Re: [Nuke-users] nuBridge launch event

2017-04-11 Thread Ivan Busquets
Congrats! And sorry I never replied to your last email. Basically, I realized I couldn't even help testing through a proxy connection, because our setup goes beyond that. We are literally air-gapped in production machines (sigh), and the only way to the outside world is using virtual machines

Re: [Nuke-users] deepholdout issue

2015-12-14 Thread Ivan Busquets
hat it's not perfect ;) > I don't want to deep merge it because I basically just want to hold my > render out with the actors from the plate. > > > Ivan Busquets wrote on 14.12.2015 11:10: > > > If you're combining 2 elements that are already pre-held out by each > other, you

Re: [Nuke-users] deepholdout issue

2015-12-14 Thread Ivan Busquets
If you're combining 2 elements that are already pre-held out by each other, you'd probably want to use a disjoint-over instead of a regular over. Either that, or DeepMerge them directly before you go DeepToImage. On Mon, Dec 14, 2015 at 10:43 AM, Patrick Heinen < mailingli...@patrickheinen.com>

Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Ivan Busquets
Hey Jed, Coincidentally, I have a simple Voronoi-cell noise generator made in Blink. This was done as a test ahead of a more complete set of noise-generation tools, so it was never polished and was more of a proof of concept. t's mostly a straight conversion of the Voronoi generator from the

Re: [Nuke-users] day rates in the UK

2014-03-22 Thread Ivan Busquets
In my first job in the industry I had the chance to work with a great editor. He taught me something I still remember almost on a daily basis. He had made the transition from physical film-cutting to non-linear editing systems, and had this opinion about the many benefits that non-linear editing

Re: [Nuke-users] oldest card for nuke 8

2013-12-31 Thread Ivan Busquets
Randy, check this list: https://developer.nvidia.com/cuda-gpus For Nuke 8, you're going to want anything that has a compute capability of 2.0 or higher. Your 285 seems to be rated for 1.3 You told me my card wouldn't be supported before since it's to old. From my Android phone on T-Mobile.

[Nuke-users] How does DeepRecolor distribute a target opacity across multiple samples?

2013-12-17 Thread Ivan Busquets
Hi, Sorry for the repost. I sent this to the development list yesterday, but posting over here as well to cast a broader net. Has anyone dug around the target input alpha option in the DeepRecolor node, and has some insight on how it is retargetting each sample internally? Long story short, I'm

Re: [Nuke-users] DepthToPoints

2013-12-04 Thread Ivan Busquets
I don't think that's right, Deke. DepthToPoints expects 1/z by default, not a normalized input. Same as the output from ScanlineRender. The tootip of the invert depth knob states that as well: Invert the depth before processing. Useful if the depth is z instead of the expected 1/z On Wed,

Re: [Nuke-users] DepthToPoints

2013-12-04 Thread Ivan Busquets
was just playing with a camera from the 3d scene with depth and it needs to be distance to match. 1/z gives you the reversed coming out of a little window look. -deke On Wednesday, December 4, 2013, Ivan Busquets wrote: I don't think that's right, Deke. DepthToPoints expects 1/z by default

Re: [Nuke-users] Calculate Distorted Pixel Position from STMap Sampled Pixel Values

2013-09-02 Thread Ivan Busquets
to be working as expected, and with much better accuracy. It is updated here if anyone wants to take a look: https://gist.github.com/jedypod/6302723 On Sunday, 2013-09-01 at 5:47p, Ivan Busquets wrote: Hi Jed, I believe the problem in your approach is in the assumption of how STMap works

Re: [Nuke-users] Calculate Distorted Pixel Position from STMap Sampled Pixel Values

2013-09-01 Thread Ivan Busquets
Hi Jed, I believe the problem in your approach is in the assumption of how STMap works. STMap does a lookup for each pixel in the output image to find the coordinates in the input it needs to sample from to produce the final pixel value. In other words, it does not push pixels from the input into

Re: [Nuke-users] Roto Bezier motion to Vector blur

2013-08-15 Thread Ivan Busquets
David, Not sure if this will give you exactly what you're after, but this is a technique I've used in the past to replicate motionblur from the motion of a shape. One way to get motion vectors that represent the motion of your shape is to do a splinewarp that warps between your shape and the

Re: [Nuke-users] Nuke 7.0v3 or 7.0v1 ?

