?
- voogru
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul
Rennison
Sent: Tuesday, December 22, 2009 8:43 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashing
For example
dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Wednesday, December 23, 2009 12:47 PM
Subject: Re: [hlds] Server crashing
Is it the mdmp files or the results from the files? You could at least
try to figure out yourself about how to read those files. Read the
earlier
: Wednesday, 23 December 2009 7:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashing
Hello,
i have many times sended crash dumps (gdb back traces) and nobody have
interested it!
I have runned vanilla CS:S Server only with bots! And all servers crashes
all 24
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Server crashing
If your vanilla CS:S Server with bots won't stay up for longer than 24
hours. Something is definitely wrong.
Keep sending those crash dumps to valve or whoever you're sending them
to
(provided they don't block
: Wednesday, December 23, 2009 3:03 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Server crashing
If your vanilla CS:S Server with bots won't stay up for longer than 24
hours. Something is definitely wrong.
Keep sending those crash dumps to valve or whoever you're
When you say 'top of the stack', do you mean the first thing in the
'exception information'?
On Mon, Dec 21, 2009 at 11:03 AM, Tony Paloma drunkenf...@hotmail.comwrote:
If you have Visual Studio, you can open it with that and get a stack trace.
You'll only see DLL names though since you don't
If the first dll listed in the call stack shows SM then its a plugin. If its
a server.dll only then its Valve. If its both then check SM and file a bug,
On Tue, Dec 22, 2009 at 2:35 AM, Mike Kurfis mkur...@gmail.com wrote:
When you say 'top of the stack', do you mean the first thing in the
For example:
http://screencast.com/t/MzRjYWViMD
Thanks,
- Saul.
2009/12/22 DontWannaName! ad...@topnotchclan.com
If the first dll listed in the call stack shows SM then its a plugin. If
its
a server.dll only then its Valve. If its both then check SM and file a bug,
On Tue, Dec 22, 2009 at
Got to fix this fast, asshole keep doing it.
2009/12/22 Saul Rennison saul.renni...@gmail.com
For example:
http://screencast.com/t/MzRjYWViMD
Thanks,
- Saul.
2009/12/22 DontWannaName! ad...@topnotchclan.com
If the first dll listed in the call stack shows SM then its a plugin. If
its
Wrong thread sorry.
2009/12/22 Flubber flub...@gmail.com
Got to fix this fast, asshole keep doing it.
2009/12/22 Saul Rennison saul.renni...@gmail.com
For example:
http://screencast.com/t/MzRjYWViMD
Thanks,
- Saul.
2009/12/22 DontWannaName! ad...@topnotchclan.com
If the first dll
I'm using the minidumpview that was mentioned earlier. I get a wall of text
in a command prompt window. There's a section called Exception Information,
which I assume to point to the culprit, but I can't decipher it. Looks like
this:
EXCEPTION INFORMATION
-
Thread ID:
Of Saul Rennison
Sent: Tuesday, December 22, 2009 8:43 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashing
For example:
http://screencast.com/t/MzRjYWViMD
Thanks,
- Saul.
2009/12/22 DontWannaName! ad...@topnotchclan.com
If the first dll listed
-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Tuesday, December 22, 2009 8:43 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashing
For example:
http://screencast.com/t/MzRjYWViMD
Run without any plugins, if it works, then you know the problem.
- Original Message -
From: Attaul N mohsio...@hotmail.com
To: hlds@list.valvesoftware.com
Sent: Monday, December 21, 2009 7:36 PM
Subject: [hlds] Server crashing
How can i read crash files that end with .mdmp? My
If you have Visual Studio, you can open it with that and get a stack trace.
You'll only see DLL names though since you don't have the debug info.
If you don't have Visual Studio, you can try minidumpview:
http://www.debuginfo.com/tools/minidumpview.html
If sourcemod or something not from Valve
Please read my post in the HLDS Archive:
http://list.valvesoftware.com/mailman/private/hlds/2009-October/062625.html
Check if the circumstances are the same.
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On Sat, Jun 20, 2009 at 20:59, Michael Krasnowmnk...@gmail.com wrote:
in many of the 1.3 and some of the 1.2.1 snapshots there was a bug where
sometimes if you changed maps it would crash the server with the latest
update try the latest stable which is 1.2.1
There is no known crash involving
there *was* a problem but it was fixed so aslong as you have the latest
stable you should be fine (1.2.1)
On Sun, Jun 21, 2009 at 2:29 AM, Fyren fyren...@gmail.com wrote:
On Sat, Jun 20, 2009 at 20:59, Michael Krasnowmnk...@gmail.com wrote:
in many of the 1.3 and some of the 1.2.1 snapshots
We are running the latest version of SM on all our servers, Windows and
Linux.
Even on a server with no mods or addons, the server will still crash, for no
apparent reason, although it seems to happen more frequently on servers that
run pl_maps or pipeline. We have one particular Windows server
I have sent all of mine to them and they said they would look into it. That
was at least 2 weeks ago.
On Sun, Jun 21, 2009 at 7:38 AM, Dog gecla...@gmail.com wrote:
We are running the latest version of SM on all our servers, Windows and
Linux.
Even on a server with no mods or addons, the
We had some issues with sourcemod with out of date gamedatas after last
tf2 update, update sourcemod to 1.2.1 release or latest rev and see.
k e wrote:
I have not changed any configs/addons, but my servers are crashing
more than ever. Sometimes they lock up at map change, once in a while
it's
in many of the 1.3 and some of the 1.2.1 snapshots there was a bug where
sometimes if you changed maps it would crash the server with the latest
update try the latest stable which is 1.2.1
On Sat, Jun 20, 2009 at 3:42 PM, [??R] The-/iller kil...@righttorule.com
wrote:
We had some issues with
all the crashes are fixed? Ive seen some threads there that make it look
like 89 is crashing as well
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10:03:56 -0400
From: thedrunkenbraw...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server crashing after update (Beetle's MOD???)
all the crashes are fixed? Ive seen some threads there that make it look
like 89 is crashing as well
vary, hehe.
Date: Sat, 23 May 2009 10:03:56 -0400
From: thedrunkenbraw...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server crashing after update (Beetle's MOD???)
all the crashes are fixed? Ive seen some threads there that make it look
like 89 is crashing as well
: Re: [hlds] Server crashing after update (Beetle's MOD???)
all the crashes are fixed? Ive seen some threads there that make it look
like 89 is crashing as well
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please
Check your plugins we were using a medic quick uber charging plugin that
is only on at certain times, and boom when that time hit server crashed,
other than that sm has been running great.
CLAN RCR wrote:
I'm using Windows 2008, and previously had absolutally no issues with this
server. I am
ok, that makes sense on the 2fort server.
I disabled the plugin in the server.cfg but apparently that is still the
issue with the 2fort server. That particular addon is not available on the
server I posted the error on however..
Thanks for the reply, and confirmation of the uber plugin issue.
I've been advised that SourceMod 1.2.1 is where you want to be at a
minimum. It took care of a few problems I was having when I updated, though
I was on a 1.3 build. 1.2.1 is the stable version in development, so that
may be the safer way for you to go.
Thanks. I had no idea there was a newer version out. I'll give that a whirl.
-Matt
On Fri, May 22, 2009 at 3:13 AM, Richard Eid richard@gmail.com wrote:
I've been advised that SourceMod 1.2.1 is where you want to be at a
minimum. It took care of a few problems I was having when I
Any more updates on this? Anyone else crashing? I just put beetlesmod on
so I'm not sure If I'm going to or not.
On Thu, May 21, 2009 at 8:11 PM, Steve Kovack Sr. ofcba...@hotmail.comwrote:
We run a 24/7 ORANGE_X3 server. Windows based, Beetle's MOD is the only
plugin.
