Re: [JAVA3D] walk and rotate navigation

2000-01-06 Thread John Wright
or the position of the viewer. With the new location and angle of view I update the view platform position and rotation. - John Wright Starfire Research Janet Song wrote: Hi all, i'm doing an applet on viewing and would like to let the user walk and rotate around in the scene. So far

Re: [JAVA3D] 1.2B1 Texture woes (2)

2000-01-21 Thread John Wright
his is KEY you can NOT use the default constructor "Texture2D()" myTex.setEnable(true); myTex.setBoundaryModeS(Texture.WRAP); myTex.setBoundaryModeT(Texture.WRAP); myTex.setImage(0,myImage); - John Wright Starfire Research Daniel Selman wrote: All, This is the shortest piece

Re: [JAVA3D] Once again what are the best graphic cards for j3d??

2000-02-09 Thread John Wright
Matrox has a good reputation with me as I've used several different Matrox cards over many years and they've always provided excellent drivers. The G-400 is the first Matrox video card I've had trouble with (but I believe that to be a hardware incompatibility). - John Wright Starfire Research Oliv

Re: [JAVA3D] Benchmark Stupidty from Tornado Labs : FAST FACETFACTS

2000-04-17 Thread John Wright
e hardware you run it with. - John Wright Starfire Research Evan Drumwright wrote: What's up with this? So Bench J3D may not be a good test in terms of real world performance. I believe the goal of it is to compare the effect of hardware differences on frame rate, and I think for that it do

[JAVA3D] Windows Timer Accuracy

2000-06-19 Thread John Wright
on other issues that seem more important: bug fixes, performance enchancements, better documentation. - John Wright Starfire Research === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message

Re: [JAVA3D] many shape3d objects

2000-06-20 Thread John Wright
appearance (with texture) and thus should render reasonably. But it requires a lot of upfront construction to set it up. - John Wright Starfire Research George Vilches wrote: What if we were to extend this problem one step further, and say could we apply a different texture to each polygon face

Re: [JAVA3D] Java Calls to OpenGL, performance, platforms

2000-07-06 Thread John Wright
routines) in Sun's code. I wish Sun would provide better documentation and give us a "layered" approach so you could go as low (raw OpenGL calls) as you wanted. - John Wright Starfire Research Bob Gray wrote: Has anyone developed Java Classes/Methods to do native OpenGL calls? A

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread John Wright
I've tested our app with the DirectX beta on a non accelerated laptop. It didn't break anything immediately. No performance difference (not surprising as the laptop doesn't have any 3D accelerated video). I did make sure I had DirectX 7.0a installed first. - John Wright Starfire Research

Re: [JAVA3D] Fullscreen (and resolution mode) planned?

2000-07-11 Thread John Wright
. Design issues - {grin} Personal choice... they can always maximize the window. Markus, I hope you take this discussion in the friendliest manner possible. I'm hoping the bugs in picking will get fixed, right now full screen mode seems like a remote luxury. - John Wright Starfire Research

Re: [JAVA3D] J3D 1.2beta DirectX on Voodoo3

2000-07-18 Thread John Wright
recreated to make new vertices at the edge of the display (hence a triangle becomes a trapezoid). For reference read "Real-Time Rendering" by Tomas Moller and Eric Haines page 16. - John Wright Starfire Research Justin Couch wrote: "J. Lee Dixon" wrote: Well, the video

Re: [JAVA3D] Collision Response Urgent Help required

2000-08-03 Thread John Wright
Ipsi, Forget using Sun's "Collision Detection". I'd recommend you calculate the new position of the object (ball) and then use picking to see if it is about to collide with another object. This way you can stop the motion BEFORE it collides (rather than after). - John Wright Starfir

Re: [JAVA3D] 3DS Loader

2000-08-15 Thread John Wright
hould form a 3DS team and specify what kind of an interface and what features we want supported and work on this as a team? - John Wright Starfire Research "Yazel, David J." wrote: Before I go and write one, is there anyone who knows of a FULLY functional loader? The ones

Re: [JAVA3D] FW: Recommendation for DA

2000-08-31 Thread John Wright
version of Java 3D. - John Wright Starfire Research Jim Schatzman wrote: Assuming that you need high performance (detail/animations/zoom/pan/rotate): Also, assuming that you can use a Wintel PC, my STRONG recommendation would be one of the NVidia GeForce cards. The lastest versions which should

