[JAVA3D] using VirtualUniverse directly

2000-07-19 Thread Mark McKay
Anyone out there with sample code illustrating the direct use of a VirtualUniverse? I'm trying to get around using a SimpleUniverse. Mark Anyone out there with sample code illustrating the direct use of a VirtualUniverse? I'm trying to get around using a SimpleUniverse. Mark

[JAVA3D] Coordinating View and Canvas3D

2001-09-18 Thread Mark McKay
anything above about .0625 then the view acts as if it was View.SCALE_SCREEN_SIZE, and below this number, nothing is rendered at all. Any help on how to set the scale would be greatly appreciated. Mark McKay === To unsubscribe

[JAVA3D] Looking for good primer for X3D

2001-09-21 Thread Mark McKay
Anyone know where I could find a good introduction for X3D? Preferably something in PDF format I could download for free? :) Mark McKay -- We, in all humidity, are the people of currant times. This concept grinds our critical, seething minds to a halt. - Anders Henriksson, A History

[JAVA3D] Antialiasing Failing

2004-01-14 Thread Mark McKay
I'm giving them a width of 4 in their material). I've even made a call to System.setProperty(j3d.implicitAntialiasing, true); However, this isn't enabling antialiasing either. Could anyone point out what I'm doing wrong? Mark McKay -- http://www.kitfox.com

Re: [JAVA3D] Antialiasing Failing

2004-01-15 Thread Mark McKay
Just to follow up on my last email, here are the results QueryProperties is returning: version = 1.3.1 vendor = Sun Microsystems, Inc. specification.version = 1.3 specification.vendor = Sun Microsystems, Inc. renderer = DirectX Renderer version = DirectX 8.0 or above doubleBufferAvailable = true

[JAVA3D] Switch failing with SharedGroup

2004-01-15 Thread Mark McKay
be recommended work arounds? Mark McKay === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D-INTEREST. For general help, send email to [EMAIL PROTECTED] and include

[JAVA3D] Can't write depth info in raster

2004-01-21 Thread Mark McKay
labelShape = new Shape3D(raster); Mark McKay === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D-INTEREST. For general help, send email to [EMAIL PROTECTED] and include

[JAVA3D] Writing 2D content on top of a Canvas3D

2004-01-24 Thread Mark McKay
the docs has left me confused as to the best way to do this. Mark McKay -- http://www.kitfox.com === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D-INTEREST. For general help

[JAVA3D] Raster Depth Information being ignored

2004-01-24 Thread Mark McKay
in the scene graph. I've also tried a two step process where I first write depth information and then color information in two different rasters. My depth information simply seems to be ignored. Is there any way to get these rasters to appear above all the geometry? Mark McKay private Shape3D

Re: [JAVA3D] Writing 2D content on top of a Canvas3D

2004-01-25 Thread Mark McKay
Hi James, Yes, I'd like to see your code if you would be kind enought to email it to me. Thanks. Mark McKay James Goldwater wrote: As far as I can tell (and I'm so _not_ an expert at this) - you can't. Although you can get a Graphics2D object from a Canvas3D and draw on that, it absolutely

Re: [JAVA3D] Writing 2D content on top of a Canvas3D

2004-01-25 Thread Mark McKay
know of? (Another 2D question: in my experience, BufferedImages are quite slow which is why I still manipulate all my image data with Java 1.0 image producers and consumers. Would a BufferedImage have a performance hit with J3D? How useful would learning about generic RenderedImages be?) Mark McKay

Re: [JAVA3D] Writing 2D content on top of a Canvas3D

2004-01-26 Thread Mark McKay
Justin Couch wrote: Mark McKay wrote: The j3d.org packages include examples of overlay classes, which kind-of allow you to fake it. What these do is however a mere convenience: they just insert the relevant 2d objects in the 3d universe at a z=0 position for your viewpoint. What do you mean

[JAVA3D] Finding 3D points on 2D viewing screen

2004-01-31 Thread Mark McKay
not know how to determine where these points end up after projection. Mark McKay === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D-INTEREST. For general help, send email

