Re: [hlds] Goldrush Error on 32-slot server (Engine error: ED_Alloc: no free edicts)

2016-02-24 Thread Andreas Grimm
These cvars may be interesting for you. Instead of letting the server crash, you could a force a map or game restart "sv_lowedict_threshold" = "8" min. 0.00 max. 2048.00 - When only this many edicts are free, take the action specified by sv_lowedict_action. "sv_lowedict_action" = "0"

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-05 Thread Andreas Grimm
otherwise is if you've been on the servers and know how your system works. That is a clear violation of the policy of truth in my opinion. On Sat, Sep 5, 2015 at 12:37 AM, Andreas Grimm <h...@saigns.de> wrote: Who didn't broke the spirit? Do you remember the custom tab of the server b

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-05 Thread Andreas Grimm
5 at 10:38 PM, Andreas Grimm <h...@saigns.de> wrote: Just my 2 cents from Saigns ... Before Valve patched their Quickplay to "Valve servers as default": - It was not officially and strictly forbidden by Valve to run pay2win plugins. - It was still possible to exploit the motd

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-05 Thread Andreas Grimm
5 10:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Community Servers and the Gun Mettle Update You know that's not what I'm talking about... I'm talking about real players you are controlling with bots. On Sat, Sep 5, 2015 at 1:42 AM, Andreas Grimm <h...@saigns.

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-05 Thread Andreas Grimm
ore likely to stay. And they probably think they are real humans when they are not. On Sat, Sep 5, 2015 at 2:08 AM, Andreas Grimm <h...@saigns.de> wrote: Even on full servers the amount of AFK players is quite low: http://images.akamai.steamusercontent.com/ugc/43

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Andreas Grimm
Just my 2 cents from Saigns ... Before Valve patched their Quickplay to "Valve servers as default": - It was not officially and strictly forbidden by Valve to run pay2win plugins. - It was still possible to exploit the motd to bring ads to quickplay players (@Robert: You are completely

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Andreas Grimm
I would just toggle the default Quickplay option for „Gameserver host“ from „Official server“ to „Any server“. 1. Communities would be able to get quickplay traffic again 2. People who complained about the bad gaming experience still have their „valve only“ button as requested

Re: [hlds] CS:S and TF2 Crash Dump Files

2015-01-03 Thread Andreas Grimm
Is it a windows computer and is SteamCMD installed? If yes, check out, if there’s a „dumps“ direcotry in the steamcmd install directory. gameserver usually save the dump files there. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike

Re: [hlds] Mandatory TF2 update released

2014-10-22 Thread Andreas Grimm
Usually it’s the tag „eventmix“ for past events and the tag „event247“ for the current event From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Wednesday, October 22, 2014 8:06 PM To: Half-Life dedicated Win32 server mailing

Re: [hlds] TF2 server not connecting to Steam

2014-02-21 Thread Andreas Grimm
Do you run a Steam client on the same computer? If yes, then it's a bug in Steam and there are two solutions for you: 1. Activate the Beta Update in your Steam client (Steam - Settings - Account - Beta participation - Change). Your gameserver should start fine then. 2. Or Add the

Re: [hlds] TF2 - Spawnprotection vs Giving gameplay advantage to players

2014-02-08 Thread Andreas Grimm
-base.net wrote: Spawn protection .. if the other team is playing so bad or someone manages to sneak to enemy spawn and squash them, do you think they should be punished for being clever or give overpowers to the defending team? No. -ics Andreas Grimm kirjoitti

[hlds] TF2 - Spawnprotection vs Giving gameplay advantage to players

2014-02-07 Thread Andreas Grimm
Something like https://forums.alliedmods.net/showthread.php?p=1977137 vs. Giving gameplay advantage to players What do you think? Still allowed to use spawn protection systems? ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Andreas Grimm
...Modifying stock maps, models, or materials Q: Does that include changing setup timers and round timers, too? Q: Is it still allowed to remove entities in stock maps which cause a high server crash rate due to no free edicts, when there are 32 people playing? ...Giving or selling

Re: [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Andreas Grimm
... Kicking players to make room for reserved slots How does this check work? What happens, when an admin kicks a player for flaming and that player reports the server with they kicked me to make room for reserved slots? Same with plugins like anti cheat - Our anti cheat system stores

Re: [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Andreas Grimm
Subject: Re: [hlds] Important changes to TF2 coming soon Surely that's not a legitimate question? Playing as a sentry buster is definitely not stock TF2. On Thu, Feb 6, 2014 at 1:05 AM, Andreas Grimm l...@gmx.net wrote: ...Modifying stock maps, models, or materials Q: Does that include

