Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
You should probably have e-mailed Tony Paloma directly (I would had, but I was commuting to work during the hour I was gone, and now there is no point in e-mailing). But now that the genie is out of the bottle, yes that is the exploit i was talking about. On Fri, Dec 16, 2011 at 8:04 AM, Andrew DeMerse ademe...@gmail.com wrote: Since it's so ridiculously easy to reproduce, even on accident, I'll outline it. Equip the frontier justice Drop a sentry (mini is easiest, obviously) Once it gets 1 assist or kill, destroy it Use up your revenge crits You now have unlimited crits for every equipped item until you die. Pistol, wrench, and shotgun. Right now, the solution is to ban the frontier justice until Valve can fix it. I'm using this with sourcemod https://forums.alliedmods.net/showthread.php?t=86679 sm_wpnblock 1 sm_wpnblock_clear sm_wpnblock_add tf_weapon_sentry_revenge On Fri, Dec 16, 2011 at 1:56 AM, Team BOOM! teamb...@comcast.net wrote: ** The update changed all my servers' mapcycles back to their defaults. You may wish to check yours as well in case you didn't notice. Mike -- *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Scott *Sent:* Thursday, December 15, 2011 10:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.comwrote: The fix for STV doesn't work, not for DODS anyway. It is still reporting the game server slots in the Spectate tab. The STV bot also doesn't show until on the server. On 16/12/2011 2:26 PM, Jason Ruymen wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
It's so prevalent and easy to come across, even on accident, that it's best to let server admins know about it. When I sent the mail, it was already posted on SPUF and making it's usual rounds. I'm sure someone could code up a plugin that prevents revenge crits on the FJ (maybe in tf2 items, haven't had a chance to mess with it), but it's easy enough to just disable the weapon, and cut the head off before people come in and destroy your server. On Fri, Dec 16, 2011 at 3:03 AM, Emil Larsson ail...@gmail.com wrote: You should probably have e-mailed Tony Paloma directly (I would had, but I was commuting to work during the hour I was gone, and now there is no point in e-mailing). But now that the genie is out of the bottle, yes that is the exploit i was talking about. On Fri, Dec 16, 2011 at 8:04 AM, Andrew DeMerse ademe...@gmail.comwrote: Since it's so ridiculously easy to reproduce, even on accident, I'll outline it. Equip the frontier justice Drop a sentry (mini is easiest, obviously) Once it gets 1 assist or kill, destroy it Use up your revenge crits You now have unlimited crits for every equipped item until you die. Pistol, wrench, and shotgun. Right now, the solution is to ban the frontier justice until Valve can fix it. I'm using this with sourcemod https://forums.alliedmods.net/showthread.php?t=86679 sm_wpnblock 1 sm_wpnblock_clear sm_wpnblock_add tf_weapon_sentry_revenge On Fri, Dec 16, 2011 at 1:56 AM, Team BOOM! teamb...@comcast.net wrote: ** The update changed all my servers' mapcycles back to their defaults. You may wish to check yours as well in case you didn't notice. Mike -- *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Scott *Sent:* Thursday, December 15, 2011 10:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.comwrote: The fix for STV doesn't work, not for DODS anyway. It is still reporting the game server slots in the Spectate tab. The STV bot also doesn't show until on the server. On 16/12/2011 2:26 PM, Jason Ruymen wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
One of the new achievement is gained when you kill a player using a crit as the victim is capping. It was found and reported independently by the very first two players that joined our cp_foundry server trying to get that achievement, only 15 minutes after the server was started and 2 hours after your mail. It's not exactly obscure. Running the plugin since, you did the right thing. On Fri, Dec 16, 2011 at 16:45, Andrew DeMerse ademe...@gmail.com wrote: It's so prevalent and easy to come across, even on accident, that it's best to let server admins know about it. When I sent the mail, it was already posted on SPUF and making it's usual rounds. I'm sure someone could code up a plugin that prevents revenge crits on the FJ (maybe in tf2 items, haven't had a chance to mess with it), but it's easy enough to just disable the weapon, and cut the head off before people come in and destroy your server. On Fri, Dec 16, 2011 at 3:03 AM, Emil Larsson ail...@gmail.com wrote: You should probably have e-mailed Tony Paloma directly (I would had, but I was commuting to work during the hour I was gone, and now there is no point in e-mailing). But now that the genie is out of the bottle, yes that is the exploit i was talking about. On Fri, Dec 16, 2011 at 8:04 AM, Andrew DeMerse ademe...@gmail.com wrote: Since it's so ridiculously easy to reproduce, even on accident, I'll outline it. Equip the frontier justice Drop a sentry (mini is easiest, obviously) Once it gets 1 assist or kill, destroy it Use up your revenge crits You now have unlimited crits for every equipped item until you die. Pistol, wrench, and shotgun. Right now, the solution is to ban the frontier justice until Valve can fix it. I'm using this with sourcemod https://forums.alliedmods.net/showthread.php?t=86679 sm_wpnblock 1 sm_wpnblock_clear sm_wpnblock_add tf_weapon_sentry_revenge On Fri, Dec 16, 2011 at 1:56 AM, Team BOOM! teamb...@comcast.net wrote: The update changed all my servers' mapcycles back to their defaults. You may wish to check yours as well in case you didn't notice. Mike From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Scott Sent: Thursday, December 15, 2011 10:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.com wrote: The fix for STV doesn't work, not for DODS anyway. It is still reporting the game server slots in the Spectate tab. The STV bot also doesn't show until on the server. On 16/12/2011 2:26 PM, Jason Ruymen wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Come on guys, secretly its a Christmas gift from the guys at Valve. Finally an exploit that EVERYONE knows about. I'm gonna enjoy this! Boycott the servers running that plugin! Its Engy-Time! Texas Style. On 2011/12/16 16:45, Andrew DeMerse wrote: It's so prevalent and easy to come across, even on accident, that it's best to let server admins know about it. When I sent the mail, it was already posted on SPUF and making it's usual rounds. I'm sure someone could code up a plugin that prevents revenge crits on the FJ (maybe in tf2 items, haven't had a chance to mess with it), but it's easy enough to just disable the weapon, and cut the head off before people come in and destroy your server. On Fri, Dec 16, 2011 at 3:03 AM, Emil Larsson ail...@gmail.com mailto:ail...@gmail.com wrote: You should probably have e-mailed Tony Paloma directly (I would had, but I was commuting to work during the hour I was gone, and now there is no point in e-mailing). But now that the genie is out of the bottle, yes that is the exploit i was talking about. On Fri, Dec 16, 2011 at 8:04 AM, Andrew DeMerse ademe...@gmail.com mailto:ademe...@gmail.com wrote: Since it's so ridiculously easy to reproduce, even on accident, I'll outline it. Equip the frontier justice Drop a sentry (mini is easiest, obviously) Once it gets 1 assist or kill, destroy it Use up your revenge crits You now have unlimited crits for every equipped item until you die. Pistol, wrench, and shotgun. Right now, the solution is to ban the frontier justice until Valve can fix it. I'm using this with sourcemod https://forums.alliedmods.net/showthread.php?t=86679 sm_wpnblock 1 sm_wpnblock_clear sm_wpnblock_add tf_weapon_sentry_revenge On Fri, Dec 16, 2011 at 1:56 AM, Team BOOM! teamb...@comcast.net mailto:teamb...@comcast.net wrote: __ The update changed all my servers' mapcycles back to their defaults. You may wish to check yours as well in case you didn't notice. Mike *From:* hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Scott *Sent:* Thursday, December 15, 2011 10:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.com mailto:morone...@bigpond.com wrote: The fix for STV doesn't work, not for DODS anyway. It is still reporting the game server slots in the Spectate tab. The STV bot also doesn't show until on the server. On 16/12/2011 2:26 PM, Jason Ruymen wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Jason _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.__com/cgi-bin/mailman/listinfo/__hlds https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.__com/cgi-bin/mailman/listinfo/__hlds https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Why is it called the Valve gift grab? Obviously, theres going to be another scavenger hunt thing, but why are all the valve game achievements the same? On Thu, Dec 15, 2011 at 9:28 PM, Cameron Lefcourt camel_le...@hotmail.comwrote: YESSS ABOUT TIME From: jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 16 Dec 2011 03:26:42 + Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Team Fortress 2 - Australian Christmas has begun! - Added community-contributed winter event items - Added new Grordbort Pyro and Engineer item sets - Added the Valve Gift Grab 2011 - TF2 achievement - Added Naughty and Nice winter keys to the Mann Co. store - Added a new Valve-authored control point map: Foundry - added 12 achievements for Foundry - added achievement reward milestone reward for Foundry achievement - Added UGC Highlander medals - Relaxed some restrictions on what misc items can be equipped simultaneously - Additional improvements for client stability - Updated the localization files Day of Defeat: Source - Added the Valve Gift Grab 2011 - DoD:S achievement - Updated the localization files Counter-Strike: Source - Added the Valve Gift Grab 2011 - CS:S achievement - Added rate limiting for connections and added the following ConVars to support that: - sv_max_connects_sec - sv_max_connects_window - sv_max_connects_sec_global - Dramatically improved the dynamic model loading system's memory usage, performance, and stability - Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7 - Improved alt-tab handling under Windows Vista and Windows 7 - Fixed a client crash during demo playback - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Team Fortress 2 - Australian Christmas has begun! - Added community-contributed winter event items - Added new Grordbort Pyro and Engineer item sets - Added the Valve Gift Grab 2011 - TF2 achievement - Added Naughty and Nice winter keys to the Mann Co. store - Added a new Valve-authored control point map: Foundry - added 12 achievements for Foundry - added achievement reward milestone reward for Foundry achievement - Added UGC Highlander medals - Relaxed some restrictions on what misc items can be equipped simultaneously - Additional improvements for client stability - Updated the localization files Day of Defeat: Source - Added the Valve Gift Grab 2011 - DoD:S achievement - Updated the localization files Counter-Strike: Source - Added the Valve Gift Grab 2011 - CS:S achievement - Added rate limiting for connections and added the following ConVars to support that: - sv_max_connects_sec - sv_max_connects_window - sv_max_connects_sec_global - Dramatically improved the dynamic model loading system's memory usage, performance, and stability - Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7 - Improved alt-tab handling under Windows Vista and Windows 7 - Fixed a client crash during demo playback - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
YESSS ABOUT TIME From: jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 16 Dec 2011 03:26:42 + Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Team Fortress 2 - Australian Christmas has begun! - Added community-contributed winter event items - Added new Grordbort Pyro and Engineer item sets - Added the Valve Gift Grab 2011 - TF2 achievement - Added Naughty and Nice winter keys to the Mann Co. store - Added a new Valve-authored control point map: Foundry - added 12 achievements for Foundry - added achievement reward milestone reward for Foundry achievement - Added UGC Highlander medals - Relaxed some restrictions on what misc items can be equipped simultaneously - Additional improvements for client stability - Updated the localization files Day of Defeat: Source - Added the Valve Gift Grab 2011 - DoD:S achievement - Updated the localization files Counter-Strike: Source - Added the Valve Gift Grab 2011 - CS:S achievement - Added rate limiting for connections and added the following ConVars to support that: - sv_max_connects_sec - sv_max_connects_window - sv_max_connects_sec_global - Dramatically improved the dynamic model loading system's memory usage, performance, and stability - Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7 - Improved alt-tab handling under Windows Vista and Windows 7 - Fixed a client crash during demo playback - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
The fix for STV doesn't work, not for DODS anyway. It is still reporting the game server slots in the Spectate tab. The STV bot also doesn't show until on the server. On 16/12/2011 2:26 PM, Jason Ruymen wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.comwrote: The fix for STV doesn't work, not for DODS anyway. It is still reporting the game server slots in the Spectate tab. The STV bot also doesn't show until on the server. On 16/12/2011 2:26 PM, Jason Ruymen wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
