Re: [osg-users] Particles being culled

2008-06-27 Thread CG
I've ported Joseph's particle tutorial to osg version 2.4 and it works perfectly on my side. I'll try to find out the cause of this culling, thanks for the help so far. Date: Thu, 26 Jun 2008 23:14:04 -0600 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re:

Re: [osg-users] Advice on Rendering Streaming video

2008-06-27 Thread J.P. Delport
Hi, some code snippets: [EMAIL PROTECTED] wrote: Hey uli, What do you mean by getting a nice image from that is a b??ch? Is the image quality reduced? Not sure what de-bayer algorithm I'm going to use. I have the source for one that we have used before but I'm not sure how it will work on a

Re: [osg-users] Paged simulation and culling performance drop

2008-06-27 Thread Lionel Lagarde
The requests queuing in the database pager didn't work. Robert Osfield wrote: On Thu, Jun 26, 2008 at 5:48 PM, Lionel Lagarde [EMAIL PROTECTED] wrote: It didn't work !!! What didn't work?? I've queued the database requests in the requestNodeFile method.

Re: [osg-users] LODScaleHandler crash on unref

2008-06-27 Thread amalric alexandre
Hi Robert, This fix is working great !!! No more texture disappearing. Kind regards, 2008/6/26 Robert Osfield [EMAIL PROTECTED]: On Thu, Jun 26, 2008 at 4:42 PM, amalric alexandre [EMAIL PROTECTED] wrote: 2nd Problem : I'm glad that you have reproduced the bug, loosing texture seems

[osg-users] osgthirdpersonview crashes on Linux

2008-06-27 Thread Mario Valle
I want to let you known that on Linux Suse 10.3, with last minute SVN, osgthirdpersonview crashes after few seconds of manipulation or almost immediately in gdb (compiled RelWithDebInfo). This happens with no arguments or specifying --CullThreadPerCameraDrawThreadPerContext does not happens

Re: [osg-users] Particles being culled

2008-06-27 Thread J.P. Delport
Hi, maybe check what texture units are used by terrain and particles. jp CG wrote: I've ported Joseph's particle tutorial to osg version 2.4 and it works perfectly on my side. I'll try to find out the cause of this culling, thanks for the help so far.

Re: [osg-users] Advice on Rendering Streaming video

2008-06-27 Thread Ulrich Hertlein
Hi Steve, [EMAIL PROTECTED] wrote: What do you mean by getting a nice image from that is a b??ch? Is the image quality reduced? No, I'm just talking about the problem that the bayer image is missing two channels for every pixel and you have to somehow come up with those values. Also,

Re: [osg-users] Particles being culled

2008-06-27 Thread Ulrich Hertlein
CG wrote: Thanks for your help, I've narrowed it down to my terrain, when I use Joseph's terrain, the particles look good. But when I switch over to my terrain, some of the particles will get culled. How does a terrain Are you sure it's actually a culling problem and not maybe depth buffer

Re: [osg-users] PagedLOD and IntersectionVisitor

2008-06-27 Thread Robert Osfield
Hi Paul, On Thu, Jun 26, 2008 at 8:25 PM, Paul Martz [EMAIL PROTECTED] wrote: Switch derives from Group, and if I create a Switch and set all its children on, I think we can all agree that it should act just like Group. In the same way, since PagedLOD derives from LOD, once all its children

Re: [osg-users] Testing of OSG and VPB SVN in prep for 2.5.3 dev releasese

2008-06-27 Thread Robert Osfield
Hi J-S, On Thu, Jun 26, 2008 at 8:17 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: OSG SVN on Windows Vista, VS8, CMake 2.4.8 and 2.6, builds and runs fine. VPB SVN on Windows Vista, VS8, CMake 2.6 (didn't take time to test on 2.4.8), builds and runs fine. I'll test on my Ubuntu

Re: [osg-users] multi threaded with slave camera and fbo

2008-06-27 Thread Robert Osfield
Hi Wojtek, I believe the Image::readPixels and Image::allocateImage are valid, changes these because of some high level behaviour is going amiss due to it relying upon a parameter that is modified on the fly suggest to me that perhaps the high level code is at fault i.e. the Camera

[osg-users] osgFX : Cartoon effect problem with textured object

2008-06-27 Thread arnaud houegbelo
Hi Mathieu, Thanks for your answer. I had a look in osgFX/Cartoon.cpp but I didn't realy find how I can manage it. I think I'm not a expert in Cartoon rendering with OSG. I must contact the creator of  osgFX/Cartoon.cpp for help. But I think it could be useful for certain user to have this

Re: [osg-users] multiple models, single texture

2008-06-27 Thread Robert Osfield
Hi Terry, On Fri, Jun 27, 2008 at 5:01 AM, Terry Welsh [EMAIL PROTECTED] wrote: Is it possible to load multiple model files that use the same texture but only have the texture get loaded once? It seems like a good way to save memory and reduce state changes. The loaders don't cache images