[hlds] Feedback: tf_quickplay_pref_community_servers ( def. 0 ) == Valve Servers Only

2014-01-25 Thread Andreas Grimm
Hello, I am not an english native speaker, so I keep it short just give a feedback about the new client convar tf_quickplay_pref_community_servers. tf_quickplay_pref_community_servers = 0 ( def. 0 ) - 0=Valve only, 1=Community only, 2=Either This convar decides, if our client's

Re: [hlds] Mandatory TF2 update released

2014-01-25 Thread Andreas Grimm
Hello, why are you directing your fingers against NighTeam or Saigns? To quote the Quickplay FAQ: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 Q: Are there any server side mods that will disqualify me from Quickplay since some do not change sv_tags? A: No, we

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Andreas Grimm
Joining and leaving a gameserver with ads is not the problem ... But hearing audio from ads (even when I am already disconnected from the server) in hidden background websites without any possibility to turn them off (except closing my game client) would be a problem for me personally Most of

[hlds] plr_hightower_event - no free edicts

2013-10-30 Thread Andreas Grimm
Dear Valve, to run a 32 player slots plr_hightower_event server is dangerous ... L 10/30/2013 - 09:55:53: World triggered Mini_Round_Win (winner Red) (round plr_round_C) L 10/30/2013 - 09:55:53: World triggered Mini_Round_Length (seconds 187.32) L 10/30/2013 - 09:55:53: World triggered

Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-26 Thread Andreas Grimm
related: https://github.com/ValveSoftware/Source-1-Games/issues/281 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Friday, September 27, 2013 7:33 AM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Left 4 Dead 2 server beta available

2013-06-30 Thread Andreas Grimm
Try... +app_update 222860 -beta beta instead of... +app_update 222860 -beta beta From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Monday, July 01, 2013 2:34 AM To: Half-Life dedicated Win32 server mailing list Subject:

Re: [hlds] CS:S Server Favorites Deleted

2013-04-19 Thread Andreas Grimm
maybe an idea ...related to the problem with ip changes: https://github.com/ValveSoftware/Source-1-Games/issues/281 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Gamers Exile Sent: Friday, April 19, 2013 8:47 PM To:

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Andreas Grimm
Just a small note: If you want to install a TF2 beta DS with a one-line command using SteamCMD: steamcmd.exe +login anonymous +force_install_dir insert_your_directory_here +app_update 229830 validate +exit its equivalent to the classic hldsupdatetool command: hldsupdatetool.exe -command update

Re: [hlds] [hlds_linux] tf_forced_holiday Cosmetics not appearing

2012-11-16 Thread Andreas Grimm
Just release it, no risk no fun, schweinhund :) From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Friday, November 16, 2012 7:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux]

[hlds] TF2 Halloween gift drop system buggy?

2012-10-29 Thread Andreas Grimm
Hi all, could anyone tell me how that current gift drop system works? A lot of my players complain, that they don't get any gifts. But for a few people it seems to work - I see at least the chat message, that they found something. I tested that for myself and I get only 3-4 gift drop

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Andreas Grimm
Friday in the morning :D From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Devin O'Malley Sent: Friday, October 26, 2012 9:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quickplay settings for TF2 Halloween

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Andreas Grimm
Is the gift drop system for cp_manor_event already active or will that happen with the update release? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 11:22 PM To:

Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-19 Thread Andreas Grimm
most of my servers are stucked with ghost clients (nobody can connect or hl2.exe crashes).. ...or they crash with overflows ... ...at least the sun is shining here in Germany ... From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-19 Thread Andreas Grimm
with the SetConVar bug) 2.- Stringtable crashes. 3.- net_SetConVar bug. Sun is shining in Spain too :) 2012/8/19 Andreas Grimm l...@gmx.net most of my servers are stucked with ghost clients (nobody can connect or hl2.exe crashes).. ...or they crash with overflows ... ...at least the sun

[hlds] Engine Error: Host_Error: Overflow... still present

2012-08-18 Thread Andreas Grimm
The String table overflow engine error is still present: Happened on plr_hightower: L 08/18/2012 - 08:51:02: World triggered Round_Start L 08/18/2012 - 08:51:02: World triggered Round_Setup_Begin L 08/18/2012 - 08:51:02: World triggered Mini_Round_Selected (round plr_round_C) L 08/18/2012

Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-18 Thread Andreas Grimm
Mini_Round_Start L 08/18/2012 - 09:13:22: Engine error: Host_Error: Overflow error writing string table baseline Scenes From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Saturday, August 18, 2012 8:56 AM To: 'Half-Life dedicated

Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-18 Thread Andreas Grimm
...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Saturday, August 18, 2012 9:16 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present on cp_manor_event: L 08/18/2012 - 09:13:07: World triggered Round_Start L 08/18/2012 - 09:13:07

Re: [hlds] Retrieving Server Info....

