41 PM, Robert Paulson thepauls...@gmail.com wrote:

 I've given up on this a while ago.

 When the 1 year mark passed with no concessions for communities except for
 quickpick that no one uses, it was safe to say that Valve doesn't care
 about communities anymore. There is no sense of urgency as they let
 player-bases carefully built up over several years be irreversibly
 destroyed in a few months.

 We were just there to foot their hosting bill before they found out they
 could make way more money by selling items. They have no sense of shame for
 betraying the people that helped drive their profit margin up before
 switching to microtransactions.

 The owner of TN now works at Valve, and I believe John here was the owner
 of Nemu's stomping grounds (which has gone unpunished for years for not
 labeling the bot Brutus as a bot in the browser). And we are still
 getting even more anti-community features. Maybe now they see the official
 servers as their own and the community ones as a threat to them now.

 The lesson here is clear and everyone should know: DO NOT invest your time
 and enthusiasm into anything related to Steam or Valve will screw you like
 they did with TF2.

 On Thu, Jul 2, 2015 at 2:42 PM, ics i...@ics-base.net wrote:

 I have to agree also, getting scraps instead of the goodies. Why am i
 paying for servers anymore when they get alienated by Valve policies?

 That image there is really the best solution i've seen so far.

 -ics


 E. Olsen kirjoitti:

 At this point, I have to agree with Alexander.

 I mean, cmon guys - in almost two years of looking at alternatives
 you've got nothing to announce when it comes to helping community servers?
 There have been quite a few viable alternative presented, to include this
 one:

 http://i.imgur.com/tAmWXj6.png

 I've really been a staunch defender of the TF2 team to this point, but
 this is just kicking all the good communities that are left while they're
 down.

 Honestly, by the time you guys make community support a priority again,
 it might be too late.

 On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com
 mailto:mc...@doctormckay.com wrote:

 The blow would be lessened if you would go ahead and set any
 server as the default for Quickplay instead of official servers
 only. That was supposed to be a temporary, nuclear solution
 after all.

 On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
 jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote:

 Hey guys, with today's update we're introducing a few new
 features that will impact servers, and I just wanted to give
 you guys a heads up.

 There is a new quickplay category, featured, that represents
 the featured maps for a given campaign. In order to have your
 server in this category, you need to be running the mapcycle
 mapcycle_featured_maps.txt, and have the special string
 'featured' in your quickplay tags.

 Today's update also introduces contracts, which currently
 require players be on official servers to complete.
 Unfortunately, our current setup makes it very difficult to
 restrict features like this other than in an all-or-nothing
 manner, and we determined this was necessary to protect the
 system from immediate abuse.

 We agree this is not ideal. We are continuing the look at the
 situation with community servers and how we can better support
 passionate communities, but currently have nothing to announce.

 - JohnS

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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Brandon Mulligan
Create a filter in gmail that dumps @list.valvesoftware.com to archive...
Problem solved.

On Thu, Jul 2, 2015 at 5:48 PM, Crazed Gunman bsr.crazedgun...@gmail.com
wrote:

 Oh, the maturity of this mailing list sometimes. I mention being unable to
 unsubscribe from the mailing list, so someone kindly signs me up for many,
 many more. Thanks.
 On Jul 2, 2015 5:41 PM, Robert Paulson thepauls...@gmail.com wrote:

 I've given up on this a while ago.

 When the 1 year mark passed with no concessions for communities except
 for quickpick that no one uses, it was safe to say that Valve doesn't care
 about communities anymore. There is no sense of urgency as they let
 player-bases carefully built up over several years be irreversibly
 destroyed in a few months.

 We were just there to foot their hosting bill before they found out they
 could make way more money by selling items. They have no sense of shame for
 betraying the people that helped drive their profit margin up before
 switching to microtransactions.

 The owner of TN now works at Valve, and I believe John here was the owner
 of Nemu's stomping grounds (which has gone unpunished for years for not
 labeling the bot Brutus as a bot in the browser). And we are still
 getting even more anti-community features. Maybe now they see the official
 servers as their own and the community ones as a threat to them now.

 The lesson here is clear and everyone should know: DO NOT invest your
 time and enthusiasm into anything related to Steam or Valve will screw you
 like they did with TF2.

 On Thu, Jul 2, 2015 at 2:42 PM, ics i...@ics-base.net wrote:

 I have to agree also, getting scraps instead of the goodies. Why am i
 paying for servers anymore when they get alienated by Valve policies?

 That image there is really the best solution i've seen so far.

 -ics


 E. Olsen kirjoitti:

 At this point, I have to agree with Alexander.

 I mean, cmon guys - in almost two years of looking at alternatives
 you've got nothing to announce when it comes to helping community servers?
 There have been quite a few viable alternative presented, to include this
 one:

 http://i.imgur.com/tAmWXj6.png

 I've really been a staunch defender of the TF2 team to this point, but
 this is just kicking all the good communities that are left while they're
 down.

 Honestly, by the time you guys make community support a priority again,
 it might be too late.

 On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com
 mailto:mc...@doctormckay.com wrote:

 The blow would be lessened if you would go ahead and set any
 server as the default for Quickplay instead of official servers
 only. That was supposed to be a temporary, nuclear solution
 after all.

 On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
 jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote:

 Hey guys, with today's update we're introducing a few new
 features that will impact servers, and I just wanted to give
 you guys a heads up.

 There is a new quickplay category, featured, that represents
 the featured maps for a given campaign. In order to have your
 server in this category, you need to be running the mapcycle
 mapcycle_featured_maps.txt, and have the special string
 'featured' in your quickplay tags.

 Today's update also introduces contracts, which currently
 require players be on official servers to complete.
 Unfortunately, our current setup makes it very difficult to
 restrict features like this other than in an all-or-nothing
 manner, and we determined this was necessary to protect the
 system from immediate abuse.

 We agree this is not ideal. We are continuing the look at the
 situation with community servers and how we can better support
 passionate communities, but currently have nothing to announce.

 - JohnS

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 archives, please visit:
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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Robert Paulson
You should create your own thread instead of hijacking this one though as
your comment is rather off topic.

It also says at the end of each email:

To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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On Thu, Jul 2, 2015 at 3:48 PM, Crazed Gunman bsr.crazedgun...@gmail.com
wrote:

 Oh, the maturity of this mailing list sometimes. I mention being unable to
 unsubscribe from the mailing list, so someone kindly signs me up for many,
 many more. Thanks.
 On Jul 2, 2015 5:41 PM, Robert Paulson thepauls...@gmail.com wrote:

 I've given up on this a while ago.

 When the 1 year mark passed with no concessions for communities except
 for quickpick that no one uses, it was safe to say that Valve doesn't care
 about communities anymore. There is no sense of urgency as they let
 player-bases carefully built up over several years be irreversibly
 destroyed in a few months.

 We were just there to foot their hosting bill before they found out they
 could make way more money by selling items. They have no sense of shame for
 betraying the people that helped drive their profit margin up before
 switching to microtransactions.

 The owner of TN now works at Valve, and I believe John here was the owner
 of Nemu's stomping grounds (which has gone unpunished for years for not
 labeling the bot Brutus as a bot in the browser). And we are still
 getting even more anti-community features. Maybe now they see the official
 servers as their own and the community ones as a threat to them now.

 The lesson here is clear and everyone should know: DO NOT invest your
 time and enthusiasm into anything related to Steam or Valve will screw you
 like they did with TF2.

 On Thu, Jul 2, 2015 at 2:42 PM, ics i...@ics-base.net wrote:

 I have to agree also, getting scraps instead of the goodies. Why am i
 paying for servers anymore when they get alienated by Valve policies?

 That image there is really the best solution i've seen so far.

 -ics


 E. Olsen kirjoitti:

 At this point, I have to agree with Alexander.

