[hlds_linux] Incorrect player counts in server browser

2011-07-04 Thread Fletcher Dunn
Hello all. This email is about the inaccurate player counts showing up in the server browser. There are have been three distinct problems that we know about. -- ZERO PLAYER COUNT -- First, if your server always shows a ZERO player count, the

Re: [hlds_linux] TF2 servers staying empty

2011-07-10 Thread Fletcher Dunn
If you want to know if matchmaking is working or not, looking at your own server will tell you very little. You have to play the game. Our current goals for quickplay are pretty limited: to match players (especially new players, who we expect to be the ones using this feature) to the best

[hlds_linux] A few more TF2 quickplay answers

2011-07-11 Thread Fletcher Dunn
Just a few more answers to commonly-asked quickplay questions: All of the quickplay deal-breakers are tested on the client at the moment of quickplay searching. You can flip them on and off and start/stop receiving quickplay traffic. The reputation system is an input to the quickplay scoring

[hlds_linux] TF2 crashes

2011-07-25 Thread Fletcher Dunn
Hey guys, A status update on the crashes. I have identified what I think are 3 different problems. 1.) There's a bug in the replay system due to a flaw in libcurl using a signal to handle DNS timeout. You can avoid this bug by using IP addresses in your replay config, rather than DNS names.

[hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Fletcher Dunn
The last TF2 update should have fixed the last problems with the player count for replay and SourceTV. The player count, as shown on the server browser, will never include replay or SourceTV. As some have noted, the fact that replay and source TV are players is an implementation kludge, and

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Fletcher Dunn
Will this make having 33 slots servers impossible? (32 + 1 hidden, got by putting tv_enable 1; tv_enable 0 in autoexec.cfg) I have no idea. :) I also cannot answer right now if it's possible to increase the maximum from 32 to 64 on TF or any other game. :( For example, if you want to

Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Fletcher Dunn
I've got enough dumps for now guys. Thanks. I'm hoping we can get this crash fixed soon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Fletcher Dunn
For example, if you want to have a server with 24 human players, and one reserved secret slot for yourself, you will set maxplayers to 24 and visiblemaxplayers to 25 Isn't it the other way round? maxplayers 25 sv_visiblemaxplayers 24 As Willy Wonka once said: Strike that. Reverse it. And by

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-26 Thread Fletcher Dunn
We are still working nonstop on the linux server crash. We found and fixed several other problems in the process. I don't believe any of them are the cause(s) of the crash(es) that have been going on since the 22nd. - Fletch -Original message- From: Jason Ruymen

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread Fletcher Dunn
I am running +maxplayers 24, no sv_visiblemaxplayers set, with Replays enabled... and my sv_tags is now reporting as increased_maxplayers and thus not giving me any Quickplay traffic. Is there something I missed here? increased_maxplayers being set in the situation you describe is a bug. I'll

[hlds_linux] Mantreads and crashes

2011-07-27 Thread Fletcher Dunn
Still working nonstop on figuring out the crashes. Infinite origin from vphysics! (entity tf_ammo_pack) PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110727000911_1.dmp Segmentation fault (core dumped) This is a great clue. Coincides

[hlds_linux] TF2 update coming this afternoon

2011-07-28 Thread Fletcher Dunn
We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. This update will

[hlds_linux] Valve TF2 servers no longer have quickplay advantage

2011-07-28 Thread Fletcher Dunn
Hello all. An update earlier this week contained an adjustment to the scoring bonus we give to Valve servers for quickplay servers. There is still a bonus when inexperienced players are searching. However, the bonus decreases as they gain play hours, and it drops to zero at around 20 hours

Re: [hlds_linux] [hlds] TF2 update coming this afternoon

2011-07-28 Thread Fletcher Dunn
mailing list Subject: Re: [hlds] TF2 update coming this afternoon Good job all glad you fixed the problem. What was the GCC error by the way? It'd be interesting to share with us developers! On Thursday, 28 July 2011, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com

Re: [hlds_linux] Valve TF2 servers no longer have quickplay advantage

2011-07-28 Thread Fletcher Dunn
I can confirm that you should not freak out. I can also confirm that I've got it on my list to review the scoring system and reporting messages to see if they are providing incorrect feedback. I do think there could be a problem with the trend portion of the message. The score calculation we

