Ok, well that is different than my main setup (Win2000). However, I do
have some Linux users who have never complained about this, so I'm
assuming it's not happening for them.
Is each canvas in its own Frame? Mine are all in one Frame.
Josh
>>> Damien Maillet <[EMAIL P
Hi Damien,
I have an application with multiple canvases and it terminates
correctly with System.exit(0). It's probably not Java3D - I'd check your
other code and see what else if different when you have multiple
canvases.
Josh
>>> Damien Maillet <[EMAIL PROTECTED]>
deadlock that is just accenuated by a bogged-down processor. Now I
typically leave my PC alone when starting my app.
Josh
>>> [EMAIL PROTECTED] 10/01/04 07:56AM >>>
I am running on a Windows 2000 machine, using Java 1.4.2 and Java3d 1.3.1
(Open GL version).
Kristine
On Thu, 30 Sep 2
ted the 3D window! By
disabling the DirectDraw acceleration of the 2D offscreen rendering my
problem disappeared.
josh
>>> Damien Maillet <[EMAIL PROTECTED]> 07/23/04 09:01AM >>>
Hi all!
I'm working on a viewer of seismic datas
and I see a problem with one of our com
Hi Ben,
You need to set the front and back clipping planes of your Views. There
have been many questions on this list discussing appropriate settings
for these distances. I believe the Java3D tutorial will also describe
what clipping planes are if you are new to the concept.
Josh
>>&g
t;OffsetTransform->ScaleTransformation->Geometry
josh
>>> [EMAIL PROTECTED] 04/23/04 11:48AM >>>
Ben Logan wrote:
>Hi
>
>Quick question -
>What is the easiest way to prevent the movement of my shape when I am
>scaling it - is there a standard algorithm for this?
>C
Hi Everyone,
In running our Java3D app we get the attached error log. It only
happens on our Windows2000 machine with an ATI FireGL X1 128 MB.
Has anyone seen this, or does anyone have any suggestions?
Josh
===
To
e thread issues. I also update a Swing GUI, but that should all
happen with InvokeLater. I have to update textual displays, vehicle
positions and camera orientations from the one stream of data.
Good luck!
josh
Joshua L. Richmond, BASc, MSc.
Hi Mona,
Why not extend the Switch class with your own that implements the
behaviour you expect. Then, you Switch class can maintain the indexing
your prefer, keeping track of which nodes in the underlying switch are
null.
josh
Joshua L
ed by number of polygons and
number of views. I'm assuming having multiple views must effectively
multiply the number of polygons.
I'm using a Matrox Parhelia 256 card with the latest drivers. I have
the latest DirectX drivers too.
Has anyone else seen this, or have a theory as t
In case you're curious, this (http://www.vizible.com/) Toronto-based
company had a very similar product. I'm not sure what they're doing with
it now.
>>> [EMAIL PROTECTED] 10/30/03 11:54AM >>>
hi,
Im planning to develop a 3D desktop onto an existing windows
desktop.Its is not replacing windows b
You have to set the ALLOW_CHILDREN_EXTEND capability.
>>> [EMAIL PROTECTED] 10/08/03 03:20PM >>>
How insert (and visualize) news Branch Groups (with Text2D) after root
Branch Group
is live?
Thanks a lot.
===
To unsubscribe,
The approach I took was to extend BranchGroup with my own class
containing all the data I need.
I then traverse up the pick results to find the first BranchGroup.
josh
>>> [EMAIL PROTECTED] 10/08/03 08:12AM >>>
Yes, thats what we do. Additionally, we recurse down the su
I'm not sure of this, but I think a Timer would not be synchronised to
rendering.
Do let's say you want to periodically update 20 transforms... with a
Timer you may see them updated in different frames (i.e, 9 one frame, 11
the next), with a behaviour they all update toget
he "real world", but suitable to learn basic concepts
that can be applied.
Besides, turning out a few more classes of developers who like Java3D
never hurts! ;-)
josh
>>> [EMAIL PROTECTED] 10/02/03 09:25AM >>>
Hi folks,
is it possible to get a definitive statement on the
Hi Dafna,
You need to define two Views into the same universe. I seem to remember you can't use
SimpleUniverse for that purpose. If you look in the archives you should find some
sample code. I know I posted some about 3 years ago.
josh
>>> [EMAIL PROTECTED] 09/08/03 10:21AM
myShape = namedObjects.get("the name of the node");
if (myShape instanceof Shape3D) {
namedShape = (Shaped3D) myShape;
} else {
System.err.println("The named node is not a Shape3D");
}
josh
Joshua L. Richmond, BASc, M
= new SimpleUniverse(); in the new
version.
