or the position of the viewer. With the new location and
angle of view I update the view platform position and rotation.
- John Wright
Starfire Research
Janet Song wrote:
Hi all,
i'm doing an applet on viewing and would like to let the user walk and rotate around
in the scene. So far
his
is KEY you can NOT use the default constructor "Texture2D()"
myTex.setEnable(true);
myTex.setBoundaryModeS(Texture.WRAP);
myTex.setBoundaryModeT(Texture.WRAP);
myTex.setImage(0,myImage);
- John Wright
Starfire Research
Daniel Selman wrote:
All,
This is the shortest piece
Matrox has a good reputation
with me as I've used several different Matrox cards over many years and they've
always provided excellent drivers. The G-400 is the first Matrox video card
I've had trouble with (but I believe that to be a hardware incompatibility).
- John Wright
Starfire Research
Oliv
e hardware you run it with.
- John Wright
Starfire Research
Evan Drumwright wrote:
What's up with this? So Bench J3D may not be a good test in terms of real
world performance. I believe the goal of it is to compare the effect of
hardware differences on frame rate, and I think for that it do
on other issues that seem more important: bug fixes,
performance enchancements, better documentation.
- John Wright
Starfire Research
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appearance (with
texture) and thus should render reasonably. But it requires a lot of
upfront construction to set it up.
- John Wright
Starfire Research
George Vilches wrote:
What if we were to extend this problem one step further, and say could we apply
a different texture to each polygon face
routines) in
Sun's code. I wish Sun would provide better documentation and give us a
"layered" approach so you could go as low (raw OpenGL calls) as you
wanted.
- John Wright
Starfire Research
Bob Gray wrote:
Has anyone developed Java Classes/Methods to do native OpenGL calls?
A
I've tested our app with the DirectX beta on a non accelerated laptop.
It didn't break anything immediately. No performance difference (not
surprising as the laptop doesn't have any 3D accelerated video). I did
make sure I had DirectX 7.0a installed first.
- John Wright
Starfire Research
.
Design issues - {grin} Personal choice... they can always maximize the
window.
Markus, I hope you take this discussion in the friendliest manner
possible. I'm hoping the bugs in picking will get fixed, right now full
screen mode seems like a remote luxury.
- John Wright
Starfire Research
recreated to make new vertices
at the edge of the display (hence a triangle becomes a trapezoid). For
reference read "Real-Time Rendering" by Tomas Moller and Eric Haines
page 16.
- John Wright
Starfire Research
Justin Couch wrote:
"J. Lee Dixon" wrote:
Well, the video
Ipsi,
Forget using Sun's "Collision Detection". I'd recommend you calculate
the new position of the object (ball) and then use picking to see if it
is about to collide with another object. This way you can stop the
motion BEFORE it collides (rather than after).
- John Wright
Starfir
hould form
a 3DS team and specify what kind of an interface and what features we
want supported and work on this as a team?
- John Wright
Starfire Research
"Yazel, David J." wrote:
Before I go and write one, is there anyone who knows of a FULLY functional
loader? The ones
version
of Java 3D.
- John Wright
Starfire Research
Jim Schatzman wrote:
Assuming that you need high performance (detail/animations/zoom/pan/rotate):
Also, assuming that you can use a Wintel PC, my STRONG recommendation would
be one of the NVidia GeForce cards. The lastest versions which should
manually (and worst of all the registry edit solutions). It
really doesn't need to be that confusing.
Edith, I hope that's enough to get you working. Drew, that should be
your problem too.
- John Wright
Starfire Research
Edith Lovos wrote:
Hello ,
I downloaded the 1.3 plug in but i cannot use
Anti-Aliasing aside, you could take the image inside Java and process
it. Essentially take every pixel that is a specific color (your
background color) and make those pixels transparent. (I even have some
code lost somewhere that does that)
- John Wright
Starfire Research
"Yazel, Da
t's little gotchas like this (that are
usually learned via trial and error) that make it difficult to "learn
Java".
- John Wright
Starfire Research
"J. Lee Dixon" wrote:
I didn't really think this was a big deal. The bundled install does
make you have 2 JRE's, but that'
I'll work with you to write up a relatively clear "Install"
section that we can post. Unfortunately I *still* feel this info needs
to be on Sun's site! Many developers are going to download Java 3D,
start playing with it, encounter this problem, possibly post on this
list... all before
that
developers have been having when their application or applet doesn't
work outside of their IDE.
