Awesome.
Rich
On Oct 27, 2014, at 1:42 PM, Ron Ganbar ron...@gmail.com wrote:
If anyone is interested, the fact PointCloudGenerator and PoissonMesh don't
automatically create UVs is now logged as bug 15005.
Thanks all.
R
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007
Carl,
FYI — Just doing some experimentation and you can use also use .setFlag(True)…
which makes a bit more sense to me. 8^)
Rich
On Oct 10, 2014, at 4:58 PM, Richard Bobo richb...@mac.com wrote:
On Oct 10, 2014, at 4:38 PM, Carl Schröter ad...@l-rac.de wrote:
Hi Rick,
I’m
On Sep 22, 2014, at 1:11 PM, Dan Rosen danrosenro...@yahoo.com wrote:
Howdy Nuke Users,
I am doing some 3D projection work in Nuke and have a couple of questions.
Sorry for the basic questions, but I'm working remotely and trying to vis
some stuff rather quickly. I'm working in 7v10 on
Hi,
Anyone know if there's a way to make a PythonPanel Tab_Knob taller? For
instance, if I use self.setMinimumSize(500, 800) for my panel, the tab knob
inside will be 500 wide, but the height is ignored and it has some default
limit on the height... (8^\
Thanks,
Rich
Rich Bobo
Senior VFX
Why not? You can always ask, ...right? ;^)
Rich
Rich Bobo
Senior VFX Compositor
Armstrong White
Email: rich.b...@armstrong-white.com
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web: http://richbobo.com/
A man should never be ashamed to own that he has
Nico,
That’s good to know... (8^\
I’m currently using a setting of 20 to get more fine-grained control over some
warping I’m doing. I guess I’ll have to see if the difference in the farm
renders is worth waiting for a slower local render or not…
Thanks for the heads up.
Rich
Rich Bobo
/2 - parent.Transform1.translate )}}
center {1024 768}
filter Impulse
black_outside false
name Transform2
selected true
xpos -356
ypos 97
}
gr
arno
On 20-06-14 01:06, Richard Bobo wrote:
Hi all,
I have found several gizmos that will do a simple pixel shift on an image
-356
ypos 97
}
gr
arno
On 20-06-14 01:06, Richard Bobo wrote:
Hi all,
I have found several gizmos that will do a simple pixel shift on an image —
x y offsets that wraparound. However, I keep searching in vain for a way
to do it with a built-in Nuke node. Isn’t there any way
name ScanlineRender2
selected true
xpos 465
ypos 363
}
Output {
name Output1
xpos 465
ypos 477
}
end_group
On Fri, Jun 20, 2014 at 1:06 AM, Richard Bobo richb...@mac.com wrote:
Hi all,
I have found several gizmos that will do a simple pixel shift
) 840-2665
Web: http://richbobo.com/
It is the nature of man to rise to greatness if greatness is expected of him.
- John Steinbeck
On Jun 22, 2014, at 11:20 PM, Richard Bobo richb...@mac.com wrote:
marlor.l...@gmail.com,
Your UVTile version seems to work well, also - thanks
xpos -210
ypos 124
}
end_group
On 20/06/14 11:06, Richard Bobo wrote:
Hi all,
I have found several gizmos that will do a simple pixel shift on an image —
x y offsets that wraparound. However, I keep searching in vain for a way
to do it with a built-in Nuke node. Isn’t there any way
On Jun 19, 2014, at 7:59 PM, Julik Tarkhanov ju...@hecticelectric.nl wrote:
Back in the day I even made a plugin for that (to avoid gizmoing them about).
https://github.com/julik/JT_TileRoll
On 20 Jun 2014, at 01:06, Richard Bobo richb...@mac.com wrote:
I have found several gizmos
Hi all,
I have found several gizmos that will do a simple pixel shift on an image — x
y offsets that wraparound. However, I keep searching in vain for a way to do it
with a built-in Nuke node. Isn’t there any way? I guess that’s why these gizmos
exist..?(8^\A big thank you to anyone
Thanks, Simon!
I’ll give it a try as soon as I get a chance…
Rich
Rich Bobo
Senior VFX Compositor
Armstrong White
Email: rich.b...@armstrong-white.com
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web: http://richbobo.com/
A musician must make music, an
Wow!
