Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-09 Thread Eli Witt
Awww, are you ou mad that people who've invested countless hundreds of hours and personal dollars into running Valve's game for them have a legitimate complaint against valve for acting like a bunch of ignorant douchebags? You can feel free to unsubscrive too. On Mon, May 9, 2016 at 10:54 PM,

Re: [hlds_linux] Steam Crash on 32bit Linux

2013-11-02 Thread Eli Witt
$50 says CentOS is to blame On Fri, Nov 1, 2013 at 8:52 PM, AnAkIn anakin...@gmail.com wrote: glibc 2.7 was released in 2007, I guess it's normal at some point that they stop supporting such old versions. 2013/11/2 idpromnut idprom...@gmail.com And a quick ldd later...

Re: [hlds_linux] tf2 halloween event 2013 ETA ?

2013-10-28 Thread Eli Witt
The end of October, just before Halloween, just like every other year. On Mon, Oct 28, 2013 at 4:19 PM, louloubizou louloubi...@gmail.com wrote: an ETA ? :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-28 Thread Eli Witt
I'll just throw this out there in reference to the earlier spat about wahh mines not working yours is stop gloating - why do you continue to use centos to host srcds instances after how many times it's been broken on there? Literally every 3rd or 4th patch someone complains that srcds got broken

Re: [hlds_linux] Add something to the game so that server ops can ban HWID too.

2013-08-25 Thread Eli Witt
past time to take this off the mailing list, thanks in advance you two. On Sun, Aug 25, 2013 at 5:18 PM, dan needa...@ntlworld.com wrote: On 25/08/2013 21:50, Robert Paulson wrote: You can keep arguing about how logical your thinking is but it doesn't matter because it doesn't line up with

Re: [hlds_linux] Mandatory TF2 update released

2013-06-29 Thread Eli Witt
... you deleted a link from someone else's email? No, no you didn't. Do you know how email works? On Fri, Jun 28, 2013 at 11:36 PM, Frank ad...@gamerscrib.net wrote: I deleted the link as to not fuel the fire but for something like this in the future just email the Valve guys directly and

Re: [hlds_linux] CS 1.6-Beta Wrong images as MOTD / Ads ?

2013-05-12 Thread Eli Witt
So next time are you going to secure your servers and make some real passwords, or will you just assume that a bigass company like Valve is hiding adverts in their games to try to use server ops as unwitting money makers? That was pretty funny by the way. On Sun, May 12, 2013 at 7:42 AM,

Re: [hlds_linux] SteamPipe CPU Increase?

2013-05-07 Thread Eli Witt
What's your cron delay for cacti's update script? I found it's default to be too wide so I said screw it, I've got plenty of space and my logfiles/rrds are all on a ramdrive and just move the rotates log archives nightly, so I run it every minute. It catches much more now. On Tue, May 7, 2013

Re: [hlds_linux] Valve, can you remove clients required to download nav files?

2013-04-27 Thread Eli Witt
While they're at it, might want to add some sort of error checking as well. It might help stop malicious admins from serving up randomly generated junk bytes from /dev/random for commonly played maps if the referrer isn't an whitelisted game server. (aka people stealing my bandwidth after

Re: [hlds_linux] Adding Steam servers to firewall exeptions

2013-04-22 Thread Eli Witt
Get a new datacenter. If they have to resort to blocking all int'l traffic when they're getting hit, they're scrubs and don't deserve your moneys. On Mon, Apr 22, 2013 at 7:28 PM, Ruben Lopes ruben_d_lo...@hotmail.comwrote: The datacenter where I host my servers is constantly under heavy DDoS

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-20 Thread Eli Witt
Jesus fucking christ. Shut the fuck up already. On Sat, Apr 20, 2013 at 1:58 AM, 1nsane 1nsane...@gmail.com wrote: Right. And it's not just servers that correctly set the tag with a new plugin. Servers that never removed the plugin were unbanned and are running it still without issue.

