Re: [hlds] Mandatory TF2 update released
I'm getting this again while trying to update like I did the last update... Something wrong with the DS file content server? C:\Program Files (x86)\Valve\HLServerHldsUpdateTool.exe -command update -game t f -dir c:\TF2Server -verify_all Checking bootstrapper version ... Updating Installation Determining which depot(s) to install/update... 6 depot(s) will be installed/updated 0:37 Checking local files and building download list for depot 441 'Team Fortr ess 2 Content' version 351 0:37 Patching from version 350; connecting to content server 0:37 [209.197.6.232:27030] Connecting... 0:40 [209.197.6.232:27030] Failed. Failed to connect to 209.197.6.232:270 30, WinSock Error 0 No error 0:40 [63.145.224.22:27030] Connecting... 0:43 [63.145.224.22:27030] Failed. Failed to connect to 63.145.224.22:270 30, WinSock Error 0 No error 0:43 [209.197.6.231:27030] Connecting... 0:46 [209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:270 30, WinSock Error 0 No error 0:46 [65.113.32.98:27030] Connecting... 0:49 [65.113.32.98:27030] Failed. Failed to connect to 65.113.32.98:27030 , WinSock Error 0 No error 0:49 [4.28.20.42:27030] Connecting... 0:52 [4.28.20.42:27030] Failed. Failed to connect to 4.28.20.42:27030, Wi nSock Error 0 No error 0:52 [4.28.151.210:27030] Connecting... 0:55 [4.28.151.210:27030] Failed. Failed to connect to 4.28.151.210:27030 , WinSock Error 0 No error 0:55 [208.64.203.16:27030] Connecting... 0:58 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:270 30, WinSock Error 0 No error 0:58 [65.115.96.238:27030] Connecting... 1:01 [65.115.96.238:27030] Failed. Failed to connect to 65.115.96.238:270 30, WinSock Error 0 No error On Fri, Aug 17, 2012 at 3:34 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file Team Fortress 2 - Fixed a crash caused by a string table overflow - Fixed a client crash related to the freeze panel - Fixed a client crash related to ragdolls - Fixed a client crash related to the Mann vs. Machine upgrade panel - Fixed a client crash related to Mann vs. Machine stats - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes - Fixed the Mann vs. Machine victory dialog getting stuck on the screen - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel - Updated upgrade icons to remove numbers - Fixed Sentry Busters picking disposable buildings as valid targets - Fixed an instance of the Sentry Buster sound looping endlessly - Updated the backpack image for Archimedes to fix an alpha channel problem - Updated the colors for The Battery Bandolier - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode - Removed console spew related to missing movement warnings - Updated the matchmaking ConVar tf_mm_strict - A value of 2 will hide the server from the server browser but will still allow direct connections - Updated Mvm_Mannworks - Adjusted clipping on left side drop down where bots may become stuck - Fixed lighting seam near base - Fixed vphysics prop error in console - Minor clipping pass on areas players may become hung up on ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Well, it did eventually connect so I guess that much is good. :) On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir tsadl...@gmail.com wrote: I'm getting this again while trying to update like I did the last update... Something wrong with the DS file content server? C:\Program Files (x86)\Valve\HLServerHldsUpdateTool.exe -command update -game t f -dir c:\TF2Server -verify_all Checking bootstrapper version ... Updating Installation Determining which depot(s) to install/update... 6 depot(s) will be installed/updated 0:37 Checking local files and building download list for depot 441 'Team Fortr ess 2 Content' version 351 0:37 Patching from version 350; connecting to content server 0:37 [209.197.6.232:27030] Connecting... 0:40 [209.197.6.232:27030] Failed. Failed to connect to 209.197.6.232:270 30, WinSock Error 0 No error 0:40 [63.145.224.22:27030] Connecting... 0:43 [63.145.224.22:27030] Failed. Failed to connect to 63.145.224.22:270 30, WinSock Error 0 No error 0:43 [209.197.6.231:27030] Connecting... 0:46 [209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:270 30, WinSock Error 0 No error 0:46 [65.113.32.98:27030] Connecting... 0:49 [65.113.32.98:27030] Failed. Failed to connect to 65.113.32.98:27030 , WinSock Error 0 No error 0:49 [4.28.20.42:27030] Connecting... 0:52 [4.28.20.42:27030] Failed. Failed to connect to 4.28.20.42:27030, Wi nSock Error 0 No error 0:52 [4.28.151.210:27030] Connecting... 0:55 [4.28.151.210:27030] Failed. Failed to connect to 4.28.151.210:27030 , WinSock Error 0 No error 0:55 [208.64.203.16:27030] Connecting... 0:58 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:270 30, WinSock Error 0 No error 0:58 [65.115.96.238:27030] Connecting... 1:01 [65.115.96.238:27030] Failed. Failed to connect to 65.115.96.238:270 30, WinSock Error 0 No error On Fri, Aug 17, 2012 at 3:34 PM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file Team Fortress 2 - Fixed a crash caused by a string table overflow - Fixed a client crash related to the freeze panel - Fixed a client crash related to ragdolls - Fixed a client crash related to the Mann vs. Machine upgrade panel - Fixed a client crash related to Mann vs. Machine stats - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes - Fixed the Mann vs. Machine victory dialog getting stuck on the screen - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel - Updated upgrade icons to remove numbers - Fixed Sentry Busters picking disposable buildings as valid targets - Fixed an instance of the Sentry Buster sound looping endlessly - Updated the backpack image for Archimedes to fix an alpha channel problem - Updated the colors for The Battery Bandolier - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode - Removed console spew related to missing movement warnings - Updated the matchmaking ConVar tf_mm_strict - A value of 2 will hide the server from the server browser but will still allow direct connections - Updated Mvm_Mannworks - Adjusted clipping on left side drop down where bots may become stuck - Fixed lighting seam near base - Fixed vphysics prop error in console - Minor clipping pass on areas players may become hung up on ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
I've never seen it before the last update. Weird... On Fri, Aug 17, 2012 at 3:41 PM, Ryan Stecker voidedwea...@gmail.comwrote: What you're seeing is completely normal during the update rush. On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir tsadl...@gmail.comwrote: Well, it did eventually connect so I guess that much is good. :) On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir tsadl...@gmail.comwrote: I'm getting this again while trying to update like I did the last update... Something wrong with the DS file content server? C:\Program Files (x86)\Valve\HLServerHldsUpdateTool.exe -command update -game t f -dir c:\TF2Server -verify_all Checking bootstrapper version ... Updating Installation Determining which depot(s) to install/update... 6 depot(s) will be installed/updated 0:37 Checking local files and building download list for depot 441 'Team Fortr ess 2 Content' version 351 0:37 Patching from version 350; connecting to content server 0:37 [209.197.6.232:27030] Connecting... 0:40 [209.197.6.232:27030] Failed. Failed to connect to 209.197.6.232:270 30, WinSock Error 0 No error 0:40 [63.145.224.22:27030] Connecting... 0:43 [63.145.224.22:27030] Failed. Failed to connect to 63.145.224.22:270 30, WinSock Error 0 No error 0:43 [209.197.6.231:27030] Connecting... 0:46 [209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:270 30, WinSock Error 0 No error 0:46 [65.113.32.98:27030] Connecting... 0:49 [65.113.32.98:27030] Failed. Failed to connect to 65.113.32.98:27030 , WinSock Error 0 No error 0:49 [4.28.20.42:27030] Connecting... 0:52 [4.28.20.42:27030] Failed. Failed to connect to 4.28.20.42:27030, Wi nSock Error 0 No error 0:52 [4.28.151.210:27030] Connecting... 0:55 [4.28.151.210:27030] Failed. Failed to connect to 4.28.151.210:27030 , WinSock Error 0 No error 0:55 [208.64.203.16:27030] Connecting... 0:58 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:270 30, WinSock Error 0 No error 0:58 [65.115.96.238:27030] Connecting... 1:01 [65.115.96.238:27030] Failed. Failed to connect to 65.115.96.238:270 30, WinSock Error 0 No error On Fri, Aug 17, 2012 at 3:34 PM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file Team Fortress 2 - Fixed a crash caused by a string table overflow - Fixed a client crash related to the freeze panel - Fixed a client crash related to ragdolls - Fixed a client crash related to the Mann vs. Machine upgrade panel - Fixed a client crash related to Mann vs. Machine stats - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes - Fixed the Mann vs. Machine victory dialog getting stuck on the screen - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel - Updated upgrade icons to remove numbers - Fixed Sentry Busters picking disposable buildings as valid targets - Fixed an instance of the Sentry Buster sound looping endlessly - Updated the backpack image for Archimedes to fix an alpha channel problem - Updated the colors for The Battery Bandolier - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode - Removed console spew related to missing movement warnings - Updated the matchmaking ConVar tf_mm_strict - A value of 2 will hide the server from the server browser but will still allow direct connections - Updated Mvm_Mannworks - Adjusted clipping on left side drop down where bots may become stuck - Fixed lighting seam near base - Fixed vphysics prop error in console - Minor clipping pass on areas players may become hung up on ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
Unable to download the TF2 update. :( On Wed, Aug 15, 2012 at 6:28 PM, T Marler bloodyi...@shaw.ca wrote: I don't think you quite understand what I am getting at... I'm talking about as assets (large stuff) move to a completed state, background update the clients leading up to release and have those things encrypted, then day of release just download the rest and decrpt the previous assets. I'm sure this could cut the package size in half or less, making download sessions way shorter and in turn delivering it faster. Pretty much the same thing as pre-loading a pre-ordered game, except for one that is already released. It seems to me the technology is already there? - Original Message - From: David Weitz dabbak...@gmail.com Date: Wednesday, August 15, 2012 7:24 pm Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released To: tmar...@shaw.ca, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com I have a feeling they are pushing the update as soon as it's packaged. On Wed, Aug 15, 2012 at 9:23 PM, T Marler bloodyi...@shaw.ca wrote: It would be really nice if players could pre-load game assets even if they are encrypted. I'm pretty sure this would help streamline this process, not sure if I'm asking too much here. - Original Message - From: Eric Smith er...@valvesoftware.com Date: Wednesday, August 15, 2012 7:03 pm Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, ' hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Regards, David Weitz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
Mine is just failing to connect altogether... Something is obviously wonky with their servers. No way that they are just bogged down because I started the update the second it was said to be live. On Wed, Aug 15, 2012 at 6:34 PM, Danh Pham danhpham...@gmail.com wrote: I'm downloading it at a relatively slow rate. On Wed, Aug 15, 2012 at 9:33 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Same On Wed, Aug 15, 2012 at 9:31 PM, Damir Butmir d4m1...@hotmail.com wrote: Is the update failing for anyone else? Looks like th update servers are crashing under load...Neither my client or server will update as the Valve update servers keep going down From: er...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
What are you guys talking about when you say ADs? Are we talking about those annoying servers that play AD videos in their MOTD? What the heck is the benefit of running those annoying things on your servers anyways? I don't understand... On Aug 11, 2012 5:30 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: My point is that if I chose to run Ads I shouldn't get ransacked by the email lists' High Priest. If I chose to run my server with ads so that I don't need to go to the steps of nighteam and it works then why does this email thread solely based on ads. I for one don't like having to sell donator rights to my players just so that they can have above a 1.00 kd. Once again my point is that both ends of the stick can be used to stab you and you. So Stop making the thread all about you use ads then your BAD, as I am not. I simply have used something that worked best for us. On Aug 11, 2012, at 3:35 PM, Todd Pettit wrote: How about reporting clans who are actually in violation of Valves Policy of Truth instead of inciting a witch hunt of clans and steam groups more successful than yours. Nightteam and other clans may have crazy benefits for their members and they may be for sale too but they are not in violation of any policies and the members would be upset if you shut them down. Just cause you think something is abusive doesn't make it so. The players determine what is and is not abusive. There is a huge difference between running ADs and selling perks and admin rights than violating Valves policy of truth. Fake Clients, Bot Pings, Bot Avatars manipulate the quickplay system and fool newer players into thinking they are playing with humans. The player is never aware of this and it takes traffic away from servers who are obeying the policy. If you don't like Ads, perks and selling admin just don't do it. It is not abusive just cause you think it is. Stick to the policy, please. - Original Message - From: Daniel Barreiro smelly.feet.you.h...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, August 11, 2012 2:25:11 PM Subject: Re: [hlds] Server Delisting, does it need some changes? How about this: we all go on a reporting spree of the abusive clans. On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Once again this conversation hits a wall, no one will talk and then we get to revisit it in a week. Why don't we just hash through and finally get it done and over with? On 8/11/2012 8:36 AM, Cameron Munroe wrote: If per say my servers ran on quickplay they wouldn't be full 24/7. It is a general idea that quickplay is local and most people are in bed by 11:30 if not earlier. The fact is that my community really doesn't need quickplay. It would probably take my two ctf servers into the ground which frankly I don't care about too much. The other 9 servers would still be here. Also when I mean into the ground and I don't care, please don't give me the speal since you don't care about them that is why they aren't full and your a shitty operator I mean that it wouldn't kill me. I love my ctf servers and wish I could draw more traffic to them. Your whole hype about ads seems to be about they are going to dry up and die. It can also happen to donations. What if someone got a hold of all your setup for donator rights and threw them into the ground. You would be bound to lose a lot of your donators. Let say that idea is just too far out of mind though, and another tf2 update breaks all donator rights. You tell me then what? Both ads and donator rights can be abused. If you don't think donator rights can be abused and are abused then please by god go look at nighteam's donator rights. http://nighteam.com/index.php?do=premium For me I would rather not to give people donator rights like the above to generate simple donations. Its not my cup of tea and I'm afraid of the above being a slippery slope. I've also played on servers with this donator rights where donators were gods and I and everyone else was nothing more then there subjects. If they didn't like you then boom instant voteban prompt. You head shot them 10+ time boom instant instant voteban. Well everyone voted for you? Yeah, but that is because all the rest have been trained to do so. The regulars. I for one want all my players on the same playing field. level, fair, fun. Yet if you look at most of the serves with the point of this topic FAKE CLIENTS you will find that most have donator rights and ads. BOTH, so it isn't a sole ads issue. Ban players under 100 hours from everything else on the internet. What if they came along and said I hate standard ctf, cp, and the rest. They go watch a vid and say OMG SAXTON HALE! I want to go play that, but they can't because of your stupid block. Lets say they wanted to go play
Re: [hlds] Server Delisting, does it need some changes?
Ahhh okay. Thanks for the info. On Aug 11, 2012 6:16 PM, Todd Pettit pettit.t...@gmail.com wrote: You get $1.50 for every 1000 views. Its a company called pinion. If you have a solid server it should cover the operating cost of the server. - Original Message - From: Timothy Sadleir tsadl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, August 11, 2012 9:11:33 PM Subject: Re: [hlds] Server Delisting, does it need some changes? What are you guys talking about when you say ADs? Are we talking about those annoying servers that play AD videos in their MOTD? What the heck is the benefit of running those annoying things on your servers anyways? I don't understand... On Aug 11, 2012 5:30 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: My point is that if I chose to run Ads I shouldn't get ransacked by the email lists' High Priest. If I chose to run my server with ads so that I don't need to go to the steps of nighteam and it works then why does this email thread solely based on ads. I for one don't like having to sell donator rights to my players just so that they can have above a 1.00 kd. Once again my point is that both ends of the stick can be used to stab you and you. So Stop making the thread all about you use ads then your BAD, as I am not. I simply have used something that worked best for us. On Aug 11, 2012, at 3:35 PM, Todd Pettit wrote: How about reporting clans who are actually in violation of Valves Policy of Truth instead of inciting a witch hunt of clans and steam groups more successful than yours. Nightteam and other clans may have crazy benefits for their members and they may be for sale too but they are not in violation of any policies and the members would be upset if you shut them down. Just cause you think something is abusive doesn't make it so. The players determine what is and is not abusive. There is a huge difference between running ADs and selling perks and admin rights than violating Valves policy of truth. Fake Clients, Bot Pings, Bot Avatars manipulate the quickplay system and fool newer players into thinking they are playing with humans. The player is never aware of this and it takes traffic away from servers who are obeying the policy. If you don't like Ads, perks and selling admin just don't do it. It is not abusive just cause you think it is. Stick to the policy, please. - Original Message - From: Daniel Barreiro smelly.feet.you.h...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, August 11, 2012 2:25:11 PM Subject: Re: [hlds] Server Delisting, does it need some changes? How about this: we all go on a reporting spree of the abusive clans. On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Once again this conversation hits a wall, no one will talk and then we get to revisit it in a week. Why don't we just hash through and finally get it done and over with? On 8/11/2012 8:36 AM, Cameron Munroe wrote: If per say my servers ran on quickplay they wouldn't be full 24/7. It is a general idea that quickplay is local and most people are in bed by 11:30 if not earlier. The fact is that my community really doesn't need quickplay. It would probably take my two ctf servers into the ground which frankly I don't care about too much. The other 9 servers would still be here. Also when I mean into the ground and I don't care, please don't give me the speal since you don't care about them that is why they aren't full and your a shitty operator I mean that it wouldn't kill me. I love my ctf servers and wish I could draw more traffic to them. Your whole hype about ads seems to be about they are going to dry up and die. It can also happen to donations. What if someone got a hold of all your setup for donator rights and threw them into the ground. You would be bound to lose a lot of your donators. Let say that idea is just too far out of mind though, and another tf2 update breaks all donator rights. You tell me then what? Both ads and donator rights can be abused. If you don't think donator rights can be abused and are abused then please by god go look at nighteam's donator rights. http://nighteam.com/index.php?do=premium For me I would rather not to give people donator rights like the above to generate simple donations. Its not my cup of tea and I'm afraid of the above being a slippery slope. I've also played on servers with this donator rights where donators were gods and I and everyone else was nothing more then there subjects. If they didn't like you then boom instant voteban prompt. You head shot them 10+ time boom instant instant voteban. Well everyone voted for you? Yeah
Re: [hlds] Mandatory Team Fortress 2 Update Released
Whats going on with downloading the client? It kept stopping on me in the middle of downloading and now wont let me continue when I'm at 96%. Also, now it's saying that the game is currently unavailable... Does Valve need better hosting or something? On Thu, Jul 5, 2012 at 5:56 PM, Ryan Martin tunafiz...@gmail.com wrote: I love the 16 minute warning between update coming and mandatory update released. Some might say it's pointless to announce update coming then release it in that span. Some may say why not just send the impending mand. update notice in the morning or yesterdayas to give enough time to actually know to be ready to reboot my server or make sure it took properly I say no. Nonsense. Why be prepared for anything in the world of valve3 On Thu, Jul 5, 2012 at 8:45 PM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added new options for Pyrovision to the Advanced Options dialog - Added enable/disable for the HUD border - Added the ability to make the HUD border static - Added the ability to turn off the skybox depth of field - Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown - Fixed not seeing the blue team skin for the Robot Chicken Hat - Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan - Fixed The Escape Plan allowing medic calls - Fixed The Beggar's Bazooka exploding on random targets in the world when overloading - Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons - Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed - Fixed the Rainblower taunt attacking players through walls - Optimized the Rainblower taunt particles - Updated Sd_Doomsday - Fixed rocket lid staying open sometimes after a player drops the Australium on the lift - Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift - Updated the localization files - Updated the gamehaptics file: - Added recoil/reload/draw/crit forces for the Baby Face's Blaster - Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot - Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Pyromania update coming soon!
Hiya! I've been outta the TF2/CS:S server admin scene for a while now! If my memory serves me well, most of the time, these admin plugins break after these big updates (or somehow crash the server sometimes), right? Then, it's up to the plugin authors to give it an update to work once again, correct? On Wed, Jun 27, 2012 at 5:32 PM, Lance Waidzunas lswa...@gmail.com wrote: It should probably be noted that this update will most likely not play very well with plugins (SourceMod, MetaMod, etc.). Plan on removing those if you're having trouble before hitting up the list post-update. Keep an eye on other sources for updates to those plugins. Also, depending on what other game assets are modified, custom HUD's will probably break tonight so expect a lot of grumbling from your communities in regards to that - remember, just tell them to delete /Scrips and /Resources and re-launch the game. Good luck guys, should be a fun night. On Wed, Jun 27, 2012 at 7:28 PM, HLDS h...@mitchellhuang.net wrote: Ahhh you can always tell a TF2 update is in the works when the entire item server starts lagging and not responding. Updates are a wonderful thing! Mitchell Huang PS I DO BELIVE IN MAGIC On Jun 27, 2012, at 8:23 PM, Nathanael Havez na...@me.com wrote: And the localization files won't be updated. Natha - Multiplay Admin Le 28 juin 2012 à 02:21, byteframe a écrit : Yay! The seal mask is gonna be wrappable! On Wed, Jun 27, 2012 at 8:17 PM, Nathanael Havez na...@me.com wrote: I believe in it! I believe in it! Natha - Multiplay Admin Le 28 juin 2012 à 02:13, Fletcher Dunn a écrit : The new map name in today’s update is “sd_doomsday” ** ** Believe in magic! ** ** - Fletcher Dunn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] CS GO BETA KEY
I still need a CS:GO beta key! I've been a CS/TF2 guy for quite a while and would really like the chance to help shape the game with my feedback. Anyone got a spare key? The survey beta key handout is too random and after 6 months of the beta I still haven't got a key... On Mon, Mar 19, 2012 at 4:01 PM, AnAkIn . anakin...@gmail.com wrote: The tickrate is 102,4 on cs go Le 20 mars 2012 00:00, Saul Rennison saul.renni...@gmail.com a écrit : I would imagine either the same, or less, load as a TF2 server. On Monday, March 19, 2012, hlds h...@kirby420.com wrote: I find it offensive you consider anything on SPUF to be a 'discussion' 3 On topic: I wonder if anyone at Valve could comment on what the server performance requirements for CS:GO dedi's will be versus srcds, or is this just going to be another instance of hacking new 'features' into the existing srcds tree and filling it with performance degrading bugs that won't get fi nevermind. But yeah, is this going to put a comparable load on the server for say a CS:GO 24 slot vs TF2 24 slot? On 3/19/2012 9:06 AM, Ivan wrote: I hope I am doing this right, this is my first time actually posting here. Anyway, SPUF forums are usually clustered by a bunch of script kiddies and isn't the best place for a constructive discussion, at least from my experience. This mailing list allows for direct communication between server admins and Valve, while SPUF are more focused on a discussion between gamers. :) On Mon, 19 Mar 2012 13:58:28 +0100, hlds-requ...@list.valvesoftware.com wrote: Date: Mon, 19 Mar 2012 12:58:17 + From: Yuki d...@dazzozo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] CS GO BETA KEY Message-ID: cfb51c19-ba60-41b5-b8a4-da8d6a6db...@email.android.com Content-Type: text/plain; charset=utf-8 I often question why the mailing list exists. I mean SPUF does the same job right? -snip- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] CS GO BETA KEY
You know that no one that has control over beta keys (Valve devs or anyone else) ever really browse those forums regularly. One step short of emailing people that I think might be able to grant me one, I come here. I remembered seeing this topic and figured I make use of it (I wouldn't have started one). There's no real good place but here (is there?) to communicate with Valve/Source game fans such as us who run or have ran servers before and know the games pretty well. There's gotta be someone here that has connections or perhaps a stockpile of keys unless Valve is being real particular with them, giving them out to the most random people. I've done a good amount of participating in these dedicated server discussions in the past so I don't think it's too much to let me use this already existing topic to ask about a key. But... I suppose that since it is a mailing list, it is kinda annoying if the same unrelated topic keeps being bumped and people keep getting email notifications for this list when its about something unrelated. I just don't know how else to get my hands on a CS:GO beta key to help shape the game of which I plan on hosting a DS for... On Tue, Apr 10, 2012 at 6:23 PM, Cc2iscooL cc2isc...@gmail.com wrote: This is a mailing list for support on servers, not for key exchanges or client issues that are unrelated to servers. Go to the steam forums. On Tue, Apr 10, 2012 at 9:19 PM, Timothy Sadleir tsadl...@gmail.comwrote: I still need a CS:GO beta key! I've been a CS/TF2 guy for quite a while and would really like the chance to help shape the game with my feedback. Anyone got a spare key? The survey beta key handout is too random and after 6 months of the beta I still haven't got a key... On Mon, Mar 19, 2012 at 4:01 PM, AnAkIn . anakin...@gmail.com wrote: The tickrate is 102,4 on cs go Le 20 mars 2012 00:00, Saul Rennison saul.renni...@gmail.com a écrit : I would imagine either the same, or less, load as a TF2 server. On Monday, March 19, 2012, hlds h...@kirby420.com wrote: I find it offensive you consider anything on SPUF to be a 'discussion' 3 On topic: I wonder if anyone at Valve could comment on what the server performance requirements for CS:GO dedi's will be versus srcds, or is this just going to be another instance of hacking new 'features' into the existing srcds tree and filling it with performance degrading bugs that won't get fi nevermind. But yeah, is this going to put a comparable load on the server for say a CS:GO 24 slot vs TF2 24 slot? On 3/19/2012 9:06 AM, Ivan wrote: I hope I am doing this right, this is my first time actually posting here. Anyway, SPUF forums are usually clustered by a bunch of script kiddies and isn't the best place for a constructive discussion, at least from my experience. This mailing list allows for direct communication between server admins and Valve, while SPUF are more focused on a discussion between gamers. :) On Mon, 19 Mar 2012 13:58:28 +0100, hlds-requ...@list.valvesoftware.com wrote: Date: Mon, 19 Mar 2012 12:58:17 + From: Yuki d...@dazzozo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] CS GO BETA KEY Message-ID: cfb51c19-ba60-41b5-b8a4-da8d6a6db...@email.android.com Content-Type: text/plain; charset=utf-8 I often question why the mailing list exists. I mean SPUF does the same job right? -snip- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I always get a hang on connection to the content server? I never know if it's best to keep the updater active and wait until it connects to the content server or to restart it. Does anyone know what is best? On Wed, Aug 3, 2011 at 4:50 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a check to prevent kicking Replay and SourceTV clients from servers Team Fortress 2 - Added new items for upcoming promotions - Fixed a case where health overheal wasn't being applied when multiple healers were involved - Fixed the new Gravelpit backgrounds using the wrong filename - Updated the Mask of the Shaman - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Still stuck at Updating Installation after letting it sit for a few minutes, restarting the update, and letting it sit for 5 minutes... Are the servers super bogged down today? On Wed, Aug 3, 2011 at 4:58 PM, Timothy Sadleir tsadl...@gmail.com wrote: I always get a hang on connection to the content server? I never know if it's best to keep the updater active and wait until it connects to the content server or to restart it. Does anyone know what is best? On Wed, Aug 3, 2011 at 4:50 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a check to prevent kicking Replay and SourceTV clients from servers Team Fortress 2 - Added new items for upcoming promotions - Fixed a case where health overheal wasn't being applied when multiple healers were involved - Fixed the new Gravelpit backgrounds using the wrong filename - Updated the Mask of the Shaman - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I'm confused, though! I started my update right when I say Jason send out this email. How would I get stuck if I should have been one of the first to attempt updating? Do other people have some sort of automatic check every x minutes on the Valve servers for updates implemented on their dedicated servers? If so, I think I'm unaware of the protocol for automatically checking the Valve servers for server updates. On Wed, Aug 3, 2011 at 5:07 PM, David Schmieder dm_schmie...@hotmail.comwrote: I’m assuming the content servers are just jammed at the moment. Servers still “updating installation” after 9 minutes, can’t even get the update to start downloading on client side. *From:* Timothy Sadleir tsadl...@gmail.com *Sent:* Wednesday, August 03, 2011 5:04 PM *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Subject:* Re: [hlds] Team Fortress 2 Update Released Still stuck at Updating Installation after letting it sit for a few minutes, restarting the update, and letting it sit for 5 minutes... Are the servers super bogged down today? On Wed, Aug 3, 2011 at 4:58 PM, Timothy Sadleir tsadl...@gmail.comwrote: I always get a hang on connection to the content server? I never know if it's best to keep the updater active and wait until it connects to the content server or to restart it. Does anyone know what is best? On Wed, Aug 3, 2011 at 4:50 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a check to prevent kicking Replay and SourceTV clients from servers Team Fortress 2 - Added new items for upcoming promotions - Fixed a case where health overheal wasn't being applied when multiple healers were involved - Fixed the new Gravelpit backgrounds using the wrong filename - Updated the Mask of the Shaman - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Same here! They just NOW finally started downloading. :) On Wed, Aug 3, 2011 at 5:14 PM, Kameron Gasso kameron-li...@gasso.orgwrote: On 8/3/2011 5:08 PM, IBIS Customer Service wrote: 5min is not long enough. In past css updates it has tanken 20min+. That is on a 10gb/s tier one line. If the dl servers in ur area r bogged down you got to scrafice your best goat to get a download to even start. For what it's worth, I kicked my updates off at 4:55 my local time, and it just started grabbing files at 5:14. Cheers! -- Kameron Gasso | kame...@gasso.org __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
Yeah, I'm unsure as to what he's talking about as well. Is he trying to say that Replay and SourceTV don't work anymore after this update? On Wed, Aug 3, 2011 at 7:10 PM, gamead...@127001.org wrote: Any chance you can enlighten the rest of us, or is this a private snark between you and Valve? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: 04 August 2011 02:18 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a check to prevent kicking Replay and SourceTV clients from servers Thanks for breaking this in every game. I was starting to get worried that we weren't going to have any regressions for this week. Kyle. On Wed, Aug 3, 2011 at 4:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a check to prevent kicking Replay and SourceTV clients from servers Team Fortress 2 - Added new items for upcoming promotions - Fixed a case where health overheal wasn't being applied when multiple healers were involved - Fixed the new Gravelpit backgrounds using the wrong filename - Updated the Mask of the Shaman - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Yeah! I was just about to ask the same thing! I've really been curious as to which items our players are finding but there has been no event displayed in chat lately. :( On Fri, Jul 22, 2011 at 5:52 PM, DarthNinja hlds...@darthninja.com wrote: Any news on the item found event no longer working? On Fri, Jul 22, 2011 at 8:47 PM, Kyle Sanderson kyle.l...@gmail.comwrote: Options update? On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen jas...@valvesoftware.com wrote: Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a bug in SourceTV that would sometimes corrupt demo data. Team Fortress 2 - Cow Mangler changes: - Fixed the charged shot sometimes doing more damage than intended. - Fixed a bug that caused the projectiles to stay in the world after a team change. - Slowed reload rate by 5%. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve on my L4D2 Demo Server
Seriously? You have to be sarcastic like that? Well, I thought it was interesting... oh well. On Thu, Oct 29, 2009 at 6:18 AM, Olly oli...@gmail.com wrote: Great? 2009/10/29 Timothy Sadleir tsadl...@gmail.com I hope this isn't considered spam but... I just found this to be quite fun! Didn't want this posted on the forums. It looks like 3 of the Valve guys were the first 3 of 4 on my server. It was Captain Chaos, sgt philco, and Crash. Dunno who the heck that Bakemono guy is... http://a2gaming.com/files/tim/l065_060_046_041_27015_200910281917_001.log.txt http://steamcommunity.com/groups/Valve/members ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
I've got to go to work in 2 hours. Hopefully the update is released before then. :| On Thu, Oct 29, 2009 at 2:02 PM, Shawn Somers shawn.som...@gmail.comwrote: Jason, Any ETA on the update? Shawn Somers On Thu, Oct 29, 2009 at 11:34 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is on the way. Should be live in a couple of hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Dang! That's a lot of code for an auto updater! How do you keep track of all that? On Thu, Oct 29, 2009 at 4:02 PM, Nephyrin Zey nephy...@doublezen.netwrote: I wrote this ages ago for linux servers, supports instant auto-update. http://nephyrin.net/tools/nemrun/latest/ On 10/29/2009 03:39 PM, Y Smith wrote: I could see this being scripted -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ben B Sent: Friday, 30 October 2009 9:31 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming oh god yes, i dont see why it hasn't happened yet. update comes out, srcds closes itself, runs update, and restarts itself. why not?! D: On Thu, Oct 29, 2009 at 4:27 PM, JäKë Tcan_kic...@hotmail.com wrote: A working autoupdate would fix that.. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam servers overloaded?
I almost didn't catch that. Thanks for the heads up. On Wed, Oct 28, 2009 at 12:29 PM, msleeper mslee...@ismsleeperwrong.comwrote: Why do they have to overwrite host.txt? :( On Wed, 2009-10-28 at 20:26 +0100, Christoffer Pedersen wrote: Both for linux and windows Checking bootstrapper version ... Updating Installation Updating 'left 4 dead 2 demo common' from version 2 to version 3 9.53% ./left4dead2_demo\bin\engine.dll 9.58% ./left4dead2_demo\left4dead2\host.txt Updating 'left 4 dead 2 demo linux dedicated server' from version 1 to version 2 9.72% ./left4dead2_demo\left4dead2\modelsounds.cache 59.59% ./left4dead2_demo\bin\engine_linux.so 100.00% ./left4dead2_demo\bin\vphysics_linux.so HLDS installation up to date That is my output from all my linux servers, just some small stuff :) Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Valve on my L4D2 Demo Server
I hope this isn't considered spam but... I just found this to be quite fun! Didn't want this posted on the forums. It looks like 3 of the Valve guys were the first 3 of 4 on my server. It was Captain Chaos, sgt philco, and Crash. Dunno who the heck that Bakemono guy is... http://a2gaming.com/files/tim/l065_060_046_041_27015_200910281917_001.log.txt http://steamcommunity.com/groups/Valve/members ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D2 Demo DS Files Today?
Do you guys think we can expect some dedicated server files today? For the L4D demo, they released most of the Dedicated Server files a day before they released the actual demo. 5th of November, 2008: http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/000306.html 6th of November, 2008: http://store.steampowered.com/news/1985/ I'm hoping we get something today. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo DS Files Today?
Well, I guess it wasn't today. Was looking forward to getting things set early. Oh well... How come you all aren't being really chatty today? Is there something I'm missing? On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir tsadl...@gmail.com wrote: Do you guys think we can expect some dedicated server files today? For the L4D demo, they released most of the Dedicated Server files a day before they released the actual demo. 5th of November, 2008: http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/000306.html 6th of November, 2008: http://store.steampowered.com/news/1985/ I'm hoping we get something today. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Dangit! I gotta pick up my brother soon! Hey, stall the release until 4:05 just for me! :P On Tue, Sep 15, 2009 at 3:13 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for TF 2 is on the way. It should be live within the hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Weird, my server isnt showing anymore. Unless, was there one update after another? On Tue, Sep 15, 2009 at 3:30 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: ENGINE * If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set TEAM FORTRESS 2 Additions / Changes * Backpack improvement - Added support for 100 slots in the backpack - Backpack can now be sorted by type - Multi-selection in the backpack is now done by holding down the Ctrl key * Alt-fire on the Sandvich now drops sandviches: - A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy - A Heavy can regain his sandvich by collecting a healthkit while already being at full health - Eating a sandvich using the taunt method now heals a Heavy to full health - Dropped sandviches heal 50% of the collector's health * Medic regen changes: - Base regen amount increased from 1/sec to 3/sec - Regen amount increase since time of last damage decreased from 3x to 2x - End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec * Blutsauger: - Replaced No critical hits negative attribute with -2 health drained per second on wearer - Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec * Added mp_windifference server ConVar (default to 0) - When set to X, matches will be considered won if a team gets X points ahead of the other team * Added a Remember the active weapon between lives option to the Multiplayer-Advanced options dialog * Added Disable weather effects option to the Multiplayer-Advanced options dialog * Added Show non-standard items on spectated player option to the Multiplayer-Advanced options dialog - If set (default), it'll show non-standard items being carried by the player you're spectating * Tournament mode changes - New item whitelist allowing tournaments to control what items can be used by players - Added item_whitelist_example.txt - Added item_show_whitelistable_definitions command to get a list of whitelistable items - Added Tournament mode Spectator HUD - Added Use advanced spectator HUD in tournament mode option to the Multiplayer-Advanced options dialog - Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level - Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them * Changed idle player check to include spectators players who haven't chosen a team Bug Fixes * Fixed explosive radius detection using an axially aligned box instead of a sphere - Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB - Grenades/Pipes radius change: 132-159 - Rocket radius change: 121-146 - End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant * Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses * Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as * Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team * Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted * Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged * Added check to prevent clients using the firstperson command to get out of thirdperson view while they're phasing, taunting or control stunned * Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies * Fixed wearables not destroying their attached particles when they're removed * Fixed several player viewmodel simulation issues that occurred when the game was paused * Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2 Community Requests * Added the entindex() of the object being built to the player_builtobject game event * Added flag to allow CTF map authors to turn off the Overtime mode when timers expire * Added IgnitePlayer input to TFPlayer Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2 Update Released
NM, all is good now. :) On Tue, Sep 15, 2009 at 3:41 PM, Timothy Sadleir tsadl...@gmail.com wrote: Weird, my server isnt showing anymore. Unless, was there one update after another? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Valve using their special weapons
Exactly, msleeper! Much how I feel about this. People whine too much and take this game too seriously. Consider it an honor to have a Valve player join your server. It's not like they would have stayed for hours with their overpowered weapon or dropped by your server every day. Try accepting a bit of a mix up here and there. On Wed, Sep 9, 2009 at 12:32 PM, msleeper mslee...@ismsleeperwrong.comwrote: I agree completely. Valve Employees - Feel free to turn your special weapons on and come over and play at F7, we'll be glad to have you and your hilarious and elite Valve Weapons. Give me your SteamID before you join and I'll throw in a reserved slot too, you guys are more than welcome to come and mix things up any time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
I think BM is causing crashes as well. My server just crashed. Can anyone confirm this? On Thu, Aug 13, 2009 at 4:07 PM, msleeper mslee...@cyberwurx.com wrote: Looks like SourceMod is the issue. Disable it and servers will start. Any crashes should be directed to them, not Valve. On Fri, 2009-08-14 at 02:03 +0300, Nightbox wrote: Great.. i have to wait for my host to update my server. 2009/8/14 h...@kikazz.com I am seg faulting as well.. stock config That's ok, it looks like the patch is corrupt, anyways... -- CRASH: Thu Jun 25 17:32:40 EDT 2009 Start Line: ./srcds_i486 -command update -console -game tf +map cp_dustbowl -debug #0 0xb805ab9f in ?? () No symbol table info available. End of Source crash report -- -- CRASH: Thu Aug 13 18:48:18 EDT 2009 Start Line: ./srcds_i486 -game tf +map cp_dustbowl -debug End of Source crash report -- Flubber wrote: Got an : Checking bootstrapper version ... Segmentation fault when trying to update Oo 2009/8/14 Jason Ruymen jas...@valvesoftware.com Required updates for Team Fortress 2 and Day of Defeat: Source* have been released. Please use hldsupdatetool to receive them. The specific changes include: New Content - Added King Of The Hill game mode. - Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them. - Added lots of new hats. Additions / Changes: - Added Auto Reload option to the multiplayer advanced options. - Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing. - Pistol now fires at a fixed rate, not based on the speed at which you press the firing button. - Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity. - Significantly reduced the amount of network traffic being sent. - Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost. - Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists. - Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist. - Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal). - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps. - Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating. - Added an Inspect key that allows you to look at items being carried by your team mates. - Backpack improvements: - Added drag drop to move items around. Item positions are maintained on the backend. - Added multi-select, allowing you to delete multiple items at once. - Added a new key to the key binding page that opens your inventory directly to your backpack. - Fixed mouseover panel being incorrectly position when the backpack first appears. - Cloaked Spies standing in valid backstab positions no longer raise their knife. - Added current map name and gametype to the bottom right of scoreboard. - Added class icons to tips on the loadout and loading screens. - Improved visuals around flags when they're being carried by a player. - Improved critboosted visuals, making it much clearer when an enemy has critboost. - Updated the loading panel to show the game type under the map name during level transition. - In-game chat dialog now supports full Unicode characters. - Added BLU main menu background. - Added response caching for some server queries to help reduce the CPU load from DOS attacks. - Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail. Map Changes: - Update PLR_Pipeline - Increased the starting advantage in the third round if a team has won the first two rounds. - Fixed carts not continuing to the second round if they're capped at the same time in the first round. - Fixed being able to shoot pipebombs over the starting gates in the first round. - Fixed being able to open the doors in the first round before the setup time was finished. - Fixed players getting stuck in some doors. - Fixed players being able to get onto
Re: [hlds] Server crashes and mdmp files
I'm getting them too. I haven't noticed any pattern as I only find out it has crashed while out of game. I assume we're talking about TF2, right? On Thu, Jun 4, 2009 at 2:40 PM, Nightbox alexandrualexa...@gmail.comwrote: same 2009/6/5 Ook ooksser...@zootal.com I've noticed that 10-15 seconds after switching maps my server sometimes crashes. The map itself seems to be ok - if it survives the first 15 seconds, it will run for days. I have a bunch of mdmp files that get generated from the crash. Anyone know how to analyze the mdmp file to see what caused the server crash? Also - this frequently follows a map change triggered by executing changelevel on the server. Map changes caused by time/frag limit being met seldom does this. Not quite sure what this means. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Dead Ringer logging issue w/ HLstatsX
It seems that there is no difference between the log lines of a Dead Ringer fake death and a real death. This doesn't work well for Spy users and HLstatsX. Any time you get killed for your Dead Ringer fake death HLstatsX subtracts points from you just as it would a normal death. Is there any way to make these log lines different? I tested this out and here are the two different log lines... Fake Death - *2009-05-29 23:52:39: 65.60.46.39:27015 - E008: Rambler P:1069,U:265,W:0:7320697,T:Red killed Tim λ² P:25,U:295,W:1:7215241,T:Blue with natascha (location kill)* Real Death - *2009-05-29 23:52:54: 65.60.46.39:27015 - E008: GunGrave P:1049,U:234,W:0:9175303,T:Red killed Tim λ² P:25,U:295,W:1:7215241,T:Blue with sniperrifle (location kill)* I'm really not sure, are these lines the only things HLstatsX uses? Or is there more background info they take that makes this issue totally under their control? I've got a Premium account with them and am not using the community edition. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashing after update (Beetle's MOD???)
Any more updates on this? Anyone else crashing? I just put beetlesmod on so I'm not sure If I'm going to or not. On Thu, May 21, 2009 at 8:11 PM, Steve Kovack Sr. ofcba...@hotmail.comwrote: We run a 24/7 ORANGE_X3 server. Windows based, Beetle's MOD is the only plugin. Server is crashing with BM enabled, but runs fine without it. Basically use it to set respawn times and class limits. Anyone else seeing something similar?? _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Haha, exactly what happened here! I decided to stay home instead to get my server updated up right away. Don't want an empty server when I get back. :| On Fri, May 22, 2009 at 5:41 PM, Don Williams d...@precdata.com wrote: Of course you do this when I'm about to go out come on ;-) Sent from my iPhone On May 22, 2009, at 8:13 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is on the way. Should be live in about an hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Woah, I'm getting this error on my server now! http://img42.imageshack.us/img42/7268/83511649.jpg Anyone else?! On Fri, May 22, 2009 at 6:38 PM, Jason Ruymen jas...@valvesoftware.comwrote: The required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game - Fixed Ambassador shooting through gates - Fixed Ambassador not critting during the round win period - Fixed control point not being named correctly on Arena Sawmill - Fixed cloaked Spies being able to taunt attack - Fixed Spy feign death not being reflected in scoreboard - Fixed Jarate effect on DX8 machines - Fixed rare crash in Spy A Cut Above achievement - Fixed the backpack icon appearing over the Could not connect to Steam message in the client inventory - Fixed German localization string for respawning players showing %1 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Wait, i think that may have been BeetlesMod On Fri, May 22, 2009 at 6:52 PM, Timothy Sadleir tsadl...@gmail.com wrote: Woah, I'm getting this error on my server now! http://img42.imageshack.us/img42/7268/83511649.jpg Anyone else?! On Fri, May 22, 2009 at 6:38 PM, Jason Ruymen jas...@valvesoftware.comwrote: The required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game - Fixed Ambassador shooting through gates - Fixed Ambassador not critting during the round win period - Fixed control point not being named correctly on Arena Sawmill - Fixed cloaked Spies being able to taunt attack - Fixed Spy feign death not being reflected in scoreboard - Fixed Jarate effect on DX8 machines - Fixed rare crash in Spy A Cut Above achievement - Fixed the backpack icon appearing over the Could not connect to Steam message in the client inventory - Fixed German localization string for respawning players showing %1 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Ohhh, yay! Hey, I've been outta the TF2 admin scene for quite a while and I think I might like to try to run one for this update. Anything I need to know that is different in running one of these servers? I know we don't need that 32 player plugin anymore. I guess I'll still use Beetles admin plugin. Anything else?... On Thu, May 21, 2009 at 2:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Heavy Update
Exactly what I did before. I just don't want to have to wait till other servers' HLStatsX are populated with kills of the new weapons. I also stole their image icons and put em in our webserver for associated weapons. On Sun, Aug 17, 2008 at 9:43 AM, [??R] The-/iller [EMAIL PROTECTED] wrote: And unless you have the weapon listed on the weapons page people are not getting points for the kills. What we do is whenever updates are released goto an hlstatsx premium site and look for the new weapons, look at the url and it has the weapon name. Weapons are fine but some of the actions you cant track with the old hlstatsx script because it doesnt decypher the new logs(As it was made before OB engine) Really wish hlstatsx would release an updated version for public use, dont feel like paying for something we can run ourselves... Timothy Sadleir wrote: Well, it tracks the kills but doesn't add the weapons to the weapons page. I had to add the new ones myself as they came. Also, last time I just stole the weapon icons that the HLStatsX guys made and put it onto our webserver. On Fri, Aug 15, 2008 at 5:15 PM, Anthal [EMAIL PROTECTED] wrote: It's been my experience that when new weapon types are released, they are automatically added to the database, but lack a position in the weapon statistics and have no icons. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Heavy Update
Hey, can someone answer me this please? As soon as the update comes out I want to add all the new kill types to my HLStatsX for instance the last update had deflect_flare, deflect_promode, deflect_rocket, deflect_sticky, axtinguisher, flaregun, backburner and such. I know most people are registered with the HLStatsX guys but we've got our own database seperate from them. My question is how do you find out the implemented weapon kill signifiers without actually killing with them and looking in the console for the kill? Is it within the server .DLL or what? Thanks! On Fri, Aug 15, 2008 at 3:51 PM, Eric van Beesten [EMAIL PROTECTED]wrote: Ahhh poor sasha! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Yatin Vadhia Verzonden: vrijdag 15 augustus 2008 21:34 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] New Heavy Update New Minigun: http://steamgames.com/tf2/heavy/natascha.htm Regards Yatin 2008/8/14 Yatin Vadhia [EMAIL PROTECTED] New PL map!! http://steamgames.com/tf2/heavy/badwater.htm Regards Yatin 2008/8/13 Steve [EMAIL PROTECTED] http://steamgames.com/tf2/heavy/kgb.htm I want to see the next Meet the .. Video - Original Message - From: 1nsane [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, August 12, 2008 5:53 PM Subject: Re: [hlds] New Heavy Update So the Arena mode has finally been announced? tf_arena_max_teamsize tf_arena_required_teamsize tf_arena_preround_time tf_arena_round_time tf_arena_force_class tf_arena_change_limit These cvars have been bugging me for a while now :D. On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich [EMAIL PROTECTED]wrote: I love the maps that Vilepickle makes like CP_CASTLE. Another new one that he made that is great is DOM_CANALZONE_B3 which is an old school quakewars Team Fortress map. As for the update, I can't wait for it to come out as that is my main class. -Video Master From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy Update I always think the next community map will be cp_castle. But I don't think valve is going to release it! If I'm not wrong valve is going to release a pl or ctf (because they just release a cp map). Because there aren't really good pl community maps around there it will be a ctf map. There are some good ctf maps around :) so guys suggest before we will hear it tomorrow :) [offtopic] Jason, can you wait with the update for 4 weeks ;) I'm on vacation then :) -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] Namens Yatin Vadhia Verzonden: dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: [hlds] New Heavy Update Just FYI, More info was posted on the offical TF2 Blog: http://steamgames.com/tf2/heavy/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3350 (20080812) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Your PC, mobile phone, and online services work together like never before. http://clk.atdmt.com/MRT/go/108587394/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3359 (20080815) Informatie __ Dit bericht is gecontroleerd door het NOD32
Re: [hlds] New Heavy Update
Well, it tracks the kills but doesn't add the weapons to the weapons page. I had to add the new ones myself as they came. Also, last time I just stole the weapon icons that the HLStatsX guys made and put it onto our webserver. On Fri, Aug 15, 2008 at 5:15 PM, Anthal [EMAIL PROTECTED] wrote: It's been my experience that when new weapon types are released, they are automatically added to the database, but lack a position in the weapon statistics and have no icons. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
I really don't think the pryo taunt thing should be fixed. It's cool to have some form of killing the team that beat you in the victory round. On Wed, Jul 9, 2008 at 11:23 PM, SakeFox [EMAIL PROTECTED] wrote: so we have: 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates 5) pyro taunt doesn't work when lost 6) crits actually being crits 7) pyro crit flame getting stuck on when not firing 8) badlands last progressive spawn should not have buildable areas by crouching anymore? to be honest i can't belive i forgot the pyro crit flame bug. its been there so long its kinda like part of the game. would have thought that would have been fixed a long time ago. Blood Letter wrote: I'd actually like to see all classes get a killing taunt. It's your last line of defense if your team loses and you're being chased down in the bonus round. Plus, it's hilarious. Also, the pyro taunt isn't instant kill - a heavy with a medic on him will survive it quite easily. I think it (and all kill taunts) should truly be instant kill. Date: Wed, 9 Jul 2008 13:58:57 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] when will these be fixed? i have noticed this too. it seems that with the last fix for this that its actually gotten worse and happens more and with almost every class. another thing that could be fixed is the pyro taunt killing people after they lose and the taunts working while you fall off a edge, leaving you able to walk around and kill while taunting George Devgru Seal wrote: I too would like to see all of those fixed. I'd like to bring up something that me and a few friends have noticed, not sure if any one else has. Pretend you're a sniper, firing SMG rounds down range on a scout running directly towards you (No transversal direction), when your stream turns critical. The tracers appear to be hitting the scout directly, but no Critical Hit or schpank noises come from them. I've noticed it for almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc) Perhaps someone else has noticed this more lately? On Wed, Jul 9, 2008 at 10:33 AM, SakeFox [EMAIL PROTECTED] wrote: oh yes, i forgot about them. them ones are annoying epically the capping one Jake Skenna wrote: I'd also like to see them fix being able to build in the farthest forward spawn by crouching, the one that is on the bridge, and being able to cap the last point from behind in badlands On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . [EMAIL PROTECTED] wrote: 2. You can burn through any tiny wall/roof, etc 4. is not an issue with gates. Rockets/Grenades can go through any tiny block (wall/gates) in any map. Yea, would be nice to see them fixed. 2008/7/9 SakeFox [EMAIL PROTECTED]: I really have to question when these will be fixed. They been a issue for months. The sentry tracking i could understand being a problem but the rest, no. The map ones i think valve is just being lazy. The been there for months and have known about it but seem to refuse to fix them. The shooting through the gate one they tried to fix with adding the metal around the gates, but then when they release goldrush forgot all about it and went back to the old way. I left off the one with demos and others shooting when they get close to the gate because thats kind of a clipping issue and that along with the sentries i can understand being difficult to fix. I hate to bash valve, but its starting to seem that support for some issues is dropping off, kinda like QA for server releases. 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
LMAO, mine won't start either... On Tue, Jul 8, 2008 at 3:39 PM, Jason Ruymen [EMAIL PROTECTED] wrote: The required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed rcon crash caused by too many incorrect password attempts - Fixed clients experiencing connection problems during round restarts - Fixed flares not always being removed on impact - Fixed 32 player servers not working correctly with SourceTV enabled - Fixed dropped flags sometimes falling through the world - Fixed number key menu input sending 2 key events - Fixed PING field being clipped in the scoreboard at 800x600 resolution - Fixed broken Medigun taunt - Changed mat_showmiplevels to only be allowed when cheats are on Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout issues since 07/04/08 patch
I'm having a feeling/prediction that they will release a fix to it tomorrow. I hope... On Mon, Jul 7, 2008 at 3:17 PM, Matthew Crain [EMAIL PROTECTED] wrote: Has anyone heard if Valve is looking into fixing this TF2 lag/choke/timeout issue? I'm getting hundreds of complaints nightly and I'm becoming a little frustrating. In a perfect world, a patch would be released this afternoon, but then again, that's in a perfect world. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout issues since 07/04/08 patch.
Are you talking about a TF2 server or DoD:S server? Let's specify what game cause I mentioned getting this with DoD:S on my server and it's getting irritating. On Sat, Jul 5, 2008 at 10:57 PM, Craig Collinson [EMAIL PROTECTED] wrote: getting exactly the same problem with and without mods installed on win2k3 2008/7/5 Ben B [EMAIL PROTECTED]: Bleh, forgot to mention I am on Linux too. On Sat, Jul 5, 2008 at 2:22 AM, Ben B [EMAIL PROTECTED] wrote: I notice it too during the WAITING FOR PLAYERS round, it usually lasts a few seconds, then goes away, then it's just fine for the rest of the map. On Sat, Jul 5, 2008 at 1:23 AM, Timothy Sadleir [EMAIL PROTECTED] wrote: So weird and irritating. This happens on DoD:S TOO! It JUST happened to my server! I had 32 players in and every time the darned wehrmacht kept getting the last flag, once the new round was supposed to begin, it wouldn't for a while showing that time out in the upper right had corner. The last time they took all the flags and the next round was supposed to start the timeout never went away. The server was frozen after that. :( On Fri, Jul 4, 2008 at 9:46 PM, JDoc0512 [EMAIL PROTECTED] wrote: now my server randomly times out on mapchange I had to get rid of timelimit on my servers to prevent this when I change map manually, server doesn't time out --- On Fri, 7/4/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: Re: [hlds] Timeout issues since 07/04/08 patch. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Friday, July 4, 2008, 9:20 PM Very interesting Ryan, I had the exact same experience with Mach4. I have a 24/7 Mach4 server that had to be temporarily shut down it got so bad, there just wasn't any point in playing with lag spikes every 10 seconds or so. Really looking forward to a resolution to the problem. On Fri, Jul 4, 2008 at 7:53 PM, Ryan Mannion [EMAIL PROTECTED] wrote: I'm running Linux TF2 servers and can confirm this behavior, both with and without mods (namely MM:S and SM). Certain maps are completely unplayable. Try ctf_mach4. Ryan On Fri, Jul 4, 2008 at 5:41 PM, P. Bhandal [EMAIL PROTECTED] wrote: Has anyone been experiencing odd lag issues/time out countdown problems since the last patch? On some maps when players join a server (that time between joining a team and spawning) they get a timeout countdown for a few seconds, then it goes away. It does this randomly throughout the game for people, which manifests as lag spikes. It's definitely not a load issue, and it only started since the most recent patch. There have been some users attributing it to SourceMod on the AlliedModders forums, but I ran a vanilla server and it was affected by it as well. The issue is roughly outlined this thread: http://forums.alliedmods.net/showthread.php?t=73679page=2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout issues since 07/04/08 patch.
Exactly! That's what I've found. It's whenever a round is complete and once everyone respawns it does it immediately then all of a sudden after a few seconds the red timeout message goes away and people can move. It's just dreadful when it doesn't go away and I have to log into the server box to see the game server just sitting there frozen. :( On Sun, Jul 6, 2008 at 12:09 AM, Ben B [EMAIL PROTECTED] wrote: It happens both on TF2 and DODS. On tf2, it just seems to be when it's waiting for players, on DODS, it's at the end of every round when everyone gets respawned. On Sun, Jul 6, 2008 at 12:42 AM, Don Williams [EMAIL PROTECTED] wrote: I get the timeout thing as well.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Craig Collinson Sent: Sunday, July 06, 2008 2:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout issues since 07/04/08 patch. TF2 one server is running a map rotation goldrush and dustbowl the other server runs all maps aswell as a few custom ones and same thing happens there alltho i havent checked all maps 2008/7/6 Timothy Sadleir [EMAIL PROTECTED]: Are you talking about a TF2 server or DoD:S server? Let's specify what game cause I mentioned getting this with DoD:S on my server and it's getting irritating. On Sat, Jul 5, 2008 at 10:57 PM, Craig Collinson [EMAIL PROTECTED] wrote: getting exactly the same problem with and without mods installed on win2k3 2008/7/5 Ben B [EMAIL PROTECTED]: Bleh, forgot to mention I am on Linux too. On Sat, Jul 5, 2008 at 2:22 AM, Ben B [EMAIL PROTECTED] wrote: I notice it too during the WAITING FOR PLAYERS round, it usually lasts a few seconds, then goes away, then it's just fine for the rest of the map. On Sat, Jul 5, 2008 at 1:23 AM, Timothy Sadleir [EMAIL PROTECTED] wrote: So weird and irritating. This happens on DoD:S TOO! It JUST happened to my server! I had 32 players in and every time the darned wehrmacht kept getting the last flag, once the new round was supposed to begin, it wouldn't for a while showing that time out in the upper right had corner. The last time they took all the flags and the next round was supposed to start the timeout never went away. The server was frozen after that. :( On Fri, Jul 4, 2008 at 9:46 PM, JDoc0512 [EMAIL PROTECTED] wrote: now my server randomly times out on mapchange I had to get rid of timelimit on my servers to prevent this when I change map manually, server doesn't time out --- On Fri, 7/4/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: Re: [hlds] Timeout issues since 07/04/08 patch. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Friday, July 4, 2008, 9:20 PM Very interesting Ryan, I had the exact same experience with Mach4. I have a 24/7 Mach4 server that had to be temporarily shut down it got so bad, there just wasn't any point in playing with lag spikes every 10 seconds or so. Really looking forward to a resolution to the problem. On Fri, Jul 4, 2008 at 7:53 PM, Ryan Mannion [EMAIL PROTECTED] wrote: I'm running Linux TF2 servers and can confirm this behavior, both with and without mods (namely MM:S and SM). Certain maps are completely unplayable. Try ctf_mach4. Ryan On Fri, Jul 4, 2008 at 5:41 PM, P. Bhandal [EMAIL PROTECTED] wrote: Has anyone been experiencing odd lag issues/time out countdown problems since the last patch? On some maps when players join a server (that time between joining a team and spawning) they get a timeout countdown for a few seconds, then it goes away. It does this randomly throughout the game for people, which manifests as lag spikes. It's definitely not a load issue, and it only started since the most recent patch. There have been some users attributing it to SourceMod on the AlliedModders forums, but I ran a vanilla server and it was affected by it as well. The issue is roughly outlined this thread: http://forums.alliedmods.net/showthread.php?t=73679page=2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com
Re: [hlds] Timeout issues since 07/04/08 patch.
So weird and irritating. This happens on DoD:S TOO! It JUST happened to my server! I had 32 players in and every time the darned wehrmacht kept getting the last flag, once the new round was supposed to begin, it wouldn't for a while showing that time out in the upper right had corner. The last time they took all the flags and the next round was supposed to start the timeout never went away. The server was frozen after that. :( On Fri, Jul 4, 2008 at 9:46 PM, JDoc0512 [EMAIL PROTECTED] wrote: now my server randomly times out on mapchange I had to get rid of timelimit on my servers to prevent this when I change map manually, server doesn't time out --- On Fri, 7/4/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: Re: [hlds] Timeout issues since 07/04/08 patch. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Friday, July 4, 2008, 9:20 PM Very interesting Ryan, I had the exact same experience with Mach4. I have a 24/7 Mach4 server that had to be temporarily shut down it got so bad, there just wasn't any point in playing with lag spikes every 10 seconds or so. Really looking forward to a resolution to the problem. On Fri, Jul 4, 2008 at 7:53 PM, Ryan Mannion [EMAIL PROTECTED] wrote: I'm running Linux TF2 servers and can confirm this behavior, both with and without mods (namely MM:S and SM). Certain maps are completely unplayable. Try ctf_mach4. Ryan On Fri, Jul 4, 2008 at 5:41 PM, P. Bhandal [EMAIL PROTECTED] wrote: Has anyone been experiencing odd lag issues/time out countdown problems since the last patch? On some maps when players join a server (that time between joining a team and spawning) they get a timeout countdown for a few seconds, then it goes away. It does this randomly throughout the game for people, which manifests as lag spikes. It's definitely not a load issue, and it only started since the most recent patch. There have been some users attributing it to SourceMod on the AlliedModders forums, but I ran a vanilla server and it was affected by it as well. The issue is roughly outlined this thread: http://forums.alliedmods.net/showthread.php?t=73679page=2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Flare exploit on 2Fort
I saw our 2Fort server crash and decided to look at the end of the logs b4 it crashed and saw people complaining about the flares at spawn and the lag it was creating. So for the record I guess I can say that this has crashed our server once. :( On Sat, Jul 5, 2008 at 12:18 PM, Philip Bembridge [EMAIL PROTECTED] wrote: I hvave got the flare thing to happen to me when I add too many bots {read too much memory} if I create a server on my computer (in game) it also happens with rockets 2008/7/5 P. Bhandal [EMAIL PROTECTED]: Here's a fix: http://forums.alliedmods.net/showthread.php?p=647995 On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote: man that's c00L --- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: [hlds] Flare exploit on 2Fort To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Saturday, July 5, 2008, 12:35 AM I'm not sure whether this issue is limited to 2fort, but I've been having some problems with people coming onto my server and getting a ton of flares stuck which ends up lagging the server out. Here's an example: http://upload.theqclan.com/2474995ctf_2fort0003.jpg Rebooting the server or changing the map fixes the issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Flare exploit on 2Fort
okay nevermind, it seems like one of us just restarted the server. But still this could probably crash the server. On Sat, Jul 5, 2008 at 1:20 PM, Timothy Sadleir [EMAIL PROTECTED] wrote: I saw our 2Fort server crash and decided to look at the end of the logs b4 it crashed and saw people complaining about the flares at spawn and the lag it was creating. So for the record I guess I can say that this has crashed our server once. :( On Sat, Jul 5, 2008 at 12:18 PM, Philip Bembridge [EMAIL PROTECTED] wrote: I hvave got the flare thing to happen to me when I add too many bots {read too much memory} if I create a server on my computer (in game) it also happens with rockets 2008/7/5 P. Bhandal [EMAIL PROTECTED]: Here's a fix: http://forums.alliedmods.net/showthread.php?p=647995 On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote: man that's c00L --- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: [hlds] Flare exploit on 2Fort To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Saturday, July 5, 2008, 12:35 AM I'm not sure whether this issue is limited to 2fort, but I've been having some problems with people coming onto my server and getting a ton of flares stuck which ends up lagging the server out. Here's an example: http://upload.theqclan.com/2474995ctf_2fort0003.jpg Rebooting the server or changing the map fixes the issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Flare exploit on 2Fort
I take it back again, it WAS a crash. Sorry, I wish I could just edit my messages, lol. On Sat, Jul 5, 2008 at 1:23 PM, Timothy Sadleir [EMAIL PROTECTED] wrote: okay nevermind, it seems like one of us just restarted the server. But still this could probably crash the server. On Sat, Jul 5, 2008 at 1:20 PM, Timothy Sadleir [EMAIL PROTECTED] wrote: I saw our 2Fort server crash and decided to look at the end of the logs b4 it crashed and saw people complaining about the flares at spawn and the lag it was creating. So for the record I guess I can say that this has crashed our server once. :( On Sat, Jul 5, 2008 at 12:18 PM, Philip Bembridge [EMAIL PROTECTED] wrote: I hvave got the flare thing to happen to me when I add too many bots {read too much memory} if I create a server on my computer (in game) it also happens with rockets 2008/7/5 P. Bhandal [EMAIL PROTECTED]: Here's a fix: http://forums.alliedmods.net/showthread.php?p=647995 On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote: man that's c00L --- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: [hlds] Flare exploit on 2Fort To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Saturday, July 5, 2008, 12:35 AM I'm not sure whether this issue is limited to 2fort, but I've been having some problems with people coming onto my server and getting a ton of flares stuck which ends up lagging the server out. Here's an example: http://upload.theqclan.com/2474995ctf_2fort0003.jpg Rebooting the server or changing the map fixes the issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Boosted Performance VS Nonboosted Performance
There's something wrong with your quotes. You make it seem like it's what you are saying and it goes on in one continuous line... On Wed, Jun 11, 2008 at 9:16 AM, Mike Stiehm [EMAIL PROTECTED] wrote: Same exact thing for me.-I asked a friend to turn it off while I was playing TF2... Didn't notice anydifference, nor did anyone complain of any lag/worse performance. So in themeantime I will run a few servers whit out the boost and see if anyonecomplains.The weird thing about this is that fps_max 1 with the boost will use up thesame amount of cpu as fps_max 999... It would make sense to run servers at200/300 but as long as the boost is running you might as well run it at 999because both use the same amount of CPU :(. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Team Fortress 2 Update
Wow, a DoD:S Beta and a TF2 update both on the same day. :D I hope I can update all my servers while populating them all with ease, heh. On Wed, Jun 11, 2008 at 2:20 PM, Jason Ruymen [EMAIL PROTECTED] wrote: Sometime later today we'll have a new required Team Fortress 2 update. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Team Fortress 2 Update
It never went away... On Wed, Jun 11, 2008 at 3:14 PM, Midnight [EMAIL PROTECTED] wrote: What happened to the /Orangebox directory? Are you putting that back in place? Jason Ruymen wrote: Sometime later today we'll have a new required Team Fortress 2 update. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
So share or no share? :) On Sun, Jun 8, 2008 at 2:53 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: No, it's a completely separate and custom built system. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Sunday, June 08, 2008 5:30 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Another command to crash servers. Fuckyay. Think this is just sourcebans with a custom made overview.. but I could be wrong! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kevin Ottalini Verzonden: zondag 8 juni 2008 23:11 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Another command to crash servers. Fuckyay. very nice summary there voo, would be nice to have something like that for all my servers. On Sun, Jun 8, 2008 at 12:17 PM, Spencer 'voogru' MacDonald wrote: I've setup my server to ban people who run the command. http://www.voogru.com/?v=v Would be cool to score another 50+ bans like I did with the past exploit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3165 (20080606) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Is there gonna be an update for DoD:S beta soon? The client crashing exploit still exists in it. :| On Mon, Jun 9, 2008 at 5:23 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Changed video options initialization to fix some HUD resolution problems in mods - Fixed crash issuing the last disguise command when not connected to a server - Fixed rare crash on exit - Fixed a couple of issues with gamestats reporting incorrect values - Fixed an exploit that allowed clients to crash servers Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I know, I'm just really eager to see another update for DoD:S. :) Usin' this as an excuse. On Mon, Jun 9, 2008 at 7:23 PM, 1nsane . [EMAIL PROTECTED] wrote: You could use Neph's plugin in the meantime :). I'm sure it will get patched in the next DODS beta update though :D. On Mon, Jun 9, 2008 at 9:19 PM, Timothy Sadleir [EMAIL PROTECTED] wrote: Is there gonna be an update for DoD:S beta soon? The client crashing exploit still exists in it. :| On Mon, Jun 9, 2008 at 5:23 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Changed video options initialization to fix some HUD resolution problems in mods - Fixed crash issuing the last disguise command when not connected to a server - Fixed rare crash on exit - Fixed a couple of issues with gamestats reporting incorrect values - Fixed an exploit that allowed clients to crash servers Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
Ooohh, is this part of your plugin and can you share this with us? I want to see how many people run the command on our servers and I want to get rid of the ones that would offend our servers like that. On Sun, Jun 8, 2008 at 12:17 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I've setup my server to ban people who run the command. http://www.voogru.com/?v=v Would be cool to score another 50+ bans like I did with the past exploit. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben B Sent: Sunday, June 08, 2008 1:09 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. thanks for the plugins. Just found out about this today. lol On Sun, Jun 8, 2008 at 3:18 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: very nice, it will work great with my 32 man dods beta server. maybe if you have time you could get this afk manager working it seems dubbeh took off. it doesnt work with the dod:s beta and afkm_min_players_kick_spec isnt working with tf2 and probably other mods. http://forums.alliedmods.net/showthread.php?t=59539 Nephyrin Zey wrote: And he's now turned his profile private... Probably for the best. Coldorak: I don't quite have my community site jigger (doublezen.net) setup. But most of what i've posted have been exploit fixes that have long since been patched, and a few *cough* antidelist things. If you're looking for something interesting, check out: http://forums.alliedmods.net/showthread.php?t=72322 I actually have tomorrow slated as 'do a bunch of doublezen work' day. You're all invited =D He's done *something* to his profile (since the last id is based on steamid and therefore unique to him) He removed his shortid (hence, cannot be found) and made his profile private (hence, the second message). If there's no 'make private' button it's possible that valve did it for him. At this point though, honestly, leave him be. I didn't expect you guys to all be as nutty as me to this extent :-P - Neph On Sun, Jun 8, 2008 at 1:03 AM, Tom Leighton [EMAIL PROTECTED] wrote: And he's now turned his profile private... Spencer 'voogru' MacDonald wrote: Quit beating around the bush and use his steam id. http://steamcommunity.com/profiles/76561197992698358 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Philip Bembridge Sent: Sunday, June 08, 2008 3:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. lmao his new id is: http://steamcommunity.com/id/YOUSTOPEMAILING 2008/6/8 Nephyrin Zey [EMAIL PROTECTED]: The command ai_test_los crashes a server when used in console. Block this command. If you don't have a way of blocking install my cvar protect plugin: http://nephyrin.net/NephCVUH_1.0.zip (instructions in zip) and add ncp ai_test_los to your server.cfg, and exec it in your console to block the command immediately. You can plugin_load this plugin, so you have no reason not to block this command now. Here's the asshole that just did it to my server: http://steamcommunity.com/id/Mysteryplaya STEAM_0:0:16216315 http://steamcommunity.com/id/MysteryplayaSTEAM_0:0:162163 15 Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source Beta Updated
I'm pretty sure the client version was released with the server. It was just a really fast download. Jason said this was a required update meaning the servers can't be viewed or connected to unless they were updated just as the client was updated. On Tue, Jun 3, 2008 at 11:18 PM, Wiktor Deresz [EMAIL PROTECTED] wrote: Now its for Dedicated servers, than for clients. 2008/6/4 [EMAIL PROTECTED]: Yes, I don't seem to have a Steam / Client Update for the beta. Timothy Sadleir [EMAIL PROTECTED] wrote: Well, my client is updated and I still see every server running that was running before. Even my server seems to still be @ 1.0.0.7 and is viewable in the ingame server list and joinable as well. Is it supposed to be like this or is it just me? On Tue, Jun 3, 2008 at 6:21 PM, Jason Ruymen [EMAIL PROTECTED] wrote: And because we really need clients and servers running the updated version, we've just made this a required update. So please run hldsupdatetool again. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, June 03, 2008 5:14 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Day of Defeat: Source Beta Updated The Day of Defeat: Source Beta has been updated. Please run hldsupdatetool to receive it. The specific changes include: - Added Steamworks stats - New team identifier icons as rewards for completing achievements - 1 per class achievement, and 1 for completing all achievements - Added cvar dod_friendlyfiresafezone - units around the player where they will do no direct damage on FF on servers ( default 100 units ) - Dropping a weapon in the spawn and changing class will now fizzle out the dropped weapon - Fixed unducking while jumping potentially getting you stuck in the roof - Player model fixes to address the 'left peek' issue - Fixed kb_act default binding for large map being broken - Marked r_screenfademinsize and r_screenfademaxsize as cheats - Players now respawn even if they have the class menu up - changing class will respawn them instantly now - Fixed Don't Tread On Me achievement triggering off of bomb defuses - Fixed long range rocket achievement being awarded when you kill an ironsight k98 or garand - Achievement progress now stored in steam stats - Fixed picking up an mg42 with an empty clip playing the wrong animation - Color change to make the local player more visible in the scoreboard - Achievement progress now stored in steam - Added more default crosshairs - Adjusted scoreboard to make the local player a bit more readable Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source Beta Updated
Well, my client is updated and I still see every server running that was running before. Even my server seems to still be @ 1.0.0.7 and is viewable in the ingame server list and joinable as well. Is it supposed to be like this or is it just me? On Tue, Jun 3, 2008 at 6:21 PM, Jason Ruymen [EMAIL PROTECTED] wrote: And because we really need clients and servers running the updated version, we've just made this a required update. So please run hldsupdatetool again. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, June 03, 2008 5:14 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Day of Defeat: Source Beta Updated The Day of Defeat: Source Beta has been updated. Please run hldsupdatetool to receive it. The specific changes include: - Added Steamworks stats - New team identifier icons as rewards for completing achievements - 1 per class achievement, and 1 for completing all achievements - Added cvar dod_friendlyfiresafezone - units around the player where they will do no direct damage on FF on servers ( default 100 units ) - Dropping a weapon in the spawn and changing class will now fizzle out the dropped weapon - Fixed unducking while jumping potentially getting you stuck in the roof - Player model fixes to address the 'left peek' issue - Fixed kb_act default binding for large map being broken - Marked r_screenfademinsize and r_screenfademaxsize as cheats - Players now respawn even if they have the class menu up - changing class will respawn them instantly now - Fixed Don't Tread On Me achievement triggering off of bomb defuses - Fixed long range rocket achievement being awarded when you kill an ironsight k98 or garand - Achievement progress now stored in steam stats - Fixed picking up an mg42 with an empty clip playing the wrong animation - Color change to make the local player more visible in the scoreboard - Achievement progress now stored in steam - Added more default crosshairs - Adjusted scoreboard to make the local player a bit more readable Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] DoD:S Beta Server Map Rotation Problem
Is this just happening to me? I've got a pretty good rotation going on my server but... Sometimes it skips some of the maps that are set to be next. I've noticed this to to be more of a problem when it's supposed to go to dod_argentan next, it just skips right over it to dod_colmar. :( And it actually just did it *right* now to avalanche. It usually goes from dod_palermo to dod_avalanche but it skipped over avalanche and went straight to jagd (the one I have set after avalanche). Would this maybe be a problem with the BeetlesMod installed or a standard server issue? If it's a standard server issue can we please get this fixed? :) Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
Same here... Thos SAME EXACT guys. Got demos of them doing this hack too. :) On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote: We banned those guys a couple of weeks ago for the same thing. 2008/6/1 Tom Leighton [EMAIL PROTECTED]: I popped him an email anyway, but the link i have seems to have been already patched... Maybe theres a new one out that isnt listed :S SakeFox wrote: I believe Alfred Reynolds is one of the people deals with the exploits, [EMAIL PROTECTED] is there any dead give aways to look for if a person is going to do this exploit? Would be good to know what to look for when people are trying to do this. Tom Leighton wrote: I have a link to a howto on this, who do i need to send it to at Valve? SakeFox wrote: i intended to add them in the email, but forgot. there was two STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget it, F10 for crits STEAM_0:1:2630 - fire n forget Patrick Shelley wrote: WOW - thats sick - and not the good sick.. Blus couldnt even get out - whats the guys steam id and i'll add him to our ban list On 6/1/08, SakeFox [EMAIL PROTECTED] wrote: Just seen this on our servers and was the first we seen of it and thought would pass it on. it seems its possible now for players to have perma crits without a medic. not sure how its done and if its a hack or exploit, but non the less there able to do it. link for demo of player doing it. http://www.kingdomsend.com/files/allcrits.7z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [img]http://i56.photobucket.com/albums/g190/johnnyalpha/dog1.jpg[/img] [img] http://cache.www.gametracker.com/server_info/8.6.15.154:27015/banner_350x20_C344AA8-202743-FF-FF.png[/img] [size=10]There are 10 kinds of people in the world. Those who understand binary and the rest. [/size] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S Beta Server Update?
I'm sorry, I'm not trying to be pushy here but is there an ETA for the update if there is one today? It's just that I'd like to be around to update my server. :) On Mon, May 26, 2008 at 5:02 PM, Matt Boone [EMAIL PROTECTED] wrote: The update won't be out before tomorrow morning. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy Sadleir Sent: Monday, May 26, 2008 10:29 AM To: hlds@list.valvesoftware.com Subject: [hlds] DoD:S Beta Server Update? Will there be a Day of Defeat: Source Beta update anytime soon? I'm really wanting to enable rockets ASAP. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD: S Beta Released?
So, will the latest BM for TF2 truely work for this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source Beta Dedicated Server
Well, when I try updating the servers they keep stopping at c:\dods_main/orangebox\srcds.exe and then say... Connection Reset, Winsock Error 10054 Connection reset by peer Could that be why my server isn't fully starting up and exits when it's about to start up? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source Beta Dedicated Server
My server is still out of date and I cannot update it to a correct version even with -verify_all. It still get's stuck at updating the srcds.exe and then loses connection... *Connection Reset, Winsock Error 10054 Connection reset by peer* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source Beta Dedicated Server
Yes, thanks a lot Matt! :D Now, how did you guys get the latest TF2 BeetlesMod to work with this? I can't seem to do it... On Fri, May 23, 2008 at 4:50 PM, Steven Hartland [EMAIL PROTECTED] wrote: Thanks Matt :) - Original Message - From: Matt Boone [EMAIL PROTECTED] To fix your server not appearing in the server list, change your steam.inf to use version 1.0.0.7 This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] No new medic weapons
This is happening to our servers too as of recently. I think it started at the beggining of the day of the last update. I would like some help in this issue as well. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds