Re: [osg-users] Dual screen support on Linux using TwinView

2008-11-25 Thread Michael
have only written about 1/3 of the codebase, so I have to go fishing through the code. I appreciate the help! Thanks Michael On Fri, Nov 21, 2008 at 8:10 PM, Robert Osfield [EMAIL PROTECTED]wrote: HI Michael, Does you two views move together, i.e. they look different directions

Re: [osg-users] Dual screen support on Linux using TwinView

2008-11-20 Thread Michael
shadow removal for the other one, so we need to control the render order. So, we need each monitor output to drive one of our views for the projector, using the 1 graphics context. I appreciate the help (and patience!) Cheers Michael On Thu, Nov 20, 2008 at 7:38 PM, Robert Osfield [EMAIL

Re: [osg-users] Dual screen support on Linux using TwinView

2008-11-19 Thread Michael
help with this would be greatly appreciated. Cheers Michael On Tue, Nov 18, 2008 at 7:37 PM, Robert Osfield [EMAIL PROTECTED]wrote: Hi Michael, The OSG does support two displays attached to a single graphics card, and will work either with X set up with a separate X screen per physical

[osg-users] Dual screen support on Linux using TwinView

2008-11-17 Thread Michael
Michael Marner ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Unicode support for Windows

2008-10-08 Thread Michael Platings
Hi Robert, Hiding the standard functions and classes with our own fopen and fstream/ifstream/ofstream does seem the ideal option. Hiding fopen in the osg and osgDB namespaces is trivial. However, hiding fstream/ifstream/ofstream is not so easy as they are in the std namespace. This works:

Re: [osg-users] osgPPU osgShadow

2008-10-07 Thread Michael Guerrero
scene instead of the shadowed one for comparison. Michael PS You'll have to link to osgShadow as well of course #include osg/GLExtensions #include osgViewer/Renderer #include osgGA/TrackballManipulator #include osgDB/WriteFile #include osgPPU/Processor.h #include osgteapot.h #define

Re: [osg-users] osgPPU osgShadow

2008-10-07 Thread Michael Guerrero
Awesome, thanks for the correction. I see that my initial example forgot to actually add the model to the shadowed scene :P But that wasn't the real problem. The real problem was giving osgPPU the same node that i was using for shadows. After seeing what you did in your correction I rearranged

Re: [osg-users] osgPPU osgShadow

2008-10-02 Thread Michael Guerrero
I just get a black screen. Maybe the initial screen render is not passed to the PPU's correctly. Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] osgPPU osgShadow

2008-10-01 Thread Michael Guerrero
these two and if so, I would appreciate the help. Thanks, Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] How to apply shadows to a scene with differ ent shaders- Part 2

2008-09-22 Thread Michael Guerrero
. Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] How to apply shadows to a scene with different shaders - Part 2

2008-09-17 Thread Michael Guerrero
fixed function vertex processing and I believe I can see where it's coming from. In ShadowMap.cpp there exists the macro constant IMPROVE_TEXGEN_PRECISION. What I have in the shader doesn't take this enhancement into account. Anyone know how this can be done? Thanks, Michael Guerrero

Re: [osg-users] VPB error

2008-09-06 Thread Michael W. Hall
the symlink. Any ideas? Michael On Fri, 2008-09-05 at 20:59 +0100, Robert Osfield wrote: On Fri, Sep 5, 2008 at 8:26 PM, Michael W. Hall [EMAIL PROTECTED] wrote: I looked at the front page and nothing is mentioned about OSG 2.6. And yet you still wanted to make the assumption that implictly

Re: [osg-users] VPB error

2008-09-05 Thread Michael W. Hall
Robert, I looked at the front page and nothing is mentioned about OSG 2.6. I have tried VPB 0.9.7 and make fails with several errors. The SVN version compiles, but gives the the error when I try to run it. Can you tell me which version of VPB I need? Michael On Thu, 2008-09-04 at 10:27 +0100

[osg-users] VPB error

2008-09-03 Thread Michael W. Hall
some idea. I got the version of VPB from SVN and it appears to build with the OSG that I have, 2.6 RC1. Thanks, Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] View this page deleted

2008-08-26 Thread Michael A Bosse'
Ricky wrote: Please remove all this off this site! ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org wait, what?