Rich
Rich Bobo
Senior VFX Compositor
Armstrong White
Email: rich.b...@armstrong-white.com
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web: http://richbobo.com/
Man does not live by a turkey in every oven or a color TV set in every home.
Man lives by
Frank,
Keeping it for future reference - thanks!
I’ve used GenArts/Sapphire FlickerMatch in the past and had good results, but
*free* is always a better solution! ;^)
Rich
Rich Bobo
Senior VFX Compositor
Armstrong White
Email: rich.b...@armstrong-white.com
http://armstrong-white.com/
On Mar 31, 2014, at 6:31 PM, Richard Bobo richb...@mac.com wrote:
Thanks, Andrew.
After sending my email, I came across Exiftool and Exiv2. Both seemed to do
the trick, but the problem I am running into has to do with the way
Photoshop reads and writes IPTC data - which seems
Hi all,Has anyone had to write IPTC metadata in their PNG output images before? And, if so, how did you do it? I need to output PNGs with some metadata that can be viewed in Photoshop under the IPTC tab of the File Info command...Thanks for any help,RichRich Bobo
Senior VFX Compositor
Email:
platform ...
---
Andrew Mumford
a_mumf...@mac.com
1 (310) 619 0208
On Mar 31, 2014, at 12:47 PM, Richard Bobo richb...@mac.com wrote:
Hi all,
Has anyone had to write IPTC metadata in their PNG output images before?
And, if so, how did you do it? I need to output PNGs
is
modified in any way! (8^P
Rich
On Mar 31, 2014, at 9:31 PM, Richard Bobo richb...@mac.com wrote:
Thanks, Andrew.
After sending my email, I came across Exiftool and Exiv2. Both seemed to do
the trick, but the problem I am running into has to do with the way Photoshop
reads and writes
Ergin,
You can run the code below in Nuke’s Script editor. Just change the value for x
and execute. All ScanlineRender nodes will get the same value.
## Values are low, medium, high
x = “low
for n in nuke.allNodes():
if n.Class()=='ScanlineRender’:
Oops, lovely email formatting… You’ll need to indent that last line.
Rich
On Mar 2, 2014, at 12:17 AM, Richard Bobo richb...@mac.com wrote:
Ergin,
You can run the code below in Nuke’s Script editor. Just change the value for
x and execute. All ScanlineRender nodes will get the same value
+1 from me, too. I would like a preference to make the old color UI be the
default. The new ones are too small and fiddly, as has already been stated…
Thanks!
Rich
Rich Bobo
Senior VFX Compositor
Armstrong White
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Hi Ron,
I emailed Frederich a month ago and he said he had plans to do it, but was
“drowning in other work”. He indicated he hoped to do it by Feb. 1st. I haven’t
checked lately, but since you are now asking, I assume that he hasn’t had the
time to do it, yet…
Rich
Rich Bobo
Senior VFX
Theo,
Looks awesome — can’t wait to try it out!
Rich
Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web: http://richbobo.com/
The life that conquers is the life that moves with a steady resolution and
persistence
Barry,
Have you tried making your Near and Far Camera projection settings as tight as
you reasonably can…?
Rich
Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web: http://richbobo.com/
We make a living by what
Hi,
Is there any way to get a 3d object’s shadow out of Nuke’s Scene/ScanlineRender
combo? I am rendering some 3d extruded text (PolyText from the Geometry Tools
plugins) on a wall with a nice soft shadow. Downstream, I’d like to take the 3d
text and its shadow for some additional comping. Is
Randy,
With the new GPU accreted nodes in Nuke and the discussions about going more
and more in that direction, I would think that having a kick-ass graphics card
is just as important. Also, more RAM can be a biggie. I’m currently running
with 64 GB - a luxury, I know! However, a 6 month
Frank,
...In your Transform node’s translate x expression, you may want to also add a
tweak for the pixel aspect:
translateRel*( width*pixel_aspect)
I’ve been working on a resolution-independent Slate tool lately and found I
needed to take that into consideration for any anamorphic standards,
Gary,
Just worked on a project that involved using CG velocity and depth channels...
You can use the velocity channels, depth channel and a VectorBlur node to
control post-render motion blur quite nicely.
Depending on what program generates the velocity channels, you may have to swap
the
As far as order of operation goes, I did my camera/object motion blur operation
first, z-depth second. In my mind, I see the motion blur as a property of the
scene you’re capturing - and the depth as a function of the device - the camera
iris, sensor and lens - doing the capturing. That’s
Speaking of lists going offscreen… We sometimes work with so many Views that
they go off the right side of the second monitor! I had to write a special
Views Selector panel with filters to allow us to work with so many views. Same
problem with the list of views in the Write node - I made a
No. But now that you’ve mentioned it, I’ll check it out! ;^)
http://support.nextlimit.com/display/mxdocsv3/Nuke+plugin+-+requirements+and+installation
Rich
Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web:
PM, Julik Tarkhanov ju...@hecticelectric.nl wrote:
I know this doesn’t answer the question “properly”, but I use Syntheyes and
it’s lens lines feature.
Would be cool if Nuke had this.
On 06 Dec 2013, at 18:12, Richard Bobo richb...@mac.com wrote:
Anyone have any good methods for camera
, at 18:12, Richard Bobo richb...@mac.com wrote:
Anyone have any good methods for camera matching a single still image in
Nuke…?
--
Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX
Amsterdam | The Netherlands | tel. +31 20 330 8250
cel. +31 61 145 06 36 | http://hecticelectric.nl
give a guess like pftrack does
From my Android phone on T-Mobile. The first nationwide 4G network.
Original message
From: Richard Bobo richb...@mac.com
Date: 12/09/2013 9:50 PM (GMT-05:00)
To: visfxsup visfx...@gmail.com,Nuke-Users Mailing List
nuke-users
Hi all,
Anyone have any good methods for camera matching a single still image in Nuke…?
Thanks,
Rich
Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web: http://richbobo.com/
Man does not live by a turkey in every
with an 80mm lens…
Rich
On Fri, Dec 6, 2013 at 12:12 PM, Richard Bobo richb...@mac.com wrote:
Hi all,
Anyone have any good methods for camera matching a single still image in
Nuke…?
Thanks,
Rich
Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com
will also help you figure out the size of the filmback.
If there's a common object in the shot like a pen or street sign you can use
the known size of that object to help you figure out the focal length and
camera position. Hope it works out for you.
On Fri, Dec 6, 2013 at 12:12 PM, Richard
I have gotten into the habit of making sure to, first, De-Clone any nodes that
I am copying and pasting from one script into another. Otherwise, it’s a sure
way to screw things up..
Rich
On Nov 27, 2013, at 11:38 AM, RsLittle randyslit...@gmail.com wrote:
Its the clones. Ones that did
Hi,I'm having a problem with getting an _expression_-driven Switch node to reliably update. And, I'm wondering if this a known problem or if I need to do something different with my _expression_...?-- In my Switch node, I have an _expression_ on the "which" knob like this:if 'SE_Preferred' in
Hi,
I'm having a problem with getting an expression-driven Switch node to reliably
update. And, I'm wondering if this a known problem or if I need to do something
different with my expression...?
-- In my Switch node, I have an expression on the which knob like this:
if 'SE_Preferred' in
hammer… (8^\
Happy Weekend,
Rich
On Nov 22, 2013, at 11:20 AM, Richard Bobo richb...@mac.com wrote:
Hi,
I'm having a problem with getting an expression-driven Switch node to
reliably update. And, I'm wondering if this a known problem or if I need to
do something different with my
, then please contact support. Any scripts, footage,
assets you could provide that exhibit the problem would be massively useful,
and will help us to identify and fix the problem.
Hope that helps!
Cheers,
Peter.
On 12/09/2013 20:02, Richard Bobo wrote:
Hmm… sounds like a very common
Hi all,
Just wondering if other folks have an issue with Nuke taking many minutes to
unload a script from memory when it's quitting? I often end up killing Nuke,
instead of letting it finish closing on its own, since it can take many minutes
to slowly purge itself from memory! If this is a
Crossley wrote:
Hi Rich,
Is this in a Windows build? If so, and you're using Nuke 7.0v8 you can try
setting the environment variable NUKE_USE_FAST_ALLOCATOR to 1. This might
solve your problem. (Note, this is windows only!)
Cheers,
Peter.
On 12/09/2013 16:36, Richard Bobo wrote:
Hi all
I've had similar frustrations. I'll try the smaller pick size and see if it
helps… Thanks, Sam!