Server is crashing
mailing list
Subject: Re: [hlds] Server crashing after update (Beetle's MOD???)
Any more updates on this? Anyone else crashing? I just put beetlesmod on
so I'm not sure If I'm going to or not.
On Thu, May 21, 2009 at 8:11 PM, Steve Kovack Sr.
ofcba...@hotmail.comwrote:
We run a 24/7 ORANGE_X3
Um, I think I said something confusing. I was on 1.2.0 and was having some
problems, so I skipped 1.2.1 alltogether and just went to a 1.3 build and
it's quite good so far. So either way.
-Richard Eid
On Fri, May 22, 2009 at 4:22 AM, CLAN
We were having that issue too on our Windows Server 2003 Enterprise
dedis. Disabling our donation features solved it. Probably has to do
with the quick über charge stuff.
Yours,
Ywa
[??R] The-/iller wrote:
Check your plugins we were using a medic quick uber charging plugin that
is only on
You can use official 1.2.0 with the gamedata files from 1.2.1 that will fix
core.
3rd party extensions such as dukehacks are broken and need updates.
RunTeamLogic has a new gamedata file on the sourcemod forums which should
fix it.
On Fri, May 22, 2009 at 6:30 PM, Richard Eid
I went ahead and upgraded to Sourcemod 1.3.0-hg2733 dev build on the 2fort
server..
We'll see how it goes...
-Matt
On Fri, May 22, 2009 at 3:52 AM, Arg! chillic...@gmail.com wrote:
You can use official 1.2.0 with the gamedata files from 1.2.1 that will fix
core.
3rd party extensions such
I hate to count my chickens before they hatch.. But so far so good..
-Matt
On Fri, May 22, 2009 at 4:03 AM, CLAN RCR clan...@gmail.com wrote:
I went ahead and upgraded to Sourcemod 1.3.0-hg2733 dev build on the 2fort
server..
We'll see how it goes...
-Matt
On Fri, May 22, 2009 at 3:52
I've checked it and it crashes when using the SetEntData,
SetEntDataFloat and/or SetEntPropFloat functions in SourceMod. Here's a
link to a thread I created about this on the SourceMod forums:
http://forums.alliedmods.net/showthread.php?p=832275
I hope Valve can fix this soon :) .
Regards,
: Friday, May 22, 2009 11:35 AM
Subject: Re: [hlds] Server Crashing After Update
I've checked it and it crashes when using the SetEntData,
SetEntDataFloat and/or SetEntPropFloat functions in SourceMod. Here's a
link to a thread I created about this on the SourceMod forums:
http
...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Timothy Sadleir
Sent: Friday, May 22, 2009 3:23 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashing after update (Beetle's MOD???)
Any more updates on this? Anyone else crashing? I just put
Call me ignorant but that reads as a bug in the SourceMod code? The
functions are sending incorrect instructions to the engine?
___
Shane Arnold- clontar...@iinet.net.au
For want of a nail, the horseshoe was lost. For want
I suppose the SourceMod gamedata is outdated. So BAILOPAN (or whoever is
in charge) needs to update it.
Shane Arnold wrote:
Call me ignorant but that reads as a bug in the SourceMod code? The
functions are sending incorrect instructions to the engine?
Ya I use 1.3 with no issues
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Friday, May 22, 2009 4:26 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Crashing After Update
So, here's something a bit different.
Faulting application srcds.exe, version 0.0.0.0, time stamp 0x480f7857,
faulting module server.dll, version 0.0.0.0, time stamp 0x4a15c3c0,
exception code 0xc005, fault offset 0x001021b8, process id 0x11ec,
application start time 0x01c9dabdf2ff1fd0.
When did that error/crash/exception occur?
Regards,
Ywa
CLAN RCR wrote:
So, here's something a bit different.
