have only written
about 1/3 of the codebase, so I have to go fishing through the code. I
appreciate the help!
Thanks
Michael
On Fri, Nov 21, 2008 at 8:10 PM, Robert Osfield [EMAIL PROTECTED]wrote:
HI Michael,
Does you two views move together, i.e. they look different
directions
shadow removal
for the other one, so we need to control the render order. So, we need each
monitor output to drive one of our views for the projector, using the 1
graphics context.
I appreciate the help (and patience!)
Cheers
Michael
On Thu, Nov 20, 2008 at 7:38 PM, Robert Osfield [EMAIL
help with this would be greatly appreciated.
Cheers
Michael
On Tue, Nov 18, 2008 at 7:37 PM, Robert Osfield [EMAIL PROTECTED]wrote:
Hi Michael,
The OSG does support two displays attached to a single graphics card,
and will work either with X set up with a separate X screen per
physical
Michael Marner
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Hi Robert,
Hiding the standard functions and classes with our own fopen and
fstream/ifstream/ofstream does seem the ideal option.
Hiding fopen in the osg and osgDB namespaces is trivial.
However, hiding fstream/ifstream/ofstream is not so easy as they are in
the std namespace.
This works:
scene instead
of the shadowed one for comparison.
Michael
PS You'll have to link to osgShadow as well of course
#include osg/GLExtensions
#include osgViewer/Renderer
#include osgGA/TrackballManipulator
#include osgDB/WriteFile
#include osgPPU/Processor.h
#include osgteapot.h
#define
Awesome, thanks for the correction. I see that my initial example forgot to
actually add the model to the shadowed scene :P But that wasn't the real
problem. The real problem was giving osgPPU the same node that i was using for
shadows. After seeing what you did in your correction I rearranged
I just get a black screen. Maybe the initial screen render is not passed to the
PPU's correctly.
Michael
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these two and
if so, I would appreciate the help.
Thanks,
Michael
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.
Michael
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fixed function vertex processing and I believe I can see
where it's coming from. In ShadowMap.cpp there exists the macro constant
IMPROVE_TEXGEN_PRECISION. What I have in the shader doesn't take this
enhancement into account. Anyone know how this can be done?
Thanks,
Michael Guerrero
the symlink.
Any ideas?
Michael
On Fri, 2008-09-05 at 20:59 +0100, Robert Osfield wrote:
On Fri, Sep 5, 2008 at 8:26 PM, Michael W. Hall [EMAIL PROTECTED] wrote:
I looked at the front page and nothing is mentioned about OSG 2.6.
And yet you still wanted to make the assumption that implictly
Robert,
I looked at the front page and nothing is mentioned about OSG 2.6. I
have tried VPB 0.9.7 and make fails with several errors. The SVN
version compiles, but gives the the error when I try to run it. Can you
tell me which version of VPB I need?
Michael
On Thu, 2008-09-04 at 10:27 +0100
some idea. I got the version of VPB from SVN and it appears to
build with the OSG that I have, 2.6 RC1.
Thanks,
Michael
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Ricky wrote:
Please remove all this off this site!
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wait, what?
Hey guys, i recently integrated video playback into our engine using the
quicktime plugin (osgdb_qt). I came across a bug where if you load a movie then
quit/delete that movie and then try to load another movie, the
QuicktimeInitializer will be NULL. The reasons for this can be seen by
examining
I have VPB 0.9.7 and OSG 2.6 RC1. I am getting errors when building
VPB. They are as follows:
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp: In
member function ‘void
vpb::Commandline::processImageOrHeightField(vpb::Source::Type, const
std::string)’:
I just recently encountered this same problem. Here's my situation: i had both
vs2005 and vs2008 installed and had no problems as Paul mentions. Then I
removed vs2005 and after that the osgdb_png plugin could not be loaded. I
traced it all the way down to DynamicLibrary.cpp at line 96:
#if
So long as your database coordinates and your physics coordinates are
the same, the best thing to do is to use a PositionAttitudeTransform
for each actor, and update it if the physics actor it is linked to
changed last frame.
