Re: [hlds] Mediated Discussion about Quick play change
Would be interested in knowing an answer to that too.. it’s been far too long. Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Alexander Corn Gesendet: Donnerstag, 02. Juli 2015 03:51 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Mediated Discussion about Quick play change So, how about these better solutions for the nuclear option? It's been over a year and a half and I'm not looking forward to Valve servers sucking away all my players tomorrow for this CS:GO operation ripoff. On Sun, Jan 26, 2014 at 5:43 AM, Doctor McKay mc...@doctormckay.com wrote: A member of my community received a response from Fletcher in reply to an email: We’re hoping the nuclear option isn’t permanent, because it isn’t ideal. I cannot promise anything in particular or any time frame, but I can say that we are looking for better solutions to this problem. We understand that we are basically using radiation to kill cancer. But the player experience was really bad and we felt it called for some immediate action. We hope it is not the long term solution. - Fletch Dr. McKay www.doctormckay.com On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net wrote: They are not going to kill TF2. It still brings them money and while people make contributions to workshop and new content, they can just pack it in and use that in the game. People buy keys and they get money that way. But i don't think we get a reply, they have become too big to answer us little folks. -ics Paul kirjoitti: They're obviously content with the idea they wish to slowly kill Team Fortress 2, or at the very least try to. They seem to be happy to ignore our complaints as always :x. I agree that the option to make official servers not default would be somewhat the answer, but getting Valve to do that or someone at Valve to answer our concerns is probably going to be a miracle. Perhaps if we keep up with the complaints on the mailing list they will eventually respond and agree. On 26 January 2014 05:57, ics i...@ics-base.net mailto:i...@ics-base.net wrote: Yes lets think about the end user that has been enjoying community servers and the care we take of our players, keeping cheaters out and other troublemaking trollers and especially offering a place to play on. For over 6 years our communities have helped TF2 grow. Only after game went Free to Play, Valve added their own servers. Do you even know where the players played before that? On our community servers only. It was decided that when game goes free to play, they will add extra servers to get new players to get on and get familiar to the game. Thats what they have been doing all along and they did thought the end user. Now grip tightens for unknown reason. The existing players will keep playing on our servers but due to severe lack of new ones ever finding our servers, it will get our servers emptied. The decision that was made is absolutely horrible and one sided. Yes, it's their game and they can do whatever they want but simply forgetting every server owner contribution to this game in the past, especially the ones that have been here since TF2 release and before, it's really sad to see it was made without atleast warning us ahead of the change and telling why it has to be like this. -ics Jon Just kirjoitti: Until valve can get rid of premium servers, ad farms, and server chains that monopolize the quick play system, I think that this change should stay. I feel bad that community servers have to be punished as well, but you need to think of the average tf2 player before the server owner. Sent from my iPod On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com mailto:coachcrock...@gmail.com mailto:coachcrock...@gmail.com mailto:coachcrock...@gmail.com wrote: Hello, I think it is very wrong to accuse certain communities and players who may or may not be exploiting the quick play system. Saigns or NightTeam is famous because there's a considerable amount of population that loves the customized gameplay. On the other hand, Skial I believe runs the best vanilla servers along with Lotus being one of the first largest TF2 communities who is still alive. You have to be understanding and give every community member credit and a pat on the back for their hard work. If it weren't for them, a lot of the TF2 population would be undecided in terms of their server preference. The problem at hand: New players are uneducated or lazy about unchecking a box that might be irrelevant to them. We cannot do much to
[hlds] Mandatory TF2 update coming
We're working on releasing the Gun Mettle update (http://www.teamfortress.com/gunmettle/). We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
Oh, the maturity of this mailing list sometimes. I mention being unable to unsubscribe from the mailing list, so someone kindly signs me up for many, many more. Thanks. On Jul 2, 2015 5:41 PM, Robert Paulson thepauls...@gmail.com wrote: I've given up on this a while ago. When the 1 year mark passed with no concessions for communities except for quickpick that no one uses, it was safe to say that Valve doesn't care about communities anymore. There is no sense of urgency as they let player-bases carefully built up over several years be irreversibly destroyed in a few months. We were just there to foot their hosting bill before they found out they could make way more money by selling items. They have no sense of shame for betraying the people that helped drive their profit margin up before switching to microtransactions. The owner of TN now works at Valve, and I believe John here was the owner of Nemu's stomping grounds (which has gone unpunished for years for not labeling the bot Brutus as a bot in the browser). And we are still getting even more anti-community features. Maybe now they see the official servers as their own and the community ones as a threat to them now. The lesson here is clear and everyone should know: DO NOT invest your time and enthusiasm into anything related to Steam or Valve will screw you like they did with TF2. On Thu, Jul 2, 2015 at 2:42 PM, ics i...@ics-base.net wrote: I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Community Servers and the Gun Mettle Update
