Re: [Nuke-users] Projection question

2014-10-27 Thread Richard Bobo
Awesome. Rich On Oct 27, 2014, at 1:42 PM, Ron Ganbar ron...@gmail.com wrote: If anyone is interested, the fact PointCloudGenerator and PoissonMesh don't automatically create UVs is now logged as bug 15005. Thanks all. R Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007

Re: [Nuke-users] Cross-Post: Any Pythonic way to select a node's tab and make it active?

2014-10-11 Thread Richard Bobo
Carl, FYI — Just doing some experimentation and you can use also use .setFlag(True)… which makes a bit more sense to me. 8^) Rich On Oct 10, 2014, at 4:58 PM, Richard Bobo richb...@mac.com wrote: On Oct 10, 2014, at 4:38 PM, Carl Schröter ad...@l-rac.de wrote: Hi Rick, I’m

Re: [Nuke-users] Nuke camera

2014-09-22 Thread Richard Bobo
On Sep 22, 2014, at 1:11 PM, Dan Rosen danrosenro...@yahoo.com wrote: Howdy Nuke Users, I am doing some 3D projection work in Nuke and have a couple of questions. Sorry for the basic questions, but I'm working remotely and trying to vis some stuff rather quickly. I'm working in 7v10 on

[Nuke-users] PythonPanel -- Tab_Knob height

2014-07-22 Thread Richard Bobo
Hi, Anyone know if there's a way to make a PythonPanel Tab_Knob taller? For instance, if I use self.setMinimumSize(500, 800) for my panel, the tab knob inside will be 500 wide, but the height is ignored and it has some default limit on the height...  (8^\ Thanks, Rich Rich Bobo Senior VFX

Re: [Nuke-users] 3-sweep

2014-06-24 Thread Richard Bobo
Why not? You can always ask, ...right? ;^) Rich Rich Bobo Senior VFX Compositor Armstrong White Email: rich.b...@armstrong-white.com http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ A man should never be ashamed to own that he has

Re: [Nuke-users] GridWarp submesh resolution ignored?

2014-06-23 Thread Richard Bobo
Nico, That’s good to know... (8^\ I’m currently using a setting of 20 to get more fine-grained control over some warping I’m doing. I guess I’ll have to see if the difference in the farm renders is worth waiting for a slower local render or not… Thanks for the heads up. Rich Rich Bobo

Re: [Nuke-users] Simple Pixel Shift with wraparound...

2014-06-22 Thread Richard Bobo
/2 - parent.Transform1.translate )}} center {1024 768} filter Impulse black_outside false name Transform2 selected true xpos -356 ypos 97 } gr arno On 20-06-14 01:06, Richard Bobo wrote: Hi all, I have found several gizmos that will do a simple pixel shift on an image

Re: [Nuke-users] Simple Pixel Shift with wraparound...

2014-06-22 Thread Richard Bobo
-356 ypos 97 } gr arno On 20-06-14 01:06, Richard Bobo wrote: Hi all, I have found several gizmos that will do a simple pixel shift on an image — x y offsets that wraparound. However, I keep searching in vain for a way to do it with a built-in Nuke node. Isn’t there any way

Re: [Nuke-users] Simple Pixel Shift with wraparound...

2014-06-22 Thread Richard Bobo
name ScanlineRender2 selected true xpos 465 ypos 363 } Output { name Output1 xpos 465 ypos 477 } end_group On Fri, Jun 20, 2014 at 1:06 AM, Richard Bobo richb...@mac.com wrote: Hi all, I have found several gizmos that will do a simple pixel shift

Re: [Nuke-users] Simple Pixel Shift with wraparound...

2014-06-22 Thread Richard Bobo
) 840-2665 Web: http://richbobo.com/ It is the nature of man to rise to greatness if greatness is expected of him. - John Steinbeck On Jun 22, 2014, at 11:20 PM, Richard Bobo richb...@mac.com wrote: marlor.l...@gmail.com, Your UVTile version seems to work well, also - thanks

Re: [Nuke-users] Simple Pixel Shift with wraparound...

2014-06-21 Thread Richard Bobo
xpos -210 ypos 124 } end_group On 20/06/14 11:06, Richard Bobo wrote: Hi all, I have found several gizmos that will do a simple pixel shift on an image — x y offsets that wraparound. However, I keep searching in vain for a way to do it with a built-in Nuke node. Isn’t there any way

Re: [Nuke-users] Simple Pixel Shift with wraparound...

2014-06-21 Thread Richard Bobo
On Jun 19, 2014, at 7:59 PM, Julik Tarkhanov ju...@hecticelectric.nl wrote: Back in the day I even made a plugin for that (to avoid gizmoing them about). https://github.com/julik/JT_TileRoll On 20 Jun 2014, at 01:06, Richard Bobo richb...@mac.com wrote: I have found several gizmos

[Nuke-users] Simple Pixel Shift with wraparound...

2014-06-19 Thread Richard Bobo
Hi all, I have found several gizmos that will do a simple pixel shift on an image — x y offsets that wraparound. However, I keep searching in vain for a way to do it with a built-in Nuke node. Isn’t there any way? I guess that’s why these gizmos exist..?(8^\A big thank you to anyone

Re: [Nuke-users] Nuke to After Effects exporter (script available)

2014-06-17 Thread Richard Bobo
Thanks, Simon! I’ll give it a try as soon as I get a chance… Rich Rich Bobo Senior VFX Compositor Armstrong White Email: rich.b...@armstrong-white.com http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ A musician must make music, an

Re: [Nuke-users] stickit

2014-06-04 Thread Richard Bobo
Wow! Rich Rich Bobo Senior VFX Compositor Armstrong White Email: rich.b...@armstrong-white.com http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ Man does not live by a turkey in every oven or a color TV set in every home. Man lives by

Re: [Nuke-users] Removing light flicker

2014-04-27 Thread Richard Bobo
Frank, Keeping it for future reference - thanks! I’ve used GenArts/Sapphire FlickerMatch in the past and had good results, but *free* is always a better solution! ;^) Rich Rich Bobo Senior VFX Compositor Armstrong White Email: rich.b...@armstrong-white.com http://armstrong-white.com/

Re: [Nuke-users] Writing IPTC photometadata

2014-04-01 Thread Richard Bobo
On Mar 31, 2014, at 6:31 PM, Richard Bobo richb...@mac.com wrote: Thanks, Andrew. After sending my email, I came across Exiftool and Exiv2. Both seemed to do the trick, but the problem I am running into has to do with the way Photoshop reads and writes IPTC data - which seems

[Nuke-users] Writing IPTC photometadata

2014-03-31 Thread Richard Bobo
Hi all,Has anyone had to write IPTC metadata in their PNG output images before? And, if so, how did you do it? I need to output PNGs with some metadata that can be viewed in Photoshop under the IPTC tab of the File Info command...Thanks for any help,RichRich Bobo Senior VFX Compositor Email:

Re: [Nuke-users] Writing IPTC photometadata

2014-03-31 Thread Richard Bobo
platform ... --- Andrew Mumford a_mumf...@mac.com 1 (310) 619 0208 On Mar 31, 2014, at 12:47 PM, Richard Bobo richb...@mac.com wrote: Hi all, Has anyone had to write IPTC metadata in their PNG output images before? And, if so, how did you do it? I need to output PNGs

Re: [Nuke-users] Writing IPTC photometadata

2014-03-31 Thread Richard Bobo
is modified in any way! (8^P Rich On Mar 31, 2014, at 9:31 PM, Richard Bobo richb...@mac.com wrote: Thanks, Andrew. After sending my email, I came across Exiftool and Exiv2. Both seemed to do the trick, but the problem I am running into has to do with the way Photoshop reads and writes

Re: [Nuke-users] Switch Antialiasing via NoOp

2014-03-01 Thread Richard Bobo
Ergin, You can run the code below in Nuke’s Script editor. Just change the value for x and execute. All ScanlineRender nodes will get the same value. ## Values are low, medium, high x = “low for n in nuke.allNodes(): if n.Class()=='ScanlineRender’:

Re: [Nuke-users] Switch Antialiasing via NoOp

2014-03-01 Thread Richard Bobo
Oops, lovely email formatting… You’ll need to indent that last line. Rich On Mar 2, 2014, at 12:17 AM, Richard Bobo richb...@mac.com wrote: Ergin, You can run the code below in Nuke’s Script editor. Just change the value for x and execute. All ScanlineRender nodes will get the same value

