Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread AnAkIn .
Valve could block wallhacks and speedhacks with some server side code if they wanted to. 2011/8/26 Kigen theki...@gmail.com There isn't just that. But I mentioned it since it was what was being discussed. A lot of things get broken in cheats when you use this plugin. But it does cause

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread Eric Riemers
I think they could do even more, but in the end the impact on servers on cpu (anti wallhack for instance) might be that high and since its still single threaded On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn . anakin...@gmail.com wrote: Valve could block wallhacks and speedhacks with some

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread Daniel Nilsson
Why does command like sv_cheats exist? Remove it //Daniel Eric Riemers skrev 2011-08-26 13:33: I think they could do even more, but in the end the impact on servers on cpu (anti wallhack for instance) might be that high and since its still single threaded On Fri, 26 Aug 2011 12:32:29

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread Saint K .
I can recall from the hlds times that we used to have an anti-wall hack extention or plugin which was quite low on load. What it did was it simply didn't send any information about clients that were not visible from your point of view. Can't figure out what the name was though, it was one of

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread AnAkIn .
This is already done with DBlocker and multithreaded: http://dblocker.didrole.com/ The multithreading only works on Windows though, as Valve disabled the CPU detection code on Linux, so it's just like the servers always start with -threads 1. If you got a linux server you can add the -threads

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread Andre Pozos
Dear Valve: Whats the CS:GO server requirements? The cpu usage is like a tf2 server? Any news about the CS:GO dedicated server beta release date(i heard somewhere its in october)? The engine(the one in portal 2?) will still use only one core in a dedicated server? Best regards

[hlds_linux] CS:GO info

2011-08-26 Thread Andre Pozos
Dear Valve: Whats the CS:GO server requirements? The cpu usage is like a tf2 server? Any news about the CS:GO dedicated server beta release date(i heard somewhere its in october)? The engine(the one in portal 2?) will still use only one core in a dedicated server? Best regards Note: i sent

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread Saint K .
I just read something very dissapointing, something I am not used to from VALVe. VALVe going EA (ranked/unranked) server style? CS:GO will permit hosting your own servers, however they won't be included in the matchmaking system. Only servers from VALVe itself will be included (thus draw all

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread Andre Pozos
well, its normal, they cant control plugins in dedicated servers and fake statistics. Also, EA has a trusted partner program and ONLY allow ranked servers, used to allow unranked in bf2,bf2142 but not anymore. To become ea trusted partner is a hell and they ignore almost any request. I just

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread Björn Rohlén
The amount of cheating would make the whole matchmaking idea useless. Imagine if Blizzard would allow arbitrary people to run battle.netservers... *cringe* -TheG On Fri, Aug 26, 2011 at 2:49 PM, Andre Pozos javato...@yahoo.es wrote: well, its normal, they cant control plugins in dedicated

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread Saint K .
The abillity to host unranked is still there, and is being continued with BF3 (info was released somewhere last few days). The difference here is, with EA you can at least rent ranked servers(Never thought I'd name that as a Pre, cause I hate EA's way of doing business and always praised VALVe

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread Andre Pozos
Yes, you can create unranked servers if you are a in the EA trusted partner program... and thats pointless. The abillity to host unranked is still there, and is being continued with BF3 (info was released somewhere last few days). The difference here is, with EA you can at least rent ranked

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread Emil Larsson
Not to say the various gameplay affecting mods. Imagine two teams wanting to duke it out, and then it turns out that the random they join have a roll the dice plugin. Seriously, that annoyed me to hell and back with the L4D(2) matchmaking system while we're at it... having to remake a game due to

[hlds_linux] [Ticket#2011082610000737] no dedicated for CS:GO?

2011-08-26 Thread hldslinux
hey where did you read this? i know about ranked / unranked, but where are the infos for premitting hosting? for both? -markus - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread ardchoille
On 26 Aug 2011 at 15:32, Emil Larsson wrote: Valve could release dedicated server binaries that don't allow for the loading on 'addons' BF2 ranked servers were easy enough to run. You could only set a few server cvars and you were very limited to what extra files you could add (modmanager) If

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread Harry Strongburg
On Fri, Aug 26, 2011 at 03:32:56PM +0200, Emil Larsson wrote: Not to say the various gameplay affecting mods. Imagine two teams wanting to duke it out, and then it turns out that the random they join have a roll the dice plugin. Seriously, that annoyed me to hell and back with the L4D(2)

