...@gmail.com]
Sent: Sunday, March 15, 2009 4:00 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
I reiterate the assessment by Richard. Kudos for an articulate layout and
for Valve at being proactive. Now the question is...to the person that kept
...@list.valvesoftware.com [
hlds-boun...@list.valvesoftware.com] On Behalf Of Major NuT [
mjr...@gmail.com]
Sent: Sunday, March 15, 2009 4:00 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
I reiterate the assessment by Richard. Kudos
]
On Behalf Of Richard Eid [richard@gmail.com]
Sent: Monday, March 16, 2009 2:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
Maybe you wanna go back and read past the first sentence. I said that it's
not *always* going
Nobody is arguing the merits of putting hard work into building a
community. However, not everyone is going to dedicate a lot of time to
it, or has the large friend network or knowhow to promote a new
community. Does this mean that they dont 'deserve' to start one? It
certainly doesn't justify
-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
On Behalf Of Nephyrin Zey [nephy...@doublezen.net]
Sent: Monday, March 16, 2009 2:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
I don't really disagree
...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
On Behalf Of Jake E [jackac...@gmail.com]
Sent: Monday, March 16, 2009 3:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
The Fun And Rewards Are the fun and hopefully clean
Who said that creating, building and eventually maintaining a community is
supposed to be any fun. It is what you make of it, I suppose, but it's not
always fun. If all the administration and management isn't your cup of tea,
then you're in the wrong business. Attention to detail is a big part
bang on target richard.
i think you summed up exactly what the actual problem is server
admin's on their pedestal.
On 15/03/2009, Richard Eid richard@gmail.com wrote:
Who said that creating, building and eventually maintaining a community is
supposed to be any fun. It is what you
to answer,
but I think it's more than fair since you initiated such a characterization.
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
www.flamesandash.com
Message: 7
Date: Sun, 15 Mar 2009 19:46:43 +
From: Patrick Shelley sidest...@gmail.com
Subject: Re: [hlds] Server Scoring
that are incredibly jaded.
-k
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Sunday, March 15, 2009 1:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter
So you are counting the fact that a pure/mixed custom map rotation will
help to delist a server now as a good thing?
And what exactly could a server modify and still stay vanilla? Admin
plugins, oh great... A majority of the players will never see it.
Mmmmkay
In the long run, this will
-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Saturday, March 14, 2009 8:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
But the problem here
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
So you are counting the fact that a pure/mixed custom map rotation will
help to delist a server now as a good thing?
And what exactly could a server modify and still stay vanilla? Admin
plugins, oh great... A majority of the players
I've been meaning to post about the whole subject of Server Scoring, but I
wanted to read everything you guys posted, let it sink in and all that.
I'm glad you've been putting some thought into this - but I hope you take a
step back and look at the bigger picture. I hope you'll read this and
I agree mostly, but fuck if wall of text didn't crit me for 10k damage.
Just let me add:
A while back i suggested a new server browser wherein users see where
their friends play a lot, where groupmates play, etc, instead of just
a wall of servers. This helps build communities and draw in players.
quote |
But at the same time, I can see why others would do it. They are simply doing
one thing - trying to attract players in this extremely difficult market.
|/quote
yes they are trying to attract people but in a dishonest and VERY lazy way.. it
shoes that they are not prepared to put the
I agree with the both of you, and I really like the idea Neph. I think
the server browser could use some fundamental changes like that. I'd
rather see where my friends have played, or places similar to what I
have been playing recently, than just a wall of crap.
On Fri, 2009-03-13 at 19:17
um shoes = shows :)
steve grout wrote:
quote |
But at the same time, I can see why others would do it. They are
simply doing one thing - trying to attract players in this extremely
difficult market. |/quote
yes they are trying to attract people but in a dishonest and VERY lazy
way.. it
Yeah, the best of us have all been there. 3v3 Dustbowl in a 32 man
server for weeks. Eventually you find enough like-minded people and add
enough people to your friends list and spam the hell out of the best
feature that has ever been created, Invite To Game, that you hit a
critical mass and can
I like this idea a lot
-Atreus
On Fri, Mar 13, 2009 at 7:17 PM, Nephyrin Zey nephy...@doublezen.netwrote:
I agree mostly, but fuck if wall of text didn't crit me for 10k damage.
Just let me add:
A while back i suggested a new server browser wherein users see where
their friends play a
I like that suggestion
And they could also make the browser like the UT games did, click on a
server and see a list of mods that the server is running.
On Fri, Mar 13, 2009 at 8:17 PM, Nephyrin Zey nephy...@doublezen.netwrote:
I agree mostly, but fuck if wall of text didn't crit me for 10k
: [hlds] Server Scoring - an open letter to Valve :)
Yeah, the best of us have all been there. 3v3 Dustbowl in a 32 man
server for weeks. Eventually you find enough like-minded people and add
enough people to your friends list and spam the hell out of the best
feature that has ever been created, Invite
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
Yeah, the best of us have all been there. 3v3 Dustbowl in a 32 man
server for weeks. Eventually you find enough like-minded people and add
enough people to your friends list and spam the hell out of the best
feature that has ever
PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
The *paying* players are THE most important aspect of this.
Im on both sides of the fence, but im with the players all the way on this.
You only got to check the forums to see just
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