On Wed, Jul 9, 2008 at 4:27 AM, yan wei [EMAIL PROTECTED] wrote:
Hello
on Windows XP and was looking at the cow, btw!
Sincerely,
Michael
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I've heard there are alternatives :)
http://www.sgi.com/products/software/performer/
osg-users,
what fun would this list be if someone (lucky me) didn't get
to stick their foot in their mouth from time to time. :)
don't get me wrong:
i think osg is by _far_ the best designed and
But base on my experience, most of the datasets created have higher
weightage on the texture side.
You can do a simple experiment, just take note of the orginal flt file size,
before and after it is being
converted to ive format consisting of the textures. Take note of the
increase in
Figured it out. Include problem.
Thanks,
Michael
On Thu, 2008-06-12 at 11:16 +0200, David Callu wrote:
Hi Michael
osgDB::ImageOptions class is in the SVN trunk.
I can't found osgbluemarble in the SVN trunk so no idea what is wrong.
perhaps an include issue...
can you send an exact
I was using some code from the osgbluemarble.cpp example. I am getting
an error stating that ImageOptions is not a member of osgDB. I have
been looking in the documentation on the website and have not found
anything. Can someone tell me what has replaced this or where it is
now?
Thanks.
,
Michael
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You are not the first to have discovered that the wiki, which is a community
project, suffers from poor organization due to several people making
inconsistent changes, and could therefore use some reorganizing. You are
welcome to take ownership and do some reorganizing.
I think the specific
:01 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Wiki: What's the DifferencebetweenProgrammingGuidesand
KnowledgeBase?
On Fri, Jun 6, 2008 at 6:44 PM, Michael Dorsett [EMAIL PROTECTED] wrote:
I'll probably move the OSG section from Knoledge Base into Programming
Guides to make
My subject sort of says it all, what's the difference between ProgrammingGuides
and KnowledgeBase on the wiki? They seem to contain very similar info.
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the overlap for a topic is unclear sometimes, but KnowledgeBase has
section for OSG. And, that section could be easily moved to ProgrammingGuides.
Any thoughts peanut gallery?
Thanks,
Mike Dorsett
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Dorsett
://ftp.us.debian.org/debian/pool/main/o/openscenegraph/
- Michael Berg
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, but it's better than no link at
all.
Robert Osfield wrote:
Hi Michael,
Thanks for reporting this. When I updated the link for 2.4 binaries
openscenegraph.dachary.org was working, with Loic having just repaired
it from being hacked. So depressing to see it hacked again within
days ;-|
Thanks
You can do along the lines of what Delta3D has done, by using
http://plib.sourceforge.net/ as a source of your data and interfacing it
into OSGGA.
On Tue, May 6, 2008 at 12:10 PM, Stephan Maximilian Huber
[EMAIL PROTECTED] wrote:
Zoltán schrieb:
Or, is there a way to make an osgEventHandler
As far as the 8.04 release is concerned, what is the status of the
Ubuntu package?
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::Camera::DEPTH_BUFFER, mSceneDepthImage);
After setting the attachments to new images, runCameraSetUp will never
get called to set up the frame buffer object. Is there something I can
do to make this happen?
Thanks,
Michael Guerrero
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going to be processing. Is there a way to easily
create the quads and textures that I'll need using imposter?
Thanks,
Michael Guerrero
-Original Message-
From: Robert Osfield [mailto:[EMAIL PROTECTED]
Sent: Friday, February 15, 2008 1:44 AM
To: OpenSceneGraph Users
Subject: Re: [osg
to a graphic window object to be
rendered? I am new to graphics programming so please forgive the newbie
type question.
Thanks,
Michael
/***
* Copyright (C) 2007 by Michael W. Hall *
* [EMAIL PROTECTED
and you are welcome to post
any feedback to our forum at http://forum.zeroballistics.com
kind regards,
Michael
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::ref_ptrosg::Image imageCapture = new osg::Image;
imageCapture-readImageFromCurrentTexture(0, false);
Unfortunately imageCapture is entirely filled with zeros.