Re: [hlds_linux] steamcmd.sh can not be used via symbolic link

2013-03-25 Thread Eli Witt
bash 2 with 1 rant If it was EA, we'd have to buy a DLC for semi-working server tools, at least they're free. /rant On Mon, Mar 25, 2013 at 9:43 AM, Jeremy Agostino lord.jer...@gmail.comwrote: In a similar vein, I haven't been able to run it as another shell-only user due to the lack of home

Re: [hlds_linux] daily restarrt manually

2013-02-12 Thread Eli Witt
srcds is too chatty, that's the problem. On Tue, Feb 12, 2013 at 8:32 AM, Asher Baker asher...@gmail.com wrote: It's not causing any harm other than the extraneous error message. On Tue, Feb 12, 2013 at 12:17 PM, Erik-jan Riemers riem...@binkey.nl wrote: I can understand it prefers it, but

Re: [hlds_linux] Remote connection with rcon

2013-01-03 Thread Eli Witt
It's pretty much certain that he's got an AMX plugin with a security hole in it. On Thu, Jan 3, 2013 at 8:10 AM, Bjorn Wielens uniac...@yahoo.ca wrote: Interesting. I was under the impression that RCON can't make permanent server config changes (i.e. write to config files) - I thought it was

Re: [hlds_linux] Lag?

2012-10-31 Thread Eli Witt
The glorious downside to Valve's flat organizational scheme. Lots of things *can* get done, but everyone just piling shit in week after week makes for very unoptimized programming. Pretty soon clients are going to require i7 3960X's with four-way SLI to run TF2 at 50FPS. Servers are going to

Re: [hlds_linux] SourceTV crashing clients?

2012-10-20 Thread Eli Witt
Seconding this as a valid solution(workaround?) On Sat, Oct 20, 2012 at 7:09 AM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: I had a similar problem and the solution was to add +tv_enable 1 in server's command line. If Source TV is enabled later from server's configuration file

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-03 Thread Eli Witt
If Valve put thread priority changing code, they did it with a specific purpose in mind. I'm pretty sure they won't change it because one bad server operator who runs a poorly configured server is complaining very ineloquently about how it can mess up an improperly configured system. On Wed,

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Eli Witt
Are you kidding? Then they wouldn't be able to add more hats. On Mon, Oct 1, 2012 at 3:57 PM, Michael Johansen michs...@live.no wrote: Valve seriously needs to remove the unneeded particle effects and all that shizzle, too bad we have to use 3rd party fixes for fixing this. Also, thanks!

Re: [hlds_linux] Replay publishing error on local http server

2012-09-03 Thread Eli Witt
For what it's worth, I got this same error while was running my servers, but only once. I assumed it was just some ultra-rare hiccup because that's what Valve games do instead of working all the time. But I have to point out - '/home/tf2server/www/**rotationreplays/20120901-**

Re: [hlds_linux] BUG: Displaying users in hlds

2012-08-25 Thread Eli Witt
I can't recall the exact character, but one of them causes Win32 terminals (Both srcds and source clients running console mode) to terminal beep. More humorous then debilitating compared to Linux version of the bug, but annoying nonetheless. Just figured I'd throw that in. On Sat, Aug 25, 2012

Re: [hlds_linux] Red X'es

2012-08-22 Thread Eli Witt
removing those clientside effects fixed the problem for both me, and everyone else playing on my server, oddly enough. There's nothing odd about that at all, your TF2 client *is* the server in this instance, so the server has different models than the clients playing with you. The server

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-22 Thread Eli Witt
Considering that you never see the game name column when you're using quickplay, you're wrong. On Sun, Jul 22, 2012 at 3:15 AM, dan needa...@ntlworld.com wrote: On 22/07/2012 00:55, ics wrote: It's impossible to have search for every mod out there. If there is a search for mods and server

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Eli Witt
No, it was just another server that's still faking tags to utilize the quickplay system, there's plenty of them. I once ended up on a 100% crit server running that stupid seeking rocket SG mod on it. Last time I ever clicked that button I assure you. On Sat, Jul 21, 2012 at 2:28 PM, dan

Re: [hlds_linux] New heartbeat breaks old hl2 mods

2012-07-15 Thread Eli Witt
You need to contact the authors of the mod and have them update the game to work with the new system. *There's nothing anyone on this list can do for you*. The system has been revamped to disallow fake servers being listed, and this changed the way servers need to report to the master server. The

Re: [hlds_linux] Mini update?

2012-07-15 Thread Eli Witt
Not to mention killing 100% of the re-skinning and modeling community. Oh yeah, and the itemtest map wouldn't work either. No more new weapons! (or hats) Oh wait that sounds like a good idea... maybe then we could get updates that don't reduce client performance by 5% every update... On Sun,

Re: [hlds_linux] OS

2012-07-08 Thread Eli Witt
Ubuntu 10.04 x64 here - Valve uses the same as well for their servers. On Sun, Jul 8, 2012 at 10:30 PM, Steven Sumichrast packh...@gmail.comwrote: I use Debian Squeeze 32 bit for my game servers (all are VMs). I just like their packaging system. Was on Arch for quite a long time, but

Re: [hlds_linux] Steam Auth Disconnects

2012-06-30 Thread Eli Witt
One of my servers is a 26 slot idle server and it's basically full 24/7, maybe dropping to a dozen or so around monday or tuesday, but always full up by around 6PM EST on Wednesday. I can confidently say the Steam auth ticket drops never stopped at all. All I need to do is look back on my Eluna

Re: [hlds_linux] Quickplay Standing: Bad

2012-06-30 Thread Eli Witt
Standing is tied to the key you use to auth the server. It should not change if you reinstall. On Sat, Jun 30, 2012 at 7:48 AM, Daniel G srcdsl...@googlemail.com wrote: So after the Pyro update Sourcemod was broken so I've disabled it, started the server and went to work thinking everything is

Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-06-30 Thread Eli Witt
Why do people insist on using CentOS to run hlds installs when it's got so many historical problems with it? If you force the server to run old binaries, no players would be able to connect. On Sat, Jun 30, 2012 at 3:40 PM, Collin Howard my_azz...@yahoo.com wrote: Is there a way to roll back

Re: [hlds_linux] Map Command

2012-06-29 Thread Eli Witt
map restarting the server? Working as intended. On Fri, Jun 29, 2012 at 4:55 AM, Jonah Hirsch crazydog...@gmail.com wrote: That's how map is designed...sorta. It will basically stop and restart the server on the new map. --- Jonah Hirsch On Thu, Jun 28, 2012 at 9:55

Re: [hlds_linux] [hlds] HLDS ddos attacks [spoofed IPs]

2012-05-23 Thread Eli Witt
For what it's worth, you probably got 0 replies because this isn't an issue that's easily dealt with as far down the bandwidth pipes as us we admins are, this needs to be dealt with by your ISP. On Wed, May 23, 2012 at 7:12 AM, Ivan Ivanov harryp...@abv.bg wrote: Hello, Thanks for the

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-11 Thread Eli Witt
You could always stop your servers, uninstall TF2 and stop complaining. And if you think that plugin authors are going to go overboard adding stupid colors then it's a pretty damned good thing that 99.8% of plugins are *open source* isn't it? But since you're obviously such a skilled programmer,

Re: [hlds_linux] Assigned anonymous gameserver Steam ID, possible IP/DNS alternative for server browser?

2012-03-04 Thread Eli Witt
You say this as if it's new news, we're all part of the same list and we all read the same messages informing us of such. On 3/4/2012 3:50 PM, Saul Rennison wrote: Exactly this. Servers have always been assigned Steam IDs, but only recently has the logged on message appeared (a server update

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-20 Thread Eli Witt
Dude, learn how to email. You've made 3 new threads replying to yourself. On Mon, Feb 20, 2012 at 3:52 PM, Michael Johansen michs...@live.no wrote: That is not possible. I can give you the config files, send me in a mail what you need. From: laurenz.rupre...@zmx.at To:

Re: [hlds_linux] Replay corruption/crashing

2012-02-20 Thread Eli Witt
Speaking as someone who's been running replays using the FTP offload since day 1, I can reliably say that any certain map is not the cause of the problem. I've watched my access/error httpd logs closely over the last 8 months in order to see what's going on, and it's simple to see what replays

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Eli Witt
I don't think it could be any worse than the CMS they have now which is hosted on purpose made dedicated cloud servers. On Sat, Feb 18, 2012 at 8:32 AM, hlds h...@gmx.com wrote: Do you really want to download files from other users using a software written by Valve? :)) -Original

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Eli Witt
(I'm definitely not donating when I'm playing a game for reasons that should be obvious) Steam already stops active downloads when you launch a game. On Sat, Feb 18, 2012 at 5:22 PM, dan needa...@ntlworld.com wrote: On 18/02/2012 20:08, Asher Baker wrote: On Sat, Feb 18, 2012 at 5:39 PM,

Re: [hlds_linux] srcds css voice laggs ?