Re: [JAVA3D] JAVA3DApplets

2000-09-05 Thread John Wright
manually (and worst of all the registry edit solutions). It really doesn't need to be that confusing. Edith, I hope that's enough to get you working. Drew, that should be your problem too. - John Wright Starfire Research Edith Lovos wrote: Hello , I downloaded the 1.3 plug in but i cannot use

Re: [JAVA3D] Making background Transparent

2000-09-05 Thread John Wright
Anti-Aliasing aside, you could take the image inside Java and process it. Essentially take every pixel that is a specific color (your background color) and make those pixels transparent. (I even have some code lost somewhere that does that) - John Wright Starfire Research "Yazel, Da

Re: [JAVA3D] Lets get that JDK install fixed Please...Do the following

2000-09-06 Thread John Wright
t's little gotchas like this (that are usually learned via trial and error) that make it difficult to "learn Java". - John Wright Starfire Research "J. Lee Dixon" wrote: I didn't really think this was a big deal. The bundled install does make you have 2 JRE's, but that'

Re: [JAVA3D] Lets get that JDK install fixed Please...Do thefollowing

2000-09-07 Thread John Wright
I'll work with you to write up a relatively clear "Install" section that we can post. Unfortunately I *still* feel this info needs to be on Sun's site! Many developers are going to download Java 3D, start playing with it, encounter this problem, possibly post on this list... all before

[JAVA3D] Installation Documentation

2000-09-08 Thread John Wright
that developers have been having when their application or applet doesn't work outside of their IDE. - John Wright Starfire Research === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff J

Re: [JAVA3D] Views

2000-09-08 Thread John Wright
,T3Dtemp2); translate.set(x,y,z); T3D.setTranslation(translate); vpTrans.setTransform(T3D); - John Wright Starfire Research Mark Beckman wrote: Hi folks... I have a simple issue (I think it's simple) that I just can't figure out. I currently have some geometry sitting at (0,0,0). I

Re: [JAVA3D] 3ds loader

2000-09-12 Thread John Wright
t tomorrow (but most likely not fully public advertised, just to the core group that has shown an interest). But most likely it's still a "next week" hopefully project. Today may still end up eaten up by working with Justin to support the j3d.org site. - John Wright Starfire Research &qu

Re: [JAVA3D] Java3d Compatable Tool 3d Output formats

2000-09-12 Thread John Wright
ncountered a lot of import/export compatibility problems. - John Wright Starfire Research "Yazel, David J." wrote: There is a simple little tool called Milkshape that can write out wavefront OBJ's. This tool can read a zillion formats including Halflife and Quake models.

Re: [JAVA3D] Java3d Compatable Tool 3d Output formats

2000-09-13 Thread John Wright
is right!). The fact that AVI format tutorials are available is a big plus too! - John Wright Starfire Research Carl Smotricz wrote: Hi John, At 17:25 12.09.00 , you wrote: Where can we find "Milkshape"??? Sounds great. http://www.swissquake.ch/chumbalum-soft/ms3d1x/ (These

Re: [JAVA3D] Collision Detection Challenges

2000-09-19 Thread John Wright
move. - John Wright Starfire Research "John A. Tenney" wrote: I'm using Java3D 1.2 (have tried both OpenGL and DirectX), and am having the following problems with collision detection: * The time at which a collision is reported is inaccurate (the parts might be visually apart by a s

Re: [JAVA3D] Fade-out of transparency textured polygons

2000-09-20 Thread John Wright
Lee, Tested your test applet on a GeForce 256 system (16 bit color mode) and your text does look "purple". One more strike against ATI's drivers. - John Wright Starfire Research "J. Lee Dixon" wrote: Well, looks like it's a case of broken drivers again. I started with

Re: [JAVA3D] Fade-out of transparency textured polygons

2000-09-20 Thread John Wright
en't fixed it yet (and this is now 8 months later). - John Wright Starfire Research "J. Lee Dixon" wrote: And to boot, I figured one more thing out. Sure, 24-bit mode works. But it works SLOWLY! They even say in the readme that 3D acceleration is only under 16-bit mode. This r