Re: [Nuke-users] Color controls in Nuke8

2014-02-27 Thread Richard Bobo
+1 from me, too. I would like a preference to make the old color UI be the default. The new ones are too small and fiddly, as has already been stated… Thanks! Rich Rich Bobo Senior VFX Compositor Armstrong White http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665

Re: [Nuke-users] Geometry Tools

2014-02-16 Thread Richard Bobo
Hi Ron, I emailed Frederich a month ago and he said he had plans to do it, but was “drowning in other work”. He indicated he hoped to do it by Feb. 1st. I haven’t checked lately, but since you are now asking, I assume that he hasn’t had the time to do it, yet… Rich Rich Bobo Senior VFX

Re: [Nuke-users] Sprut - A free 2d fluid simulator for Nuke.

2014-01-29 Thread Richard Bobo
Theo, Looks awesome — can’t wait to try it out! Rich Rich Bobo Senior VFX Compositor Armstrong-White http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ The life that conquers is the life that moves with a steady resolution and persistence

Re: [Nuke-users] Trouble with Projection Mapping

2014-01-23 Thread Richard Bobo
Barry, Have you tried making your Near and Far Camera projection settings as tight as you reasonably can…? Rich Rich Bobo Senior VFX Compositor Armstrong-White http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ We make a living by what

[Nuke-users] Object shadow from Scene/ScanlineRender...?

2014-01-16 Thread Richard Bobo
Hi, Is there any way to get a 3d object’s shadow out of Nuke’s Scene/ScanlineRender combo? I am rendering some 3d extruded text (PolyText from the Geometry Tools plugins) on a wall with a nice soft shadow. Downstream, I’d like to take the 3d text and its shadow for some additional comping. Is

Re: [Nuke-users] GFX cards and Nuke

2014-01-14 Thread Richard Bobo
Randy, With the new GPU accreted nodes in Nuke and the discussions about going more and more in that direction, I would think that having a kick-ass graphics card is just as important. Also, more RAM can be a biggie. I’m currently running with 64 GB - a luxury, I know! However, a 6 month

Re: [Nuke-users] compensating Transform nodes for changing resolution

2014-01-08 Thread Richard Bobo
Frank, ...In your Transform node’s translate x expression, you may want to also add a tweak for the pixel aspect: translateRel*( width*pixel_aspect) I’ve been working on a resolution-independent Slate tool lately and found I needed to take that into consideration for any anamorphic standards,

Re: [Nuke-users] post DOF and Motion Blur

2013-12-26 Thread Richard Bobo
Gary, Just worked on a project that involved using CG velocity and depth channels... You can use the velocity channels, depth channel and a VectorBlur node to control post-render motion blur quite nicely. Depending on what program generates the velocity channels, you may have to swap the

Re: [Nuke-users] post DOF and Motion Blur

2013-12-26 Thread Richard Bobo
As far as order of operation goes, I did my camera/object motion blur operation first, z-depth second. In my mind, I see the motion blur as a property of the scene you’re capturing - and the depth as a function of the device - the camera iris, sensor and lens - doing the capturing. That’s

Re: [Nuke-users] Nuke...maximum number of channels?

2013-12-14 Thread Richard Bobo
Speaking of lists going offscreen… We sometimes work with so many Views that they go off the right side of the second monitor! I had to write a special Views Selector panel with filters to allow us to work with so many views. Same problem with the list of views in the Write node - I made a

Re: [Nuke-users] maxwell 3.0 and nuke

2013-12-10 Thread Richard Bobo
No. But now that you’ve mentioned it, I’ll check it out! ;^) http://support.nextlimit.com/display/mxdocsv3/Nuke+plugin+-+requirements+and+installation Rich Rich Bobo Senior VFX Compositor Armstrong-White http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web:

Re: [Nuke-users] Still Image camera matching...?

2013-12-09 Thread Richard Bobo
PM, Julik Tarkhanov ju...@hecticelectric.nl wrote: I know this doesn’t answer the question “properly”, but I use Syntheyes and it’s lens lines feature. Would be cool if Nuke had this. On 06 Dec 2013, at 18:12, Richard Bobo richb...@mac.com wrote: Anyone have any good methods for camera

Re: [Nuke-users] Still Image camera matching...?