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread Mart-Jan Reeuwijk
I'd have to agree with the modded ranking servers being privately hosted to be invalid for global ranking, those could cheat the system etc. Downsides on having only GPS partners or  valve hosting them: - nobody banning cheaters, hackers, farmers, unfriendlies etc. - Lets face it, VAC isn't

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread Carl
Do people even want global rankings? I may not be most people, but I typically find a good server and only play there. The individual server seems like the correct place to have rankings maintained, not globally across all servers. On 8/26/2011 9:56 AM, Harry Strongburg wrote: On Fri, Aug

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread 1nsane
Maybe it might end up being similar to the way TF2 quickplay registered servers are, just more restricted. A Counter-Strike game where matchmaking is the focus us of play without any community servers will be interesting. It's a perfect thing for hackers. Already they go on Valve's TF2 servers to

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread ics
As i read the testers messages who were @ Valve hq testing it out and talking with the developers, there are 2 modes. The competitive 5vs5 which uses the matchmaking + rank and the regular public players aimed mode (like cs1.6/css is today on larger servers). The ranking means leaderboards in

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread doc
This is how I understood the situation. The 5v5 ranking servers are going to be the ones where rank matters and therefore should be on decent hardware. If you actually wanted to enjoy the game you can still run a server for more than 10 people. You don't want people who take CS seriously

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread ics
Just found this IGN video, worth a look for getting your doubts gone http://www.ign.com/videos/2011/08/25/counter-strike-global-offensive-video-preview-pax?objectid=115451 Consoles are only 5vs5 matches, pc too unless you want bigger fights that are possible on pc only. -ics 26.8.2011

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread tylerschwend
Sv_cheats is for godmode, noclip, etc. Cheat codes. And often useful for debugging. These are not the hacks being spoken of. Sent via BlackBerry by ATT -Original Message- From: Daniel Nilsson daniel.joki...@gmail.com Sender: hlds_linux-boun...@list.valvesoftware.com Date: Fri, 26 Aug

Re: [hlds_linux] L4D2 Linux Crash - Illegal Instruction

2011-08-26 Thread Chris Russell
I have been in communication with someone from valve for about two weeks regarding this issue. They are supposed to only go up to SSE2 according to the gentleman I spoke to. They have been working on the issue. -Chris On Wed, Aug 24, 2011 at 2:18 PM, Arthur Lin thaigro...@gmail.com wrote:

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread John Marbury
On Fri, Aug 26, 2011 at 7:36 AM, Daniel Nilsson daniel.joki...@gmail.comwrote: Why does command like sv_cheats exist? Remove it //Daniel Not sure if troll, or just incredibly dumb. Ether way, please go back to SPUF. ___ To unsubscribe, edit your

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread doc
I half thought that earlier poster was joking, yes Tyler is correct sv_cheats really has nothing to do with the hacks as far as I'm aware. On Fri, Aug 26, 2011 at 12:37 PM, tylerschw...@gmail.com wrote: Sv_cheats is for godmode, noclip, etc. Cheat codes. And often useful for debugging. These

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread Kyle Sanderson
That's a shame for consoles. But if MM is only 5v5, there will still be a huge push towards the community, which is quite alright with me. The state of Quickplay on TF2 is disgusting. Kyle. On Fri, Aug 26, 2011 at 12:32 PM, ics i...@ics-base.net wrote: Just found this IGN video, worth a look

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread px
Hello, AnAkIn. I made a quick look on site and forum, but didn't find answer: if plugin blocks sending coordinates of non-visible players, how then their sounds transmitted to other players? This is already done with DBlocker and multithreaded: http://dblocker.didrole.com/ The

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread James Puckett
Its just Valve being retarded. I'd like to see this change. On Fri, Aug 26, 2011 at 2:17 PM, Kyle Sanderson kyle.l...@gmail.com wrote: That's a shame for consoles. But if MM is only 5v5, there will still be a huge push towards the community, which is quite alright with me. The state of

[hlds_linux] hlbeta - Assertion failed

2011-08-26 Thread Pavel D
My server crashed with this message today: hlds_i686: malloc.c:4631: _int_malloc: Assertion `(unsigned long)(size) = (unsigned long)(nb)' failed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Cheaters, how often do you see them? Was: Mandatory TF2 update released

2011-08-26 Thread doc
I don't run a popular server (Team Fortress 2, according to GameTracker we are ranked in the 95th percentile, but I can't say I've seen more than 10 hackers in the few years I've been running it. We also have very minimum administration, and I don't know why some servers get it worse than others.