Actually There are cases where it is a goal to make the blending seam
pass through a particular area.
In my case the it's where the passengess on the boat are gripping the
rails (or the mast stay.) It's the only place that is fairly static.
But I have found your cropping advice very helpful. The
Yeah, that's great. I figured it out when I used the script erect2cubic
(made by Bruno by the way) and opened the created .pto file in hugin. It
just puts the equirectangular picture 6 times into a hugin project file and
then you can render the cube faces. I guess this is a great and fundamental
This [erect2cubic] looks like something I was seeking in this post:
So [n]ow that I've used Hugin to make my panorama . . .
http://groups.google.com/group/hugin-ptx/browse_thread/thread/60765f882c51ce5a
How would you suggest one get started with learning to use scripts?
It seems like quite a
I guess using is the easiest part on this case. You might have some
difficulties to install them and probably I am not the best person to show
you how to do that on Mac as I don't have one now. I used to be responsible
for a Mac OS X server, but a long time ago and I don't remember all things.
Well, I suppose it occurs to me because I'm not familiar with exactly
how enblend goes about it's work.
In the absence of confirmed knowledge, humans tend to create mental
models of how things work. :-)
On Nov 9, 12:07 pm, Bruno Postle br...@postle.net wrote:
On Tue 08-Nov-2011 at 20:03 -1000,
JohnPW wrote:
Well I have gone back and tried it and looked over the documentation
pretty carefully. Indeed these features do not work on the Mac version
(as far as I can tell.)
Originally, if I remember correctly, Apple developed the command/
Apple key only for GUI related functions,
I do wish there were stronger tools for manipulating masks: rotate,
flip, scale up/down, split, combine, snap points of one mask to points
of another mask. For example, on a pano I'm currently working on, I
began with separate include masks on one of the frames. As I've worked
on it, the
Foolish consistency: Windows UI rules used to require that every Windows
program have a File, an Edit, and a View menu. Even if the application
didn't even operate in terms of files. But I think that even foolish
consistency is better than the rabid inconsistency that can show up when
an app's
On Nov 8, 3:25 am, Gnome Nomad gnomeno...@gmail.com wrote:
IIRC, the Control, Alt and Option keys were all grafted on top of the
Apple key - the Apple key was The Apple Way. Having more than one
modifier key was considered too confusing for Apple's idea of a user.
I don't think so.
But
On Nov 8, 3:31 am, Gnome Nomad gnomeno...@gmail.com wrote:
I do wish there were stronger tools for manipulating masks: rotate,
flip, scale up/down, split, combine,
snap points of one mask to points of another mask.
This is one I've thought would be particularly handy.
--
You received this
On Nov 8, 3:41 am, Gnome Nomad gnomeno...@gmail.com wrote:
In that sense, I don't think the present Hugin UI is either foolish or
rabid. ;-)
Definitely not. This is not a big deal, just a tweak. Some odd
critters end up in every project to some extent so all projects
benefit from the occasional
JohnPW schrieb am 08.11.11 18:07:
On Nov 8, 3:25 am, Gnome Nomadgnomeno...@gmail.com wrote:
IIRC, the Control, Alt and Option keys were all grafted on top of the
Apple key - the Apple key was The Apple Way. Having more than one
modifier key was considered too confusing for Apple's idea of a
JohnPW schrieb am 08.11.11 18:46:
On Nov 8, 3:41 am, Gnome Nomadgnomeno...@gmail.com wrote:
Perhaps Hugin could offer 2 UIs, the way the ZynAddSubFx music
synthesizer does: Beginning, Advanced. Easy to switch between. Beginning
gives you the functionality you need to get started making music
On Mon 07-Nov-2011 at 17:31 -0800, JohnPW wrote:
. . . I prefer to use a photo multiple times in a Hugin project with
different masking to patch up larger areas like skies and ground.
Hearing you say this makes me think I'm missing something big.
I tried to figure it out, but was not able
OK.
That looks so much better than I would have guessed (and is an easier
technique than I was imagining.)