2013-12-09 Thread Richard Bobo
, at 18:12, Richard Bobo richb...@mac.com wrote: Anyone have any good methods for camera matching a single still image in Nuke…? -- Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX Amsterdam | The Netherlands | tel. +31 20 330 8250 cel. +31 61 145 06 36 | http://hecticelectric.nl

Re: [Nuke-users] Still Image camera matching...?

2013-12-09 Thread Richard Bobo
give a guess like pftrack does From my Android phone on T-Mobile. The first nationwide 4G network. Original message From: Richard Bobo richb...@mac.com Date: 12/09/2013 9:50 PM (GMT-05:00) To: visfxsup visfx...@gmail.com,Nuke-Users Mailing List nuke-users

[Nuke-users] Still Image camera matching...?

2013-12-06 Thread Richard Bobo
Hi all, Anyone have any good methods for camera matching a single still image in Nuke…? Thanks, Rich Rich Bobo Senior VFX Compositor Armstrong-White http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ Man does not live by a turkey in every

Re: [Nuke-users] Still Image camera matching...?

2013-12-06 Thread Richard Bobo
with an 80mm lens… Rich On Fri, Dec 6, 2013 at 12:12 PM, Richard Bobo richb...@mac.com wrote: Hi all, Anyone have any good methods for camera matching a single still image in Nuke…? Thanks, Rich Rich Bobo Senior VFX Compositor Armstrong-White http://armstrong-white.com

Re: [Nuke-users] Still Image camera matching...?

2013-12-06 Thread Richard Bobo
will also help you figure out the size of the filmback. If there's a common object in the shot like a pen or street sign you can use the known size of that object to help you figure out the focal length and camera position. Hope it works out for you. On Fri, Dec 6, 2013 at 12:12 PM, Richard

Re: [Nuke-users] Mocha rotospline imports corrupt scripts on Mavericks

2013-11-27 Thread Richard Bobo
I have gotten into the habit of making sure to, first, De-Clone any nodes that I am copying and pasting from one script into another. Otherwise, it’s a sure way to screw things up.. Rich On Nov 27, 2013, at 11:38 AM, RsLittle randyslit...@gmail.com wrote: Its the clones. Ones that did

[Nuke-users] Python Expression in Switch node not updating...

2013-11-22 Thread Richard Bobo
Hi,I'm having a problem with getting an _expression_-driven Switch node to reliably update. And, I'm wondering if this a known problem or if I need to do something different with my _expression_...?-- In my Switch node, I have an _expression_ on the "which" knob like this:if 'SE_Preferred' in

[Nuke-users] Python Expression in Switch node not updating...

2013-11-22 Thread Richard Bobo
Hi, I'm having a problem with getting an expression-driven Switch node to reliably update. And, I'm wondering if this a known problem or if I need to do something different with my expression...? -- In my Switch node, I have an expression on the which knob like this: if 'SE_Preferred' in

Re: [Nuke-users] Python Expression in Switch node not updating...

2013-11-22 Thread Richard Bobo
hammer… (8^\ Happy Weekend, Rich On Nov 22, 2013, at 11:20 AM, Richard Bobo richb...@mac.com wrote: Hi, I'm having a problem with getting an expression-driven Switch node to reliably update. And, I'm wondering if this a known problem or if I need to do something different with my

Re: [Nuke-users] Nuke takes *forever* to unload memory (Windows 7)

2013-09-13 Thread Richard Bobo
, then please contact support. Any scripts, footage, assets you could provide that exhibit the problem would be massively useful, and will help us to identify and fix the problem. Hope that helps! Cheers, Peter. On 12/09/2013 20:02, Richard Bobo wrote: Hmm… sounds like a very common

[Nuke-users] Nuke takes *forever* to unload memory (Windows 7)

2013-09-12 Thread Richard Bobo
Hi all, Just wondering if other folks have an issue with Nuke taking many minutes to unload a script from memory when it's quitting? I often end up killing Nuke, instead of letting it finish closing on its own, since it can take many minutes to slowly purge itself from memory! If this is a

Re: [Nuke-users] Nuke takes *forever* to unload memory (Windows 7)