The update changed all my servers' mapcycles back to their defaults. You may wish to check yours as well in case you didn't notice. Mike _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Scott Sent: Thursday, December 15, 2011 10:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.com wrote: The fix for STV doesn't work, not for DODS anyway. It is still reporting the game server slots in the Spectate tab. The STV bot also doesn't show until on the server. On 16/12/2011 2:26 PM, Jason Ruymen wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Since it's so ridiculously easy to reproduce, even on accident, I'll outline it. Equip the frontier justice Drop a sentry (mini is easiest, obviously) Once it gets 1 assist or kill, destroy it Use up your revenge crits You now have unlimited crits for every equipped item until you die. Pistol, wrench, and shotgun. Right now, the solution is to ban the frontier justice until Valve can fix it. I'm using this with sourcemod https://forums.alliedmods.net/showthread.php?t=86679 sm_wpnblock 1 sm_wpnblock_clear sm_wpnblock_add tf_weapon_sentry_revenge On Fri, Dec 16, 2011 at 1:56 AM, Team BOOM! teamb...@comcast.net wrote: ** The update changed all my servers' mapcycles back to their defaults. You may wish to check yours as well in case you didn't notice. Mike -- *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Scott *Sent:* Thursday, December 15, 2011 10:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.comwrote: The fix for STV doesn't work, not for DODS anyway. It is still reporting the game server slots in the Spectate tab. The STV bot also doesn't show until on the server. On 16/12/2011 2:26 PM, Jason Ruymen wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source has also been moved to use its own engine and dedicated server depots. Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an issue with the multi-threaded renderer which could cause a crash on map change - Adjusted whitespace to improve formatting in status command output - Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to Map changes - Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers) - Made sndplaydelay executable by servers - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Server processing delays have been reduced, especially for servers on modern Linux kernels - Entity processing logic has been optimized to significantly reduce CPU usage on full servers - Multi-threaded server code is now enabled by default under Linux (already enabled on Windows) - An exploit with non-printable characters causing lag on Windows servers has been fixed - CPU is fully yielded back to the system whenever the server is running faster than the tickrate - Dramatic increase in performance for low-level math libraries Day of Defeat: Source - Removed tickrate command line parameter - Updated the localization files Counter-Strike: Source - Prevent AWP cycle time exploit using quick switch - Fixed bug causing HUD History to display item pickups from nearby players - Increased sized of HUD History resource to prevent clipping - Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations - Reduced standing and moving accuracy for pistols - Decreased accuracy while moving with sniper rifles - Added additional legacy mode (3) to cl_dynamiccrosshair - Updated the localization files Team Fortress 2 Manniversary: - Experimenting with a new store interface with a subset of players - Added several dozen community items in celebration of the Manniversary - Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button. - Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!) - Added new co-operative high five taunt - Class select menu now shows the active loadout for each class - Characters can now equip two misc-slot items at once - Added a new in-game abuse-reporting system (see Capture abuse report data under Miscellaneous controls) - Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period. - All items purchased in the store can be used for crafting and can be traded after a few days - Added a new startup music track from Meet The Medic - Integrated with the new Steam Workshop to enable the publication and management of community contributed content Maps: - Added new community control point map Gullywash. Stamps are available in the store to support community map authors! - Barnblitz is now available for offline practice - Frontier: various geometry fixes - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas Replay: - New camera shake functionality added for replays that are not sufficiently dramatic - New slow-motion functionality added for replays where even camera shake does not provide sufficient drama - Added support for recording voice chat into replays Items: - Pocket Medic can now be equipped by the Soldier in addition to the Heavy - World Traveler's Hat and the Connoisseur's Cap are now paintable - Bonk Boy and Foster's Facade are now misc slot items - Fixed The Director's Vision not playing animations correctly for all classes in the loadout screen - The Killer Exclusive is now paintable - When sorting the backpack, otherwise-equivalent items will sort by strange weapon rank and crate series number if possible - When selecting items from the loadout, weapons with different kill eater ranks will all show up - Hat of Undeniable Wealth And Respect animations have been added. Really. - LOD models added to several older cosmetic items Response Rules: - Reduced the chance of many response lines occurring - Responses related to cart progress no longer play when disguised - Players will now always call for a medic when low on health or when on fire when a medic is under the
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Its basically impossible to update a server 2011/10/13 Dominik Friedrichs d...@forlix.org Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda lambdace...@gmail.com wrote: Its basically impossible to update a server 2011/10/13 Dominik Friedrichs d...@forlix.org Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
i cant remember it being this bad since well.. i can't remember :) On 13/10/2011 22:27, Chris Brunelle wrote: No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda lambdace...@gmail.com mailto:lambdace...@gmail.com wrote: Its basically impossible to update a server 2011/10/13 Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
You mean since last update. I am sure they will address this issue ASAP. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout Sent: Friday, 14 October 2011 7:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released i cant remember it being this bad since well.. i can't remember :) On 13/10/2011 22:27, Chris Brunelle wrote: No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda lambdace...@gmail.com wrote: Its basically impossible to update a server 2011/10/13 Dominik Friedrichs d...@forlix.org Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Well, actually they seem not to care. We always wait until around 4 hours before updating. Can anyone confirm that SourceMod works with this update? On 10/13/2011 5:32 PM, Ant wrote: You mean since last update. I am sure they will address this issue ASAP. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *steve grout *Sent:* Friday, 14 October 2011 7:30 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released i cant remember it being this bad since well.. i can't remember :) On 13/10/2011 22:27, Chris Brunelle wrote: No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda lambdace...@gmail.com mailto:lambdace...@gmail.com wrote: Its basically impossible to update a server 2011/10/13 Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Does for me. --- Sent from my Sinclair ZX80 --- On Thu, Oct 13, 2011 at 2:38 PM, RSS List User li...@redspeedservers.comwrote: Can anyone confirm that SourceMod works with this update? On 10/13/2011 5:32 PM, Ant wrote: You mean since last update. I am sure they will address this issue ASAP. ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *steve grout *Sent:* Friday, 14 October 2011 7:30 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released ** ** i cant remember it being this bad since well.. i can't remember :) On 13/10/2011 22:27, Chris Brunelle wrote: No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda lambdace...@gmail.com wrote: Its basically impossible to update a server ** ** 2011/10/13 Dominik Friedrichs d...@forlix.org Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Windows or Linux? On 10/13/2011 5:39 PM, Gareth Clarke wrote: Does for me. --- Sent from my Sinclair ZX80 --- On Thu, Oct 13, 2011 at 2:38 PM, RSS List User li...@redspeedservers.com mailto:li...@redspeedservers.com wrote: Can anyone confirm that SourceMod works with this update? On 10/13/2011 5:32 PM, Ant wrote: You mean since last update. I am sure they will address this issue ASAP. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *steve grout *Sent:* Friday, 14 October 2011 7:30 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released i cant remember it being this bad since well.. i can't remember :) On 13/10/2011 22:27, Chris Brunelle wrote: No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda lambdace...@gmail.com mailto:lambdace...@gmail.com wrote: Its basically impossible to update a server 2011/10/13 Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I seem to recall a few months ago Valve mentioning they were working on a new content delivery system. I don't think this is it. On Thu, Oct 13, 2011 at 5:38 PM, RSS List User li...@redspeedservers.comwrote: Well, actually they seem not to care. We always wait until around 4 hours before updating. Can anyone confirm that SourceMod works with this update? On 10/13/2011 5:32 PM, Ant wrote: You mean since last update. I am sure they will address this issue ASAP. ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *steve grout *Sent:* Friday, 14 October 2011 7:30 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released ** ** i cant remember it being this bad since well.. i can't remember :) On 13/10/2011 22:27, Chris Brunelle wrote: No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda lambdace...@gmail.com wrote: Its basically impossible to update a server ** ** 2011/10/13 Dominik Friedrichs d...@forlix.org Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
patience and faith my brothers From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Friday, 14 October 2011 7:41 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I seem to recall a few months ago Valve mentioning they were working on a new content delivery system. I don't think this is it. On Thu, Oct 13, 2011 at 5:38 PM, RSS List User li...@redspeedservers.com wrote: Well, actually they seem not to care. We always wait until around 4 hours before updating. Can anyone confirm that SourceMod works with this update? On 10/13/2011 5:32 PM, Ant wrote: You mean since last update. I am sure they will address this issue ASAP. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout Sent: Friday, 14 October 2011 7:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released i cant remember it being this bad since well.. i can't remember :) On 13/10/2011 22:27, Chris Brunelle wrote: No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda lambdace...@gmail.com wrote: Its basically impossible to update a server 2011/10/13 Dominik Friedrichs d...@forlix.org Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
all the CSS and TF2 servers on my debian 6.0.1 box refuse to start. What can I do to troubleshoot it? thanks debug.log -- CRASH: Fri Oct 14 00:45:29 CEST 2011 Start Line: ./srcds_linux -game tf -ip 94.23.68.246 -port 27055 -maxplayers 26 -tickrate 66 +tv_port 27056 +clientport 27057 +replay_port 27058 +map arena_granary +servercfgfile server.cfg +exec server.cfg -threads 3 -debug -condebug End of Source crash report -- console window: L 10/14/2011 - 00:45:20: sv_tags = gov,ita,italia,prophunt L 10/14/2011 - 00:45:20: server cvars end L 10/14/2011 - 00:45:20: Started map arena_granary (CRC 8148a7720eaff67dac9153f8368f8dfe) ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file L 10/14/2011 - 00:45:23: server_cvar: tf_gamemode_arena 1 Executing server arena config file Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/tf2_27055/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111014004523_1.dmp success = yes response: CrashID=bp-eaf14efe-1051-429a-952f-b75f02111013 cat: hlds.28655.pid: No such file or directory email debug.log to li...@valvesoftware.com Fri Oct 14 00:45:29 CEST 2011: Server restart in 10 seconds console.log Game.dll loaded for Team Fortress Particles: Missing 'particles/error.pcf' maxplayers set to 26 No '-replayserverdir' parameter found - using default replay folder. Replay: Creating thread pool...succeeded. Replay: Starting thread pool with 4 threads...succeeded. Cleaning files from temp dir, /home/tf2_27055/orangebox/tf/replay/server/tmp/ ...no files removed. Unknown command r_decal_cullsize Server logging enabled. Server logging data to file logs/L1014032.log L 10/14/2011 - 00:45:20: Log file started (file logs/L1014032.log) (game /home/tf2_27055/orangebox/tf) (version 4720) logaddress_delall: no addresses in the list logaddress_add: 94.23.68.246:27500 Unknown command replay_port L 10/14/2011 - 00:45:20: server_cvar: decalfrequency 60 sv_pure value unchanged (current value is 0). Unknown command sv_unlag L 10/14/2011 - 00:45:20: server_cvar: sv_alltalk 1 L 10/14/2011 - 00:45:20: server_cvar: sv_tags gov,ita,italia,prophunt L 10/14/2011 - 00:45:20: server_cvar: sv_tags gov,ita,italia,prophunt L 10/14/2011 - 00:45:20: server_cvar: mp_respawnwavetime 1.0 L 10/14/2011 - 00:45:20: server_cvar: mp_teams_unbalance_limit 0 L 10/14/2011 - 00:45:20: server_cvar: tf_weapon_criticals 0 L 10/14/2011 - 00:45:20: server_cvar: tf_damage_disablespread 1 L 10/14/2011 - 00:45:20: server_cvar: tf_use_fixed_weaponspreads 1 L 10/14/2011 - 00:45:20: server_cvar: tv_password ***PROTECTED*** Unknown command neph_nostats Unknown command sm_reserved_slots Unknown command sm_hide_slots Unknown command hlx_block_commands Unknown command sm_unlock_block Unknown command sm_unlock_block Network: IP 94.23.68.246, mode MP, dedicated Yes, ports 27055 SV / 27057 CL L 10/14/2011 - 00:45:20: Log file closed Server logging data to file logs/L1014033.log L 10/14/2011 - 00:45:20: Log file started (file logs/L1014033.log) (game /home/tf2_27055/orangebox/tf) (version 4720) L 10/14/2011 - 00:45:20: Loading map arena_granary L 10/14/2011 - 00:45:20: server cvars start L 10/14/2011 - 00:45:20: tf_playergib = 1 L 10/14/2011 - 00:45:20: tf_allow_player_use = 0 L 10/14/2011 - 00:45:20: mp_teamplay = 0 L 10/14/2011 - 00:45:20: mp_falldamage = 0 L 10/14/2011 - 00:45:20: mp_weaponstay = 0 L 10/14/2011 - 00:45:20: mp_forcerespawn = 1 L 10/14/2011 - 00:45:20: mp_footsteps = 1 L 10/14/2011 - 00:45:20: mp_flashlight = 0 L 10/14/2011 - 00:45:20: mp_autocrosshair = 1 L 10/14/2011 - 00:45:20: decalfrequency = 60 L 10/14/2011 - 00:45:20: mp_teamlist = hgrunt;scientist L 10/14/2011 - 00:45:20: mp_allowNPCs = 1 L 10/14/2011 - 00:45:20: sv_alltalk = 1 L 10/14/2011 - 00:45:20: tf_weapon_criticals = 0 L 10/14/2011 - 00:45:20: tf_damage_disablespread = 1 L 10/14/2011 - 00:45:20: tf_force_holidays_off = 0 L 10/14/2011 - 00:45:20: tf_birthday = 0 L 10/14/2011 - 00:45:20: mp_tournament_stopwatch = 1 L 10/14/2011 - 00:45:20: mp_windifference = 0 L 10/14/2011 - 00:45:20: mp_windifference_min = 0 L 10/14/2011 - 00:45:20: tf_medieval = 0 L 10/14/2011 - 00:45:20: tf_medieval_autorp = 1 L 10/14/2011 - 00:45:20: tf_arena_force_class = 0 L 10/14/2011 - 00:45:20: tf_arena_change_limit = 1 L 10/14/2011 - 00:45:20: tf_arena_override_cap_enable_time = -1 L 10/14/2011 - 00:45:20: tf_arena_first_blood = 1 L 10/14/2011 - 00:45:20: tf_gamemode_arena = 0 L 10/14/2011 - 00:45:20: tf_gamemode_cp = 0 L 10/14/2011 - 00:45:20: tf_gamemode_ctf = 0 L 10/14/2011 - 00:45:20:
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
My Counter-Strike Source surf server instant-crashes when starting. My Team Fortress 2 servers on the same machine (Windows Server 2008 R2) are running just fine with the new update. I tried disabling Metamod / Sourcemod but the crash still occurs. Anyone else have this problem? 2011/10/14 Claudio Beretta beretta.clau...@gmail.com all the CSS and TF2 servers on my debian 6.0.1 box refuse to start. What can I do to troubleshoot it? thanks debug.log -- CRASH: Fri Oct 14 00:45:29 CEST 2011 Start Line: ./srcds_linux -game tf -ip 94.23.68.246 -port 27055 -maxplayers 26 -tickrate 66 +tv_port 27056 +clientport 27057 +replay_port 27058 +map arena_granary +servercfgfile server.cfg +exec server.cfg -threads 3 -debug -condebug End of Source crash report -- console window: L 10/14/2011 - 00:45:20: sv_tags = gov,ita,italia,prophunt L 10/14/2011 - 00:45:20: server cvars end L 10/14/2011 - 00:45:20: Started map arena_granary (CRC 8148a7720eaff67dac9153f8368f8dfe) ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file L 10/14/2011 - 00:45:23: server_cvar: tf_gamemode_arena 1 Executing server arena config file Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/tf2_27055/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111014004523_1.dmp success = yes response: CrashID=bp-eaf14efe-1051-429a-952f-b75f02111013 cat: hlds.28655.pid: No such file or directory email debug.log to li...@valvesoftware.com Fri Oct 14 00:45:29 CEST 2011: Server restart in 10 seconds console.log Game.dll loaded for Team Fortress Particles: Missing 'particles/error.pcf' maxplayers set to 26 No '-replayserverdir' parameter found - using default replay folder. Replay: Creating thread pool...succeeded. Replay: Starting thread pool with 4 threads...succeeded. Cleaning files from temp dir, /home/tf2_27055/orangebox/tf/replay/server/tmp/ ...no files removed. Unknown command r_decal_cullsize Server logging enabled. Server logging data to file logs/L1014032.log L 10/14/2011 - 00:45:20: Log file started (file logs/L1014032.log) (game /home/tf2_27055/orangebox/tf) (version 4720) logaddress_delall: no addresses in the list logaddress_add: 94.23.68.246:27500 Unknown command replay_port L 10/14/2011 - 00:45:20: server_cvar: decalfrequency 60 sv_pure value unchanged (current value is 0). Unknown command sv_unlag L 10/14/2011 - 00:45:20: server_cvar: sv_alltalk 1 L 10/14/2011 - 00:45:20: server_cvar: sv_tags gov,ita,italia,prophunt L 10/14/2011 - 00:45:20: server_cvar: sv_tags gov,ita,italia,prophunt L 10/14/2011 - 00:45:20: server_cvar: mp_respawnwavetime 1.0 L 10/14/2011 - 00:45:20: server_cvar: mp_teams_unbalance_limit 0 L 10/14/2011 - 00:45:20: server_cvar: tf_weapon_criticals 0 L 10/14/2011 - 00:45:20: server_cvar: tf_damage_disablespread 1 L 10/14/2011 - 00:45:20: server_cvar: tf_use_fixed_weaponspreads 1 L 10/14/2011 - 00:45:20: server_cvar: tv_password ***PROTECTED*** Unknown command neph_nostats Unknown command sm_reserved_slots Unknown command sm_hide_slots Unknown command hlx_block_commands Unknown command sm_unlock_block Unknown command sm_unlock_block Network: IP 94.23.68.246, mode MP, dedicated Yes, ports 27055 SV / 27057 CL L 10/14/2011 - 00:45:20: Log file closed Server logging data to file logs/L1014033.log L 10/14/2011 - 00:45:20: Log file started (file logs/L1014033.log) (game /home/tf2_27055/orangebox/tf) (version 4720) L 10/14/2011 - 00:45:20: Loading map arena_granary L 10/14/2011 - 00:45:20: server cvars start L 10/14/2011 - 00:45:20: tf_playergib = 1 L 10/14/2011 - 00:45:20: tf_allow_player_use = 0 L 10/14/2011 - 00:45:20: mp_teamplay = 0 L 10/14/2011 - 00:45:20: mp_falldamage = 0 L 10/14/2011 - 00:45:20: mp_weaponstay = 0 L 10/14/2011 - 00:45:20: mp_forcerespawn = 1 L 10/14/2011 - 00:45:20: mp_footsteps = 1 L 10/14/2011 - 00:45:20: mp_flashlight = 0 L 10/14/2011 - 00:45:20: mp_autocrosshair = 1 L 10/14/2011 - 00:45:20: decalfrequency = 60 L 10/14/2011 - 00:45:20: mp_teamlist = hgrunt;scientist L 10/14/2011 - 00:45:20: mp_allowNPCs = 1 L 10/14/2011 - 00:45:20: sv_alltalk = 1 L 10/14/2011 - 00:45:20: tf_weapon_criticals = 0 L 10/14/2011 - 00:45:20: tf_damage_disablespread = 1 L 10/14/2011 - 00:45:20: tf_force_holidays_off = 0 L 10/14/2011 - 00:45:20: tf_birthday = 0 L 10/14/2011 - 00:45:20: mp_tournament_stopwatch = 1 L 10/14/2011 - 00:45:20: mp_windifference = 0 L 10/14/2011 - 00:45:20: mp_windifference_min = 0 L 10/14/2011 - 00:45:20: tf_medieval = 0 L
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Since this big update, with closing the TF2 client, the screen stays black (with full screen), had to use power button to restart. sorry to see my planes goggles / bonk boy clipping combo go with it. Think it should be up to the user what item combo's he'd want, even if it clips. I really hope with this that LOD will be added to all hats/misc's now, cos its now 3 items with a additive XX poly's that ppl can trow in the game to others. It was promised long ago to get 'm all done. Are the new items already with LOD? Seems the better idea: require/demand LOD on any new item to be added, and add LOD to any older item in batches (highest count first). Otherwise it will always be running far behind. From: Ant essential...@bigpond.com To: steve.gr...@gmail.com; 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, 13 October 2011, 23:32 Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released You mean since last update. I am sure they will address this issue ASAP. From:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout Sent: Friday, 14 October 2011 7:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released i cant remember it being this bad since well.. i can't remember :) On 13/10/2011 22:27, Chris Brunelle wrote: No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda lambdace...@gmail.com wrote: Its basically impossible to update a server 2011/10/13 Dominik Friedrichs d...@forlix.org Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
and btw, having support for styles in the loadouts would be nice, like sniper veil styles etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I have a TF2 linux server and I don't see the dumplongticks console command. Is this only for Windows builds? If I enable the dumps from command line using -dumplongticks argument, server's console is spammed with Long tick after tick... messages, but no files are saved. From what I see LongTickWatcherThread calls WriteMiniDump, but this function is empty. Am I missing something? - Original Message - From: Tony Paloma Sent: 09/16/11 12:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Ya, it can be used for that. It will create up to 10 assert_*.mdmp files in the working directory for each long tick (and thus you shouldn’t leave it on without monitoring otherwise you could get a ton of dumps in your directory over time). You can also enable/disable it from the console using the “dumplongticks” command. But if the server is completely hung, you can just generate a dump from taskmanager (the 32-bit one) or Visual Studio (or gdb on linux). You can send me or JonL a link to any dump file you suspect caused by replay. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Thursday, September 15, 2011 1:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames Is that to assist in diagnosing the server hang issues? On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia garcia.bru...@gmail.com wrote: No longer causes the wielder to take increased damage from other sources I'm glad that got fixed, i actually reported it through the Bug Report on Team Fortress 2. Awesome work :) On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames - Fixed startmovie failing for the raw, tga, jpg, and wav options - Fixed some HUD messages not displaying properly on widescreen resolutions - Updated the localization files for all games Team Fortress 2 - Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health - Fixed hatless headgear not removing the player's hat - Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola - Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging - Fixed a rare server crash related to assists - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar - Purchased items are no longer announced in the chat text - Reduced the amount of server console output when client commands are out of sync - Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port - Removed replay_port ConVar (and the need for replay to open a port) - Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers - Updated Pl_Upward - Fixed ending the game mid-round when mp_timelimit has been reached - Fixed several exploit areas - Updated Pl_Goldrush - Stage 1 : Fixed overlapping train track models - Stage 1 : Fixed terrain seam by red spawn exit - Stage 1 : Fixed red spawn room door going through ceiling - Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid - Stage 2 : Added func_nobuild under bridge that would get teleported players stuck - Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam - Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables - Stage 3 : Added clip brush to top of main gate entrance - Stage 3 : Extended red's respawn room brushes to enclose entire interior - Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route - Updated Items - Added the Killer Exclusive - Added the Mask of the Shaman to the droplist and made it craftable - Added the El Jefe to the droplist
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Ya the minidumps only work on Windows. It shouldn't be spamming your console though, but I found some issues on Linux that may have made it more spammy than it should be. I'll fix that, but it won't matter since it's not writing dumps anyways. I'll see if I can get it to use breakpad to write minidumps on Linux. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com Sent: Friday, September 16, 2011 11:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I have a TF2 linux server and I don't see the dumplongticks console command. Is this only for Windows builds? If I enable the dumps from command line using -dumplongticks argument, server's console is spammed with Long tick after tick... messages, but no files are saved. From what I see LongTickWatcherThread calls WriteMiniDump, but this function is empty. Am I missing something? - Original Message - From: Tony Paloma Sent: 09/16/11 12:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Ya, it can be used for that. It will create up to 10 assert_*.mdmp files in the working directory for each long tick (and thus you shouldn’t leave it on without monitoring otherwise you could get a ton of dumps in your directory over time). You can also enable/disable it from the console using the “dumplongticks” command. But if the server is completely hung, you can just generate a dump from taskmanager (the 32-bit one) or Visual Studio (or gdb on linux). You can send me or JonL a link to any dump file you suspect caused by replay. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Thursday, September 15, 2011 1:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames Is that to assist in diagnosing the server hang issues? On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia garcia.bru...