Re: [hlds] hlds Digest, Vol 37, Issue 15

2014-05-12 Thread Dan Harris
If needs-be I can host some servers in canada and france with ddos mitigation. Let me know if that would help. Dan Sent from Samsung Mobile Original message From: hlds-requ...@list.valvesoftware.com Date:12/05/2014 8:18 AM (GMT+00:00) To: hlds@list.valvesoftware.com

Re: [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Dan Harris | HC Servers
Bit late to the party here - do you still need more servers? Happy to set some up if needs-be. Dan___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

2013-06-27 Thread Dan Offord
Is there a timeframe for Left 4 Dead 1 to be moved over to SteamCMD/SteamPipe as well? Thanks, Dan On 26 June 2013 19:09, Kerry Davis ke...@valvesoftware.com wrote: Hello! We have converted Left 4 Dead 2 to be delivered through SteamPipe. Next Monday (July 1) servers downloaded

Re: [hlds] srcds vhosting

2012-08-16 Thread Dan Offord
.mygameserver.com:27015 Regards, Dan Offord Technical Systems Administrator Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield Southampton, Hampshire, SO45 1XR Registered in England Wales No. 3370594 Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985 Twitter: @liv3d | Skype: mpukliv3d

Re: [hlds] Steam support library

2012-08-15 Thread Dan Offord
value of: C:\games\killingfloor\bin\steamclient.dll If you remove this value, all games will carry on working as normal (eg Killing Floor will still load etc) Regards, Dan Offord Technical Systems Administrator Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield Southampton, Hampshire

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-15 Thread Dan Offord
* No PvP maps in the MvM mission cycle file. (More details on this file will follow.) Will we be able to set where this file is? similar to mapcyclefile? Regards, Dan On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote: MOAR IMPORTANT FACTS! The MvM in-game

Re: [hlds] hldsupdatetool problems

2012-07-23 Thread Dan Offord
Does C:\L4D2 exist? -- Dan On 23 July 2012 14:00, André Scattolin andre.scatto...@gmail.com wrote: Hi, i was trying to creat my own dedicated server in l4d2 but i am having a problem in HLDSupdater, i installed it in c:\Programs file\HLDSupdater then i open the command prompt and type

[hlds] Alien Swarm server issues :(

2010-07-20 Thread Dan Offord
://liv3d.multiplay.co.uk/as/42705_hour.png http://liv3d.multiplay.co.uk/as/42677_hour.png Regards, Dan This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying

Re: [hlds] L4D2 Crash

2010-07-10 Thread Dan Miller
Sourcemod have released temporary binaries to support the recent startup crashes, try these: http://forums.alliedmods.net/showthread.php?t=131893 [1] [2]- Dan On Sat, 10 Jul 2010 16:56:15 +0200, -xL-Trinidad wrote: just a little misspelling, have that binded anyway and I just need to klick

Re: [hlds] L4D2 - Issues with matchmaking after update?

2010-04-24 Thread Dan Offord
Regards, Dan liv3d Offord On 23 April 2010 23:47, Dan Offord li...@multiplay.co.uk wrote: Hi, When trying to load L4D2 servers on Windows, I'm currently getting: Engine Error Could not load library matchmaking This is a fresh install, no addons / metamod/sourcemod nothing. Start up line

[hlds] L4D2 - Issues with matchmaking after update?

2010-04-23 Thread Dan Offord
here? Regards, Dan liv3d Offord This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information

Re: [hlds] Team Fortress 2 Update Available

2009-10-14 Thread Dan Offord
Completely totally screwed here :( 2 different machines, both doing the same thing General order of thing - hldsupdatetool crashes doing the update (no longer outputs to a cmd window- so difficult to see why) - Delete the ClientRegistry.blob file, run hldsupdatetool -command update -- Updates,

Re: [hlds] Killing Floor Open Beta Update

2009-09-29 Thread Dan Offord
Hi Dayle, Since updating to the new Open Beta I'm now seeing the following error on start up: VERIFY: Class ALadderVolume size problem; Script=1188 C++=1192 VERIFY: Class APhysicsVolume size problem; Script=1132 C++=1136 VERIFY: Class ADefaultPhysicsVolume size problem; Script=1132 C++=1136

Re: [hlds] Left 4 Dead Update Available

2009-07-22 Thread Dan Offord
The bug is not OS related does happen on Windows and to save us issues with this bug from new customers, we add in Neph's DSU for l4d it works great. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] Rebalanced VS maps

2009-07-01 Thread Dan Offord
It does add to the load time :( -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove Sent: 01 July 2009 23:41 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Rebalanced VS maps Really?

Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-27 Thread Dan Offord
The server browser has nothing to do with how poor the current download system is. We have worked around the server browser. Brent Veal wrote: Using a server browser primarily really wouldnt work that well. The game could really use some kind of lobby browser though. On Sat, Jun 27, 2009 at

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Dan Offord
Hey Zoid, How is this going to going to affect metamod/sourcemod which are in left4dead/addons? Unless you mean left4dead/add-ons which appears to have been added recently? Regards, Dan Zoid Kirsch wrote: As mentioned on the Left 4 Dead blog recently, we're are going to release an update

Re: [hlds] Left 4 Dead Update Available

2009-06-25 Thread Dan Offord
Drew LaPour wrote: I keep getting; Checking bootstrapper version ... Updating Installation User's ticket has expired Anyone else? On Thu, Jun 25, 2009 at 2:09 PM, Mike Zimmermann rem...@remmiz.com wrote: No matchmaking support for 4v4? :( -Mike On Thu, Jun 25, 2009 at 1:50 PM,

Re: [hlds] TF2 required update released

2009-06-08 Thread Dan Offord
No one is currently :( 2009/6/9 Anthony R. Paloma drunkenf...@hotmail.com I'm not getting this update from the update tool. From: er...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 8 Jun 2009

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Dan Offord
gamead...@127001.org wrote: Also, the system is NOT on a hair trigger; for all the theoretical what if this really unlikely chain of events discussions that took place, I can't remember a single instance on the list of someone being delisted who wasn't misrepresenting their server to the

Re: [hlds] Problems running multiple servers

2009-05-27 Thread Dan Offord
Mišo Žmirić wrote: Hello, I am trying to run multiple srcds servers on a dedicated server. I was running tf2 and css successfully and with no problems. The css was running on 27015 and it had an ip option in command line, and the tf2 ran on 27016 and didn't have an ip option in command

Re: [hlds] Required Killing Floor Server Update Released

2009-05-15 Thread Dan Offord
John Gibson wrote: We have released a required update for both the Windows and Linux dedicated server files for Killing Floor. This update is required, and users will not be able to see your servers in their browser if they are not updated. This update fixes many issues focusing primarily on

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Dan Sorenson
stick around for the next campaign. You're on-target, these are simple, simple issues that could easily be taken care of if we pooled our knowledge and placed it in a convenient spot. Looking through this mailing list and google-fu takes hours to uncover, well, not much. - Dan * Dan

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Dan Sorenson
the lag and wild hitboxes. Which, come to think of it, that's what attracted me. I've set up a LAN server at home, I'll mirror a port and wireshark the map download problem later tonight. Without custom maps and a way to distribute them this game will become boring right quick. Dan * Dan

Re: [hlds] Left 4 Dead Update Released

2009-04-21 Thread Dan Offord
Jason, We are currently seeing the servers start up with: * Unable to load Steam support library. * * This server will operate in LAN mode only. * ^ This happened with TF2 yesterday

[hlds] L4D Blog Post

2009-04-01 Thread Dan Offord
Dear Valve, Please say this is NOT an April fools joke! http://www.l4d.com/blog/post.php?id=2390 This would be an awesome thing for L4D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Urgent fix required for no query response for passworded servers!

2009-03-12 Thread Dan Offord
Matan: Yes ;) 2009/3/12 matan nov tanktun...@gmail.com Does your phone number actually end with 1337?Because that is awesome. On Thu, Mar 12, 2009 at 3:12 PM, Steven Hartland kill...@multiplay.co.uk wrote: The update last night broke query responses for servers with a password set.