Create a filter in gmail that dumps @list.valvesoftware.com to archive... Problem solved. On Thu, Jul 2, 2015 at 5:48 PM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: Oh, the maturity of this mailing list sometimes. I mention being unable to unsubscribe from the mailing list, so someone kindly signs me up for many, many more. Thanks. On Jul 2, 2015 5:41 PM, Robert Paulson thepauls...@gmail.com wrote: I've given up on this a while ago. When the 1 year mark passed with no concessions for communities except for quickpick that no one uses, it was safe to say that Valve doesn't care about communities anymore. There is no sense of urgency as they let player-bases carefully built up over several years be irreversibly destroyed in a few months. We were just there to foot their hosting bill before they found out they could make way more money by selling items. They have no sense of shame for betraying the people that helped drive their profit margin up before switching to microtransactions. The owner of TN now works at Valve, and I believe John here was the owner of Nemu's stomping grounds (which has gone unpunished for years for not labeling the bot Brutus as a bot in the browser). And we are still getting even more anti-community features. Maybe now they see the official servers as their own and the community ones as a threat to them now. The lesson here is clear and everyone should know: DO NOT invest your time and enthusiasm into anything related to Steam or Valve will screw you like they did with TF2. On Thu, Jul 2, 2015 at 2:42 PM, ics i...@ics-base.net wrote: I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Community Servers and the Gun Mettle Update
You should create your own thread instead of hijacking this one though as your comment is rather off topic. It also says at the end of each email: To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds On Thu, Jul 2, 2015 at 3:48 PM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: Oh, the maturity of this mailing list sometimes. I mention being unable to unsubscribe from the mailing list, so someone kindly signs me up for many, many more. Thanks. On Jul 2, 2015 5:41 PM, Robert Paulson thepauls...@gmail.com wrote: I've given up on this a while ago. When the 1 year mark passed with no concessions for communities except for quickpick that no one uses, it was safe to say that Valve doesn't care about communities anymore. There is no sense of urgency as they let player-bases carefully built up over several years be irreversibly destroyed in a few months. We were just there to foot their hosting bill before they found out they could make way more money by selling items. They have no sense of shame for betraying the people that helped drive their profit margin up before switching to microtransactions. The owner of TN now works at Valve, and I believe John here was the owner of Nemu's stomping grounds (which has gone unpunished for years for not labeling the bot Brutus as a bot in the browser). And we are still getting even more anti-community features. Maybe now they see the official servers as their own and the community ones as a threat to them now. The lesson here is clear and everyone should know: DO NOT invest your time and enthusiasm into anything related to Steam or Valve will screw you like they did with TF2. On Thu, Jul 2, 2015 at 2:42 PM, ics i...@ics-base.net wrote: I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Mandatory TF2 update coming
Anyone seeing crashes at round end? Happens even without any modifications loaded. - Voogru. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin Puscoi Sent: Thursday, July 02, 2015 5:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Oh boy let the fun begin. I really hope you guys have prepared the item servers... 2015-07-02 23:58 GMT+03:00 Eric Smith er...@valvesoftware.com: We're working on releasing the Gun Mettle update (http://www.teamfortress.com/gunmettle/). We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
Unfortunately Valve will probably just remain silent on this topic and just wait for it to go quiet until the next time someone brings it up. Sadly it does strongly seem they're doing subtle changes to the game which push it more towards official servers and therefore killing community servers little by little. After all, two years down the road and no official comments to anyone's complaint here. I'm not sure what we can do to change their mindset towards this, if anything. Obviously one of the major elements of this game, creativity, will suffer when (not if) the day arrives that there's hardly any community run servers online anymore. To use a phrase from Star Trek, we are Valve, your communities will be assimilated and will adapt to serve us, resistance is futile :P. Hehe. The modified screenshot earlier on, that's the best idea yet and should be considered strongly by Valve! Come on, give us a sign that you still care about the community that helped towards making the game what it is today! I'd like to be proven wrong however, this time. On 2 July 2015 at 23:56, Brandon Mulligan bmul...@gmail.com wrote: Create a filter in gmail that dumps @list.valvesoftware.com to archive... Problem solved. On Thu, Jul 2, 2015 at 5:48 PM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: Oh, the maturity of this mailing list sometimes. I mention being unable to unsubscribe from the mailing list, so someone kindly signs me up for many, many more. Thanks. On Jul 2, 2015 5:41 PM, Robert Paulson thepauls...