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-29 Thread Fletcher Dunn
We have identified the cause of this spew. A short burst of such spew is probably OK, mountains of it could point to a problem with that type of entity. In this case, the spew helped us identify what we have a good degree of confidence is the actual cause of the Righteous Bison, and the very

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Fletcher Dunn
We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Fletcher Dunn
...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Fletcher Dunn
- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 2 augusti 2011 00:22 Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] tf2 crashes I apologize, but it doesn't

Re: [hlds_linux] [TF2] No steam logon

2011-08-02 Thread Fletcher Dunn
The steam servers were being updated at the very moment that you sent that. Check again in another 15 minutes or so. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] on behalf of Andreas Willinger

[hlds_linux] Optional TF2 update tomorow

2011-08-10 Thread Fletcher Dunn
Expect an optional TF2 update sometime tomorrow. * We have fixed the problem with zombie players. (Or at least the zombies generated by banning.) * We also fixed a bug where spectators connected directly to the spectator port (not an HLTV relay) would count as players. Your humble servant,

Re: [hlds_linux] Optional TF2 update tomorow

2011-08-11 Thread Fletcher Dunn
Right now it looks like today's update will be an optional update. Still figuring out exactly what games will be affected. In other news, we found a problem that would cause the game server to kick everybody off with a steam authentication / VAC warning. I know that this has been one of the

Re: [hlds_linux] Optional TF2 update tomorow

2011-08-11 Thread Fletcher Dunn
I think the more common version is glutalgic, and it's a syndrome doctors diagnose certain patients with... I resent this quite a bit! I believe the person who makes up a fake word should be allowed to be the expert on its proper spelling! ___ To

[hlds_linux] No orangebox update today

2011-08-11 Thread Fletcher Dunn
No Orange Box update today. The one we wanted to release includes new steam binaries, and they require new versions of libstdc++.so. Many older linux distributions commonly in use do not have the proper libs, and they aren't available simply by installing a package. So releasing it as is

[hlds_linux] OrangeBox update delayed

2011-08-12 Thread Fletcher Dunn
It is delayed for, um, valvatempus* reasons. Apologies. Your humble servant, Fletch *choniovalvic? Suggestions welcome. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Server not starting?

2011-08-15 Thread Fletcher Dunn
The new steamworks SDK was compiler with a newer compiler, which requires a newer version of the stand C lib than many distributions come with. We included this lib in the update, but apparently that isn't working for everybody. This new dependency was the cause of the delay last week.

Re: [hlds_linux] Server not starting?

2011-08-15 Thread Fletcher Dunn
We're aware of the client problems, and hope to have a fix within the hour. Thanks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Monday, August 15, 2011 3:47 PM To: Half-Life

[hlds_linux] TF2 crashes fixed

2011-08-15 Thread Fletcher Dunn
, Fletcher Dunn wrote: The new steamworks SDK was compiler with a newer compiler, which requires a newer version of the stand C lib than many distributions come with. We included this lib in the update, but apparently that isn't working for everybody. This new dependency was the cause of the delay

Re: [hlds_linux] [hlds] TF2 crashes fixed

2011-08-15 Thread Fletcher Dunn
We'll investigate the CS:S Windows issue. In the meantime, can you confirm that you don't have an old steam client on that Windows machine? If you've run the steam client one, but not run recently, it might be using the old steam.dll, instead of the new one released in the latest update.

Re: [hlds_linux] Server not starting?