[osg-users] Bug in qtutils.cpp

2008-08-20 Thread Michael Guerrero
Hey guys, i recently integrated video playback into our engine using the quicktime plugin (osgdb_qt). I came across a bug where if you load a movie then quit/delete that movie and then try to load another movie, the QuicktimeInitializer will be NULL. The reasons for this can be seen by examining

[osg-users] VPB

2008-08-03 Thread Michael W. Hall
I have VPB 0.9.7 and OSG 2.6 RC1. I am getting errors when building VPB. They are as follows: /home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp: In member function ‘void vpb::Commandline::processImageOrHeightField(vpb::Source::Type, const std::string)’:

Re: [osg-users] Plugin problems with Visual Studio 2008

2008-07-21 Thread Michael Guerrero
I just recently encountered this same problem. Here's my situation: i had both vs2005 and vs2008 installed and had no problems as Paul mentions. Then I removed vs2005 and after that the osgdb_png plugin could not be loaded. I traced it all the way down to DynamicLibrary.cpp at line 96: #if

Re: [osg-users] Any example about OSG + PhysX?

2008-07-09 Thread Michael Bosse'
So long as your database coordinates and your physics coordinates are the same, the best thing to do is to use a PositionAttitudeTransform for each actor, and update it if the physics actor it is linked to changed last frame. On Wed, Jul 9, 2008 at 4:27 AM, yan wei [EMAIL PROTECTED] wrote: Hello

[osg-users] Dramatic increase in event traversal time during mouse movement

2008-07-02 Thread Michael Bach Jensen
on Windows XP and was looking at the cow, btw! Sincerely, Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [osg-submissions] API configurations inaseparateConfig include file

2008-06-25 Thread Michael Dorsett
I've heard there are alternatives :) http://www.sgi.com/products/software/performer/ osg-users, what fun would this list be if someone (lucky me) didn't get to stick their foot in their mouth from time to time. :) don't get me wrong: i think osg is by _far_ the best designed and

Re: [osg-users] Maximum database size without paging

2008-06-20 Thread Michael Dorsett
But base on my experience, most of the datasets created have higher weightage on the texture side. You can do a simple experiment, just take note of the orginal flt file size, before and after it is being converted to ive format consisting of the textures. Take note of the increase in

Re: [osg-users] BlueMarble example

2008-06-17 Thread Michael W. Hall
Figured it out. Include problem. Thanks, Michael On Thu, 2008-06-12 at 11:16 +0200, David Callu wrote: Hi Michael osgDB::ImageOptions class is in the SVN trunk. I can't found osgbluemarble in the SVN trunk so no idea what is wrong. perhaps an include issue... can you send an exact

[osg-users] BlueMarble example

2008-06-11 Thread Michael W. Hall
I was using some code from the osgbluemarble.cpp example. I am getting an error stating that ImageOptions is not a member of osgDB. I have been looking in the documentation on the website and have not found anything. Can someone tell me what has replaced this or where it is now? Thanks.

Re: [osg-users] Coordinate Systems and Quaternions

2008-06-10 Thread Michael Guerrero
, Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Wiki: What's the DifferencebetweenProgrammingGuides and KnowledgeBase?

2008-06-06 Thread Michael Dorsett
You are not the first to have discovered that the wiki, which is a community project, suffers from poor organization due to several people making inconsistent changes, and could therefore use some reorganizing. You are welcome to take ownership and do some reorganizing. I think the specific

Re: [osg-users] Wiki: What's the DifferencebetweenProgrammingGuidesand KnowledgeBase?