- John Wright
Starfire Research
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,T3Dtemp2);
translate.set(x,y,z);
T3D.setTranslation(translate);
vpTrans.setTransform(T3D);
- John Wright
Starfire Research
Mark Beckman wrote:
Hi folks...
I have a simple issue (I think it's simple) that I
just can't figure out.
I currently have some geometry sitting at (0,0,0). I
t tomorrow (but most likely not fully public
advertised, just to the core group that has shown an interest). But
most likely it's still a "next week" hopefully project. Today may still
end up eaten up by working with Justin to support the j3d.org site.
- John Wright
Starfire Research
&qu
ncountered a lot of import/export compatibility
problems.
- John Wright
Starfire Research
"Yazel, David J." wrote:
There is a simple little tool called Milkshape that can write out
wavefront OBJ's. This tool can read a zillion formats including Halflife
and Quake models.
is
right!). The fact that AVI format tutorials are available is a big plus
too!
- John Wright
Starfire Research
Carl Smotricz wrote:
Hi John,
At 17:25 12.09.00 , you wrote:
Where can we find "Milkshape"??? Sounds great.
http://www.swissquake.ch/chumbalum-soft/ms3d1x/
(These
move.
- John Wright
Starfire Research
"John A. Tenney" wrote:
I'm using Java3D 1.2 (have tried both OpenGL and DirectX), and am having the
following problems with collision detection:
* The time at which a collision is reported is inaccurate (the parts might
be visually apart by a s
Lee,
Tested your test applet on a GeForce 256 system (16 bit color mode) and
your text does look "purple".
One more strike against ATI's drivers.
- John Wright
Starfire Research
"J. Lee Dixon" wrote:
Well, looks like it's a case of broken drivers again. I started with
en't fixed it
yet (and this is now 8 months later).
- John Wright
Starfire Research
"J. Lee Dixon" wrote:
And to boot, I figured one more thing out. Sure, 24-bit mode works.
But it works SLOWLY! They even say in the readme that 3D acceleration
is only under 16-bit mode. This r
more details of the relative performance of
OpenGL vs DirectX implementations of Java 3D. Six months from now we
will need to know which to install by default or recommend to users.
- John Wright
Starfire Research
Alejandro Terrazas wrote:
It strikes me that there is a lot of variability
told they have NO plans to
provide OpenGL support.
- John Wright
Starfire Research
Justin Couch wrote:
Jimmy Talbot wrote:
We bought an IBM THinkpad A20p with Rage Mobility 128, Win2k. Although
RM128 is supposed to support HW TL, IBM's implementation doesn't. That's
right, here I
on the "to do" list
and I'm not sure if I'd ever get around to writing it. I'll give it
some more thought.
- John Wright
Starfire Research
Bob Gray wrote:
I'd like to see a performance table for Java 3D listing different video
cards, configurations, operating systems, frame rate ache
Christoph,
You can also use javaw instead of java to run your program so that the
user doesn't see or get left with an ugly DOS box used to spawn the Java
program.
- John Wright
Starfire Research
"Stanley, Robert" wrote:
Hello Christoph,
You can include the jre folder with
Jim, Justin,
Ok, I'll give a whirl at developing a benchmark for us to use. We can
host it off my website and the j3d.org site. Jim, send me what you have
so far and I'll start with that.
- John Wright
Starfire Research
Justin Couch wrote:
Jim Schatzman wrote:
Is anyone interested
Biswajit,
Same confusion most developers have, please read the install info at:
http://www.j3d.org/installing.html
- John Wright
Starfire Research
Biswajit Ghoshal wrote:
Hello everyone,
I have installed Java 1.3, Open GL from Microsoft, and then Java 3D (in the
same directory of Java 1.3
amn I hate to sound like I'm saying bugs are ok, but let's
not trash Java 3D when it's no worse than the rest of the industry.
- John Wright
Starfire Research
Steve Pietrowicz wrote:
Man, I *wish* Everquest had clouds like that. Phewthat's a really
cool URL.
The clouds in Everquest are
.
As for a target platform I'm aiming for systems at least as powerful as
an Athlon 800 Mhz with at least a GeForce video card and 128 Meg
memory. This might be a bit on the low end.
- John Wright
Starfire Research
Ice Bone wrote:
A!
Thanks for the answers. I can see now that I'll have
d 70s. My company since then
has been primarily software development and desktop support (with some
custom building of PCs).
So let's take this to our own list before Sun and the others get irate
at us swamping this mailing list.
- John Wright
Starfir
mailbox is rapidly filling up with people wanting to be included...
uh oh... what did I start?
- John Wright
Starfire Research
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of the message "signoff
I'd
like to address in our group.
Again this is getting away from Java 3D specifically. Could someone
from Sun comment on just how much of this "off topic" information they
are willing to tolerate?
I have thirteen people signed up so far, they seem to be pouring into my
mailbox by the
to the MMORPG project and you can also get info there.
- John Wright
Starfire Research
Mats Olsson wrote:
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of John Wright
Sent: den 2 oktober 2000 14:59
To: [EMAIL PROTECTED]
Subject: Re
For those interested in the Java 3D MMORPG project:
Visit:
http://www.starfireresearch.com/
and take the link to the MMORPG project. From there you can find info
on what we have so far and links to get you connected with the
discussion.
- John Wright
Starfire Research
Bob Gray wrote:
Hi
Daniel,
Launch it with "javaw" instead of "java".
- John Wright
Starfire Research
"Dvorak, Daniel J." wrote:
Maybe a little too general for the 3d list, but is it possible to run a
Java3D application in Win9x witho
Jamie,
I tried viewing your page with Netscape 4.73 with Java 1.3 installed
(and Java 3D 1.2 installed) and your page just prompts me to download
"file of type application/x-java-jnlp-file". Hmmm... not very
informative.
- John Wright
Starfire Research
Jamie Warner wrote:
I hav
Aant,
No, Sun won't make Java 3D lightweight. To get hardware 3D acceleration
you need to use heavyweight components.
- John Wright
Starfire Research
Aant wrote:
I wonder is there a chance that sun makes Java3D also lightweighted??
Now you can't mix Java2 code with Java3D, because
Markus,
What video card are you using? Voodoo 3's had defective drivers that
created texture corruption similiar to what you describe.
- John Wright
Starfire Research
Markus Stiller wrote:
Hallo,
I have another problem. I have made an textured BaseLevel Objekt. Also
I have added the Key
al Message -
From: "John Wright" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 02, 2000 4:56 PM
Subject: Re: [JAVA3D] Textures
Markus,
What video card are you using? Voodoo 3's had defective drivers that
created texture corruption similiar to what you describ
e.
So I'd have to vote *very* low priority on this.
- John Wright
Starfire Research
Adam Tegen wrote:
Thanks for responding.
Does anyone else listening to this discussion think this would be useful?
Adam
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL
Bob,
Double check that you have lights and that they are properly lighting
the sphere in question (ie make sure the light's influencing bounds are
big enough). Of course this also depends on what kind of an appearance
you've given the sphere.
- John Wright
Starfire Research
Bob Gray wrote
that
have been customized by the board vendor (Elsa).
Trivia: The Elsa Gladiac is a Geforce 2 chip not the Geforce 256 (Elsa
Erazor).
- John Wright
Starfire Research
Desiree Hilbring wrote:
Hi everybody,
I am work on NT with Java3D 1.2 JDK 1.3 and OpenGL and I do have a
configuration
with an elsa
Tina,
I'd recommend you use "picking" to detect collisions *before* they
occur, then you can stop your moving object before it has actually
intersected another object.
- John Wright
Starfire Research
Tina Manoharan Valappil wrote:
Hello,
I saw the collision detection pro
to display perfectly. Textures with odd sizes
(176x256) are still displaying corruption.
- John Wright
Starfire Research
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of the message "signoff J
something new in the current Beta
release I don't know about?)
-Lee
-Original Message-----
From: John Wright [mailto:[EMAIL PROTECTED]]
Sent: Sunday, November 19, 2000 10:52 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Performance Report 1.2.1 beta 1 and Voodoo 3 v1.06
drivers
Our a
me anyway.
Perhaps the problem is just a default minification/magnification filter
selection for the chipset. Don't they have some interface for changing
those in the display properties?
-Lee
-Original Message-
From: John Wright [mailto:[EMAIL PROTECTED]]
Sent: Monday, November 20
James,
The GeometryInfo classes do this for us. It's how our 3DS loader
produces such smooth surfaces.