2011-08-16 Thread Fletcher Dunn
Your distribution doesn't have an up-to-date version needed by the new steam libraries. We know that this is affecting a minority of servers and we're looking for a solution right now. We're currently investigating whether we can ship this lib directly. Expect either an update with the new

Re: [hlds_linux] Crash log message

2011-08-17 Thread Fletcher Dunn
Something like: PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp success = yes response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723 If you have dump filenames in your dumps folder, then just search for those

[hlds_linux] Mandatory TF2 update coming this afternoon

2011-08-18 Thread Fletcher Dunn
Heads up. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] Mandatory TF2 update coming this afternoon

2011-08-18 Thread Fletcher Dunn
The update is only required for TF2. The shared linux server depot will receive a very minor change, to fix the missing libgcc dependency that is affecting a few linux distributions. That update is optional, and if your server is working (and you aren't running TF2) then it is not necessary

Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable

2011-08-23 Thread Fletcher Dunn
I believe the assert is spurrious. I'm actually looking into that right now. Pretty sure that it doesn't mean it's leaking file descriptors. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] [TF2] Diamondback Infinite Crits fix?

2011-08-23 Thread Fletcher Dunn
We have a fix implemented and tested. We expect to release it in an update this afternoon. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, August 23, 2011 10:38 AM

Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable

2011-08-23 Thread Fletcher Dunn
with a diagnostic message, of course.) - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 23, 2011 9:16 AM To: Half-Life dedicated Linux server mailing list Subject: Re

Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-06 Thread Fletcher Dunn
To investigate these problems, we would need as much of the following as possible: Required: * Server IP * Exact time of the event (and please specify your time zone) * Snippet of server log near the event (1000 lines or so) Highly helpful: * Identity of the dropped players. (Steam IDs and/or

Re: [hlds_linux] [hlds] tf2 item server down?

2011-09-22 Thread Fletcher Dunn
We're experiencing some Steam systemwide issues right now. Should be resolved shortly. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of srcds admin Sent: Thursday, September 22, 2011 3:13 PM To:

Re: [hlds_linux] [hlds] Latest Update Issues

2011-10-13 Thread Fletcher Dunn
We have had stability problems with the item server and have been bouncing the item server frequently, so all of the servers have been losing the connection to the item server. This should be stable now, though. We might bounce it one or two more times tonight. The libsteam change was to fix

[hlds_linux] Reminder: your posts are public and permanent

2011-10-20 Thread Fletcher Dunn
This post is a reminder to everybody that this email distribution list has a standard language that everybody should use. I'm not talking about using Portuguese or English. I'm talking about being nice instead of being a jerk. New people come and go all the time. Sometimes they repeat

[hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Fletcher Dunn
Here are some quick facts about Halloween, quickplay, and server reputation: * Please read this FAQ, which answers most quickplay and server registration questions: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 * Having players join and stay on your server is currently

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Fletcher Dunn
- boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: 24 October 2011 22:14 To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Halloween, quickplay, and registering your server Here are some quick facts about Halloween, quickplay

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Fletcher Dunn
: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, October 24, 2011 3:20 PM To: 'Half-Life dedicated Linux server mailing list'; h...@list.valvesoftware.com Subject: Re: [hlds_linux] Halloween, quickplay

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Fletcher Dunn
in by setting the appropriate cvars? On 10/24/2011 3:19 PM, Fletcher Dunn wrote: You must register your server (and log into your account) to get the special drops. You must register your server (and log into your account) to receive quickplay traffic. You may opt out of quickplay and still

[hlds_linux] Forum vs. email list

2011-10-24 Thread Fletcher Dunn
I am honestly astounded by the amount of people who complain when people ask for help on help forums or mailing lists. Not everyone signs up and instantly reads everything, goes through all the archives, or spends hours researching. I'd like to use this comment as a springboard for a discussion

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Fletcher Dunn
, that's back to stone age. -Ursprüngliche Nachricht- From: Fletcher Dunn Sent: Tuesday, October 25, 2011 8:34 AM To: Half-Life dedicated Linux server mailing list ; h...@list.valvesoftware.com Subject: [hlds_linux] Forum vs. email list I am honestly astounded by the amount of people who

Re: [hlds_linux] [hlds] Halloween 2011

2011-10-24 Thread Fletcher Dunn
Yes, drops are tied to particular maps. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of m33crob Sent: Monday, October 24, 2011 9:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Halloween 2011 Do you have to run the

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Fletcher Dunn
There's no pressure from anywhere to close this mailing list. Since most people seem to be happy with the list in its current form, it looks like it's highly unlikely that we would be able to find another alternative that offers compelling enough advantages to make it worth our while to

[hlds_linux] Is your TF2 standing trending downward fast?

2011-10-25 Thread Fletcher Dunn
There has been a bug in the TF2 server reputation trend calculation. Previously, it would only report that the reputation was either slightly upward or downward fast. It will be fixed in the next update, to properly show five different levels: up fast, up slow, steady, down slow, and down

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-27 Thread Fletcher Dunn
This will be fixed in the next update. Your humble servant, Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Thursday, October 27, 2011 12:04 PM To: Half-Life dedicated Linux

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-27 Thread Fletcher Dunn
The files won't be renamed. We just had to recompile the model so it referenced the correctly-spelled name. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Thursday,

[hlds_linux] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread Fletcher Dunn
Heads up. Insanity is upon us. We'll include the Halloween map cycle file that we're going to be using on about 70% of our Valve servers, so you can have an example for how you might want to configure your servers. Your humble servant, Fletch ___ To

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Fletcher Dunn
I'll be investigating this today. It's very important to us that if you register your server, you get the benefits. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Fletcher Dunn
Fletcher Dunn fletch...@valvesoftware.com wrote: I'll be investigating this today. It's very important to us that if you register your server, you get the benefits. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun

[hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
Wanted to clarify a few things about the new feature in the in-game abuse reporting tool to report game servers: * Human judgment is always used before any action is taken based on abuse report data. * The potential for malicious players (or competing game server operators) to abuse the

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
We are going to add a combo box to the abuse reporting tool and enumerate some categories of abuse. We hope that will help both players and agme servers get an idea of what we consider abusive. However, those are just examples. There will always be an other category, and there's a reason we

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
Just one last comment. Engaged game server administrators who police their community, experiment with rule changes and custom maps and modes, etc, add a tremendous amount of value to our game. We would be making a huge mistake to alienate those guys (you guys) or stifle any experimentation.

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
) I should be fine? On Fri, Oct 28, 2011 at 2:51 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We are going to add a combo box to the abuse reporting tool and enumerate some categories of abuse. We hope that will help both players and agme servers get an idea of what we consider abusive

[hlds_linux] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Fletcher Dunn
If your server is not getting Halloween drops, check if your config file has an '=' in the lines to set the registration convars. Also, make sure you put the identity token in quotes. If you have these two problems, you probably (quite reasonably) cut and paste the two config file lines from

Re: [hlds_linux] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Fletcher Dunn
Of Fletcher Dunn Sent: Friday, October 28, 2011 1:38 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 registered servers: check for rogue '=' in the convar settings If your server is not getting Halloween drops, check if your

Re: [hlds_linux] [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Fletcher Dunn
Of Fletcher Dunn Sent: Friday, October 28, 2011 10:42 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings One last thing. You *should* see either this line

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread Fletcher Dunn
This should have been included in the release notes: * Added more verbose console output to help debug registration problems. Also, we typically don't put backend fixes in the release notes, but I did find a bug in the backend that would cause a server logging into registered account to fail.

Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops

2011-11-01 Thread Fletcher Dunn
I am working on this problem and hope to have it resolved today. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of pilger Sent: Tuesday, November 01, 2011 10:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Server

Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops

2011-11-01 Thread Fletcher Dunn
Yes, that is by design. And in fact I just pushed out a backend change that should cause Server A in your example to be informed that he got kicked off the account, due to the login from server B. (It will spit out a message with the IP's to the console.) I'm adding the registration state to

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
This is a problem we're obviously aware of. It's definitely not that we don't care. However, it is essentially an arms race that is provably unwinnable by Valve. Furthermore, any change we make in the name of security will almost certainly cause a disruption of legitimate service, due to

Re: [hlds_linux] [hlds] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
(and us server ops) are hoping since the vast majority of players probably aren't even aware of such problems. On Wed, Nov 2, 2011 at 2:50 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: This is a problem we're obviously aware of.  It's definitely not that we don't care.  However

Re: [hlds_linux] [hlds] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
...@pointysoftware.net] Sent: Wednesday, November 02, 2011 1:48 PM To: Half-Life dedicated Win32 server mailing list Cc: Rob Liu; Fletcher Dunn Subject: Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images Missing avatars is a big clue. Hit steam overlay - recent players