I'm not sure why it doesn't work with OpenGL for you. I've been developing my apps
with Java3D for four years and I've used them on a number of computers with DirectX
and OpenGL without problem - as long as the video card su
Thanks for taking this information.
Josh
Joshua L. Richmond, BASc, MSc.
Systems Design Engineering /
Orbital Express Program
MD Robotics
9445 Airport Rd, Brampton, ON, Canada
(905) 790-2800 x4332
Hi nagehan pala,
The way I accomplish this using one behaviour is to extend BranchGroup with a user
class containing the additional information I need. Then, you can have one behaviour
that uses picking to find the BranchGroup that was picked. It's a different
approach....
josh
>&
.
- josh
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".
, why not?
I realize that Paul Flavin will tell me that the Sun VRML loaders will
solve all my problems, but I was wondering if anyone ELSE had any
information on the subject.
Thanks,
josh
===
To unsubscribe, send email to
.
I will try enabling pick reporting too. Perhaps if I enable pick reporting for only
the branch groups I'm interested in the scene graph path will contain only those
nodes... hmmm.. I'll give that a shot first.
Josh
>>> [EMAIL PROTECTED] 03/03/03 09:34AM >>>
Sure
Hi Ben,
Also, to change the line thickness, change the attribute of your line(s) by creating a
new LineAttribute object and using the setLineWidth() method.
josh
>>> [EMAIL PROTECTED] 03/03/03 05:04AM >>>
Ben,
If you don't have another solution yet,
ject thinking that I could chase this parent up from the leaf that is
picked. Of course when I tried this I get the restricted access exception.
Is there an easy way to do this?
I looked at the result returned by getSceneGraphPath but it always claims to have 0
nodes! (node
nGL is the big standard
of 3D APIs. Everything speaks OpenGL, including the PS2 and XBox
(Gamecube? I dunno). I don't think binding to OpenGL is any kind of
liability.
- josh
===
To unsubscribe, send email to [EMAIL
P. Flavin wrote:
> stuff
You know what'd be great? If you would keep your responses to newsgroup
questions in the newsgroups and your responses to the mailing list in
the mailing list.
- josh
===
To unsubscri
Just for comparison, I have the same spec'd machine as Computer 3 at home but with an
ATI Rage Fury Pro and it works fine with the DX and OGL versions. Not sure why the
Rage IIC would be much different. Does any DirectX program work on computers 3 and 4?
>>> [EMAIL PROTECTED] 12/02/02 01:08PM >>
elease notes it promises that the loader works. ;-)
josh
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROT
of Java3D fixes it!! Must not have
been related to the loaders.
Thanks.
josh
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help,
e
focal length of the virtual camera. Does anyone know how to do this?
Josh
p.s. Happy Thanskgiving to my fellow Canadians! ;-)
Joshua L. Richmond, BASc, MSc.
Systems Engineering (R&D)
MD Robotics
9445 Airport Rd, Brampton, ON, Canada
(
Thanks Mark (and everyone else that replied on this thread). Somehow I missed the
getRotationScale method and will switch to that. I will also forward your comments re:
uniform scaling to the writer of the application that provides the source matrix to me.
josh
>>> [EMAIL PROTECTED]
?
josh
>>> Kelvin Chung <[EMAIL PROTECTED]> 09/19/02 02:18PM >>>
Josh Richmond wrote:
> Hi everyone,
>
> Either I misunderstand the definition of Matrix4d.get(Matrix3d) or I've discovered a
>surprising bug.
>
> Run the attached program to se
69113018, -0.03644589019989963, 0.0010959360038394175
-0.0036750634657327997, -0.0707744901306144, 0.997485571552428
As you can see it is vastly re-arranged. Am I misinterpreting the definition of the
method? Is the problem with my values? They're practically identity.
josh
MatrixTest.java
Description: Binary data
on VE
Java 1.4
J3D 1.3 (OGL and DX)
Any ideas?
josh
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6D063636
Function=Java_sun_print_Win32PrintJob_printRawData+0x1BB9
Library=C:\j2sdk1.4.0\jre\bin\awt.dll
Cu
Hi Ai,
I know I'm not answering your question about transparency, but I think using a Switch
node may be a preferable solution.