@gmail.com wrote: I've given up on this a while ago. When the 1 year mark passed with no concessions for communities except for quickpick that no one uses, it was safe to say that Valve doesn't care about communities anymore. There is no sense of urgency as they let player-bases carefully built up over several years be irreversibly destroyed in a few months. We were just there to foot their hosting bill before they found out they could make way more money by selling items. They have no sense of shame for betraying the people that helped drive their profit margin up before switching to microtransactions. The owner of TN now works at Valve, and I believe John here was the owner of Nemu's stomping grounds (which has gone unpunished for years for not labeling the bot Brutus as a bot in the browser). And we are still getting even more anti-community features. Maybe now they see the official servers as their own and the community ones as a threat to them now. The lesson here is clear and everyone should know: DO NOT invest your time and enthusiasm into anything related to Steam or Valve will screw you like they did with TF2. On Thu, Jul 2, 2015 at 2:42 PM, ics i...@ics-base.net wrote: I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better
Re: [hlds] Mandatory TF2 update coming
Were the players you saw crashing on OS X? Because that issue is apparently still present. On 7/2/2015 9:45 PM, Spencer 'Voogru' MacDonald wrote: Anyone seeing crashes at round end? Happens even without any modifications loaded. - Voogru. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Valentin Puscoi *Sent:* Thursday, July 02, 2015 5:09 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Oh boy let the fun begin. I really hope you guys have prepared the item servers... 2015-07-02 23:58 GMT+03:00 Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com: We're working on releasing the Gun Mettle update (http://www.teamfortress.com/gunmettle/). We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 51, Issue 11
update ( http://www.teamfortress.com/gunmettle/). We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20150702/c30c852f/attachment-0001.html -- Message: 3 Date: Thu, 2 Jul 2015 23:01:40 -0500 From: wickedplayer494 wickedplayer...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Message-ID: 55960924.20...@gmail.com Content-Type: text/plain; charset=windows-1252; Format=flowed Were the players you saw crashing on OS X? Because that issue is apparently still present. On 7/2/2015 9:45 PM, Spencer 'Voogru' MacDonald wrote: Anyone seeing crashes at round end? Happens even without any modifications loaded. - Voogru. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Valentin Puscoi *Sent:* Thursday, July 02, 2015 5:09 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Oh boy let the fun begin. I really hope you guys have prepared the item servers... 2015-07-02 23:58 GMT+03:00 Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com: We're working on releasing the Gun Mettle update (http://www.teamfortress.com/gunmettle/). We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20150702/f2161600/attachment.html -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds End of hlds Digest, Vol 51, Issue 11 -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mediated Discussion about Quick play change
It will include objectives that grant economy items, it will definitely be Valve-server-only. On Wed, Jul 1, 2015 at 9:56 PM, E. Olsen ceo.eol...@gmail.com wrote: I didn't see anything in the update content that says it is restricted to Valve servers only - did I miss something? On Wed, Jul 1, 2015 at 9:50 PM, Alexander Corn mc...@doctormckay.com wrote: So, how about these better solutions for the nuclear option? It's been over a year and a half and I'm not looking forward to Valve servers sucking away all my players tomorrow for this CS:GO operation ripoff. On Sun, Jan 26, 2014 at 5:43 AM, Doctor McKay mc...@doctormckay.com wrote: A member of my community received a response from Fletcher in reply to an email: We’re hoping the nuclear option isn’t permanent, because it isn’t ideal. I cannot promise anything in particular or any time frame, but I can say that we are looking for better solutions to this problem. We understand that we are basically using radiation to kill cancer. But the player experience was really bad and we felt it called for some immediate action. We hope it is not the long term solution. - Fletch Dr. McKay www.doctormckay.com On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net wrote: They are not going to kill TF2. It still brings them money and while people make contributions to workshop and new content, they can just pack it in and use that in the game. People buy keys and they get money that way. But i don't think we get a reply, they have become too big to answer us little folks. -ics Paul kirjoitti: They're obviously content with the idea they wish to slowly kill Team Fortress 2, or at the very least try to. They seem to be happy to ignore our complaints as always :x. I agree that the option to make official servers not default would be somewhat the answer, but getting Valve to do that or someone at Valve to answer our concerns is probably going to be a miracle. Perhaps if we keep up with the complaints on the mailing list they will eventually respond and agree. On 26 January 2014 05:57, ics i...@ics-base.net mailto: i...