- John Wright
Starfire Research
James Robertson wrote:
I figured out my problem with Goraud shading on a surface created via a
TriangleArray.
The problem was due
to the fact that I
Alexis,
Assuming "su" is your Simple Universe use:
vpTrans = su.getViewingPlatform().getViewPlatformTransform();
- John Wright
Starfire Research
Alexis Dallemagne wrote:
Hello everybody,
Since I want to animate (move) the camera of my universe, I though
building a custo
Paraskevas,
It's "John Wright" (not White). You can find our loader off our website
at:
http://www.starfireresearch.com/javadocumentation/inspector3ds.html
We tried to do some importing from Poser and for the most part it
worked. Our problem was the detail of the models was high
input by the customer. It's a cheap solution and certainly not
what your customer is looking for but what do they expect in 12 days!
- John Wright
Starfire Research
Dev Nisar wrote:
Hi All,
I am a newbie to this listserv and Java3D. I need some help.
I am working on a project in 3D over the web
this issue and it'll be serious, perhaps critical for any fast
paced shooter. But even for a shooter you could use projected positions
and an "accuracy" calculation rather than a specific requirement to hit
the target perfectly in 3D.
- John Wright
Starfire Research
Brad Schrick wrote:
the
Ravi,
I believe your problem is that you are trying to remove a Shape3D
(rather than a BranchGroup) from a live scenegraph. Try putting your
Shape3D in a BranchGroup and attach and detach the BranchGroup.
- John Wright
Starfire Research
Ravi Goel wrote:
hi all,
i'm new to java3d... i'm
sn't crash).
- John Wright
Starfire Research
#LAW YEE WEI# wrote:
Dear all,
I have the impression that most folks on the mailing list are GeForce and
ATI Rage users, however I would still venture to ask if anybody has problem
with Matrox Millennium G400. For me, the problem is as follow
Chu,
We are starting such a repository on j3d.org. So if you have something
to contribute feel free to send it to us.
- John Wright
Starfire Research
j3d.org Support
Chu Tan wrote:
I wonder if there's some website or public libraries that Java3D programmers
can contribute or share
Dave,
Hmmm... well I guess the question would be "Can you afford it?". And how
long will it be before the mainstream audience can afford GeForce 2
Ultra cards? Would you mind sharing what price you found and where?
- John Wright
"Yazel, David J." wrote:
I found a decent p
notice the performance difference. So for me it comes
down to the primary factor is my comfort level with the manufacturer.
Elsa has a good reputation. Some of my techs have tried other brands
only to have them burn up on them in the first month (heat is a serious
issue).
- John Wright
Starfire
ses half the storage).
The important aspect is that a vertex is not lost but it's location may
"drift".
- John Wright
Starfire Research
Mark Hood wrote:
Date: Mon, 11 Dec 2000 14:56:08 -0500
From: Joe Boccanfuso [EMAIL PROTECTED]
I am particularly concerned with the wo
Dave,
Strange, we've always used the default WRAP and never had a problem. Did
you fudge to accomodate a specific video card? Is there perhaps
something strange in how you are loading the textures? Is this perhaps a
bug in 1.2.1 beta1?
- John Wright
Starfire Research
David wrote:
Sorry, I
David,
Is your particle system a behavior? Is it possible that you are moving
the view outside of the scheduling bounds for that behavior?
Other possible ideas... are you moving your view so far back that your
particles are beyond the back clipping distance?
- John Wright
Starfire Research
Best book? The "only" book is Jon Barrilleaux's "3D User Interfaces with
Java 3D".
You can read our review of it at:
http://www.starfireresearch.com/services/java3d/bookreview3dUserInterfaces.html
- John Wright
Starfire Research
"Illarramendi Amilibia, Aitor" w
Andy,
Check what color depth do you have your laptop set at. (bring it up to
65K colors)
- John Wright
Starfire Research
Andrew Phelps wrote:
When I try to create a 3D canvas on my laptop I get the following
message:
extensionSTR == null
wglCreateContext Failed: The pixel format
provide
ease of use and backward compatibility.
- John Wright
Starfire Research
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of the message "signoff JAVA3D-INTEREST". For general help,
triangle instead of three! A huge savings!
Unfortunately not all models lend themselves to "stripifying". And also
there have been some bugs (Collision detection (picking) doesn't work
with strips - but supposedly this will be fixed soon).