2013-09-12 Thread Richard Bobo
Crossley wrote: Hi Rich, Is this in a Windows build? If so, and you're using Nuke 7.0v8 you can try setting the environment variable NUKE_USE_FAST_ALLOCATOR to 1. This might solve your problem. (Note, this is windows only!) Cheers, Peter. On 12/09/2013 16:36, Richard Bobo wrote: Hi all

Re: [Nuke-users] Roto handle in nuke 7

2013-09-09 Thread Richard Bobo
I've had similar frustrations. I'll try the smaller pick size and see if it helps… Thanks, Sam! Rich Rich Bobo Senior VFX Compositor Armstrong-White http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ Man does not live by a turkey in every

Re: [Nuke-users] How to change Arrow name

2013-08-13 Thread Richard Bobo
always as immediate as sending directly to the lists. -Nathan From: Richard Bobo Sent: Tuesday, August 13, 2013 10:26 AM To: Nuke user discussion Subject: Re: [Nuke-users] How to change Arrow name Hey Nathan, I was not aware that there was a nuke-dev mailing list. I am

Re: [Nuke-users] How to change Arrow name

2013-08-13 Thread Richard Bobo
but as Nathan mentioned it is not as automatic. - Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 On Tue, Aug 13, 2013 at 11:07 AM, Richard Bobo richb

Re: [Nuke-users] Exporting from 3DSMax

2013-05-13 Thread Richard Bobo
Nuke'em has worked well for us whenever we've needed to use it. It handles a lot off the stuff you might want to export from Max and creates the Nuke scene for you… Works great! Rich On May 13, 2013, at 6:08 PM, Nathan Rusch nathan_ru...@hotmail.com wrote: I can’t say I’ve ever used to FBX

Re: [Nuke-users] Looking for drag and drop reordering knob...

2013-05-08 Thread Richard Bobo
().widget.addItems(items) def getListItems(self): widget = self.listKnob.getObject().widget return [widget.item(i).text() for i in range(widget.count())] -Nathan From: Richard Bobo Sent: Wednesday, May 08, 2013 7:28 AM To: Nuke user discussion Subject: Re

Re: [Nuke-users] Looking for drag and drop reordering knob...

2013-05-08 Thread Richard Bobo
: Nah, I know PySide is a big hill to climb, but something like this is pretty approachable and quick to bang out, so I imagine it may save you some pain somewhere. -Nathan From: Richard Bobo Sent: Wednesday, May 08, 2013 6:14 PM To: Nuke user discussion Subject: Re: [Nuke-users

[Nuke-users] knobChanged question...

2013-05-07 Thread Richard Bobo
Hi, This is probably a very elementary question, but I can't quite wrap my head around it… I have a Python_Panel with four knobs on it: three Enumeration_Pulldown knobs and a PyScript_Knob. I have added them all to a knobChanged method. I am using something like this for my checking: def

Re: [Nuke-users] Looking for drag and drop reordering knob...

2013-05-02 Thread Richard Bobo
-Nathan From: Richard Bobo Sent: Thursday, May 02, 2013 10:43 AM To: Nuke-Users Mailing List List Postings ; Nuke Python discussion Subject: [Nuke-users] Looking for drag and drop reordering knob... Hi, Besides the RotoPaint node, are there any user accessible knob types that allow

[Nuke-users] Re: [Nuke-python] Pulldown_Knob with multiple checkboxes…?

2013-05-01 Thread Richard Bobo
() - Rich On Apr 30, 2013, at 9:58 AM, Richard Bobo richb...@mac.com wrote: Interesting... Thanks, Ivan, I'm looking into it now! Rich On Apr 29, 2013, at 10:04 PM, Ivan Busquets ivanbusqu...@gmail.com wrote: If you're in Nuke 7, you could use the new SceneView knob (used for Alembic

Re: [Nuke-users] Fwd: How to create a Tab Group that's closed...?

2013-04-30 Thread Richard Bobo
thread talking to yourself. On Apr 30, 2013 6:27 PM, Richard Bobo richb...@mac.com wrote: ...All right, I found out a way to make a closable group: #CREATE KNOBS... begin = nuke.Tab_Knob('begin', 'Stuff :', nuke.TABBEGINGROUP) ...other knobs here… end = nuke.Tab_Knob('', None

Re: [Nuke-users] Fwd: How to create a Tab Group that's closed...?