@gmail.com wrote: No longer causes the wielder to take increased damage from other sources I'm glad that got fixed, i actually reported it through the Bug Report on Team Fortress 2. Awesome work :) On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames - Fixed startmovie failing for the raw, tga, jpg, and wav options - Fixed some HUD messages not displaying properly on widescreen resolutions - Updated the localization files for all games Team Fortress 2 - Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health - Fixed hatless headgear not removing the player's hat - Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola - Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging - Fixed a rare server crash related to assists - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar - Purchased items are no longer announced in the chat text - Reduced the amount of server console output when client commands are out of sync - Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port - Removed replay_port ConVar (and the need for replay to open a port) - Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers - Updated Pl_Upward - Fixed ending the game mid-round when mp_timelimit has been reached - Fixed several exploit areas - Updated Pl_Goldrush - Stage 1 : Fixed overlapping train track models - Stage 1 : Fixed terrain seam by red spawn exit - Stage 1 : Fixed red spawn room door going through ceiling - Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid - Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I'll second that, this problem seems to take forever, and sometimes, even the verify_all command doesn't work, I know how you feel. On 15 September 2011 21:52, Chris Brunelle warbuck...@gmail.com wrote: Why does updating servers take forever. I've been sitting on Updating installation... for ten minutes now. On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen ceo.eol...@gmail.com wrote: - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames Is that to assist in diagnosing the server hang issues? On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia garcia.bru...@gmail.comwrote: No longer causes the wielder to take increased damage from other sources I'm glad that got fixed, i actually reported it through the Bug Report on Team Fortress 2. Awesome work :) On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: ** ** Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames - Fixed startmovie failing for the raw, tga, jpg, and wav options - Fixed some HUD messages not displaying properly on widescreen resolutions - Updated the localization files for all games ** ** Team Fortress 2 - Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health - Fixed hatless headgear not removing the player's hat - Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola - Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging - Fixed a rare server crash related to assists - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar - Purchased items are no longer announced in the chat text - Reduced the amount of server console output when client commands are out of sync - Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port - Removed replay_port ConVar (and the need for replay to open a port)** ** - Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers - Updated Pl_Upward - Fixed ending the game mid-round when mp_timelimit has been reached - Fixed several exploit areas - Updated Pl_Goldrush - Stage 1 : Fixed overlapping train track models - Stage 1 : Fixed terrain seam by red spawn exit - Stage 1 : Fixed red spawn room door going through ceiling - Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid - Stage 2 : Added func_nobuild under bridge that would get teleported players stuck - Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam - Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables - Stage 3 : Added clip brush to top of main gate entrance - Stage 3 : Extended red's respawn room brushes to enclose entire interior - Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route* *** - Updated Items - Added the Killer Exclusive - Added the Mask of the Shaman to the droplist and made it craftable - Added the El Jefe to the droplist and made it craftable - Added two new styles for the Large Luchadore - Fixed the Industrial Festivizer sometimes turning white - Updated the shading on the Crusader's Crossbow - Updated the Magnificent Mongolian texture and made it paintable*** * - Updated the Carouser's Capotain with an improved appearance - Updated the Whiskered Gentlemen with an improved appearance - Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison - Updated the Stickybomb Jumper - Now uses a unique texture and projectile - No longer causes the wielder to take increased damage from other sources ** ** Counter-Strike: Source Cumulative weapon updates - All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior - Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders - All weapons are now more accurate while crouching - Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run
[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames - Fixed startmovie failing for the raw, tga, jpg, and wav options - Fixed some HUD messages not displaying properly on widescreen resolutions - Updated the localization files for all games Team Fortress 2 - Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health - Fixed hatless headgear not removing the player's hat - Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola - Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging - Fixed a rare server crash related to assists - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar - Purchased items are no longer announced in the chat text - Reduced the amount of server console output when client commands are out of sync - Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port - Removed replay_port ConVar (and the need for replay to open a port) - Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers - Updated Pl_Upward - Fixed ending the game mid-round when mp_timelimit has been reached - Fixed several exploit areas - Updated Pl_Goldrush - Stage 1 : Fixed overlapping train track models - Stage 1 : Fixed terrain seam by red spawn exit - Stage 1 : Fixed red spawn room door going through ceiling - Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid - Stage 2 : Added func_nobuild under bridge that would get teleported players stuck - Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam - Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables - Stage 3 : Added clip brush to top of main gate entrance - Stage 3 : Extended red's respawn room brushes to enclose entire interior - Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route - Updated Items - Added the Killer Exclusive - Added the Mask of the Shaman to the droplist and made it craftable - Added the El Jefe to the droplist and made it craftable - Added two new styles for the Large Luchadore - Fixed the Industrial Festivizer sometimes turning white - Updated the shading on the Crusader's Crossbow - Updated the Magnificent Mongolian texture and made it paintable - Updated the Carouser's Capotain with an improved appearance - Updated the Whiskered Gentlemen with an improved appearance - Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison - Updated the Stickybomb Jumper - Now uses a unique texture and projectile - No longer causes the wielder to take increased damage from other sources Counter-Strike: Source Cumulative weapon updates - All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior - Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders - All weapons are now more accurate while crouching - Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed - All rifles are less accurate while running - Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time - Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075 - Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire - Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up - Fixed fast suppressor switch exploit - Decreased range of shotguns, while slightly increasing damage - Slightly increased damage of m249 - Sniper rifles now zoom faster - AWP fire animation changed to match 1.5 second cycle time - Fixed burst fire prediction of FAMAS - Fixed animation issue with elite dry fire - Fixed timing of sounds on Glock burst fire - Weapon spread patterns are no longer square - Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation - Increased run speed for Galil and FAMAS - Increased FAMAS
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
No longer causes the wielder to take increased damage from other sources I'm glad that got fixed, i actually reported it through the Bug Report on Team Fortress 2. Awesome work :) On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: ** ** Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames - Fixed startmovie failing for the raw, tga, jpg, and wav options - Fixed some HUD messages not displaying properly on widescreen resolutions - Updated the localization files for all games ** ** Team Fortress 2 - Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health - Fixed hatless headgear not removing the player's hat - Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola - Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging - Fixed a rare server crash related to assists - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar - Purchased items are no longer announced in the chat text - Reduced the amount of server console output when client commands are out of sync - Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port - Removed replay_port ConVar (and the need for replay to open a port) - Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers - Updated Pl_Upward - Fixed ending the game mid-round when mp_timelimit has been reached*** * - Fixed several exploit areas - Updated Pl_Goldrush - Stage 1 : Fixed overlapping train track models - Stage 1 : Fixed terrain seam by red spawn exit - Stage 1 : Fixed red spawn room door going through ceiling - Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid - Stage 2 : Added func_nobuild under bridge that would get teleported players stuck - Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam - Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables - Stage 3 : Added clip brush to top of main gate entrance - Stage 3 : Extended red's respawn room brushes to enclose entire interior - Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route - Updated Items - Added the Killer Exclusive - Added the Mask of the Shaman to the droplist and made it craftable*** * - Added the El Jefe to the droplist and made it craftable - Added two new styles for the Large Luchadore - Fixed the Industrial Festivizer sometimes turning white - Updated the shading on the Crusader's Crossbow - Updated the Magnificent Mongolian texture and made it paintable - Updated the Carouser's Capotain with an improved appearance - Updated the Whiskered Gentlemen with an improved appearance - Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison - Updated the Stickybomb Jumper - Now uses a unique texture and projectile - No longer causes the wielder to take increased damage from other sources ** ** Counter-Strike: Source Cumulative weapon updates - All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior - Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders - All weapons are now more accurate while crouching - Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed - All rifles are less accurate while running - Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time - Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075** ** - Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire - Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
- Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames Is that to assist in diagnosing the server hang issues? On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia garcia.bru...@gmail.comwrote: No longer causes the wielder to take increased damage from other sources I'm glad that got fixed, i actually reported it through the Bug Report on Team Fortress 2. Awesome work :) On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: ** ** Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames - Fixed startmovie failing for the raw, tga, jpg, and wav options - Fixed some HUD messages not displaying properly on widescreen resolutions - Updated the localization files for all games ** ** Team Fortress 2 - Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health - Fixed hatless headgear not removing the player's hat - Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola - Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging - Fixed a rare server crash related to assists - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar - Purchased items are no longer announced in the chat text - Reduced the amount of server console output when client commands are out of sync - Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port - Removed replay_port ConVar (and the need for replay to open a port) - Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers - Updated Pl_Upward - Fixed ending the game mid-round when mp_timelimit has been reached** ** - Fixed several exploit areas - Updated Pl_Goldrush - Stage 1 : Fixed overlapping train track models - Stage 1 : Fixed terrain seam by red spawn exit - Stage 1 : Fixed red spawn room door going through ceiling - Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid - Stage 2 : Added func_nobuild under bridge that would get teleported players stuck - Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam - Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables - Stage 3 : Added clip brush to top of main gate entrance - Stage 3 : Extended red's respawn room brushes to enclose entire interior - Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route*** * - Updated Items - Added the Killer Exclusive - Added the Mask of the Shaman to the droplist and made it craftable** ** - Added the El Jefe to the droplist and made it craftable - Added two new styles for the Large Luchadore - Fixed the Industrial Festivizer sometimes turning white - Updated the shading on the Crusader's Crossbow - Updated the Magnificent Mongolian texture and made it paintable - Updated the Carouser's Capotain with an improved appearance - Updated the Whiskered Gentlemen with an improved appearance - Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison - Updated the Stickybomb Jumper - Now uses a unique texture and projectile - No longer causes the wielder to take increased damage from other sources ** ** Counter-Strike: Source Cumulative weapon updates - All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior - Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders - All weapons are now more accurate while crouching - Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed - All rifles are less accurate while running - Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time - Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075 - Fixed bug for the bolt action
