I totally agree with you.
Dan
- Original Message -
From: Kelly Johnson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 17, 2001 10:50 AM
Subject: RE: Windows 2000 Pro questions
Whats the problem? 60 fps? As far as the human eye is concerned there is
no difference
You can do many things to rectify this situation.
1. Go to Display Properties---Settings Tab---Advanced
button-GeForce2 Pro tab-Additional Properties
buttonOpenGL tab. There you will find the Vertical Sync selection.
Set it to always off.
2. You can use PowerStrip
Just wanted to drop everyone a quick note about the release.
As of right now, everything is pointing towards the release happening on
Wednesday of this week at 11:00am PST. Most of you have all been through
this once before, so you know the drill.
Sometime tomorrow we'll post some information
When I run my server i run the shortcut it says
this error:
W_LoadWadFile: Couldn't load gfx.wad
I uninstalled it then reinstalled it
help!
Mark
Erik -- any ideas on how this new release will affect AdminMod
installations? Also, can you give us a heads up on the new features and
such so know what to expect? I'm running three servers and would like to
set aside enough time to get the new install in testing and online.
Noc.
No.
___
When DoD 1.3b was released, there was some changes made where AM would not work
correctly with it. There was fixed annouced on the AM website and forums. But, it
seems that the AM forums and AM website news section lost most of its post and news
I need to move
a game server into a 1U case. Any advise on a new motherboardwould be
great.Needs:Dual P3 support1U heightintegrated LAN and
videosdram or ddrwithout scsilow
cost
From: Stan Hoeppner [EMAIL PROTECTED]
One of the other list members said he purchased one of these for a song,
and
it looks like a good solution as well:
http://www.gigabytenetworking.com/info/GBT_SR101.asp
Again, you'll need to locate a reseller.
heh, that would be me. And actually Stan,
The current server has a abit VP6 with dual P3-700. After checking the
prices, it may be time to ditch the 700's. Found the sr101 1U and
motherboard at a reseller for about a grand.
Seems simpler to start over with a single cpu system now. Planning on
running 2 games with 20 players each. Is it
Are you suggesting dumping a dual P3-700 box for a single Duron 1-gig, on which
you're going to be running two 20-player servers? That seems
counter-productive...
Eric (the Deacon remix)
http://www.firekite.com
-Original Message-
From: EnragedTech [mailto:[EMAIL PROTECTED]]
Sent:
Ive played one i found on the net many months ago- the bots were obviously
in need of improvement, but it was a good change for a nights play.
Now we are getting more refined variations in AI and use, I was wondering
what ones are working for people experimenting adding them to TFC servers.
Ive
Oops- I seem to have nested that wrong, lol- ok, ill try again on a fresh
thread, sorry.
Best Bots for online TFC server??
Ive played one i found on the net many months ago- the bots were obviously
in need of improvement, but it was a good change for a nights play.
Now we are getting more
Our listserver was having a little trouble this morning (I think it can
smell a release).
If you got a mail bounced back to you, go ahead and resend and everything
should work.
Erik
And technically you are BOTH wrong... the human eye CAN see up to around 72
fps...
Secondly your missing the point. the main reason you want numbers such as
100 fps is for headroom. It's not as much about running at 100fps as it is
that there are times when your framerate will drop...
the
Everyone just hang tight for a bit. Everything is still on as scheduled.
Erik
Just wondering.
Why the heck haven't you released HLDS yet? You usually release the
day/night before the release date so servers'll be up..
So, what's happened? =(
Me
Thanks for all the info guys. Still looking into it. Found some 1U cpu
heatsink/fans.
http://www.gtweb.net/hw125.html
http://www.gtweb.net/hw129.html
Thank again,
Tom P.
- Original Message -
From: Stan Hoeppner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 18,
so the BIG file is ok then?
Thanks.
- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 18, 2001 8:17 PM
Subject: Status
There are infected versions of the small Win32 update floating around. If
you have this file on your
Here are the addresses of a few mirrors for the Half-Life server update.