2012-02-14 Thread Eli Witt
Sounds like he's posting on behalf of a GSP, not as a server admin. On Mon, Feb 13, 2012 at 3:31 AM, Michael Johansen michs...@live.no wrote: Post the rates you're using, and the server.cfg, censor out all passwords. Date: Mon, 13 Feb 2012 09:27:18 +0100 From: hlds_li...@vermasslt.de

Re: [hlds_linux] Replay ftp error client time out

2012-02-08 Thread Eli Witt
I'll say that this has happened to us sporadically since replays inception, and I have *never* been able to reproduce it on demand unless it's occurring while I'm there. The TF2 server is running on Windows, and my HTTPD is on a seperate Ubuntu box, in the same rack, plugged into the same switch

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-31 Thread Eli Witt
You don't really need to have the same rules (lines 4-7, 8-11, 12-14) duplicated for each port, iptables allows you to specify port ranges like 27015:27019 so you can compact your rules down quite a bit. On Tue, Jan 31, 2012 at 11:46 AM, Michael Johansen michs...@live.no wrote: This is what

Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Eli Witt
Another vote for this idea, Valve. I'll even give you all my hattes in TF2 if we can get hostname support added. Except the Vintage ones. 3 On Sun, Jan 29, 2012 at 5:08 PM, James Puckett jamesrichardpuck...@gmail.com wrote: See ya? Anti-social attitudes annoy half the planet.

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Eli Witt
True that. I can watch people start downloading files off my FastDownload server and complete them in times given only by the gigabit line it's on, and then have the clients take 3x longer to decompress it and connect than it took to download it in the first place. Perhaps a more verbose

Re: [hlds_linux] trade server crashes

2012-01-21 Thread Eli Witt
dumpfiles are in orangebox/dumps On Sat, Jan 21, 2012 at 6:06 PM, Aaron DJ Zyrphon Thompson rmesc...@gmail.com wrote: How do I get crash dumps? I'm not having trouble with a trade server but I am having crashing issues and I have never used or seen crash dumps. Sent from my MOTOBLUR™

Re: [hlds_linux] Replay errors renaming file

2012-01-10 Thread Eli Witt
Did you not read the message directly prior to yours? There is no fix because there is no problem If there were a way to disable them, don't you think the Valve employee that posted would have said Here's how to turn it off instead of I'll see about stopping that message because it's not needed

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Eli Witt
If you already know that the replay system uses sv_visiblemaxplayers and ignores the maxplayers value, why are you complaining? Don't complain just for complaining's sake. Valve has extremely clearly stated that there is exactly zero penalty for running replays, more than once, don't troll the

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-31 Thread Eli Witt
Probably why the person who suggested phys_timescale 0 also specifically stated; However doing this on a real server will break the demoman nades and the scout's ball weapons and is not recommended rolleyes On Sat, Dec 31, 2011 at 12:24 PM, Nerdboy nerdb...@gmail.com wrote: phys_timescale 0

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-29 Thread Eli Witt
? sv_cheats 1 ent_remove_all prop_physics ent_remove_all prop_physics_multiplayer sv_cheats 0 2011/12/28 Eli Witt eliw...@gmail.com: Isn't props_gameplay/ball001.mdl the ball that's spawned with the scout misc slot item? That would make sense, valve giving scouts an item

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-27 Thread Eli Witt
Isn't props_gameplay/ball001.mdl the ball that's spawned with the scout misc slot item? That would make sense, valve giving scouts an item to crash servers with. On Tue, Dec 27, 2011 at 9:41 PM, Frank ad...@gamerscrib.net wrote: Custom trade server map - but I've had this happen on a payload

Re: [hlds_linux] TF2 Client Timeouts Server related?

2011-12-21 Thread Eli Witt
This could go in one of the other 40 threads dedicated to this subject on the mailing list. On Tue, Dec 20, 2011 at 10:32 PM, Frank ad...@gamerscrib.net wrote: I've noticed many clients timing out including myself 3-4 times this evening and I'm unsure if its server related or not. I have

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-17 Thread Eli Witt
We've shut two servers of ours down since quickplay for that exact reason. There's been a marked drop in players (80% of our rotation were customs on those two servers) and even with a squad of 8-12 regulars trying to seed on badwater, goldrush or dustbowl, we could be in there for an hour with

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-17 Thread Eli Witt
who make those maps. If no servers run them, what ambition is there to make one? To get Valve pick their map up? That's a dream by anyone, but after doing couple, maybe three without that happening, the ambition dies or interests change. -ics 17.12.2011 13:35, Eli Witt kirjoitti

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread Eli Witt
I ran the update manually on my servers and it worked, properly, the first time. No segfaults, no crashes, no nothing. I quit the server, updated and relaunched as expected and the server was 32/32 within 5 minutes, and it still running jst fine. On Fri, Dec 16, 2011 at 8:57 AM,

Re: [hlds_linux] nemrun v1.8.5 released -- srcupdatecheck will soon cease working without this update!

2011-12-05 Thread Eli Witt
Yet another quality production brought to you by Nem. Without you, Nem, my idle servers would cry. 3 On Mon, Dec 5, 2011 at 9:42 AM, Kyle Sanderson kyle.l...@gmail.com wrote: Thanks Neph! On Mon, Dec 5, 2011 at 6:26 AM, 1nsane 1nsane...@gmail.com wrote: Much appreciated. On Mon,

Re: [hlds_linux] Dedicated Server Error

2011-11-28 Thread Eli Witt
Then you'll need to get with of whoever really owns the server and have them set up your port forwarding. On Mon, Nov 28, 2011 at 2:05 PM, Benedict Glover neobened...@hotmail.co.ukwrote: I don't know, I'm not very good with linux. I am behind nat though From: mil...@valvesoftware.com To:

Re: [hlds_linux] Server Reputation

2011-11-24 Thread Eli Witt
I've got one at 119,961 and one at 295,738 On Thu, Nov 24, 2011 at 2:31 AM, Alex Kowald abkow...@gmail.com wrote: Neat tool, wish they'd included the source. I would go with the SteamTools sourcemod extension if you wanted to build something automated. My server's rep. # is around 50,000 and

Re: [hlds_linux] TF2 Server VM performance

2011-11-20 Thread Eli Witt
Perhaps list the hardware in your machine? Maybe someone else on the list has had similar problems with the same hardware. On Sun, Nov 20, 2011 at 10:50 AM, Phillip Burk philb...@mac.com wrote: Which is what I feared. For kicks, I decided to install straight Debian 6 on this hardware earlier

Re: [hlds_linux] CSS replay recording

2011-11-20 Thread Eli Witt
Replays will not start recording until the round officially starts. In TF2 this would be when setup time kicks in for the first round, but I'm not sure what event triggers the record start in CSS. Try having a friend connect and join the other team, I'd bet it starts recording either during the

Re: [hlds_linux] CSS replay recording

2011-11-20 Thread Eli Witt
. On Sun, Nov 20, 2011 at 10:07 AM, ics i...@ics-base.net wrote: As far as i have read update notes, replay is still only in CSS beta and not supported on CSS itself. That or i have missed something. -ics 20.11.2011 20:01, Eli Witt kirjoitti: Replays will not start recording until

Re: [hlds_linux] steam comm down a lot FL invite system

2011-11-17 Thread Eli Witt
Steam forums are that way, this has nothing to do whatsoever with server administration. On Thu, Nov 17, 2011 at 1:37 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: Steam Community/steam trading last couple days down a lot, any improvement ever to be expected? Because its just a plain

Re: [hlds_linux] Mandatory TF2 update coming...

2011-11-16 Thread Eli Witt
Valve time strikes again? On Wed, Nov 16, 2011 at 4:07 PM, Eric Smith er...@valvesoftware.com wrote: We should have it ready in the next 45 minutes or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Missing Map Issue

2011-11-09 Thread Eli Witt
Barring you finding any solution to this by the time I get home from work, I'd like to try doing this on my server, see if I get the same results. One of my community members once made a rather fun map called pl_norad, but for some reason it will crash hl2 100% of the time if you attempt to

Re: [hlds_linux] Mandatory Counter-Strike: Source update released

2011-11-07 Thread Eli Witt
The fix is to disable SourceMOD and not rely on it for your server to function. Valve is under no obligations to ensure your little plugin or SourceMOD works after any patches, and they've stated more than once they have no intention of doing so. On Mon, Nov 7, 2011 at 5:47 PM, Saul Rennison

Re: [hlds_linux] STEAMAUTH Client NAME received failure code 6 ??

2011-11-02 Thread Eli Witt
Tab crashing bug is still affecting players fyi. Hit me 3 times in a row last night before I said screw it yet again, server console did not show anything, even a client disconnected message. On Wed, Nov 2, 2011 at 9:42 AM, Kyle Sanderson kyle.l...@gmail.com wrote: I've only seen this when the

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Eli Witt
Working fine here. On Wed, Nov 2, 2011 at 7:55 PM, doc drga...@gmail.com wrote: Is anyone else crashing? It doesn't get too far past the boot (without mods) before crashing and attempting to restart. On Wed, Nov 2, 2011 at 4:16 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Right,

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread Eli Witt
I'm still surprised at the number of QuickPlay servers that are running things like !rtd mods and instant respawn servers, personally. But that's just me. On Tue, Nov 1, 2011 at 3:44 PM, msleeper mslee...@ismsleeperwrong.comwrote: It is crying, though. Server ops are free to run their servers

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-25 Thread Eli Witt
Client crashes still occurring, my server just lost 5/12 players at once. On Tue, Oct 25, 2011 at 5:45 PM, Tony Paloma to...@valvesoftware.comwrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Fixed a client crash caused by corrupt particle data

Re: [hlds_linux] Replay not working - Access denied to remote resource

2011-10-19 Thread Eli Witt
Then the problem is obviously the settings you're feeding the tf2 server. On Wed, Oct 19, 2011 at 12:02 PM, Michael Johansen michs...@live.no wrote: I can upload the .block file fine. Date: Wed, 19 Oct 2011 11:58:55 -0400 From: ademe...@gmail.com To: hlds_linux@list.valvesoftware.com

Re: [hlds_linux] Replay not working - Access denied to remote resource

2011-10-19 Thread Eli Witt
I simply set the homedir of my replayuser ftp account to the apache directory replays get served from, nice and easy. As Andrew said, make sure the user is jailed, ProFTPd makes this nice and easy. On Wed, Oct 19, 2011 at 2:26 PM, Andrew DeMerse ademe...@gmail.com wrote: Yep, it's probably

Re: [hlds_linux] Starts and crashes after recent TF2 Update

2011-10-14 Thread Eli Witt
1.3.9-dev was causing evil lockups for us if certain commands are used, like slay. upgrading to 1.4.0-dev fixed it. That's at least one problem/fix combo. On Sat, Oct 15, 2011 at 12:54 AM, ics i...@ics-base.net wrote: Our servers crashed perhaps once each for the past 24 hours or so. Some

Re: [hlds_linux] Mandatory TF2 update released

2011-08-23 Thread Eli Witt
Get less lame players, we hardly ever see any Tomislav users on our servers... probably because most of our regulars are comp level though... On Tue, Aug 23, 2011 at 8:53 PM, Jesse Porter reacherg...@gmail.com wrote: Are there any fixes in the works to tone down the Tomislav? My servers are

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-20 Thread Eli Witt
Our replay server is rock solid as well. Toggling replay_enable mid-map has no ill effects I''ve seen, I've done it more than a few times. Only caveat is you need to wait for a mapchange if the toggle was from 0 to 1 - toggling it off mid-map shuts it off immediately. On Sat, Aug 20, 2011 at 1:32

Re: [hlds_linux] Team Fortress 2 Update Released

2011-08-02 Thread Eli Witt
I had a 7 hour ghost until I reset the windows server last night. =/ On Tue, Aug 2, 2011 at 6:41 PM, clad iron cladi...@gmail.com wrote: also wanted to mention, i seen a ghost on our windows server last nite. he had been on for 51 min's at the time i seen it. On Tue, Aug 2, 2011 at 6:25 PM,

Re: [hlds_linux] Distro Flavor?

2011-07-27 Thread Eli Witt
Ubuntu 10.04.3 on 2.6.32-33-server x86 right now On Wed, Jul 27, 2011 at 8:18 AM, netshr...@gmail.com wrote: See Milton's email. On 27/07/2011, at 10:06 PM, Andres Pozos wrote: As far as i remember valve use slackware. Our community has had an interesting journey with CentOS. We would

Re: [hlds_linux] Wrong player count when SourceTV is enabled

2011-07-27 Thread Eli Witt
and a simple look @ any recent post would have answered that too... _ On Wed, Jul 27, 2011 at 3:46 PM, James Puckett jamesrichardpuck...@gmail.com wrote: yes it is On Wed, Jul 27, 2011 at 12:21 PM, Marcel hlds_li...@vermasslt.de wrote: Hi, when enabling sourcetv srcds automatically

Re: [hlds_linux] Zombie player slots?