Re: [hlds] Possible Host_Error crash fix

2009-03-11 Thread dan
what does net_splitrate 100 do and should it be used in conjunction with net_splitpacket_maxrate 6 ? Nephyrin Zey wrote: Is the server lag along the lines of severe lag for 2-5 seconds every minute or so? I was having that issue, but i'm not using NoQueuedPacketThread. Try

Re: [hlds] Possible Host_Error crash fix

2009-02-26 Thread dan
installed it also Chris wrote: Thanks Tony, giving it a try on my servers. On Thu, Feb 26, 2009 at 8:55 AM, Mike Stiehm mikesti...@gmail.com wrote: Holy smokes :) Thanks Tony -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] [TF2] No Crashes....yet

2009-02-26 Thread dan
i removed all metamod plugins and only have String Table Blocker, www.sourceop.com running and haven't had a crash in 30 minutes on goldrush. before that i was lucky to go 3-5 minutes on goldrush before a crash. DontWannaName! wrote: I have that latest SM version with Drunkens plugin, Nephs

[hlds] L4D feature request / tweak

2009-01-02 Thread Dan Maksim
When using the Join game in progress menu option is selected, I frequently find that I get dropped back to the main menu with a Server is Full error. I frequently find myself having to re-click Join game in progress 2 or 3 times before successfully joining a game. Can this option be tweaked

Re: [hlds] [L4D] SourceTV

2008-12-27 Thread Dan Offord
mu...@anbservers.net wrote: Does source TV work with L4D? IF it does work does it take a player slot?. I pretty much just want to record demos. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] [L4D] Server defaulting to Normal difficulty even on Campaign

2008-12-11 Thread Dan Offord
I've seen this happen a few time. I don't think its OS related as its happening here on Win32 machines EKemp wrote: I have the exact same issue. On one of my instances I have a sv_search_key set. My forks launch on a vs map. Eric On Thu, Dec 11, 2008 at 9:03 AM, Tom Richardson [EMAIL

Re: [hlds] Team Fortress 2 Update Available

2008-12-11 Thread Dan Offord
Dog wrote: Yeahseems to be a Linux issue No mods...won't even start up ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds doing: vi srcds_run :set

Re: [hlds] LAN server join options

2008-11-18 Thread Dan Maksim
Sorry, but I'm pressed for time... let me narrow down my post a bit: Is it possible to choose what character you play as on a LAN server? If so, how? _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email.

Re: [hlds] hlds Digest, Vol 9, Issue 211

2008-11-18 Thread Dan Maksim
you join? Um, I believe you can. Press ~ Look at the menu and click on changecharacter... Then click on who you want to be...If I am wrong, Sorry.Kyle.On Tue, Nov 18, 2008 at 12:19 PM, Dan Maksim danmaksim at hotmail.com wrote: Sorry, but I'm pressed for time... let me narrow down my post

[hlds] LAN server join options

2008-11-18 Thread Dan Maksim
join? Um, I believe you can. Press ~ Look at the menu and click on changecharacter... Then click on who you want to be...If I am wrong, Sorry.Kyle.On Tue, Nov 18, 2008 at 12:19 PM, Dan Maksim danmaksim at hotmail.com wrote: Sorry, but I'm pressed for time... let me narrow down my post a bit

[hlds] LAN server join options

2008-11-18 Thread Dan Maksim
I've tried this, and it doesn't work. I'm not sure if the feature is broken, or if the server must be an internet server (ie sv_lan 0) in order to work with sv_search_key. If it must, in fact, be an internet server for the clients to find it with sv_search_key, I'm concerned that my clients

[hlds] LAN server join options

2008-11-18 Thread Dan Maksim
IP if they do find it. You can force the lobby to choose a specific set of servers using sv_search_key. Set this in both the server config and the lobby leaders' console: sv_search_key some_unique_string The lobby will find a server sharing that key. Dan Maksim wrote: Sorry

Re: [hlds] L4D Versus Mode?

2008-11-18 Thread Dan Offord
On a similar subject, is there anyway to change / decrease the repsawn time in versus mode, was playing before and hit a 30s spawn timer :( Jeff Sugar wrote: I've seen it asked a few times amidst the other emails and on the forums, but no one's answered (and there's no documentation for it).

