Re: [hlds_linux] jump back lag ;p

2012-03-10 Thread Russell Smith
This issue occurs on vanilla servers so database calls aren't the cause. On 3/9/2012 6:14 PM, bottige...@gmail.com wrote: Have you checked to see if you have any blocking database calls when a player connects? On Thu, Mar 8, 2012 at 10:46 AM, Cameron Munroe cmun...@cameronmunroe.com wrote:

Re: [hlds_linux] jump back lag ;p

2012-03-09 Thread bottige...@gmail.com
Have you checked to see if you have any blocking database calls when a player connects? On Thu, Mar 8, 2012 at 10:46 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: Do you have downloads on you server? If not then idk, could be anything unless you give us some more info -- Sent from my

Re: [hlds_linux] jump back lag ;p

2012-03-08 Thread Tyler Davies
I'm also suffering from the same issue. I host 3 TF2 servers on the same machine. I've tried disabling HLStatsX with no change as far as the lag when a player connects. I've even gone far enough to disable Metamod and Sourcemod, still no change. So, I've come to the conclusion that there is

Re: [hlds_linux] jump back lag ;p

2012-03-08 Thread Cameron Munroe
64bit? -- Sent from my Android phone with K-9 Mail. Please excuse my brevity. Tyler Davies tyler.k.dav...@gmail.com wrote: I'm also suffering from the same issue. I host 3 TF2 servers on the same machine. I've tried disabling HLStatsX with no change as far as the lag when a player connects.

Re: [hlds_linux] jump back lag ;p

2012-03-08 Thread Tyler Davies
getconf LONG_BIT returns 64 So yes. On Thu, Mar 8, 2012 at 1:32 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: 64bit? -- Sent from my Android phone with K-9 Mail. Please excuse my brevity. Tyler Davies tyler.k.dav...@gmail.com wrote: I'm also suffering from the same issue. I host 3

Re: [hlds_linux] jump back lag ;p

2012-03-08 Thread ics
My guess still is that it's something initiates it on user connect. It's like someone spraying a new spray on a wall. You might be a slight glitch if you have not seen that spray before because your game is going to cache it and store (download it) to your pc. Maybe the server does something

Re: [hlds_linux] jump back lag ;p

2012-03-08 Thread Cameron Munroe
Do you have downloads on you server? If not then idk, could be anything unless you give us some more info -- Sent from my Android phone with K-9 Mail. Please excuse my brevity. Tyler Davies tyler.k.dav...@gmail.com wrote: getconf LONG_BIT returns 64 So yes. On Thu, Mar 8, 2012 at 1:32 PM,

[hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
Maybe it's just a setting .. I've got some lag issues, it is as if you play the game and then send back a few ticks. Then its ok for some time and then it happens again at random. Feels like I set some setting incorrectly, because it really feels like you get pushed back a few moments in time.

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Russell Smith
Does this happen to everyone on the server, or just you? I've noticed this on TF2. The instant when connecting players finish loading the level and enter the world the server fps sometimes dips for a split second and you get a lag effect like you mention. You'll see little orange triangles

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
: [hlds_linux] jump back lag ;p Does this happen to everyone on the server, or just you? I've noticed this on TF2. The instant when connecting players finish loading the level and enter the world the server fps sometimes dips for a split second and you get a lag effect like you mention. You'll see little

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Russell Smith
If your issue is the same as mine, I tried running my server vanilla with no metamod/sourcemod and still had the same problem. On 3/7/2012 2:02 AM, Eric Riemers wrote: In my case its all the players on the server (CS:S) .. I tested it myself and had the same issue. Normally if just 1 or 2

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread ics
I've seen this slight lag upon when player joins to TF2 server but not every time. I've assumed that the fault is in hlstatsx that checks the players country where he comes from and that is the cause. Does any one of you who have the issue use hlstats or am i in the same boat with you? Also

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Russell Smith
Yeah it doesn't happen every time. I use gameME, but like I said earlier I've tried running completely vanilla with no plugins at all and it still occurs. As far as I know HLStatsX does the GeoIP lookup in the perl daemon process anyway, not in the SourceMod plugin. On 3/7/2012 2:27 AM,

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: woensdag 7 maart 2012 11:41 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] jump back lag ;p Yeah it doesn't happen every time. I use gameME, but like I said earlier I've tried