- John Wright
Starfire Research
Yao-Chung-C
{Lachen} Sometimes "hell" might be more appropriate. {Lächeln}
"Dipl. Ing. Paul Szawlowski" wrote:
Should be Hello !
"Dipl. Ing. Paul Szawlowski" schrieb:
Hell Java3d fans !
I' ve just a question to the VirtualInputDevice example which comes with
the demos. I'm missing the
But Winzip won't know which drive to install to, nor will it know if the
user installed to non-default directories. Installshield unfortunately
costs a small fortune.
I'd like to see documentation of how to detect where the user has Java
installed. Then it wouldn't be too tough to write
e a couple minute clip). I'm
intrigued that David states they are going with morphing (my intuition
tells me that is going to be too slow / CPU intensive).
- John Wright
Starfire Research
David wrote:
There are a few people here with real-world experience, and they are
probably all different e
Lee,
Certainly this should be documented better. It plagued me when I first
started. As far as I figure it should have the capability turned on by
default. As you mentioned having just one Shape3D without the
capability set causes it to die an ugly death. I'm not sure I'd want it
to ignore
at one time with exceptable frame
rates, and you have to turn off particles. But what we are thinking is that
the limiting factor of many characters being near each other will be comm
lag from the server rather than graphics.
Dave
--
From: John Wright[SMTP:[EMAIL PROTECTED]]
R
m might have a shape swarming and rotating around a
character, and you want to click on the character without hitting the shapes
forming the partical system. But in that case I want it to ignore the other
shapes, not throw an exception.
------
From: John Wright[SMTP:[EMAIL
everything can be done with MIDI so MP3's would be a great addition to
Java 3D.
Even if we can't do MP3 in 1.2.1, I'm sure we'd all look forward to
having it in 1.3.
- John Wright
Starfire Research
"J. Lee Dixon" wrote:
I've waited all week to see any response to this posting, so in
d
)
at javax.media.j3d.MasterControlThread.run(MasterControlThread.java:28)
If I replace the OrientedShape3D with a ColorCube it works just fine.
- John Wright
Starfire Research
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Zak,
Do you want to *stop* before you go through the object? (collision
detection) Or do you want to reduce the front clipping (so you don't see
through the object while you are still in front of it)?
- John Wright
Starfire Research
Zak wrote:
I am trying to zoom in on an object yet
clipping distance down low enough to eliminate most "see
through" problems and yet keep the back clip distance reasonably far
away.
- John Wright
Starfire Research
Zak wrote:
Thank you for the response,
I want to be able to go pretty close to the object, yet not to go through it
at all.
Matthew,
It's not basic and it has nothing to do with Java but "Real-Time
Rendering" by Tomas Moller Eric Haines is the best book I've read to
understand 3D graphics. I would consider this an "advanced" book but
about as easy to understand as this subject gets.
- John Wrig
ing" to someone that
is working with OpenGL (or DirectX) directly or designing something like
Java 3D. I wouldn't recommend it to an "end user" (programmer) of Java
3D, but it does help to understand how Java 3D works and why.
- John Wright
Starfire Research
Gerard Peregrin wrote:
In a
ing to run an application via
"javaw -jar Project.jar" will fail because of the extra directory.
Any solutions? How is anyone else dealing with this issue?
- John Wright
Starfire Research
===
To unsubscribe,
- John Wright
Starfire Research
Michael Hauptmann wrote:
Hello,
is there anybody who could help me? I just installed the Java3D
package, and all I wanted is to run a simple example delivered with
the Java3D tutorial, wich is called "HelloJava3Da". Unfortunately,
nothing works.
Siau,
I'd say most of us use "picking" to do collision detection.
- John Wright
Starfire Research
Siau Tan Long wrote:
Is collision detection fully functional in beta2?
Is there any other ways to implement collision detection in J3
through your
children (but keep in mind that the number of children is reducing each
time you remove one).
I don't think there is enough information in what you sent to detect
where you are getting a multiple parent.
- John Wright
Starfire Research
"Pondrom, Pierre L" wrote:
Hello Eve
Adriano,
Read the basic Java documentation for java.lang.Float:
Float x=Float.valueOf(strX);
float f = x.floatValue();
- John Wright
Starfire Research
Adriano Cavalcanti Silva wrote:
Hi there,
Someone has any hint:
--
String strX, ...;
...
read my archieve,etc
...