Re: [hlds] L4D Server update

2008-11-17 Thread Dan Offord
I'd assume its: l4d_hospital01_apartment same as the demo? Arg! wrote: what is the first map? On Tue, Nov 18, 2008 at 4:07 PM, Chris Brunelle [EMAIL PROTECTED]wrote: I'm getting the same thing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [hlds] Left 4 Dead is now available

2008-11-17 Thread Dan Offord
Anyone confirm there is NO srcds.exe but instead a left4dead.exe file and thats the server file? (win32) Matthew Gottlieb wrote: it's a server issue. On Mon, Nov 17, 2008 at 11:26 PM, [EMAIL PROTECTED] wrote: This is our command line, why isn't it working: srcds.exe -game left4dead

Re: [hlds] Left 4 Dead is now available

2008-11-17 Thread Dan Offord
Yep, Got it now thanks guys :) John McBroom wrote: There's a srcds.exe for me 2008/11/18 Dan Offord [EMAIL PROTECTED]: Anyone confirm there is NO srcds.exe but instead a left4dead.exe file and thats the server file? (win32) Matthew Gottlieb wrote: it's a server issue. On Mon

Re: [hlds] Setting difficulty in server.cfg?

2008-11-07 Thread Dan Offord
That wont help when the command is z_difficulty ;) !--D([mi,10,2,1153eb7c611ddbce,0,0,Dan liv3d Offord,Dan,[EMAIL PROTECTED],[[[gregorypainter.,[EMAIL PROTECTED],1153eb7c611ddbce]],[],[]],25/09/2007,[[EMAIL PROTECTED]],[],[],[],25 Sep 2007 22:09,Fwd: Multiplay SC - The welcome email!,Welcome

[hlds] Team Fortress 2 - Source TV issue

2008-11-05 Thread Dan Offord
Not sure whether this is relevant to your problem, but you should put all SourceTV related parameters into autoexec.cfg of your server, otherwise you'll have to change map at least once to get them working. Regards, Roman All the settings are stored in the server.cfg which is read on

[hlds] Team Fortress 2 - Source TV issue

2008-11-02 Thread Dan Offord
Hi Guys, We've noticed a slight issue with SourceTV at our i35 event on our TF2 servers where the server starts SourceTV joins... but with the wrong name doesn't auto record until we force change the map. The output from our server console is (after a server has started): status hostname:

Re: [hlds] Upcoming MOD Dedicated Servers

2008-10-02 Thread Dan liv3d Offord
Roman Hatsiev wrote: Its me again, sorry. Synergy server is not starting with the following error: --- Engine Error --- Model models/props_canal/locks_large.mdl not found and models/error.mdl couldn't be loaded --- OK

Re: [hlds] Steam bit the dust?

2008-08-21 Thread Dan liv3d Offord
I got them when I clicked Manage Guest Pass and the popup hasnt bothered me since \o/ 1nsane wrote: Just saw 100+ players drop from my servers... Awesome :/. Oh and I got the Guest Pass popup at least 10 times now. I get it Valve. I have guest passes (well not really... they are missing) I

Re: [hlds] The new tagging system

2008-08-20 Thread Dan liv3d Offord
Patrick Shelley wrote: How do i add tags to my server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds sv_tags tag1 tag2

Re: [hlds] The new tagging system

2008-08-20 Thread Dan liv3d Offord
Jonah Hirsch wrote: I'm pretty sure you need commas sv_tags vanilla, cheatson, dontplayhere, etc Patrick Shelley wrote: What. summat like sv_tags something goes here? ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Problems connecting to server

2008-07-11 Thread dan
hey, just an idear and i know this sounds dumb but have you made sure you forwarded all the ports on your router to allow for the people to connect and also is it allowed though the firewall (all the ports you use) give us an idear what sort of port range and wether its forwarded or not Hi,

Re: [hlds] Cant spawn vehicles and thrusters in gmod 10

2008-07-10 Thread dan
Any one got an idear on how i can fix this? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: 10 July 2008 02:19 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Yea even

Re: [hlds] Cant spawn vehicles and thrusters in gmod 10

2008-07-10 Thread dan
and thrusters in gmod 10 reinstall -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: Thursday, July 10, 2008 6:06 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Any one got an idear