Re: [JAVA3D] ATI Rage Mobility 128 + Win2K

2000-09-21 Thread John Wright
more details of the relative performance of OpenGL vs DirectX implementations of Java 3D. Six months from now we will need to know which to install by default or recommend to users. - John Wright Starfire Research Alejandro Terrazas wrote: It strikes me that there is a lot of variability

Re: [JAVA3D] ATI Rage Mobility 128 + Win2K

2000-09-21 Thread John Wright
told they have NO plans to provide OpenGL support. - John Wright Starfire Research Justin Couch wrote: Jimmy Talbot wrote: We bought an IBM THinkpad A20p with Rage Mobility 128, Win2k. Although RM128 is supposed to support HW TL, IBM's implementation doesn't. That's right, here I

Re: [JAVA3D] ATI Rage Mobility 128 + Win2K

2000-09-21 Thread John Wright
on the "to do" list and I'm not sure if I'd ever get around to writing it. I'll give it some more thought. - John Wright Starfire Research Bob Gray wrote: I'd like to see a performance table for Java 3D listing different video cards, configurations, operating systems, frame rate ache

Re: [JAVA3D] Java 3D application distribution for WinNT

2000-09-21 Thread John Wright
Christoph, You can also use javaw instead of java to run your program so that the user doesn't see or get left with an ugly DOS box used to spawn the Java program. - John Wright Starfire Research "Stanley, Robert" wrote: Hello Christoph, You can include the jre folder with

Re: [JAVA3D] Java3D Benchmark Thoughts

2000-09-22 Thread John Wright
Jim, Justin, Ok, I'll give a whirl at developing a benchmark for us to use. We can host it off my website and the j3d.org site. Jim, send me what you have so far and I'll start with that. - John Wright Starfire Research Justin Couch wrote: Jim Schatzman wrote: Is anyone interested

Re: [JAVA3D] Problem with Java 3D installation

2000-09-28 Thread John Wright
Biswajit, Same confusion most developers have, please read the install info at: http://www.j3d.org/installing.html - John Wright Starfire Research Biswajit Ghoshal wrote: Hello everyone, I have installed Java 1.3, Open GL from Microsoft, and then Java 3D (in the same directory of Java 1.3

[JAVA3D] Everquest

2000-10-01 Thread John Wright
amn I hate to sound like I'm saying bugs are ok, but let's not trash Java 3D when it's no worse than the rest of the industry. - John Wright Starfire Research Steve Pietrowicz wrote: Man, I *wish* Everquest had clouds like that. Phewthat's a really cool URL. The clouds in Everquest are

Re: [JAVA3D] Everquest

2000-10-01 Thread John Wright
. As for a target platform I'm aiming for systems at least as powerful as an Athlon 800 Mhz with at least a GeForce video card and 128 Meg memory. This might be a bit on the low end. - John Wright Starfire Research Ice Bone wrote: A! Thanks for the answers. I can see now that I'll have

Re: [JAVA3D] Everquest

2000-10-02 Thread John Wright
d 70s. My company since then has been primarily software development and desktop support (with some custom building of PCs). So let's take this to our own list before Sun and the others get irate at us swamping this mailing list. - John Wright Starfir

[JAVA3D] MMORPG

2000-10-02 Thread John Wright
mailbox is rapidly filling up with people wanting to be included... uh oh... what did I start? - John Wright Starfire Research === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff

Re: [JAVA3D] MMORPG

2000-10-02 Thread John Wright
I'd like to address in our group. Again this is getting away from Java 3D specifically. Could someone from Sun comment on just how much of this "off topic" information they are willing to tolerate? I have thirteen people signed up so far, they seem to be pouring into my mailbox by the

Re: [JAVA3D] Everquest

2000-10-04 Thread John Wright
to the MMORPG project and you can also get info there. - John Wright Starfire Research Mats Olsson wrote: -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of John Wright Sent: den 2 oktober 2000 14:59 To: [EMAIL PROTECTED] Subject: Re

Re: [JAVA3D] Invitation for the Java3D MMORPG mail list

2000-10-09 Thread John Wright
For those interested in the Java 3D MMORPG project: Visit: http://www.starfireresearch.com/ and take the link to the MMORPG project. From there you can find info on what we have so far and links to get you connected with the discussion. - John Wright Starfire Research Bob Gray wrote: Hi