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Why does updating servers take forever. I've been sitting on Updating installation... for ten minutes now. On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen ceo.eol...@gmail.com wrote: - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames Is that to assist in diagnosing the server hang issues? On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia garcia.bru...@gmail.comwrote: No longer causes the wielder to take increased damage from other sources I'm glad that got fixed, i actually reported it through the Bug Report on Team Fortress 2. Awesome work :) On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: ** ** Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames - Fixed startmovie failing for the raw, tga, jpg, and wav options - Fixed some HUD messages not displaying properly on widescreen resolutions - Updated the localization files for all games ** ** Team Fortress 2 - Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health - Fixed hatless headgear not removing the player's hat - Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola - Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging - Fixed a rare server crash related to assists - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar - Purchased items are no longer announced in the chat text - Reduced the amount of server console output when client commands are out of sync - Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port - Removed replay_port ConVar (and the need for replay to open a port)*** * - Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers - Updated Pl_Upward - Fixed ending the game mid-round when mp_timelimit has been reached* *** - Fixed several exploit areas - Updated Pl_Goldrush - Stage 1 : Fixed overlapping train track models - Stage 1 : Fixed terrain seam by red spawn exit - Stage 1 : Fixed red spawn room door going through ceiling - Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid - Stage 2 : Added func_nobuild under bridge that would get teleported players stuck - Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam - Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables - Stage 3 : Added clip brush to top of main gate entrance - Stage 3 : Extended red's respawn room brushes to enclose entire interior - Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route** ** - Updated Items - Added the Killer Exclusive - Added the Mask of the Shaman to the droplist and made it craftable* *** - Added the El Jefe to the droplist and made it craftable - Added two new styles for the Large Luchadore - Fixed the Industrial Festivizer sometimes turning white - Updated the shading on the Crusader's Crossbow - Updated the Magnificent Mongolian texture and made it paintable - Updated the Carouser's Capotain with an improved appearance - Updated the Whiskered Gentlemen with an improved appearance - Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison - Updated the Stickybomb Jumper - Now uses a unique texture and projectile - No longer causes the wielder to take increased damage from other sources ** ** Counter-Strike: Source Cumulative weapon updates - All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior - Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders - All weapons are now more accurate while crouching - Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed - All rifles are less accurate while running - Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time -
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Ya, it can be used for that. It will create up to 10 assert_*.mdmp files in the working directory for each long tick (and thus you shouldn't leave it on without monitoring otherwise you could get a ton of dumps in your directory over time). You can also enable/disable it from the console using the dumplongticks command. But if the server is completely hung, you can just generate a dump from taskmanager (the 32-bit one) or Visual Studio (or gdb on linux). You can send me or JonL a link to any dump file you suspect caused by replay. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Thursday, September 15, 2011 1:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames Is that to assist in diagnosing the server hang issues? On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia garcia.bru...@gmail.commailto:garcia.bru...@gmail.com wrote: No longer causes the wielder to take increased damage from other sources I'm glad that got fixed, i actually reported it through the Bug Report on Team Fortress 2. Awesome work :) On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen jas...@valvesoftware.commailto:jas...@valvesoftware.com wrote: Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames - Fixed startmovie failing for the raw, tga, jpg, and wav options - Fixed some HUD messages not displaying properly on widescreen resolutions - Updated the localization files for all games Team Fortress 2 - Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health - Fixed hatless headgear not removing the player's hat - Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola - Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging - Fixed a rare server crash related to assists - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar - Purchased items are no longer announced in the chat text - Reduced the amount of server console output when client commands are out of sync - Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port - Removed replay_port ConVar (and the need for replay to open a port) - Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers - Updated Pl_Upward - Fixed ending the game mid-round when mp_timelimit has been reached - Fixed several exploit areas - Updated Pl_Goldrush - Stage 1 : Fixed overlapping train track models - Stage 1 : Fixed terrain seam by red spawn exit - Stage 1 : Fixed red spawn room door going through ceiling - Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid - Stage 2 : Added func_nobuild under bridge that would get teleported players stuck - Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam - Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables - Stage 3 : Added clip brush to top of main gate entrance - Stage 3 : Extended red's respawn room brushes to enclose entire interior - Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route - Updated Items - Added the Killer Exclusive - Added the Mask of the Shaman to the droplist and made it craftable - Added the El Jefe to the droplist and made it craftable - Added two new styles for the Large Luchadore - Fixed the Industrial Festivizer sometimes turning white - Updated the shading on the Crusader's Crossbow - Updated the Magnificent Mongolian texture and made it paintable - Updated the Carouser's Capotain with an improved appearance - Updated the Whiskered Gentlemen with an improved appearance - Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison - Updated the Stickybomb Jumper - Now uses a unique texture and projectile - No longer causes the wielder to take increased damage from other sources Counter-Strike: Source Cumulative weapon updates - All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior - Weapons
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
cause there are a couple thousand other people trying to update theirs to. On Thu, Sep 15, 2011 at 4:52 PM, Chris Brunelle warbuck...@gmail.comwrote: Why does updating servers take forever. I've been sitting on Updating installation... for ten minutes now. On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen ceo.eol...@gmail.com wrote: - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames Is that to assist in diagnosing the server hang issues? On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia garcia.bru...@gmail.comwrote: No longer causes the wielder to take increased damage from other sources I'm glad that got fixed, i actually reported it through the Bug Report on Team Fortress 2. Awesome work :) On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: ** ** Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames - Fixed startmovie failing for the raw, tga, jpg, and wav options - Fixed some HUD messages not displaying properly on widescreen resolutions - Updated the localization files for all games ** ** Team Fortress 2 - Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health - Fixed hatless headgear not removing the player's hat - Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola - Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging - Fixed a rare server crash related to assists - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar - Purchased items are no longer announced in the chat text - Reduced the amount of server console output when client commands are out of sync - Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port - Removed replay_port ConVar (and the need for replay to open a port)** ** - Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers - Updated Pl_Upward - Fixed ending the game mid-round when mp_timelimit has been reached - Fixed several exploit areas - Updated Pl_Goldrush - Stage 1 : Fixed overlapping train track models - Stage 1 : Fixed terrain seam by red spawn exit - Stage 1 : Fixed red spawn room door going through ceiling - Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid - Stage 2 : Added func_nobuild under bridge that would get teleported players stuck - Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam - Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables - Stage 3 : Added clip brush to top of main gate entrance - Stage 3 : Extended red's respawn room brushes to enclose entire interior - Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route* *** - Updated Items - Added the Killer Exclusive - Added the Mask of the Shaman to the droplist and made it craftable - Added the El Jefe to the droplist and made it craftable - Added two new styles for the Large Luchadore - Fixed the Industrial Festivizer sometimes turning white - Updated the shading on the Crusader's Crossbow - Updated the Magnificent Mongolian texture and made it paintable*** * - Updated the Carouser's Capotain with an improved appearance - Updated the Whiskered Gentlemen with an improved appearance - Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison - Updated the Stickybomb Jumper - Now uses a unique texture and projectile - No longer causes the wielder to take increased damage from other sources ** ** Counter-Strike: Source Cumulative weapon updates - All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior - Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders - All weapons are now more accurate while crouching - Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed - All rifles are less accurate while
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Took, 5 min tops for us. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Brunelle Sent: Friday, 16 September 2011 6:53 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Why does updating servers take forever. I've been sitting on Updating installation... for ten minutes now. On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen ceo.eol...@gmail.com wrote: - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames Is that to assist in diagnosing the server hang issues? On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia garcia.bru...@gmail.com wrote: No longer causes the wielder to take increased damage from other sources I'm glad that got fixed, i actually reported it through the Bug Report on Team Fortress 2. Awesome work :) On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames - Fixed startmovie failing for the raw, tga, jpg, and wav options - Fixed some HUD messages not displaying properly on widescreen resolutions - Updated the localization files for all games Team Fortress 2 - Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health - Fixed hatless headgear not removing the player's hat - Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola - Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging - Fixed a rare server crash related to assists - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar - Purchased items are no longer announced in the chat text - Reduced the amount of server console output when client commands are out of sync - Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port - Removed replay_port ConVar (and the need for replay to open a port) - Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers - Updated Pl_Upward - Fixed ending the game mid-round when mp_timelimit has been reached - Fixed several exploit areas - Updated Pl_Goldrush - Stage 1 : Fixed overlapping train track models - Stage 1 : Fixed terrain seam by red spawn exit - Stage 1 : Fixed red spawn room door going through ceiling - Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid - Stage 2 : Added func_nobuild under bridge that would get teleported players stuck - Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam - Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables - Stage 3 : Added clip brush to top of main gate entrance - Stage 3 : Extended red's respawn room brushes to enclose entire interior - Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route - Updated Items - Added the Killer Exclusive - Added the Mask of the Shaman to the droplist and made it craftable - Added the El Jefe to the droplist and made it craftable - Added two new styles for the Large Luchadore - Fixed the Industrial Festivizer sometimes turning white - Updated the shading on the Crusader's Crossbow - Updated the Magnificent Mongolian texture and made it paintable - Updated the Carouser's Capotain with an improved appearance - Updated the Whiskered Gentlemen with an improved appearance - Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison - Updated the Stickybomb Jumper - Now uses a unique texture and projectile - No longer causes the wielder to take increased damage from other sources Counter-Strike: Source Cumulative weapon updates - All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior - Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders - All weapons are now more accurate while crouching - Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed - All rifles are less accurate while running - Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
GOTO lower then current tick you mean? if you mean to higher then current or 0 then yes, thats been there forever. Just speed it up to 600%, or goto 1 instead of 0. From: Brian br...@doublejump.eu To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, 15 September 2011, 22:55 Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Any ETA for Go To Tick crashing TF2 when watching a demo with multicore rendering enabled? On Sep 15, 2011 9:30 p.m., Jason Ruymen jas...@valvesoftware.com wrote: Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: *snip* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
http://forums.alliedmods.net/showthread.php?t=162922 Problem solved. On Mon, Jul 25, 2011 at 11:46 AM, Brian eternal@gmail.com wrote: We all knew this was coming as soon as they adopted the MMO method of mini transactions. At some point they will run out of good ideas but in order to keep the cash cow producing they must plod ever forward. -Original Message- From: Scott Highland Sent: Monday, July 25, 2011 11:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Cow mangler still needs a nerf, I don't get why a soldier would be able to ignite people and deal fire damage on his own... This is a gameplay centric observation, completely ignoring the fact that this Dr. Grordbort's pack is the stupidest and most damaging cross promotion the TF team has pulled. Do they not care at all about game design anymore? Why not discontinue the product entirely rather than keep hashing out updates that totally ruin the look and feel of the game. I mean the model doesn't look even remotely like something that would exist in the TF environment, it's a glaringly obvious problem for that reason alone. Are the standards for community content just going to get lower and lower as time goes on? On 7/22/2011 5:40 PM, Jason Ruymen wrote: Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a bug in SourceTV that would sometimes corrupt demo data. Team Fortress 2 - Cow Mangler changes: - Fixed the charged shot sometimes doing more damage than intended. - Fixed a bug that caused the projectiles to stay in the world after a team change. - Slowed reload rate by 5%. Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Cow mangler still needs a nerf, I don't get why a soldier would be able to ignite people and deal fire damage on his own... This is a gameplay centric observation, completely ignoring the fact that this Dr. Grordbort's pack is the stupidest and most damaging cross promotion the TF team has pulled. Do they not care at all about game design anymore? Why not discontinue the product entirely rather than keep hashing out updates that totally ruin the look and feel of the game. I mean the model doesn't look even remotely like something that would exist in the TF environment, it's a glaringly obvious problem for that reason alone. Are the standards for community content just going to get lower and lower as time goes on? On 7/22/2011 5:40 PM, Jason Ruymen wrote: Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a bug in SourceTV that would sometimes corrupt demo data. Team Fortress 2 - Cow Mangler changes: - Fixed the charged shot sometimes doing more damage than intended. - Fixed a bug that caused the projectiles to stay in the world after a team change. - Slowed reload rate by 5%. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
We all knew this was coming as soon as they adopted the MMO method of mini transactions. At some point they will run out of good ideas but in order to keep the cash cow producing they must plod ever forward. -Original Message- From: Scott Highland Sent: Monday, July 25, 2011 11:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Cow mangler still needs a nerf, I don't get why a soldier would be able to ignite people and deal fire damage on his own... This is a gameplay centric observation, completely ignoring the fact that this Dr. Grordbort's pack is the stupidest and most damaging cross promotion the TF team has pulled. Do they not care at all about game design anymore? Why not discontinue the product entirely rather than keep hashing out updates that totally ruin the look and feel of the game. I mean the model doesn't look even remotely like something that would exist in the TF environment, it's a glaringly obvious problem for that reason alone. Are the standards for community content just going to get lower and lower as time goes on? On 7/22/2011 5:40 PM, Jason Ruymen wrote: Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a bug in SourceTV that would sometimes corrupt demo data. Team Fortress 2 - Cow Mangler changes: - Fixed the charged shot sometimes doing more damage than intended. - Fixed a bug that caused the projectiles to stay in the world after a team change. - Slowed reload rate by 5%. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Fuck yeah ! It's getting ridiculous with all the -stop crying you uncrates a weap- strange weaps. 2011/7/23 Brian br...@doublejump.eu A server or client variable to disable weapon level-up announcements would also be most welcome. Universally disabling pop-ups is somewhat broad. On Jul 23, 2011 1:54 a.m., Timothy Sadleir tsadl...@gmail.com wrote: Yeah! I was just about to ask the same thing! I've really been curious as to which items our players are finding but there has been no event displayed in chat lately. :( On Fri, Jul 22, 2011 at 5:52 PM, DarthNinja hlds...@darthninja.com wrote: Any news on the item found event no longer working? On Fri, Jul 22, 2011 at 8:47 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Options update? On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen jas...@valvesoftware.com wrote: Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a bug in SourceTV that would sometimes corrupt demo data. Team Fortress 2 - Cow Mangler changes: - Fixed the charged shot sometimes doing more damage than intended. - Fixed a bug that caused the projectiles to stay in the world after a team change. - Slowed reload rate by 5%. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a bug in SourceTV that would sometimes corrupt demo data. Team Fortress 2 - Cow Mangler changes: - Fixed the charged shot sometimes doing more damage than intended. - Fixed a bug that caused the projectiles to stay in the world after a team change. - Slowed reload rate by 5%. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Options update? On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen jas...@valvesoftware.com wrote: Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a bug in SourceTV that would sometimes corrupt demo data. Team Fortress 2 - Cow Mangler changes: - Fixed the charged shot sometimes doing more damage than intended. - Fixed a bug that caused the projectiles to stay in the world after a team change. - Slowed reload rate by 5%. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Any news on the item found event no longer working? On Fri, Jul 22, 2011 at 8:47 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Options update? On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen jas...@valvesoftware.com wrote: Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a bug in SourceTV that would sometimes corrupt demo data. Team Fortress 2 - Cow Mangler changes: - Fixed the charged shot sometimes doing more damage than intended. - Fixed a bug that caused the projectiles to stay in the world after a team change. - Slowed reload rate by 5%. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Yeah! I was just about to ask the same thing! I've really been curious as to which items our players are finding but there has been no event displayed in chat lately. :( On Fri, Jul 22, 2011 at 5:52 PM, DarthNinja hlds...@darthninja.com wrote: Any news on the item found event no longer working? On Fri, Jul 22, 2011 at 8:47 PM, Kyle Sanderson kyle.l...@gmail.comwrote: Options update? On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen jas...@valvesoftware.com wrote: Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a bug in SourceTV that would sometimes corrupt demo data. Team Fortress 2 - Cow Mangler changes: - Fixed the charged shot sometimes doing more damage than intended. - Fixed a bug that caused the projectiles to stay in the world after a team change. - Slowed reload rate by 5%. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
A server or client variable to disable weapon level-up announcements would also be most welcome. Universally disabling pop-ups is somewhat broad. On Jul 23, 2011 1:54 a.m., Timothy Sadleir tsadl...@gmail.com wrote: Yeah! I was just about to ask the same thing! I've really been curious as to which items our players are finding but there has been no event displayed in chat lately. :( On Fri, Jul 22, 2011 at 5:52 PM, DarthNinja hlds...@darthninja.com wrote: Any news on the item found event no longer working? On Fri, Jul 22, 2011 at 8:47 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Options update? On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen jas...@valvesoftware.com wrote: Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a bug in SourceTV that would sometimes corrupt demo data. Team Fortress 2 - Cow Mangler changes: - Fixed the charged shot sometimes doing more damage than intended. - Fixed a bug that caused the projectiles to stay in the world after a team change. - Slowed reload rate by 5%. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Confirming shit is still broken after this update. http://pastie.org/2257214 Program received signal SIGSEGV, Segmentation fault. 0xf50a6637 in IVP_Mindist::~IVP_Mindist() () from /*/payload/orangebox/bin/vphysics.so (gdb) backtrace #0 0xf50a6637 in IVP_Mindist::~IVP_Mindist() () from /*/payload/orangebox/bin/vphysics.so #1 0xf50b0c62 in IVP_Mindist_Recursive::~IVP_Mindist_Recursive() () from /*/payload/orangebox/bin/vphysics.so #2 0xf50b1e8f in IVP_OO_Watcher::~IVP_OO_Watcher() () from /*/payload/orangebox/bin/vphysics.so #3 0xf50a5606 in IVP_Mindist_Manager::recheck_ov_element(IVP_Real_Object*) () from /*/payload/orangebox/bin/vphysics.so #4 0xf505b620 in IVP_Core::stop_physical_movement() () from /*/payload/orangebox/bin/vphysics.so #5 0xf5081079 in IVP_Core::freeze_simulation_core() () from /*/payload/orangebox/bin/vphysics.so #6 0xf5084666 in IVP_Simulation_Unit::simulate_single_sim_unit_psi(IVP_Event_Sim*, IVP_U_VectorIVP_Core*) () from /*/payload/orangebox/bin/vphysics.so #7 0xf50847b8 in IVP_Sim_Units_Manager::simulate_sim_units_psi(IVP_Environment*, IVP_U_VectorIVP_Core*) () from /*/payload/orangebox/bin/vphysics.so #8 0xf505e453 in IVP_Environment::simulate_psi(IVP_Time) () from /*/payload/orangebox/bin/vphysics.so #9 0xf5086f46 in IVP_Time_Event_PSI::simulate_time_event(IVP_Environment*) () from /*/payload/orangebox/bin/vphysics.so #10 0xf508715c in IVP_Event_Manager_Standard::simulate_time_events(IVP_Time_Mana---Type return to continue, or q return to quit--- ger*, IVP_Environment*, IVP_Time) () from /*/payload/orangebox/bin/vphysics.so #11 0xf5086b81 in IVP_Time_Manager::event_loop(IVP_Environment*, IVP_Time) () from /*/payload/orangebox/bin/vphysics.so #12 0xf505db2f in IVP_Environment::simulate_time_step(float) () from /*/payload/orangebox/bin/vphysics.so #13 0xf4f9f771 in CPhysicsEnvironment::Simulate(float) () from /*/payload/orangebox/bin/vphysics.so #14 0xf3e9ed6a in PhysFrame(float) () from /*/payload/orangebox/tf/bin/server.so #15 0xf3e9fbad in CPhysicsHook::FrameUpdatePostEntityThink() () from /*/payload/orangebox/tf/bin/server.so #16 0xf3a09f96 in T.2960 () from /*/payload/orangebox/tf/bin/server.so #17 0xf3db114c in CServerGameDLL::GameFrame(bool) () from /*/payload/orangebox/tf/bin/server.so #18 0xefabeb72 in __SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool) () from /*/payload/orangebox/tf/addons/sourcemod/bin/sourcemod.2.ep2v.so #19 0xf6d71100 in CServerPlugin::GameFrame(bool) () from /*/payload/orangebox/bin/engine.so #20 0xf6d64cb5 in SV_Think(bool) () ---Type return to continue, or q return to quit--- from /*/payload/orangebox/bin/engine.so #21 0xf6d65e3c in SV_Frame(bool) () from /*/payload/orangebox/bin/engine.so #22 0xf6cc9187 in _Host_RunFrame_Server(bool) () from /*/payload/orangebox/bin/engine.so #23 0xf6cc9db4 in _Host_RunFrame(float) () from /*/payload/orangebox/bin/engine.so #24 0xf6cd3295 in CHostState::State_Run(float) () from /*/payload/orangebox/bin/engine.so #25 0xf6cd3ac1 in CHostState::FrameUpdate(float) () from /*/payload/orangebox/bin/engine.so #26 0xf6cd3cc8 in HostState_Frame(float) () from /*/payload/orangebox/bin/engine.so #27 0xf6d86aa4 in CEngine::Frame() () from /*/payload/orangebox/bin/engine.so #28 0xf6d832e9 in CDedicatedServerAPI::RunFrame() () from /*/payload/orangebox/bin/engine.so #29 0xf7063a20 in RunServer() () from bin/dedicated.so #30 0xf7063777 in CDedicatedExports::RunServer() () from bin/dedicated.so #31 0xf6d8390b in CModAppSystemGroup::Main() () from /*/payload/orangebox/bin/engine.so #32 0xf6d9c651 in CAppSystemGroup::Run() () from /*/payload/orangebox/bin/engine.so ---Type return to continue, or q return to quit--- #33 0xf6d848ba in CDedicatedServerAPI::ModInit(ModInfo_t) () from /*/payload/orangebox/bin/engine.so #34 0xf7063c23 in CDedicatedAppSystemGroup::Main() () from bin/dedicated.so #35 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so #36 0xf7068ced in CSteamApplication::Main() () from bin/dedicated.so #37 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so #38 0xf706403a in main () from bin/dedicated.so #39 0xf706532f in DedicatedMain () from bin/dedicated.so #40 0x080488ec in main () (gdb) On Fri, Jul 22, 2011 at 5:57 PM, Brian br...@doublejump.eu wrote: A server or client variable to disable weapon level-up announcements would also be most welcome. Universally disabling pop-ups is somewhat broad. On Jul 23, 2011 1:54 a.m., Timothy Sadleir tsadl...@gmail.com wrote: Yeah! I was just about to ask the same thing! I've really been curious as to which items our players are finding but there has been no event displayed in chat lately. :( On Fri, Jul 22, 2011 at 5:52 PM, DarthNinja hlds...@darthninja.com wrote: Any news on the item found event no longer working? On Fri, Jul 22, 2011 at 8:47 PM, Kyle Sanderson kyle.l...@gmail.comwrote: Options update? On Fri, Jul 22,
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Added a server console message when a player is sent to the server via the matchmaking system Does anyone know how this message look like? -Original Message- Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Reduced CPU usage for idle servers Team Fortress 2 - Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode - Added a server console message when a player is sent to the server via the matchmaking system - Fixed the cl_gameserver_list output - Fixed the Quick-Fix showing the fire overlay when running in DX8 - Fixed a problem with team paints not being displayed properly when playing - Fixed a display problem with Hatless hats - Fixed a problem that prevented the new Scout items from being used in crafting recipes - Fixed a problem with clients seeing the incorrect vote options after changing servers - Fixed the backpack image for the Schadenfreude not being disabled when using paint - Updated the Planeswalker Goggles to not hide the Scout's hat/headset - Updated the taunt items to be nameable - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Reduced CPU usage for idle servers Team Fortress 2 - Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode - Added a server console message when a player is sent to the server via the matchmaking system - Fixed the cl_gameserver_list output - Fixed the Quick-Fix showing the fire overlay when running in DX8 - Fixed a problem with team paints not being displayed properly when playing - Fixed a display problem with Hatless hats - Fixed a problem that prevented the new Scout items from being used in crafting recipes - Fixed a problem with clients seeing the incorrect vote options after changing servers - Fixed the backpack image for the Schadenfreude not being disabled when using paint - Updated the Planeswalker Goggles to not hide the Scout's hat/headset - Updated the taunt items to be nameable - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Optional updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash in the material system. Team Fortress 2 - Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes. - Fixed threading issues on Linux, which was causing major lag spikes. - Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server. - Removed unused convar, replay_cleanup_time. - Saxxy fanfare music wasn't playing on music channel. Music will only play once per launch now and will not play on a changelevel. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Has anyone managed to get the replay system working along side sourcetv without the server crashing? I know, 'why on earth would you want to do that?' you ask. Well It's only so people don't have to go through sourcetv files to get the clips they want. On 06/05/2011 04:23, Shizzle Nizzle wrote: I tried to download 3 times I'm getting replayevents.res is missing and shuts down automatically. Did they forget to pack a file? On Thu, May 5, 2011 at 10:03 PM, Drew LaPourdrew.lap...@gmail.com wrote: I keep getting the following; Checking bootstrapper version ... Updating Installation Command aborted On Thu, May 5, 2011 at 9:37 PM, Jason Ruymenjas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an OpenGL crash for Mac players - Fixed several crashes related to Alt-Tab in fullscreen mode on Windows - Fixed client crash caused by invalid mesh - Updated shared interfaces to support the new Replay feature in TF2 Counter-Strike: Source - Updated the localization files Team Fortress 2 - Added the Replay feature: http://www.teamfortress.com/replayupdate - Known issue with blurry Mac replay rendering will be fixed in the next update - Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards - Added 8 new Replay achievements - Added 10 new hats - Added The Director's Vision, an item that provides you with a new taunt - Fixed a problem with certain equippable items rendering incorrectly on the loadout screen - Fixed a problem causing the Mann Co. store previews to render incorrectly - Crafted items will now remember/display who crafted them - Added a reward for the early crafters of new items - Added a new style to the Aperture Labs Hard Hat - Added a new style to the Blighted Beak - Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances - Fixed the briefcase not being drawn on players when it's being carried in CTF maps - Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen - Fixed the Kritzkrieg not drawing the correct model in the character loadout screen - Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8 - Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8 - Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg - Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge - For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
If this hasnt been mentioned yet: CS:S servers crash whenever clients issue the kill command, such as joining spectator while being alive, changing teams while being alive, etc. Temporary and crude fix seems to be just overwriting the function at offset server.dll+0x0029A170 to always return 8. Also, in cstrike_german.txt and several other languages Cstrike_playerid_diffteam is still missing the player name %s2 So when one aims at an enemy, one only sees their clan tag. On 2011/05/06 04:37, Jason Ruymen wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an OpenGL crash for Mac players - Fixed several crashes related to Alt-Tab in fullscreen mode on Windows - Fixed client crash caused by invalid mesh - Updated shared interfaces to support the new Replay feature in TF2 Counter-Strike: Source - Updated the localization files Team Fortress 2 - Added the Replay feature: http://www.teamfortress.com/replayupdate - Known issue with blurry Mac replay rendering will be fixed in the next update - Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards - Added 8 new Replay achievements - Added 10 new hats - Added The Director's Vision, an item that provides you with a new taunt - Fixed a problem with certain equippable items rendering incorrectly on the loadout screen - Fixed a problem causing the Mann Co. store previews to render incorrectly - Crafted items will now remember/display who crafted them - Added a reward for the early crafters of new items - Added a new style to the Aperture Labs Hard Hat - Added a new style to the Blighted Beak - Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances - Fixed the briefcase not being drawn on players when it's being carried in CTF maps - Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen - Fixed the Kritzkrieg not drawing the correct model in the character loadout screen - Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8 - Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8 - Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg - Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge - For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Didn't have to enable it on the servers I'm managing yet, but heard from others they experience mayor lag on servers where they did enable it. Some have reverted and disabled it for this reason. Have yet to try out on a full server. Nice to have such an update, but with all the run-up problems of any update, its not handy to set up such a competition right away. Especially with such a short deadline. From: steve grout steve.gr...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 6 May 2011, 13:31 Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Has anyone managed to get the replay system working along side sourcetv without the server crashing? I know, 'why on earth would you want to do that?' you ask. Well It's only so people don't have to go through sourcetv files to get the clips they want. On 06/05/2011 04:23, Shizzle Nizzle wrote: I tried to download 3 times I'm getting replayevents.res is missing and shuts down automatically. Did they forget to pack a file? On Thu, May 5, 2011 at 10:03 PM, Drew LaPourdrew.lap...@gmail.com wrote: I keep getting the following; Checking bootstrapper version ... Updating Installation Command aborted On Thu, May 5, 2011 at 9:37 PM, Jason Ruymenjas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an OpenGL crash for Mac players - Fixed several crashes related to Alt-Tab in fullscreen mode on Windows - Fixed client crash caused by invalid mesh - Updated shared interfaces to support the new Replay feature in TF2 Counter-Strike: Source - Updated the localization files Team Fortress 2 - Added the Replay feature: http://www.teamfortress.com/replayupdate - Known issue with blurry Mac replay rendering will be fixed in the next update - Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards - Added 8 new Replay achievements - Added 10 new hats - Added The Director's Vision, an item that provides you with a new taunt - Fixed a problem with certain equippable items rendering incorrectly on the loadout screen - Fixed a problem causing the Mann Co. store previews to render incorrectly - Crafted items will now remember/display who crafted them - Added a reward for the early crafters of new items - Added a new style to the Aperture Labs Hard Hat - Added a new style to the Blighted Beak - Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances - Fixed the briefcase not being drawn on players when it's being carried in CTF maps - Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen - Fixed the Kritzkrieg not drawing the correct model in the character loadout screen - Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8 - Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8 - Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg - Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge - For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Optional updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed more crashes related to Alt-Tab in fullscreen mode on Windows - Removed ConVars r_portalscloseall and r_flashlight_version2 to fix a wallhack exploit Counter-Strike: Source - Fixed a server crash caused by players committing suicide Team Fortress 2 - Fixed a bug that caused Mac replay renders to be blurry - Fixed a client crashed caused by using custom main menu resource files - Fixed a bug when crafting class tokens - Fixed a paint bug on the Aperture Labs Hard Hatz - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an OpenGL crash for Mac players - Fixed several crashes related to Alt-Tab in fullscreen mode on Windows - Fixed client crash caused by invalid mesh - Updated shared interfaces to support the new Replay feature in TF2 Counter-Strike: Source - Updated the localization files Team Fortress 2 - Added the Replay feature: http://www.teamfortress.com/replayupdate - Known issue with blurry Mac replay rendering will be fixed in the next update - Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards - Added 8 new Replay achievements - Added 10 new hats - Added The Director's Vision, an item that provides you with a new taunt - Fixed a problem with certain equippable items rendering incorrectly on the loadout screen - Fixed a problem causing the Mann Co. store previews to render incorrectly - Crafted items will now remember/display who crafted them - Added a reward for the early crafters of new items - Added a new style to the Aperture Labs Hard Hat - Added a new style to the Blighted Beak - Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances - Fixed the briefcase not being drawn on players when it's being carried in CTF maps - Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen - Fixed the Kritzkrieg not drawing the correct model in the character loadout screen - Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8 - Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8 - Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg - Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge - For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
10 new hats! Oh boy! On Thu, May 5, 2011 at 10:37 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an OpenGL crash for Mac players - Fixed several crashes related to Alt-Tab in fullscreen mode on Windows - Fixed client crash caused by invalid mesh - Updated shared interfaces to support the new Replay feature in TF2 Counter-Strike: Source - Updated the localization files Team Fortress 2 - Added the Replay feature: http://www.teamfortress.com/replayupdate - Known issue with blurry Mac replay rendering will be fixed in the next update - Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards - Added 8 new Replay achievements - Added 10 new hats - Added The Director's Vision, an item that provides you with a new taunt - Fixed a problem with certain equippable items rendering incorrectly on the loadout screen - Fixed a problem causing the Mann Co. store previews to render incorrectly - Crafted items will now remember/display who crafted them - Added a reward for the early crafters of new items - Added a new style to the Aperture Labs Hard Hat - Added a new style to the Blighted Beak - Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances - Fixed the briefcase not being drawn on players when it's being carried in CTF maps - Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen - Fixed the Kritzkrieg not drawing the correct model in the character loadout screen - Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8 - Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8 - Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg - Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge - For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I keep getting the following; Checking bootstrapper version ... Updating Installation Command aborted On Thu, May 5, 2011 at 9:37 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an OpenGL crash for Mac players - Fixed several crashes related to Alt-Tab in fullscreen mode on Windows - Fixed client crash caused by invalid mesh - Updated shared interfaces to support the new Replay feature in TF2 Counter-Strike: Source - Updated the localization files Team Fortress 2 - Added the Replay feature: http://www.teamfortress.com/replayupdate - Known issue with blurry Mac replay rendering will be fixed in the next update - Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards - Added 8 new Replay achievements - Added 10 new hats - Added The Director's Vision, an item that provides you with a new taunt - Fixed a problem with certain equippable items rendering incorrectly on the loadout screen - Fixed a problem causing the Mann Co. store previews to render incorrectly - Crafted items will now remember/display who crafted them - Added a reward for the early crafters of new items - Added a new style to the Aperture Labs Hard Hat - Added a new style to the Blighted Beak - Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances - Fixed the briefcase not being drawn on players when it's being carried in CTF maps - Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen - Fixed the Kritzkrieg not drawing the correct model in the character loadout screen - Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8 - Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8 - Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg - Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge - For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I tried to download 3 times I'm getting replayevents.res is missing and shuts down automatically. Did they forget to pack a file? On Thu, May 5, 2011 at 10:03 PM, Drew LaPour drew.lap...@gmail.com wrote: I keep getting the following; Checking bootstrapper version ... Updating Installation Command aborted On Thu, May 5, 2011 at 9:37 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an OpenGL crash for Mac players - Fixed several crashes related to Alt-Tab in fullscreen mode on Windows - Fixed client crash caused by invalid mesh - Updated shared interfaces to support the new Replay feature in TF2 Counter-Strike: Source - Updated the localization files Team Fortress 2 - Added the Replay feature: http://www.teamfortress.com/replayupdate - Known issue with blurry Mac replay rendering will be fixed in the next update - Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards - Added 8 new Replay achievements - Added 10 new hats - Added The Director's Vision, an item that provides you with a new taunt - Fixed a problem with certain equippable items rendering incorrectly on the loadout screen - Fixed a problem causing the Mann Co. store previews to render incorrectly - Crafted items will now remember/display who crafted them - Added a reward for the early crafters of new items - Added a new style to the Aperture Labs Hard Hat - Added a new style to the Blighted Beak - Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances - Fixed the briefcase not being drawn on players when it's being carried in CTF maps - Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen - Fixed the Kritzkrieg not drawing the correct model in the character loadout screen - Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8 - Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8 - Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg - Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge - For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I don't see it mentioned in the changelog, but it also appears that this update is causing the multimedia timer to be enabled at a 1ms resolution. -John On 4/14/2011 6:47 PM, Jason Ruymen wrote: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer: A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed: Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration: How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar sv_use_steam_voice, which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has been extended to include class-specific duels in addition to the default duels - Duel badges now only show the number of wins a player has - Added Payload maps to Offline Practice - Fixed taunt kills made with a Katana not counting towards honorbound kills - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out - Improved the Medic overheal effect so it's more noticeable - Fixed func_build entities to respect the team value and prevent the associated team from building in the area - Items changes: - Added new Sort by Rarity option for sorting backpack items - Improved the backpack sorting algorithms - Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer - Added paint preview to the preview section when shopping for hats - Updated the Googly Gazer to be paintable - Added new paint styles to the Pyromancer's Mask - Items in the action slot won't be swapped until returning to a supply cabinet - Replaced the no-crit attribute with -25% damage on the following: - The Eyelander, The Gunslinger, The Southern Hospitality, The
[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer: A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed: Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration: How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar sv_use_steam_voice, which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has been extended to include class-specific duels in addition to the default duels - Duel badges now only show the number of wins a player has - Added Payload maps to Offline Practice - Fixed taunt kills made with a Katana not counting towards honorbound kills - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out - Improved the Medic overheal effect so it's more noticeable - Fixed func_build entities to respect the team value and prevent the associated team from building in the area - Items changes: - Added new Sort by Rarity option for sorting backpack items - Improved the backpack sorting algorithms - Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer - Added paint preview to the preview section when shopping for hats - Updated the Googly Gazer to be paintable - Added new paint styles to the Pyromancer's Mask - Items in the action slot won't be swapped until returning to a supply cabinet - Replaced the no-crit attribute with -25% damage on the following: - The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability) - The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor - Vitasaw - Added the ability to see enemy health - Dalokohs Bar -
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
hey visit MyDemoulas.com On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen jas...@valvesoftware.comwrote: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer: A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed: Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration: How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar sv_use_steam_voice, which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has been extended to include class-specific duels in addition to the default duels - Duel badges now only show the number of wins a player has - Added Payload maps to Offline Practice - Fixed taunt kills made with a Katana not counting towards honorbound kills - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out - Improved the Medic overheal effect so it's more noticeable - Fixed func_build entities to respect the team value and prevent the associated team from building in the area - Items changes: - Added new Sort by Rarity option for sorting backpack items - Improved the backpack sorting algorithms - Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer - Added paint preview to the preview section when shopping for hats - Updated the Googly Gazer to be paintable - Added new paint styles to the Pyromancer's Mask - Items in the action slot won't be swapped until returning to a supply cabinet - Replaced the no-crit attribute with -25% damage on the following: - The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability) - The
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Hey this new srcds is incredibly unstable. Also my client keeps dimming my volume similar to other VoIP apps as if people were talking, but people aren't talking, and it's constantly dimming my volume. Please say there's a fix in progress. -BloodyIron - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Thursday, April 14, 2011 7:48 pm Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released To: 'Half-Life dedicated Linux server mailing list' hlds_li...@list.valvesoftware.com, 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer : A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed : Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar sv_use_steam_voice, which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has been extended to include class-specific duels in addition to the default duels - Duel badges now only show the number of wins a player has - Added Payload maps to Offline Practice - Fixed taunt kills made with a Katana not counting towards honorbound kills - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out - Improved the Medic overheal effect so it's more noticeable - Fixed func_build entities to respect the team value and prevent the associated team from building
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
If you are crashing before a map changes, set sv_vote_issue_nextlevel_choicesmode to 0 On 4/15/2011 1:27 AM, TRISTAN MARLER wrote: Hey this new srcds is incredibly unstable. Also my client keeps dimming my volume similar to other VoIP apps as if people were talking, but people aren't talking, and it's constantly dimming my volume. Please say there's a fix in progress. -BloodyIron - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Thursday, April 14, 2011 7:48 pm Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released To: 'Half-Life dedicated Linux server mailing list' hlds_li...@list.valvesoftware.com, 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer: A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed: Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration: How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar sv_use_steam_voice, which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has been extended to include class-specific duels in addition to the default duels - Duel badges now only show the number of wins a player has - Added Payload maps to Offline Practice - Fixed taunt kills made with a Katana not counting towards honorbound kills - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out - Improved the Medic overheal effect so it's more noticeable - Fixed func_build entities to respect the team value
[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a server crash exploit caused by malformed network packets. Counter-Strike: Source - Updated De_Inferno. - Community fixes. Team Fortress 2 - Fixed the Amputator and the Crusader's Crossbow healing teammates that have the Equalizer as their active weapon. - Updated the Red team skin for the Fists of Steel. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Good to see the updates rolling out. I have a question about clientside demos that and don't know where else to ask... is there a way to retrieve the server ip from a clientside demo? This particular demo is for L4D2... On Tue, Feb 22, 2011 at 1:09 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a server crash exploit caused by malformed network packets. Counter-Strike: Source - Updated De_Inferno. - Community fixes. Team Fortress 2 - Fixed the Amputator and the Crusader's Crossbow healing teammates that have the Equalizer as their active weapon. - Updated the Red team skin for the Fists of Steel. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds