Awww, are you ou mad that people who've invested countless hundreds of
hours and personal dollars into running Valve's game for them have a
legitimate complaint against valve for acting like a bunch of ignorant
douchebags?
You can feel free to unsubscrive too.
On Mon, May 9, 2016 at 10:54 PM,
$50 says CentOS is to blame
On Fri, Nov 1, 2013 at 8:52 PM, AnAkIn anakin...@gmail.com wrote:
glibc 2.7 was released in 2007, I guess it's normal at some point that they
stop supporting such old versions.
2013/11/2 idpromnut idprom...@gmail.com
And a quick ldd later...
The end of October, just before Halloween, just like every other year.
On Mon, Oct 28, 2013 at 4:19 PM, louloubizou louloubi...@gmail.com wrote:
an ETA ? :)
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
I'll just throw this out there in reference to the earlier spat about wahh
mines not working yours is stop gloating - why do you continue to use
centos to host srcds instances after how many times it's been broken on
there?
Literally every 3rd or 4th patch someone complains that srcds got broken
past time to take this off the mailing list, thanks in advance you two.
On Sun, Aug 25, 2013 at 5:18 PM, dan needa...@ntlworld.com wrote:
On 25/08/2013 21:50, Robert Paulson wrote:
You can keep arguing about how logical your thinking is but it doesn't
matter because it doesn't line up with
... you deleted a link from someone else's email?
No, no you didn't.
Do you know how email works?
On Fri, Jun 28, 2013 at 11:36 PM, Frank ad...@gamerscrib.net wrote:
I deleted the link as to not fuel the fire but for something like this in
the future just email the Valve guys directly and
So next time are you going to secure your servers and make some real
passwords, or will you just assume that a bigass company like Valve is
hiding adverts in their games to try to use server ops as unwitting money
makers?
That was pretty funny by the way.
On Sun, May 12, 2013 at 7:42 AM,
What's your cron delay for cacti's update script?
I found it's default to be too wide so I said screw it, I've got plenty of
space and my logfiles/rrds are all on a ramdrive and just move the rotates
log archives nightly, so I run it every minute. It catches much more now.
On Tue, May 7, 2013
While they're at it, might want to add some sort of error checking as well.
It might help stop malicious admins from serving up randomly generated junk
bytes from /dev/random for commonly played maps if the referrer isn't an
whitelisted game server. (aka people stealing my bandwidth after
Get a new datacenter. If they have to resort to blocking all int'l traffic
when they're getting hit, they're scrubs and don't deserve your moneys.
On Mon, Apr 22, 2013 at 7:28 PM, Ruben Lopes ruben_d_lo...@hotmail.comwrote:
The datacenter where I host my servers is constantly under heavy DDoS
Jesus fucking christ.
Shut the fuck up already.
On Sat, Apr 20, 2013 at 1:58 AM, 1nsane 1nsane...@gmail.com wrote:
Right. And it's not just servers that correctly set the tag with a new
plugin.
Servers that never removed the plugin were unbanned and are running it
still without issue.
bash 2 with 1 rant
If it was EA, we'd have to buy a DLC for semi-working server tools, at
least they're free.
/rant
On Mon, Mar 25, 2013 at 9:43 AM, Jeremy Agostino lord.jer...@gmail.comwrote:
In a similar vein, I haven't been able to run it as another shell-only
user due to the lack of home
srcds is too chatty, that's the problem.
On Tue, Feb 12, 2013 at 8:32 AM, Asher Baker asher...@gmail.com wrote:
It's not causing any harm other than the extraneous error message.
On Tue, Feb 12, 2013 at 12:17 PM, Erik-jan Riemers riem...@binkey.nl
wrote:
I can understand it prefers it, but
It's pretty much certain that he's got an AMX plugin with a security hole
in it.
On Thu, Jan 3, 2013 at 8:10 AM, Bjorn Wielens uniac...@yahoo.ca wrote:
Interesting. I was under the impression that RCON can't make permanent
server config changes (i.e. write to config files) - I thought it was
The glorious downside to Valve's flat organizational scheme.
Lots of things *can* get done, but everyone just piling shit in week after
week makes for very unoptimized programming.
Pretty soon clients are going to require i7 3960X's with four-way SLI to
run TF2 at 50FPS. Servers are going to
Seconding this as a valid solution(workaround?)
On Sat, Oct 20, 2012 at 7:09 AM, Invalid Protocol
invalidprotocolvers...@gmail.com wrote:
I had a similar problem and the solution was to add +tv_enable 1 in
server's
command line. If Source TV is enabled later from server's configuration
file
If Valve put thread priority changing code, they did it with a specific
purpose in mind.
I'm pretty sure they won't change it because one bad server operator who
runs a poorly configured server is complaining very ineloquently about how
it can mess up an improperly configured system.
On Wed,
Are you kidding? Then they wouldn't be able to add more hats.
On Mon, Oct 1, 2012 at 3:57 PM, Michael Johansen michs...@live.no wrote:
Valve seriously needs to remove the unneeded particle effects and all that
shizzle, too bad we have to use 3rd party fixes for fixing this.
Also, thanks!
For what it's worth, I got this same error while was running my servers,
but only once. I assumed it was just some ultra-rare hiccup because that's
what Valve games do instead of working all the time.
But I have to point out - '/home/tf2server/www/**rotationreplays/20120901-**
I can't recall the exact character, but one of them causes Win32 terminals
(Both srcds and source clients running console mode) to terminal beep.
More humorous then debilitating compared to Linux version of the bug, but
annoying nonetheless. Just figured I'd throw that in.
On Sat, Aug 25, 2012
removing those clientside effects fixed the problem for both me, and
everyone else playing on my server, oddly enough.
There's nothing odd about that at all, your TF2 client *is* the server in
this instance, so the server has different models than the clients playing
with you.
The server
Considering that you never see the game name column when you're using
quickplay, you're wrong.
On Sun, Jul 22, 2012 at 3:15 AM, dan needa...@ntlworld.com wrote:
On 22/07/2012 00:55, ics wrote:
It's impossible to have search for every mod out there. If there is a
search for mods and server
No, it was just another server that's still faking tags to utilize the
quickplay system, there's plenty of them. I once ended up on a 100% crit
server running that stupid seeking rocket SG mod on it.
Last time I ever clicked that button I assure you.
On Sat, Jul 21, 2012 at 2:28 PM, dan
You need to contact the authors of the mod and have them update the game to
work with the new system.
*There's nothing anyone on this list can do for you*. The system has been
revamped to disallow fake servers being listed, and this changed the way
servers need to report to the master server. The
Not to mention killing 100% of the re-skinning and modeling community. Oh
yeah, and the itemtest map wouldn't work either. No more new weapons! (or
hats)
Oh wait that sounds like a good idea... maybe then we could get updates
that don't reduce client performance by 5% every update...
On Sun,
Ubuntu 10.04 x64 here - Valve uses the same as well for their servers.
On Sun, Jul 8, 2012 at 10:30 PM, Steven Sumichrast packh...@gmail.comwrote:
I use Debian Squeeze 32 bit for my game servers (all are VMs). I just
like their packaging system. Was on Arch for quite a long time, but
One of my servers is a 26 slot idle server and it's basically full 24/7,
maybe dropping to a dozen or so around monday or tuesday, but always full
up by around 6PM EST on Wednesday.
I can confidently say the Steam auth ticket drops never stopped at all. All
I need to do is look back on my Eluna
Standing is tied to the key you use to auth the server. It should not
change if you reinstall.
On Sat, Jun 30, 2012 at 7:48 AM, Daniel G srcdsl...@googlemail.com wrote:
So after the Pyro update Sourcemod was broken so I've disabled it, started
the server and went to work thinking everything is
Why do people insist on using CentOS to run hlds installs when it's got so
many historical problems with it?
If you force the server to run old binaries, no players would be able to
connect.
On Sat, Jun 30, 2012 at 3:40 PM, Collin Howard my_azz...@yahoo.com wrote:
Is there a way to roll back
map restarting the server?
Working as intended.
On Fri, Jun 29, 2012 at 4:55 AM, Jonah Hirsch crazydog...@gmail.com wrote:
That's how map is designed...sorta. It will basically stop and restart the
server on the new map.
---
Jonah Hirsch
On Thu, Jun 28, 2012 at 9:55
For what it's worth, you probably got 0 replies because this isn't an issue
that's easily dealt with as far down the bandwidth pipes as us we admins
are, this needs to be dealt with by your ISP.
On Wed, May 23, 2012 at 7:12 AM, Ivan Ivanov harryp...@abv.bg wrote:
Hello,
Thanks for the
You could always stop your servers, uninstall TF2 and stop complaining.
And if you think that plugin authors are going to go overboard adding
stupid colors then it's a pretty damned good thing that 99.8% of plugins
are *open source* isn't it?
But since you're obviously such a skilled programmer,
You say this as if it's new news, we're all part of the same list and we
all read the same messages informing us of such.
On 3/4/2012 3:50 PM, Saul Rennison wrote:
Exactly this.
Servers have always been assigned Steam IDs, but only recently has the
logged on message appeared (a server update
Dude, learn how to email. You've made 3 new threads replying to yourself.
On Mon, Feb 20, 2012 at 3:52 PM, Michael Johansen michs...@live.no wrote:
That is not possible. I can give you the config files, send me in a mail
what you need.
From: laurenz.rupre...@zmx.at
To:
Speaking as someone who's been running replays using the FTP offload since
day 1, I can reliably say that any certain map is not the cause of the
problem.
I've watched my access/error httpd logs closely over the last 8 months in
order to see what's going on, and it's simple to see what replays
I don't think it could be any worse than the CMS they have now which is
hosted on purpose made dedicated cloud servers.
On Sat, Feb 18, 2012 at 8:32 AM, hlds h...@gmx.com wrote:
Do you really want to download files from other users using a software
written by Valve? :))
-Original
(I'm definitely not donating when I'm playing a game for reasons that
should be obvious)
Steam already stops active downloads when you launch a game.
On Sat, Feb 18, 2012 at 5:22 PM, dan needa...@ntlworld.com wrote:
On 18/02/2012 20:08, Asher Baker wrote:
On Sat, Feb 18, 2012 at 5:39 PM,
Sounds like he's posting on behalf of a GSP, not as a server admin.
On Mon, Feb 13, 2012 at 3:31 AM, Michael Johansen michs...@live.no wrote:
Post the rates you're using, and the server.cfg, censor out all passwords.
Date: Mon, 13 Feb 2012 09:27:18 +0100
From: hlds_li...@vermasslt.de
I'll say that this has happened to us sporadically since replays inception,
and I have *never* been able to reproduce it on demand unless
it's occurring while I'm there.
The TF2 server is running on Windows, and my HTTPD is on a seperate Ubuntu
box, in the same rack, plugged into the same switch
You don't really need to have the same rules (lines 4-7, 8-11, 12-14)
duplicated for each port, iptables allows you to specify port ranges like
27015:27019 so you can compact your rules down quite a bit.
On Tue, Jan 31, 2012 at 11:46 AM, Michael Johansen michs...@live.no wrote:
This is what
Another vote for this idea, Valve.
I'll even give you all my hattes in TF2 if we can get hostname support
added.
Except the Vintage ones.
3
On Sun, Jan 29, 2012 at 5:08 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
See ya? Anti-social attitudes annoy half the planet.
True that.
I can watch people start downloading files off my FastDownload server and
complete them in times given only by the gigabit line it's on, and then
have the clients take 3x longer to decompress it and connect than it took
to download it in the first place.
Perhaps a more verbose
dumpfiles are in orangebox/dumps
On Sat, Jan 21, 2012 at 6:06 PM, Aaron DJ Zyrphon Thompson
rmesc...@gmail.com wrote:
How do I get crash dumps? I'm not having trouble with a trade server but I
am having crashing issues and I have never used or seen crash dumps.
Sent from my MOTOBLUR™
Did you not read the message directly prior to yours?
There is no fix because there is no problem
If there were a way to disable them, don't you think the Valve employee
that posted would have said Here's how to turn it off instead of I'll
see about stopping that message because it's not needed
If you already know that the replay system uses sv_visiblemaxplayers and
ignores the maxplayers value, why are you complaining?
Don't complain just for complaining's sake. Valve has extremely clearly
stated that there is exactly zero penalty for running replays, more than
once, don't troll the
Probably why the person who suggested phys_timescale 0 also specifically
stated;
However doing this on a real server will break the demoman nades and
the scout's
ball weapons and is not recommended
rolleyes
On Sat, Dec 31, 2011 at 12:24 PM, Nerdboy nerdb...@gmail.com wrote:
phys_timescale 0
?
sv_cheats 1
ent_remove_all prop_physics
ent_remove_all prop_physics_multiplayer
sv_cheats 0
2011/12/28 Eli Witt eliw...@gmail.com:
Isn't props_gameplay/ball001.mdl the ball that's spawned with the
scout misc slot item?
That would make sense, valve giving scouts an item
Isn't props_gameplay/ball001.mdl the ball that's spawned with the scout
misc slot item?
That would make sense, valve giving scouts an item to crash servers with.
On Tue, Dec 27, 2011 at 9:41 PM, Frank ad...@gamerscrib.net wrote:
Custom trade server map - but I've had this happen on a payload
This could go in one of the other 40 threads dedicated to this subject on
the mailing list.
On Tue, Dec 20, 2011 at 10:32 PM, Frank ad...@gamerscrib.net wrote:
I've noticed many clients timing out including myself 3-4 times this
evening
and I'm unsure if its server related or not. I have
We've shut two servers of ours down since quickplay for that exact reason.
There's been a marked drop in players (80% of our rotation were customs on
those two servers) and even with a squad of 8-12 regulars trying to seed on
badwater, goldrush or dustbowl, we could be in there for an hour with
who make those maps. If no servers run
them, what ambition is there to make one? To get Valve pick their map up?
That's a dream by anyone, but after doing couple, maybe three without
that
happening, the ambition dies or interests change.
-ics
17.12.2011 13:35, Eli Witt kirjoitti
I ran the update manually on my servers and it worked, properly, the first
time. No segfaults, no crashes, no nothing. I quit the server, updated and
relaunched as expected and the server was 32/32 within 5 minutes, and it
still running jst fine.
On Fri, Dec 16, 2011 at 8:57 AM,
Yet another quality production brought to you by Nem.
Without you, Nem, my idle servers would cry.
3
On Mon, Dec 5, 2011 at 9:42 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
Thanks Neph!
On Mon, Dec 5, 2011 at 6:26 AM, 1nsane 1nsane...@gmail.com wrote:
Much appreciated.
On Mon,
Then you'll need to get with of whoever really owns the server and have
them set up your port forwarding.
On Mon, Nov 28, 2011 at 2:05 PM, Benedict Glover
neobened...@hotmail.co.ukwrote:
I don't know, I'm not very good with linux. I am behind nat though
From: mil...@valvesoftware.com
To:
I've got one at 119,961 and one at 295,738
On Thu, Nov 24, 2011 at 2:31 AM, Alex Kowald abkow...@gmail.com wrote:
Neat tool, wish they'd included the source. I would go with the SteamTools
sourcemod extension if you wanted to build something automated.
My server's rep. # is around 50,000 and
Perhaps list the hardware in your machine? Maybe someone else on the list
has had similar problems with the same hardware.
On Sun, Nov 20, 2011 at 10:50 AM, Phillip Burk philb...@mac.com wrote:
Which is what I feared. For kicks, I decided to install straight Debian 6
on this hardware earlier
Replays will not start recording until the round officially starts. In TF2
this would be when setup time kicks in for the first round, but I'm not
sure what event triggers the record start in CSS. Try having a friend
connect and join the other team, I'd bet it starts recording either during
the
.
On Sun, Nov 20, 2011 at 10:07 AM, ics i...@ics-base.net wrote:
As far as i have read update notes, replay is still only in CSS beta and
not supported on CSS itself. That or i have missed something.
-ics
20.11.2011 20:01, Eli Witt kirjoitti:
Replays will not start recording until
Steam forums are that way, this has nothing to do whatsoever with server
administration.
On Thu, Nov 17, 2011 at 1:37 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:
Steam Community/steam trading last couple days down a lot, any improvement
ever to be expected? Because its just a plain
Valve time strikes again?
On Wed, Nov 16, 2011 at 4:07 PM, Eric Smith er...@valvesoftware.com wrote:
We should have it ready in the next 45 minutes or so.
-Eric
___
To unsubscribe, edit your list preferences, or view the list archives,
please
Barring you finding any solution to this by the time I get home from work,
I'd like to try doing this on my server, see if I get the same results.
One of my community members once made a rather fun map called pl_norad, but
for some reason it will crash hl2 100% of the time if you attempt to
The fix is to disable SourceMOD and not rely on it for your server to
function. Valve is under no obligations to ensure your little plugin or
SourceMOD works after any patches, and they've stated more than once they
have no intention of doing so.
On Mon, Nov 7, 2011 at 5:47 PM, Saul Rennison
Tab crashing bug is still affecting players fyi. Hit me 3 times in a row
last night before I said screw it yet again, server console did not show
anything, even a client disconnected message.
On Wed, Nov 2, 2011 at 9:42 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
I've only seen this when the
Working fine here.
On Wed, Nov 2, 2011 at 7:55 PM, doc drga...@gmail.com wrote:
Is anyone else crashing? It doesn't get too far past the boot (without
mods) before crashing and attempting to restart.
On Wed, Nov 2, 2011 at 4:16 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Right,
I'm still surprised at the number of QuickPlay servers that are running
things like !rtd mods and instant respawn servers, personally. But that's
just me.
On Tue, Nov 1, 2011 at 3:44 PM, msleeper mslee...@ismsleeperwrong.comwrote:
It is crying, though. Server ops are free to run their servers
Client crashes still occurring, my server just lost 5/12 players at once.
On Tue, Oct 25, 2011 at 5:45 PM, Tony Paloma to...@valvesoftware.comwrote:
Required updates for Team Fortress 2 are now available. The specific
changes include:
- Fixed a client crash caused by corrupt particle data
Then the problem is obviously the settings you're feeding the tf2 server.
On Wed, Oct 19, 2011 at 12:02 PM, Michael Johansen michs...@live.no wrote:
I can upload the .block file fine.
Date: Wed, 19 Oct 2011 11:58:55 -0400
From: ademe...@gmail.com
To: hlds_linux@list.valvesoftware.com
I simply set the homedir of my replayuser ftp account to the apache
directory replays get served from, nice and easy. As Andrew said, make sure
the user is jailed, ProFTPd makes this nice and easy.
On Wed, Oct 19, 2011 at 2:26 PM, Andrew DeMerse ademe...@gmail.com wrote:
Yep, it's probably
1.3.9-dev was causing evil lockups for us if certain commands are used, like
slay. upgrading to 1.4.0-dev fixed it. That's at least one problem/fix
combo.
On Sat, Oct 15, 2011 at 12:54 AM, ics i...@ics-base.net wrote:
Our servers crashed perhaps once each for the past 24 hours or so. Some
Get less lame players, we hardly ever see any Tomislav users on our
servers... probably because most of our regulars are comp level though...
On Tue, Aug 23, 2011 at 8:53 PM, Jesse Porter reacherg...@gmail.com wrote:
Are there any fixes in the works to tone down the Tomislav? My servers are
Our replay server is rock solid as well. Toggling replay_enable mid-map has
no ill effects I''ve seen, I've done it more than a few times. Only caveat
is you need to wait for a mapchange if the toggle was from 0 to 1 - toggling
it off mid-map shuts it off immediately.
On Sat, Aug 20, 2011 at 1:32
I had a 7 hour ghost until I reset the windows server last night. =/
On Tue, Aug 2, 2011 at 6:41 PM, clad iron cladi...@gmail.com wrote:
also wanted to mention, i seen a ghost on our windows server last nite. he
had been on for 51 min's at the time i seen it.
On Tue, Aug 2, 2011 at 6:25 PM,
Ubuntu 10.04.3 on 2.6.32-33-server x86 right now
On Wed, Jul 27, 2011 at 8:18 AM, netshr...@gmail.com wrote:
See Milton's email.
On 27/07/2011, at 10:06 PM, Andres Pozos wrote:
As far as i remember valve use slackware.
Our community has had an interesting journey with CentOS. We would
and a simple look @ any recent post would have answered that too... _
On Wed, Jul 27, 2011 at 3:46 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
yes it is
On Wed, Jul 27, 2011 at 12:21 PM, Marcel hlds_li...@vermasslt.de wrote:
Hi,
when enabling sourcetv srcds automatically
I wonder what the ratio of us is to servers rented by GSP's who would
obviously pass on that opportunity to hammer a point home to Valve. If I
didn't just take my server down already, I'd be so game to set a date to do
that.
On Sat, Jul 23, 2011 at 10:39 AM, ics i...@ics-base.net wrote:
Maybe
I'm giving up, this is getting really pathetic. I'm bzipping up my
config/map directories, archiving them and deleting my /tf2 install. I can
run like 3 or 4 (more) Killing Floor servers than I already do now for the
same resource usage on the system as one srcds instance. I hope you can
actually
The !report function is not stellar, but it works, and if you use an IRC
client with some scripting functionality (like mIRC), or maybe a bouncer
(like ZNC), then you have yourself a pretty good warning setup.
This is *exactly* what our community does. Using logaddress we stream the
server logs
He's probably just using a Python or similar script to feed the server the
wrong data in the right way to create his ghosted slots.
On Wed, Jul 6, 2011 at 11:16 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:
Can it be detected by other clients on the server who's doing it? or server
side (even
+1 for random crash here.
On Wed, Jul 6, 2011 at 12:02 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Random crashes here as well.
Kyle.
On Wed, Jul 6, 2011 at 6:33 AM, Saint K. sai...@specialattack.net wrote:
After having ran a few day's completely stable (with replay off), our
servers
No, that's the point.
The TF2 client sees full via server browser and says lol nope when you try
to join, connect via console bypasses that check, and puts you in the 25th
slot.
On Wed, Jul 6, 2011 at 4:43 PM, Peter Reinhold peter_va...@reinhold.dkwrote:
And, tonight I could actually test,
That means you're not getting any. Are you running any blacklisted cvars,
like tf_damage_disablespread?
On Tue, Jul 5, 2011 at 10:51 AM, Chris ch...@oryschak.com wrote:
Is there a way to tell if a client has connected from the matchmake system?
I know in the June 27th update they stated
Thanks for the hwinfo output Ryan, that confirms what I thought and your lag
issues are likely the result of a weak CPU. Source (Especially on Linux) is
VERY poorly optimized, it will eat CPU's like candy.
shameless plug
I Rent a (single core) VDS from NFO, and depending on what I'm feeling the
They're probably speaking about the intermittent freezes as a result of
having replays enabled, I know for a fact that enabling replays on my server
causes a second or so instance where the server just hiccups and stops.
Everyone notices it at the same time, we've been playing while on Mumble and
-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
Sent: Sunday, July 03, 2011 10:44 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Player lag since the uber update?
They're probably speaking
Run hwinfo on the server, see what CPU they have in the server.
You're renting a VDS from an economy host, you're not going to have a good
performing server.
On Sun, Jul 3, 2011 at 6:55 PM, James Puckett jamesrichardpuck...@gmail.com
wrote:
I run SRCDS on several VM's hosted on my box and
Just got a ghost player in my server.
sigh
On Sat, Jul 2, 2011 at 9:17 AM, Jeff Sugar jeffsu...@gmail.com wrote:
I forgot to mention earlier today that, since no one else did, I can
confirm
that it all works as it should as far as this stuff goes, now. Hopefully
this confirmation helps
On a related note, I sort of wish Valve would remove the nodmgspread off
requirement from the exclusion list, we have it turned off on our servers so
that play experiences are universal and uniform, no silly 80 dmg shots where
1 shotgun pellet hits from half the map away. Having a uniform
play
We had 4 of them on one of our NFO servers yesterday, no TV enabled, replays
disabled for now, too.
On Sun, Jun 26, 2011 at 8:30 AM, r...@bsk.vectranet.pl wrote:
I have 6 ghost players on my 30 slot server now, no TV.
-Oryginalna wiadomość- From: molnár lászló
Sent: Sunday, June 26,
mother of god a-la Super Troopers here
Can you elaborate on the 'replay publishing bugs' by any chance?
On Wed, Jun 15, 2011 at 7:34 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2 are now available. The specific
changes include:
- Fixed some server
My replays still all get corrupted ETA 10 minutes for nextmap, and srctv is
still leaking memory like a stuck pig.
=/
On Wed, Jun 8, 2011 at 6:30 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes are below.
-Eric
-
S... replay fixes?
:|
On Tue, May 31, 2011 at 8:47 PM, John Marbury barreltr...@gmail.com wrote:
Well, I think the remailer broke that, but it was a FIGlet saying Nice bug
fixes.
On Tue, May 31, 2011 at 8:44 PM, John Marbury barreltr...@gmail.com
wrote:
# # ### #
Can we expect a fix for the .dmx file problem in this patch as well?
Also, how about having the client abandon 2 week old replay download
attempts after receiving something in the neighborhood of 50,000 404 file
not found errors?
I've got clients who are still trying to download 2 or 3 .dmx
Near the end of every map, without fail, I'm not sure where it's happening,
but the .dmx files start getting written corrupted, or something. I've got
logs of clients trying to download the same .dmx file for hours and hours on
end, every 10 seconds. The game server and FTP server are both in the
Just wanted to put out a feeler out, has anyone else been having problems
with a .dmx file being corrupted occasionally? I've had it happen 3 times
that I know of, once while I was playing in the server.
I downloaded one replay on the map just fine, then all of a sudden they
stopped downloading
Right in time for our weekly community event!
Thanks guys ;)
On Fri, May 13, 2011 at 9:18 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2 is now available. The specific
changes include:
- Fixed a server crash caused by a mismatched items schema
I'm on this same boat. I rent a VDS from NFO as well as a normal TF2 server,
I've got the TF2 server FTP'ing the demos to the VDS, and the only issue
I've had thus far is a very occasional hiccup, but nothing like these one
minute rollbacks and things others have stated. No players besides the
You don't offer any of the files to your players.
The server is logging everything on the server into the .block files, and
when a player requests the replay of a life, the server sends a list of
those .block files that the client was alive for, and the tf2 client
automatically downloads them.
Of Eli Witt
Sent: 09 May 2011 16:17
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] replay feature
You don't offer any of the files to your players.
The server is logging everything on the server into the .block files, and
when a player requests the replay of a life
Hopefully this fixes the (new) random crashes?
On Fri, Apr 15, 2011 at 6:30 PM, Eric Smith er...@valvesoftware.com wrote:
We're getting ready to release a mandatory update for TF2 in the next 45
min or so.
-Eric
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* Fixed the kicking of coaches for being idle as soon as they stop
coaching
* Fixed a coaching exploit
On Fri, Apr 15, 2011 at 4:06 PM, Eli Witt eliw...@gmail.com wrote:
Hopefully this fixes the (new) random crashes?
On Fri, Apr 15
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