Re: [hlds_linux] [hlds] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
Also having the report option on the blacklist this server window that you get if you soon after joining disconnect from the gameserver. It would raise more awareness of the report fuction. That is one of the things we have on the list to help raise awareness and make the feature more

Re: [hlds_linux] TF2 Request - Join Steam Group button a'la L4D2

2011-11-02 Thread Fletcher Dunn
Sounds like a good idea. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Wednesday, November 02, 2011 2:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux]

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
Oops, that should read - Output of status command *NOW* includes registration status, including any error message causing failure I believe that it should now be abundantly clear when you are successfully registered, and when that state changes. if you see any brokenness in the registration

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
, November 02, 2011 3:54 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Will that reset all identities, or can we choose which one to reset? On 11/2/2011 6:52 PM, Fletcher Dunn wrote: Oops, that should read - Output of status

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
? Thanks! On Wed, Nov 2, 2011 at 6:56 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: You select which account to get a new identity (password) for.  The command has the basic context sensitive help to explain it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
that in the future a non-premium account will be able to register a game server? Thanks! On Wed, Nov 2, 2011 at 6:56 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: You select which account to get a new identity (password) for.  The command has the basic context sensitive help to explain

Re: [hlds_linux] Server Detection

2011-11-16 Thread Fletcher Dunn
What exactly is your process for verifying that the master server is not including your server in search results? The old server is located in Florida the new one is located in California so they are completely different IP#'s which is the only difference between the 2 aside from a #1 and #2

Re: [hlds_linux] Could not establish connection to Steam servers.

2011-12-06 Thread Fletcher Dunn
The last Steam prop had some instability that had to be sorted out. It should be clearing up soon. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sam White Sent: Tuesday, December 06, 2011 4:48 PM To:

[hlds_linux] Let's be honest

2011-12-08 Thread Fletcher Dunn
. Thank you, Fletcher Dunn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] STEAMAUTH: Client PLAYERNAME received failure code 6

2011-12-08 Thread Fletcher Dunn
We've had a hard time fixing this for several reasons. First, we've never been able to reproduce this. Second, the issue is confounded by the fact that client crashes can often produce this. The last round of reports we got for this problem seemed to always be muddled by client crashes ---

Re: [hlds_linux] [hlds] Let's be honest

2011-12-08 Thread Fletcher Dunn
Date for expected compliance: right now. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Thursday, December 08, 2011 4:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Let's be honest Cant

[hlds_linux] Server browser player count bug related to bots

2011-12-09 Thread Fletcher Dunn
Hello all, There's a bug in the server browser right now where adding or removing bots causes the total player count to change. We're investigating this problem and will let you know when to expect a fix. Right now we believe this bug only affects TF2 servers. - Fletch

Re: [hlds_linux] Master server issue ?

2011-12-09 Thread Fletcher Dunn
I'll investigate this. The boxes appear to be up and servicing queries. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Friday, December 09, 2011 10:58 AM To: Half-Life

Re: [hlds_linux] Master server issue ?

2011-12-09 Thread Fletcher Dunn
confirm what Didrole says... any news fletch? 2011/12/9 Fletcher Dunn fletch...@valvesoftware.com I'll investigate this. The boxes appear to be up and servicing queries. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun

Re: [hlds_linux] Master server issue ?

2011-12-09 Thread Fletcher Dunn
problem. However, if there are other games that are not working, it would be helpful to know what they are; perhaps there is a pattern. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn

Re: [hlds_linux] A question about serverscore

2011-12-10 Thread Fletcher Dunn
There are two independent scoring systems. One for Steam, one for TF2. They work on similar principles, but are not identical. The purpose of both is primarily to identify really bad servers, not differentiate between good and better ones. We will probably merge them at some point.