Faulting application srcds.exe, version 0.0.0.0, time stamp 0x480f7857,
faulting module server.dll, version 0.0.0.0, time stamp 0x4a15c3c0,
exception code 0xc005, fault offset
Apparently, 5:36:13 AM CST.
-Matt
On Fri, May 22, 2009 at 8:08 AM, Jarno Veuger h...@mr-green.nl wrote:
When did that error/crash/exception occur?
Regards,
Ywa
CLAN RCR wrote:
So, here's something a bit different.
Faulting application srcds.exe, version 0.0.0.0, time stamp
The server was up for about an hour before it errored.
This server was the one mentioned in my initial post regarding the error. I
then went ahead and upgraded Sourcemod to the newest snapshot version.
I upgraded Sourcemod on the other 2fort server, and it's been solid so far.
-Matt
On Fri,
I think he means;
What was happening on the server at the time. What mods/addons do you
have installed on that server. Can you reproduce it?
___
Shane Arnold- clontar...@iinet.net.au
For want of a nail, the horseshoe was
Seems the problem, much like SM, is due to function call offsets that Valve
changed and
yes he is going to work on a fix (just not till this evening).
Date: Fri, 22 May 2009 06:15:18 -0400
From: mfnt...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server crashing after
update like it does since the beginning.
- Original Message -
From: Jarno Veuger h...@mr-green.nl
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, May 22, 2009 11:35 AM
Subject: Re: [hlds] Server Crashing After Update
I've checked
@list.valvesoftware.com
Sent: Friday, May 22, 2009 11:35 AM
Subject: Re: [hlds] Server Crashing After Update
I've checked it and it crashes when using the SetEntData,
SetEntDataFloat and/or SetEntPropFloat functions in SourceMod. Here's a
link to a thread I created about this on the SourceMod forums
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Whoops sorry for the blank message (doh). For those interested there is a new
version
of BM (.0.0.0.89), crashes are fixed (boy beta testing is such fun)!!!
From: ofcba...@hotmail.com
To: hlds@list.valvesoftware.com
Date: Sat, 23 May 2009 00:18:43 -0500
Subject: Re: [hlds] Server crashing
what version BM?
On Thu, May 21, 2009 at 11:11 PM, Steve Kovack Sr. ofcba...@hotmail.comwrote:
We run a 24/7 ORANGE_X3 server. Windows based, Beetle's MOD is the only
plugin.
Server is crashing with BM enabled, but runs fine without it. Basically
use it to set
respawn times and class
0.0.0.86
Date: Thu, 21 May 2009 23:17:11 -0400
From: thedrunkenbraw...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server crashing after update (Beetle's MOD???)
what version BM?
On Thu, May 21, 2009 at 11:11 PM, Steve Kovack Sr.
ofcba...@hotmail.comwrote
Of course plugins break during update. Silly people.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Kovack Sr.
Sent: Thursday, May 21, 2009 11:11 PM
To: hlds list
Subject: [hlds] Server crashing after update
Ive got the same version and No issues with it
On Thu, May 21, 2009 at 11:19 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
Of course plugins break during update. Silly people.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
@list.valvesoftware.com
Subject: Re: [hlds] Server crashing after update (Beetle's MOD???)
Ive got the same version and No issues with it
On Thu, May 21, 2009 at 11:19 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
Of course plugins break during update. Silly people
] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, 5 December 2008 6:28 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server crashing on certain custom TF2 maps?
Been seeing this too, crashes more often than not for me when I was testing
yesterday. Took off all mods...same thing.
Anyone have
Thanks for the tip, i made a custom map for my server and it kept crashing
after everybody died. Now since there's many maps without the observer point
do you think valve will fix it?
On Thu, Dec 4, 2008 at 5:32 PM, Brandished [EMAIL PROTECTED] wrote:
Meant to ask this a while, but one of the
Not sure how they might do that, you have to go to viewing something once
you die and if everyone is dead that is an issue with no view points. I
think the simple fix to get map makers to always have one view point, even
if it looks into a black hole.
