Re: [osg-users] [Non-DoD Source] Re: 3.2.3 Tag Missing

2018-02-05 Thread Cary, Karl A CTR NSWCCD West Bethesda, 7340
sfi...@gmail.com> wrote: > Hi Karl, > > On 2 February 2018 at 15:41, Cary, Karl A CTR NSWCCD West Bethesda, > 7340 <karl.a.cary@navy.mil> wrote: >> Did you ever figure out what happened here? > > No, I looked into what we have in git but there isn't a 3.2.3 tag li

Re: [osg-users] [Non-DoD Source] Re: 3.2.3 Tag Missing

2018-02-02 Thread Cary, Karl A CTR NSWCCD West Bethesda, 7340
- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Tuesday, January 16, 2018 3:57 PM To: OpenSceneGraph Users Subject: [Non-DoD Source] Re: [osg-users] 3.2.3 Tag Missing On 16 January 2018 at 20:11, Cary, Karl A CTR NSWCCD West Bethesda

[osg-users] 3.2.3 Tag Missing

2018-01-16 Thread Cary, Karl A CTR NSWCCD West Bethesda, 7340
I just noticed that 3.2.3 is missing a tag. As a result, the link from the stable releases is broken. Is the 3.2.3 release simply the latest on the 3.2 branch? Karl Cary Senior Software Engineer Leidos Office: 301-227-5656 (Wednesday and Thursday) Home Office: 434-589-3164 (Monday, Tuesday,

Re: [osg-users] [Non-DoD Source] Re: OSG gathering during my visit to Virginia in December

2017-12-13 Thread Cary, Karl A CTR NSWCCD West Bethesda, 7340
Also nearby is a Greene Turtle Sports Bar 21035 Dulles Town Cir, Sterling, VA 20166 Looks like all 3 options are about the same distance away for Robert. -Original Message- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn Waldron Sent: Wednesday,

Re: [osg-users] EXTERNAL: Forum

2017-07-12 Thread Cary, Karl A.
I could be wrong, but I don't think the link between the mail list and forum is working any more. I see quite a few new posts on the forums, and have not gotten them through the mail list. -Original Message- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf

[osg-users] Read FBO with PBO

2017-07-07 Thread Cary, Karl A.
I have a unique situation where I have to render my full scene to the screen, but then also render a separate subset out to a shared memory segment. This was achieved by creating a second camera, attaching the needed subset, rendering to an FBO with a texture applied, and then doing a

[osg-users] [Repost while forums down] Convert from screen space to world space and back to screen space

2017-06-23 Thread Cary, Karl A.
I am posting this for my coworker, NavyBas, as he is not on the email list yet and he was hoping to get a response before the forums get fixed. He had posted this yesterday. Hello and thanks in advance for any assistance, First question: What is the simplest way to convert from 2D space to

[osg-users] General Forum Down?

2017-06-23 Thread Cary, Karl A.
Is the general forum down for anyone else? My coworkers and I have not been able to get to it since yesterday and we noticed a post a coworker made yesterday didn't come through the mailing list either (even though I have been receiving other messages through it today). This is the error we

Re: [osg-users] Issue Subclassing GraphicsWindowX11

2015-05-28 Thread Cary, Karl A.
is that either a X11 header needs to be added, or the ordering needs to be adjusted. I can't be any more specific without seeing the problem first hand and attempting to resolve it. Robert. On 27 May 2015 at 15:32, Cary, Karl A. karl.a.c

[osg-users] Issue Subclassing GraphicsWindowX11

2015-05-27 Thread Cary, Karl A.
I need to subclass the GraphicsWindowX11 class in order to provide a custom swapBuffersImplementation. However, when I do this I then get a really random error in the middle of one of my enumerations (expected identifier before numeric constant). It happens when I include

Re: [osg-users] Stat handler display corrupted

2015-02-03 Thread Cary, Karl A.
I've seen something VERY similar when we were doing custom OpenGL in an overridden draw command and didn't clear ALL of the state objects that we manipulated. Everything else in the scene was fine except for the stats handler. It's pure luck that the stats is the only thing messed up.

[osg-users] Texture Not Found For ive, but is for osg

2015-01-26 Thread Cary, Karl A.
I am working on updating our modeling to simulation model pipeline and have ran in to an issue. If we export to a .ive file, when loaded in our program or osgviewer, there are no textures. I set the OSG_NOTIFY_LEVEL to DEBUG and it never attempts to find them. If I do an osgconv to a .osg file,

Re: [osg-users] FLATTEN_STATIC_TRANSFORMS Not Always Working

2015-01-22 Thread Cary, Karl A.
To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] FLATTEN_STATIC_TRANSFORMS Not Always Working ..seams a DataVariance issue..no? Cary, Karl A. wrote: I was recently doing some updates to a converter we wrote and found that the FLATTEN_STATIC_TRANSFORMS option to the optimizer isn't

Re: [osg-users] FLATTEN_STATIC_TRANSFORMS Not Always Working

2015-01-22 Thread Cary, Karl A.
be done. In an ideal world all scene graph would be built optimally in the modelling software and never need this fix up processing. Robert. On 22 January 2015 at 11:39, Cary, Karl A. karl.a.c...@leidos.com wrote: I was recently doing some updates to a converter we wrote and found

[osg-users] FLATTEN_STATIC_TRANSFORMS Not Always Working

2015-01-22 Thread Cary, Karl A.
I was recently doing some updates to a converter we wrote and found that the FLATTEN_STATIC_TRANSFORMS option to the optimizer isn't always flattening the transforms and I do not understand why. I have verified that the MatrixTransforms are marked as STATIC. The only thing I can think of is

Re: [osg-users] Multiples Camera CallBack?

2014-12-24 Thread Cary, Karl A.
We ran in to this same issue, but used the FinalDrawCallback to get around it. Just means if you have multiple post draws that you want to do, that you have to combine them in to one. Maybe writing an inherited callback for the finaldrawcallback that you can append multiple function calls to?

[osg-users] maya2osg with Maya 2015

2014-11-13 Thread Cary, Karl A.
Has anyone attempted to use it with Maya 2015 yet? Last time we tried it was 2012, and it has been raised again that they want us to start trying to export directly to ive/osgb instead of our complex conversion process currently in place. Last I can see were some changes to get it compatible

Re: [osg-users] Full Screen Offset Problem

2014-11-12 Thread Cary, Karl A.
We have been having this problem for a long time, but only when we are using dual monitors. If we go to a single monitor, then all is fine. Also ours is set to run in full screen, but only on one of the 2 monitors. It seems completely random when it would work and when it wasn't. We just

Re: [osg-users] invalid enumerant error

2014-10-23 Thread Cary, Karl A.
Robert had a suggestion in the past that helped me track down a similar issue in the past. From an earlier post from him: One way of pinpointing the error better is to enable fine grained error checking in the osg::State by setting the env OSG_GL_ERROR_CHECKING to ON, on my Linux system this

Re: [osg-users] invalid enumerant error

2014-10-23 Thread Cary, Karl A.
as well so might be the same issue. Any further hints? Thanks a bunch! Nick On Thu, Oct 23, 2014 at 1:08 PM, Cary, Karl A. karl.a.c...@leidos.com wrote: Robert had a suggestion in the past that helped me track down a similar issue in the past. From an earlier post from him

Re: [osg-users] First time render hiccup

2014-09-02 Thread Cary, Karl A.
We have been having the same issue and haven't found a solution yet either, though it hasn't been our main priority yet. I will be following any responses closely and will contribute if I can. -Original Message- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On