Re: [JAVA3D] Running a J3D application from a desktop icon

2000-10-13 Thread John Wright
Daniel, Launch it with "javaw" instead of "java". - John Wright Starfire Research "Dvorak, Daniel J." wrote: Maybe a little too general for the 3d list, but is it possible to run a Java3D application in Win9x witho

Re: [JAVA3D] Java3D and Java Web Start

2000-10-23 Thread John Wright
Jamie, I tried viewing your page with Netscape 4.73 with Java 1.3 installed (and Java 3D 1.2 installed) and your page just prompts me to download "file of type application/x-java-jnlp-file". Hmmm... not very informative. - John Wright Starfire Research Jamie Warner wrote: I hav

Re: [JAVA3D] simple question

2000-10-29 Thread John Wright
Aant, No, Sun won't make Java 3D lightweight. To get hardware 3D acceleration you need to use heavyweight components. - John Wright Starfire Research Aant wrote: I wonder is there a chance that sun makes Java3D also lightweighted?? Now you can't mix Java2 code with Java3D, because

Re: [JAVA3D] Textures

2000-11-02 Thread John Wright
Markus, What video card are you using? Voodoo 3's had defective drivers that created texture corruption similiar to what you describe. - John Wright Starfire Research Markus Stiller wrote: Hallo, I have another problem. I have made an textured BaseLevel Objekt. Also I have added the Key

Re: [JAVA3D] Textures

2000-11-03 Thread John Wright
al Message - From: "John Wright" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 02, 2000 4:56 PM Subject: Re: [JAVA3D] Textures Markus, What video card are you using? Voodoo 3's had defective drivers that created texture corruption similiar to what you describ

Re: [JAVA3D] Memory Issues: same number of normals and coordinates, even for indexed Geometry?

2000-11-06 Thread John Wright
e. So I'd have to vote *very* low priority on this. - John Wright Starfire Research Adam Tegen wrote: Thanks for responding. Does anyone else listening to this discussion think this would be useful? Adam -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL

Re: [JAVA3D] program installation - Step by step instructions

2000-11-08 Thread John Wright
Bob, Double check that you have lights and that they are properly lighting the sphere in question (ie make sure the light's influencing bounds are big enough). Of course this also depends on what kind of an appearance you've given the sphere. - John Wright Starfire Research Bob Gray wrote

Re: [JAVA3D] elsa gladiac grafic card problems

2000-11-14 Thread John Wright
that have been customized by the board vendor (Elsa). Trivia: The Elsa Gladiac is a Geforce 2 chip not the Geforce 256 (Elsa Erazor). - John Wright Starfire Research Desiree Hilbring wrote: Hi everybody, I am work on NT with Java3D 1.2 JDK 1.3 and OpenGL and I do have a configuration with an elsa

Re: [JAVA3D] Collision Detection!

2000-11-16 Thread John Wright
Tina, I'd recommend you use "picking" to detect collisions *before* they occur, then you can stop your moving object before it has actually intersected another object. - John Wright Starfire Research Tina Manoharan Valappil wrote: Hello, I saw the collision detection pro

[JAVA3D] Performance Report 1.2.1 beta 1 and Voodoo 3 v1.06 drivers

2000-11-19 Thread John Wright
to display perfectly. Textures with odd sizes (176x256) are still displaying corruption. - John Wright Starfire Research === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff J

Re: [JAVA3D] Performance Report 1.2.1 beta 1 and Voodoo 3 v1.06 drivers

2000-11-20 Thread John Wright
something new in the current Beta release I don't know about?) -Lee -Original Message----- From: John Wright [mailto:[EMAIL PROTECTED]] Sent: Sunday, November 19, 2000 10:52 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Performance Report 1.2.1 beta 1 and Voodoo 3 v1.06 drivers Our a

Re: [JAVA3D] Performance Report 1.2.1 beta 1 and Voodoo 3 v1.06 drivers

2000-11-20 Thread John Wright
me anyway. Perhaps the problem is just a default minification/magnification filter selection for the chipset. Don't they have some interface for changing those in the display properties? -Lee -Original Message- From: John Wright [mailto:[EMAIL PROTECTED]] Sent: Monday, November 20