** BE SURE TO CHECK THE MD5SUMS FOR THE FILES YOU DOWNLOAD. IF THEY DO NOT
MATCH, DELETE THEM AND DOWNLOAD THE FILES FROM SOMEWHERE ELSE. **
You can download and mirror these files for other server administrators, but
Same for me, if anyone gets anything from me DO NOT open it.
At 11:45 PM 9/18/2001 -0600, you wrote:
YOu are welcome.
Dan
- Original Message -
From: HL Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 18, 2001 10:09 PM
Subject: Re: [OT]If you receive an email
No, there isn't any difference. It's just so people don't have to buy
Half-Life to run a server.
-Original Message-
From: HL Server [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 18, 2001 11:25 PM
To: [EMAIL PROTECTED]
Subject: RE: Primary Server Update
At 01:09 AM 09/19/2001
WHOOOHOOO
Btw...after midnight over in Valveland. Such dedication is
heartwarming :)
Shouldn't be. They are PST right? They should be at 11:30 pm now..
Stan
-Original Message-
From: Eric Hall [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 19, 2001 1:09 AM
To: [EMAIL PROTECTED]
Read:
http:[EMAIL PROTECTED]
At 01:37 AM 9/19/2001 -0500, you wrote:
How are you guys infecting yourselves? shame on you. (/me knocks on wood)
Stan
-Original Message-
From: -=|^| klank |^|=- [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 19, 2001 1:09 AM
To:
20
Gigs? You wish!!
Browse
to the following spreadsheet and plug in your number of players and see what the
calculated result is:http://www.boche.net/screens/Half-Life%20Counter%20Strike%20server%20transfer.xls
-Original Message-From: EnragedTech
[mailto:[EMAIL
Okay, so I'm the only one who doesn't know. What do we do with the md5sum
information? I already checked the files with Norton AntiVirus 2001 and it
says the files are clean.
_
Get your FREE download of MSN Explorer at
I asked the question on any issues with the upgrades on the adminmod forums
Wraith replied with this There will be a required metamod update but the
news of that will be posted as soon as Will makes it available. So keep an
eye on the front page for news but other than that there are no
The lol patch is currently still in testing.
Mark W. [EMAIL PROTECTED] on 09/19/2001 12:58:47 PM
Please respond to [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
cc: (bcc: Matthew F Minarik/Picker)
Subject 1.3
:
Where is the patch lol?
Greetings,
1. Can someone send me the link page to subscibe to this list?
2. Is there a mirror site for CS Retail 1.2 to 1.3 Server for win32
available?
Regards,
Eric
where did you hear that it was fixed?
- Original Message -
From: Dan [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 19, 2001 9:33 AM
Subject: Re: 1.1.0.8 HLDS issue
thanks dave solvred..
it was metammod. ok everyone if you have a dmin mod problem.. get the
At 11:26 AM 09/19/2001 -0700, you wrote:
Where's the update period...
cries I WANT MY CS 1.3 /end cry
The server has mirrors up the wazoo ... Just check out HoundDawg's
site/link ...
I can only find the client on fileplanet .. and that's maxed out right now
...
Does anyone know where I can
File Information: 11071108.exe
Title: Half-Life 1108 Client (Upgrade from 1106)
Author: Valve Software
Description: The file will update your version of Halflife from 1.1.0.8 to
version 1.1.0.8.
Size: 12.4 MB (13048398 bytes)
Download Time: 51 minutes at 33.6 Kbps
Date: 9/19/2001 1:46:00 AM
This is happening on my servers too. Dropping almost everyone.
-Andrew D.
-Original Message-
From: Dan [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 19, 2001 2:27 PM
To: [EMAIL PROTECTED]
Subject: Re: 1.1.0.8 HLDS issue
i did it myself to see if it was the old version
Can anyone comment on their experience with upgrading their client using
the ShreveNet mirror now that the load has hit? Our T3's arent pegged and
our FTP server, though full, is not under severe load. Was it quick? Did
it stall? Just wondering if it's safe and logical to increase our
Mine is running ok... no crashes yet. Been about 16-20 users since this
morning on TFC with only ClanMod installed. The only thing that happens on
ocassion is that a group of players will get kicked for no reason. I don't
know if this is related to the virus clogging up the net or HLDS
What is this hlafd I keep reading about, and where can it be downloaded
from?