@ics-base.net wrote: Yes lets think about the end user that has been enjoying community servers and the care we take of our players, keeping cheaters out and other troublemaking trollers and especially offering a place to play on. For over 6 years our communities have helped TF2 grow. Only after game went Free to Play, Valve added their own servers. Do you even know where the players played before that? On our community servers only. It was decided that when game goes free to play, they will add extra servers to get new players to get on and get familiar to the game. Thats what they have been doing all along and they did thought the end user. Now grip tightens for unknown reason. The existing players will keep playing on our servers but due to severe lack of new ones ever finding our servers, it will get our servers emptied. The decision that was made is absolutely horrible and one sided. Yes, it's their game and they can do whatever they want but simply forgetting every server owner contribution to this game in the past, especially the ones that have been here since TF2 release and before, it's really sad to see it was made without atleast warning us ahead of the change and telling why it has to be like this. -ics Jon Just kirjoitti: Until valve can get rid of premium servers, ad farms, and server chains that monopolize the quick play system, I think that this change should stay. I feel bad that community servers have to be punished as well, but you need to think of the average tf2 player before the server owner. Sent from my iPod On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com mailto:coachcrock...@gmail.com mailto:coachcrock...@gmail.com mailto:coachcrock...@gmail.com wrote: Hello, I think it is very wrong to accuse certain communities and players who may or may not be exploiting the quick play system. Saigns or NightTeam is famous because there's a considerable amount of population that loves the customized gameplay. On the other hand, Skial I believe runs the best vanilla servers along with Lotus being one of the first largest TF2 communities who is still alive. You have to be understanding and give every community member credit and a pat on the back for their hard work. If it weren't for them, a lot of the TF2 population would be undecided in terms of their server preference. The problem at hand: New players are uneducated or lazy about unchecking a box that might
Re: [hlds] Mediated Discussion about Quick play change
Lol. I read the thread subject as Medicated discussion. Then again, that Might be more fruitful. On Jul 2, 2015 11:58 AM, Alexander Corn mc...@doctormckay.com wrote: It will include objectives that grant economy items, it will definitely be Valve-server-only. On Wed, Jul 1, 2015 at 9:56 PM, E. Olsen ceo.eol...@gmail.com wrote: I didn't see anything in the update content that says it is restricted to Valve servers only - did I miss something? On Wed, Jul 1, 2015 at 9:50 PM, Alexander Corn mc...@doctormckay.com wrote: So, how about these better solutions for the nuclear option? It's been over a year and a half and I'm not looking forward to Valve servers sucking away all my players tomorrow for this CS:GO operation ripoff. On Sun, Jan 26, 2014 at 5:43 AM, Doctor McKay mc...@doctormckay.com wrote: A member of my community received a response from Fletcher in reply to an email: We’re hoping the nuclear option isn’t permanent, because it isn’t ideal. I cannot promise anything in particular or any time frame, but I can say that we are looking for better solutions to this problem. We understand that we are basically using radiation to kill cancer. But the player experience was really bad and we felt it called for some immediate action. We hope it is not the long term solution. - Fletch Dr. McKay www.doctormckay.com On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net wrote: They are not going to kill TF2. It still brings them money and while people make contributions to workshop and new content, they can just pack it in and use that in the game. People buy keys and they get money that way. But i don't think we get a reply, they have become too big to answer us little folks. -ics Paul kirjoitti: They're obviously content with the idea they wish to slowly kill Team Fortress 2, or at the very least try to. They seem to be happy to ignore our complaints as always :x. I agree that the option to make official servers not default would be somewhat the answer, but getting Valve to do that or someone at Valve to answer our concerns is probably going to be a miracle. Perhaps if we keep up with the complaints on the mailing list they will eventually respond and agree. On 26 January 2014 05:57, ics i...@ics-base.net mailto: i...@ics-base.net wrote: Yes lets think about the end user that has been enjoying community servers and the care we take of our players, keeping cheaters out and other troublemaking trollers and especially offering a place to play on. For over 6 years our communities have helped TF2 grow. Only after game went Free to Play, Valve added their own servers. Do you even know where the players played before that? On our community servers only. It was decided that when game goes free to play, they will add extra servers to get new players to get on and get familiar to the game. Thats what they have been doing all along and they did thought the end user. Now grip tightens for unknown reason. The existing players will keep playing on our servers but due to severe lack of new ones ever finding our servers, it will get our servers emptied. The decision that was made is absolutely horrible and one sided. Yes, it's their game and they can do whatever they want but simply forgetting every server owner contribution to this game in the past, especially the ones that have been here since TF2 release and before, it's really sad to see it was made without atleast warning us ahead of the change and telling why it has to be like this. -ics Jon Just kirjoitti: Until valve can get rid of premium servers, ad farms, and server chains that monopolize the quick play system, I think that this change should stay. I feel bad that community servers have to be punished as well, but you need to think of the average tf2 player before the server owner. Sent from my iPod On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com mailto:coachcrock...@gmail.com mailto:coachcrock...@gmail.com mailto:coachcrock...@gmail.com wrote: Hello, I think it is very wrong to accuse certain communities and players who may or may not be exploiting the quick play system. Saigns or NightTeam is famous because there's a considerable amount of population that loves the customized gameplay. On the other hand, Skial I believe runs the best vanilla servers along with Lotus being one of the first largest TF2 communities who is still alive. You have to be understanding and give every community member credit and a pat on the back for their hard work. If it weren't for them, a lot of the TF2 population would be