Josh
>>> [EMAIL PROTECTED] 08/12/02 07:06AM >>>
Dear all;
My scene contains about 1000 objects. I want to make about 750 of them
disappear an
m all to 0 although the matrix view shows the correct transformation.
josh
>>> Paul Byrne <[EMAIL PROTECTED]> 08/09/02 03:22PM >>>
Hi,
This was announced on j3dfly-interest a few days ago, I thought it might
be of interest to the wider community, hence the repost..
The beta
t the scenegraph to a file or recompile.
I'm sure there are some examples of loading in 3D files and viewing them on the Java3D
and j3d.org site.
josh
>>> [EMAIL PROTECTED] 07/31/02 03:32PM >>>
Hi Georg,
Sorry to bug you again about such a simple question. I am a Java3D beg
Hi Katja,
If you are loading a 3D file, e.g., a VRML file, you can just add a switch node to the
base node of the loaded scene graph.
josh
Joshua L. Richmond, BASc, MSc.
Systems Engineering (R&D)
MD Robotics
9445 Airport Rd, Brampton
To follow up:
yaw = angle about Z
pitch = angle about Y
roll = angle about X
If this doesn't work then you need code for RPY Euler sequence.
josh
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the
ngles from the matrix.
josh
// Code snippets assume class data: yaw, pitch, roll in degrees
/**
* Computes the YPR rotation matrix:
*
* [cos(y)*cos(p) cos(y)*sin(p)*sin(r)-sin(y)*cos(r)
cos(y)*sin(p)*cos(r)+sin(y)*sin(r)]
* [sin(y)*cos(p) sin(y)*sin(p)*sin(r)+cos(y)*
Thanks Satoshi!
This tool looks fantastic! I have a small problem loading some of my files though. I
get
"Loading Error (11): DEF p1_ObjectsPoints Coordinate {"
I'm quite sure the file syntax is correct. Can you see a problem?
Also, does your tool display inlined files?
J
Hi everyone,
I currently use VRML97 files for my models. An important customer insists on using .iv
Inventor file format. Has anyone written such a loader? Or a VRML1 loader I could
modify? I checked the j3d page but saw none.
Josh
Joshua
essStimulus" method, I can see that my behaviour is still
running, but it's not being rendered.
Any suggestions?
Java3D 1.3 beta 1
Java 1.4.0
W2K
josh
==To
unsubscribe, send email to [EMAIL PROTECTED] and in
uggestions?
Java3D 1.3 beta 1
Java 1.4.0
W2K
josh
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED
Here's a news "flash" for those who haven't tried JDK1.4:
I've been suffering through annoying flashes of my 3D Canvases for months now,
promising to hunt it down when I got a chance. Well, installing JDK1.4 seems to have
fixed it! Hurray!
Check the J3D FAQ regarding mixing heavy and lightweight components:
http://www.j3d.org/faq/swing.html
>>> [EMAIL PROTECTED] 03/18/02 10:41AM >>>
Canvas3D seems to always keep itself on top, so that drop down menus
(and other GUI components) always fall behind it. Is there any way to
get the Canv
Thanks for everyone's advice with regards to this problem. I forwarded the advice to
my colleagues who eventually got everything to run. Following is the steps they went
through to get everything to work.
josh
FYI
I had problem with Java3D application running on RH Linux 7.2. after ex
Thanks. I'll pass it on.
>>> [EMAIL PROTECTED] 03/04/02 04:30PM >>>
Try this fix:
http://www.j3d.org/faq/video.html#redhat
Also make sure latest XFree and NVidia versions are installed...
--
Dardo D. Kleiner
Connection Machine Facility, Center for Computational Sciences
Naval Research Laborat
problem or knows how to avoid it.
josh
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and includ
Hi Lisa,
I have the same problem, though my canvases also flash. Happens mostly when I move
JDialog's over the canvases. I haven't had a chance to investigate possible causes or
solutions.
josh
>>> Lisa Strader <[EMAIL PROTECTED]> 01/31/02 06:03PM >>>
If th
Emacs on W2K
>>> [EMAIL PROTECTED] 01/29/02 07:21PM >>>
Hi, I would like to know what editor you guys use to program in Java,
just curiousity:
1. Normal text editor
2. WordPad(in Windows)
3. vi or Emac(in Linux)
4. Java Creator LE
5. Jext
6. JBuilder
7. VisualAge
8. Visual J++
9. Forte C
Hi Alan,
Thanks for the suggestion. I tried putting the primitive Box in a SharedGroup as you
suggested and it still works. Looks like this isn't the problem.