2013-04-30 Thread Richard Bobo
. Sent from my iPhone On Apr 30, 2013, at 4:00 PM, Richard Bobo richb...@mac.com wrote: Randy, 80+ hour weeks will do that do you! ;^) LOL Rich On Apr 30, 2013, at 6:45 PM, Randy Little randyslit...@gmail.com wrote: Oops I meant Rich. On Apr 30, 2013 6:45 PM, Randy

[Nuke-users] Pulldown_Knob with multiple checkboxes…?

2013-04-28 Thread Richard Bobo
Hi all, I am hoping someone might have a solution for this… (cross-posting again) I'm trying to create a pulldown menu that has the ability to check multiple boxes. Basically, I am trying to put the functionality of the special nuke.MultiView_Knob into a regular pulldown menu… Why, you ask?

Re: [Nuke-users] Shadow from 3d objects on video

2013-04-12 Thread Richard Bobo
On Apr 12, 2013, at 7:09 PM, Deke Kincaid d...@thefoundry.co.uk wrote: We added shadows to Nuke 6.2. Recently though we added the ability to respect alpha transparency in the texture (ie, cards with keys or roto) with Nuke 7.0. Yes - a very welcome addition! Rich Rich Bobo Senior VFX

Re: [Nuke-users] Major Slow Down

2013-03-05 Thread Richard Bobo
If you have lots of RotoPaint nodes with many strokes and/or shapes in them, that can really slow things down. Try to keep the number of strokes in each RotoPaint node to a smaller number… Rich Rich Bobo Senior VFX Compositor Armstrong-White http://armstrong-white.com/ Email:

Re: [Nuke-users] Automatically control Text size

2013-03-04 Thread Richard Bobo
Hi Holger, I've been trying out your suggestion and I am wondering where the number 5000 came from? Is it somehow related to the project's full size format setting or something else…? Thanks, Rich Rich Bobo Senior VFX Compositor Armstrong-White http://armstrong-white.com/ Email:

Re: [Nuke-users] Previewing in Framecycler or RV

2013-01-08 Thread Richard Bobo
Jefecheck is awesome. Rich Rich Bobo Senior VFX Compositor Armstrong-White http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ The best portion of a good man's life are the little, nameless, unremembered acts of kindness and love. -

Re: [Nuke-users] Python Script - Simple Panel input question...

2012-12-27 Thread Richard Bobo
Thanks, Howard. I ended up making a couple of pulldown menus with my preset choices on them. ...Does the job, but not as cool. ;^) Rich Rich Bobo Senior VFX Compositor Armstrong-White http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ Aim

[Nuke-users] Getting the Selected Node's position…?

2012-12-09 Thread Richard Bobo
Hi, I'm putting together a function that creates an automatic EXR passes comp, which uses the autoComp example as a starting point: http://docs.thefoundry.co.uk/nuke/63/pythondevguide/channels.html?highlight=exr I'm all done with the function - it does exactly what I want it to… However, I'd

Re: [Nuke-users] Getting the Selected Node's position…?

2012-12-09 Thread Richard Bobo
Awesome - thanks, Michael! Rich On Dec 9, 2012, at 3:19 PM, michael vorberg pingkin...@googlemail.com wrote: very simple: n = nuke.selectedNode() print(n.xpos()) print(n.ypos()) Am 09.12.2012 21:14, schrieb Richard Bobo: Hi, I'm putting together a function that creates

Re: [Nuke-users] Getting the Selected Node's position…?

2012-12-09 Thread Richard Bobo
: very simple: n = nuke.selectedNode() print(n.xpos()) print(n.ypos()) Am 09.12.2012 21:14, schrieb Richard Bobo: Hi, I'm putting together a function that creates an automatic EXR passes comp, which uses the autoComp example as a starting point: http://docs.thefoundry.co.uk

Re: [Nuke-users] Getting the Selected Node's position…?

2012-12-09 Thread Richard Bobo
, at 7:47 PM, Richard Bobo richb...@mac.com wrote: Hi Michael (or anyone else listening), I have a follow-up question, since I can't seem to figure this out myself… How do you get the position for a *parent* node that's connected to, say, the B input? Thanks, Rich On Dec 9, 2012

Re: [Nuke-users] JefeCheck, now free and 64bit

2012-10-26 Thread Richard Bobo
Just tried the OS X update and no crashing with EXRs.RichRich Bobo Senior VFX Compositor Email: richb...@mac.com Mobile: 248.840.2665 Web: http://richbobo.comOn Oct 25, 2012, at 08:43 PM, Daniel Gollás gol...@jefecorp.com wrote:Great! I'm glad people are using it! Also, 1.5.1 fixes the

Re: [Nuke-users] Furnace auto rotoscoping

2012-08-24 Thread Richard Bobo
Excellent. I needed this on the last project… Looking forward to seeing what it can do on the next one! Rich Rich Bobo Senior VFX Compositor Mobile: (248) 840-2665 Web: http://richbobo.com/ The nearest way to glory -- a shortcut, as it were -- is to strive to be what you wish to be

Re: [Nuke-users] Alignment Layout A over B in Nuke

2012-05-22 Thread Richard Bobo
+1 I'm still new to Nuke, but I also find myself using B as a backbone. It makes more sense to be adding the A channel on top of B… Rich Rich Bobo Senior VFX Compositor Mobile: (248) 840-2665 Web: http://richbobo.com/ The world stands aside to let anyone pass who knows where he is going.

Re: [Nuke-users] How to check zip compression type for EXR images...?

2012-05-22 Thread Richard Bobo
index number the datatype is in? I'm finding it hard to tell. thx Dan On Mon, May 21, 2012 at 7:30 PM, Richard Bobo richb...@mac.com wrote: Adrian, Brilliant - I'll be making it into a nice little pulldown menu utility function! And, looking a bit deeper at your code, of course, so I can

Re: [Nuke-users] How to check zip compression type for EXR images...?

2012-05-21 Thread Richard Bobo
Adrian, Brilliant - I'll be making it into a nice little pulldown menu utility function! And, looking a bit deeper at your code, of course, so I can learn some more Python… 8^) Thanks! Rich Rich Bobo Senior VFX Compositor Mobile: (248) 840-2665 Web: http://richbobo.com/ Man has been

Re: [Nuke-users] How to check zip compression type for EXR images...?

2012-05-21 Thread Richard Bobo
that script is actually opening the EXR file, it needs a valid filename. Passing nuke.REPLACE causes the current frame number to be substituted in place of the padding notation. -Nathan From: Richard Bobo Sent: Monday, May 21, 2012 8:08 PM To: Nuke user discussion Subject: Re: [Nuke-users

Re: [Nuke-users] Python Question - How to test for disabled node…?

2012-05-16 Thread Richard Bobo
Perfect. Thanks, Nathan! Rich On May 16, 2012, at 9:10 PM, Nathan Rusch wrote: node['disable'].value() If it’s True, the node is disabled. -Nathan From: Richard Bobo Sent: Wednesday, May 16, 2012 6:07 PM To: Nuke-Users Mailing List Subject: [Nuke-users] Python Question - How

Re: [Nuke-users] Python Question - How to test for disabled node…?

2012-05-16 Thread Richard Bobo
in the wrong, which is but saying that he is wiser today than he was yesterday. - Alexander Pope (1688-1744) English Poet On May 16, 2012, at 9:13 PM, Richard Bobo wrote: Perfect. Thanks, Nathan! Rich On May 16, 2012, at 9:10 PM, Nathan Rusch wrote: node['disable'].value() If it’s

Re: [Nuke-users] 32 bit to 8 bit conversion?

2012-03-08 Thread Richard Bobo
) AND/Or you your working space ICC is not set up right. Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/On Wed, Mar 7, 2012 at 20:43, Richard Bobo richb...@mac.com wrote: Adrian, Thanks for wanting to help! Here are the parameters: -- CG render passes, comped

Re: [Nuke-users] 32 bit to 8 bit conversion?

2012-03-08 Thread Richard Bobo
same thing as using a linear ICC profile in PS.2012/3/8 Richard Bobo richb...@mac.comSimon,Are you saying that the .4545 levels effect on the layer masks and the overall 2.2 gamma adjustment should be done before the 32 to 8 bit depth conversion or after...?Thanks,RichRich Bobo Senior VFX Compos

Re: [Nuke-users] 32 bit to 8 bit conversion?

2012-03-07 Thread Richard Bobo
Thanks, Julik, Andy, Diogo and Simon for your suggestions, ideas and questions...After trying a number of things and reading some more about the way ProEXR and Photoshop handle things, we're going to try to make our tweaks in Nuke and let Photoshop do whatever it does. It may take a few rounds

Re: [Nuke-users] 32 bit to 8 bit conversion?

2012-03-07 Thread Richard Bobo
:27, Richard Bobo richb...@mac.com wrote: Thanks, Julik, Andy, Diogo and Simon for your suggestions, ideas and questions... After trying a number of things and reading some more about the way ProEXR and Photoshop handle things, we're going to try to make our tweaks in Nuke and let Photoshop

[Nuke-users] 32 bit to 8 bit conversion?

2012-03-06 Thread Richard Bobo
Hi,We're not happy with the way that Photoshop converts 32 bit layered TIFs to 8 bit - it visibly changes transparency and brightness. We can avoid the problem if we Merge the layers first, but we need to preserve the layers. So, we'd like to see if we can do the 32 bit-- 8 bit conversion in Nuke,

Re: [Nuke-users] FrameCycler Pro Question...

2012-02-19 Thread Richard Bobo
years at least). -deke On Feb 18, 2012, at 14:58, Richard Bobo richb...@mac.com wrote: Thanks, Dave, but I'm just wondering about the 64-bit version of FrameCycler at the moment. I've spent enough money for the time being… Rich On Feb 18, 2012, at 5:40 PM, Dave Goodbourn

[Nuke-users] FrameCycler Pro Question...

2012-02-18 Thread Richard Bobo
Hi, I'm using NukeX on Mac OS X Lion. The version of FrameCycler Pro that gets installed is a 32-bit version, which will only address 2GB of RAM caching. Can the 64-bit version be installed, instead? It would be great to be able to FlipBook more frames - I've got the RAM. Or, is this the only

Re: [Nuke-users] FrameCycler Pro Question...

2012-02-18 Thread Richard Bobo
that is distributed with Nuke but it's not exactly expensive. Seeing that Adobe now own FrameCycler I'm not too sure how long a license will be included with Nuke. On 18 Feb 2012, at 22:35, Richard Bobo richb...@mac.com wrote: Hi, I'm using NukeX on Mac OS X Lion. The version of FrameCycler

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
Mike, As a new user of Nuke, but a long-time Flame user, I have to say that I have found, by far, the most frustration when using Rotopaint nodes! They can bog performance down quite a bit. I've learned to keep the number of paint strokes down to several hundred per node and to keep my beziers

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
and was fine (still about 500+ in each node). Howard - Do you also notice any wait time when reordering beziers into or out of folder layers? Rich Howard From: Richard Bobo richb...@mac.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Friday, 17 February 2012, 19:55

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
to have Nuke bog down with what would be a typical load for me in the past… ;^) Rich Howard From: Richard Bobo richb...@mac.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Friday, 17 February 2012, 19:55 Subject: Re: [Nuke-users] RotoPaint Speed Concerns Mike

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
. Little http://www.rslittle.com On Fri, Feb 17, 2012 at 13:39, Richard Bobo richb...@mac.com wrote: On Feb 17, 2012, at 3:42 PM, Howard Jones wrote: I often find you can cancel the render dialogue and then it updates anyway. So somthing fishy FWIW I had a script with about 4000 paint

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
tools and indie shops usually don't' have the capability. but if things keep going the way they are it will pretty much be Nuke or After effects(eww) soon. Randy S. Little http://www.rslittle.com On Fri, Feb 17, 2012 at 13:48, Richard Bobo richb...@mac.com wrote: On Feb 17, 2012

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
://www.rslittle.com On Fri, Feb 17, 2012 at 13:48, Richard Bobo richb...@mac.com wrote: On Feb 17, 2012, at 4:45 PM, Randy Little wrote: Don't worry I hear its all being worked on :-) Everyone has been saying this since the new roto and paint nodes came out. That's great to hear! I was pretty