[hlds] TF2 Mandatory update release
We've released the Gun Mettle update. The new version number is 2860750. The update notes can be found here: http://www.teamfortress.com/post.php?id=17400 -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Community Servers and the Gun Mettle Update
Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
I dropped my servers after the last update! I lost all my users! Fuck Valve! They can S my D!! On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote: I said this on the other list..but I'll put it here too! Ok this is almost the last straw for me hosting TF2 servers - first you basically kill anything to do with the community but rather than deal with those few select that abuse something you take everything away from everyone. To not be able to run what introduces contracts and to require to play only on official servers really kills community servers that could host these much better than poorly run Valve servers. You say you are looking at the situation with Community servers but I find this very hard to believe and nothing more than propaganda to save face. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, July 02, 2015 5:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Community Servers and the Gun Mettle Update I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
They can swag your door? On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote: I dropped my servers after the last update! I lost all my users! Fuck Valve! They can S my D!! On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote: I said this on the other list..but I'll put it here too! Ok this is almost the last straw for me hosting TF2 servers - first you basically kill anything to do with the community but rather than deal with those few select that abuse something you take everything away from everyone. To not be able to run what introduces contracts and to require to play only on official servers really kills community servers that could host these much better than poorly run Valve servers. You say you are looking at the situation with Community servers but I find this very hard to believe and nothing more than propaganda to save face. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, July 02, 2015 5:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Community Servers and the Gun Mettle Update I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Mandatory TF2 update coming
Oh boy let the fun begin. I really hope you guys have prepared the item servers... 2015-07-02 23:58 GMT+03:00 Eric Smith er...@valvesoftware.com: We're working on releasing the Gun Mettle update ( http://www.teamfortress.com/gunmettle/). We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
I appreciate the heads up and understand that the logistics of it makes it hard to get a solution that works for everyone. Keep us informed and let us server owners know if we can help. On Jul 2, 2015 2:23 PM, John Schoenick jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
Agreed. That would be a start :). Nice update other than that. On 2 July 2015 at 22:28, Alexander Corn mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
I said this on the other list..but I'll put it here too! Ok this is almost the last straw for me hosting TF2 servers - first you basically kill anything to do with the community but rather than deal with those few select that abuse something you take everything away from everyone. To not be able to run what introduces contracts and to require to play only on official servers really kills community servers that could host these much better than poorly run Valve servers. You say you are looking at the situation with Community servers but I find this very hard to believe and nothing more than propaganda to save face. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, July 02, 2015 5:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Community Servers and the Gun Mettle Update I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
I think it was salt his dog... On Thu, Jul 2, 2015 at 4:57 PM, Lyrai lyr...@gmail.com wrote: They can swag your door? On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote: I dropped my servers after the last update! I lost all my users! Fuck Valve! They can S my D!! On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote: I said this on the other list..but I'll put it here too! Ok this is almost the last straw for me hosting TF2 servers - first you basically kill anything to do with the community but rather than deal with those few select that abuse something you take everything away from everyone. To not be able to run what introduces contracts and to require to play only on official servers really kills community servers that could host these much better than poorly run Valve servers. You say you are looking at the situation with Community servers but I find this very hard to believe and nothing more than propaganda to save face. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, July 02, 2015 5:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Community Servers and the Gun Mettle Update I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To
Re: [hlds] Community Servers and the Gun Mettle Update