Kelvin is investigating further.
josh
>>> [EMAIL PROTECTED] 01/11/02 05:36PM >>>
Josh Richmond wrote:
>As
You could wake up your behaviour on MouseEvents and then use the getModifiers() method
to determine which button is down.
samples... where 'e' is the MouseEvent object
if (((e.getModifiers() & InputEvent.BUTTON1_MASK) ==
InputEvent.BUTTON1_MASK))
mouseRotate(dx
.
It still does NOT work with a VRML file.
What is the difference?
NOTE: In the attached code, you'll have to change the URL of the texture you want to
load. It's a lazy piece of test code.
josh
IndieViewer.java
Description: JavaScript source
mode. In single viewport mode, the texture appears. When I return back
to tiled mode the first viewport's texture (the one displayed in single viewport mode)
is MISSING, but the ones that were never shown are there!!! Crazy, but probably gives
insight as to what
x27;t use EAI, Scripting, USE or
ROUTES? Selfishly it would work for me. :-)
Thanks for the suggestion of the alternate getLocalToVworld method. I will look into
it when I have time but for the meantime I will have to finish developping the rest of
my app.
josh
>>> [EMAIL PROTECTED] 01
I will try to produce a small app to demonstrate the problem.
josh
J3D 1.3b1
jdk 1.3.1_01
W2K
GeForce2 QuadroPro
Joshua L. Richmond, BASc, MSc.
Systems Engineering (R&D)
MD Robotics
9445 Airport Rd, Brampton, ON, Canada
(
then, or until you get enough time to figure out a way the loader can support this,
I'll be heading back to the old loader for now. Textures are just a nice-to-have for
me anyway.
As for the documentation, it came fresh off the web site:
http://www.web3d.org/TaskGroups/source/xj3d-using.ht
s the demo uses the Box
primitive. I didn't really have time to dig deeper.
josh
>>> [EMAIL PROTECTED] 01/11/02 02:59PM >>>
Josh Richmond wrote:
> In my application I allow the user to toggle between 1 and 4
> viewports. To do this I remove the JPanels containing the
d it back in! I
modified the TextureImage app in the demos and this does not happen. I believe it only
happens when the texture were loaded using the VRML loader.
Any suggestions?
Thanks,
josh
==To
unsubscribe, send
and class name
need to be updated from org.web3d.vrml.j3d.VRMLLoader to
org.web3d.j3d.loaders.VRML97Loader.
josh
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-
to do this?
josh
>>> [EMAIL PROTECTED] 01/04/02 11:55AM >>>
Josh,
Maybe you could try synchronizing only on the jointTransforms array in both
your methods, as in:
public void someMethod()
{ synchronized(jointTransform)
{ do something to jointTransform...}
}
Another idea is to
r crashes! Typically Threading problem,
right?
Unfortunately my app is too huge to be useful as a test app and I haven't the time
right now to pare it down, but if anyone sees an obvious blunder on my part I'd
appreciate some insight. I'
Hi everyone,
I think I posted this bug some time ago, but thought I'd give it a whirl with the
newest release. I find that using PickCanvas.pickClosest does not always return the
result nearest the user. Usually if the point is wrong, it's on the surface furthest
from the viewplatform along th
— GeometryBG
etc... where TG is TransformGroup and BG is BranchGroup
This way when the wheels move, the body, head and camera are also moved.
You can then change the HeadTG to pan/tilt your camera.
Hope that brief explanation helps.
josh
Joshua L
Hi again,
I discovered an error in the VRML97 file and must have accidentally worked with the
old version by creating an indexed line with one vertex. Strange, but my only
explanation. By hand-editing the VRML file I fixed it.
josh
>>> [EMAIL PROTECTED] 11/27/01 03:44PM >
ayRetained.java:61)
at javax.media.j3d.GeometryStripArray.(GeometryStripArray.java:60)
at javax.media.j3d.LineStripArray.(LineStripArray.java:60)
at ca.mdrobotics.j3d.loaders.vrml97.impl.IndexedLineSet.initImpl(I
I'd just like to add to the accolades!! Congratulations!
Browsing through the API has got me very excited to try some of the new features.
Unfortunately I need to wait until the Linux port contains them before I can
officially integrate them into our software.
Keep up the great work.
Works fine for me too. Did you point Internet Explorer at the JRE containing the
Java3D libraries?
Go to Settings/Control Panel/Java Plugin Control and configure the JRE
josh
Dell Precision 420
GeForce Quatro
W2K
>>> [EMAIL PROTECTED] 10/26/01 12:15PM >>>
for me it hangs
Hi Dean,
If you're trying to orbit the view in response to mouse events, check out Eric Reiss'
code:
http://www.sigda.org/Eric/java3d/behaviors/index.htm
Alternatively, I believe there is a new Java3D Orbit behaviour you can
Check out this section of the j3d FAQ:
http://www.j3d.org/faq/capturing.html
josh
>>> [EMAIL PROTECTED] 10/10/01 11:32am >>>
Hi there,
Has someone some any information on how could I record the camera view as an
image (e.g. bmp, jpg), in such a way that I could analyse
To zoom (or dolly), you should move just the view transform. That way, you can zoom
your camera views independantly.
josh
>>> [EMAIL PROTECTED] 10/11/01 02:50pm >>>
Hi Britta Krug:
Here is a sample app. that demos mutliple views. Zooming is achieved
by bringing the object c
int connected to the upper arm, upper arm connected to the elbow,
etc...)
josh
Joshua L. Richmond, BASc, MSc.
Systems Engineering (R&D)
MD Robotics
9445 Airport Rd, Brampton, ON, Can
ry fixing the
value..
Or perhaps your video card doesn't support Alpha-blending through OpenGL. Is that
possible??
Just guessing,
Josh
>>> [EMAIL PROTECTED] 08/29/01 01:01pm >>>
I should point out that this is happening with the OpenGL version of the Java3D RT.
The
Hi Firas,
I can't speak for Sun re their timeline or priorities, but I know there has been a lot
of discussion previously if you search the archives and bug database.
My solution is to make my internal dialogs JFrames. Maybe this won't work for you, but
it suits my purposes f
Kyle,
I'm experiencing the same things, only I have an ordinary JTextArea in the scroll pane
(which floats above my Canvas3D). I think this is being caused by the Canvas3D, but
I'm not sure why. Maybe a light/heavyweight problem?
I'm using WinNt4, JDK1.3.0, J3D1.2.
HI Liming,
Check out Node.getLocalToVworld(Transform3D t) .
Note: You'll have to set the Node.ALLOW_LOCAL_TO_VWORLD_READ capability on any node
whose transform you want to read.
josh
Joshua L. Richmond, BASc, MSc.
Systems Engine
I run the dialogs without the Java3D components, everything is
fine.
Has anyone else experienced this? Shawn.. I saw a post from you a while ago where you
displayed a scene graph using JTree within a JScrollPane... did you have the same
problem?
On my main machine I'm using an Elsa GLoria II Pro 64Mb card.
The driver version is 4.02.03.76, bios version 7.02.00, chip type NV10GL (Rev
A3).
Hope that helps.
josh>>> [EMAIL PROTECTED]
04/19/01 03:48PM >>>What video cards and drivers are you using?
-Joh
I haven't looked into this API, but he has a snazzy demo:
http://www.obrazstudio.com/demo/
3D with pure Java
josh
>>> [EMAIL PROTECTED] 04/19/01 01:32PM
>>>Westley,Actually most users should only need to install
Java 1.3 and Java 3D.OpenGL and DirectX support sho
lucky with your
customer's configuration.
For reference, my machine is a DELL Precision 420, dual
PIII-933, Elsa II
josh
Joshua
L. Richmond, BASc, MSc. Systems Engineering (R&D)
MD Robotics9445 Airport Rd, Brampton, ON, Ca
orbit behaviour. Have you noticed
BadTransform exceptions using your orbit behaviour?
josh>>> [EMAIL PROTECTED] 04/05/01 09:36AM
>>>Josh, you might want to look at my orbit behavior.It
does not snap the view so that the new center is in the middle of the
view.Of you want to
x27;s
affected and the virus is replying to all his incoming email.
josh>>> [EMAIL PROTECTED] 04/05/01 08:28AM
>>>"Yazel, David J." wrote:>> The e-mail
administrator here at work is a little peeved at me because of> the
viruses coming from this list.
center of rotation projected onto the image plate. Unfortunately,
I can't figure out how to recover xtrans and ytrans given only the new center of
rotation.
josh
>>> [EMAIL PROTECTED] 04/04/01
05:51PM >>>> Hi,>> I've been toying with Sun's new
OrbitBeha
however, xtrans and ytrans are not updated and the view will
automatically snap to be centered on the center of rotation. While this is
sometimes desired, it if often not.