Re: [hlds] Cant spawn vehicles and thrusters in gmod 10

2008-07-10 Thread dan
: [hlds] Cant spawn vehicles and thrusters in gmod 10 reinstall for the third time then? or stop spamming and contact valve? --- On Thu, 7/10/08, dan [EMAIL PROTECTED] wrote: From: dan [EMAIL PROTECTED] Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 To: 'Half-Life dedicated Win32

Re: [hlds] Cant spawn vehicles and thrusters in gmod 10

2008-07-10 Thread dan
of every 2 seconds. Good luck to all you that have helped Farewell Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: 11 July 2008 00:17 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles

[hlds] Cant spawn vehicles and thrusters in gmod 10

2008-07-09 Thread dan
Hey guys. This is just a small question, i am running an 18 man dedicated server (standalone) and no one can spawn vehicles or thrusters and i cant figure out why, if you have any idear or wanna check the server please connection to 77.74.199.14:27015 -mods on this server are - spacebuild 2 (game

Re: [hlds] Cant spawn vehicles and thrusters in gmod 10

2008-07-09 Thread dan
mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 PHX 2 and 3 together will CLASH. Only install PHX3. Do you get any errors in the server-side or client-side console? Is your prop protector setup correctly? Remove all mods and then add them one by one. dan wrote: Hey

Re: [hlds] Cant spawn vehicles and thrusters in gmod 10

2008-07-09 Thread dan
? dan wrote: Ive already done this and there is no conflict cause this happened even after my server was reinstalled twice and it still does it -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 09 July 2008 21:51 To: Half-Life

Re: [hlds] Team Fortress 2 Update Released

2008-07-01 Thread Dan Offord
You need to update either the Client or the Server !--D([mi,10,2,1153eb7c611ddbce,0,0,Dan liv3d Offord,Dan,[EMAIL PROTECTED],[[[gregorypainter.,[EMAIL PROTECTED],1153eb7c611ddbce]],[],[]],25/09/2007,[[EMAIL PROTECTED]],[],[],[],25 Sep 2007 22:09,Fwd: Multiplay SC - The welcome email!,Welcome

Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-18 Thread Dan liv3d Offord
Kill an Enemy with a taunt?! How?? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Williams Sent: 18 June 2008 14:27 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend

Re: [hlds] Team Fortress 2 Update Released

2008-06-11 Thread Dan liv3d Offord
The question is, is sourcemod stable? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane Sent: 12 June 2008 02:19 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released I unloaded BM and one of the

Re: [hlds] Team Fortress 2 Update Released

2008-06-11 Thread Dan liv3d Offord
BeetlesMod/BeetlesFart updated already... I've NOT tested this, its 4:15am I need sleep... plus I just swapped a load of servers to SM -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: 12 June 2008 03:22 To: Half-Life dedicated Win32

Re: [hlds] Team Fortress 2 Update Released

2008-06-11 Thread Dan liv3d Offord
BeetlesMod/BeetlesFart updated already... I've NOT tested this, its 4:15am I need sleep... plus I just swapped a load of servers to SM -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: 12 June 2008 03:22 To: Half-Life dedicated Win32

Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-10 Thread Dan liv3d Offord
How many servers are those stats covering? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Sent: 10 June 2008 21:57 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. Meh, I'll give my

Re: [hlds] cstrike_beta :O

2008-05-27 Thread Dan liv3d Offord
I'm guessing CSS Beta will come out when DoD:S goes fully to the orangebox however Ben, the command is legit just not currently working. [EMAIL PROTECTED] srcds % ./steam -command update -game cstrike_beta -dir . Checking bootstrapper version ... Updating Installation The content 'Counter-Strike

Re: [hlds] The big TF2 update

2008-04-24 Thread Dan Offord
This is getting childish... Mike, hotmail fails for send emails :( Nephyrin Zey wrote: Mike your email client clobbers quoted responses. It's killing me man. - Neph On Thu, Apr 24, 2008 at 12:24 PM, Mike Stiehm [EMAIL PROTECTED] wrote: You know.. Richard Head right?? goes by dick

Re: [hlds] Custom tab is / will kill of popular servers :(

2008-03-02 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] Make sure sv_tags has nothing in them. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] server.cfg for counter-strike source

2008-01-24 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] cstrike/cfg -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Couter-Strike:Source Gun and Arm model stutter

2008-01-17 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] I have the same issue sometimes on my X2 4200+ on Fedora 8 1000hz. On a previous system, either changing the fps_max ore rebooting the game server solved it for me, but I forgot to fiddle with this new server. Any other input on the issue?