 I mean, cmon guys - in almost two years of looking at alternatives
 you've got nothing to announce when it comes to helping community servers?
 There have been quite a few viable alternative presented, to include this
 one:

 http://i.imgur.com/tAmWXj6.png

 I've really been a staunch defender of the TF2 team to this point, but
 this is just kicking all the good communities that are left while they're
 down.

 Honestly, by the time you guys make community support a priority again,
 it might be too late.

 On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com
 mailto:mc...@doctormckay.com wrote:

 The blow would be lessened if you would go ahead and set any
 server as the default for Quickplay instead of official servers
 only. That was supposed to be a temporary, nuclear solution
 after all.

 On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
 jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote:

 Hey guys, with today's update we're introducing a few new
 features that will impact servers, and I just wanted to give
 you guys a heads up.

 There is a new quickplay category, featured, that represents
 the featured maps for a given campaign. In order to have your
 server in this category, you need to be running the mapcycle
 mapcycle_featured_maps.txt, and have the special string
 'featured' in your quickplay tags.

 Today's update also introduces contracts, which currently
 require players be on official servers to complete.
 Unfortunately, our current setup makes it very difficult to
 restrict features like this other than in an all-or-nothing
 manner, and we determined this was necessary to protect the
 system from immediate abuse.

 We agree this is not ideal. We are continuing the look at the
 situation with community servers and how we can better support
 passionate communities, but currently have nothing to announce.

 - JohnS

 ___
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 archives, please visit:
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Re: [hlds] Mandatory TF2 update coming

2015-07-02 Thread Spencer 'Voogru' MacDonald
Anyone seeing crashes at round end? Happens even without any modifications 
loaded.

 

- Voogru.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin Puscoi
Sent: Thursday, July 02, 2015 5:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming

 

Oh boy let the fun begin. I really hope you guys have prepared the item 
servers...

 

2015-07-02 23:58 GMT+03:00 Eric Smith er...@valvesoftware.com:

We're working on releasing the Gun Mettle update 
(http://www.teamfortress.com/gunmettle/). We should have it ready soon.

-Eric


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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Paul
Unfortunately Valve will probably just remain silent on this topic and just
wait for it to go quiet until the next time someone brings it up. Sadly it
does strongly seem they're doing subtle changes to the game which push it
more towards official servers and therefore killing community servers
little by little. After all, two years down the road and no official
comments to anyone's complaint here. I'm not sure what we can do to change
their mindset towards this, if anything. Obviously one of the major
elements of this game, creativity, will suffer when (not if) the day
arrives that there's hardly any community run servers online anymore. To
use a phrase from Star Trek, we are Valve, your communities will be
assimilated and will adapt to serve us, resistance is futile :P. Hehe.

The modified screenshot earlier on, that's the best idea yet and should be
considered strongly by Valve! Come on, give us a sign that you still care
about the community that helped towards making the game what it is today!

I'd like to be proven wrong however, this time.

On 2 July 2015 at 23:56, Brandon Mulligan bmul...@gmail.com wrote:

 Create a filter in gmail that dumps @list.valvesoftware.com to archive...
 Problem solved.

 On Thu, Jul 2, 2015 at 5:48 PM, Crazed Gunman bsr.crazedgun...@gmail.com
 wrote:

 Oh, the maturity of this mailing list sometimes. I mention being unable
 to unsubscribe from the mailing list, so someone kindly signs me up for
 many, many more. Thanks.
 On Jul 2, 2015 5:41 PM, Robert Paulson thepauls...@gmail.com wrote:

 I've given up on this a while ago.

 When the 1 year mark passed with no concessions for communities except
 for quickpick that no one uses, it was safe to say that Valve doesn't care
 about communities anymore. There is no sense of urgency as they let
 player-bases carefully built up over several years be irreversibly
 destroyed in a few months.

 We were just there to foot their hosting bill before they found out they
 could make way more money by selling items. They have no sense of shame for
 betraying the people that helped drive their profit margin up before
 switching to microtransactions.

 The owner of TN now works at Valve, and I believe John here was the
 owner of Nemu's stomping grounds (which has gone unpunished for years for
 not labeling the bot Brutus as a bot in the browser). And we are still
 getting even more anti-community features. Maybe now they see the official
 servers as their own and the community ones as a threat to them now.

 The lesson here is clear and everyone should know: DO NOT invest your
 time and enthusiasm into anything related to Steam or Valve will screw you
 like they did with TF2.

 On Thu, Jul 2, 2015 at 2:42 PM, ics i...@ics-base.net wrote:

 I have to agree also, getting scraps instead of the goodies. Why am i
 paying for servers anymore when they get alienated by Valve policies?

 That image there is really the best solution i've seen so far.

 -ics


 E. Olsen kirjoitti:

 At this point, I have to agree with Alexander.

 I mean, cmon guys - in almost two years of looking at alternatives
 you've got nothing to announce when it comes to helping community servers?
 There have been quite a few viable alternative presented, to include this
 one:

 http://i.imgur.com/tAmWXj6.png

 I've really been a staunch defender of the TF2 team to this point, but
 this is just kicking all the good communities that are left while they're
 down.

 Honestly, by the time you guys make community support a priority
 again, it might be too late.

 On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com
 mailto:mc...@doctormckay.com wrote:

 The blow would be lessened if you would go ahead and set any
 server as the default for Quickplay instead of official servers
 only. That was supposed to be a temporary, nuclear solution
 after all.

 On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
 jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote:

 Hey guys, with today's update we're introducing a few new
 features that will impact servers, and I just wanted to give
 you guys a heads up.

 There is a new quickplay category, featured, that represents
 the featured maps for a given campaign. In order to have your
 server in this category, you need to be running the mapcycle
 mapcycle_featured_maps.txt, and have the special string
 'featured' in your quickplay tags.

 Today's update also introduces contracts, which currently
 require players be on official servers to complete.
 Unfortunately, our current setup makes it very difficult to
 restrict features like this other than in an all-or-nothing
 manner, and we determined this was necessary to protect the
 system from immediate abuse.

 We agree this is not ideal. We are continuing the look at the
 situation with community servers and how we can better 

Re: [hlds] Mandatory TF2 update coming

2015-07-02 Thread wickedplayer494
Were the players you saw crashing on OS X? Because that issue is 
apparently still present.


On 7/2/2015 9:45 PM, Spencer 'Voogru' MacDonald wrote:


Anyone seeing crashes at round end? Happens even without any 
modifications loaded.


- Voogru.

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Valentin 
Puscoi

*Sent:* Thursday, July 02, 2015 5:09 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update coming

Oh boy let the fun begin. I really hope you guys have prepared the 
item servers...


2015-07-02 23:58 GMT+03:00 Eric Smith er...@valvesoftware.com 
mailto:er...@valvesoftware.com:


We're working on releasing the Gun Mettle update 
(http://www.teamfortress.com/gunmettle/). We should have it ready soon.


-Eric


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Re: [hlds] hlds Digest, Vol 51, Issue 11

2015-07-02 Thread Rowedahelicon
 update (
 http://www.teamfortress.com/gunmettle/). We should have it ready soon.

 -Eric


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 Message: 3
 Date: Thu, 2 Jul 2015 23:01:40 -0500
 From: wickedplayer494 wickedplayer...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update coming
 Message-ID: 55960924.20...@gmail.com
 Content-Type: text/plain; charset=windows-1252; Format=flowed

 Were the players you saw crashing on OS X? Because that issue is
 apparently still present.

 On 7/2/2015 9:45 PM, Spencer 'Voogru' MacDonald wrote:
 
  Anyone seeing crashes at round end? Happens even without any
  modifications loaded.
 
  - Voogru.
 
  *From:*hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Valentin
  Puscoi
  *Sent:* Thursday, July 02, 2015 5:09 PM
  *To:* Half-Life dedicated Win32 server mailing list
  *Subject:* Re: [hlds] Mandatory TF2 update coming
 
  Oh boy let the fun begin. I really hope you guys have prepared the
  item servers...
 