Jay.
It appears that Martin (the HLTV developer) threw together a HLTV FAQ. You
can check it out here:
http://www.slipgate.de/projects/hltv_faq.html
and wacko (Mod Magazine) is updating his HLTV How-To guide here:
http://satan1.dynodns.net/HLTV/index.htm
(I haven't messed with it, just
I really enjoy the game, but WTF is with the bugs??? I can't even play for
3 mins without it disconnecting me, or some kind of OpenGl bug, my guys were
floating just a few mins ago. This just boggles my mind that the time that
it took to get this out and it being so buggy. Man o man even
WTF? It works...I didn't change anything? It just started working. I must be
getting stupid(er) in my old age...
How many of you have HLDS1108 running with no problems. For that matter,
how
many are having problems? I'm dead in the water, I'm curious as to who
else
is having
How many of you have HLDS1108 running with no problems. For that
matter,
[...]
No problems here, client- or server-side, after updating metamod.so
-Rob
I would agree. We tried updating a HL/CS server this morning and had all
kinds of problems. Ended up doing a fresh install, no admin mod or PB.
Running just fine.
Fear.
- Original Message -
From: Chuck Hays [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 19, 2001
Actually on the server I normally play at we all noticed the server was
laggier then usual, however with the new worms out in the wild it's hard to
nail it down to new update or viruses, though the server op who is on a LAN
with the server had a 50 ping for awhile
Fear.
- Original
The Orbs are neat looking, but they don't cool all that well compared to
others.
Check this out:
http://www.tomshardware.com/cpu/01q2/010521/index.html
As far as fan quality, I don't think Tom's goes into that much detail, but
keep in mind, many times you do get what you pay for.
List of
Funny, Halfd (http://www.halfd.org) has been around a lot longer and does
the same thingin fact, even more...
HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Todd @ dotcalm : friendly computer solutions
How many of you have HLDS1108 running with no problems. For that
matter,
Well, I did the upgrade on 2 out of 3 servers yesterday and they promptly
went down. Then we all figured out there was a Metamod issue and yesterday
evening I updated the metamod. Funny thing though -- all three
ok for those of you that dont know the bug is
caused byt mianly ATI cards.. and the opengl cheat so if your using cheat
and wanna play get rid of cheat.
obviouslyt.. if you hav a ti card all you can do
for now is try direct 3d.. but valve will be releasing a update patch soon
to combat
Does anyone have any info on the new svars that control the chat system?
Noc.
dude .. half the keys on your keyboard apperas to be bad.. =)
..or did you just type too fast?
// Daniel
That which is overdesigned, too highly specific, anticipates outcome;
the anticipation of outcome guarantees, if not failure, the abcense
of grace. - Willam Gibson
-Original
HLDS LISTSERV FAQ RULES v1.7
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.
Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
I guess Valve is taking the Microsoft approach for their products. Get the
updates that fix this problem and cause this problem. When will Valve get
it. Stop releasing Version to verion updates and come out with one big
patch to fix all the problems. They are rushing things a bot. I know
I got these from tabbing thru all the HL client console commands:
sv_voicecodec voice_miles
sv_voiceenable 1
sv_alltalk 0
I may have missed some, and I can only speculate on what they do.
-Kyle HeK McCulloch
- Original Message -
From: Noctaire [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
hehe, i was typing in lesson from college when i typed the previous e-mail.
I was bored nothing to do so i terminalled onto my home pc and wrote a
e-mail regarding what i knew about the Client Drop Bug.. sorry if i
offended cough, up yours J/K
Dan
- Original Message -
From: Daniel
I've had no problems with crashing servers. I updated the metamod.dll, too, of
course. The only one that crashes routinely is the 32-player DoD server that
crashes ever 4th or 5th map...
Eric (the Deacon remix)
http://www.firekite.com
-Original Message-
From: Noctaire
OK... We've been told this several times before. Good idea, I
guess, but please pay more attention to the list...
Eric (the Deacon remix)http://www.firekite.com
-Original Message-From: Dan
[mailto:[EMAIL PROTECTED]]Sent: Thursday, September 20, 2001
7:55 AMTo: [EMAIL
Make sure you save all you .cfg files before installing. As a good rule of
thumb you should keep all your config files backed up somewhere.
-Original Message-
From: Jay Anstiss [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 19, 2001 7:01 PM
To: [EMAIL PROTECTED]
Subject: Re: Who
This could be due to your video card. Which one are you using?
If you are using ATI, switch to direct3d mode and try again. A problem was
posted by erik johnson yesterday that ati radeon cards were having some
problems.
If you are using an nvidia, uninstall your wallhack and try again.
hi,
many players of my servers said that the Headshot are too easy on cs 1.3 ...
anyone have this problem ?
Guillaume.
~~~
Rent Ur counter strike server for 90$ / month
http://www.serveur-heberge.com/cs
Clients were not able to communicate by voice to other teams in hldm. I
then set to sv_alltalk 1 (sv_alltalk 0 was default). Now it seems that the
clients cant turn off/mute anyones voice
Any suggestions
WORST EVER VIRUS (CNN announced)
PLEASE SEND THIS TO EVERYONE ON YOUR CONTACT LIST !!
A new virus has just been discovered that has been classified by
Microsoft as the most destructive ever! This virus was discovered
yesterday afternoon by McAfee and no vaccine
has yet been
Don't send virus hoax's. It's a waste of time.
See:
http://www.symantec.com/avcenter/venc/data/virtual.card.for.you.html
HoundDawg [EMAIL PROTECTED] wrote:
WORST EVER VIRUS (CNN announced)
PLEASE SEND THIS TO EVERYONE ON YOUR CONTACT LIST !!
A new virus has just been discovered
Thanks. I am in fact using an ATI card.
No wallhacks here.
I missed Erik's post.
Kerry
Ryan McCullough [EMAIL PROTECTED] wrote:
This could be due to your video card. Which one are you using?
If you are using ATI, switch to direct3d mode and try again. A problem was
posted by erik johnson
The clients are stuck talking/lisening to everyone i think. I went in
myself and could not click on the voice column like i had in other servers
to mute someone. Many people had expressed desire to talk to everyone in a
teamplay ffa server but would like option to mute non teammates as
ummm, the real virus is this:
PLEASE SEND THIS TO EVERYONE ON YOUR CONTACT LIST !!
and you've been infected Hound :)
no real virus report would EVER tell you to send the report on to everyone
else.
- Original Message -
From: HoundDawg [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent:
Ryan: it seems to be all or nothing, which is frustrating. I'd like to set it
so that voicecomm while alive is to teammates only, while after dying, everyone
can chat back and forth, voice version of mm1, basically. Unfortunately there
doesn't seem to be a setting for that. Valve?
Eric (the
Guys,
I'm switching my servers over to friendly fire, and I remember there was a
java calculator that was floating around that figured out the value of this
srv var..
Currently I have it (mp_teamplay) at 11 (ff on) but would like to do mirror
damage etc, is there any good links to this
Are there any plans to have a config where sv_alltalk would be set to 0 for live
players but set to 1 for *dead* players?
Eric (the Deacon remix)
http://www.firekite.com
-Original Message-
From: Eric Smith [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 2:53 PM
To:
You don't need to worry about using sv_voicecodec. You should leave
that
one set to its default value.
sv_voiceenable will allow you to completely turn off the voice feature
for
your server. The default value is 1, but if you set it to 0 the players
on
your server will not be able to use
Yeah, but it doesn't move enough air. They really need to list the CFM
rating...
Eric (the Deacon remix)
http://www.firekite.com
-Original Message-
From: Ryan McCullough [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 1:20 PM
To: [EMAIL PROTECTED]
Subject: RE:
I also came across a client command that listed all voice bans. Is there a
feature to ban ppl from the voice comms only? I also wonder what the
voice_recordtofile and voice_inputfromfile client commands do, or rather,
how to properly use them.
Thanks,
-Kyle McCulloch
- Original Message
The rules for how voice communication is handled are in the game .dll, so
each mod can write it's own set of rules. By using sv_alltalk 1, you're
choosing to ignore the game .dll rules and just forward the voice stream to
everyone in the server.
What you're describing would need to be changed
There's nothing like that right now...
-Eric
-Original Message-
From: Noctaire [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 1:53 PM
To: [EMAIL PROTECTED]
Subject: Re: New svars for chat?
You don't need to worry about using sv_voicecodec. You should leave
that
one
What you're describing would need to be changed in the game .dll rules,
which is something we can look into for the next release.
That would certainly be a good idea, imho... Love the work done so far! I've
always been a fan of voice comm (BC, even RW, etc), but having it built-in
really
Ok, I just had the survey thing at the end of the 1107-1108 client upgrade
installer blow chunks. It just hung, and I had to kill it manually with the
W2K task manager. I waited on it for over 60 seconds, and watched the
activity LEDs on my hubnut'n.
So, does this mean the install
At 04:25 PM 09/20/2001 -0500, you wrote:
Ok, I just had the survey thing at the end of the 1107-1108 client upgrade
installer blow chunks. It just hung, and I had to kill it manually with the
W2K task manager. I waited on it for over 60 seconds, and watched the
activity LEDs on my
When I run my server, simple map changes like
de_dust to cs_italy or any other map that is default with
counter-strike,
Hlds just exits. Does any one know why and
how I can prevent this from happening in the future? I have admin-mod
running on
1.0.0.3 on Windows, but if I use rcon it works
What is the average increase? Or what is the min. cpu for a 20 player CS
game?
- Original Message -
From: Eric Smith [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: Erik Johnson [EMAIL PROTECTED]; Leon Hartwig
[EMAIL PROTECTED]; Cliffe (E-mail) [EMAIL PROTECTED]
Sent: Thursday, September
this must be human email virus day...
- Original Message -
From: PetitMorte [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 20, 2001 3:08 PM
Subject: [OT] Little Boy from Balaklavia
PLEASE HELP!
This letter was composed by a little boy in Balaklavia who is
LOl, this is one of the major bugs that My clients are having, Including
meGotta love it, cent even play a game that I payed for...
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 20, 2001 6:13 PM
Subject: New CS Patch Problem 1.3
no you REALLY need to read it :)
- Original Message -
From: -=|^| klank |^|=- [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 20, 2001 5:54 PM
Subject: Re: [OT] Little Boy from Balaklavia
Sorry I don't waste my time on lame ass emails, that go a little boy in
Thanks Tony! It's working fine for me!
-Ken
On Thu, 20 Sep 2001, Tony wrote:
PunkBuster has support to not kick the HLTV proxy - it is currently undocumented
support. To allow HLTV to coexist with PB, get your HLTV proxy working and then type
status in your HLDS console to see what the
Fine I'll read the damn thing...
- Original Message -
From: Buddha-Pest [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 20, 2001 6:27 PM
Subject: Re: [OT] Little Boy from Balaklavia
no you REALLY need to read it :)
- Original Message -
From: -=|^| klank
ROFL
Save-The-Starving-Little-Balaklavian-Boy-With-No-Arms Fund
lmao
- Original Message -
From: Buddha-Pest [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 20, 2001 6:27 PM
Subject: Re: [OT] Little Boy from Balaklavia
no you REALLY need to read it :)
-
its a known bug with those with radeon cards, or those that are trying to
cheat /have cheats on their system.
- Original Message -
From: -=|^| klank |^|=- [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 20, 2001 9:23 PM
Subject: Re: New CS Patch Problem 1.3
|
| LOl,
Some of my guys have reported the same problem here... I'd love to hear the
solution (if there is one) if someone finds it before I do...
Eric (the Deacon remix)
http://www.firekite.com
-Original Message-
From: HL Server [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20,
I'm a little mom and pop website hosting the cs mirror, and I transferred
over a terrabyte in the last day and a half in mirror files.
It IS amazing how they pay their Bandwidth bill.
lol, thanks for pointing it out. i'm so immune to these that i don't read
any further than a little boy dying of cancer.
Hehe...the good part was that the little boy in Balaklavia (non-existent
country) was dying from lung cancer due to second hand smoke and drunk
driving. I'd be interested
nVidia users: stop the h4x
ATi users: RTFM (use D3D instead)
Eric (the Deacon remix)
http://www.firekite.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 8:14 PM
To: [EMAIL PROTECTED]
Subject: New CS Patch Problem 1.3
What
really irks me is that the hardware sitesstill insist on using Q3 for
their benchmarks for video cards... Hundreds of thousands of people would
much rather know how it performs in HL/CS/TFC.
Eric (the Deacon remix)http://www.firekite.com
-Original Message-From: Scott
- Original Message -
From: Noctaire [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 20, 2001 9:16 PM
Subject: AdminMod 2.50.07 is out
I see that Alfred posted a new version of AdminMod today. Unfortunately,
the doc files in the archive are still dated 2.50e in
www.lgsocentral.com
Thanks
Paladin82
Server Op-Admin, Soldier, HWG
LGSO Central - LGSO Clan Homepage
Let God Sort'Em Out
http://www.lgsocentral.com
News, Downloads, Message Boards,
and lot's of cool stuff
Has anyone undertaken an effort to provide a site with all the HLTV FAQ's,
a forum for HLTV discussion, and a repository for utilities and
custom map overview files?
I proclaim myself as HLTV's biggest fan here and now!
If nothing else, an FTP site for the overview files would be a great asset
They do that because Quake III is a good
all-around benchmark for video cards.
It can really tax a card with some of
those levels.
HL is just the Quake 1 engine on speed, so
it can run on just about anything these days.
Even my old Riva TNT could run it great!
On Thu, Sep 20, 2001 at 12:18:47PM -0700, Eric Smith wrote:
Did you see the HLTV-ReadMe.txt file that came with the update?
Why on earth is it set up so anybody can connect their HLTV proxy to a
public server, taking up available slot(s)? Surely some kind of auth
mechanism could have been
On Thu, Sep 20, 2001 at 04:38:36PM -0700, Eric Smith wrote:
Several Counter-Strike server administrators have reported seeing higher CPU
usage on their servers after updating to the latest version of
Counter-Strike (1.3). This increase in CPU usage is related to the fix for
the hitbox
The Q3A Engine is so much faster than HL's Cheesy
Q1 Engine. I love the Eye Candy you get with a GeForce3 on Q3A especially
with Quincunx Anti-aliasing. Gotta love the realistic look of player
models, sides of walls, corners, and stuff like that and still get an amazing
60Frams persecond at
Honestly, I'd be interested to find out why correct hitboxes would ever increase
CPU usage... Why does CS have this problem when no other Quake-based games
(including HL and HL mods besides CS) I can think of share in this weakness?
Eric (the Deacon remix)
http://www.firekite.com
maybe you have to change the port number of HLTV ?
like the issue about having client + server on same machine
I run HLTV just fine, both with local server than
any server on the net
and it look GREAT !!!
- Original Message -
From:
David Hammon
To: [EMAIL PROTECTED]
I believe I read that sv_proxies controls this behavior. 0 allows none, 1
allows 1, and anything above 1 is untested.
IIRC...
On Fri, 21 Sep 2001, Nathan Woodcock wrote:
On Thu, Sep 20, 2001 at 12:18:47PM -0700, Eric Smith wrote:
Did you see the HLTV-ReadMe.txt file that came with the
How do you, a mom and pop website pay your bandwidth bill? A terabyte in
a day and a half? How big is your mom and pop pipe?
StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent:
That ain't no lie!
Stan
-Original Message-
From: Eric Hall [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 11:09 PM
To: [EMAIL PROTECTED]
Subject: RE: FilePlanet
What really irks me is that the hardware sites still insist on using Q3 for
their benchmarks for video
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