On Nov 8, 3:46 pm, Bruno Postle br...@postle.net wrote:
On Mon 07-Nov-2011 at 17:31 -0800, JohnPW wrote:
. . . I prefer to use a photo multiple times in a Hugin project with
Carl,
I guess when I try to repair trouble I made in one post I just create
more ;-)
--John
computer user since 1973
satisfied Apple user since 1978
satisfied Mac user since 1984
On Nov 8, 12:50 pm, Carl von Einem c...@einem.net wrote:
JohnPW schrieb am 08.11.11 18:07:
On Nov 8, 3:25 am,
Exactly my thought Frederic.
Thanks Bruno.
On Nov 8, 4:00 pm, Frederic Da Vitoria davito...@gmail.com wrote:
2011/11/8 Bruno Postle br...@postle.net
Don't complain about the lack of tutorial, you just made one :-)
--
Frederic Da Vitoria
(davitof)
Membre de l'April - « promouvoir et
JohnPW wrote:
On Nov 8, 3:25 am, Gnome Nomad gnomeno...@gmail.com wrote:
IIRC, the Control, Alt and Option keys were all grafted on top of the
Apple key - the Apple key was The Apple Way. Having more than one
modifier key was considered too confusing for Apple's idea of a user.
I don't think
JohnPW wrote:
On Nov 8, 3:31 am, Gnome Nomad gnomeno...@gmail.com wrote:
I do wish there were stronger tools for manipulating masks: rotate,
flip, scale up/down, split, combine,
snap points of one mask to points of another mask.
This is one I've thought would be particularly handy.
It
JohnPW wrote:
On Nov 8, 3:41 am, Gnome Nomad gnomeno...@gmail.com wrote:
In that sense, I don't think the present Hugin UI is either foolish or
rabid. ;-)
Definitely not. This is not a big deal, just a tweak. Some odd
critters end up in every project to some extent so all projects
benefit
Bruno Postle wrote:
So what I do is pick a photo that has a good chunk of sky or ground and
load it again in the project - A Hugin project can have several
instances of a single photo in different places, with different masks.
I didn't know that! Useful.
--
Gnome Nomad
gnomeno...@gmail.com
Yeah, I'd say that would be an improvement.
I imaging they try to think about placement of controls, etc. for
Hugin on a regular basis, but the developers probably become
accommodated to precedents set by ad hoc kludging done during the
development process rather than from from more conscious UI
On Nov 4, 3:07 pm, JohnPW johnpwatk...@gmail.com wrote:
In an earlier post Robert Krawitz was sharing some nice panoramas he
did:http://www.google.com/url?sa=Dq=http://rlk.smugmug.com/Other/Landsca...
andhttp://www.google.com/url?sa=Dq=http://rlk.smugmug.com/Other/Landsca...
and mentioned
Well I have gone back and tried it and looked over the documentation
pretty carefully. Indeed these features do not work on the Mac version
(as far as I can tell.)
Originally, if I remember correctly, Apple developed the command/
Apple key only for GUI related functions, preserving the meaning of
Interesting idea, karmadillo.
On Nov 7, 5:32 pm, Karmadillo directrix.digi...@gmail.com wrote:
On Nov 4, 3:07 pm, JohnPW johnpwatk...@gmail.com wrote: In an earlier post
Robert Krawitz was sharing some nice panoramas he
My impulse is to agree with moving the image controls to the right
side, although I think I would put them above the image, since they
control it. As you point out, all the other controls on the left
relate to the masks, so having the image controls with them seems
wrong.
On the other hand, they
Thanks Bruno,
Knowing about the ability to zoom in the mask tab makes many things
better (I hope the mask editing features can be worked out for the Mac
version soon.)
In light of people's suggestions I have done some reading of the
documentation and experimentation. But I think I'm missing some
I suppose the hard part is discerning foolish consistency from
desirable consistency. :-)
On Nov 7, 6:59 pm, JohnPW johnpwatk...@gmail.com wrote:
It's the perennial issue of balance—the natural human desire for, and
love of consistency against the truth that a foolish consistency is
the
I missed the zoom box. very good to know.