  2015-07-02 23:58 GMT+03:00 Eric Smith er...@valvesoftware.com
  mailto:er...@valvesoftware.com:
 
  We're working on releasing the Gun Mettle update
  (http://www.teamfortress.com/gunmettle/). We should have it ready soon.
 
  -Eric
 
 
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  please visit:
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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Re: [hlds] Mediated Discussion about Quick play change

2015-07-02 Thread Alexander Corn
It will include objectives that grant economy items, it will definitely be
Valve-server-only.

On Wed, Jul 1, 2015 at 9:56 PM, E. Olsen ceo.eol...@gmail.com wrote:

 I didn't see anything in the update content that says it is restricted to
 Valve servers only - did I miss something?

 On Wed, Jul 1, 2015 at 9:50 PM, Alexander Corn mc...@doctormckay.com
 wrote:

 So, how about these better solutions for the nuclear option? It's
 been over a year and a half and I'm not looking forward to Valve servers
 sucking away all my players tomorrow for this CS:GO operation ripoff.

 On Sun, Jan 26, 2014 at 5:43 AM, Doctor McKay mc...@doctormckay.com
 wrote:

 A member of my community received a response from Fletcher in reply to
 an email:

 We’re hoping the nuclear option isn’t permanent, because it isn’t
 ideal.  I cannot promise anything in particular or any time frame, but I
 can say that we are looking for better solutions to this problem.  We
 understand that we are basically using radiation to kill cancer.  But the
 player experience was really bad and we felt it called for some immediate
 action.  We hope it is not the long term solution.



 - Fletch


 Dr. McKay
 www.doctormckay.com


 On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net wrote:

 They are not going to kill TF2. It still brings them money and while
 people make contributions to workshop and new content, they can just pack
 it in and use that in the game. People buy keys and they get money that 
 way.

 But i don't think we get a reply, they have become too big to answer us
 little folks.

 -ics

 Paul kirjoitti:

 They're obviously content with the idea they wish to slowly kill Team
 Fortress 2, or at the very least try to. They seem to be happy to ignore
 our complaints as always :x. I agree that the option to make official
 servers not default would be somewhat the answer, but getting Valve to do
 that or someone at Valve to answer our concerns is probably going to be a
 miracle. Perhaps if we keep up with the complaints on the mailing list 
 they
 will eventually respond and agree.


 On 26 January 2014 05:57, ics i...@ics-base.net mailto:
 i...@ics-base.net wrote:

 Yes lets think about the end user that has been enjoying community
 servers and the care we take of our players, keeping cheaters out
 and other troublemaking trollers and especially offering a place
 to play on. For over 6 years our communities have helped TF2 grow.
 Only after game went Free to Play, Valve added their own servers.
 Do you even know where the players played before that? On our
 community servers only. It was decided that when game goes free to
 play, they will add extra servers to get new players to get on and
 get familiar to the game. Thats what they have been doing all
 along and they did thought the end user. Now grip tightens for
 unknown reason.

 The existing players will keep playing on our servers but due to
 severe lack of new ones ever finding our servers, it will get our
 servers emptied. The decision that was made is absolutely horrible
 and one sided. Yes, it's their game and they can do whatever they
 want but simply forgetting every server owner contribution to this
 game in the past, especially the ones that have been here since
 TF2 release and before, it's really sad to see it was made without
 atleast warning us ahead of the change and telling why it has to
 be like this.

 -ics

 Jon Just kirjoitti:

 Until valve can get rid of premium servers, ad farms, and
 server chains that monopolize the quick play system, I think
 that this change should stay. I feel bad that community
 servers have to be punished as well, but you need to think of
 the average tf2 player before the server owner.

 Sent from my iPod

 On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com

 mailto:coachcrock...@gmail.com wrote:

 Hello,

 I think it is very wrong to accuse certain communities and
 players who may or may not be exploiting the quick play
 system.

 Saigns or NightTeam is famous because there's a
 considerable amount of population that loves the
 customized gameplay. On the other hand, Skial I believe
 runs the best vanilla servers along with Lotus being one
 of the first largest TF2 communities who is still alive.

 You have to be understanding and give every community
 member credit and a pat on the back for their hard work.
 If it weren't for them, a lot of the TF2 population would
 be undecided in terms of their server preference.

 The problem at hand:
 New players are uneducated or lazy about unchecking a box
 that might 

Re: [hlds] Mediated Discussion about Quick play change

2015-07-02 Thread Weasels Lair
Lol. I read the thread subject as Medicated discussion.  Then again, that
Might be more fruitful.
On Jul 2, 2015 11:58 AM, Alexander Corn mc...@doctormckay.com wrote:

 It will include objectives that grant economy items, it will definitely be
 Valve-server-only.

 On Wed, Jul 1, 2015 at 9:56 PM, E. Olsen ceo.eol...@gmail.com wrote:

 I didn't see anything in the update content that says it is restricted to
 Valve servers only - did I miss something?

 On Wed, Jul 1, 2015 at 9:50 PM, Alexander Corn mc...@doctormckay.com
 wrote:

 So, how about these better solutions for the nuclear option? It's
 been over a year and a half and I'm not looking forward to Valve servers
 sucking away all my players tomorrow for this CS:GO operation ripoff.

 On Sun, Jan 26, 2014 at 5:43 AM, Doctor McKay mc...@doctormckay.com
 wrote:

 A member of my community received a response from Fletcher in reply to
 an email:

 We’re hoping the nuclear option isn’t permanent, because it isn’t
 ideal.  I cannot promise anything in particular or any time frame, but I
 can say that we are looking for better solutions to this problem.  We
 understand that we are basically using radiation to kill cancer.  But the
 player experience was really bad and we felt it called for some immediate
 action.  We hope it is not the long term solution.



 - Fletch


 Dr. McKay
 www.doctormckay.com


 On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net wrote:

 They are not going to kill TF2. It still brings them money and while
 people make contributions to workshop and new content, they can just pack
 it in and use that in the game. People buy keys and they get money that 
 way.

 But i don't think we get a reply, they have become too big to answer
 us little folks.

 -ics

 Paul kirjoitti:

 They're obviously content with the idea they wish to slowly kill Team
 Fortress 2, or at the very least try to. They seem to be happy to ignore
 our complaints as always :x. I agree that the option to make official
 servers not default would be somewhat the answer, but getting Valve to do
 that or someone at Valve to answer our concerns is probably going to be a
 miracle. Perhaps if we keep up with the complaints on the mailing list 
 they
 will eventually respond and agree.


 On 26 January 2014 05:57, ics i...@ics-base.net mailto:
 i...@ics-base.net wrote:

 Yes lets think about the end user that has been enjoying community
 servers and the care we take of our players, keeping cheaters out
 and other troublemaking trollers and especially offering a place
 to play on. For over 6 years our communities have helped TF2 grow.
 Only after game went Free to Play, Valve added their own servers.
 Do you even know where the players played before that? On our
 community servers only. It was decided that when game goes free to
 play, they will add extra servers to get new players to get on and
 get familiar to the game. Thats what they have been doing all
 along and they did thought the end user. Now grip tightens for
 unknown reason.

 The existing players will keep playing on our servers but due to
 severe lack of new ones ever finding our servers, it will get our
 servers emptied. The decision that was made is absolutely horrible
 and one sided. Yes, it's their game and they can do whatever they
 want but simply forgetting every server owner contribution to this
 game in the past, especially the ones that have been here since
 TF2 release and before, it's really sad to see it was made without
 atleast warning us ahead of the change and telling why it has to
 be like this.

 -ics

 Jon Just kirjoitti:

 Until valve can get rid of premium servers, ad farms, and
 server chains that monopolize the quick play system, I think
 that this change should stay. I feel bad that community
 servers have to be punished as well, but you need to think of
 the average tf2 player before the server owner.