2008-06-06 Thread Michael Dorsett
:01 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Wiki: What's the DifferencebetweenProgrammingGuidesand KnowledgeBase? On Fri, Jun 6, 2008 at 6:44 PM, Michael Dorsett [EMAIL PROTECTED] wrote: I'll probably move the OSG section from Knoledge Base into Programming Guides to make

[osg-users] Wiki: What's the Difference between ProgrammingGuides and KnowledgeBase

2008-06-05 Thread Michael Dorsett
My subject sort of says it all, what's the difference between ProgrammingGuides and KnowledgeBase on the wiki? They seem to contain very similar info. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Wiki: What's the Difference between ProgrammingGuides and KnowledgeBase?

2008-06-05 Thread Michael Dorsett
the overlap for a topic is unclear sometimes, but KnowledgeBase has section for OSG. And, that section could be easily moved to ProgrammingGuides. Any thoughts peanut gallery? Thanks, Mike Dorsett -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Dorsett

[osg-users] Could someone removed the link to the hacked server from the downloads page?

2008-05-10 Thread Berg, Michael
://ftp.us.debian.org/debian/pool/main/o/openscenegraph/ - Michael Berg ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Could someone removed the link to the hacked server from the downloads page?

2008-05-10 Thread Berg, Michael
, but it's better than no link at all. Robert Osfield wrote: Hi Michael, Thanks for reporting this. When I updated the link for 2.4 binaries openscenegraph.dachary.org was working, with Loic having just repaired it from being hacked. So depressing to see it hacked again within days ;-| Thanks

Re: [osg-users] SDL osgViewer

2008-05-06 Thread Michael Bosse'
You can do along the lines of what Delta3D has done, by using http://plib.sourceforge.net/ as a source of your data and interfacing it into OSGGA. On Tue, May 6, 2008 at 12:10 PM, Stephan Maximilian Huber [EMAIL PROTECTED] wrote: Zoltán schrieb: Or, is there a way to make an osgEventHandler

[osg-users] Ubuntu Package status

2008-05-01 Thread Michael . A . Bosse
As far as the 8.04 release is concerned, what is the status of the Ubuntu package? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] runCameraSetUp not called after attaching new images to the camera

2008-04-09 Thread Guerrero, Michael (CIV)
::Camera::DEPTH_BUFFER, mSceneDepthImage); After setting the attachments to new images, runCameraSetUp will never get called to set up the frame buffer object. Is there something I can do to make this happen? Thanks, Michael Guerrero ___ osg

Re: [osg-users] help on impostors

2008-04-04 Thread Guerrero, Michael (CIV)
going to be processing. Is there a way to easily create the quads and textures that I'll need using imposter? Thanks, Michael Guerrero -Original Message- From: Robert Osfield [mailto:[EMAIL PROTECTED] Sent: Friday, February 15, 2008 1:44 AM To: OpenSceneGraph Users Subject: Re: [osg

[osg-users] Question on how to use the Graphics Context?

2008-04-04 Thread Michael W. Hall
to a graphic window object to be rendered? I am new to graphics programming so please forgive the newbie type question. Thanks, Michael /*** * Copyright (C) 2007 by Michael W. Hall * * [EMAIL PROTECTED

[osg-users] Zero Ballistics - open beta

2008-04-03 Thread Michael Ebner
and you are welcome to post any feedback to our forum at http://forum.zeroballistics.com kind regards, Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Getting the Image from a Texture2D used as a render target

2008-04-01 Thread Guerrero, Michael (CIV)
::ref_ptrosg::Image imageCapture = new osg::Image; imageCapture-readImageFromCurrentTexture(0, false); Unfortunately imageCapture is entirely filled with zeros. Anyone have some ideas or experience with this sort of thing? Thanks, Michael Guerrero From

Re: [osg-users] How to work with Delta3d in MFC SDI ?

