Anyone out there with sample code illustrating the direct use of a
VirtualUniverse? I'm trying to get around using a SimpleUniverse.
Mark
Anyone out there with sample code illustrating the direct use of a
VirtualUniverse? I'm trying to get around using a SimpleUniverse.
Mark
anything above about
.0625 then the view acts as if it was View.SCALE_SCREEN_SIZE, and below
this number, nothing is rendered at all.
Any help on how to set the scale would be greatly appreciated.
Mark McKay
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Anyone know where I could find a good introduction for X3D? Preferably
something in PDF format I could download for free? :)
Mark McKay
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We, in all humidity, are the people of currant times. This
concept grinds our critical, seething minds to a halt.
- Anders Henriksson, A History
I'm giving them a width of 4 in their material).
I've even made a call to
System.setProperty(j3d.implicitAntialiasing, true);
However, this isn't enabling antialiasing either.
Could anyone point out what I'm doing wrong?
Mark McKay
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Just to follow up on my last email, here are the results QueryProperties
is returning:
version = 1.3.1
vendor = Sun Microsystems, Inc.
specification.version = 1.3
specification.vendor = Sun Microsystems, Inc.
renderer = DirectX
Renderer version = DirectX 8.0 or above
doubleBufferAvailable = true
be recommended work arounds?
Mark McKay
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labelShape = new Shape3D(raster);
Mark McKay
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the docs has left me confused as to the best way
to do this.
Mark McKay
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in the scene graph. I've also tried a two step
process where I first write depth information and then color information
in two different rasters. My depth information simply seems to be
ignored. Is there any way to get these rasters to appear above all the
geometry?
Mark McKay
private Shape3D
Hi James,
Yes, I'd like to see your code if you would be kind enought to email it
to me. Thanks.
Mark McKay
James Goldwater wrote:
As far as I can tell (and I'm so _not_ an expert at this) - you can't.
Although you can get a Graphics2D object from a Canvas3D and draw on
that, it absolutely
know of?
(Another 2D question: in my experience, BufferedImages are quite slow
which is why I still manipulate all my image data with Java 1.0 image
producers and consumers. Would a BufferedImage have a performance hit
with J3D? How useful would learning about generic RenderedImages be?)
Mark McKay
Justin Couch wrote:
Mark McKay wrote:
The j3d.org packages include examples of overlay classes, which kind-of
allow you to fake it. What these do is however a mere convenience:
they
just insert the relevant 2d objects in the 3d universe at a z=0
position
for your viewpoint.
What do you mean
not know how to determine where these points end up after
projection.
Mark McKay
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Place the camera under a TransformGroup. This will allow you to
position the camera anywhere you want.
Mark McKay
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= Math.sin(A);
double cosA = Math.cos(A);
Quat4d myRot = new Quat4d(sinA * myAxis.x, sinA * myAxis.y, sinA *
myAxis.z, cosA);
Plug this into a Transform3D, and you will be able to rotate by A
degrees around (1, 1, 1).
Mark McKay
Java3D as part of
WebStart, but has so for not followed through on that. If enough folks
bug them with email, we may be able to fix that. :)
Mark McKay
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the Microsoft Way(tm).
Or you could do it in Java and do it the Sun Microsystems way. It's
really up to you. I know I prefer Sun's implementation.
Mark McKay
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painful and I
would not recommend it.
Mark McKay
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I understand that Java3D has been recently ported to Mac, but am unable
to find any Mac downloads from the Java3D download site. Where would I
be able to find this? How stable would the Mac release be?
Mark McKay
application with WebStart. Info on both of these
are available on the Sun website.
Mark McKay
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, keep your view in place
and move your objects back into space by giving them a negtive
translation along z.
Mark McKay
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converter between Vrml97 and x3d. You'll have to hand edit the
embedded URLs after translation, though, as it doesn't do this properly.
Mark McKay
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I've read a couple of discussions here describing the frame rate of
their application, and was wondering what one did to gain access to this
information. Does this mean you're using immediate mode and counting
the frames yourself will calls to System.getCurrentTimeMillis()?
Mark McKay
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http
not going to download and install an
unknown exe on my computer. Woudl you perhaps have a webpage with some
screen shots?
Mark McKay
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of the vertex from
it's GeometryArray position.
I've been thinking of implementing such a thing in software, but know it
would run way too slowly. If the Sun engineers think this would be a
good idea, I'd like to hear from them.
Mark McKay
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be the best option for everyone.
Mark McKay
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finally require many extensions)
Java is quite fast now and native, well, is native.
I'd like to look at your package. Where is it? Your homepage seems to
have been down since October.
Mark McKay
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crunching in Java?
Mark McKay
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be quite
useful. I liked the graphing applets you had up there too.
Mark McKay
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the online docs about developing with beans.
Then read up on beans in general. This should be all you need.
Mark McKay
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things. The applications don't look
like they need this, so it may be helpful if the CAVE staff remove this
from the JNLP file.
Mark McKay
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I was wondering if J3D was capable of bump mapping (in browsing the
archives, I saw hints that bump, normal and reflection mapping was
possible, but no instructions on how to actually do this).
Is this possible?
Mark McKay
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I get around it by destroying and recreating the window. I encounter
this error when dragging a Canvas3D between two diffrent monitors.
Mark McKay
is released we can fix
this :-)
Mark McKay wrote:
Fair enough. What about normal mapping (ie, an RGB image where pixels
represent a normal vector at a a given texture coordinate)? This
strikes me as an extremely useful feature which is starting to get wide
usage.
Post when the bump mapping bug
and use the java.sound.* classes instead.
What problems does the sound engine have?
Mark McKay
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/tutorials/normal_maps.html
Mark McKay
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whenever possible such static branchgroups
to Shape3D's or, if possible to single geometries.
I thought compiling a scene would walk the scene graph and eliminate
unnecessary Transform groups, and even go as far as to merge a static
tree into a single Shape. Am I wrong in this?
Mark McKay
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drawbacks:
- Uses my own XML based file format to save scenes/models
- Currently an exporter only exists for Maya.
I call my new file format Salamander3D. Let me know if this is
something that would interest folks.
Mark McKay
browser (on my
system this is C:\j2sdk1.4.2_04\demo\java3d\index.html). Play with the
examples and look at the source code to see how they work.
You may also want to look at
http://java.sun.com/developer/onlineTraining/java3d/j3d_tutorial_ch2.pdf
Mark McKay
for an extension on this part of your project. I'd also
highly recommend reading that online book I posted in the last email.
It's pretty short, and contains most of what you need to know to program
in Java3D.
Mark McKay
images render with a 1:1 pixel aspect.
Mark McKay
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to exist after
the graph is compiled (such as
myTransformGroup.setCapability(TransformGroup.||*ALLOW_TRANSFORM_WRITE
cid:[EMAIL PROTECTED]*|))
- Don't compile the graph in the first place
Mark McKay
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comany specifically looking for Java3D. Are such
companies out there? Would anyone be able to suggest companies to look
into?
Thanks
Mark McKay
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to submit code at the moment.
Mark McKay
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into a general purpose gaming engine for Java, I've come to
understand what a huge undertaking this is and something that I cannot
accomplish on my own.
Mark McKay
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it unsuitable for video
game content.
If you're interested in creating a plugin for 3DS Max that can export
skins, you might want to look in to porting the plugin I've created for
Maya at http://www.kitfox.com/salamander/3d/salamander3d.html.
Mark McKay
directly when you load them in. Vertex order would be
critical for the Morph node to work properly.
Mark McKay
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M. Halpin wrote:
I have a bunch of art in Illustrator that I'd like to render as flat polygonal meshes.
By default, AI
can export to SVG and DXF: the SVG files look pretty good in third-party SVG viewers,
however
the DXF files look awful (not to mention
could try my new project
at https://svgsalamander.dev.java.net. It will read and transform your
shape correctly, and you can query the 2D scenegraph to get the shapes
directly.
Mark McKay
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millimeters of error.
Mark McKay
Alessandro Borges wrote:
Where you guys are using Java and 3D engines outside of writing games ?
If you're doing something cool, please let me know.
That is the question Matthew Schmidt ( [EMAIL PROTECTED] ) from JavaLobby is
asking in http://www.javalobby.org/nl/archive
of the set?
Is there any way to do this? Will the programmable shaders provide this
ability when implemented?
Mark McKay
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to be out today. Is it still ok to used this tag ?
Thierry
dev.java.net it down for maintanence today. It should be up and working
again tomorrow.
Mark McKay
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tried so far with rasters sometimes
allows geometry to project through my raster image. Is there another
way to do this?
I've been playing with Rasters, which look promising, but haven't been
able to get either of my above effects yet. Can the above be done?
Mark McKay
a
webserver, and can create an account where I can post code, demos, and
other content you can access securely.
Please take a look at my website at http://www.kitfox.com. Could you
tell me a little more about this job?
Thanks,
Mark McKay
Meide Zhao wrote:
Dear All,
I don't know if I can post
());
Appearance app = new Appearance();
RenderingAttributes ra = new RenderingAttributes();
ra.setDepthBufferEnable(true);
ra.setDepthBufferWriteEnable(true);
app.setRenderingAttributes(ra);
sceneRoot.addChild(new Shape3D(raster, app));
Mark McKay
objects after this and they should be
correctly Z-buffered with the image.
I'm going to give this a try. Hopefully it works.
Mark McKay
Tobias D. Kammann wrote:
Hi there. I'm having the same problem.
Actually my code looks almost like your code posted one year ago (January
2004). Perhaps we can
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