 Sent from my iPod

 On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com

 mailto:coachcrock...@gmail.com wrote:

 Hello,

 I think it is very wrong to accuse certain communities and
 players who may or may not be exploiting the quick play
 system.

 Saigns or NightTeam is famous because there's a
 considerable amount of population that loves the
 customized gameplay. On the other hand, Skial I believe
 runs the best vanilla servers along with Lotus being one
 of the first largest TF2 communities who is still alive.

 You have to be understanding and give every community
 member credit and a pat on the back for their hard work.
 If it weren't for them, a lot of the TF2 population would
 be 

[hlds] TF2 Mandatory update release

2015-07-02 Thread Eric Smith
We've released the Gun Mettle update. The new version number is 2860750.

The update notes can be found here: 
http://www.teamfortress.com/post.php?id=17400

-Eric



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[hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread John Schoenick
Hey guys, with today's update we're introducing a few new features that 
will impact servers, and I just wanted to give you guys a heads up.


There is a new quickplay category, featured, that represents the 
featured maps for a given campaign. In order to have your server in this 
category, you need to be running the mapcycle 
mapcycle_featured_maps.txt, and have the special string 'featured' in 
your quickplay tags.


Today's update also introduces contracts, which currently require 
players be on official servers to complete. Unfortunately, our current 
setup makes it very difficult to restrict features like this other than 
in an all-or-nothing manner, and we determined this was necessary to 
protect the system from immediate abuse.


We agree this is not ideal. We are continuing the look at the situation 
with community servers and how we can better support passionate 
communities, but currently have nothing to announce.


- JohnS

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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Alexander Corn
The blow would be lessened if you would go ahead and set any server as
the default for Quickplay instead of official servers only. That was
supposed to be a temporary, nuclear solution after all.

On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com
wrote:

 Hey guys, with today's update we're introducing a few new features that
 will impact servers, and I just wanted to give you guys a heads up.

 There is a new quickplay category, featured, that represents the featured
 maps for a given campaign. In order to have your server in this category,
 you need to be running the mapcycle mapcycle_featured_maps.txt, and have
 the special string 'featured' in your quickplay tags.

 Today's update also introduces contracts, which currently require players
 be on official servers to complete. Unfortunately, our current setup makes
 it very difficult to restrict features like this other than in an
 all-or-nothing manner, and we determined this was necessary to protect the
 system from immediate abuse.

 We agree this is not ideal. We are continuing the look at the situation
 with community servers and how we can better support passionate
 communities, but currently have nothing to announce.

 - JohnS

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 please visit:
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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread E. Olsen
At this point, I have to agree with Alexander.

I mean, cmon guys - in almost two years of looking at alternatives you've
got nothing to announce when it comes to helping community servers? There
have been quite a few viable alternative presented, to include this one:

http://i.imgur.com/tAmWXj6.png

I've really been a staunch defender of the TF2 team to this point, but this
is just kicking all the good communities that are left while they're down.

Honestly, by the time you guys make community support a priority again, it
might be too late.

On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com
wrote:

 The blow would be lessened if you would go ahead and set any server as
 the default for Quickplay instead of official servers only. That was
 supposed to be a temporary, nuclear solution after all.

 On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com
 wrote:

 Hey guys, with today's update we're introducing a few new features that
 will impact servers, and I just wanted to give you guys a heads up.

 There is a new quickplay category, featured, that represents the featured
 maps for a given campaign. In order to have your server in this category,
 you need to be running the mapcycle mapcycle_featured_maps.txt, and have
 the special string 'featured' in your quickplay tags.

 Today's update also introduces contracts, which currently require players
 be on official servers to complete. Unfortunately, our current setup makes
 it very difficult to restrict features like this other than in an
 all-or-nothing manner, and we determined this was necessary to protect the
 system from immediate abuse.

 We agree this is not ideal. We are continuing the look at the situation
 with community servers and how we can better support passionate
 communities, but currently have nothing to announce.

 - JohnS

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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Dill Bates
I dropped my servers after the last update! I lost all my users! Fuck Valve! 
They can S my D!! 


 On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote:
 
 I said this on the other list..but I'll put it here too!
 
 Ok this is almost the last straw for me hosting TF2 servers - first you
 basically kill anything to do with the community but rather than deal with
 those few select that abuse something you take everything away from
 everyone. To not be able to run what introduces contracts and to require to
 play only on official servers really kills community servers that could host
 these much better than poorly run Valve servers.  
 
 You say you are looking at the situation with Community servers but I find
 this very hard to believe and nothing more than propaganda to save face.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Thursday, July 02, 2015 5:43 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Community Servers and the Gun Mettle Update
 
 I have to agree also, getting scraps instead of the goodies. Why am i paying
 for servers anymore when they get alienated by Valve policies?
 
 That image there is really the best solution i've seen so far.
 
 -ics
 
 
 E. Olsen kirjoitti:
 At this point, I have to agree with Alexander.
 
 I mean, cmon guys - in almost two years of looking at alternatives 
 you've got nothing to announce when it comes to helping community 
 servers? There have been quite a few viable alternative presented, to 
 include this one:
 
 http://i.imgur.com/tAmWXj6.png
 
 I've really been a staunch defender of the TF2 team to this point, but 
 this is just kicking all the good communities that are left while 
 they're down.
 
 Honestly, by the time you guys make community support a priority 
 again, it might be too late.
 
 On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com 
 mailto:mc...@doctormckay.com wrote:
 
The blow would be lessened if you would go ahead and set any
server as the default for Quickplay instead of official servers
only. That was supposed to be a temporary, nuclear solution
after all.
 
On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote:
 
Hey guys, with today's update we're introducing a few new
features that will impact servers, and I just wanted to give
you guys a heads up.
 
There is a new quickplay category, featured, that represents
the featured maps for a given campaign. In order to have your
server in this category, you need to be running the mapcycle
mapcycle_featured_maps.txt, and have the special string
'featured' in your quickplay tags.
 
Today's update also introduces contracts, which currently
require players be on official servers to complete.
Unfortunately, our current setup makes it very difficult to
restrict features like this other than in an all-or-nothing
manner, and we determined this was necessary to protect the
system from immediate abuse.
 
We agree this is not ideal. We are continuing the look at the
situation with community servers and how we can better support
passionate communities, but currently have nothing to announce.
 
- JohnS
 
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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Lyrai
They can swag your door?
On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote:

 I dropped my servers after the last update! I lost all my users! Fuck
 Valve! They can S my D!!


  On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote:
 
  I said this on the other list..but I'll put it here too!
 
  Ok this is almost the last straw for me hosting TF2 servers - first you
  basically kill anything to do with the community but rather than deal
 with
  those few select that abuse something you take everything away from
  everyone. To not be able to run what introduces contracts and to require
 to
  play only on official servers really kills community servers that could
 host
  these much better than poorly run Valve servers.
 
  You say you are looking at the situation with Community servers but I
 find
  this very hard to believe and nothing more than propaganda to save face.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Thursday, July 02, 2015 5:43 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Community Servers and the Gun Mettle Update
 
  I have to agree also, getting scraps instead of the goodies. Why am i
 paying
  for servers anymore when they get alienated by Valve policies?
 
  That image there is really the best solution i've seen so far.
 
  -ics
 
 
  E. Olsen kirjoitti:
  At this point, I have to agree with Alexander.
 
  I mean, cmon guys - in almost two years of looking at alternatives
  you've got nothing to announce when it comes to helping community
  servers? There have been quite a few viable alternative presented, to
  include this one:
 
  http://i.imgur.com/tAmWXj6.png
 
  I've really been a staunch defender of the TF2 team to this point, but
  this is just kicking all the good communities that are left while
  they're down.
 
  Honestly, by the time you guys make community support a priority
  again, it might be too late.
 
  On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com
  mailto:mc...@doctormckay.com wrote:
 
 The blow would be lessened if you would go ahead and set any
 server as the default for Quickplay instead of official servers
 only. That was supposed to be a temporary, nuclear solution
 after all.
 
 On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
 jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote:
 
 Hey guys, with today's update we're introducing a few new
 features that will impact servers, and I just wanted to give
 you guys a heads up.
 
 There is a new quickplay category, featured, that represents
 the featured maps for a given campaign. In order to have your
 server in this category, you need to be running the mapcycle
 mapcycle_featured_maps.txt, and have the special string
 'featured' in your quickplay tags.
 
 Today's update also introduces contracts, which currently
 require players be on official servers to complete.
 Unfortunately, our current setup makes it very difficult to
 restrict features like this other than in an all-or-nothing
 manner, and we determined this was necessary to protect the
 system from immediate abuse.
 
 We agree this is not ideal. We are continuing the look at the
 situation with community servers and how we can better support
 passionate communities, but currently have nothing to announce.
 
 - JohnS
 
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 archives, please visit:
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Re: [hlds] Mandatory TF2 update coming

2015-07-02 Thread Valentin Puscoi
Oh boy let the fun begin. I really hope you guys have prepared the item
servers...

2015-07-02 23:58 GMT+03:00 Eric Smith er...@valvesoftware.com:

 We're working on releasing the Gun Mettle update (
 http://www.teamfortress.com/gunmettle/). We should have it ready soon.

 -Eric


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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Lyrai
I appreciate the heads up and understand that the logistics of it makes it
hard to get a solution that works for everyone. Keep us informed and let us
server owners know if we can help.
 On Jul 2, 2015 2:23 PM, John Schoenick jo...@valvesoftware.com wrote:

 Hey guys, with today's update we're introducing a few new features that
 will impact servers, and I just wanted to give you guys a heads up.

 There is a new quickplay category, featured, that represents the featured
 maps for a given campaign. In order to have your server in this category,
 you need to be running the mapcycle mapcycle_featured_maps.txt, and have
 the special string 'featured' in your quickplay tags.

 Today's update also introduces contracts, which currently require players
 be on official servers to complete. Unfortunately, our current setup makes
 it very difficult to restrict features like this other than in an
 all-or-nothing manner, and we determined this was necessary to protect the
 system from immediate abuse.

 We agree this is not ideal. We are continuing the look at the situation
 with community servers and how we can better support passionate
 communities, but currently have nothing to announce.

 - JohnS

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 please visit:
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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Paul
Agreed. That would be a start :). Nice update other than that.

On 2 July 2015 at 22:28, Alexander Corn mc...@doctormckay.com wrote:

 The blow would be lessened if you would go ahead and set any server as
 the default for Quickplay instead of official servers only. That was
 supposed to be a temporary, nuclear solution after all.

 On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com
 wrote:

 Hey guys, with today's update we're introducing a few new features that
 will impact servers, and I just wanted to give you guys a heads up.

 There is a new quickplay category, featured, that represents the featured
 maps for a given campaign. In order to have your server in this category,
 you need to be running the mapcycle mapcycle_featured_maps.txt, and have
 the special string 'featured' in your quickplay tags.

 Today's update also introduces contracts, which currently require players
 be on official servers to complete. Unfortunately, our current setup makes
 it very difficult to restrict features like this other than in an
 all-or-nothing manner, and we determined this was necessary to protect the
 system from immediate abuse.

 We agree this is not ideal. We are continuing the look at the situation
 with community servers and how we can better support passionate
 communities, but currently have nothing to announce.

 - JohnS

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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread ics
I have to agree also, getting scraps instead of the goodies. Why am i 
paying for servers anymore when they get alienated by Valve policies?


That image there is really the best solution i've seen so far.

-ics


E. Olsen kirjoitti:

At this point, I have to agree with Alexander.

I mean, cmon guys - in almost two years of looking at alternatives 
you've got nothing to announce when it comes to helping community 
servers? There have been quite a few viable alternative presented, to 
include this one:


http://i.imgur.com/tAmWXj6.png

I've really been a staunch defender of the TF2 team to this point, but 
this is just kicking all the good communities that are left while 
they're down.


Honestly, by the time you guys make community support a priority 
again, it might be too late.


On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com 
mailto:mc...@doctormckay.com wrote:


The blow would be lessened if you would go ahead and set any
server as the default for Quickplay instead of official servers
only. That was supposed to be a temporary, nuclear solution
after all.

On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote:

Hey guys, with today's update we're introducing a few new
features that will impact servers, and I just wanted to give
you guys a heads up.

There is a new quickplay category, featured, that represents
the featured maps for a given campaign. In order to have your
server in this category, you need to be running the mapcycle
mapcycle_featured_maps.txt, and have the special string
'featured' in your quickplay tags.

Today's update also introduces contracts, which currently
require players be on official servers to complete.
Unfortunately, our current setup makes it very difficult to
restrict features like this other than in an all-or-nothing
manner, and we determined this was necessary to protect the
system from immediate abuse.

We agree this is not ideal. We are continuing the look at the
situation with community servers and how we can better support
passionate communities, but currently have nothing to announce.

- JohnS

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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread HD
I said this on the other list..but I'll put it here too!

Ok this is almost the last straw for me hosting TF2 servers - first you
basically kill anything to do with the community but rather than deal with
those few select that abuse something you take everything away from
everyone. To not be able to run what introduces contracts and to require to
play only on official servers really kills community servers that could host
these much better than poorly run Valve servers.  

You say you are looking at the situation with Community servers but I find
this very hard to believe and nothing more than propaganda to save face.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Thursday, July 02, 2015 5:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Community Servers and the Gun Mettle Update

I have to agree also, getting scraps instead of the goodies. Why am i paying
for servers anymore when they get alienated by Valve policies?

That image there is really the best solution i've seen so far.

-ics


E. Olsen kirjoitti:
 At this point, I have to agree with Alexander.

 I mean, cmon guys - in almost two years of looking at alternatives 
 you've got nothing to announce when it comes to helping community 
 servers? There have been quite a few viable alternative presented, to 
 include this one:

 http://i.imgur.com/tAmWXj6.png

 I've really been a staunch defender of the TF2 team to this point, but 
 this is just kicking all the good communities that are left while 
 they're down.

 Honestly, by the time you guys make community support a priority 
 again, it might be too late.

 On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com 
 mailto:mc...@doctormckay.com wrote:

 The blow would be lessened if you would go ahead and set any
 server as the default for Quickplay instead of official servers
 only. That was supposed to be a temporary, nuclear solution
 after all.

 On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
 jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote:

 Hey guys, with today's update we're introducing a few new
 features that will impact servers, and I just wanted to give
 you guys a heads up.

 There is a new quickplay category, featured, that represents
 the featured maps for a given campaign. In order to have your
 server in this category, you need to be running the mapcycle
 mapcycle_featured_maps.txt, and have the special string
 'featured' in your quickplay tags.

 Today's update also introduces contracts, which currently
 require players be on official servers to complete.
 Unfortunately, our current setup makes it very difficult to
 restrict features like this other than in an all-or-nothing
 manner, and we determined this was necessary to protect the
 system from immediate abuse.

 We agree this is not ideal. We are continuing the look at the
 situation with community servers and how we can better support
 passionate communities, but currently have nothing to announce.

 - JohnS

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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Brandon Mulligan
I think it was salt his dog...

On Thu, Jul 2, 2015 at 4:57 PM, Lyrai lyr...@gmail.com wrote:

 They can swag your door?
 On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote:

 I dropped my servers after the last update! I lost all my users! Fuck
 Valve! They can S my D!!


  On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote:
 
  I said this on the other list..but I'll put it here too!
 
  Ok this is almost the last straw for me hosting TF2 servers - first you
  basically kill anything to do with the community but rather than deal
 with
  those few select that abuse something you take everything away from
  everyone. To not be able to run what introduces contracts and to
 require to
  play only on official servers really kills community servers that could
 host
  these much better than poorly run Valve servers.
 
  You say you are looking at the situation with Community servers but I
 find
  this very hard to believe and nothing more than propaganda to save face.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Thursday, July 02, 2015 5:43 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Community Servers and the Gun Mettle Update
 
  I have to agree also, getting scraps instead of the goodies. Why am i
 paying
  for servers anymore when they get alienated by Valve policies?
 
  That image there is really the best solution i've seen so far.
 
  -ics
 
 
  E. Olsen kirjoitti:
  At this point, I have to agree with Alexander.
 
  I mean, cmon guys - in almost two years of looking at alternatives
  you've got nothing to announce when it comes to helping community
  servers? There have been quite a few viable alternative presented, to
  include this one:
 
  http://i.imgur.com/tAmWXj6.png
 
  I've really been a staunch defender of the TF2 team to this point, but
  this is just kicking all the good communities that are left while
  they're down.
 
  Honestly, by the time you guys make community support a priority
  again, it might be too late.
 
  On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com
  mailto:mc...@doctormckay.com wrote:
 
 The blow would be lessened if you would go ahead and set any
 server as the default for Quickplay instead of official servers
 only. That was supposed to be a temporary, nuclear solution
 after all.
 
 On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
 jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote:
 
 Hey guys, with today's update we're introducing a few new
 features that will impact servers, and I just wanted to give
 you guys a heads up.
 
 There is a new quickplay category, featured, that represents
 the featured maps for a given campaign. In order to have your
 server in this category, you need to be running the mapcycle
 mapcycle_featured_maps.txt, and have the special string
 'featured' in your quickplay tags.
 
 Today's update also introduces contracts, which currently
 require players be on official servers to complete.
 Unfortunately, our current setup makes it very difficult to
 restrict features like this other than in an all-or-nothing
 manner, and we determined this was necessary to protect the
 system from immediate abuse.
 
 We agree this is not ideal. We are continuing the look at the
 situation with community servers and how we can better support
 passionate communities, but currently have nothing to announce.
 
 - JohnS
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 ___
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 archives, please visit:
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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Michael Loveless
It's sad what Valve is doing to communities. Slowly but surely they are
killing off CS:GO community servers with each new Operation as well. I feel
terrible for you guys.

On Thu, Jul 2, 2015 at 5:57 PM, Lyrai lyr...@gmail.com wrote:

 They can swag your door?
 On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote:

 I dropped my servers after the last update! I lost all my users! Fuck
 Valve! They can S my D!!


  On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote:
 
  I said this on the other list..but I'll put it here too!
 
  Ok this is almost the last straw for me hosting TF2 servers - first you
  basically kill anything to do with the community but rather than deal
 with
  those few select that abuse something you take everything away from
  everyone. To not be able to run what introduces contracts and to
 require to
  play only on official servers really kills community servers that could
 host
  these much better than poorly run Valve servers.
 
  You say you are looking at the situation with Community servers but I
 find
  this very hard to believe and nothing more than propaganda to save face.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Thursday, July 02, 2015 5:43 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Community Servers and the Gun Mettle Update
 
  I have to agree also, getting scraps instead of the goodies. Why am i
 paying
  for servers anymore when they get alienated by Valve policies?
 
  That image there is really the best solution i've seen so far.
 
  -ics
 
 
  E. Olsen kirjoitti:
  At this point, I have to agree with Alexander.
 
  I mean, cmon guys - in almost two years of looking at alternatives
  you've got nothing to announce when it comes to helping community
  servers? There have been quite a few viable alternative presented, to
  include this one:
 
  http://i.imgur.com/tAmWXj6.png
 
  I've really been a staunch defender of the TF2 team to this point, but
  this is just kicking all the good communities that are left while
  they're down.
 
  Honestly, by the time you guys make community support a priority
  again, it might be too late.
 
  On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com
  mailto:mc...@doctormckay.com wrote:
 
 The blow would be lessened if you would go ahead and set any
 server as the default for Quickplay instead of official servers
 only. That was supposed to be a temporary, nuclear solution
 after all.
 
 On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
 jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote:
 
 Hey guys, with today's update we're introducing a few new
 features that will impact servers, and I just wanted to give
 you guys a heads up.
 
 There is a new quickplay category, featured, that represents
 the featured maps for a given campaign. In order to have your
 server in this category, you need to be running the mapcycle
 mapcycle_featured_maps.txt, and have the special string
 'featured' in your quickplay tags.
 
 Today's update also introduces contracts, which currently
 require players be on official servers to complete.
 Unfortunately, our current setup makes it very difficult to
 restrict features like this other than in an all-or-nothing
 manner, and we determined this was necessary to protect the
 system from immediate abuse.
 
 We agree this is not ideal. We are continuing the look at the
 situation with community servers and how we can better support
 passionate communities, but currently have nothing to announce.
 
 - JohnS
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 ___
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 archives, please visit:
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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Gamemann
Hey John, it's great to see another TF2 developer communicate on the 
HLDS mailing list!


I have a suggestion for TF2. I've sent this suggestion to Eric three 
times in the past six months resulting in no responses. Therefore, I'll 
send it here as well.


Is there any way to remove the Valve official servers from the community 
server browser? These servers spam the server browser resulting in 
community servers having a lesser chance of being found (depending on 
your location due to latency sorting). CS:GO did this back in December 
with their official servers and the community servers had a spike in 
population.


Overall, are the Valve servers displaying on the TF2 server browser 
intentional? I hope this suggestion can be addressed.


Thanks.

On 7/2/2015 5:22 PM, John Schoenick wrote:
Hey guys, with today's update we're introducing a few new features 
that will impact servers, and I just wanted to give you guys a heads up.


There is a new quickplay category, featured, that represents the 
featured maps for a given campaign. In order to have your server in 
this category, you need to be running the mapcycle 
mapcycle_featured_maps.txt, and have the special string 'featured' in 
your quickplay tags.


Today's update also introduces contracts, which currently require 
players be on official servers to complete. Unfortunately, our current 
setup makes it very difficult to restrict features like this other 
than in an all-or-nothing manner, and we determined this was necessary 
to protect the system from immediate abuse.


We agree this is not ideal. We are continuing the look at the 
situation with community servers and how we can better support 
passionate communities, but currently have nothing to announce.


- JohnS

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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Alexander Corn
CS:GO has been community-hostile since day 1. The main menu encourages you
to join official servers through matchmaking, and even clicking on the
community server button gives you this nice dialog:
https://www.doctormckay.com/screenshots/1435814676_DaEqX.png

On Thu, Jul 2, 2015 at 6:02 PM, Michael Loveless mloveless1...@gmail.com
wrote:

 It's sad what Valve is doing to communities. Slowly but surely they are
 killing off CS:GO community servers with each new Operation as well. I feel
 terrible for you guys.

 On Thu, Jul 2, 2015 at 5:57 PM, Lyrai lyr...@gmail.com wrote:

 They can swag your door?
 On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote:

 I dropped my servers after the last update! I lost all my users! Fuck
 Valve! They can S my D!!


  On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote:
 
  I said this on the other list..but I'll put it here too!
 
  Ok this is almost the last straw for me hosting TF2 servers - first you
  basically kill anything to do with the community but rather than deal
 with
  those few select that abuse something you take everything away from
  everyone. To not be able to run what introduces contracts and to
 require to
  play only on official servers really kills community servers that
 could host
  these much better than poorly run Valve servers.
 
  You say you are looking at the situation with Community servers but I
 find
  this very hard to believe and nothing more than propaganda to save
 face.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Thursday, July 02, 2015 5:43 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Community Servers and the Gun Mettle Update
 
  I have to agree also, getting scraps instead of the goodies. Why am i
 paying
  for servers anymore when they get alienated by Valve policies?
 
  That image there is really the best solution i've seen so far.
 
  -ics
 
 
  E. Olsen kirjoitti:
  At this point, I have to agree with Alexander.
 
  I mean, cmon guys - in almost two years of looking at alternatives
  you've got nothing to announce when it comes to helping community
  servers? There have been quite a few viable alternative presented, to
  include this one:
 
  http://i.imgur.com/tAmWXj6.png
 
  I've really been a staunch defender of the TF2 team to this point, but
  this is just kicking all the good communities that are left while
  they're down.
 
  Honestly, by the time you guys make community support a priority
  again, it might be too late.
 
  On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com
  mailto:mc...@doctormckay.com wrote:
 
 The blow would be lessened if you would go ahead and set any
 server as the default for Quickplay instead of official servers
 only. That was supposed to be a temporary, nuclear solution
 after all.
 
 On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
 jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote:
 
 Hey guys, with today's update we're introducing a few new
 features that will impact servers, and I just wanted to give
 you guys a heads up.
 
 There is a new quickplay category, featured, that represents
 the featured maps for a given campaign. In order to have your
 server in this category, you need to be running the mapcycle
 mapcycle_featured_maps.txt, and have the special string
 'featured' in your quickplay tags.
 
 Today's update also introduces contracts, which currently
 require players be on official servers to complete.
 Unfortunately, our current setup makes it very difficult to
 restrict features like this other than in an all-or-nothing
 manner, and we determined this was necessary to protect the
 system from immediate abuse.
 
 We agree this is not ideal. We are continuing the look at the
 situation with community servers and how we can better support
 passionate communities, but currently have nothing to announce.
 
 - JohnS
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 
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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Jordan Olling
Ah ha ha ha! Good one.
On Jul 2, 2015 2:59 PM, Lyrai lyr...@gmail.com wrote:

 They can swag your door?
 On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote:

 I dropped my servers after the last update! I lost all my users! Fuck
 Valve! They can S my D!!


  On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote:
 
  I said this on the other list..but I'll put it here too!
 
  Ok this is almost the last straw for me hosting TF2 servers - first you
  basically kill anything to do with the community but rather than deal
 with
  those few select that abuse something you take everything away from
  everyone. To not be able to run what introduces contracts and to
 require to
  play only on official servers really kills community servers that could
 host
  these much better than poorly run Valve servers.
 
  You say you are looking at the situation with Community servers but I
 find
  this very hard to believe and nothing more than propaganda to save face.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Thursday, July 02, 2015 5:43 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Community Servers and the Gun Mettle Update
 
  I have to agree also, getting scraps instead of the goodies. Why am i
 paying
  for servers anymore when they get alienated by Valve policies?
 
  That image there is really the best solution i've seen so far.
 
  -ics
 
 
  E. Olsen kirjoitti:
  At this point, I have to agree with Alexander.
 
  I mean, cmon guys - in almost two years of looking at alternatives
  you've got nothing to announce when it comes to helping community
  servers? There have been quite a few viable alternative presented, to
  include this one:
 
  http://i.imgur.com/tAmWXj6.png
 
  I've really been a staunch defender of the TF2 team to this point, but
  this is just kicking all the good communities that are left while
  they're down.
 
  Honestly, by the time you guys make community support a priority
  again, it might be too late.
 
  On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com
  mailto:mc...@doctormckay.com wrote:
 
 The blow would be lessened if you would go ahead and set any
 server as the default for Quickplay instead of official servers
 only. That was supposed to be a temporary, nuclear solution
 after all.
 
 On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
 jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote:
 
 Hey guys, with today's update we're introducing a few new
 features that will impact servers, and I just wanted to give
 you guys a heads up.
 
 There is a new quickplay category, featured, that represents
 the featured maps for a given campaign. In order to have your
 server in this category, you need to be running the mapcycle
 mapcycle_featured_maps.txt, and have the special string
 'featured' in your quickplay tags.
 
 Today's update also introduces contracts, which currently
 require players be on official servers to complete.
 Unfortunately, our current setup makes it very difficult to
 restrict features like this other than in an all-or-nothing
 manner, and we determined this was necessary to protect the
 system from immediate abuse.
 
 We agree this is not ideal. We are continuing the look at the
 situation with community servers and how we can better support
 passionate communities, but currently have nothing to announce.
 
 - JohnS
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread E. Olsen
Actually, that's not a bad idea - there really is no reason that Valve
server need to be in the browser too, since they're going to get filled
regardlessand it might make the browser a bit zippier for users without
several thousand valve servers to parse.

On Thu, Jul 2, 2015 at 6:11 PM, Jordan Olling jordanoll...@gmail.com
wrote:

 Ah ha ha ha! Good one.
 On Jul 2, 2015 2:59 PM, Lyrai lyr...@gmail.com wrote:

 They can swag your door?
 On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote:

 I dropped my servers after the last update! I lost all my users! Fuck
 Valve! They can S my D!!


  On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote:
 
  I said this on the other list..but I'll put it here too!
 
  Ok this is almost the last straw for me hosting TF2 servers - first you
  basically kill anything to do with the community but rather than deal
 with
  those few select that abuse something you take everything away from
  everyone. To not be able to run what introduces contracts and to
 require to
  play only on official servers really kills community servers that
 could host
  these much better than poorly run Valve servers.
 
  You say you are looking at the situation with Community servers but I
 find
  this very hard to believe and nothing more than propaganda to save
 face.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Thursday, July 02, 2015 5:43 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Community Servers and the Gun Mettle Update
 
  I have to agree also, getting scraps instead of the goodies. Why am i
 paying
  for servers anymore when they get alienated by Valve policies?
 
  That image there is really the best solution i've seen so far.
 
  -ics
 
 
  E. Olsen kirjoitti:
  At this point, I have to agree with Alexander.
 
  I mean, cmon guys - in almost two years of looking at alternatives
  you've got nothing to announce when it comes to helping community
  servers? There have been quite a few viable alternative presented, to
  include this one:
 
  http://i.imgur.com/tAmWXj6.png
 
  I've really been a staunch defender of the TF2 team to this point, but
  this is just kicking all the good communities that are left while
  they're down.
 
  Honestly, by the time you guys make community support a priority
  again, it might be too late.
 
  On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com
  mailto:mc...@doctormckay.com wrote:
 
 The blow would be lessened if you would go ahead and set any
 server as the default for Quickplay instead of official servers
 only. That was supposed to be a temporary, nuclear solution
 after all.
 
 On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
 jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote:
 
 Hey guys, with today's update we're introducing a few new
 features that will impact servers, and I just wanted to give
 you guys a heads up.
 
 There is a new quickplay category, featured, that represents
 the featured maps for a given campaign. In order to have your
 server in this category, you need to be running the mapcycle
 mapcycle_featured_maps.txt, and have the special string
 'featured' in your quickplay tags.
 
 Today's update also introduces contracts, which currently
 require players be on official servers to complete.
 Unfortunately, our current setup makes it very difficult to
 restrict features like this other than in an all-or-nothing
 manner, and we determined this was necessary to protect the
 system from immediate abuse.
 
 We agree this is not ideal. We are continuing the look at the
 situation with community servers and how we can better support
 passionate communities, but currently have nothing to announce.
 
 - JohnS
 
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 archives, please visit:
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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Emil Larsson
TBH, judging by how it works it looks easily abusable as it if you have
friends cooperating with you. You can farm some of those contracts rather
rapidly if you have two friends getting together on a nearly empty valve
server, or probably even on a full server if you decide on a meeting point.

On Thu, Jul 2, 2015 at 11:22 PM, John Schoenick jo...@valvesoftware.com
wrote:

 Hey guys, with today's update we're introducing a few new features that
 will impact servers, and I just wanted to give you guys a heads up.

 There is a new quickplay category, featured, that represents the featured
 maps for a given campaign. In order to have your server in this category,
 you need to be running the mapcycle mapcycle_featured_maps.txt, and have
 the special string 'featured' in your quickplay tags.

 Today's update also introduces contracts, which currently require players
 be on official servers to complete. Unfortunately, our current setup makes
 it very difficult to restrict features like this other than in an
 all-or-nothing manner, and we determined this was necessary to protect the
 system from immediate abuse.

 We agree this is not ideal. We are continuing the look at the situation
 with community servers and how we can better support passionate
 communities, but currently have nothing to announce.

 - JohnS

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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Crazed Gunman
I've been shut down for nearly 2 years now. To add insult to injury, I
can't unsubscribe from the mailing list and my filters still let some
messages get through. TF2 community servers are pretty much toasted,
especially those of us who ran what the Steam community and Valve allowed
for so openly: custom maps with custom gameplay. Quickplay sapped custom
map traffic because no fresh players used the browser anymore. They didn't
know what was out there.
Why was it done? The explanation given was that it would simplify and
streamline the experience for the player. Why was that necessary when how
many people before that had gotten along just fine with the server browser?
A number in the 7 digit range? 8 digit range? And then to have players
funneled into servers that are unmoderated, with blatant performance
issues. And this improved the player experience? I would call that
massively homogenizing the player experience. The only variation is what
slew of obscenities and micspam they are listening to that day.

I've been waiting for them to finish killing community servers for a while
now, the handful of you whom have held on for this long, I admire your
dedication even in the face of what is clearly communicated as making you
unwelcome. I've said my piece, and has been historically shown, Valve
policy will remain unchanged.
It's sad what Valve is doing to communities. Slowly but surely they are
killing off CS:GO community servers with each new Operation as well. I feel
terrible for you guys.

On Thu, Jul 2, 2015 at 5:57 PM, Lyrai lyr...@gmail.com wrote:

 They can swag your door?
 On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote:

 I dropped my servers after the last update! I lost all my users! Fuck
 Valve! They can S my D!!


  On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote:
 
  I said this on the other list..but I'll put it here too!
 
  Ok this is almost the last straw for me hosting TF2 servers - first you
  basically kill anything to do with the community but rather than deal
 with
  those few select that abuse something you take everything away from
  everyone. To not be able to run what introduces contracts and to
 require to
  play only on official servers really kills community servers that could
 host
  these much better than poorly run Valve servers.
 
  You say you are looking at the situation with Community servers but I
 find
  this very hard to believe and nothing more than propaganda to save face.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Thursday, July 02, 2015 5:43 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Community Servers and the Gun Mettle Update
 
  I have to agree also, getting scraps instead of the goodies. Why am i
 paying
  for servers anymore when they get alienated by Valve policies?
 
  That image there is really the best solution i've seen so far.
 
  -ics
 
 
  E. Olsen kirjoitti:
  At this point, I have to agree with Alexander.
 
  I mean, cmon guys - in almost two years of looking at alternatives
  you've got nothing to announce when it comes to helping community
  servers? There have been quite a few viable alternative presented, to
  include this one:
 
  http://i.imgur.com/tAmWXj6.png
 
  I've really been a staunch defender of the TF2 team to this point, but
  this is just kicking all the good communities that are left while
  they're down.
 
  Honestly, by the time you guys make community support a priority
  again, it might be too late.
 
  On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com
  mailto:mc...@doctormckay.com wrote:
 
 The blow would be lessened if you would go ahead and set any
 server as the default for Quickplay instead of official servers
 only. That was supposed to be a temporary, nuclear solution
 after all.
 
 On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
 jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote:
 
 Hey guys, with today's update we're introducing a few new
 features that will impact servers, and I just wanted to give
 you guys a heads up.
 
 There is a new quickplay category, featured, that represents
 the featured maps for a given campaign. In order to have your
 server in this category, you need to be running the mapcycle
 mapcycle_featured_maps.txt, and have the special string
 'featured' in your quickplay tags.
 
 Today's update also introduces contracts, which currently
 require players be on official servers to complete.
 Unfortunately, our current setup makes it very difficult to
 restrict features like this other than in an all-or-nothing
 manner, and we determined this was necessary to protect the
 system from immediate abuse.
 
 We agree this is not ideal. We are continuing the look at the
 

Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Weasels Lair
You should be able to unsubscribe with something from this link:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


On Thu, Jul 2, 2015 at 3:28 PM, Crazed Gunman bsr.crazedgun...@gmail.com
wrote:

 I've been shut down for nearly 2 years now. To add insult to injury, I
 can't unsubscribe from the mailing list
 ​[...]​


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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Crazed Gunman
Doesn't work. 3 attempts.
On Jul 2, 2015 5:33 PM, Weasels Lair wea...@weaselslair.com wrote:

 You should be able to unsubscribe with something from this link:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 On Thu, Jul 2, 2015 at 3:28 PM, Crazed Gunman bsr.crazedgun...@gmail.com
 wrote:

 I've been shut down for nearly 2 years now. To add insult to injury, I
 can't unsubscribe from the mailing list
 ​[...]​


 ___
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 please visit:
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Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Robert Paulson
I've given up on this a while ago.

When the 1 year mark passed with no concessions for communities except for
quickpick that no one uses, it was safe to say that Valve doesn't care
about communities anymore. There is no sense of urgency as they let
player-bases carefully built up over several years be irreversibly
destroyed in a few months.

We were just there to foot their hosting bill before they found out they
could make way more money by selling items. They have no sense of shame for
betraying the people that helped drive their profit margin up before
switching to microtransactions.

The owner of TN now works at Valve, and I believe John here was the owner
of Nemu's stomping grounds (which has gone unpunished for years for not
labeling the bot Brutus as a bot in the browser). And we are still
getting even more anti-community features. Maybe now they see the official
servers as their own and the community ones as a threat to them now.

The lesson here is clear and everyone should know: DO NOT invest your time
and enthusiasm into anything related to Steam or Valve will screw you like
they did with TF2.

On Thu, Jul 2, 2015 at 2:42 PM, ics i...@ics-base.net wrote:

 I have to agree also, getting scraps instead of the goodies. Why am i
 paying for servers anymore when they get alienated by Valve policies?

 That image there is really the best solution i've seen so far.

 -ics


 E. Olsen kirjoitti:

 At this point, I have to agree with Alexander.

 I mean, cmon guys - in almost two years of looking at alternatives
 you've got nothing to announce when it comes to helping community servers?
 There have been quite a few viable alternative presented, to include this
 one:

 http://i.imgur.com/tAmWXj6.png

 I've really been a staunch defender of the TF2 team to this point, but
 this is just kicking all the good communities that are left while they're
 down.

 Honestly, by the time you guys make community support a priority again,
 it might be too late.

 On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com
 mailto:mc...@doctormckay.com wrote:

 The blow would be lessened if you would go ahead and set any
 server as the default for Quickplay instead of official servers
 only. That was supposed to be a temporary, nuclear solution
 after all.

 On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
 jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote:

 Hey guys, with today's update we're introducing a few new
 features that will impact servers, and I just wanted to give
 you guys a heads up.

 There is a new quickplay category, featured, that represents
 the featured maps for a given campaign. In order to have your
 server in this category, you need to be running the mapcycle
 mapcycle_featured_maps.txt, and have the special string
 'featured' in your quickplay tags.

 Today's update also introduces contracts, which currently
 require players be on official servers to complete.
 Unfortunately, our current setup makes it very difficult to
 restrict features like this other than in an all-or-nothing
 manner, and we determined this was necessary to protect the
 system from immediate abuse.

 We agree this is not ideal. We are continuing the look at the
 situation with community servers and how we can better support
 passionate communities, but currently have nothing to announce.

 - JohnS

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 archives, please visit:
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