Re: [JAVA3D] camera location at start-up

2004-02-02 Thread Mark McKay
. For general help, send email to [EMAIL PROTECTED] and include in the body of the message help. Place the camera under a TransformGroup. This will allow you to position the camera anywhere you want. Mark McKay === To unsubscribe, send

Re: [JAVA3D] Problems with stearing the camera angel with the mouse

2004-02-04 Thread Mark McKay
= Math.sin(A); double cosA = Math.cos(A); Quat4d myRot = new Quat4d(sinA * myAxis.x, sinA * myAxis.y, sinA * myAxis.z, cosA); Plug this into a Transform3D, and you will be able to rotate by A degrees around (1, 1, 1). Mark McKay

Re: [JAVA3D] java3d

2004-02-07 Thread Mark McKay
Java3D as part of WebStart, but has so for not followed through on that. If enough folks bug them with email, we may be able to fix that. :) Mark McKay -- http://www.kitfox.com === To unsubscribe, send email to [EMAIL PROTECTED

Re: [JAVA3D] java3d

2004-02-08 Thread Mark McKay
the Microsoft Way(tm). Or you could do it in Java and do it the Sun Microsystems way. It's really up to you. I know I prefer Sun's implementation. Mark McKay -- http://www.kitfox.com === To unsubscribe, send email to [EMAIL

Re: [JAVA3D] java 3d room

2004-02-08 Thread Mark McKay
painful and I would not recommend it. Mark McKay -- http://www.kitfox.com === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D-INTEREST. For general help, send email

[JAVA3D] Java3D for Macintosh?

2004-02-08 Thread Mark McKay
I understand that Java3D has been recently ported to Mac, but am unable to find any Mac downloads from the Java3D download site. Where would I be able to find this? How stable would the Mac release be? Mark McKay

Re: [JAVA3D] run java in internet explorer

2004-02-10 Thread Mark McKay
application with WebStart. Info on both of these are available on the Sun website. Mark McKay -- http://www.kitfox.com === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D

Re: [JAVA3D] view problem

2004-02-16 Thread Mark McKay
, keep your view in place and move your objects back into space by giving them a negtive translation along z. Mark McKay === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D

Re: [JAVA3D] Xj3d M8 download page

2004-02-23 Thread Mark McKay
converter between Vrml97 and x3d. You'll have to hand edit the embedded URLs after translation, though, as it doesn't do this properly. Mark McKay -- http://www.kitfox.com === To unsubscribe, send email to [EMAIL PROTECTED

[JAVA3D] How do you determine frame rate?

2004-02-23 Thread Mark McKay
I've read a couple of discussions here describing the frame rate of their application, and was wondering what one did to gain access to this information. Does this mean you're using immediate mode and counting the frames yourself will calls to System.getCurrentTimeMillis()? Mark McKay -- http

Re: [JAVA3D] Application Built on Java 3D APIs: Flowing Water + 3D Bird + 3D Shark

2004-02-29 Thread Mark McKay
not going to download and install an unknown exe on my computer. Woudl you perhaps have a webpage with some screen shots? Mark McKay === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message

[JAVA3D] Native Skinning

2004-03-09 Thread Mark McKay
of the vertex from it's GeometryArray position. I've been thinking of implementing such a thing in software, but know it would run way too slowly. If the Sun engineers think this would be a good idea, I'd like to hear from them. Mark McKay -- http://www.kitfox.com

Re: [JAVA3D] Java3D native skinning

2004-03-09 Thread Mark McKay
be the best option for everyone. Mark McKay -- http://www.kitfox.com === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D-INTEREST. For general help, send email to [EMAIL PROTECTED

Re: [JAVA3D] Java3D native skinning

2004-03-09 Thread Mark McKay
finally require many extensions) Java is quite fast now and native, well, is native. I'd like to look at your package. Where is it? Your homepage seems to have been down since October. Mark McKay === To unsubscribe, send email

[JAVA3D] Fast Java Math (was [JAVA3D] Java3D native skinning)

2004-03-09 Thread Mark McKay
crunching in Java? Mark McKay -- http://www.kitfox.com === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D-INTEREST. For general help, send email to [EMAIL PROTECTED

Re: [JAVA3D] Java3D native skinning

2004-03-12 Thread Mark McKay
be quite useful. I liked the graphing applets you had up there too. Mark McKay -- http://www.kitfox.com === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D-INTEREST. For general

Re: [JAVA3D] Java 3D beans

2004-03-23 Thread Mark McKay
the online docs about developing with beans. Then read up on beans in general. This should be all you need. Mark McKay === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D

Re: [JAVA3D] java3d savers

2004-04-05 Thread Mark McKay
things. The applications don't look like they need this, so it may be helpful if the CAVE staff remove this from the JNLP file. Mark McKay -- http://www.kitfox.com === To unsubscribe, send email to [EMAIL PROTECTED] and include

[JAVA3D] Can J3D bump/normal map?

2004-04-12 Thread Mark McKay
I was wondering if J3D was capable of bump mapping (in browsing the archives, I saw hints that bump, normal and reflection mapping was possible, but no instructions on how to actually do this). Is this possible? Mark McKay -- http://www.kitfox.com

Re: [JAVA3D] Strange error of Java3D 1.3.1_02

2004-04-12 Thread Mark McKay
. For general help, send email to [EMAIL PROTECTED] and include in the body of the message help. I get around it by destroying and recreating the window. I encounter this error when dragging a Canvas3D between two diffrent monitors. Mark McKay

Re: [JAVA3D] Can J3D bump/normal map?

2004-04-12 Thread Mark McKay
is released we can fix this :-) Mark McKay wrote: Fair enough. What about normal mapping (ie, an RGB image where pixels represent a normal vector at a a given texture coordinate)? This strikes me as an extremely useful feature which is starting to get wide usage. Post when the bump mapping bug

[JAVA3D] What are the bugs in Sound?

2004-04-12 Thread Mark McKay
and use the java.sound.* classes instead. What problems does the sound engine have? Mark McKay -- http://www.kitfox.com === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D

Re: [JAVA3D] Can J3D bump/normal map?

2004-04-12 Thread Mark McKay
/tutorials/normal_maps.html Mark McKay -- http://www.kitfox.com === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D-INTEREST. For general help, send email to [EMAIL PROTECTED

Re: [JAVA3D] the Need for Speed debate

2004-05-05 Thread Mark McKay
whenever possible such static branchgroups to Shape3D's or, if possible to single geometries. I thought compiling a scene would walk the scene graph and eliminate unnecessary Transform groups, and even go as far as to merge a static tree into a single Shape. Am I wrong in this? Mark McKay -- http

[JAVA3D] Scene exporter

2004-05-23 Thread Mark McKay
drawbacks: - Uses my own XML based file format to save scenes/models - Currently an exporter only exists for Maya. I call my new file format Salamander3D. Let me know if this is something that would interest folks. Mark McKay

Re: [JAVA3D] Robot Arm Simulation

2004-05-23 Thread Mark McKay
browser (on my system this is C:\j2sdk1.4.2_04\demo\java3d\index.html). Play with the examples and look at the source code to see how they work. You may also want to look at http://java.sun.com/developer/onlineTraining/java3d/j3d_tutorial_ch2.pdf Mark McKay

Re: [JAVA3D] ....robot arm simulation

2004-05-24 Thread Mark McKay
for an extension on this part of your project. I'd also highly recommend reading that online book I posted in the last email. It's pretty short, and contains most of what you need to know to program in Java3D. Mark McKay

Re: [JAVA3D] J3DGraphics2D drawAndFlushImage Scaling Problem

2004-05-24 Thread Mark McKay
images render with a 1:1 pixel aspect. Mark McKay === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D-INTEREST. For general help, send email to [EMAIL PROTECTED] and include

Re: [JAVA3D] Robot Arm Simulation

2004-06-02 Thread Mark McKay
to exist after the graph is compiled (such as myTransformGroup.setCapability(TransformGroup.||*ALLOW_TRANSFORM_WRITE cid:[EMAIL PROTECTED]*|)) - Don't compile the graph in the first place Mark McKay === To unsubscribe, send email

[JAVA3D] Looking for Java3D jobs

2004-06-09 Thread Mark McKay
comany specifically looking for Java3D. Are such companies out there? Would anyone be able to suggest companies to look into? Thanks Mark McKay === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body

Re: [JAVA3D] ANNOUNCEMENT: Java 3D source code now available!

2004-06-26 Thread Mark McKay
to submit code at the moment. Mark McKay === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D-INTEREST. For general help, send email to [EMAIL PROTECTED] and include in the body

[JAVA3D] Skinning System for Java3D

2004-06-27 Thread Mark McKay
into a general purpose gaming engine for Java, I've come to understand what a huge undertaking this is and something that I cannot accomplish on my own. Mark McKay === To unsubscribe, send email to [EMAIL PROTECTED] and include

Re: [JAVA3D] Skin question

2004-06-28 Thread Mark McKay
it unsuitable for video game content. If you're interested in creating a plugin for 3DS Max that can export skins, you might want to look in to porting the plugin I've created for Maya at http://www.kitfox.com/salamander/3d/salamander3d.html. Mark McKay

Re: [JAVA3D] morphing, 3ds objects and the Starfire loader

2004-06-30 Thread Mark McKay
directly when you load them in. Vertex order would be critical for the Morph node to work properly. Mark McKay === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D-INTEREST

Re: [JAVA3D] Illustrator/SVG graphics?

2004-09-04 Thread Mark McKay
Mark McKay -- http://www.kitfox.com M. Halpin wrote: I have a bunch of art in Illustrator that I'd like to render as flat polygonal meshes. By default, AI can export to SVG and DXF: the SVG files look pretty good in third-party SVG viewers, however the DXF files look awful (not to mention

Re: [JAVA3D] Illustrator/SVG graphics?

2004-09-07 Thread Mark McKay
could try my new project at https://svgsalamander.dev.java.net. It will read and transform your shape correctly, and you can query the 2D scenegraph to get the shapes directly. Mark McKay === To unsubscribe, send email to [EMAIL

[JAVA3D] Java3D to be used for tennis instant replays

2004-09-15 Thread Mark McKay
millimeters of error. Mark McKay Alessandro Borges wrote: Where you guys are using Java and 3D engines outside of writing games ? If you're doing something cool, please let me know. That is the question Matthew Schmidt ( [EMAIL PROTECTED] ) from JavaLobby is asking in http://www.javalobby.org/nl/archive

[JAVA3D] Dynamic textures

2004-11-26 Thread Mark McKay
of the set? Is there any way to do this? Will the programmable shaders provide this ability when implemented? Mark McKay === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message signoff JAVA3D-INTEREST

Re: [JAVA3D] https://j3d-webstart.dev.java.net/release/java3d-1.3.1.jnlp doesn't work anymore ??

2005-02-02 Thread Mark McKay
to be out today. Is it still ok to used this tag ? Thierry dev.java.net it down for maintanence today. It should be up and working again tomorrow. Mark McKay === To unsubscribe, send email to [EMAIL PROTECTED] and include

[JAVA3D] Bilting to screen Color, Z-Buffer with Rasters

2005-02-09 Thread Mark McKay
tried so far with rasters sometimes allows geometry to project through my raster image. Is there another way to do this? I've been playing with Rasters, which look promising, but haven't been able to get either of my above effects yet. Can the above be done? Mark McKay

Re: [JAVA3D] About posting Java3D job

2005-04-11 Thread Mark McKay
a webserver, and can create an account where I can post code, demos, and other content you can access securely. Please take a look at my website at http://www.kitfox.com. Could you tell me a little more about this job? Thanks, Mark McKay Meide Zhao wrote: Dear All, I don't know if I can post

[JAVA3D] Any way to write Z-buffer with raster?

2005-05-01 Thread Mark McKay
()); Appearance app = new Appearance(); RenderingAttributes ra = new RenderingAttributes(); ra.setDepthBufferEnable(true); ra.setDepthBufferWriteEnable(true); app.setRenderingAttributes(ra); sceneRoot.addChild(new Shape3D(raster, app)); Mark McKay

Re: [JAVA3D] Any way to write Z-buffer with raster?

2005-05-03 Thread Mark McKay
objects after this and they should be correctly Z-buffered with the image. I'm going to give this a try. Hopefully it works. Mark McKay Tobias D. Kammann wrote: Hi there. I'm having the same problem. Actually my code looks almost like your code posted one year ago (January 2004). Perhaps we can