Re: [osg-users] Paged simulation and culling performance drop

2008-06-27 Thread Robert Osfield
On Fri, Jun 27, 2008 at 8:10 AM, Lionel Lagarde [EMAIL PROTECTED] wrote: The requests queuing in the database pager didn't work. I really do think your problems will be solved by moving to the SVN version of the OSG, and rather than waste time looking into a problem that has already been solved

Re: [osg-users] osgthirdpersonview crashes on Linux

2008-06-27 Thread Robert Osfield
Hi Mario, What is your hardware setup? Is it 32bit or 64bit build? Robert. On Fri, Jun 27, 2008 at 8:21 AM, Mario Valle [EMAIL PROTECTED] wrote: I want to let you known that on Linux Suse 10.3, with last minute SVN, osgthirdpersonview crashes after few seconds of manipulation or almost

Re: [osg-users] [osg-submissions] API configurat ions in aseparateConfig include file

2008-06-27 Thread Mathias Fröhlich
Hi, On Friday 27 June 2008 05:48, James Killian wrote: [MemoryBarrier on available on msvc71] Hmm, I am unsure about that. Reading msdn, MemoryBarrier appears to be present on Vista and newer. But given that I do not use vista and it appears to be dependent on the compiler and sdk version, I

Re: [osg-users] Crash with CompositeViewer on Win32

2008-06-27 Thread Serge Lages
Hi Robert, Thanks for the hint, it seems to be my fault. I opened the OpenThreads/Config file to see the method used, and everything was commented... I hade to remove my CMakeCache.txt to have the file generated again and use the atomic pointers. Now it works like a charm ! On Thu, Jun 26, 2008

Re: [osg-users] Particles being culled

2008-06-27 Thread CG
Hi, Sorry, I'm lost here, how do I check the texture units?Reards,Cg Date: Fri, 27 Jun 2008 09:17:59 +0200 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Particles being culled Hi, maybe check what texture units are used by terrain and

Re: [osg-users] Crash with CompositeViewer on Win32

2008-06-27 Thread Robert Osfield
On Fri, Jun 27, 2008 at 9:49 AM, Serge Lages [EMAIL PROTECTED] wrote: Thanks for the hint, it seems to be my fault. I opened the OpenThreads/Config file to see the method used, and everything was commented... I hade to remove my CMakeCache.txt to have the file generated again and use the

Re: [osg-users] Testing of OSG and VPB SVN in prep for 2.5.3 dev releasese

2008-06-27 Thread J.P. Delport
Hi, compiled r8504 on Debian sid, g++-4.3, cmake 2.6, core 2 duo 32-bit, NVidia 173.14.09. cmake said: -- Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS - Success compiled fine. osgthirdpersonview has been running for a while, seems OK. jp Robert Osfield wrote: Hi J-S, On Thu, Jun

Re: [osg-users] osgthirdpersonview crashes on Linux

2008-06-27 Thread Robert Osfield
Hi Mario, Look at the experience of other engineers it now looks like the Atomic generation may have not worked correctly on an early SVN version, but even with an SVN update the associated Config file wasn't updated to correct itself. Could you try removing your OpenSceneGraph/CMakeCache.txt

Re: [osg-users] Particles being culled

2008-06-27 Thread J.P. Delport
Hi, sorry, I was just guessing at possible problems. We have had problems with overlays and terrain texture units clashing, but I'm not sure it is related to particle system and terrain. OverlayNode-setOverlayTextureUnit(1); Terrain texture units can in newer osgdem be set with layer option.

Re: [osg-users] Crash with CompositeViewer on Win32

2008-06-27 Thread Serge Lages
I think the time laps when CMake was generating erroneous Config file under Windows was very short, and I had no luck by building at this moment. But having the ability to force CMake to regenerate this kind of file should be useful in the future if others modifications come. On Fri, Jun 27, 2008

Re: [osg-users] osgthirdpersonview crashes on Linux

2008-06-27 Thread Serge Lages
Hi Mario, It really seems to be the same problem as me, just remove your CMake cache to be sure that the OpenThread/Config file will be regenerated. On Fri, Jun 27, 2008 at 11:19 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Mario, Look at the experience of other engineers it now looks like

[osg-users] Updating the OSG reference manual (doxygen pages)

2008-06-27 Thread John Vidar Larring
Hi all, I have found that the bast way to look up in the reference manual is to google classes with their namespaces. E.g. if I need information on the class osgUtil::Optimizer then I just google that name and the first hit is almost always the OpenSceneGraph Class Reference for that class.