Anyone have some ideas or experience with this sort of thing?
Thanks,
Michael Guerrero
From
What version of Delta3d are you using? Also, this question may be better
suited for the Delta3d forums http://www.delta3d.org/forum/index.php
On Mon, Mar 31, 2008 at 5:06 AM, Kama [EMAIL PROTECTED] wrote:
Hi, all,
In OSGViewerMFC MDI or SDI, it begin a thread in OnInitialUpdate() of
I am also interested in the backwards compatibility with OSG 1.2. Thank you
for your time and money of your sponsor.
On Thu, Mar 27, 2008 at 1:41 PM, [EMAIL PROTECTED] wrote:
Hi Paul,
Will your work integrate with OSG1.2 ?
Irrespective of that, I will give it a go soonest and give you some
text after my sig).
Can anyone confirm that this issue has not already been brought
up/resolved?
Thanks,
Michael Day
Subject: 3DS Material Name
Date: 2006-12-30 20:57:51 GMT
Hi Robert,
I trust you've had a good break. I'm hoping this is the correct
address to submit a bug fix
Yes, I noticed that a little while after posting. I looked and thought
why do I have the western hemisphere and not the eastern. Then I
noticed it. Well live and learn.
Michael
On Mon, 2008-02-25 at 08:45 +, Robert Osfield wrote:
HI Michael,
You'll kick yourself, parse the command
I have posted about this a few times. I finally stopped my previous
process of running osgdem with the
world.topo.200406.3x21600x21600.panels.jpg.tar and the
land_shallow_topo_west.tif, and land_shallow_topo_east.tif files. It
had generated 40 thousand .ive files and was still running. I
. Then it had the
command I used above following. Since I am learning could someone tell
me how much data should be generated? Or can you tell by the command.
Thanks,
Michael
On Sat, 2008-02-02 at 09:58 -0600, Philip Hahn wrote:
Group,
I realize Virtual Planet Builder is in a state of flux
Sorry to reply to my own message. I just noticed that I misspelled the
extension of the files. They should be .tif once I fixed that it
stated generating data. I will let you know if it works.
Michael
On Tue, 2008-02-05 at 17:15 -0600, Michael W. Hall wrote:
Hey,
Did you find out
Unfortunately, in the ReadCallback the newly loaded node has not yet
been attached to the scene graph so it has no parents to traverse.
Michael
-Original Message-
From: Tanja Paul [mailto:[EMAIL PROTECTED]
Sent: Sunday, January 27, 2008 9:18 AM
To: OpenSceneGraph Users
Subject: Re
Hi, I'm searching for a convenient way to be alerted when a PagedLOD
node gets either paged in or out. Is there a preferred method of doing
this?
Thanks,
Michael
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http
I would like to use the BMNG image file to create a model of earth in my
program. I have one of the BMNG jpgs. Can I use osgdem with the jpg
file to create a earth model? Do I need DTED data? I am trying to
improve my knowledge of maps and learn OpenSceneGraph.
Also, how do you know if a
defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival
-Master Tambo Tetsura
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael W.
Hall
Sent: Saturday
I am getting the following error running configure for
VirtualPlanetBuilder:
-- Check for working C compiler: /usr/bin/gcc
-- Check for working C compiler: /usr/bin/gcc -- works
-- Check size of void*
-- Check size of void* - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for
various maps over the
elevation data. I am mainly wanting to learn how to use the OSG lib,
read elevation data and texture maps over that data.
On Fri, 2008-01-11 at 09:36 +, Robert Osfield wrote:
Hi Michael,
The OSG's old blue marble example was removed well over a year ago,
what
I am looking at the Blue Marble example that come with the source. I
have a question about the createWorld function. The first line of the
function they are getting a readerwriter. They make a call to
getReaderWriterForExtension(gdal). What is this extension and how do
you know what extensions
is loaded correctly and osgText and CEGUI use the
same freetype lib. The font file is a standard true type font, nothing
extraordinary.
Has anyone experienced the same problem?
thanks in advance,
Michael.
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to
be displayed in the window of the application.
I am a beginner with OSG, so forgive me if this is trivial. If someone
has any advice, please send it my way. Now back to the reference
documentation.
Thanks,
Michael
On Wed, 2008-01-02 at 08:53 +0100, Rafa Gaitan wrote:
Hi Michael,
mmh I don't know
with a symbol that
looked like a lamda. However, when the file was opened it was showing
full screen. My question is how do you keep this from happening? Was
it the file or is there something wrong in my code?
Thanks,
Michael
On Thu, 2007-12-27 at 08:18 +0100, Rafa Gaitan wrote:
Hi Michael
, 2007 4:11 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Vertex Shader Attributes
Schmidt, Michael M wrote:
Hi,
I was trying to use gl_SecondaryColor to pass in a vertex
position offset. However, I noticed strange behavior. Does anyone know
if gl_SecondaryColor
Hi,
I'm getting odd behavior with a vertex shader. The following
pseudo-code snippets do not produce the same results. Can anyone tell
me why?
Program 1:
//Outside the shader, set a shader attribute to negative offset.
vertex_shader_attribute = -offset;
...
Please disregard the post below. I was resetting the vertex data
elsewhere.
Thanks,
Mike
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Schmidt, Michael M
Sent: Monday, December 10, 2007 2:38 PM
To: osg-users@lists.openscenegraph.org
Subject
can I get the bounding box and projection and modelview matrices
for each Drawable to be drawn with that texture?
Thanks very much
Michael Platings| Software Developer| Pixel Power Ltd
College Business Park | Coldhams Lane | Cambridge | CB1 3HD
Tel: +44 (0) 1223 721 000 | Fax: +44 (0) 1223
having this as option in cmake configuration.
Who is maintaining it right now and could this be added?
thanks,
Michael.
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Hi all,
have you tried compiling the plugins with Embed Manifest = false
(under VS2005 Project Properties-Manifest Tool-Input and Output-Embed
Manifest).
And then distributing the plugins without any manifests they should load
normally.
regards,
Michael.
Serge Lages wrote:
Hi Mike and all
display widgets in it.
[PS: and while the code below is from working code on my system, I did
strip out some app-specific parts for this email. If it doesn't compile
as a result, my apologies, and I can help if the fix isn't obvious].
- Michael
// ==
osgViewer::CompositeViewer viewer
camera, and it will be a complete screen capture.
- Michael
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Hi Christoffer,
Which version of OSG are you using with osgDotNet? There are still
known problems with versions post 2.0. I wouldn't recommend using it
in a production capacity with 2.2 or later until those are resolved.
-Mike
On Sun, Nov 18, 2007 at 09:30:42AM +0100, Christoffer Markusson
osg::Camera
Is there a way to remedy this?
Or am I going to have to write code to individually screenshot every
camera in the CompositeViewer and then stitch together and overlay each
into a single screenshot?
Thanks again,
Michael
Robert Osfield wrote:
Hi Michael,
osgViewer::CompositeViewer
either a fullscreen cessna.
Am I one the right track, or am I completely off base here?
Any pointers on how to achieve my desired picture-in-picture view of two
separate scenes would be greatly appreciated.
- Michael Berg
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osg
Hi Dave,
Apologies for the long delay on this reply. I haven't had the chance
to keep up with OSG in the last couple weeks.
I think you should be fine passing the default-constructed
OsgDB::ReaderWriter::Options. It may be that this is just a problem
with VS 2008. Also if you haven't rebuilt
Hi Christophe,
Unfortunately I don't have any more info on this problem.
This and the member variable support are the highest priority items to
fix for osgDotNet. But since I've changed jobs recently my osgDotNet
development has been on hold. I'm in the process of getting a Windows
development
is done in some kind
of the View Class...
Thank you for your support,
Michael
--
Ist Ihr Browser Vista-kompatibel? Jetzt die neuesten
Browser-Versionen downloaden: http://www.gmx.net/de/go/browser
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That got it.
Thanks,
Michael
On Fri, 2007-11-09 at 10:06 +0100, Alberto Luaces wrote:
El Friday 09 November 2007 04:37:01 Michael W. Hall escribió:
I downloaded the OpenSceneGraph Quick Start Guide and read it. I
created a KDE app in KDevelop. I basically did the following in the
header
I downloaded the OpenSceneGraph Quick Start Guide and read it. I
created a KDE app in KDevelop. I basically did the following in the
header file:
osgViewer::Viewer viewer
I linked with libosgViewer.so and libosg.so. The program compiles and
when I try to run it I am getting the following
:-)
Perhaps osgProducer used it.
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--
Michael Henheffer - Software Developer
Core3D/Easy View
CARIS
115
contrast to the RAW texture which shows dramatic artifacts.
For quick reference:
RGB8: http://img162.imageshack.us/img162/8467/hdrrgb8rn7.jpg
RAW: http://img206.imageshack.us/img206/8574/hdrrawza9.jpg
Any insight is appreciated,
Michael Guerrero ( Delta3D
the color is tone
mapped. At least in order to get good results.
Please advise,
Michael Guerrero ( Delta3D )
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::StateSet::setMode()
and osg::Image::readPixels() not make it into the OS X .dmg file (or not
in a form that can be linked against)?
- Michael Berg
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?image=soldier3oo3.jpg
My question: is there a way to use multiple shadow maps in a scene?
Maybe one for each character?
Thanks,
Michael Guerrero
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Hi Dave,
Questions are fine, although it's best to post to the osg-users mailing
list so that everyone can benefit. (Also you're likely to get a quicker
answer.)
It's good to hear that osgDotNet is running with VS 2008; you're the first
person I've heard from that's tried it.
You should be
attributes in a loop, and the message seems to pop up once in
approximately 10 attributes updated).
Thanks in advance for any advice on how to debug this situation.
J-S
--
Michael Henheffer - Software Developer
Core3D/Easy View
CARIS
115 Waggoners Lane, Fredericton, New Brunswick, Canada
stores or are they only available on the site?
Michael
On Fri, 2007-10-19 at 07:41 +0100, Robert Osfield wrote:
Hi Michael,
As Paul suggests, download and read the QuickStartGuide. There are
also tutorials on the OSG websites.
I'd also recommending use OSG-2.2 as the book is based on 2.x
Hi Robert,
On Wed, Oct 03, 2007 at 09:11:21AM +0100, Robert Osfield wrote:
On 10/3/07, Michael Wittman [EMAIL PROTECTED] wrote:
It's possible to add support to osgDotNet for upcasts along non-leftmost
inheritance branches. But downcasting in the same situation is a much
harder problem
Hi Christophe,
I think Christoffer is trying to do a downcast of OsgGA.GUIActionAdapter
to Osg.Viewer, rather than the other way around. Downcasts are supported
in osgDotNet, but only along the leftmost branch of the inheritance
tree of the runtime type. This is a limitation of the single
Hi all,
can someone tell how i can define an asymmetric viewing frustum using
openscenegraph.
thanks,
M. Raab
--
Pt! Schon vom neuen GMX MultiMessenger gehört?
Der kanns mit allen: http://www.gmx.net/de/go/multimessenger
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someone verfiy that and perhaps fix it?
Thanks + best regards,
Michael.
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Hello,
could anyone give me a hint on my problem described below? I cannot
figure out how to setup a clipplane for the reflection camera correctly.
thanks,
Michael.
Michael Ebner wrote:
Hello OSG users,
i'm trying to render a water surface with reflections. Rendering the
reflected scene
camera?
Thanks for any help,
Michael.
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Hi Robert,
Robert Osfield wrote:
Well its pretty simple then just switch off the children by setting
their NodeMask, [..]
that's what i did, thank you.
Michael.
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http
PROTECTED]/msg12744.html
about a GraphicsWindowSDL class, is it going to be submitted to SVN?
Thanks for help and keep up the good work!
greetings,
Michael.
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