2012-08-18 Thread Andreas Grimm
Same here -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ozgamingdot...@gmail.com Sent: Sunday, August 19, 2012 1:01 AM To: hlds@list.valvesoftware.com Subject: [hlds] Retrieving Server Info Since the last few

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Andreas Grimm
Hi Fletcher, when I set sv_visiblemaxplayers to 6 and when there are 6 humans online, then my browser shows 0/6 players online instead of 6/6. Maybe fixing that could solve the most problems, too? - Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com

[hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Andreas Grimm
Every 30-60 my gameservers are crashing with one of the following lines in console: - Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycle - Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycleMvM Does anyone know how to

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Andreas Grimm
every 30-60 minutes* From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Thursday, August 16, 2012 11:48 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] TF2 Engine Error: Host_Error: Overflow

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Andreas Grimm
Win32 server mailing list Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... Is this only when running MvM mode? Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm [l...@gmx.net] Sent

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Andreas Grimm
. This is on Linux though. Haven't captured an error yet. (logfile just stops here; Red triggered captureblocked (cp 0) (cpname #koth_viaduct_cap ) Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm

Re: [hlds] [hlds_linux] Mann Co Servers?

2012-08-15 Thread Andreas Grimm
What is the difference between Mann Up and MvM ? *confused* -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Wander Sent: Thursday, August 16, 2012 2:16 AM To: Half-Life dedicated Win32 server mailing list Subject: Re:

Re: [hlds] TF MvM hosting questions

2012-08-13 Thread Andreas Grimm
tf_mm_servermode 2 isn't required to host a MvM gameserver, is it? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 7:40 AM To: Half-Life dedicated Linux server mailing list

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Andreas Grimm
I started HL1 deathmatch and CS 1.6 to check out how many players are still active in this community a few weeks ago. The only thing I saw was thousands of fake servers. No way to find a real gameserver, result: I never started the games again. From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-11 Thread Andreas Grimm
Hi, I would try to update the gameserver again with -verify_all to make sure your gameserver is really up to date and that there are no files corrupt. Second would be to disable all addons to check if it's a plugin related problem. If it works then, then one of your plugins causes the

[hlds] HL1 dedicated server at protocol 17 ?

2012-07-03 Thread Andreas Grimm
Hi all, back to the roots. I try to install a HL1 gameserver. Used the following command: hldsupdatetool.exe -command update -game valve -dir . -retry Then I start it by using: hlds.exe -console -game valve +map crossfire +maxplayers 32 +port 27025 Then it prints some stuff in

Re: [hlds] HL1 dedicated server at protocol 17 ?

2012-07-03 Thread Andreas Grimm
difference is, that HLSW prints out protocol 17 and it's not listed in the server browser... This gamserver is a SCHWEINHUND ! Anyone an idea? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Tuesday, July 03, 2012

Re: [hlds] HL1 dedicated server at protocol 17 ?

2012-07-03 Thread Andreas Grimm
and it is visible in the server browser, too ... Found the how to fix here: http://www.youtube.com/watch?v=RxY5obioeds - Andreas From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Tuesday, July 03, 2012 11:28 PM To: 'Half

Re: [hlds] HL1 dedicated server at protocol 17 ?

2012-07-03 Thread Andreas Grimm
ricochet tfc valve On Tue, Jul 3, 2012 at 5:48 PM, Andreas Grimm l...@gmx.net wrote: Ok by using the following two lines to start the gameserver, then it works perfect: start hlds -game valve -console +maxplayers 20 +exec server.cfg +port 27025 +map crossfire

Re: [hlds] Mandatory Counter-Strike: Source Update Released

2012-05-22 Thread Andreas Grimm
Here is a current one: http://pfiles.saigns.de/cssoffsets.txt From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Tuesday, May 22, 2012 11:16 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Mandatory

[hlds] TF2: Grenade projectiles fly trough walls

2012-05-15 Thread Andreas Grimm
Hi all, In two of my TF2 gameservers I saw the problem, that grenade projectiles fly trough walls. Video demonstration is available here: http://www.youtube.com/watch?v=6s-3EbECeJE mp_restartgame 1 and changelevel don't fix that problem, only a complete restart of the gameserver helps. Did

Re: [hlds] Policy of truth

2012-01-04 Thread Andreas Grimm
i moved some gameservers to other root servers - that causes the ip changes. i already removed all fake plugins on all saigns servers a few weeks ago From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Wednesday, January 04,

Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Andreas Grimm
same here -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tom Weir Sent: Friday, October 28, 2011 7:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] No halloween gift drops on

[hlds] TF2 and it's replay folders - mrd of files

2011-10-21 Thread Andreas Grimm
Hi, I have a few million .dmx files in my /orangebox/tf/replay/server/blocks and /sessions folder. All collected since June 2011. Deleting that folder in the windows explorer costs more than 24 hours. Does anyone know a good and fast way to delete a folder where it doesn't take ages?

Re: [hlds] TF2 and it's replay folders - mrd of files

2011-10-21 Thread Andreas Grimm
...@gmail.com: Try a del *.dmx /Q from the command line inside that folder :) 2011/10/21 Andreas Grimm l...@gmx.net Hi, I have a few million .dmx files in my /orangebox/tf/replay/server/blocks and /sessions folder. All collected since June 2011. Deleting that folder in the windows explorer

Re: [hlds] Server crashes (E. Olsen)

2011-08-15 Thread Andreas Grimm
Same here, too more server hangs than crashes at the moment From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lambda Sent: Monday, August 15, 2011 9:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server

[hlds] TF2 Matchmaking log ?

2011-06-29 Thread Andreas Grimm
Hello, the update log said: Added a server console message when a player is sent to the server via the matchmaking system 1. Will that message send into the file log and the UDP log, too? 2. If (1. == FALSE) ... why not? 3. If (1. == TRUE) ... How does it look like? 4. Suggestion: A server

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-28 Thread Andreas Grimm
Added a server console message when a player is sent to the server via the matchmaking system Does anyone know how this message look like? -Original Message- Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now

Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003

2010-08-21 Thread Andreas Grimm
Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM

Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-09 Thread Andreas Grimm
27 win gameservers here (modded, arena, vanilla) ... ~100 crashes today -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Friday, July 09, 2010 8:38 PM To: 'Half-Life dedicated Win32 server mailing

Re: [hlds] [L4D2] Server not switching to lobby settings

2010-01-29 Thread Andreas Grimm
Disabling SourceMod will fix that problem. I already posted a bug-report on sourcemod.com a few weeks ago, but they didn't fix it yet. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andy C Sent: Friday, January 29,

Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Andreas Grimm
I had it one time today and I have no idea why it happened. I thought it was one of my plugins ... It was on one of my dev servers, so i didn't care so much ... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer

Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Andreas Grimm
same here, too -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams Sent: Friday, December 18, 2009 6:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update

Re: [hlds] Left 4 Dead Update Available

2009-11-11 Thread Andreas Grimm
Isn't it hldsupdatetool -command update -game l4d_full -dir . ? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Wednesday, November 11, 2009 9:10 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4

Re: [hlds] How do you launch your server?

2009-09-15 Thread Andreas Grimm
Start your server with the -nocrashdialog parameter -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nevermore Sent: Tuesday, September 15, 2009 5:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re:

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Andreas Grimm
Hi, perhaps this cvar is your friend? sv_max_queries_sec = 3.0 ( def. 3.0 ) - Maximum queries per second to respond to from a single IP address. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Andreas Grimm
, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com wrote: You know, like the angels wear? http://img137.imageshack.us/img137/9049/clipboardimage1.png On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote: stupid question, but ... what is a halo ? Oo -Original Message

Re: [hlds] TF2 - Removing Halos

2009-09-02 Thread Andreas Grimm
stupid question, but ... what is a halo ? Oo -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Thursday, September 03, 2009 3:52 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 - Removing

Re: [hlds] Any way to disable the crash dialog in Win3k/8k ?

2009-07-13 Thread Andreas Grimm
servers. I've had good luck with ServerDoc and FireDaemon. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, Jul 12, 2009 at 4:17 PM, Andreas Grimm l...@gmx.net wrote: the gamefiles are ok btw - one of the errors is confirmed by valve

[hlds] Any way to disable the crash dialog in Win3k/8k ?