[osg-users] RSS feed for ProjectNews

2008-06-27 Thread Johan Euphrosine
Hi, Is there a way to get a RSS feed for http://www.openscenegraph.org/projects/osg/wiki/News/ProjectNews After talking with #trac peoples, it seems that something like http://trac-hacks.org/wiki/FullBlogPlugin or http://trac-hacks.org/wiki/TracBlogPlugin would allow this. Thanks in advance. --

Re: [osg-users] Updating the OSG reference manual (doxygen pages)

2008-06-27 Thread Robert Osfield
Hi John, I do plan to update the docs, just been rushed off my feet. Once we get OSG SVN stabilised and 2.5.3 out the door I'll look at getting the docs updated. Robert. On Fri, Jun 27, 2008 at 10:47 AM, John Vidar Larring [EMAIL PROTECTED] wrote: Hi all, I have found that the bast way to

Re: [osg-users] multi threaded with slave camera and fbo

2008-06-27 Thread Wojciech Lewandowski
Robert, I totaly agree that high level FBO code could be modified to avoid potential glitches with doubling resources. But on low level discussion, I also think that indirect modification of internalTextureFormat in readPixels may bring trouble for pieces of code relying on

Re: [osg-users] multi threaded with slave camera and fbo

2008-06-27 Thread Robert Osfield
Hi Wojtek, So now imagine this case. I want to create texture with RGBA32F internal format from an Image. I create image and set its internalTextureFormat to RGBA32. To fill image data I call readPixels from frame buffer. Then I create Texture from this image and surpirisngly end up with RGBA

Re: [osg-users] multi threaded with slave camera and fbo

2008-06-27 Thread Wojciech Lewandowski
Hi Robert, So now imagine this case. I want to create texture with RGBA32F internal format from an Image. I create image and set its internalTextureFormat to RGBA32. To fill image data I call readPixels from frame buffer. Then I create Texture from this image and surpirisngly end up with RGBA

Re: [osg-users] multi threaded with slave camera and fbo

2008-06-27 Thread Robert Osfield
Hi Wojtek, On Fri, Jun 27, 2008 at 11:24 AM, Wojciech Lewandowski [EMAIL PROTECTED] wrote: This suggest to me that one needs to pass more info into Image::readPixels to control the internaltextureFormat, or possible configuring things so that allocate reuses the original setting for

Re: [osg-users] osgthirdpersonview crashes on Linux

2008-06-27 Thread Mario Valle
32bits, Intel(R) Xeon(TM) CPU 3.00GHz quad core 4GB RAM. GeForce 6800 GS NVIDIA Driver Version: 169.12 Suse 10.3 Let me know if other info or other tests are needed. Ciao! mario Robert Osfield wrote: Hi Mario, What is your hardware setup? Is it 32bit or 64bit build? Robert. On Fri,

Re: [osg-users] osgthirdpersonview crashes on Linux

2008-06-27 Thread Robert Osfield
On Fri, Jun 27, 2008 at 11:48 AM, Mario Valle [EMAIL PROTECTED] wrote: 32bits, Intel(R) Xeon(TM) CPU 3.00GHz quad core 4GB RAM. GeForce 6800 GS NVIDIA Driver Version: 169.12 Suse 10.3 Let me know if other info or other tests are needed. The only test is the one suggested, remove your

Re: [osg-users] LODScaleHandler crash on unref

2008-06-27 Thread amalric alexandre
Hi Robert, About my first problem concerning MFC threading an resize events, I was thinking I resolved the bug with User Interface threads but the bug is back if I open/close a lot of new window. The bug appears later with this method but it doesn't resolve it. I'm sad about it. If someone has

Re: [osg-users] LODScaleHandler crash on unref

2008-06-27 Thread Robert Osfield
Hi Amalric, I'll have to step back from helping out with the remaining problems as I know absolutely nothing about MFC, nor have a windows box to test aginst. Robert. On Fri, Jun 27, 2008 at 12:02 PM, amalric alexandre [EMAIL PROTECTED] wrote: Hi Robert, About my first problem concerning MFC

Re: [osg-users] Testing of OSG and VPB SVN in prep for 2.5.3 dev releasese

2008-06-27 Thread Stephan Maximilian Huber
Robert Osfield schrieb: Hi All, At the end of last week/start of this week I tried to go for converging SVN to a stable enough state to go for an OSG-2.5.3 dev release, but alas submission/build fixes/build breaks kept coming in thick and fast, and no convergence was achieved. So... I still

Re: [osg-users] multi threaded with slave camera and fbo

2008-06-27 Thread Wojciech Lewandowski
Hi Robert, I'm uneasy about changing the existing behaviour as we may well be fixing one problem for one set of users, but introducing problems for users that currently rely upon the existing behaviour. As I had my doubts as well, I have asked if allocateImage or readPixels is a better place