Re: [osg-users] First time render hiccup

2014-09-02 Thread Cary, Karl A.
I'll check it out. Thanks. -Original Message- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn Waldron Sent: Tuesday, September 02, 2014 8:21 AM To: OpenSceneGraph Users Subject: Re: [osg-users] First time render hiccup Per, If you don't want to

[osg-users] Building OSG 3.2 With GDAL Support

2014-05-16 Thread Cary, Karl A.
We are finally attempting to test out OSG 3.2, but we are having some issues with building with GDAL. This is for CentoS 6 x86_64 with gdal 1.9.2-4, however, we are building 32 bit as we have some external libraries in 32 bit only. For 3.0, we got gdal fully installed and cmake automatically

Re: [osg-users] Building OSG 3.2 With GDAL Support

2014-05-16 Thread Cary, Karl A.
. Mike On 16 May 2014, at 15:03, Cary, Karl A. karl.a.c...@leidos.commailto:karl.a.c...@leidos.com wrote: We are finally attempting to test out OSG 3.2, but we are having some issues with building with GDAL. This is for CentoS 6 x86_64 with gdal 1.9.2-4, however, we are building 32 bit as we have

Re: [osg-users] Running example code to calculate terrain height

2014-05-06 Thread Cary, Karl A.
The first error line appears to be that the code is simply not correct, you are missing a (. It should be: shrubQuad-addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet:: QUADS,0,4)); As for the other error, Nick covered that. From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Scale Flattening and LODs

2014-04-17 Thread Cary, Karl A.
the details you've provided. Are you saying that the osgUtil::FlattenStaticTransforms is not handling LOD's correctly? Have you looked at the source code to see what it's doing/not doing? Robert. On 14 April 2014 20:03, Cary, Karl A. karl.a.c...@leidos.com wrote: To at least partially answer my

[osg-users] Understanding Node Clone Options

2014-04-16 Thread Cary, Karl A.
As our simulation runs we can add and remove models and many times the same model repeatedly. We only load the physical model once and then clone it for each instance we need. Each model can contain matrix transforms, switches, LODs, and update callbacks that all need to be unique. I am trying

Re: [osg-users] Understanding Node Clone Options

2014-04-16 Thread Cary, Karl A.
That makes sense. And I understand it for switches and transforms. Would I need to do deep_copy_nodes if it only contained geometry under LODs? As for the arrays, we ran some tests and determined it better to flatten transforms out and do that for positioning some objects and then just put them

Re: [osg-users] Understanding Node Clone Options

2014-04-16 Thread Cary, Karl A.
Would you, or anyone else, have any idea how I would go about making a custom cloner/copier? The reason is because I have found that I have something that gets added say 1000 times to our scenegraph. Each instances contains 4 groups, where only one of them needs to be cloned. The other 3 can

[osg-users] Scale Flattening and LODs

2014-04-14 Thread Cary, Karl A.
I have run across an issue related to scaled flattening over an LOD. I have a Matrix transform with a static scale in it over an LOD node. For the LOD, I have exact ranges that I want it to change at, regardless of scale, i.e. always switch LOD at 1000ft, 2000ft etc. If I leave the matrix

Re: [osg-users] Scale Flattening and LODs

2014-04-14 Thread Cary, Karl A.
...@lists.openscenegraph.org] On Behalf Of Cary, Karl A. Sent: Monday, April 14, 2014 12:51 PM To: OpenSceneGraph Users Subject: [osg-users] Scale Flattening and LODs I have run across an issue related to scaled flattening over an LOD. I have a Matrix transform with a static scale in it over an LOD node

Re: [osg-users] Must I call setDataVariance(DYNAMIC) to a group node?

2014-03-06 Thread Cary, Karl A.
This is actually something I have been curious about for exactly how it is done as well. What about if you have a Geode who you are going to add or remove drawables to. Do you make those drawables DYNAMIC? From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Must I call setDataVariance(DYNAMIC) to a group node?