Is there an easy way to recover
xtrans and ytrans from the view transform that will not be susceptable to the
BadTransform3D bug?
josh
iew's transform.
When it becomes apparent that i MUST move away from the beta 1 release I
will revisit this if the bug is not fixed.
Thanks again,
josh
>>> [EMAIL PROTECTED] 04/02/01 06:24PM >>>Hello
Josh,I saw Kelvin's post regarding the "bug", but I
s finished.
josh
Joshua L. Richmond, BASc, MSc.
Systems Engineering (R&D)
MD Robotics
9445 Airport Rd, Brampton, ON, Canada
(905) 790-2800 x4332
-
>>> Kelvin Chung <[EMAIL PR
like a charm. In the release version of 1.2 I get a BadTransformException during
rotations. This is very consistent and reproducible.
I plan on using the j3dutil Orbit behaviour, but thought I'd bring this up as it might
point to a bigger problem.
Sample code can
Here's a simple behaviour that should do the trick. Just define the updateX() methods
to whatever you'd like. I have a similar behaviour that received asynchronous updates,
then renders the most recent data for each object every fr
on so that it can be retrieved? Currently I have a separate companion file,
but I'd prefer having all the info in the vrml file to eliminate versioning conflicts.
josh
>>> [EMAIL PROTECTED] 02/06/01 03:59PM >>>
Josh Richmond wrote:
> I'm using the com.sun.j3d.
rt of modifying the package?
josh
Joshua L. Richmond, BASc, MSc.
Systems Engineering (R&D)
MD Robotics
9445 Airport Rd, Brampton, ON, Canada
(905) 790-2800 x4332
-
BEGIN:VCARD
VERS
Hi Zak,
You need to set the Front clipping plane to be nearer:
View.setFrontClipDistance(double)
The Java3D tutorial (http://java.sun.com/products/java-media/3D/collateral/) discusses
how clipping planes work.
josh
>>> [EMAIL PROTECTED] 02/05/01 09:44AM >>>
I am tryin
if (pi != null) {
currentPoint = pi.getPointCoordinatesVW();
double d = currentPoint.distance(startPosition);
if (d < minDist) {
minDist = d;
intersectionPoint = currentPoint;
}
}
}
}
josh
>&g
PickCanvas.pickClosest() does not return the Node containing the closest intersection
to the start point.
josh
On Sat, 13 Jan 2001 15:24:14 +0800, Daniel Balaguer Yagan <[EMAIL PROTECTED]> wrote:
>hi there,
>just one question on the class PickPoint. I want to pick a point
Hi,
Has anyone tried getting Java3D to render red/green anaglyphs?
josh
Joshua L. Richmond, BASc, MSc.
Systems Engineering (R&D)
MD Robotics
9445 Airport Rd, Brampton, ON, Canada
(905) 790-2800 x
Oops.. small oversight in my last email.
Here's the file
josh
CapturingCanvas3D.java
ittle easier to use (imho). To use it in your application just call:
canvas.captureNextFrame("file.jpg");
Note that if I put canvas.repaint(); after that line I experience the blanking problem
you mentioned.
josh
Joshua L. Richm
7;m not sure how you expect to go from the synthesised 2D image (i.e., the result of
image processing) to a new 3D DXF file. Does your image processing algorithm generate
3D points from the ten 2D images?
josh
Joshua L. Richmond, BASc
(viewPlatformTwo);
// Add the TG's to a branch group
BranchGroup cameraBG = new BranchGroup();
cameraBG.addChild(cameraOneTG);
cameraBG.addChild(cameraTwoTG);
// Add to the universe
locale.addBranchGraph(cameraBG);
josh
>>> [EMAIL PROTECTED] 01/17/01 04:17PM >>>
How do I
1 - 100 of 108 matches
Mail list logo