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Russell Smith
Bots use the CPU more than players, so if it's a CPU resource spike that's occurring on player connects then it would make sense that it happens more with bots on the server. On 3/7/2012 2:44 AM, Eric Riemers wrote: I must say that in the past I didn't see any of these issues. I do see it on

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
Sent: woensdag 7 maart 2012 11:59 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] jump back lag ;p Bots use the CPU more than players, so if it's a CPU resource spike that's occurring on player connects then it would make sense that it happens more with bots on the server

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
] On Behalf Of Russell Smith Sent: woensdag 7 maart 2012 11:59 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] jump back lag ;p Bots use the CPU more than players, so if it's a CPU resource spike that's occurring on player connects then it would make sense that it happens

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread gameadmin
Off topic because this isn't the OP's problem, but we had such an issue on player connect which was traced to a log file written to by either sourcemod or hlstatsx directly whenever a player joined. The log had never been rotated and was massive. Truncating the file resolved the issue. ics

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
dedicated Linux server mailing list Subject: Re: [hlds_linux] jump back lag ;p Off topic because this isn't the OP's problem, but we had such an issue on player connect which was traced to a log file written to by either sourcemod or hlstatsx directly whenever a player joined. The log had never been

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread ics
Isn't a log issue -ics 7.3.2012 13:33, gamead...@127001.org kirjoitti: Off topic because this isn't the OP's problem, but we had such an issue on player connect which was traced to a log file written to by either sourcemod or hlstatsx directly whenever a player joined. The log had never been

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread M K
Yo dont send me fucking mails anymore fcckingg cockroachs Verstuurd vanaf mijn iPhone Op 7 mrt. 2012 om 14:11 heeft ics i...@ics-base.net het volgende geschreven: Isn't a log issue -ics 7.3.2012 13:33, gamead...@127001.org kirjoitti: Off topic because this isn't the OP's problem,

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
Linux server mailing list Subject: Re: [hlds_linux] jump back lag ;p Isn't a log issue -ics 7.3.2012 13:33, gamead...@127001.org kirjoitti: Off topic because this isn't the OP's problem, but we had such an issue on player connect which was traced to a log file written to by either sourcemod

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread daniel jokiaho
Of ics Sent: woensdag 7 maart 2012 14:11 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] jump back lag ;p Isn't a log issue -ics 7.3.2012 13:33, gamead...@127001.org kirjoitti: Off topic because this isn't the OP's problem, but we had such an issue on player connect

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
: Re: [hlds_linux] jump back lag ;p Perhaps clock drifting? On 2012-03-07 14:16, Eric Riemers wrote: Indeed it was not, cleared out any logs.. still the same. Took a while to delete though.. :P -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Emil Larsson
I looked up this guy and he sent similar messages back back in 2008https://list.valvesoftware.com/cgi-bin/mailman/private/hlds_linux/2008-September/057524.html, all similar rude too. And people pointing out how to unsubscribe, but looks like he just ignored those posts. Maybe google translate

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread ics
-boun...@list.valvesoftware.com] On Behalf Of daniel jokiaho Sent: woensdag 7 maart 2012 15:21 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] jump back lag ;p Perhaps clock drifting? On 2012-03-07 14:16, Eric Riemers wrote: Indeed it was not, cleared out any logs.. still the same

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Jesse Molina
Use 'htop -d 1' to watch your CPU at a higher resolution. This won't catch all bursts, but it is better than writing your own logging app. Use 'nload -t 10' to watch your interface usage at a higher resolution. Eric Riemers wrote: Maybe it's just a setting .. I've got some lag issues,

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Kyle Sanderson
This is occurring on two different servers, I don't think it's CPU. Kyle. On Wed, Mar 7, 2012 at 4:37 PM, Jesse Molina je...@opendreams.net wrote: Use 'htop -d 1' to watch your CPU at a higher resolution. This won't catch all bursts, but it is better than writing your own logging app. Use

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread ics
I also have 2 different machines running multiple servers. Something happens on player connect that might cause small lag spike for everyone on the server. -ics 8.3.2012 6:39, Kyle Sanderson kirjoitti: This is occurring on two different servers, I don't think it's CPU. Kyle. On Wed, Mar 7,