[hlds_linux] Wanted: bug reports for clients dropping due to auth failures

2011-12-12 Thread Fletcher Dunn
...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, December 08, 2011 1:50 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: Re: [hlds] [hlds_linux

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth failures

2011-12-14 Thread Fletcher Dunn
: Client NAME received failure code 6 error (doc) 3. Wanted: bug reports for clients dropping due to auth failures (Fletcher Dunn) 4. Re: Steam UserID Ticket Problems (PAL-18) 5. Re: Steam UserID Ticket Problems (Bruno Garcia) 6. steamworks_sessionid_server 0 (Daniel Nilsson

Re: [hlds_linux] Broken server browser location filter

2011-12-14 Thread Fletcher Dunn
I have found a bug in the backend related to the region setting. It will be fixed today, and my apologies for the inconvenience. This bug should only affect TF2 servers. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Broken server browser location filter

2011-12-14 Thread Fletcher Dunn
listing IPs instead of names for most CS:S, DoD:S HL2:DM and TF2 servers. 2011/12/14 Fletcher Dunn fletch...@valvesoftware.com: I have found a bug in the backend related to the region setting. It will be fixed today, and my apologies for the inconvenience. This bug should only affect TF2

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-15 Thread Fletcher Dunn
We are working on something like this. The ability to level your game server account. Certain benefits would only be given to servers with level = N, etc. Show the level in the server browser and give preferential treatment, etc. Get caught breaking the rules, and you lose your level, etc.

[hlds_linux] It's beginning to look a lot like Smissmas

2011-12-15 Thread Fletcher Dunn
A mandatory TF2 update will be released in an hour or two. We're releasing a new map: cp_foundry. This map will be eligible to receive quickplay traffic. Happy holidays, Fletch ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread Fletcher Dunn
, December 15, 2011 4:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] It's beginning to look a lot like Smissmas Will this be the entire update were expecting or just the map? On Thu, Dec 15, 2011 at 15:46, Fletcher Dunn fletch...@valvesoftware.commailto:fletch

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Fletcher Dunn
PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our

Re: [hlds_linux] A question about serverscore

2011-12-15 Thread Fletcher Dunn
of 800 while our rotation server has a score of 20,000. The 24/7 server is much more populated than rotation server. Is it recommended to reload the map every hour on a 24/7 server to gain score? On Sat, Dec 10, 2011 at 2:54 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: There are two

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other incomplete update problems

2011-12-16 Thread Fletcher Dunn
Sorry, I shouldn't have joined in with the shooting-from-the-hip debugging. I tossed out a troubleshooting suggestion, which I probably shouldn't have done. I was just looking for something that might be different from this update compared to previous ones, to cause the problem. Looks like

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other incomplete update problems

2011-12-16 Thread Fletcher Dunn
For what it's worth, we use -verify_all to sync the master server at each data center, then we rsync the contents to all of the slaves. I don't have any theories what might be different about steam.inf, other than failure to update that particular file is so highly visible, whereas failure for

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other incomplete update problems

2011-12-16 Thread Fletcher Dunn
dedicated Linux server mailing list Subject: Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other incomplete update problems Sorry, the 'master switch' is flipped when all masters have the 'bits'? or after all the slaves have cloned? Thanks, Kyle. On Fri, Dec 16, 2011 at 1:17 PM, Fletcher

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other incomplete update problems

2011-12-16 Thread Fletcher Dunn
Please note that content servers serve bits.Not bots. (!) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, December 16, 2011 1:38 PM To: Half-Life dedicated Linux server

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other incomplete update problems

2011-12-16 Thread Fletcher Dunn
hoping to migrate TF2 over to the new content system sometime next year. -Original Message- From: John Schoenick [mailto:nephy...@doublezen.net] Sent: Friday, December 16, 2011 1:49 PM To: Half-Life dedicated Linux server mailing list Cc: Fletcher Dunn Subject: Re: [hlds_linux] (ATTN: Valve

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2011-12-16 Thread Fletcher Dunn
Looks like there is a bug. It's a consequence of the new heartbeating through Steam instead of direct UDP to the GMS, combined with the fact that the GMS was hotfixed while your server was up. The GMS probably sent you the out-of-date message, but it didn't have the proper anti-IP-spoof

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Fletcher Dunn
This question is already answered by the FAQ. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 I increased the max number of players above 24. Will that cause my server to not receive quickplay matches? Not entirely. The quickplay system looks at the max reported number of

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