Rich
Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web: http://richbobo.com/
Man does not live by a turkey in every
always as immediate as
sending directly to the lists.
-Nathan
From: Richard Bobo
Sent: Tuesday, August 13, 2013 10:26 AM
To: Nuke user discussion
Subject: Re: [Nuke-users] How to change Arrow name
Hey Nathan,
I was not aware that there was a nuke-dev mailing list. I am
but as Nathan mentioned it is not as automatic.
-
Deke Kincaid
Creative Specialist
The Foundry
Mobile: (310) 883 4313
Tel: (310) 399 4555 - Fax: (310) 450 4516
The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027
On Tue, Aug 13, 2013 at 11:07 AM, Richard Bobo richb
Nuke'em has worked well for us whenever we've needed to use it. It handles a
lot off the stuff you might want to export from Max and creates the Nuke scene
for you… Works great!
Rich
On May 13, 2013, at 6:08 PM, Nathan Rusch nathan_ru...@hotmail.com wrote:
I can’t say I’ve ever used to FBX
().widget.addItems(items)
def getListItems(self):
widget = self.listKnob.getObject().widget
return [widget.item(i).text() for i in range(widget.count())]
-Nathan
From: Richard Bobo
Sent: Wednesday, May 08, 2013 7:28 AM
To: Nuke user discussion
Subject: Re
:
Nah, I know PySide is a big hill to climb, but something like this is pretty
approachable and quick to bang out, so I imagine it may save you some pain
somewhere.
-Nathan
From: Richard Bobo
Sent: Wednesday, May 08, 2013 6:14 PM
To: Nuke user discussion
Subject: Re: [Nuke-users
Hi,
This is probably a very elementary question, but I can't quite wrap my head
around it…
I have a Python_Panel with four knobs on it: three Enumeration_Pulldown knobs
and a PyScript_Knob. I have added them all to a knobChanged method. I am using
something like this for my checking:
def
-Nathan
From: Richard Bobo
Sent: Thursday, May 02, 2013 10:43 AM
To: Nuke-Users Mailing List List Postings ; Nuke Python discussion
Subject: [Nuke-users] Looking for drag and drop reordering knob...
Hi,
Besides the RotoPaint node, are there any user accessible knob types that
allow
()
-
Rich
On Apr 30, 2013, at 9:58 AM, Richard Bobo richb...@mac.com wrote:
Interesting... Thanks, Ivan, I'm looking into it now!
Rich
On Apr 29, 2013, at 10:04 PM, Ivan Busquets ivanbusqu...@gmail.com wrote:
If you're in Nuke 7, you could use the new SceneView knob (used for Alembic
thread
talking to yourself.
On Apr 30, 2013 6:27 PM, Richard Bobo richb...@mac.com wrote:
...All right, I found out a way to make a closable group:
#CREATE KNOBS...
begin = nuke.Tab_Knob('begin', 'Stuff :', nuke.TABBEGINGROUP)
...other knobs here…
end = nuke.Tab_Knob('', None
.
Sent from my iPhone
On Apr 30, 2013, at 4:00 PM, Richard Bobo richb...@mac.com wrote:
Randy,
80+ hour weeks will do that do you! ;^) LOL
Rich
On Apr 30, 2013, at 6:45 PM, Randy Little randyslit...@gmail.com wrote:
Oops I meant Rich.
On Apr 30, 2013 6:45 PM, Randy
Hi all,
I am hoping someone might have a solution for this… (cross-posting again)
I'm trying to create a pulldown menu that has the ability to check multiple
boxes. Basically, I am trying to put the functionality of the special
nuke.MultiView_Knob into a regular pulldown menu… Why, you ask?
On Apr 12, 2013, at 7:09 PM, Deke Kincaid d...@thefoundry.co.uk wrote:
We added shadows to Nuke 6.2. Recently though we added the ability to
respect alpha transparency in the texture (ie, cards with keys or roto) with
Nuke 7.0.
Yes - a very welcome addition!
Rich
Rich Bobo
Senior VFX
If you have lots of RotoPaint nodes with many strokes and/or shapes in them,
that can really slow things down. Try to keep the number of strokes in each
RotoPaint node to a smaller number…
Rich
Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com/
Email:
Hi Holger,
I've been trying out your suggestion and I am wondering where the number 5000
came from? Is it somehow related to the project's full size format setting or
something else…?
Thanks,
Rich
Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com/
Email:
Jefecheck is awesome.
Rich
Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web: http://richbobo.com/
The best portion of a good man's life are the little, nameless, unremembered
acts of kindness and love.
-
Thanks, Howard.
I ended up making a couple of pulldown menus with my preset choices on them.
...Does the job, but not as cool. ;^)
Rich
Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web: http://richbobo.com/
Aim
Hi,
I'm putting together a function that creates an automatic EXR passes comp,
which uses the autoComp example as a starting point:
http://docs.thefoundry.co.uk/nuke/63/pythondevguide/channels.html?highlight=exr
I'm all done with the function - it does exactly what I want it to… However,
I'd
Awesome - thanks, Michael!
Rich
On Dec 9, 2012, at 3:19 PM, michael vorberg pingkin...@googlemail.com wrote:
very simple:
n = nuke.selectedNode()
print(n.xpos())
print(n.ypos())
Am 09.12.2012 21:14, schrieb Richard Bobo:
Hi,
I'm putting together a function that creates
:
very simple:
n = nuke.selectedNode()
print(n.xpos())
print(n.ypos())
Am 09.12.2012 21:14, schrieb Richard Bobo:
Hi,
I'm putting together a function that creates an automatic EXR passes comp,
which uses the autoComp example as a starting point:
http://docs.thefoundry.co.uk
, at 7:47 PM, Richard Bobo richb...@mac.com wrote:
Hi Michael (or anyone else listening),
I have a follow-up question, since I can't seem to figure this out myself…
How do you get the position for a *parent* node that's connected to, say,
the B input?
Thanks,
Rich
On Dec 9, 2012
Just tried the OS X update and no crashing with EXRs.RichRich Bobo
Senior VFX Compositor
Email: richb...@mac.com
Mobile: 248.840.2665
Web: http://richbobo.comOn Oct 25, 2012, at 08:43 PM, Daniel Gollás gol...@jefecorp.com wrote:Great! I'm glad people are using it! Also, 1.5.1 fixes the
Excellent. I needed this on the last project… Looking forward to seeing what
it can do on the next one!
Rich
Rich Bobo
Senior VFX Compositor
Mobile: (248) 840-2665
Web: http://richbobo.com/
The nearest way to glory -- a shortcut, as it were -- is to strive to be what
you wish to be
+1
I'm still new to Nuke, but I also find myself using B as a backbone. It makes
more sense to be adding the A channel on top of B…
Rich
Rich Bobo
Senior VFX Compositor
Mobile: (248) 840-2665
Web: http://richbobo.com/
The world stands aside to let anyone pass who knows where he is going.
index number the datatype is
in? I'm finding it hard to tell.
thx
Dan
On Mon, May 21, 2012 at 7:30 PM, Richard Bobo richb...@mac.com wrote:
Adrian,
Brilliant - I'll be making it into a nice little pulldown menu utility
function! And, looking a bit deeper at your code, of course, so I can
Adrian,
Brilliant - I'll be making it into a nice little pulldown menu utility
function! And, looking a bit deeper at your code, of course, so I can learn
some more Python… 8^)
Thanks!
Rich
Rich Bobo
Senior VFX Compositor
Mobile: (248) 840-2665
Web: http://richbobo.com/
Man has been
that script is actually opening the EXR file, it needs a
valid filename. Passing nuke.REPLACE causes the current frame number to be
substituted in place of the padding notation.
-Nathan
From: Richard Bobo
Sent: Monday, May 21, 2012 8:08 PM
To: Nuke user discussion
Subject: Re: [Nuke-users
Perfect. Thanks, Nathan!
Rich
On May 16, 2012, at 9:10 PM, Nathan Rusch wrote:
node['disable'].value()
If it’s True, the node is disabled.
-Nathan
From: Richard Bobo
Sent: Wednesday, May 16, 2012 6:07 PM
To: Nuke-Users Mailing List
Subject: [Nuke-users] Python Question - How
in the wrong, which is
but saying that he is wiser today than he was yesterday.
- Alexander Pope (1688-1744) English Poet
On May 16, 2012, at 9:13 PM, Richard Bobo wrote:
Perfect. Thanks, Nathan!
Rich
On May 16, 2012, at 9:10 PM, Nathan Rusch wrote:
node['disable'].value()
If it’s
) AND/Or you your working space ICC is not set up right. Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/On Wed, Mar 7, 2012 at 20:43, Richard Bobo richb...@mac.com wrote: Adrian, Thanks for wanting to help! Here are the parameters: -- CG render passes, comped
same thing as using a linear ICC profile in PS.2012/3/8 Richard Bobo richb...@mac.comSimon,Are you saying that the .4545 levels effect on the layer masks and the overall 2.2 gamma adjustment should be done before the 32 to 8 bit depth conversion or after...?Thanks,RichRich Bobo
Senior VFX Compos
Thanks, Julik, Andy, Diogo and Simon for your suggestions, ideas and questions...After trying a number of things and reading some more about the way
ProEXR and Photoshop handle things, we're going to try to make our
tweaks in Nuke and let Photoshop do whatever it does. It may take a few
rounds
:27, Richard Bobo richb...@mac.com wrote:
Thanks, Julik, Andy, Diogo and Simon for your suggestions, ideas and
questions...
After trying a number of things and reading some more about the way ProEXR
and Photoshop handle things, we're going to try to make our tweaks in Nuke
and let Photoshop
Hi,We're not happy with the way that Photoshop converts 32 bit layered TIFs to 8 bit - it visibly changes transparency and brightness. We can avoid the problem if we Merge the layers first, but we need to preserve the layers. So, we'd like to see if we can do the 32 bit-- 8 bit conversion in Nuke,
years at least).
-deke
On Feb 18, 2012, at 14:58, Richard Bobo richb...@mac.com wrote:
Thanks, Dave, but I'm just wondering about the 64-bit version of FrameCycler
at the moment. I've spent enough money for the time being…
Rich
On Feb 18, 2012, at 5:40 PM, Dave Goodbourn
Hi,
I'm using NukeX on Mac OS X Lion. The version of FrameCycler Pro that gets
installed is a 32-bit version, which will only address 2GB of RAM caching. Can
the 64-bit version be installed, instead? It would be great to be able to
FlipBook more frames - I've got the RAM. Or, is this the only
that is distributed with Nuke but it's not exactly expensive.
Seeing that Adobe now own FrameCycler I'm not too sure how long a license
will be included with Nuke.
On 18 Feb 2012, at 22:35, Richard Bobo richb...@mac.com wrote:
Hi,
I'm using NukeX on Mac OS X Lion. The version of FrameCycler
Mike,
As a new user of Nuke, but a long-time Flame user, I have to say that I have
found, by far, the most frustration when using Rotopaint nodes! They can bog
performance down quite a bit. I've learned to keep the number of paint strokes
down to several hundred per node and to keep my beziers
and was fine
(still about 500+ in each node).
Howard - Do you also notice any wait time when reordering beziers into or out
of folder layers?
Rich
Howard
From: Richard Bobo richb...@mac.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Friday, 17 February 2012, 19:55
to have Nuke bog down with what would be a typical
load for me in the past… ;^)
Rich
Howard
From: Richard Bobo richb...@mac.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Friday, 17 February 2012, 19:55
Subject: Re: [Nuke-users] RotoPaint Speed Concerns
Mike
. Little
http://www.rslittle.com
On Fri, Feb 17, 2012 at 13:39, Richard Bobo richb...@mac.com wrote:
On Feb 17, 2012, at 3:42 PM, Howard Jones wrote:
I often find you can cancel the render dialogue and then it updates anyway.
So somthing fishy
FWIW I had a script with about 4000 paint
tools and indie shops usually don't' have the
capability. but if things keep going the way they are it will pretty
much be Nuke or After effects(eww) soon.
Randy S. Little
http://www.rslittle.com
On Fri, Feb 17, 2012 at 13:48, Richard Bobo richb...@mac.com wrote:
On Feb 17, 2012
://www.rslittle.com
On Fri, Feb 17, 2012 at 13:48, Richard Bobo richb...@mac.com wrote:
On Feb 17, 2012, at 4:45 PM, Randy Little wrote:
Don't worry I hear its all being worked on :-)
Everyone has been saying this since the new roto and paint nodes came out.
That's great to hear! I was pretty
89 matches
Mail list logo