This issue occurs on vanilla servers so database calls aren't the cause.
On 3/9/2012 6:14 PM, bottige...@gmail.com wrote:
Have you checked to see if you have any blocking database calls when a
player connects?
On Thu, Mar 8, 2012 at 10:46 AM, Cameron Munroe
cmun...@cameronmunroe.com wrote:
Have you checked to see if you have any blocking database calls when a
player connects?
On Thu, Mar 8, 2012 at 10:46 AM, Cameron Munroe
cmun...@cameronmunroe.com wrote:
Do you have downloads on you server? If not then idk, could be anything
unless you give us some more info
--
Sent from my
I'm also suffering from the same issue. I host 3 TF2 servers on the same
machine. I've tried disabling HLStatsX with no change as far as the lag
when a player connects. I've even gone far enough to disable Metamod and
Sourcemod, still no change. So, I've come to the conclusion that there is
64bit?
--
Sent from my Android phone with K-9 Mail. Please excuse my brevity.
Tyler Davies tyler.k.dav...@gmail.com wrote:
I'm also suffering from the same issue. I host 3 TF2 servers on the same
machine. I've tried disabling HLStatsX with no change as far as the lag
when a player connects.
getconf LONG_BIT returns
64
So yes.
On Thu, Mar 8, 2012 at 1:32 PM, Cameron Munroe cmun...@cameronmunroe.comwrote:
64bit?
--
Sent from my Android phone with K-9 Mail. Please excuse my brevity.
Tyler Davies tyler.k.dav...@gmail.com wrote:
I'm also suffering from the same issue. I host 3
My guess still is that it's something initiates it on user connect. It's
like someone spraying a new spray on a wall. You might be a slight
glitch if you have not seen that spray before because your game is going
to cache it and store (download it) to your pc. Maybe the server does
something
Do you have downloads on you server? If not then idk, could be anything unless
you give us some more info
--
Sent from my Android phone with K-9 Mail. Please excuse my brevity.
Tyler Davies tyler.k.dav...@gmail.com wrote:
getconf LONG_BIT returns
64
So yes.
On Thu, Mar 8, 2012 at 1:32 PM,
Maybe it's just a setting ..
I've got some lag issues, it is as if you play the game and then send back
a few ticks. Then its ok for some time and then it happens again at random.
Feels like I set some setting incorrectly, because it really feels like you
get pushed back a few moments in time.
Does this happen to everyone on the server, or just you?
I've noticed this on TF2. The instant when connecting players finish
loading the level and enter the world the server fps sometimes dips for
a split second and you get a lag effect like you mention. You'll see
little orange triangles
: [hlds_linux] jump back lag ;p
Does this happen to everyone on the server, or just you?
I've noticed this on TF2. The instant when connecting players finish
loading the level and enter the world the server fps sometimes dips for a
split second and you get a lag effect like you mention. You'll see little
If your issue is the same as mine, I tried running my server vanilla
with no metamod/sourcemod and still had the same problem.
On 3/7/2012 2:02 AM, Eric Riemers wrote:
In my case its all the players on the server (CS:S) .. I tested it myself
and had the same issue. Normally if just 1 or 2
I've seen this slight lag upon when player joins to TF2 server but not
every time. I've assumed that the fault is in hlstatsx that checks the
players country where he comes from and that is the cause. Does any one
of you who have the issue use hlstats or am i in the same boat with you?
Also
Yeah it doesn't happen every time.
I use gameME, but like I said earlier I've tried running completely
vanilla with no plugins at all and it still occurs. As far as I know
HLStatsX does the GeoIP lookup in the perl daemon process anyway, not in
the SourceMod plugin.
On 3/7/2012 2:27 AM,
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: woensdag 7 maart 2012 11:41
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] jump back lag ;p
Yeah it doesn't happen every time.
I use gameME, but like I said earlier I've tried
Bots use the CPU more than players, so if it's a CPU resource spike
that's occurring on player connects then it would make sense that it
happens more with bots on the server.
On 3/7/2012 2:44 AM, Eric Riemers wrote:
I must say that in the past I didn't see any of these issues. I do see it on
Sent: woensdag 7 maart 2012 11:59
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] jump back lag ;p
Bots use the CPU more than players, so if it's a CPU resource spike that's
occurring on player connects then it would make sense that it happens more
with bots on the server
] On Behalf Of Russell
Smith
Sent: woensdag 7 maart 2012 11:59
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] jump back lag ;p
Bots use the CPU more than players, so if it's a CPU resource spike that's
occurring on player connects then it would make sense that it happens
Off topic because this isn't the OP's problem, but we had such an issue on
player connect which was traced to a log file written to by either sourcemod or
hlstatsx directly whenever a player joined. The log had never been rotated and
was massive. Truncating the file resolved the issue.
ics
dedicated Linux server mailing list
Subject: Re: [hlds_linux] jump back lag ;p
Off topic because this isn't the OP's problem, but we had such an issue on
player connect which was traced to a log file written to by either sourcemod
or hlstatsx directly whenever a player joined. The log had never been
Isn't a log issue
-ics
7.3.2012 13:33, gamead...@127001.org kirjoitti:
Off topic because this isn't the OP's problem, but we had such an issue on
player connect which was traced to a log file written to by either sourcemod or
hlstatsx directly whenever a player joined. The log had never been
Yo dont send me fucking mails anymore fcckingg cockroachs
Verstuurd vanaf mijn iPhone
Op 7 mrt. 2012 om 14:11 heeft ics i...@ics-base.net het volgende geschreven:
Isn't a log issue
-ics
7.3.2012 13:33, gamead...@127001.org kirjoitti:
Off topic because this isn't the OP's problem,
Linux server mailing list
Subject: Re: [hlds_linux] jump back lag ;p
Isn't a log issue
-ics
7.3.2012 13:33, gamead...@127001.org kirjoitti:
Off topic because this isn't the OP's problem, but we had such an issue on
player connect which was traced to a log file written to by either sourcemod
Of ics
Sent: woensdag 7 maart 2012 14:11
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] jump back lag ;p
Isn't a log issue
-ics
7.3.2012 13:33, gamead...@127001.org kirjoitti:
Off topic because this isn't the OP's problem, but we had such an issue on
player connect
: Re: [hlds_linux] jump back lag ;p
Perhaps clock drifting?
On 2012-03-07 14:16, Eric Riemers wrote:
Indeed it was not, cleared out any logs.. still the same. Took a while
to delete though.. :P
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux
I looked up this guy and he sent similar messages back back in
2008https://list.valvesoftware.com/cgi-bin/mailman/private/hlds_linux/2008-September/057524.html,
all similar rude too. And people pointing out how to unsubscribe, but looks
like he just ignored those posts. Maybe google translate
-boun...@list.valvesoftware.com] On Behalf Of daniel
jokiaho
Sent: woensdag 7 maart 2012 15:21
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] jump back lag ;p
Perhaps clock drifting?
On 2012-03-07 14:16, Eric Riemers wrote:
Indeed it was not, cleared out any logs.. still the same
Use 'htop -d 1' to watch your CPU at a higher resolution. This won't
catch all bursts, but it is better than writing your own logging app.
Use 'nload -t 10' to watch your interface usage at a higher resolution.
Eric Riemers wrote:
Maybe it's just a setting ..
I've got some lag issues,
This is occurring on two different servers, I don't think it's CPU.
Kyle.
On Wed, Mar 7, 2012 at 4:37 PM, Jesse Molina je...@opendreams.net wrote:
Use 'htop -d 1' to watch your CPU at a higher resolution. This won't
catch all bursts, but it is better than writing your own logging app.
Use
I also have 2 different machines running multiple servers. Something
happens on player connect that might cause small lag spike for everyone
on the server.
-ics
8.3.2012 6:39, Kyle Sanderson kirjoitti:
This is occurring on two different servers, I don't think it's CPU.
Kyle.
On Wed, Mar 7,
29 matches
Mail list logo