2009-07-12 Thread Andreas Grimm
Hello, I start my gameservers in Windows 2003/2008 with the command line option -nocrashdialog which should disable all crash dialogs. But I have still some crashes in Team Fortress 2 which show that dialog. The bad thing is, I have to click ok first before my restart script is able to restart

Re: [hlds] Any way to disable the crash dialog in Win3k/8k ?

2009-07-12 Thread Andreas Grimm
-nocrashdialog to the startup command line. On Sun, Jul 12, 2009 at 12:48 PM, Andreas Grimm l...@gmx.net wrote: Hello, I start my gameservers in Windows 2003/2008 with the command line option -nocrashdialog which should disable all crash dialogs. But I have still some crashes in Team Fortress 2

Re: [hlds] Any way to disable the crash dialog in Win3k/8k ?

2009-07-12 Thread Andreas Grimm
...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: zondag 12 juli 2009 22:31 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Any way to disable the crash dialog in Win3k/8k ? @Jonah Read my post first, I wrote, that I already use the -nocrashdialog parameter ;D

Re: [hlds] TF2 server crash

2009-06-29 Thread Andreas Grimm
How long do you run the map plr_pipeline? Any timelimit or winlimit set? I got a lot of crashes on my plr_pipeline only server per day (same on tc_hydro), because the edict limit was reached. alfred told me, it's a problem with the maps, because they have too much entities and only a mapchange

Re: [hlds] TF2 required update released

2009-06-08 Thread Andreas Grimm
spy was sappin' their update ... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Tuesday, June 09, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 required update

[hlds] [TF2] Missing vphysics models on arena_sawmill ?

2009-05-22 Thread Andreas Grimm
Hi, When i start arena_sawmill, the console spams, that vphysics models are missed. Ingame I see a lot of areas with shadows, where I can't move. There should stand around an object, but I don't see something. Here a few screenshots: http://images.saigns.de/arena_sawmill.jpg

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Andreas Grimm
Is this a server side update, too ? Oo -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, March 19, 2009 1:52 AM To: Half-Life dedicated Win32 server mailing list;

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-13 Thread Andreas Grimm
The maximum number of players in TF2 is 32 and it's the server admin's choice, how many slots he wants to have. If an admin starts his server with 24 slots, 20 slots, 10 slots or 2 slots instead of 32, he accepts, that less players can score the server up. On the other side on 32 slot servers

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-13 Thread Andreas Grimm
best game experience is just a subjective opinion (if I want to play slow and boring games, i play CS:S or TF2 on a 24 slotter). fact is, that the max player slots are 32 and nothing else. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] how does sv_downloadurl work?

2009-03-09 Thread Andreas Grimm
Here is a Mod for Apache, which can modify the speeds: http://www.ivn.cl/apache/ I am using these settings: BandWidthModule On ForceBandWidthModule On BandWidth all 100 MinBandWidth all -1 The download speed is ~1 MB per second then. Works very well on my windows server on apache 2.2.8 Andi

Re: [hlds] PL maps crashes - ignored?

2009-03-04 Thread Andreas Grimm
And there is an exploit, that every class can use the Scout's bonk drink, too ... They can't get killed ):-( But I didn't find out how to use it yet. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bengt Rosenberger

Re: [hlds] PL maps crashes - ignored?

2009-03-04 Thread Andreas Grimm
And people have connecting problems on ctf_2fort, too ;P -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Wednesday, March 04, 2009 9:05 PM To: Half-Life dedicated Win32 server mailing list Subject:

Re: [hlds] Come join me on HapkidoNet.com

2009-03-03 Thread Andreas Grimm
Spy is sappin' his mailbox -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Juliano Sent: Tuesday, March 03, 2009 7:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Come join me on

Re: [hlds] ey

2009-02-20 Thread Andreas Grimm
na, ob dich wohl einer versteht ? ;) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Friday, February 20, 2009 11:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] ey Na,

Re: [hlds] How to disable/block sprays?

2009-02-20 Thread Andreas Grimm
Hi, Use that both: sv_allowupload 0 sv_allowdownload 0 That does stop it. And for custom content, use sv_downloadurl. Works well on my servers. I don't have sprays, but a lot of custom sounds which are downloadable via server connect. Andi -Original Message- From:

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Andreas Grimm
perhaps valve don't want to release new updates anymore :) they just bring back that custom tab and then its over... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Monday, February 09, 2009 11:35

Re: [hlds] [TF2] Spectate/Teamkill exploit

2009-02-08 Thread Andreas Grimm
Hi, I wrote a small SourceMod plugin to fix that exploit on my servers. It's not the very best solution, but it works well without removing fast respawn (respawn times sucks :). My servers are running fine since I installed that plugin. Download: http://pfiles.saigns.de/unassignedfix.zip Andi