Re: [JAVA3D] Gouraud shading problem

2000-11-21 Thread John Wright
James, The GeometryInfo classes do this for us. It's how our 3DS loader produces such smooth surfaces. - John Wright Starfire Research James Robertson wrote: I figured out my problem with Goraud shading on a surface created via a TriangleArray. The problem was due to the fact that I

Re: [JAVA3D] moving the camera

2000-11-23 Thread John Wright
Alexis, Assuming "su" is your Simple Universe use: vpTrans = su.getViewingPlatform().getViewPlatformTransform(); - John Wright Starfire Research Alexis Dallemagne wrote: Hello everybody, Since I want to animate (move) the camera of my universe, I though building a custo

Re: [JAVA3D] Multi-texture question

2000-11-25 Thread John Wright
Paraskevas, It's "John Wright" (not White). You can find our loader off our website at: http://www.starfireresearch.com/javadocumentation/inspector3ds.html We tried to do some importing from Poser and for the most part it worked. Our problem was the detail of the models was high

Re: [JAVA3D] Newbie

2000-11-29 Thread John Wright
input by the customer. It's a cheap solution and certainly not what your customer is looking for but what do they expect in 12 days! - John Wright Starfire Research Dev Nisar wrote: Hi All, I am a newbie to this listserv and Java3D. I need some help. I am working on a project in 3D over the web

Re: [JAVA3D] Multi-player net games -- 'Tank Maze' ?

2000-11-29 Thread John Wright
this issue and it'll be serious, perhaps critical for any fast paced shooter. But even for a shooter you could use projected positions and an "accuracy" calculation rather than a specific requirement to hit the target perfectly in 3D. - John Wright Starfire Research Brad Schrick wrote: the

Re: [JAVA3D] Removing a Object during runtime....

2000-12-04 Thread John Wright
Ravi, I believe your problem is that you are trying to remove a Shape3D (rather than a BranchGroup) from a live scenegraph. Try putting your Shape3D in a BranchGroup and attach and detach the BranchGroup. - John Wright Starfire Research Ravi Goel wrote: hi all, i'm new to java3d... i'm

Re: [JAVA3D] Matrox Millennium G400

2000-12-05 Thread John Wright
sn't crash). - John Wright Starfire Research #LAW YEE WEI# wrote: Dear all, I have the impression that most folks on the mailing list are GeForce and ATI Rage users, however I would still venture to ask if anybody has problem with Matrox Millennium G400. For me, the problem is as follow

Re: [JAVA3D] libraries

2000-12-07 Thread John Wright
Chu, We are starting such a repository on j3d.org. So if you have something to contribute feel free to send it to us. - John Wright Starfire Research j3d.org Support Chu Tan wrote: I wonder if there's some website or public libraries that Java3D programmers can contribute or share

Re: [JAVA3D] Graphics Card?

2000-12-08 Thread John Wright
Dave, Hmmm... well I guess the question would be "Can you afford it?". And how long will it be before the mainstream audience can afford GeForce 2 Ultra cards? Would you mind sharing what price you found and where? - John Wright "Yazel, David J." wrote: I found a decent p

Re: [JAVA3D] Graphics Card?

2000-12-08 Thread John Wright
notice the performance difference. So for me it comes down to the primary factor is my comfort level with the manufacturer. Elsa has a good reputation. Some of my techs have tried other brands only to have them burn up on them in the first month (heat is a serious issue). - John Wright Starfire

[JAVA3D] Compressed Geometry

2000-12-11 Thread John Wright
ses half the storage). The important aspect is that a vertex is not lost but it's location may "drift". - John Wright Starfire Research Mark Hood wrote: Date: Mon, 11 Dec 2000 14:56:08 -0500 From: Joe Boccanfuso [EMAIL PROTECTED] I am particularly concerned with the wo

Re: [JAVA3D] Stupid question

2000-12-14 Thread John Wright
Dave, Strange, we've always used the default WRAP and never had a problem. Did you fudge to accomodate a specific video card? Is there perhaps something strange in how you are loading the textures? Is this perhaps a bug in 1.2.1 beta1? - John Wright Starfire Research David wrote: Sorry, I