On Sun, Dec 7, 2008 at 6:32 PM, Justin
I also meant to mention you might be able to use stripper to add the ent to
the map.
On Thu, Dec 4, 2008 at 5:32 PM, Brandished [EMAIL PROTECTED] wrote:
Meant to ask this a while, but one of the server admins for the TF2maps.net
server reoported server crashing in custom maps that have no
You could try this:
http://forums.alliedmods.net/showthread.php?p=724109
It basically creates a random info_observer_point if the map doesn't have
one.
- Dog
TheVille.Org
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I've seen this happen on one of our servers that run custom maps, there
are 2 specific maps that crash the server.
I initially thought it might be a bad server install so reinstalled the
server and have tried without any mods. Only thing for it is to remove
the offending maps, but thats a pig
, December 5, 2008 4:28:02 AM
Subject: Re: [hlds] Server crashing on certain custom TF2 maps?
I've seen this happen on one of our servers that run custom maps, there
are 2 specific maps that crash the server.
I initially thought it might be a bad server install so reinstalled the
server and have
! [EMAIL PROTECTED]
Subject: Re: [hlds] Server crashing on certain custom TF2 maps?
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1
Ive had something like this where (sometimes
Ive had something like this where (sometimes) if a player suicides (or
explodes) on a custom map it will crash the server. Happens more often than
not but not always. Only on custom maps.
On Fri, Dec 5, 2008 at 9:32 AM, Brandished [EMAIL PROTECTED] wrote:
Meant to ask this a while, but one of
: [hlds] Server crashing on certain custom TF2 maps?
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1
Ive had something like this where (sometimes) if a player suicides (or
explodes
try removing the dlls in your addons folder .
mine did the same, but this was the major error.
i then replaced my beetle dll and vdf with the patch beta
from beetles webpage
- Original Message -
From: Jim [EMAIL PROTECTED]
To: Alfred Reynolds [EMAIL PROTECTED]
Cc:
Tucker
Sent: Wednesday, October 12, 2005 11:52 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server crashing?
I think the key was supposed to read:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Windows
And the documentation is here:
http://support.microsoft.com/default.aspx?scid=kb;en-us
Wouldn't it be so much nicer if it just DIDN'T crash...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Tucker
Sent: Wednesday, October 12, 2005 11:52 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server crashing?
I think the key
: [hlds] Server crashing?
yep doesn't help
- Original Message -
From: [xXx] infexXxious clan [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 11, 2005 9:50 PM
Subject: Re: [hlds] Server crashing?
again sir make sure your custom maps are listed in maplist
[xXx]infexXxious clan, I hope you're not limiting the diagnosis to just
Sprout...
I suspect that the problem I am having is processor based... But I cannot
confirm it without putting a more powerful machine in place (which I am not
currently willing to do). I have turned off all mods and have
PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, October 12, 2005 7:17 AM
Subject: Re: [hlds] Server crashing?
ok sprout, please submit processor info, mods running(like beetlemod) and
version as well as server priority and ticrate so i can diagnose the prob
bro k?
- Original Message
--
[ Picked text/plain from multipart/alternative ]
We get the crashes without bots going near the servers, so although the bots
help crash the server, all I think they do is exacerbate an already
pre-existing issue.
On 10/13/05, Bud Ingram [EMAIL PROTECTED] wrote:
[xXx]infexXxious clan, I hope
@list.valvesoftware.com
Sent: Tuesday, October 11, 2005 12:16 PM
Subject: Re: [hlds] Server crashing?
You can't run a bot on your sever before running the breaknbomb map (I
presume that is what you are talking about). I can't give you an
explaination as to what the problem is but if you
: Re: [hlds] Server crashing?