2008-03-31 Thread Michael Bosse'
What version of Delta3d are you using? Also, this question may be better suited for the Delta3d forums http://www.delta3d.org/forum/index.php On Mon, Mar 31, 2008 at 5:06 AM, Kama [EMAIL PROTECTED] wrote: Hi, all, In OSGViewerMFC MDI or SDI, it begin a thread in OnInitialUpdate() of

Re: [osg-users] RE FLT export submission imminent (Paul Martz)

2008-03-27 Thread Michael Bosse'
I am also interested in the backwards compatibility with OSG 1.2. Thank you for your time and money of your sponsor. On Thu, Mar 27, 2008 at 1:41 PM, [EMAIL PROTECTED] wrote: Hi Paul, Will your work integrate with OSG1.2 ? Irrespective of that, I will give it a go soonest and give you some

[osg-users] Wavefront OBJ Material Names appear to get lost when read. (UNCLASSIFIED)

2008-03-04 Thread Day, Michael A. AMRDEC/SimTech
text after my sig). Can anyone confirm that this issue has not already been brought up/resolved? Thanks, Michael Day Subject: 3DS Material Name Date: 2006-12-30 20:57:51 GMT Hi Robert, I trust you've had a good break. I'm hoping this is the correct address to submit a bug fix

Re: [osg-users] osgdem issue

2008-02-26 Thread Michael W. Hall
Yes, I noticed that a little while after posting. I looked and thought why do I have the western hemisphere and not the eastern. Then I noticed it. Well live and learn. Michael On Mon, 2008-02-25 at 08:45 +, Robert Osfield wrote: HI Michael, You'll kick yourself, parse the command

[osg-users] Using VPB to generate Earth Model

2008-02-09 Thread Michael W. Hall
I have posted about this a few times. I finally stopped my previous process of running osgdem with the world.topo.200406.3x21600x21600.panels.jpg.tar and the land_shallow_topo_west.tif, and land_shallow_topo_east.tif files. It had generated 40 thousand .ive files and was still running. I

Re: [osg-users] using VPB to make an earth model

2008-02-08 Thread Michael W. Hall
. Then it had the command I used above following. Since I am learning could someone tell me how much data should be generated? Or can you tell by the command. Thanks, Michael On Sat, 2008-02-02 at 09:58 -0600, Philip Hahn wrote: Group, I realize Virtual Planet Builder is in a state of flux

Re: [osg-users] using VPB to make an earth model

2008-02-05 Thread Michael W. Hall
Sorry to reply to my own message. I just noticed that I misspelled the extension of the files. They should be .tif once I fixed that it stated generating data. I will let you know if it works. Michael On Tue, 2008-02-05 at 17:15 -0600, Michael W. Hall wrote: Hey, Did you find out

Re: [osg-users] PagedLOD node page callback

2008-01-28 Thread Guerrero, Michael (CIV)
Unfortunately, in the ReadCallback the newly loaded node has not yet been attached to the scene graph so it has no parents to traverse. Michael -Original Message- From: Tanja Paul [mailto:[EMAIL PROTECTED] Sent: Sunday, January 27, 2008 9:18 AM To: OpenSceneGraph Users Subject: Re

[osg-users] PagedLOD node page callback

2008-01-23 Thread Guerrero, Michael (CIV)
Hi, I'm searching for a convenient way to be alerted when a PagedLOD node gets either paged in or out. Is there a preferred method of doing this? Thanks, Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] SRTM DTED data

2008-01-23 Thread Michael W. Hall
I would like to use the BMNG image file to create a model of earth in my program. I have one of the BMNG jpgs. Can I use osgdem with the jpg file to create a earth model? Do I need DTED data? I am trying to improve my knowledge of maps and learn OpenSceneGraph. Also, how do you know if a

Re: [osg-users] VPB configure error

2008-01-20 Thread Michael W. Hall
defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival -Master Tambo Tetsura -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael W. Hall Sent: Saturday

[osg-users] VPB configure error

2008-01-19 Thread Michael W. Hall
I am getting the following error running configure for VirtualPlanetBuilder: -- Check for working C compiler: /usr/bin/gcc -- Check for working C compiler: /usr/bin/gcc -- works -- Check size of void* -- Check size of void* - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for

Re: [osg-users] Blue Marble example

2008-01-11 Thread Michael W. Hall
various maps over the elevation data. I am mainly wanting to learn how to use the OSG lib, read elevation data and texture maps over that data. On Fri, 2008-01-11 at 09:36 +, Robert Osfield wrote: Hi Michael, The OSG's old blue marble example was removed well over a year ago, what

[osg-users] Blue Marble example

2008-01-10 Thread Michael W. Hall
I am looking at the Blue Marble example that come with the source. I have a question about the createWorld function. The first line of the function they are getting a readerwriter. They make a call to getReaderWriterForExtension(gdal). What is this extension and how do you know what extensions

[osg-users] ugly text, Nvidia vs. ATI

2008-01-07 Thread Michael Ebner
is loaded correctly and osgText and CEGUI use the same freetype lib. The font file is a standard true type font, nothing extraordinary. Has anyone experienced the same problem? thanks in advance, Michael. ___ osg-users mailing list osg-users

Re: [osg-users] osgViewer

2008-01-03 Thread Michael W. Hall
to be displayed in the window of the application. I am a beginner with OSG, so forgive me if this is trivial. If someone has any advice, please send it my way. Now back to the reference documentation. Thanks, Michael On Wed, 2008-01-02 at 08:53 +0100, Rafa Gaitan wrote: Hi Michael, mmh I don't know

Re: [osg-users] osgViewer

2008-01-01 Thread Michael W. Hall
with a symbol that looked like a lamda. However, when the file was opened it was showing full screen. My question is how do you keep this from happening? Was it the file or is there something wrong in my code? Thanks, Michael On Thu, 2007-12-27 at 08:18 +0100, Rafa Gaitan wrote: Hi Michael

Re: [osg-users] Vertex Shader Attributes

2007-12-11 Thread Schmidt, Michael M
, 2007 4:11 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Vertex Shader Attributes Schmidt, Michael M wrote: Hi, I was trying to use gl_SecondaryColor to pass in a vertex position offset. However, I noticed strange behavior. Does anyone know if gl_SecondaryColor

[osg-users] Shader Vertex Problems

2007-12-10 Thread Schmidt, Michael M
Hi, I'm getting odd behavior with a vertex shader. The following pseudo-code snippets do not produce the same results. Can anyone tell me why? Program 1: //Outside the shader, set a shader attribute to negative offset. vertex_shader_attribute = -offset; ...

Re: [osg-users] Shader Vertex Problems

2007-12-10 Thread Schmidt, Michael M
Please disregard the post below. I was resetting the vertex data elsewhere. Thanks, Mike From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Schmidt, Michael M Sent: Monday, December 10, 2007 2:38 PM To: osg-users@lists.openscenegraph.org Subject

[osg-users] Finding Textures to be drawn

2007-12-06 Thread Michael Platings
can I get the bounding box and projection and modelview matrices for each Drawable to be drawn with that texture? Thanks very much Michael Platings| Software Developer| Pixel Power Ltd College Business Park | Coldhams Lane | Cambridge | CB1 3HD Tel: +44 (0) 1223 721 000 | Fax: +44 (0) 1223

Re: [osg-users] DynamicLibrary::failed loading

2007-12-04 Thread Michael Ebner
having this as option in cmake configuration. Who is maintaining it right now and could this be added? thanks, Michael. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] DynamicLibrary::failed loading

2007-12-03 Thread Michael Ebner
Hi all, have you tried compiling the plugins with Embed Manifest = false (under VS2005 Project Properties-Manifest Tool-Input and Output-Embed Manifest). And then distributing the plugins without any manifests they should load normally. regards, Michael. Serge Lages wrote: Hi Mike and all

Re: [osg-users] screen capture with multiple cameras

2007-11-23 Thread Berg, Michael
display widgets in it. [PS: and while the code below is from working code on my system, I did strip out some app-specific parts for this email. If it doesn't compile as a result, my apologies, and I can help if the fix isn't obvious]. - Michael // == osgViewer::CompositeViewer viewer

Re: [osg-users] screen capture with multiple cameras

2007-11-22 Thread Berg, Michael
camera, and it will be a complete screen capture. - Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgDotNet and exceptions

2007-11-19 Thread Michael Wittman
Hi Christoffer, Which version of OSG are you using with osgDotNet? There are still known problems with versions post 2.0. I wouldn't recommend using it in a production capacity with 2.2 or later until those are resolved. -Mike On Sun, Nov 18, 2007 at 09:30:42AM +0100, Christoffer Markusson

[osg-users] CompositeViewer Screenshots (was picture-in-picture view)

2007-11-17 Thread Berg, Michael
osg::Camera Is there a way to remedy this? Or am I going to have to write code to individually screenshot every camera in the CompositeViewer and then stitch together and overlay each into a single screenshot? Thanks again, Michael Robert Osfield wrote: Hi Michael, osgViewer::CompositeViewer

[osg-users] What is the correct way to create a picture-in-picture view?

2007-11-16 Thread Berg, Michael
either a fullscreen cessna. Am I one the right track, or am I completely off base here? Any pointers on how to achieve my desired picture-in-picture view of two separate scenes would be greatly appreciated. - Michael Berg ___ osg-users mailing list osg

Re: [osg-users] OSG .net readerwriterOBJ

2007-11-12 Thread Michael Wittman
Hi Dave, Apologies for the long delay on this reply. I haven't had the chance to keep up with OSG in the last couple weeks. I think you should be fine passing the default-constructed OsgDB::ReaderWriter::Options. It may be that this is just a problem with VS 2008. Also if you haven't rebuilt

Re: [osg-users] osgDotNet : Nodes adding to scene graph outsidemain()function scope

2007-11-12 Thread Michael Wittman
Hi Christophe, Unfortunately I don't have any more info on this problem. This and the member variable support are the highest priority items to fix for osgDotNet. But since I've changed jobs recently my osgDotNet development has been on hold. I'm in the process of getting a Windows development

[osg-users] Clustering

2007-11-09 Thread Michael Raab
is done in some kind of the View Class... Thank you for your support, Michael -- Ist Ihr Browser Vista-kompatibel? Jetzt die neuesten Browser-Versionen downloaden: http://www.gmx.net/de/go/browser ___ osg-users mailing list osg-users

Re: [osg-users] Error when I try to run

2007-11-09 Thread Michael W. Hall
That got it. Thanks, Michael On Fri, 2007-11-09 at 10:06 +0100, Alberto Luaces wrote: El Friday 09 November 2007 04:37:01 Michael W. Hall escribió: I downloaded the OpenSceneGraph Quick Start Guide and read it. I created a KDE app in KDevelop. I basically did the following in the header

[osg-users] Error when I try to run

2007-11-08 Thread Michael W. Hall
I downloaded the OpenSceneGraph Quick Start Guide and read it. I created a KDE app in KDevelop. I basically did the following in the header file: osgViewer::Viewer viewer I linked with libosgViewer.so and libosg.so. The program compiles and when I try to run it I am getting the following

Re: [osg-users] DatabasePager -- dead code?

2007-11-07 Thread Michael Henheffer
:-) Perhaps osgProducer used it. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Michael Henheffer - Software Developer Core3D/Easy View CARIS 115

Re: [osg-users] HDR - RGB8 vs RAW

2007-11-06 Thread Guerrero, Michael (CIV)
contrast to the RAW texture which shows dramatic artifacts. For quick reference: RGB8: http://img162.imageshack.us/img162/8467/hdrrgb8rn7.jpg RAW: http://img206.imageshack.us/img206/8574/hdrrawza9.jpg Any insight is appreciated, Michael Guerrero ( Delta3D

[osg-users] HDR - RGB8 vs RAW

2007-11-05 Thread Guerrero, Michael (CIV)
the color is tone mapped. At least in order to get good results. Please advise, Michael Guerrero ( Delta3D ) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] Undefined Symbols in OSG on Mac OS X

2007-11-04 Thread Berg, Michael
::StateSet::setMode() and osg::Image::readPixels() not make it into the OS X .dmg file (or not in a form that can be linked against)? - Michael Berg ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

[osg-users] Shadowmap fidelity for an enironment and objects within it

2007-11-01 Thread Guerrero, Michael (CIV)
?image=soldier3oo3.jpg My question: is there a way to use multiple shadow maps in a scene? Maybe one for each character? Thanks, Michael Guerrero ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] OSG .net readerwriterOBJ

2007-10-29 Thread Michael Wittman
Hi Dave, Questions are fine, although it's best to post to the osg-users mailing list so that everyone can benefit. (Also you're likely to get a quicker answer.) It's good to hear that osgDotNet is running with VS 2008; you're the first person I've heard from that's tried it. You should be

Re: [osg-users] Debugging Warning: detected OpenGL error 'invalid value' after RenderBin::draw(, )

2007-10-24 Thread Michael Henheffer
attributes in a loop, and the message seems to pop up once in approximately 10 attributes updated). Thanks in advance for any advice on how to debug this situation. J-S -- Michael Henheffer - Software Developer Core3D/Easy View CARIS 115 Waggoners Lane, Fredericton, New Brunswick, Canada

Re: [osg-users] Just getting started

2007-10-19 Thread Michael W. Hall
stores or are they only available on the site? Michael On Fri, 2007-10-19 at 07:41 +0100, Robert Osfield wrote: Hi Michael, As Paul suggests, download and read the QuickStartGuide. There are also tutorials on the OSG websites. I'd also recommending use OSG-2.2 as the book is based on 2.x

Re: [osg-users] dynamic_cast equivalent in osgDotNet

2007-10-03 Thread Michael Wittman
Hi Robert, On Wed, Oct 03, 2007 at 09:11:21AM +0100, Robert Osfield wrote: On 10/3/07, Michael Wittman [EMAIL PROTECTED] wrote: It's possible to add support to osgDotNet for upcasts along non-leftmost inheritance branches. But downcasting in the same situation is a much harder problem

Re: [osg-users] dynamic_cast equivalent in osgDotNet

2007-10-02 Thread Michael Wittman
Hi Christophe, I think Christoffer is trying to do a downcast of OsgGA.GUIActionAdapter to Osg.Viewer, rather than the other way around. Downcasts are supported in osgDotNet, but only along the leftmost branch of the inheritance tree of the runtime type. This is a limitation of the single

[osg-users] asymmetric view frustum

2007-09-28 Thread Michael Raab
Hi all, can someone tell how i can define an asymmetric viewing frustum using openscenegraph. thanks, M. Raab -- Pt! Schon vom neuen GMX MultiMessenger gehört? Der kanns mit allen: http://www.gmx.net/de/go/multimessenger ___ osg-users mailing

[osg-users] RefCount setSceneData

2007-09-28 Thread Michael Ebner
someone verfiy that and perhaps fix it? Thanks + best regards, Michael. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] ClipNode / clipplane, rendering water with RTT camera

2007-09-27 Thread Michael Ebner
Hello, could anyone give me a hint on my problem described below? I cannot figure out how to setup a clipplane for the reflection camera correctly. thanks, Michael. Michael Ebner wrote: Hello OSG users, i'm trying to render a water surface with reflections. Rendering the reflected scene

[osg-users] RTT camera cullmask

2007-08-16 Thread Michael Ebner
camera? Thanks for any help, Michael. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] RTT camera cullmask

2007-08-16 Thread Michael Ebner
Hi Robert, Robert Osfield wrote: Well its pretty simple then just switch off the children by setting their NodeMask, [..] that's what i did, thank you. Michael. ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] SceneView, RenderStage, existing Renderer and migrating 1.2 to 2.0

2007-08-03 Thread Michael Ebner
PROTECTED]/msg12744.html about a GraphicsWindowSDL class, is it going to be submitted to SVN? Thanks for help and keep up the good work! greetings, Michael. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

<    4   5   6   7   8   9