Re: [hlds] [TF2] Spectate/Teamkill exploit

2009-02-08 Thread Andreas Grimm
? mp_disable_respawn_times 1 2009/2/8 Andreas Grimm l...@gmx.net Hi, I wrote a small SourceMod plugin to fix that exploit on my servers. It's not the very best solution, but it works well without removing fast respawn (respawn times sucks :). My servers are running fine since I installed that plugin

Re: [hlds] [TF2] Spectate/Teamkill exploit

2009-02-08 Thread Andreas Grimm
-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Spectate/Teamkill exploit Well it has to do with a plugin, if you just set this cvar to 1, the exploit doesn't work. If you want to disable freeze cam, you could use an other plugin especially for that. 2009/2/8 Andreas Grimm l

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-01 Thread Andreas Grimm
Hmmm ... It seems so, that the guy who had the idea of custom tabs is now working on network optimization... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Sunday, February 01, 2009 9:08 PM To:

[hlds] TF2 and microphones ... grmbl

2008-10-23 Thread Andreas Grimm
Hello, first off, sorry for the small off-topic ... :) I want to create live Videos of my TF2 server, but I have problems with sound recording in Fraps. The sound quality in TF2 is really bad, sounds like a microphone quality ... But in Portal for example the quality is perfect. I noticed,

Re: [hlds] TF2 and microphones ... grmbl

2008-10-23 Thread Andreas Grimm
, but the cvar looks promising to me! Steve Andreas Grimm wrote: Hello, first off, sorry for the small off-topic ... :) I want to create live Videos of my TF2 server, but I have problems with sound recording in Fraps. The sound quality in TF2 is really bad, sounds like a microphone quality

Re: [hlds] Steam Stats - Valve Broke it!?!

2008-10-18 Thread Andreas Grimm
sold to google ;D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Sunday, October 19, 2008 1:41 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Steam Stats - Valve Broke it!?! What happened to the pretty tf2

Re: [hlds] WTF IS UP WITH STEAM

2008-09-23 Thread Andreas Grimm
spy sappin' my gameservers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Gordon Sent: Tuesday, September 23, 2008 11:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] WTF IS UP WITH STEAM Valve went out of business.

Re: [hlds] Counter-Strike 1.6 Beta updated

2008-09-23 Thread Andreas Grimm
now we know why steam crashed ... one of the development guys did something wrong :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, September 23, 2008 11:45 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL

Re: [hlds] The new tagging system

2008-08-21 Thread Andreas Grimm
valve should add a few grenades in TF2 ... at least the conc grenades :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Thursday, August 21, 2008 9:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new

Re: [hlds] The new tagging system

2008-08-20 Thread Andreas Grimm
sv_tags -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Wednesday, August 20, 2008 3:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system How do i add tags to my server?

Re: [hlds] Two questions, server physics, and doors

2008-08-05 Thread Andreas Grimm
sv_turbophysics 1 :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Barc0de_ Sent: Tuesday, August 05, 2008 2:43 PM To: hlds@list.valvesoftware.com Subject: [hlds] Two questions, server physics, and doors I haven't yet found the command which enables,

Re: [hlds] valve, some feedback?

2008-07-23 Thread Andreas Grimm
it is a shame that this crap called custom tab still exists ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Thursday, July 24, 2008 12:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] valve, some feedback? Most

Re: [hlds] Left 4 Dead - serverfiles and progress

2008-07-15 Thread Andreas Grimm
As the release of Left 4 Dead is closing in aha? when? O.o -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eirik Nilssen Sent: Tuesday, July 15, 2008 2:27 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Left 4 Dead - serverfiles and

Re: [hlds] Team Fortress 2 Update Coming

2008-07-08 Thread Andreas Grimm
this time the Heavy pack ? :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, July 08, 2008 7:32 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list Subject: [hlds] Team Fortress 2 Update Coming A required

Re: [hlds] Team Fortress 2 Update Released

2008-07-08 Thread Andreas Grimm
delete the /orangebox/tf/scripts folder, update again, then it works -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, July 09, 2008 12:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team

Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Andreas Grimm
pf ... and where is the heavy pack? :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, July 04, 2008 1:23 AM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress

Re: [hlds] Team Fortress 2 Update Released

2008-07-01 Thread Andreas Grimm
Oktoberfeeest ! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, July 01, 2008 11:27 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update Released The

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