Float x
Darren,
Any chance you are rotating the lights right along with your objects?
Otherwise I'd assume your normals are messed up.
- John Wright
Starfire Research
darren cosker wrote:
I have created a scene and have began attempting to add some directional
light so as to provide some realism
s a nice improvement but it
won't cure your problems.
- John Wright
Starfire Research
Andrew Phelps wrote:
We are experiencing a memory leak with the following set up:
Solaris 7
Sun x server
Java3d 1.2
JDK1.2.2
Our code is performing off screen rendering of 3D scenes and sending the
images back t
As Shawn mentioned, yes. I'd agree too and it makes clear sense. If a
triangle strip can use 1/3 to 1/2 the number of vertices there will be a
clear performance improvement.
- John Wright
Starfire Research
Roy Duffy wrote:
I implemented a 3D "curtain" using TriangleS
works consumes more time than writing Java 3D
code.
Still, who are we to complain? Java and Java 3D are free products and
Sun should be appreciated (not bashed) for providing them.
- John Wright
Starfire Research
Karen Justin - our projects have always used custom picking based
collision detection (w
may or may not
react with light. (Suggestion: apply a material to the appearance).
- John Wright
Starfire Research
firas wrote:
Hello,
I am new to Java3D. In my appli., I create volumes as QuadArrays. I am coloring them
and put them by order
ones on the others. This works as expected.
iorities
would be:
1) Reliable operation
2) Documentation
3) Performance and new features (very low priority for me)
- John Wright
Starfire Research
Julian Gomez wrote:
on 2/27/01 12:56, John Wright at [EMAIL PROTECTED] wrote:
forthright with you. It's not surprising though as Java 3D "feel
mpany all give me
the impression that they really care about us.
- John Wright
Starfire Research
Shawn Kendall wrote:
John's example expresses my earlier point exactly.
Z-buffer resolution is not a Java3D issue.
It is a Real-Time 3D graphics issue.
It is true for D3D, OpenGL, Glide, co
d inferior performance... I just need it to be
reliable and easy to use (code).
So again (with passion and a friendly smile) I state again:
#1 - make it work (reliably)
#2 - document it so we know how to use it
and a far, far distant third:
#3 - add performance and new features
- John Wright
Starfire Resea
I can't resist one more comment...
Delay the 1.2.1 FCS by two weeks and spend it documenting. And if you
happen to catch some bugs while you're documenting we'll all be MUCH
better off.
- John Wright
Starfire Research
Justin Couch wrote:
{snip}
to recommend to Sun the same thought that I
Bob,
Sounds like the same issues WinNT has had for years... lack of support.
Is there some reason why you want to use WinNT instead of Win98? Just
go with WinME as shipped and enjoy a nice laptop.
- John Wright
Starfire Research
RWGRAY wrote:
Here is the response I just got from Toshiba
Bob... yuck... dedicate a separate machine for the web server.
RWGRAY wrote:
I do other development in which I need IIS web server comes with Windows 200o
Professional).
-Original Message-
From: John Wright [SMTP:[EMAIL PROTECTED]]
Sent: Thursday, March 01, 2001 9:28 AM
Fiasco,
You could export to 3DS format and use our loader. Our loader does
support textures.
http://www.starfireresearch.com/services/java3d/inspector3ds.html
- John Wright
Starfire Research
Fiasco wrote:
I've created the model in max, and can export it in a number
of formats (DXF, X, ect
steps back up in speed.
It's good to hear Java 3D is flying along with good speed on the
Toshiba. Thanks for the report.
- John Wright
Starfire Research
RWGRAY wrote:
I tried the drivers at the NVidia web site and I could not get the laptop
with the GeForce2 Go chip to work under Wi
it works for my GeForce 256).
The problem with turning off VSync is that you then allow a new frame to
begin being painted in mid screen and this can cause some strange
graphic artifacts.
- John Wright
Starfire Research
Justin Couch wrote:
David wrote:
I was reading the OpenGL forum
an alternative solution PLEASE let me know too.
I've seen this discussed several times (not on this list) and I'm not
aware of any solution... Java uses Win9x's timer and it's not very
accurate.
- John Wright
Starfire Research
(Dave - I'm bcc'ing you on this so it arrives to you faster).
Dave - sub
NVidia's
"generic" drivers to work?
- John Wright
Starfire Research
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