2011-07-23 Thread Eli Witt
I wonder what the ratio of us is to servers rented by GSP's who would obviously pass on that opportunity to hammer a point home to Valve. If I didn't just take my server down already, I'd be so game to set a date to do that. On Sat, Jul 23, 2011 at 10:39 AM, ics i...@ics-base.net wrote: Maybe

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Eli Witt
I'm giving up, this is getting really pathetic. I'm bzipping up my config/map directories, archiving them and deleting my /tf2 install. I can run like 3 or 4 (more) Killing Floor servers than I already do now for the same resource usage on the system as one srcds instance. I hope you can actually

Re: [hlds_linux] The built-in TF2 voting system

2011-07-11 Thread Eli Witt
The !report function is not stellar, but it works, and if you use an IRC client with some scripting functionality (like mIRC), or maybe a bouncer (like ZNC), then you have yourself a pretty good warning setup. This is *exactly* what our community does. Using logaddress we stream the server logs

Re: [hlds_linux] Zombie player slots?

2011-07-06 Thread Eli Witt
He's probably just using a Python or similar script to feed the server the wrong data in the right way to create his ghosted slots. On Wed, Jul 6, 2011 at 11:16 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: Can it be detected by other clients on the server who's doing it? or server side (even

Re: [hlds_linux] Server crashes are back?

2011-07-06 Thread Eli Witt
+1 for random crash here. On Wed, Jul 6, 2011 at 12:02 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Random crashes here as well. Kyle. On Wed, Jul 6, 2011 at 6:33 AM, Saint K. sai...@specialattack.net wrote: After having ran a few day's completely stable (with replay off), our servers

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-06 Thread Eli Witt
No, that's the point. The TF2 client sees full via server browser and says lol nope when you try to join, connect via console bypasses that check, and puts you in the 25th slot. On Wed, Jul 6, 2011 at 4:43 PM, Peter Reinhold peter_va...@reinhold.dkwrote: And, tonight I could actually test,

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Eli Witt
That means you're not getting any. Are you running any blacklisted cvars, like tf_damage_disablespread? On Tue, Jul 5, 2011 at 10:51 AM, Chris ch...@oryschak.com wrote: Is there a way to tell if a client has connected from the matchmake system? I know in the June 27th update they stated

Re: [hlds_linux] New TF2 server installation - lag issues

2011-07-04 Thread Eli Witt
Thanks for the hwinfo output Ryan, that confirms what I thought and your lag issues are likely the result of a weak CPU. Source (Especially on Linux) is VERY poorly optimized, it will eat CPU's like candy. shameless plug I Rent a (single core) VDS from NFO, and depending on what I'm feeling the

Re: [hlds_linux] Player lag since the uber update?

2011-07-03 Thread Eli Witt
They're probably speaking about the intermittent freezes as a result of having replays enabled, I know for a fact that enabling replays on my server causes a second or so instance where the server just hiccups and stops. Everyone notices it at the same time, we've been playing while on Mumble and

Re: [hlds_linux] Player lag since the uber update?

2011-07-03 Thread Eli Witt
- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Sunday, July 03, 2011 10:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player lag since the uber update? They're probably speaking

Re: [hlds_linux] New TF2 server installation - lag issues

2011-07-03 Thread Eli Witt
Run hwinfo on the server, see what CPU they have in the server. You're renting a VDS from an economy host, you're not going to have a good performing server. On Sun, Jul 3, 2011 at 6:55 PM, James Puckett jamesrichardpuck...@gmail.com wrote: I run SRCDS on several VM's hosted on my box and

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-02 Thread Eli Witt
Just got a ghost player in my server. sigh On Sat, Jul 2, 2011 at 9:17 AM, Jeff Sugar jeffsu...@gmail.com wrote: I forgot to mention earlier today that, since no one else did, I can confirm that it all works as it should as far as this stuff goes, now. Hopefully this confirmation helps

Re: [hlds_linux] TF2 Matchmaking - eligible maps?