You can't run a bot on your sever before running the breaknbomb map (I
presume that is what you are talking about). I can't give you an
explaination as to what the problem is but if you comment out any bots
in your server.cfg, quit and then load the map
its hard saying.. but i know sometimes custom maps have od effects on
servers, and quite randomly. the glass maps and stuff like that are known
the most for that. the computer running it just might not be able to handle
it. cuz glass maps usually use a lot of system resources, due to everything
still no luck I had bots I removed them still not working amd ots breal
floor breakhive breakhex breakship so on so forth any break map
- Original Message -
From: Graham Robinson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 11, 2005 12:16 PM
Subject: Re: [hlds
I was crashing with CS_ASSAULT (VALVe released version).
Regards,
Bud Ingram
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*asks nicely* alfred can we go back to before last patch? this patch sucks
- Original Message -
From: Bud Ingram [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 11, 2005 1:06 PM
Subject: Re: [hlds] Server crashing?
I was crashing with CS_ASSAULT (VALVe released
Message -
From: sprout [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 11, 2005 1:16 PM
Subject: Re: [hlds] Server crashing?
*asks nicely* alfred can we go back to before last patch? this patch sucks
- Original Message -
From: Bud Ingram [EMAIL PROTECTED
removed them still not working amd ots breal
floor breakhive breakhex breakship so on so forth any break map
- Original Message -
From: Graham Robinson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 11, 2005 12:16 PM
Subject: Re: [hlds] Server crashing?
You can't
well its just the single server program
- Original Message -
From: sKel [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 11, 2005 3:53 PM
Subject: Re: [hlds] Server crashing?
i dont' have any problems on the 4 css servers i run.. 2 of them on xp, one
of them
make sure all custom maps are listed in maplist and in beetles or manis
maplist
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 11, 2005 10:17 AM
Subject: Re: [hlds] Server crashing?
yeah I get reference memory im running it on a 3 ghz
again sir make sure your custom maps are listed in maplist and in beetle or
manis maplist to stop map crashing.
your mod cant see the custopm map unless its in maplist .
i just fixed my problem with this and turning down my 60 man source from 66
tic to 33 for debugging purposes
- Original
yep doesn't help
- Original Message -
From: [xXx] infexXxious clan [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 11, 2005 9:50 PM
Subject: Re: [hlds] Server crashing?
again sir make sure your custom maps are listed in maplist and in beetle
or
manis maplist
ok so do you have the server running hi priority or 66 tic or higher?
- Original Message -
From: sprout [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 11, 2005 7:10 PM
Subject: Re: [hlds] Server crashing?
yep doesn't help
- Original Message -
From
nope normal and 33
right now
- Original Message -
From: [xXx] infexXxious clan [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, October 12, 2005 12:11 AM
Subject: Re: [hlds] Server crashing?
ok so do you have the server running hi priority or 66 tic or higher
Remove the high priority and see if it fixes it.
There should be no need to change the priority I believe.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook
Sent: 7. oktober 2005 13:26
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] server
actually, i fiound the crash problem was in my custom maps not being listed
in the maplist txt file in beetlemod
- Original Message -
From: Alexander Kobbevik [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, October 08, 2005 9:00 AM
Subject: RE: [hlds] server crashing
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is it a 100 tick?
On 10/6/05, [xXx] infexXxious clan [EMAIL PROTECTED] wrote:
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can noone help me with my problem?
ever since the last update
YES, we are seeing that with Mani, it has been found if we use the
FREEZE BOMB we crash it every time, most of the other Mani commands do
not crash our Windowz servers..
List HLDS wrote:
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Howdy all--
Recently my SRCDS has started crashing.
Have you tried (assuming you're using windows) disabling DEP on the
srcds process? there's been problems with mani in the past that've
needed this.
List HLDS wrote:
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Howdy all--
Recently my SRCDS has started crashing. This first started when
You may be better off asking this in the linux mailing list, this is the
windows mailing list.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Porter
Sent: Thursday, September 01, 2005 10:25 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Server
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