Re: [JAVA3D] Visibility Question

2000-12-14 Thread John Wright
David, Is your particle system a behavior? Is it possible that you are moving the view outside of the scheduling bounds for that behavior? Other possible ideas... are you moving your view so far back that your particles are beyond the back clipping distance? - John Wright Starfire Research

Re: [JAVA3D] Book

2000-12-20 Thread John Wright
Best book? The "only" book is Jon Barrilleaux's "3D User Interfaces with Java 3D". You can read our review of it at: http://www.starfireresearch.com/services/java3d/bookreview3dUserInterfaces.html - John Wright Starfire Research "Illarramendi Amilibia, Aitor" w

Re: [JAVA3D] Laptop problem

2000-12-22 Thread John Wright
Andy, Check what color depth do you have your laptop set at. (bring it up to 65K colors) - John Wright Starfire Research Andrew Phelps wrote: When I try to create a 3D canvas on my laptop I get the following message: extensionSTR == null wglCreateContext Failed: The pixel format

[JAVA3D] Starfire Research 3DS Loader

2000-12-24 Thread John Wright
provide ease of use and backward compatibility. - John Wright Starfire Research === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help,

Re: [JAVA3D] what's the meaning of strip

2001-01-01 Thread John Wright
triangle instead of three! A huge savings! Unfortunately not all models lend themselves to "stripifying". And also there have been some bugs (Collision detection (picking) doesn't work with strips - but supposedly this will be fixed soon). - John Wright Starfire Research Yao-Chung-C

Re: [JAVA3D] Question to VirtualInputDevice exampleandsynchronisation

2001-01-03 Thread John Wright
{Lachen} Sometimes "hell" might be more appropriate. {Lächeln} "Dipl. Ing. Paul Szawlowski" wrote: Should be Hello ! "Dipl. Ing. Paul Szawlowski" schrieb: Hell Java3d fans ! I' ve just a question to the VirtualInputDevice example which comes with the demos. I'm missing the

Re: [JAVA3D] custom installer for java3d( in applet.jar)

2001-01-09 Thread John Wright
But Winzip won't know which drive to install to, nor will it know if the user installed to non-default directories. Installshield unfortunately costs a small fortune. I'd like to see documentation of how to detect where the user has Java installed. Then it wouldn't be too tough to write

Re: [JAVA3D] How to REALLY get humanoid content into a Java 3Dapplication?

2001-01-16 Thread John Wright
e a couple minute clip). I'm intrigued that David states they are going with morphing (my intuition tells me that is going to be too slow / CPU intensive). - John Wright Starfire Research David wrote: There are a few people here with real-world experience, and they are probably all different e

Re: [JAVA3D] PickTool GEOMETRY mode

2001-01-16 Thread John Wright
Lee, Certainly this should be documented better. It plagued me when I first started. As far as I figure it should have the capability turned on by default. As you mentioned having just one Shape3D without the capability set causes it to die an ugly death. I'm not sure I'd want it to ignore

Re: [JAVA3D] How to REALLY get humanoid content into a Java 3Dapplication?

2001-01-16 Thread John Wright
at one time with exceptable frame rates, and you have to turn off particles. But what we are thinking is that the limiting factor of many characters being near each other will be comm lag from the server rather than graphics. Dave -- From: John Wright[SMTP:[EMAIL PROTECTED]] R

Re: [JAVA3D] PickTool GEOMETRY mode

2001-01-16 Thread John Wright
m might have a shape swarming and rotating around a character, and you want to click on the character without hitting the shapes forming the partical system. But in that case I want it to ignore the other shapes, not throw an exception. ------ From: John Wright[SMTP:[EMAIL

Re: [JAVA3D] FW: [JAVA3D] Java3d, Java Sound, and MP3's

2001-02-02 Thread John Wright
everything can be done with MIDI so MP3's would be a great addition to Java 3D. Even if we can't do MP3 in 1.2.1, I'm sure we'd all look forward to having it in 1.3. - John Wright Starfire Research "J. Lee Dixon" wrote: I've waited all week to see any response to this posting, so in d

[JAVA3D] SharedGroups and OrientedShape3Ds and Java 3D 1.2.1 beta 2

2001-02-03 Thread John Wright
) at javax.media.j3d.MasterControlThread.run(MasterControlThread.java:28) If I replace the OrientedShape3D with a ColorCube it works just fine. - John Wright Starfire Research === To unsubscribe, send email to [EMAIL PROTECTED

Re: [JAVA3D] Clipping of an object.

2001-02-05 Thread John Wright
Zak, Do you want to *stop* before you go through the object? (collision detection) Or do you want to reduce the front clipping (so you don't see through the object while you are still in front of it)? - John Wright Starfire Research Zak wrote: I am trying to zoom in on an object yet

Re: [JAVA3D] Clipping of an object.

2001-02-05 Thread John Wright
clipping distance down low enough to eliminate most "see through" problems and yet keep the back clip distance reasonably far away. - John Wright Starfire Research Zak wrote: Thank you for the response, I want to be able to go pretty close to the object, yet not to go through it at all.

Re: [JAVA3D] Basic 3D programming books

2001-02-10 Thread John Wright
Matthew, It's not basic and it has nothing to do with Java but "Real-Time Rendering" by Tomas Moller Eric Haines is the best book I've read to understand 3D graphics. I would consider this an "advanced" book but about as easy to understand as this subject gets. - John Wrig

Re: [JAVA3D] Basic 3D programming books

2001-02-10 Thread John Wright
ing" to someone that is working with OpenGL (or DirectX) directly or designing something like Java 3D. I wouldn't recommend it to an "end user" (programmer) of Java 3D, but it does help to understand how Java 3D works and why. - John Wright Starfire Research Gerard Peregrin wrote: In a

[JAVA3D] Forte/Netbeans - Completely off topic

2001-02-11 Thread John Wright
ing to run an application via "javaw -jar Project.jar" will fail because of the extra directory. Any solutions? How is anyone else dealing with this issue? - John Wright Starfire Research === To unsubscribe,

Re: [JAVA3D] UnsatisfiedLinkError

2001-02-11 Thread John Wright
- John Wright Starfire Research Michael Hauptmann wrote: Hello, is there anybody who could help me? I just installed the Java3D package, and all I wanted is to run a simple example delivered with the Java3D tutorial, wich is called "HelloJava3Da". Unfortunately, nothing works.

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-12 Thread John Wright
Siau, I'd say most of us use "picking" to do collision detection. - John Wright Starfire Research Siau Tan Long wrote: Is collision detection fully functional in beta2? Is there any other ways to implement collision detection in J3

Re: [JAVA3D] SharedGroup - MultipleParent

2001-02-14 Thread John Wright
through your children (but keep in mind that the number of children is reducing each time you remove one). I don't think there is enough information in what you sent to detect where you are getting a multiple parent. - John Wright Starfire Research "Pondrom, Pierre L" wrote: Hello Eve

Re: [JAVA3D]

2001-02-16 Thread John Wright
Adriano, Read the basic Java documentation for java.lang.Float: Float x=Float.valueOf(strX); float f = x.floatValue(); - John Wright Starfire Research Adriano Cavalcanti Silva wrote: Hi there, Someone has any hint: -- String strX, ...; ... read my archieve,etc ... Float x

Re: [JAVA3D] Lighting problems

2001-02-19 Thread John Wright
Darren, Any chance you are rotating the lights right along with your objects? Otherwise I'd assume your normals are messed up. - John Wright Starfire Research darren cosker wrote: I have created a scene and have began attempting to add some directional light so as to provide some realism

Re: [JAVA3D] Memory leak with sun x server?

2001-02-21 Thread John Wright
s a nice improvement but it won't cure your problems. - John Wright Starfire Research Andrew Phelps wrote: We are experiencing a memory leak with the following set up: Solaris 7 Sun x server Java3d 1.2 JDK1.2.2 Our code is performing off screen rendering of 3D scenes and sending the images back t

Re: [JAVA3D] TriangleArray vs TriangleStripArray

2001-02-23 Thread John Wright
As Shawn mentioned, yes. I'd agree too and it makes clear sense. If a triangle strip can use 1/3 to 1/2 the number of vertices there will be a clear performance improvement. - John Wright Starfire Research Roy Duffy wrote: I implemented a 3D "curtain" using TriangleS

Re: [JAVA3D] Java 3D's Collision Detection

2001-02-27 Thread John Wright
works consumes more time than writing Java 3D code. Still, who are we to complain? Java and Java 3D are free products and Sun should be appreciated (not bashed) for providing them. - John Wright Starfire Research Karen Justin - our projects have always used custom picking based collision detection (w

Re: [JAVA3D] Lighting ?