It's sad what Valve is doing to communities. Slowly but surely they are killing off CS:GO community servers with each new Operation as well. I feel terrible for you guys. On Thu, Jul 2, 2015 at 5:57 PM, Lyrai lyr...@gmail.com wrote: They can swag your door? On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote: I dropped my servers after the last update! I lost all my users! Fuck Valve! They can S my D!! On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote: I said this on the other list..but I'll put it here too! Ok this is almost the last straw for me hosting TF2 servers - first you basically kill anything to do with the community but rather than deal with those few select that abuse something you take everything away from everyone. To not be able to run what introduces contracts and to require to play only on official servers really kills community servers that could host these much better than poorly run Valve servers. You say you are looking at the situation with Community servers but I find this very hard to believe and nothing more than propaganda to save face. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, July 02, 2015 5:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Community Servers and the Gun Mettle Update I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Community Servers and the Gun Mettle Update
Hey John, it's great to see another TF2 developer communicate on the HLDS mailing list! I have a suggestion for TF2. I've sent this suggestion to Eric three times in the past six months resulting in no responses. Therefore, I'll send it here as well. Is there any way to remove the Valve official servers from the community server browser? These servers spam the server browser resulting in community servers having a lesser chance of being found (depending on your location due to latency sorting). CS:GO did this back in December with their official servers and the community servers had a spike in population. Overall, are the Valve servers displaying on the TF2 server browser intentional? I hope this suggestion can be addressed. Thanks. On 7/2/2015 5:22 PM, John Schoenick wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
CS:GO has been community-hostile since day 1. The main menu encourages you to join official servers through matchmaking, and even clicking on the community server button gives you this nice dialog: https://www.doctormckay.com/screenshots/1435814676_DaEqX.png On Thu, Jul 2, 2015 at 6:02 PM, Michael Loveless mloveless1...@gmail.com wrote: It's sad what Valve is doing to communities. Slowly but surely they are killing off CS:GO community servers with each new Operation as well. I feel terrible for you guys. On Thu, Jul 2, 2015 at 5:57 PM, Lyrai lyr...@gmail.com wrote: They can swag your door? On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote: I dropped my servers after the last update! I lost all my users! Fuck Valve! They can S my D!! On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote: I said this on the other list..but I'll put it here too! Ok this is almost the last straw for me hosting TF2 servers - first you basically kill anything to do with the community but rather than deal with those few select that abuse something you take everything away from everyone. To not be able to run what introduces contracts and to require to play only on official servers really kills community servers that could host these much better than poorly run Valve servers. You say you are looking at the situation with Community servers but I find this very hard to believe and nothing more than propaganda to save face. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, July 02, 2015 5:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Community Servers and the Gun Mettle Update I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Community Servers and the Gun Mettle Update
Ah ha ha ha! Good one. On Jul 2, 2015 2:59 PM, Lyrai lyr...@gmail.com wrote: They can swag your door? On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote: I dropped my servers after the last update! I lost all my users! Fuck Valve! They can S my D!! On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote: I said this on the other list..but I'll put it here too! Ok this is almost the last straw for me hosting TF2 servers - first you basically kill anything to do with the community but rather than deal with those few select that abuse something you take everything away from everyone. To not be able to run what introduces contracts and to require to play only on official servers really kills community servers that could host these much better than poorly run Valve servers. You say you are looking at the situation with Community servers but I find this very hard to believe and nothing more than propaganda to save face. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, July 02, 2015 5:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Community Servers and the Gun Mettle Update I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit
Re: [hlds] Community Servers and the Gun Mettle Update
Actually, that's not a bad idea - there really is no reason that Valve server need to be in the browser too, since they're going to get filled regardlessand it might make the browser a bit zippier for users without several thousand valve servers to parse. On Thu, Jul 2, 2015 at 6:11 PM, Jordan Olling jordanoll...@gmail.com wrote: Ah ha ha ha! Good one. On Jul 2, 2015 2:59 PM, Lyrai lyr...@gmail.com wrote: They can swag your door? On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote: I dropped my servers after the last update! I lost all my users! Fuck Valve! They can S my D!! On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote: I said this on the other list..but I'll put it here too! Ok this is almost the last straw for me hosting TF2 servers - first you basically kill anything to do with the community but rather than deal with those few select that abuse something you take everything away from everyone. To not be able to run what introduces contracts and to require to play only on official servers really kills community servers that could host these much better than poorly run Valve servers. You say you are looking at the situation with Community servers but I find this very hard to believe and nothing more than propaganda to save face. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, July 02, 2015 5:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Community Servers and the Gun Mettle Update I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Community Servers and the Gun Mettle Update