Re: [hlds] svencoop

2008-01-14 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] You can ripent the map to bring in under the 512 model count, if you remove some of the ammo lying around. Also, with the META error try using metamod-p On 14/01/2008, frag [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlds] svencoop

2008-01-14 Thread Dan Offord
multipart/alternative ] Dan, if used BSP edit went into a bsp file and just searched for the word model and lets say there was 526 models.If I removed enough to make it 512 or under, Would the map work then. ---Original Message--- From: Dan Offord Date: 1/14/2008 3:16:59 AM

Re: [hlds] svencoop

2008-01-14 Thread Dan Offord
? On Jan 14, 2008 6:06 AM, Dan Offord [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] You can ripent the map to bring in under the 512 model count, if you remove some of the ammo lying around. Also, with the META error try using metamod-p On 14/01/2008, frag

Re: [hlds] cp_lazytown

2008-01-12 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] I have the release thread for the list of bug fixes, but no download. http://forums.multiplay.co.uk/showthread.php?t=54603 If you can connect to: 85.236.100.246:27115 its the only map on that server :) On 12/01/2008, LDuke [EMAIL PROTECTED]

Re: [hlds] VAC Secure

2008-01-07 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] They are probably having some issues with their systems; I currently cannot connect to Friends. Mike Stiehm [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] After the update I get a message that states can't conect

[hlds] TF2 timer

2007-11-16 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] Afternoon, Is it possible to use the timer in TF2 on the cp_ maps also be abused to all count down the time left on mp_timelimit in spectator mode? -- ___ To unsubscribe, edit your list preferences,

Re: [hlds] What My Box Can Handle?

2007-11-05 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Until you go over your limit, and a) servers shut down b) you get reamed for overage charges :P DontWannaName! [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I dont know but im not worried about it. The bandwidth

Re: [hlds] Cant launch cs!

2007-10-27 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] This is a mailing list for dedicated servers, not the client-side game. This belongs in the forums, or perhaps you should check Steam support. Reimo Tamm [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] hello i

Re: [hlds] 4u-servers.co.uk

2007-10-24 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] ThePlanet = US 4u-Servers = UK... Either way, glad I've came out of a 1year contract didn't renew. I found support there awful. Graham: Try www.multiplay.co.uk for servers, slightly lower cost than 4u but great service. On 24/10/2007, Spencer

[hlds] TF2 Class limits

2007-10-22 Thread Dan Offord
have the same problems. Regards, Dan. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] TF2 Class limits

2007-10-22 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] Saint, While I agree with what you say, but you can get 8 good scouts which will ruin a game. I've not personally had a problem with being rush by 8 scouts, but then again, I've been playing on servers with cevo class limits, where everyone

Re: [hlds] High ping times with TF2 Server?

2007-10-21 Thread Dan E
. DuMeter is an excellent tool for doing that, windows also has a tool for monitoring bandwidth consumption. Once you know how much upload 6 or 7 players are actually using, you can test to see how much upload you really have. - Original Message - From: Dan E To: Sent: Saturday, October 20

Re: [hlds] High ping times with TF2 Server?

2007-10-20 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] 24 people at 500 kiloBIT? Maybe byte, not bit. Honestly, that may be your limiting factor: bandwidth. Say you had 3 people on WAN, 3 people on LAN. When you add one more person, you have a slight increase in bandwidth to the WAN players

Re: [hlds] Battle Summary

2007-10-16 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Do you have the +ip switch specified? I know that's caused issues for me before. - Original Message From: Evan Kaiser [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 16, 2007 1:06:37 AM Subject: Re: [hlds]

Re: [hlds] TF2 ... All 32 player servers filtered out?

2007-10-14 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Honestly, you are not helping the situation. If you don't like the bickering, there's always the delete button. But, you decided to make matters worse with a rather long (and somewhat redundant) email complaining about people who are

Re: [hlds] TF2 Update

2007-10-09 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] - Team Fortress 2 stats are only gathered when playing a real game ^^ Will someone please define a real game? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] Very Tiresome

2007-10-08 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Although I am very hopeful for such a plugin to come alive, I have not seen any activity for a long time :( DontWannaName! [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Actualy, the Mani admin moderators/devs are

RE: [hlds] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] I'm pretty sure I saw Mike say it was fixed and would be included in the next release... perhaps just forgot to add it to the changelog? Chris Barnett [EMAIL PROTECTED] wrote: It's on their to-do list and it obviously ain't made it to this

Re: [hlds] config file sequence�

2007-09-30 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] autoexec is only executed on the server start. It is first. Then server.cfg is executed every map after autoexec. I'm not sure about mani's config though. Easy way to test, put echo statements in each config to find out which is executed

Re: [hlds] TF2 server won't update: ContentServer rejected client session login

2007-09-28 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] This is copied from the hlds_linux list, people are having the same problems :( Quote This isn't the case, there is no anonymous distinction on the Content Server. That problem is due to a misbehaving server (usually configuration or serious

Re: [hlds] ContentServer rejected client session login

2007-09-27 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Or.. cp motd.txt motd.txt.bak update cp motd.txt.bak motd.txt :) Hell Phoenix [EMAIL PROTECTED] wrote: Add this to your server.cfg file (making motd read only will only error you out). motdfile mymotd.txt Then it will never get overwritten.

Re: [hlds] Dustbowl is not updating?

2007-09-21 Thread Dan Peavey
Oops. Well, it seems that uploading my client map worked equally well. I'll jot that down for future reference (I'm getting HLDS access only though a control panel, so I have to figure out how to fix that). Thanks. _ It’s the

[hlds] Dustbowl is not updating?

2007-09-20 Thread Dan Peavey
I'm attempting to remedy this just by deleting the .bsp and grabbing it again, no luck so far. Should I just upload the version from my client? _ Share your special parenting moments!

Re: [hlds] steam update tool issues?

2007-09-18 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] yay [EMAIL PROTECTED] ~/srcds $ ./steam -command update -game tf -dir . Checking bootstrapper version ... Updating Installation ContentServer rejected client session login [EMAIL PROTECTED] ~/srcds $ On 18/09/2007, Cc2iscooL [EMAIL PROTECTED]

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Yes, I know it's still very far away, but I was just wondering if we could get a comment on a VERY rough estimate of when we may expect to see current source games ported to the new engine? A week, a month, a year? Just wanna have some sort

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Dan E
/alternative ] What are you talking about? The current games are running on the new engine. Source is Source is Source is Source. There is not an OLD source engine, or a NEW source engine.. its just all the SAME source engine. On 9/18/07, Dan E wrote: -- [ Picked text/plain from multipart/alternative

Re: [hlds] Team Fortress 2 Content Available

2007-09-17 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] Yes, but its $29.95 On 17/09/2007, Joey [EMAIL PROTECTED] wrote: Going off topic for a minute, Does anyone know if tf2 will be available as a seperate download, just like they did with hl2 dm , or will this be exclusively an orangebox

Re: [hlds] Team Fortress 2 Content Available

2007-09-17 Thread Dan Offord
for the info. - Original Message - From: Dan Offord [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 17, 2007 7:08 AM Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] Yes, but its $29.95 On 17

Re: [hlds] Team Fortress 2 Content Available

2007-09-17 Thread Dan Offord
, RideGuy On 9/17/07, Spotta [EMAIL PROTECTED] wrote: Valve time! http://developer.valvesoftware.com/wiki/Valve_Time Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord Sent: 17 September 2007 18:30 To: hlds

Re: [hlds] TF2 Configurations?

2007-09-15 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] There should be, but this only a partial release atm ;) On 15/09/2007, Brian D'Arcy [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] My hldsupatetool has finished loading the content, however I don't see anything

Re: [hlds] Team Fortress 2 Server

2007-09-12 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] 24 isn't many?! I would have expected at least 32... Like some of the good ol' TFC servers, 32 on dustbowl :) On 12/09/2007, Brandon R. Miller [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from

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