2001-02-28 Thread John Wright
may or may not react with light. (Suggestion: apply a material to the appearance). - John Wright Starfire Research firas wrote: Hello, I am new to Java3D. In my appli., I create volumes as QuadArrays. I am coloring them and put them by order ones on the others. This works as expected.

[JAVA3D] Java 3D Impressions Documentation

2001-02-28 Thread John Wright
iorities would be: 1) Reliable operation 2) Documentation 3) Performance and new features (very low priority for me) - John Wright Starfire Research Julian Gomez wrote: on 2/27/01 12:56, John Wright at [EMAIL PROTECTED] wrote: forthright with you. It's not surprising though as Java 3D "feel

Re: [JAVA3D] Java 3D Impressions Documentation

2001-02-28 Thread John Wright
mpany all give me the impression that they really care about us. - John Wright Starfire Research Shawn Kendall wrote: John's example expresses my earlier point exactly. Z-buffer resolution is not a Java3D issue. It is a Real-Time 3D graphics issue. It is true for D3D, OpenGL, Glide, co

Re: [JAVA3D] Java 3D Impressions Documentation

2001-02-28 Thread John Wright
d inferior performance... I just need it to be reliable and easy to use (code). So again (with passion and a friendly smile) I state again: #1 - make it work (reliably) #2 - document it so we know how to use it and a far, far distant third: #3 - add performance and new features - John Wright Starfire Resea

Re: [JAVA3D] Java 3D Impressions Documentation

2001-02-28 Thread John Wright
I can't resist one more comment... Delay the 1.2.1 FCS by two weeks and spend it documenting. And if you happen to catch some bugs while you're documenting we'll all be MUCH better off. - John Wright Starfire Research Justin Couch wrote: {snip} to recommend to Sun the same thought that I

Re: [JAVA3D] Laptop update

2001-03-01 Thread John Wright
Bob, Sounds like the same issues WinNT has had for years... lack of support. Is there some reason why you want to use WinNT instead of Win98? Just go with WinME as shipped and enjoy a nice laptop. - John Wright Starfire Research RWGRAY wrote: Here is the response I just got from Toshiba

Re: [JAVA3D] Laptop update

2001-03-01 Thread John Wright
Bob... yuck... dedicate a separate machine for the web server. RWGRAY wrote: I do other development in which I need IIS web server comes with Windows 200o Professional). -Original Message- From: John Wright [SMTP:[EMAIL PROTECTED]] Sent: Thursday, March 01, 2001 9:28 AM

Re: [JAVA3D] Newbie....geting my model into java

2001-03-02 Thread John Wright
Fiasco, You could export to 3DS format and use our loader. Our loader does support textures. http://www.starfireresearch.com/services/java3d/inspector3ds.html - John Wright Starfire Research Fiasco wrote: I've created the model in max, and can export it in a number of formats (DXF, X, ect

Re: [JAVA3D] Laptop update

2001-03-02 Thread John Wright
steps back up in speed. It's good to hear Java 3D is flying along with good speed on the Toshiba. Thanks for the report. - John Wright Starfire Research RWGRAY wrote: I tried the drivers at the NVidia web site and I could not get the laptop with the GeForce2 Go chip to work under Wi

Re: [JAVA3D] Vertical Sync

2001-03-02 Thread John Wright
it works for my GeForce 256). The problem with turning off VSync is that you then allow a new frame to begin being painted in mid screen and this can cause some strange graphic artifacts. - John Wright Starfire Research Justin Couch wrote: David wrote: I was reading the OpenGL forum

Re: [JAVA3D] Java timer, frame/time based calculations

2001-03-04 Thread John Wright
an alternative solution PLEASE let me know too. I've seen this discussed several times (not on this list) and I'm not aware of any solution... Java uses Win9x's timer and it's not very accurate. - John Wright Starfire Research (Dave - I'm bcc'ing you on this so it arrives to you faster). Dave - sub

[JAVA3D] Video Drivers - NVidia

2001-03-04 Thread John Wright
NVidia's "generic" drivers to work? - John Wright Starfire Research === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help,

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