TBH, judging by how it works it looks easily abusable as it if you have friends cooperating with you. You can farm some of those contracts rather rapidly if you have two friends getting together on a nearly empty valve server, or probably even on a full server if you decide on a meeting point. On Thu, Jul 2, 2015 at 11:22 PM, John Schoenick jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
I've been shut down for nearly 2 years now. To add insult to injury, I can't unsubscribe from the mailing list and my filters still let some messages get through. TF2 community servers are pretty much toasted, especially those of us who ran what the Steam community and Valve allowed for so openly: custom maps with custom gameplay. Quickplay sapped custom map traffic because no fresh players used the browser anymore. They didn't know what was out there. Why was it done? The explanation given was that it would simplify and streamline the experience for the player. Why was that necessary when how many people before that had gotten along just fine with the server browser? A number in the 7 digit range? 8 digit range? And then to have players funneled into servers that are unmoderated, with blatant performance issues. And this improved the player experience? I would call that massively homogenizing the player experience. The only variation is what slew of obscenities and micspam they are listening to that day. I've been waiting for them to finish killing community servers for a while now, the handful of you whom have held on for this long, I admire your dedication even in the face of what is clearly communicated as making you unwelcome. I've said my piece, and has been historically shown, Valve policy will remain unchanged. It's sad what Valve is doing to communities. Slowly but surely they are killing off CS:GO community servers with each new Operation as well. I feel terrible for you guys. On Thu, Jul 2, 2015 at 5:57 PM, Lyrai lyr...@gmail.com wrote: They can swag your door? On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote: I dropped my servers after the last update! I lost all my users! Fuck Valve! They can S my D!! On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote: I said this on the other list..but I'll put it here too! Ok this is almost the last straw for me hosting TF2 servers - first you basically kill anything to do with the community but rather than deal with those few select that abuse something you take everything away from everyone. To not be able to run what introduces contracts and to require to play only on official servers really kills community servers that could host these much better than poorly run Valve servers. You say you are looking at the situation with Community servers but I find this very hard to believe and nothing more than propaganda to save face. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, July 02, 2015 5:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Community Servers and the Gun Mettle Update I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the
Re: [hlds] Community Servers and the Gun Mettle Update
You should be able to unsubscribe with something from this link: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds On Thu, Jul 2, 2015 at 3:28 PM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: I've been shut down for nearly 2 years now. To add insult to injury, I can't unsubscribe from the mailing list [...] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
Doesn't work. 3 attempts. On Jul 2, 2015 5:33 PM, Weasels Lair wea...@weaselslair.com wrote: You should be able to unsubscribe with something from this link: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds On Thu, Jul 2, 2015 at 3:28 PM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: I've been shut down for nearly 2 years now. To add insult to injury, I can't unsubscribe from the mailing list [...] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
I've given up on this a while ago. When the 1 year mark passed with no concessions for communities except for quickpick that no one uses, it was safe to say that Valve doesn't care about communities anymore. There is no sense of urgency as they let player-bases carefully built up over several years be irreversibly destroyed in a few months. We were just there to foot their hosting bill before they found out they could make way more money by selling items. They have no sense of shame for betraying the people that helped drive their profit margin up before switching to microtransactions. The owner of TN now works at Valve, and I believe John here was the owner of Nemu's stomping grounds (which has gone unpunished for years for not labeling the bot Brutus as a bot in the browser). And we are still getting even more anti-community features. Maybe now they see the official servers as their own and the community ones as a threat to them now. The lesson here is clear and everyone should know: DO NOT invest your time and enthusiasm into anything related to Steam or Valve will screw you like they did with TF2. On Thu, Jul 2, 2015 at 2:42 PM, ics i...@ics-base.net wrote: I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds