If needs-be I can host some servers in canada and france with ddos mitigation.
Let me know if that would help.
Dan
Sent from Samsung Mobile
Original message
From: hlds-requ...@list.valvesoftware.com
Date:12/05/2014 8:18 AM (GMT+00:00)
To: hlds@list.valvesoftware.com
Bit late to the party here - do you still need more servers?
Happy to set some up if needs-be.
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Is there a timeframe for Left 4 Dead 1 to be moved over to
SteamCMD/SteamPipe as well?
Thanks,
Dan
On 26 June 2013 19:09, Kerry Davis ke...@valvesoftware.com wrote:
Hello!
We have converted Left 4 Dead 2 to be delivered through SteamPipe.
Next Monday (July 1) servers downloaded
.mygameserver.com:27015
Regards,
Dan Offord
Technical Systems Administrator
Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield
Southampton, Hampshire, SO45 1XR
Registered in England Wales No. 3370594
Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985
Twitter: @liv3d | Skype: mpukliv3d
value of:
C:\games\killingfloor\bin\steamclient.dll
If you remove this value, all games will carry on working as normal (eg
Killing Floor will still load etc)
Regards,
Dan Offord
Technical Systems Administrator
Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield
Southampton, Hampshire
* No PvP maps in the MvM mission cycle file. (More details on
this file will follow.)
Will we be able to set where this file is? similar to mapcyclefile?
Regards,
Dan
On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote:
MOAR IMPORTANT FACTS!
The MvM in-game
Does C:\L4D2 exist?
--
Dan
On 23 July 2012 14:00, André Scattolin andre.scatto...@gmail.com wrote:
Hi, i was trying to creat my own dedicated server in l4d2 but i am having
a problem in HLDSupdater, i installed it in
c:\Programs file\HLDSupdater
then i open the command prompt and type
://liv3d.multiplay.co.uk/as/42705_hour.png
http://liv3d.multiplay.co.uk/as/42677_hour.png
Regards,
Dan
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying
Sourcemod have released temporary binaries to support the recent startup
crashes, try these:
http://forums.alliedmods.net/showthread.php?t=131893
[1]
[2]- Dan
On Sat, 10 Jul 2010 16:56:15 +0200, -xL-Trinidad
wrote:
just a little misspelling, have that binded anyway and I just need
to
klick
Regards,
Dan liv3d Offord
On 23 April 2010 23:47, Dan Offord li...@multiplay.co.uk wrote:
Hi,
When trying to load L4D2 servers on Windows, I'm currently getting:
Engine Error
Could not load library matchmaking
This is a fresh install, no addons / metamod/sourcemod nothing.
Start up line
here?
Regards,
Dan liv3d Offord
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information
Completely totally screwed here :(
2 different machines, both doing the same thing
General order of thing
- hldsupdatetool crashes doing the update (no longer outputs to a cmd
window- so difficult to see why)
- Delete the ClientRegistry.blob file, run hldsupdatetool -command update
-- Updates,
Hi Dayle,
Since updating to the new Open Beta I'm now seeing the following error on
start up:
VERIFY: Class ALadderVolume size problem; Script=1188 C++=1192
VERIFY: Class APhysicsVolume size problem; Script=1132 C++=1136
VERIFY: Class ADefaultPhysicsVolume size problem; Script=1132 C++=1136
The bug is not OS related does happen on Windows and to save us issues
with this bug from new customers, we add in Neph's DSU for l4d it works
great.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
It does add to the load time :(
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove
Sent: 01 July 2009 23:41
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Rebalanced VS maps
Really?
The server browser has nothing to do with how poor the current download
system is.
We have worked around the server browser.
Brent Veal wrote:
Using a server browser primarily really wouldnt work that well. The game
could really use some kind of lobby browser though.
On Sat, Jun 27, 2009 at
Hey Zoid,
How is this going to going to affect metamod/sourcemod which are in
left4dead/addons?
Unless you mean left4dead/add-ons which appears to have been added recently?
Regards,
Dan
Zoid Kirsch wrote:
As mentioned on the Left 4 Dead blog recently, we're are going to release an
update
Drew LaPour wrote:
I keep getting;
Checking bootstrapper version ...
Updating Installation
User's ticket has expired
Anyone else?
On Thu, Jun 25, 2009 at 2:09 PM, Mike Zimmermann rem...@remmiz.com wrote:
No matchmaking support for 4v4? :(
-Mike
On Thu, Jun 25, 2009 at 1:50 PM,
No one is currently :(
2009/6/9 Anthony R. Paloma drunkenf...@hotmail.com
I'm not getting this update from the update tool.
From: er...@valvesoftware.com
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Mon, 8 Jun 2009
gamead...@127001.org wrote:
Also, the system is NOT on a hair trigger; for all the theoretical what if
this really unlikely chain of events discussions that took place, I can't
remember a single instance on the list of someone being delisted who wasn't
misrepresenting their server to the
Mišo Žmirić wrote:
Hello,
I am trying to run multiple srcds servers on a dedicated server. I was
running tf2 and css successfully and with no problems. The css was running on
27015 and it had an ip option in command line, and the tf2 ran on 27016 and
didn't have an ip option in command
John Gibson wrote:
We have released a required update for both the Windows and Linux
dedicated server files for Killing Floor. This update is required, and
users will not be able to see your servers in their browser if they are
not updated. This update fixes many issues focusing primarily on
stick around for the next campaign.
You're on-target, these are simple, simple issues that could easily be
taken care of if we pooled our knowledge and placed it in a convenient
spot. Looking through this mailing list and google-fu takes hours to
uncover, well, not much.
- Dan
* Dan
the lag and wild hitboxes. Which,
come to think of it, that's what attracted me.
I've set up a LAN server at home, I'll mirror a port and wireshark
the map download problem later tonight. Without custom maps and a
way to distribute them this game will become boring right quick.
Dan
* Dan
Jason,
We are currently seeing the servers start up with:
* Unable to load Steam support library. *
* This server will operate in LAN mode only. *
^ This happened with TF2 yesterday
Dear Valve,
Please say this is NOT an April fools joke!
http://www.l4d.com/blog/post.php?id=2390
This would be an awesome thing for L4D
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Matan: Yes ;)
2009/3/12 matan nov tanktun...@gmail.com
Does your phone number actually end with 1337?Because that is awesome.
On Thu, Mar 12, 2009 at 3:12 PM, Steven Hartland kill...@multiplay.co.uk
wrote:
The update last night broke query responses for servers with
a password set.
what does net_splitrate 100 do and should it be used in conjunction with
net_splitpacket_maxrate 6 ?
Nephyrin Zey wrote:
Is the server lag along the lines of severe lag for 2-5 seconds every
minute or so? I was having that issue, but i'm not using
NoQueuedPacketThread. Try
installed it also
Chris wrote:
Thanks Tony, giving it a try on my servers.
On Thu, Feb 26, 2009 at 8:55 AM, Mike Stiehm mikesti...@gmail.com wrote:
Holy smokes :)
Thanks Tony
-Original Message-
From: hlds-boun...@list.valvesoftware.com
i removed all metamod plugins and only have String Table Blocker,
www.sourceop.com running and haven't had a crash in 30 minutes on
goldrush. before that i was lucky to go 3-5 minutes on goldrush before
a crash.
DontWannaName! wrote:
I have that latest SM version with Drunkens plugin, Nephs
When using the Join game in progress menu option is selected, I frequently
find that I get dropped back to the main menu with a Server is Full error. I
frequently find myself having to re-click Join game in progress 2 or 3 times
before successfully joining a game.
Can this option be tweaked
mu...@anbservers.net wrote:
Does source TV work with L4D?
IF it does work does it take a player slot?.
I pretty much just want to record demos.
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I've seen this happen a few time.
I don't think its OS related as its happening here on Win32 machines
EKemp wrote:
I have the exact same issue. On one of my instances I have a sv_search_key
set. My forks launch on a vs map.
Eric
On Thu, Dec 11, 2008 at 9:03 AM, Tom Richardson
[EMAIL
Dog wrote:
Yeahseems to be a Linux issue
No mods...won't even start up
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doing:
vi srcds_run
:set
Sorry, but I'm pressed for time... let me narrow down my post a bit:
Is it possible to choose what character you play as on a LAN server? If so,
how?
_
Color coding for safety: Windows Live Hotmail alerts you to suspicious email.
you join?
Um, I believe you can. Press ~ Look at the menu and click on
changecharacter... Then click on who you want to be...If I am wrong,
Sorry.Kyle.On Tue, Nov 18, 2008 at 12:19 PM, Dan Maksim danmaksim at
hotmail.com wrote: Sorry, but I'm pressed for time... let me narrow down
my post
join?
Um, I believe you can. Press ~ Look at the menu and click on
changecharacter... Then click on who you want to be...If I am wrong,
Sorry.Kyle.On Tue, Nov 18, 2008 at 12:19 PM, Dan Maksim danmaksim at
hotmail.com wrote: Sorry, but I'm pressed for time... let me narrow down
my post a bit
I've tried this, and it doesn't work. I'm not sure if the feature is broken,
or if the server must be an internet server (ie sv_lan 0) in order to work with
sv_search_key. If it must, in fact, be an internet server for the clients to
find it with sv_search_key, I'm concerned that my clients
IP if they do find it.
You can force the lobby to choose a specific set of servers using
sv_search_key.
Set this in both the server config and the lobby leaders' console:
sv_search_key some_unique_string
The lobby will find a server sharing that key.
Dan Maksim wrote:
Sorry
On a similar subject, is there anyway to change / decrease the repsawn
time in versus mode, was playing before and hit a 30s spawn timer :(
Jeff Sugar wrote:
I've seen it asked a few times amidst the other emails and on the forums,
but no one's answered (and there's no documentation for it).
I'd assume its: l4d_hospital01_apartment same as the demo?
Arg! wrote:
what is the first map?
On Tue, Nov 18, 2008 at 4:07 PM, Chris Brunelle [EMAIL PROTECTED]wrote:
I'm getting the same thing.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Anyone confirm there is NO srcds.exe but instead a left4dead.exe file
and thats the server file? (win32)
Matthew Gottlieb wrote:
it's a server issue.
On Mon, Nov 17, 2008 at 11:26 PM, [EMAIL PROTECTED] wrote:
This is our command line, why isn't it working:
srcds.exe -game left4dead
Yep,
Got it now thanks guys :)
John McBroom wrote:
There's a srcds.exe for me
2008/11/18 Dan Offord [EMAIL PROTECTED]:
Anyone confirm there is NO srcds.exe but instead a left4dead.exe file
and thats the server file? (win32)
Matthew Gottlieb wrote:
it's a server issue.
On Mon
That wont help when the command is z_difficulty ;)
!--D([mi,10,2,1153eb7c611ddbce,0,0,Dan liv3d
Offord,Dan,[EMAIL PROTECTED],[[[gregorypainter.,[EMAIL
PROTECTED],1153eb7c611ddbce]],[],[]],25/09/2007,[[EMAIL
PROTECTED]],[],[],[],25
Sep 2007 22:09,Fwd: Multiplay SC - The welcome email!,Welcome
Not sure whether this is relevant to your problem, but you should put
all SourceTV related parameters into autoexec.cfg of your server,
otherwise you'll have to change map at least once to get them working.
Regards,
Roman
All the settings are stored in the server.cfg which is read on
Hi Guys,
We've noticed a slight issue with SourceTV at our i35 event on our TF2
servers where the server starts SourceTV joins... but with the wrong
name doesn't auto record until we force change the map. The output
from our server console is (after a server has started):
status
hostname:
Roman Hatsiev wrote:
Its me again, sorry. Synergy server is not starting with the following error:
---
Engine Error
---
Model models/props_canal/locks_large.mdl not found and
models/error.mdl couldn't be loaded
---
OK
I got them when I clicked Manage Guest Pass and the popup hasnt
bothered me since \o/
1nsane wrote:
Just saw 100+ players drop from my servers... Awesome :/.
Oh and I got the Guest Pass popup at least 10 times now. I get it Valve. I
have guest passes (well not really... they are missing) I
Patrick Shelley wrote:
How do i add tags to my server?
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sv_tags tag1 tag2
Jonah Hirsch wrote:
I'm pretty sure you need commas
sv_tags vanilla, cheatson, dontplayhere, etc
Patrick Shelley wrote:
What. summat like
sv_tags something goes here?
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hey,
just an idear and i know this sounds dumb but have you made sure you
forwarded all the ports on your router to allow for the people to connect
and also is it allowed though the firewall (all the ports you use)
give us an idear what sort of port range and wether its forwarded or not
Hi,
Any one got an idear on how i can fix this?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dan
Sent: 10 July 2008 02:19
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10
Yea even
and thrusters in gmod 10
reinstall
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dan
Sent: Thursday, July 10, 2008 6:06 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10
Any one got an idear
: [hlds] Cant spawn vehicles and thrusters in gmod 10
reinstall for the third time then? or stop spamming and contact valve?
--- On Thu, 7/10/08, dan [EMAIL PROTECTED] wrote:
From: dan [EMAIL PROTECTED]
Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10
To: 'Half-Life dedicated Win32
of every 2 seconds.
Good luck to all you that have helped
Farewell
Dan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: 11 July 2008 00:17
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Cant spawn vehicles
Hey guys. This is just a small question, i am running an 18 man dedicated
server (standalone) and no one can spawn vehicles or thrusters and i cant
figure out why, if you have any idear or wanna check the server please
connection to 77.74.199.14:27015 -mods on this server are - spacebuild 2
(game
mailing list
Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10
PHX 2 and 3 together will CLASH. Only install PHX3.
Do you get any errors in the server-side or client-side console? Is your
prop protector setup correctly?
Remove all mods and then add them one by one.
dan wrote:
Hey
?
dan wrote:
Ive already done this and there is no conflict cause this happened even
after my server was reinstalled twice and it still does it
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: 09 July 2008 21:51
To: Half-Life
You need to update either the Client or the Server
!--D([mi,10,2,1153eb7c611ddbce,0,0,Dan liv3d
Offord,Dan,[EMAIL PROTECTED],[[[gregorypainter.,[EMAIL
PROTECTED],1153eb7c611ddbce]],[],[]],25/09/2007,[[EMAIL
PROTECTED]],[],[],[],25
Sep 2007 22:09,Fwd: Multiplay SC - The welcome email!,Welcome
Kill an Enemy with a taunt?! How??
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Don Williams
Sent: 18 June 2008 14:27
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free
Weekend
The question is, is sourcemod stable?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane
Sent: 12 June 2008 02:19
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released
I unloaded BM and one of the
BeetlesMod/BeetlesFart updated already...
I've NOT tested this, its 4:15am I need sleep... plus I just swapped a
load of servers to SM
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: 12 June 2008 03:22
To: Half-Life dedicated Win32
BeetlesMod/BeetlesFart updated already...
I've NOT tested this, its 4:15am I need sleep... plus I just swapped a
load of servers to SM
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: 12 June 2008 03:22
To: Half-Life dedicated Win32
How many servers are those stats covering?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Sent: 10 June 2008 21:57
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Another command to crash servers. Fuckyay.
Meh, I'll give my
I'm guessing CSS Beta will come out when DoD:S goes fully to the orangebox
however Ben, the command is legit just not currently working.
[EMAIL PROTECTED] srcds % ./steam -command update -game cstrike_beta -dir .
Checking bootstrapper version ...
Updating Installation
The content 'Counter-Strike
This is getting childish...
Mike, hotmail fails for send emails :(
Nephyrin Zey wrote:
Mike your email client clobbers quoted responses. It's killing me man.
- Neph
On Thu, Apr 24, 2008 at 12:24 PM, Mike Stiehm [EMAIL PROTECTED] wrote:
You know.. Richard Head right?? goes by dick
--
[ Picked text/plain from multipart/alternative ]
Make sure sv_tags has nothing in them.
--
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--
[ Picked text/plain from multipart/alternative ]
cstrike/cfg
--
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--
[ Picked text/plain from multipart/alternative ]
I have the same issue sometimes on my X2 4200+ on Fedora 8 1000hz. On a
previous system, either changing the fps_max ore rebooting the game server
solved it for me, but I forgot to fiddle with this new server.
Any other input on the issue?
--
[ Picked text/plain from multipart/alternative ]
You can ripent the map to bring in under the 512 model count, if you remove
some of the ammo lying around.
Also, with the META error try using metamod-p
On 14/01/2008, frag [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from
multipart/alternative ]
Dan, if used BSP edit went into a bsp file and just searched for the word
model and lets say there was 526 models.If I removed enough to make
it
512 or under, Would the map work then.
---Original Message---
From: Dan Offord
Date: 1/14/2008 3:16:59 AM
?
On Jan 14, 2008 6:06 AM, Dan Offord [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
You can ripent the map to bring in under the 512 model count, if you
remove
some of the ammo lying around.
Also, with the META error try using metamod-p
On 14/01/2008, frag
--
[ Picked text/plain from multipart/alternative ]
I have the release thread for the list of bug fixes, but no download.
http://forums.multiplay.co.uk/showthread.php?t=54603
If you can connect to: 85.236.100.246:27115 its the only map on that server
:)
On 12/01/2008, LDuke [EMAIL PROTECTED]
--
[ Picked text/plain from multipart/alternative ]
They are probably having some issues with their systems; I currently cannot
connect to Friends.
Mike Stiehm [EMAIL PROTECTED] wrote: --
[ Picked text/plain from multipart/alternative ]
After the update I get a message that states can't conect
--
[ Picked text/plain from multipart/alternative ]
Afternoon,
Is it possible to use the timer in TF2 on the cp_ maps also be abused to all
count down the time left on mp_timelimit in spectator mode?
--
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--
[ Picked text/plain from multipart/alternative ]
Until you go over your limit, and a) servers shut down b) you get reamed for
overage charges :P
DontWannaName! [EMAIL PROTECTED] wrote: --
[ Picked text/plain from multipart/alternative ]
I dont know but im not worried about it. The bandwidth
--
[ Picked text/plain from multipart/alternative ]
This is a mailing list for dedicated servers, not the client-side game. This
belongs in the forums, or perhaps you should check Steam support.
Reimo Tamm [EMAIL PROTECTED] wrote: --
[ Picked text/plain from multipart/alternative ]
hello i
--
[ Picked text/plain from multipart/alternative ]
ThePlanet = US
4u-Servers = UK...
Either way, glad I've came out of a 1year contract didn't renew.
I found support there awful.
Graham: Try www.multiplay.co.uk for servers, slightly lower cost than 4u but
great service.
On 24/10/2007, Spencer
have the same problems.
Regards,
Dan.
--
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--
[ Picked text/plain from multipart/alternative ]
Saint,
While I agree with what you say, but you can get 8 good scouts which will
ruin a game.
I've not personally had a problem with being rush by 8 scouts, but then
again, I've been playing on servers with cevo class limits, where everyone
. DuMeter is an
excellent tool for doing that, windows also has a tool for monitoring
bandwidth consumption. Once you know how much upload 6 or 7 players are
actually using, you can test to see how much upload you really have.
- Original Message -
From: Dan E
To:
Sent: Saturday, October 20
--
[ Picked text/plain from multipart/alternative ]
24 people at 500 kiloBIT? Maybe byte, not bit. Honestly, that may be your
limiting factor: bandwidth. Say you had 3 people on WAN, 3 people on LAN.
When you add one more person, you have a slight increase in bandwidth to the
WAN players
--
[ Picked text/plain from multipart/alternative ]
Do you have the +ip switch specified? I know that's caused issues for me
before.
- Original Message
From: Evan Kaiser [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 16, 2007 1:06:37 AM
Subject: Re: [hlds]
--
[ Picked text/plain from multipart/alternative ]
Honestly, you are not helping the situation. If you don't like the bickering,
there's always the delete button. But, you decided to make matters worse with
a rather long (and somewhat redundant) email complaining about people who are
--
[ Picked text/plain from multipart/alternative ]
- Team Fortress 2 stats are only gathered when playing a real game
^^ Will someone please define a real game?
--
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--
[ Picked text/plain from multipart/alternative ]
Although I am very hopeful for such a plugin to come alive, I have not seen any
activity for a long time :(
DontWannaName! [EMAIL PROTECTED] wrote: --
[ Picked text/plain from multipart/alternative ]
Actualy, the Mani admin moderators/devs are
--
[ Picked text/plain from multipart/alternative ]
I'm pretty sure I saw Mike say it was fixed and would be included in the next
release... perhaps just forgot to add it to the changelog?
Chris Barnett [EMAIL PROTECTED] wrote: It's on their to-do list and it
obviously ain't made it to this
--
[ Picked text/plain from multipart/alternative ]
autoexec is only executed on the server start. It is first. Then server.cfg
is executed every map after autoexec. I'm not sure about mani's config though.
Easy way to test, put echo statements in each config to find out which is
executed
--
[ Picked text/plain from multipart/alternative ]
This is copied from the hlds_linux list, people are having the same problems
:(
Quote
This isn't the case, there is no anonymous distinction on the Content
Server. That problem is due to a misbehaving server (usually
configuration or serious
--
[ Picked text/plain from multipart/alternative ]
Or..
cp motd.txt motd.txt.bak
update
cp motd.txt.bak motd.txt
:)
Hell Phoenix [EMAIL PROTECTED] wrote: Add this to your server.cfg file
(making motd read only will only error
you out).
motdfile mymotd.txt
Then it will never get overwritten.
Oops. Well, it seems that uploading my client map worked equally well. I'll
jot that down for future reference (I'm getting HLDS access only though a
control panel, so I have to figure out how to fix that).
Thanks.
_
Its the
I'm attempting to remedy this just by deleting the .bsp and grabbing it
again, no luck so far. Should I just upload the version from my client?
_
Share your special parenting moments!
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yay
[EMAIL PROTECTED] ~/srcds $ ./steam -command update -game tf -dir .
Checking bootstrapper version ...
Updating Installation
ContentServer rejected client session login
[EMAIL PROTECTED] ~/srcds $
On 18/09/2007, Cc2iscooL [EMAIL PROTECTED]
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Yes, I know it's still very far away, but I was just wondering if we could get
a comment on a VERY rough estimate of when we may expect to see current source
games ported to the new engine? A week, a month, a year? Just wanna have some
sort
/alternative ]
What are you talking about? The current games are running on the new engine.
Source is Source is Source is Source. There is not an OLD source engine, or
a NEW source engine.. its just all the SAME source engine.
On 9/18/07, Dan E wrote:
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Yes, but its $29.95
On 17/09/2007, Joey [EMAIL PROTECTED] wrote:
Going off topic for a minute,
Does anyone know if tf2 will be available as a seperate download, just
like
they did with hl2 dm , or will this be exclusively an orangebox
for the info.
- Original Message -
From: Dan Offord [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 17, 2007 7:08 AM
Subject: Re: [hlds] Team Fortress 2 Content Available
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Yes, but its $29.95
On 17
,
RideGuy
On 9/17/07, Spotta [EMAIL PROTECTED] wrote:
Valve time!
http://developer.valvesoftware.com/wiki/Valve_Time
Spotta
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord
Sent: 17 September 2007 18:30
To: hlds
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There should be, but this only a partial release atm ;)
On 15/09/2007, Brian D'Arcy [EMAIL PROTECTED] wrote:
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My hldsupatetool has finished loading the content, however I don't see
anything
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24 isn't many?!
I would have expected at least 32... Like some of the good ol' TFC servers,
32 on dustbowl :)
On 12/09/2007, Brandon R. Miller [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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