2013-04-22 Thread Ivan Busquets
Anyone have the bug number for that regression or the file browser issue? Sounds very similar to Bug ID 30168, with the file browser not identifying sequences of certain file types (like dtex). That one got resolved during the beta, but it sounds like having no file extension at all leads to

Re: AW: AW: [Nuke-users] Alexa Artifacts

2013-03-29 Thread Ivan Busquets
I'm with Jonathan in that this looks like a resizing filter. You said it's most obvious on even backgrounds. To me that's yet another sign that it's a resizing artifact. What resolution are your source files? I don't know the specific details, but I believe you can only get 1920x1080 ProRes

Re: [Nuke-users] 32 bit float - 16 bit half float expression?

2013-02-17 Thread Ivan Busquets
I'm not sure that Posterize would give the desired result in this case, since it will still throw values that are not possible to represent as a half precision float. You'd probably want to re-create a 16 bit half-float value by breaking the 32 bit float into its exponent and

Re: [Nuke-users] DeepToPoints bug?

2013-02-11 Thread Ivan Busquets
Hi Michael, Hope all is going well. Can't verify this as I'm not in front of Nuke, but that does sound like a bug to me (although I've never observed such behaviour) Patrick, even if the near and far clipping planes contribute to the projection matrix, they would not alter it in such a way that

Re: [Nuke-users] light linking as maya

2013-02-11 Thread Ivan Busquets
Excluding an object from being shaded by lights in the scene can be done using a standard shader (basicmat, etc) and setting both the diffuse and specular rates to 0. However, having different objects affected by different lights within the same scene is not possible as far as I know. (there

Re: [Nuke-users] Re: How to prioritize cards layering in nuke?

2012-11-25 Thread Ivan Busquets
If your 2 cards are just a copy of each other, you might be better off using a MergeMaterial set to over to layer both projections onto the same card. On Thu, Nov 22, 2012 at 12:41 AM, itaibachar nuke-users-re...@thefoundry.co.uk wrote: ** Thanks Deke for the great tips! though I still

Re: [Nuke-users] PositionPass to camera

2012-11-25 Thread Ivan Busquets
+1 Renderman has had a standard and consistent way of writing those out for a while, but throw other renderers into the mix and it's very hard to write tools that will work for any given render. It would be great to see this standardized for sure. On Wed, Nov 21, 2012 at 5:36 PM, Johannes

Re: [Nuke-users] point cloud from deep data where two objects intersect

2012-11-25 Thread Ivan Busquets
I think I've seen this behaviour before where (I assume due to a precision error), two samples are not fully held out from each other. I imagine that, even if the FG sample shows an opacity of 1, it might be something like 0.999. In the past, I've had some success by either forcing all FG

Re: [Nuke-users] UV un-wrapping - re-wrapping issue

2012-11-12 Thread Ivan Busquets
Mmm, not really. Project3D won't change the projection mode of a camera, whereas ScanlineRender can. I was just trying to explain that the results stated in the original post are not due to a caching issue, or Nuke ignoring the second ScanlineRender. But Nathan is right, there's no need to

Re: [Nuke-users] blut in camera

2012-11-06 Thread Ivan Busquets
You can change the focus diameter in the multisample tab of the scanline render, and turn up the samples. This will introduce a bit of jitter-rotation about the focal point of the camera for each sample, effectively giving you an in-camera DOF effect. set cut_paste_input [stack 0] version 6.3 v8

Re: [Nuke-users] Normalize Viewer

2012-10-13 Thread Ivan Busquets
I'd also cast my vote for having this built into the viewer, maybe as a dropdown under the cliptest/zebra pattern option, for the sake of convenience. However, in terms of a more efficient way to do a custom one, there are ways around having to sample the image (with tcl or python), or having to

Re: [Nuke-users] Re: Baking camera and axis animation together

2012-10-01 Thread Ivan Busquets
Am 10/1/12 2:22 AM, schrieb Ivan Busquets: Might be splitting hairs, but since this comes up every now and then, I think it's worth noting that there are some important caveats to using the local_matrix knob to do that for animated cameras: - You lose the ability to tweak the animation

Re: [Nuke-users] Re: Baking camera and axis animation together

2012-09-30 Thread Ivan Busquets
Might be splitting hairs, but since this comes up every now and then, I think it's worth noting that there are some important caveats to using the local_matrix knob to do that for animated cameras: - You lose the ability to tweak the animation afterwards. - Inaccurate motionblur. If you bake

Re: [Nuke-users] Re: Baking camera and axis animation together

2012-09-30 Thread Ivan Busquets
: Is it possible to bake sub-frame samples to have more accurate motion-blur? On 1 October 2012 13:22, Ivan Busquets ivanbusqu...@gmail.com wrote: Might be splitting hairs, but since this comes up every now and then, I think it's worth noting that there are some important caveats to using

Re: [Nuke-users] Re: UVProject not sticking?