2014-03-06 Thread Cary, Karl A.
...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Thursday, March 06, 2014 8:22 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Must I call setDataVariance(DYNAMIC) to a group node? HI Karl, On 6 March 2014 12:00, Cary, Karl A. karl.a.c...@leidos.commailto:karl.a.c...@leidos.com wrote

[osg-users] INDEX_MESH Optimization Question

2014-02-14 Thread Cary, Karl A.
According to the UserGuide, setting up INDEX_MESH | VERTEX_PRETRANSFORM |VERTEX_POSTTRANSFORM should replace all tristrips with indexed triangles. For some reason, I am still being left with some trstrips. Not all, but some. What is strange to me is that I will have a geode with 4 primitive

Re: [osg-users] Saving a Named Group in Optimize

2014-02-12 Thread Cary, Karl A.
Lashkari fla...@gmail.commailto:fla...@gmail.com wrote: Hi Karl, Setting the data variance of a node to DYNAMIC should prevent the optimizer from removing it: group-setDataVariance(osg::Object::DYNAMIC); Cheers, Farshid On Tue, Feb 4, 2014 at 1:49 PM, Cary, Karl A. karl.a.c

Re: [osg-users] Saving a Named Group in Optimize

2014-02-12 Thread Cary, Karl A.
is marked to be saved via whatever means I tell it, it just adds it back to the group without combining. One line change and it works just fine. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cary, Karl A. Sent: Wednesday, February 12

[osg-users] Tristrip Building Question

2014-02-06 Thread Cary, Karl A.
In the beginning our application, Performer was used. During that time, someone customized the obj loader to handle some specific stuff. When we went to OSG, we simply then converted our pfb files in to ive files so as not to lose this customization. I am attempting to get rid of the middle

[osg-users] Tristrip Building Question

2014-02-06 Thread Cary, Karl A.
In the beginning our application, Performer was used. During that time, someone customized the obj loader to handle some specific stuff. When we went to OSG, we simply then converted our pfb files in to ive files so as not to lose this customization. I am attempting to get rid of the middle

[osg-users] Saving a Named Group in Optimize

2014-02-04 Thread Cary, Karl A.
Is there a way to save a named group from being optimized away by setting either some type of option or flag before running the optimizer? I can always write a custom optimize visitor to handle it, but it just seemed like it might be a common case that is handled and I haven't known about.

Re: [osg-users] detected OpenGL error 'out of memory' at AfterRenderer::compile

2013-09-12 Thread Cary, Karl A.
We have had this issue as well and simply converting our textures to dds fixed everything. We can now load 100x what we could before in terms of number of models. I would look at that type of option first. From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Removing ancient plugins, please read if you want to protect the plugins you need.

2013-06-18 Thread Cary, Karl A.
We currently are still forced to use some old pfb models. And we are being told that we also have to use the latest version of OSG for security reasons. Puts us in a tough spot if it won't exist any more. If it has to be, then I am sure we can find a way around it, but just thought I would speak

Re: [osg-users] How to apply textures to a model in openscenegraph?

2013-05-24 Thread Cary, Karl A.
If you have a need to actually change the flt file itself to change it to use dds textures, you can write something using the openFLT API. I actually just very recently did this myself. We had several hundred models we were converting to use dds instead of rgb files. The samples given with the API

[osg-users] MipMap Question

2013-05-03 Thread Cary, Karl A.
We recently took some flt files that were using rgb files as textures and converted them to dds textures with mipmaps built in to them. I noticed while checking up on our scenegraph that useHardwareMipMapGeneration was set to true for all of these textures. Since the dds textures already have them

[osg-users] Compiling Stateset for Node Move

2013-02-01 Thread Cary, Karl A.
I need to move some nodes around in my structure that inherit various parts of their statesets from it's parent nodes. Is there an easy way to compile it's stateset for moving it around? I will give a very dumbed down example of what I am trying to do: Grp 1

[osg-users] Method for Converting FLT files to use DDS Textures

2013-01-25 Thread Cary, Karl A.
This isn't a direct OSG question, but one I was hoping people on this list might be able to help out with. We have several thousand FLT files that use rgbs as textures. Unfortunately we can't convert these to ive or osgb files as they are shared with another application that is not made in OSG and

Re: [osg-users] how to buildethe debug version of osg under Linux?

2013-01-18 Thread Cary, Karl A.
Remember that by default OSG will append a 'd' to the library name so make sure your build system for your application handles that when building in debug mode, otherwise it will continue to link to the normal libraries. To make myself clearer, for example, you would normally use libosg.so, but

Re: [osg-users] how to buildethe debug version of osg under Linux?

2013-01-18 Thread Cary, Karl A.
to buildethe debug version of osg under Linux? On Fri, Jan 18, 2013 at 1:01 PM, Cary, Karl A. karl.a.c...@saic.com wrote: Remember that by default OSG will append a 'd' to the library name so make sure your build system for your application handles that when building in debug mode, otherwise

Re: [osg-users] [forum] Throttling OSG

2012-12-10 Thread Cary, Karl A.
I am confused by your post. You set the scheme to on demand, then change it right back to continuous, essentially doing nothing. But then you call setRunMaxFrameRate, which I do not even see as being an osgViewer function. We do the traversals manually to control our frame rate. -Original

Re: [osg-users] From Maya to OSH

2012-12-06 Thread Cary, Karl A.
You can look at the maya2osg project at http://sourceforge.net/projects/maya2osg/. The problem is that it hasn't been maintained recently. We are having the same issue and in the past we exported or models to obj format, then converted to pfb with a custom performer library to handle some special

Re: [osg-users] osgText::readFontFile fails to find font file

2012-11-05 Thread Cary, Karl A.
Double check and make sure permissions are not an issue. I had that problem once with my fonts. But as Robert suggested, make sure it is just that the fonts file isn't readable. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of

[osg-users] Memory Clean Up Question

2012-10-15 Thread Cary, Karl A.
I am tracking down some memory leaks in our program and have come across a couple situations where I am currently not sure if it is/can cause a memory leak. There are many instances in our code where we do something similar: osg::ref_ptrosg::Geometry geo = new osg::Geometry;

Re: [osg-users] Using glDrawElements causes crash with osg::Stats

2012-09-13 Thread Cary, Karl A.
, September 13, 2012 1:30 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Using glDrawElements causes crash with osg::Stats Hi Karl, On 12/09/12 22:28, Cary, Karl A. wrote: Alright so I adjusted my code to do everything through the osg::State, including trying the osg::State's

Re: [osg-users] Using glDrawElements causes crash with osg::Stats

2012-09-13 Thread Cary, Karl A.
: Thursday, September 13, 2012 9:18 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Using glDrawElements causes crash with osg::Stats Hi Karl, On 13 September 2012 12:30, Cary, Karl A. karl.a.c...@saic.com wrote: It is crashing in the glDrawElements call, which I can't step in to. All

Re: [osg-users] Using glDrawElements causes crash with osg::Stats

2012-09-12 Thread Cary, Karl A.
changed the state via the osg::State::haveApplied*() calls or simply to use the osg::State class itself for applying the state you want to change. There are a whole series of methods for doing vertex array set up that you can use so have a look at these. Robert. On 11 September 2012 18:40, Cary

[osg-users] Using glDrawElements causes crash with osg::Stats

2012-09-11 Thread Cary, Karl A.
I have a situation that is requiring me to use raw gl commands in the drawImplementation of an osg::Drawable. I have a double buffer that is not updated fully until draw time as opposed to update time and I am not at liberty to change this. Currently in the drawImplementation, I get the current

Re: [osg-users] Texture Questions

2012-08-27 Thread Cary, Karl A.
, nvidia texture tools, or in photoshop using nvidia plugin. For rgb images you'll get 6x compression ratio. Also, you can save textures in dds format with pre-generated mipmaps, if you need those. Cheers. 24.08.2012, 21:13, Cary, Karl A. karl.a.c...@saic.com: I do have the ability to pre-process

Re: [osg-users] Texture Questions

2012-08-27 Thread Cary, Karl A.
, Cary, Karl A. karl.a.c...@saic.com: Will I need to do anything in osg to make sure it uses the pre-generated mipmaps stored in the DDS file and not recreate new ones? Working on saving the textures out as dds now. -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Texture Questions

2012-08-27 Thread Cary, Karl A.
...@lists.openscenegraph.org] On Behalf Of Cary, Karl A. Sent: Monday, August 27, 2012 8:39 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Texture Questions I have my code loading dds now, but the mapping is all screwed up as a result. All I did was change the extension on the filename from jpg

Re: [osg-users] Texture Questions

2012-08-27 Thread Cary, Karl A.
. And it is a different one each time. Any clues? -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cary, Karl A. Sent: Monday, August 27, 2012 9:05 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Texture Questions

Re: [osg-users] Texture Questions

2012-08-27 Thread Cary, Karl A.
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cary, Karl A. Sent: Monday, August 27, 2012 9:44 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Texture Questions Alright, so I am calling flipVertical() and setOrigin(osg::Image::TOP_LEFT) on the image before setting it in the Texture2D

[osg-users] Texture Questions

2012-08-24 Thread Cary, Karl A.
I have an application that loads several 2048x2048 textures in a separate thread before passing off to the main to be applied to the geometry. I am trying to do anything and everything I can to improve performance on them as the number of textures will increase from several to quite a lot. So I am

Re: [osg-users] Texture Questions

2012-08-24 Thread Cary, Karl A.
11:40 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Texture Questions Hi Karl, On 24 August 2012 14:40, Cary, Karl A. karl.a.c...@saic.com wrote: I have an application that loads several 2048x2048 textures in a separate thread before passing off to the main to be applied

[osg-users] Not Loading External References

2012-02-28 Thread Cary, Karl A.
I am using osgDB::readNodeFile to load in some .flt files. What I am wondering is if there is some type of option that can have it not load the external references in the files. Right now I just send a NodeVisitor through to round up a list of all the ProxyNodes and then I run through that list

Re: [osg-users] How to prevent resize of viewer window (WindowsandLinux)

2012-02-28 Thread Cary, Karl A.
I would be very interested in this as well. I have been having this issue for a long time. Our development systems all have one widescreen monitor at 1920x1080 and then one SD monitor at 1280x1024. If we want to run a 1280x1024 window on the widescreen as the left monitor, all is fine. However if

[osg-users] Unable to load osgdb_tiff plugin on CentOS 5.6

2011-09-02 Thread Cary, Karl A.
I developed something that uses tiffs as textures and developed it in CentoS 5.5 and everything works just fine. The installation of OSG on the system was actually built on a CentOS 5.6 machine and then rpm'd and installed on the 5.5 system. When I try to run the code on 5.6, I get that it cannot

Re: [osg-users] Unable to load osgdb_tiff plugin on CentOS 5.6

2011-09-02 Thread Cary, Karl A.
To: OpenSceneGraph Users Subject: Re: [osg-users] Unable to load osgdb_tiff plugin on CentOS 5.6 On Fri, 2011-09-02 at 13:17 -0400, Cary, Karl A. wrote: I developed something that uses tiffs as textures and developed it in CentoS 5.5 and everything works just fine. The installation of OSG

Re: [osg-users] Unable to load osgdb_tiff plugin on CentOS 5.6

2011-09-02 Thread Cary, Karl A.
on CentOS 5.6 On Fri, 2011-09-02 at 13:17 -0400, Cary, Karl A. wrote: I developed something that uses tiffs as textures and developed it in CentoS 5.5 and everything works just fine. The installation of OSG on the system was actually built on a CentOS 5.6 machine and then rpm’d and installed

Re: [osg-users] Unable to load osgdb_tiff plugin on CentOS 5.6

2011-09-02 Thread Cary, Karl A.
Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cary, Karl A. Sent: Friday, September 02, 2011 1:45 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Unable to load osgdb_tiff plugin on CentOS 5.6 More specifically I am

Re: [osg-users] Unable to load osgdb_tiff plugin on CentOS 5.6

2011-09-02 Thread Cary, Karl A.
] Unable to load osgdb_tiff plugin on CentOS 5.6 On 09/02/2011 04:30 PM, Cary, Karl A. wrote: I just confirmed that it happens with all tiffs, not just geotiffs. I created something in gimp and used that. Worked in 5.5, not in 5.6. I honestly have no idea what to do other than to roll my own custom

Re: [osg-users] Loading different texture in child drawable than in parent geode

2011-08-06 Thread Cary, Karl A.
, Cary, Karl A. wrote: I have a geode that loads a shader. It loads up a texture that is meant to be a default texture. That geode then has many children drawables under it. The plan is that each child will have a different texture associated with it, but will otherwise be using the same

Re: [osg-users] Loading different texture in child drawable than inparent geode

2011-08-06 Thread Cary, Karl A.
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cary, Karl A. Sent: Saturday, August 06, 2011 11:22 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Loading different texture in child drawable than inparent geode I added that as well and it did nothing. I tried adding

Re: [osg-users] Loading different texture in child drawable thaninparent geode

2011-08-06 Thread Cary, Karl A.
- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cary, Karl A. Sent: Saturday, August 06, 2011 11:35 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Loading different texture in child drawable thaninparent geode I went a step

[osg-users] Loading different texture in child drawable than in parent geode

2011-08-05 Thread Cary, Karl A.
I have a geode that loads a shader. It loads up a texture that is meant to be a default texture. That geode then has many children drawables under it. The plan is that each child will have a different texture associated with it, but will otherwise be using the same shader and StateSet as the

[osg-users] Reading in geotiff for Texture

2011-08-02 Thread Cary, Karl A.
I need to be able to read in a geotiff and use it as an osg::Texture. I made sure I had libgdal built and installed and then rebuilt OSG against it. I am then making a call to osgDB::readImageFile(pathToGeotiff). But it always returns NULL. What am I missing here? Shouldn't I be able to do this?

[osg-users] Getting Uniform Value in drawImplementation

2011-03-09 Thread Cary, Karl A.
I am trying to debug an application where apparently a common uniform value passed to 2 shaders is ending up differently. In order to both confirm my suspicions and figure out where to go next, I thought I would check to see what value the uniform is set to during the actual drawImplementation of

Re: [osg-users] Screen Resolution Being Overriden in Twinview

2011-01-21 Thread Cary, Karl A.
::overrideRedirect flag to true. Robert. On Thu, Jan 20, 2011 at 10:08 PM, Cary, Karl A. karl.a.c...@saic.com wrote: I am having an issue with screen resolution in Twinview. If I am in clone mode or non twinview, everything is fine. But when I am in twinview otherwise, the screen resolution changes even

Re: [osg-users] Screen Resolution Being Overriden in Twinview

2011-01-21 Thread Cary, Karl A.
...@lists.openscenegraph.org] On Behalf Of Cary, Karl A. Sent: Friday, January 21, 2011 7:07 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Screen Resolution Being Overriden in Twinview Thank you, thank you, thank you. That worked perfectly. -Original Message- From: osg-users-boun

[osg-users] Screen Resolution Being Overriden in Twinview

2011-01-20 Thread Cary, Karl A.
I am having an issue with screen resolution in Twinview. If I am in clone mode or non twinview, everything is fine. But when I am in twinview otherwise, the screen resolution changes even though I am not telling it to. It is essentially adding an invisible window decoration as that is the size it