Unfortunately add and delete point controls you have do not appear to
work on the Mac version. I'll take a look at the instruction website
again and see if I missed something.
Thanks Carlos
On Nov 5, 7:10 am, Carlos Eduardo G. Carvalho (Cartola)
On 4 Nov., 23:42, JohnPW johnpwatk...@gmail.com wrote:
I always feel like I would like to see where Hugin has
decided to put the blend seams and see if I agree.
Hugin isn't placing the seams, the seam placement is done by enblend.
Enblend only generates one single unlayered image, so it's
I should probably clarify this as now I look at it, it doesn't convey
what I really wanted it too.
First, the masking feature is great and I was quite happy to see it
added. It works very well and I particularly like how it communicates
how a mask on one layer effects overlapping areas on the
Hi John,
it's not obvious, but you can do some things with masks. To add a new point
just activate the mask, clicking into it (not in any point) and then click
Ctrl+left mouse over some line. To remove a specific point, select it and
click del key. To zoom there is a combo box called Zoom with
On 4 Nov., 06:07, JohnPW johnpwatk...@gmail.com wrote:
I have some images I recently took handheld on a small yacht sailing
in San Francisco Bay. I had to put all the control points on
stationary parts of the boat since anything else was in constant
motion. It has made me want to do more hand
I guess we can adjust many parallax problem by hand on any image editor
like GIMP, PS or lightroom. If you know how to use some selection tools,
copy, paste, rotate, clone and healing you can adjust many hard parallax
problems that can happend on a moving scene or in a hand held shot
panorama. I
On Fri, 4 Nov 2011 01:40:04 -0700 (PDT), kfj wrote:
If the scene isn't static, you'll have a very hard time 'stitching' it
together: it's like trying to make a garment from wrongly-cut pieces
of material. I'd say the problem is ill-posed. What you need isn't a
panorama stitcher but an optical
Ah yes. Maybe I gave too much info on the particular image and
confused my question. It's probably much simpler than folks were
probably thinking.
I shouldn't have said fixing the horizon manually, as I'm not really
concerned about trying to make the picture look like it was taken in
one go. I
Thanks Carlos. I'd really like to see how someone does their work.
Sorry your efforts ended in frustration.
I like how you have used the little planet projection as a transition
into your panos (haven't seen that before.)
If those are your son(s) you must be married to an octo-Mom. ;-)
--John
On
Hi John,
in fact I use many many ways to blend. I use normal hugin automated blend,
I generate remapped images and put them as a layer in GIMP to use the
pieces I want, I guess you can imagine your way and test it. Testing will
give you the experience you are searching for.
Cheers,
Carlos E G
I suppose the first thing I should do is get a pano head so I have
less work to do in the first place. But I tend to mostly do handheld.
Because most of my images have been only partial panoramas in the
past, this wasn't such a concern for me until recently.
Anyway, as I was saying, I'm most
Yeah, that is my son, he always ask me to appear as much as possible when
he is in the scene :) he did it again here:
http://cartola.org/360/2011/09/25/cachoeira-do-itapecuru-carolina-maranhao/
The little planet is usually done after the equirrectangular is done. You
put the final equi into
I do need to try it.
I only just relaized I could set the cropping in Hugin far beyond the
image edges, even to 180x360, which is probably why I might sound
pretty ignorant about this. :-)
On Nov 4, 10:59 am, Carlos Eduardo G. Carvalho (Cartola)
cartol...@gmail.com wrote:
Hi John,
in fact I
On Fri 04-Nov-2011 at 08:38 -0700, JohnPW wrote:
So to pose my problem more clearly, I should have simply said that
I want to adjust the image manually. I am interested in what
methods people are using for making easy and efficient hand
adjustments. My particular interest is about how people
On Nov 4, 5:11 pm, Bruno Postle br...@postle.net wrote:
The primary tool is the Mask tab in Hugin. You can render layers
and try and blend them in an image editor but this is painful.
Although I was super excited when a Masking feature was added to
Hugin, I felt the interface was somewhat
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