2012-09-20 Thread Ivan Busquets
Hi Thoma, My problem is that I'm using an FBX with animated geo If I understand correctly your situation, I'm not sure UVProject has ever worked the way you expect it to. I think UVProject does do its job correctly. The reason you don't get your textures to stick is that your UV-baking is

Re: [Nuke-users] Re: UVProject not sticking?

2012-09-20 Thread Ivan Busquets
You can try reading that FBX into an Axis node instead. Usually you should be able to get the local transforms for any given object. If there's parented transforms, you can chain up different Axis nodes to replicate the same hierarchy you had in Maya. That failing... try StickyProject ;-) On

Re: [Nuke-users] J_Ops 2.0 available - adding a rigid body physics engine for Nuke's 3D system

2012-08-20 Thread Ivan Busquets
A little late to the party, but just wanted to add my thanks to Jack for sharing this. This is a really awesome addition to J_Ops, and it has a great performance too! As an idea, and seeing how some of the above problems came from the auto-calculated center of mass, maybe you could add a visual

Re: [Nuke-users] Re: Projecting Alpha channel = making holes in card?

2012-08-19 Thread Ivan Busquets
Unless I'm misreading your question, a MergeMaterial set to stencil should be all you need to combine them. On Sun, Aug 19, 2012 at 3:15 PM, kafkaz nuke-users-re...@thefoundry.co.ukwrote: ** I am not sure if I made myself clear. I want to project two textures on single card. First texture

Re: [Nuke-users] Re: Projecting Alpha channel = making holes in card?

2012-08-19 Thread Ivan Busquets
Sorry, didn't see your previous reply, Marten. What is it that didn't work for you using a MergeMat? As long as one of the projected textures has an alpha channel, a MergeMat set to stencil (with the cutout texture plugged to the A input) should do the job. Is your setup any different? On Sun,

Re: [Nuke-users] Re: Projecting Alpha channel = making holes in card?

2012-08-19 Thread Ivan Busquets
it wrong. Attached is my test. On 20 August 2012 10:44, Ivan Busquets ivanbusqu...@gmail.com wrote: Sorry, didn't see your previous reply, Marten. What is it that didn't work for you using a MergeMat? As long as one of the projected textures has an alpha channel, a MergeMat set to stencil

Re: [Nuke-users] Re: Separate particle channel from another object channel

2012-08-19 Thread Ivan Busquets
You could use a FillMat on either the card or the particles to make it a holdout of the rest of the scene. Or you could even have two ScanlineRenders, one with the card held out, and one with the particles held out, to have full control over both before merging them together. Or, in the same line

Re: [Nuke-users] unwanted label on gizmo/group?

2012-07-24 Thread Ivan Busquets
Are any of the knobs in your gizmo called output, channels, maskChannelInput or unpremult? autolabel.py explicitly looks for those as part of the automatic labeling, so if you have any knobs named like that they will be picked up. If that's the case, you can either rename them to something else,

Re: [Nuke-users] DeepFromImage: what depth.Z range is it expecting?

2012-05-08 Thread Ivan Busquets
When using the depth input, it expects the depth channel to conform to Nuke's standard (1/distance). If your Arnold depth shader is outputting real depth values, you should be able to just add an expression node to turn depth.Z into 1/depth.Z. On Tue, May 8, 2012 at 7:01 PM, Paul Hudson

Re: [Nuke-users] python [topnode] equivalent

2012-04-23 Thread Ivan Busquets
(full_name [topnode %s] % n.name()) topnode = nuke.toNode(topnode_name) tile_col = topnode['tile_color'].value() Thanks again and much appreciated. Adam On 04/20/2012 06:47 PM, Ivan Busquets wrote: Or if you just want the tile_color of the top node, you could of course do: n

Re: [Nuke-users] python [topnode] equivalent

2012-04-20 Thread Ivan Busquets
You can use nuke.tcl() within python to execute a tcl command. So, in your case, something like this should work: n = nuke.selectedNode() topnode_name = nuke.tcl(full_name [topnode %s] % n.name()) topnode = nuke.toNode(topnode_name) On Fri, Apr 20, 2012 at 6:30 PM, Adam Hazard

Re: [Nuke-users] python [topnode] equivalent

2012-04-20 Thread Ivan Busquets
Or if you just want the tile_color of the top node, you could of course do: n = nuke.selectedNode() tile_color = nuke.tcl(value [topnode %s].tile_color % n.name()) Hope that helps On Fri, Apr 20, 2012 at 6:41 PM, Ivan Busquets ivanbusqu...@gmail.comwrote: You can use nuke.tcl() within

Re: [Nuke-users] Re: Creating infinate zoom and image nesting

2012-04-10 Thread Ivan Busquets
Ok, so here's a few pointers that should let you make it work with either of the examples. 1. Common to all 3 examples. Keep your transform nodes stacked together. Adding the Grade node between transforms is breaking concatenation between them. 2. In the first example, use a cloned transform on

Re: [Nuke-users] Creating infinate zoom and image nesting

2012-04-09 Thread Ivan Busquets
Hi, In Nuke, I think there's 2 ways you could go about this: 1 - Keep all your transforms together for each image, before merging them together. That means you'll probably want to have one master transform that drives the camera move, and have it cloned (or expression linked) as the last

Re: [Nuke-users] Re: Ocula Disparity from Depth Channels

2012-04-03 Thread Ivan Busquets
A little late to the party, but just wanted to add my 2 cents in case it helps someone make a full dollar :) @Thomas: the process Michael described above is exactly what you need if your starting point is already a world position pass. You should only need the pass rendered for one eye and the

Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-24 Thread Ivan Busquets
in the film industry used to hold tight their techniques for leverage and advantage, it's great to see how much this comp community encourages and props up one another for creative advancement for all. Thanks again Ivan Ari Sent from my iPhone On Mar 23, 2012, at 3:16 AM, Ivan Busquets

Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-23 Thread Ivan Busquets
Hey Ari, Here's the plugin I mentioned before. http://www.nukepedia.com/gizmos/plugins/3d/stickyproject/ There's only compiled versions for Nuke 6.3 (MacOS and Linux64), but I've uploaded the source code as well, so someone else can compile it for Windows if needed Hope it proves useful.

Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-21 Thread Ivan Busquets
2) if you've imported an obj sequence with UV's already on (for an animated, deformable piece of geo)... and your using a static camera (say a single frame of your shot camera)... is there a way to do something akin to Maya's texture reference object whereby the UV's are changed based on

Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-21 Thread Ivan Busquets
It's just a modified version of UVProject that freezes the context of the projection, so each vertex carries the UV as it was on the frame where it was frozen. So, it's essentially the same thing you would get with rendering in UV-space and re-plugging that to animated geo, but it all happens in a

Re: [Nuke-users] difference between uv project and project 3d

2012-03-20 Thread Ivan Busquets
You can think of UVProject as a baked or sticky projection. The main difference is how they'll behave if you transform/deform your geometry AFTER your projection. UVProject bakes the UV values into each vertex, so if you transform those vertices later on, they'll still pull the textures from the

Re: [Nuke-users] Re: Luminance / Chroma B44 Compressed EXRs in Nuke

2012-03-14 Thread Ivan Busquets
Right, well I wouldn't call that unstable. As Nathan said before, nobody is questioning its actual stability. The name distinction here was only between stable and feature releases. I'm sorry if you interpreted it that way when I quoted 1.6.1 as being the latest stable release, but you've

Re: [Nuke-users] Re: Luminance / Chroma B44 Compressed EXRs in Nuke

2012-03-12 Thread Ivan Busquets
For what it's worth, I don't think this is due to outdated libraries. Nuke's exrReader uses OpenEXR 1.6.1. In fact, it's slightly above that. IIRC from a post to this list a while ago, it's a checkout from somewhere between 1.6.1 and 1.7 releases, after the addition of StringVector and MultiView

Re: [Nuke-users] Re: Gizmo placement

2012-01-23 Thread Ivan Busquets
How are you 'creating' the node? When you add a menu command to create your gizmo-node, make sure you use: nuke.createNode('nodeClass') instead of nuke.nodes.nodeClass() On Mon, Jan 23, 2012 at 12:30 PM, r...@hexagonstudios.com r...@hexagonstudios.com wrote: ** I did look into the X

Re: [Nuke-users] Viewer colour sampler 8-bit values?

2012-01-08 Thread Ivan Busquets
Ugh, nevermind. It seems to be on 6.3v1 only, so I assume it was just a hiccup in that one version alone. Sorry for the noise. :) On Sat, Jan 7, 2012 at 11:40 PM, Ivan Busquets ivanbusqu...@gmail.comwrote: Huh, weird. Just checked, and it seems to be just a linear mapping in 6.3, but indeed

Re: [Nuke-users] importing boujou point cloud via FBX from maya

2012-01-05 Thread Ivan Busquets
I might be wrong, but I don't think ReadGeo can read Maya locators exported to an FBX file. I thought the point cloud option was just to read all vertices of geometry as points. For locators, you'd need to import the FBX into an Axis node (although then you can only read them one at a time) To

Re: [Nuke-users] importing boujou point cloud via FBX from maya

2012-01-05 Thread Ivan Busquets
then something may be broken and you should send the fbx into support(pending it is fbx 2010 or earlier). It also works the other way around. A point cloud exported to FBX from Nuke will show up as a bunch of locators in Maya. -deke On Thu, Jan 5, 2012 at 17:40, Ivan Busquets ivanbusqu

Re: [Nuke-users] Nuke Alembic

2012-01-04 Thread Ivan Busquets
, Jan 4, 2012 at 10:57 PM, Gary Jaeger g...@corestudio.com wrote: ok forgive my noobish question, but is the pre-compiled version all we need to give this a shot? I'm getting a message: Library not loaded: /opt/local/lib/libhdf5_hl.7.dylib thanks for any help On Dec 31, 2011, at 1:01 AM, Ivan

Re: [Nuke-users] Nuke Alembic

2012-01-04 Thread Ivan Busquets
Ok, I believe it was just the MacOS Nuke 6.3 version that had the problem. I think it's fixed now. Let me know if that's not the case. Download link: http://dl.dropbox.com/u/17836731/ABCNuke_plugins_macos.zip Cheers, Ivan On Wed, Jan 4, 2012 at 11:14 PM, Ivan Busquets ivanbusqu

Re: [Nuke-users] Nuke Alembic

2012-01-02 Thread Ivan Busquets
December 2011 09:01, Ivan Busquets ivanbusqu...@gmail.com wrote: Happy holidays, Nukers! Sorry for the spam to both the users and dev lists, but I thought this might be of interest to people on both. Since Alembic seems to be gaining some traction amongst the Nuke community

[Nuke-users] Nuke Alembic

2011-12-31 Thread Ivan Busquets
Happy holidays, Nukers! Sorry for the spam to both the users and dev lists, but I thought this might be of interest to people on both. Since Alembic seems to be gaining some traction amongst the Nuke community these days, I wanted to share the following: I've been working on a set of

Re: [Nuke-users] SplineWarp python question

2011-12-14 Thread Ivan Busquets
Each control point has both the source and destination attributes. The confusing part is that the naming of those attributes makes more sense for a standard roto shape. So, your source curve is: controlPoint.center and the dest curve is: controlPoint.featherCenter Also, if you're getting the

Re: [Nuke-users] Edges

2011-11-24 Thread Ivan Busquets
Why not use a simple min between both? On Thu, Nov 24, 2011 at 12:15 PM, Ron Ganbar ron...@gmail.com wrote: Hi all, I've been thinking about this for a while, and I'm consulting you guys in order to see how wrong I'm getting this. [example below] When using the Mask operation under Merge

Re: [Nuke-users] Edges

2011-11-24 Thread Ivan Busquets
} Merge2 { inputs 2 operation min Achannels alpha Bchannels alpha output alpha name Merge6 selected true xpos -616 ypos 28 } Premult { name Premult4 selected true xpos -616 ypos 80 } On Thu, Nov 24, 2011 at 12:22 PM, Ivan Busquets ivanbusqu...@gmail.comwrote: Why not use a simple

Re: [Nuke-users] Edges

2011-11-24 Thread Ivan Busquets
inside Merge that will do that for me. Am I the only one who runs into this kind of issue repeatedly? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 24 November 2011 23:04, Ivan Busquets ivanbusqu

Re: [Nuke-users] ??? redguard1.glow ???

2011-11-21 Thread Ivan Busquets
Searching through the archives, it looks like there's also a few cases of shared snippets and copy/pasted scripts sent to this list that were infected. They could have propagated just by copy-pasting them back. These layer infections are so hard to track down and completely get rid of... Makes me

Re: [Nuke-users] Gamma and Alpha

2011-11-15 Thread Ivan Busquets
Hi Gavin, As you said yourself, the equation cannot be solved UNLESS you know both variables on one of the sides. In other words, you'd need to have the BG image in order to prep a FG image so it can be comped in sRGB space and match the results of a linear comp. So is there no way to output a

Re: [Nuke-users] Gamma and Alpha

2011-11-15 Thread Ivan Busquets
9765 [Israel] url: http://ronganbar.wordpress.com/ On 15 November 2011 10:28, Ivan Busquets ivanbusqu...@gmail.com wrote: Hi Gavin, As you said yourself, the equation cannot be solved UNLESS you know both variables on one of the sides. In other words, you'd need to have the BG image

Re: [Nuke-users] OFlow: Source Frame at the current Frame using Speed?

2011-10-25 Thread Ivan Busquets
If it's set to speed, something like this should do it: (frame-OFlow.first_frame) * OFlow.timingSpeed + OFlow.first_frame On Tue, Oct 25, 2011 at 11:43 AM, David Schnee dav...@tippett.com wrote: ** Does anyone know how to derive the actual source frames on the current frame when using the

Re: [Nuke-users] Do not display the error state of a node which isinside a Gizmo

2011-10-12 Thread Ivan Busquets
Both error and hasError are available in the expression parser, actually. node.error returns true if using the Node would result in an error (even if the error comes from somewhere else upstream) node.hasError only returns true when an error is raised within the node itself. As J said, just

Re: [Nuke-users] merge all: mask/stencil VS in/out

2011-10-12 Thread Ivan Busquets
Hey Jan! Annoying one for sure. Specially since the older Merge node did have the expected behaviour. This has bitten me a few times, and while you could obviously write your own workaround gizmo/plugin, I find the easiest approach is to set up a couple of shortcuts for 'Stencil' and 'Mask' that

Re: [Nuke-users] Transparancy grid

2011-10-05 Thread Ivan Busquets
If your show is using viewerProcess, then you still have the old Input Process for yourself, right? You can set up Input Process to happen either before or after the viewerProcess, depending on your needs, but you don't need to turn off either of them to see the other. Unless I'm misreading and

Re: [Nuke-users] Transparancy grid

2011-10-05 Thread Ivan Busquets
several IP groups. Does that make since? Is there an easy way to have several IP groups. Never tried it. I think its that I miss shake built in overlays. Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Wed, Oct 5, 2011 at 12:18, Ivan Busquets ivanbusqu

Re: [Nuke-users] Odd gamma behaviour

2011-10-05 Thread Ivan Busquets
Yep, I don't think __alpha is defined when building on more modern machines (didn't know the history behind it, though. Thanks Jonathan) Ben, thanks for the credit, but this is not what I meant in the original post. What I was trying to say was that the original issue Ron posted was due to

[Nuke-users] All plugins- Update... slow in 6.3?

2011-10-05 Thread Ivan Busquets
Hi, Has anyone noticed the All plugins - Update command taking a lot longer in Nuke 6.3 than it does in 6.2? Not sure if it's specific to my/our setup, so I'm curious if anyone else has noticed a difference between both versions. Thanks, Ivan ___

Re: [Nuke-users] nuke python - ShuffleCopy

2011-09-30 Thread Ivan Busquets
This is a Python syntax conflict. In that context, in has a meaning in Python, and that will take precedence over the named keyword you're trying to pass as an argument. Try this instead, which should work: s = nuke.nodes.ShuffleCopy() s['in'].setValue('rgba') On Fri, Sep 30, 2011 at 10:12 AM,

Re: [Nuke-users] Python Constraint in One axis alone

2011-09-08 Thread Ivan Busquets
You can pass an index as an argument to setExpression (the index being the field you want to set the expression to) b['translate'].setExpression('%s.translate'%st.name(), 0) // To set the expression for translate.x only On Thu, Sep 8, 2011 at 8:43 AM, Matias Volonte

Re: [Nuke-users] nuke renders and server loads

2011-09-06 Thread Ivan Busquets
. Cheers, Ivan On Mon, Sep 5, 2011 at 11:42 AM, Ivan Busquets ivanbusqu...@gmail.comwrote: Another thing is it sounds like you are shuffling out the channels to the rgb before you merge them. This also does quite a hit in speed. It is far faster to merge and pick the channels you need

Re: [Nuke-users] nuke renders and server loads

2011-09-06 Thread Ivan Busquets
is what causes the hit no matter which direction your going. To make the test equal you would need to use generators that allow you to create in a specific channel. The Checkerboard and Colorbars in your example doesn't have this ability. -deke On Mon, Sep 5, 2011 at 23:06, Ivan Busquets

Re: [Nuke-users] nuke renders and server loads

2011-09-06 Thread Ivan Busquets
than picking the channels in the merges. On Tue, Sep 6, 2011 at 6:37 PM, Ivan Busquets ivanbusqu...@gmail.comwrote: Sure, I understand what you're saying. The example is only bundled that way because I didn't want to send a huge multi-channel exr file. But if you were to write out each

Re: [Nuke-users] Re: Passing an object track through multiple transforms

2011-09-06 Thread Ivan Busquets
it looks like nuke gives a rounding error using that setup (far values are .99902 instead of 1.0). probably negligible but I like 1.0 betta. One small thing about both those UV-map generation methods. Keep in mind that STMap samples pixels at the center, so you'll need to account for that

Re: [Nuke-users] Re: Passing an object track through multiple transforms

2011-09-06 Thread Ivan Busquets
-and-** handles/output-knobs.htmlhttp://docs.thefoundry.co.uk/nuke/63/ndkdevguide/knobs-and-handles/output-knobs.html Ivan Busquets wrote: it looks like nuke gives a rounding error using that setup (far values are .99902 instead of 1.0). probably negligible but I like 1.0 betta. One

Re: [Nuke-users] Frame Range - no effect

2011-09-01 Thread Ivan Busquets
It just sets the underlying framerange info for that part of the tree, but doesn't change any in/out points you may have in your read nodes. For example, you could have a FrameRange node after a series of merges, or even retimes, and then it wouldn't be obvious what it's actually doing with Read

Re: [Nuke-users]Invert vectorFiled 3d lut

2011-08-24 Thread Ivan Busquets
Nope, vectorfield / 3d luts / cube transformations cannot be accurately reversed. Depending on how extremely your 3d lookup pushes things around, you may be able to build another one to approximate the reverse, but that's all you can hope for. On Wed, Aug 24, 2011 at 5:10 PM, mathieu arce

Re: [Nuke-users] converting a cornerpin to a matrix

2011-08-22 Thread Ivan Busquets
Hi Pete, It's very possible, but probably easier to do it in Python than using expression-links. Have a look at the nuke.math.Matrix4 class, and its mapUnitSquareToQuad() method. I have a function somewhere to feed the transformation of a CornerPin node into the matrix knob of a roto/rotopaint

Re: [Nuke-users] converting a cornerpin to a matrix

2011-08-22 Thread Ivan Busquets
, Aug 23, 2011 at 11:34 AM, Ivan Busquets ivanbusqu...@gmail.comwrote: Hi Pete, Sorry I forgot to send that example as reference, but what you have so far is good. I think there's just a couple of things you should need to change to get this working. 1- Don't normalize the from

Re: [Nuke-users] zDepth maya vs nuke

2011-08-19 Thread Ivan Busquets
Nuke's ScanlineRender outputs depth as 1/z, so the data fades into black as it gets further from camera. This is so that anything outside the bounding box (generally black) will already have the right value for something that's at infinity, so it will blend nicely with parts of the scene that are

Re: [Nuke-users] reference camera data with expressions

2011-08-11 Thread Ivan Busquets
Hi Paul, If you can rely on your Camera being always at the top of the tree that goes into your node, you could get there using tcl's topnode [topnode input0].focal But you may hit the case where you have something connected above your camera too (like an Axis), in which case topnode won't work

Re: [Nuke-users] reference camera data with expressions

2011-08-11 Thread Ivan Busquets
Hi Michael, You can use tcl expressions in the value field of a ModifyMetadata node. ex: [value Camera1.focal] On Thu, Aug 11, 2011 at 2:40 PM, Michael Garrett michaeld...@gmail.com wrote: Do you mean expression link to the modifymetadata value field?  How exactly do you do this? On 11

Re: [Nuke-users] reference camera data with expressions

2011-08-11 Thread Ivan Busquets
61   ypos -40  } end_group Blur {  size {{\[metadata focal]}}  name Blur3  selected true  xpos -152  ypos -103 } On 11 August 2011 14:59, Michael Garrett michaeld...@gmail.com wrote: Hi Ivan, great, thanks!  I was just trying Camera1.focal On 11 August 2011 14:47, Ivan Busquets

Re: [Nuke-users] Shake's lnoise3d equivalent in Nuke?

2011-08-03 Thread Ivan Busquets
/resources.php Has controls for random curves that most things call for... n Ivan Busquets wrote: I think he wants a linear noise generator, like Shake's lnoise. Don't know if there would be a way to get that using a noise curve plus its derivative, but otherwise you could sample your curve

Re: [Nuke-users] Shake's lnoise3d equivalent in Nuke?

2011-07-27 Thread Ivan Busquets
I think he wants a linear noise generator, like Shake's lnoise. Don't know if there would be a way to get that using a noise curve plus its derivative, but otherwise you could sample your curve and get rid of any unwanted keyframes. Not great, though. :( On Wed, Jul 27, 2011 at 2:35 PM, Anthony

Re: [Nuke-users] Odd gamma behaviour

2011-07-20 Thread Ivan Busquets
Hi Ron, I think you're hitting a float precision limit there, or rather a limit introduced by the way most (all?) computer graphics software do filtering operations by sampling a square area. But I'll put a big question mark on the second assumption since I don't know the specifics. If you take

Re: [Nuke-users] Odd gamma behaviour

2011-07-20 Thread Ivan Busquets
Actually, I think the reason it looks correct in 8 and 16 bit is because values hit 0 before they reach the edge of the square sampled area. Which would be the same as clamping some of the very low end in a float image. The problem is, in the case of a radial gradient like this one, that the

Re: [Nuke-users] Changing tile_color with user knobs?

2011-07-11 Thread Ivan Busquets
Schnee dav...@tippett.com wrote: ** Thank you Ivan, this is great! Cheers, -Schnee On 07/08/2011 11:49 PM, Ivan Busquets wrote: Ok, something's going definitely wrong when I copy-paste this. Script attached instead. Sorry about that. On Fri, Jul 8, 2011 at 11:40 PM, Ivan Busquets

Re: [Nuke-users] Changing tile_color with user knobs?

2011-07-09 Thread Ivan Busquets
blue +STARTLINE} } On Fri, Jul 8, 2011 at 11:37 PM, Ivan Busquets ivanbusqu...@gmail.com wrote: That's a fun idea :) Yes you can, using a knobChanged callback that fires when any of your red, green or blue knobs are changed. The trickiest bit is probably to set the right value

Re: [Nuke-users] Changing tile_color with user knobs?

2011-07-09 Thread Ivan Busquets
Ok, something's going definitely wrong when I copy-paste this. Script attached instead. Sorry about that. On Fri, Jul 8, 2011 at 11:40 PM, Ivan Busquets ivanbusqu...@gmail.com wrote: Hmm, something went funny with the formatting after copy/pasting. Here it is again. set cut_paste_input

Re: Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes

2011-06-24 Thread Ivan Busquets
. In a new Nuke instance, create a format in the root: 20x20 5 (you don't need to set it as the root format, just define it). 4. Read the same file back in and Nuke matches it to that format, pixel_aspect included. -E Read thg 2011/6/23 Ivan Busquets ivanbusqu...@gmail.com Formats.tcl file

Re: [Nuke-users] linear to AlexaV3LogC math

2011-06-23 Thread Ivan Busquets
Based on that formula, the reverse should be: x0.0106232?(log10((x + 0.00937677) / 0.18)*0.2471896) + 0.385537:(((x+ 0.00937677) / 0.18) + 0.04378604) * 0.9661776 Where 0.0106232 comes from solving the second part of the equation using the threshold value (0.1496582) (0.149658 / 0.9661776 -

Re: Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes

2011-06-23 Thread Ivan Busquets
Formats.tcl file has nothing to do with Reader's aspect ratio. It does when there's more than one format defined with the same resolution, and the file does not contain metadata of its pixel aspect. In that case, Nuke will set the format of the Read to the first format in the list that

Re: [Nuke-users] Gizmo doesn't insert into pipe

2011-06-16 Thread Ivan Busquets
I suppose it's because Shift is already the modifier key for splitting off a branch. Try with alt or ctrl instead, or you could also try alt+shift+g, which I guess would be fine. On Thu, Jun 16, 2011 at 6:22 PM, Anthony Kramer anthony.kra...@gmail.comwrote: This is probably something really

Re: [Nuke-users] Line between two points like ramp

2011-05-16 Thread Ivan Busquets
Why don't you want to use the Ramp node? You could have it branched to the side inside your gizmo (not affecting the image output) but still pick its point 0 and point 1 knobs to get the same UI handles as the Ramp node. Is that what you're looking for? set cut_paste_input [stack 0] version 6.2

Re: [Nuke-users] Improvements to the Nuke Mailing Lists

2011-05-06 Thread Ivan Busquets
Many thanks, Jack. And sorry that ended up being so much trouble! I certainly appreciate it, though. Paired with the search engine of the web forum, this will be a huge source of info. Thanks so much, and have a great weekend. Ivan On Fri, May 6, 2011 at 11:14 AM, Jack Binks

Re: [Nuke-users] Improvements to the Nuke Mailing Lists

2011-05-05 Thread Ivan Busquets
Very nice, thanks. A question regarding the older archives: Is there any chance that the whole list archives could be included in the web front end? I find they are extremely useful source of information, and having them in the forum would make for a great one-stop place to search for info

Re: [Nuke-users] Generate Stereo Camera in nuke?

2011-04-28 Thread Ivan Busquets
If you have both the interocular and the convergence distance, then you can set up your second camera as just a position rotation offset to your main camera. Create a new Camera node, connect your main Camera to it, and then just work out the offsets in your new camera. You'll need an offset in

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