2011-06-28 Thread Eli Witt
On a related note, I sort of wish Valve would remove the nodmgspread off requirement from the exclusion list, we have it turned off on our servers so that play experiences are universal and uniform, no silly 80 dmg shots where 1 shotgun pellet hits from half the map away. Having a uniform play

Re: [hlds_linux] Ghoting on CSS

2011-06-26 Thread Eli Witt
We had 4 of them on one of our NFO servers yesterday, no TV enabled, replays disabled for now, too. On Sun, Jun 26, 2011 at 8:30 AM, r...@bsk.vectranet.pl wrote: I have 6 ghost players on my 30 slot server now, no TV. -Oryginalna wiadomość- From: molnár lászló Sent: Sunday, June 26,

Re: [hlds_linux] Team Fortress 2 Update Released

2011-06-15 Thread Eli Witt
mother of god a-la Super Troopers here Can you elaborate on the 'replay publishing bugs' by any chance? On Wed, Jun 15, 2011 at 7:34 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Fixed some server

Re: [hlds_linux] Mandatory TF2 update released

2011-06-08 Thread Eli Witt
My replays still all get corrupted ETA 10 minutes for nextmap, and srctv is still leaking memory like a stuck pig. =/ On Wed, Jun 8, 2011 at 6:30 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes are below. -Eric -

Re: [hlds_linux] Team Fortress 2 Update Released

2011-05-31 Thread Eli Witt
S... replay fixes? :| On Tue, May 31, 2011 at 8:47 PM, John Marbury barreltr...@gmail.com wrote: Well, I think the remailer broke that, but it was a FIGlet saying Nice bug fixes. On Tue, May 31, 2011 at 8:44 PM, John Marbury barreltr...@gmail.com wrote: # # ### #

Re: [hlds_linux] Replay issues

2011-05-27 Thread Eli Witt
Can we expect a fix for the .dmx file problem in this patch as well? Also, how about having the client abandon 2 week old replay download attempts after receiving something in the neighborhood of 50,000 404 file not found errors? I've got clients who are still trying to download 2 or 3 .dmx

Re: [hlds_linux] Team Fortress 2 Update Released

2011-05-21 Thread Eli Witt
Near the end of every map, without fail, I'm not sure where it's happening, but the .dmx files start getting written corrupted, or something. I've got logs of clients trying to download the same .dmx file for hours and hours on end, every 10 seconds. The game server and FTP server are both in the

[hlds_linux] Anyone else getting corrupted .dmx replay files?

2011-05-14 Thread Eli Witt
Just wanted to put out a feeler out, has anyone else been having problems with a .dmx file being corrupted occasionally? I've had it happen 3 times that I know of, once while I was playing in the server. I downloaded one replay on the map just fine, then all of a sudden they stopped downloading

Re: [hlds_linux] Team Fortress 2 Update Released

2011-05-13 Thread Eli Witt
Right in time for our weekly community event! Thanks guys ;) On Fri, May 13, 2011 at 9:18 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. The specific changes include: - Fixed a server crash caused by a mismatched items schema

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Eli Witt
I'm on this same boat. I rent a VDS from NFO as well as a normal TF2 server, I've got the TF2 server FTP'ing the demos to the VDS, and the only issue I've had thus far is a very occasional hiccup, but nothing like these one minute rollbacks and things others have stated. No players besides the

Re: [hlds_linux] replay feature

2011-05-09 Thread Eli Witt
You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them.

Re: [hlds_linux] replay feature

2011-05-09 Thread Eli Witt
Of Eli Witt Sent: 09 May 2011 16:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life

Re: [hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Eli Witt
Hopefully this fixes the (new) random crashes? On Fri, Apr 15, 2011 at 6:30 PM, Eric Smith er...@valvesoftware.com wrote: We're getting ready to release a mandatory update for TF2 in the next 45 min or so. -Eric ___ To unsubscribe, edit your

Re: [hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Eli Witt
triggering a nextlevel vote * Fixed the kicking of coaches for being idle as soon as they stop coaching * Fixed a coaching exploit On Fri, Apr 15, 2011 at 4:06 PM, Eli Witt eliw...@gmail.com wrote: Hopefully this fixes the (new) random crashes? On Fri, Apr 15

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