Re: [osg-users] osgthirdpersonview crashes on Linux

2008-06-27 Thread Mario Valle
Deleted CMakeCache.txt, ccmake . recompiled, but it continue crashing. In GDB this time I have: Starting program: /local/OSG/OpenSceneGraph/bin/osgthirdpersonview [Thread debugging using libthread_db enabled] [New Thread 0xb6a66910 (LWP 6697)] /local/OSG/OpenSceneGraph/bin/osgthirdpersonview:

Re: [osg-users] Seeking OSG texture mapping application

2008-06-27 Thread Jean-Sébastien Guay
Hello Judie, Well, I downloaded a 30 day trial of 3DS Max 2009 and it did not have an osg importer or exporter. There is an exporter, though I have no idea if it's still being developed and if it works with recent versions of 3DS Max. http://sourceforge.net/projects/osgmaxexp There is no

Re: [osg-users] osgthirdpersonview crashes on Linux

2008-06-27 Thread Mathias Fröhlich
Hi, On Friday 27 June 2008 14:12, Mario Valle wrote: Deleted CMakeCache.txt, ccmake . recompiled, but it continue crashing. In GDB this time I have: Starting program: /local/OSG/OpenSceneGraph/bin/osgthirdpersonview [Thread debugging using libthread_db enabled] [New Thread 0xb6a66910 (LWP

Re: [osg-users] multi threaded with slave camera and fbo

2008-06-27 Thread Wojciech Lewandowski
Thanks Robert, Attached is Image.cpp modified to not update already set _internalTextureFormat. I haven't actually decided upon the merits of merging this yet though, but it could at least be tested on this specific problem you guys are seeing. It does the trick. I put the breakpoint in the

[osg-users] 64bit, OS X, (was: Re: Warning on 64bits: cast to pointer from integer of different size)

2008-06-27 Thread Stephan Maximilian Huber
Hi Robert, Robert Osfield schrieb: As for a Cocoa implementation of GraphicsWindow and PixelBuffer, is Cocoa fully threadable? Are there other constraints that it'll apply to the way we open, render to, and get events from the windows? Not all carbon is depreceated, only stuff which has

Re: [osg-users] osgthirdpersonview crashes on Linux

2008-06-27 Thread Mario Valle
Just done a svn co in an empty dir Can you please start a build from scratch in an empty directory and tell me if this still does not work? Done ccmake . then cmake --debug-trycompile You may start cmake with --debug-trycompile and provide the output of builddir/CMakeFiles/CMakeError.log.

Re: [osg-users] Testing of OSG and VPB SVN in prep for 2.5.3 dev releasese

2008-06-27 Thread Paul Martz
Hi Robert -- When I link one of my projects against current svn head, I get Atomic::operator++() as an unresolved external symbol. -Paul 2 Creating library C:\Projects\Physics\physics_hg\bld\lib\Release\osgBullet.lib and object C:\Projects\Physics\physics_hg\bld\lib\Release\osgBullet.exp

Re: [osg-users] Testing of OSG and VPB SVN in prep for 2.5.3 dev releasese

2008-06-27 Thread Serge Lages
Hi Paul, I had the same problem, to resolve it, I needed to link my app with OpenThread. On Fri, Jun 27, 2008 at 3:05 PM, Paul Martz [EMAIL PROTECTED] wrote: Hi Robert -- When I link one of my projects against current svn head, I get Atomic::operator++() as an unresolved external symbol.

Re: [osg-users] Testing of OSG and VPB SVN in prep for 2.5.3 devreleasese

2008-06-27 Thread James Killian
There is a current issue with VS 7.1 against any version of cmake see Re: [osg-users][osg-submissions] API configurations in a separateConfig include file thread James Killian - Original Message - From: Robert Osfield [EMAIL PROTECTED] To: OpenSceneGraph Users

Re: [osg-users] PagedLOD and IntersectionVisitor

2008-06-27 Thread Paul Martz
What I make of it is you a flogging the PagedLOD because it can handle misuse of it. Fix the database. I encourage you to reread my previous post, as the test data I posted clearly concerns questionable LOD behavior; the PagedLOD case works fine... -Paul

Re: [osg-users] [osg-submissions] API configurations in aseparateConfig include file

2008-06-27 Thread Jean-Sébastien Guay
Hi James, Good to see that things are starting to work for you. I guess VS7.1 is a less tested compiler as it's getting a bit old. I have no interest in getting it to work personally as I don't use it, and I suspect that's Mathias's case too. If you want to make it work under 7.1, you're

[osg-users] cannot save osgtext::Text backdrop setting in the ive file

2008-06-27 Thread Lilinx
Hi, We cannot save osgtext::Text backdrop setting in the ive file. Is it a bug? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Particles being culled

2008-06-27 Thread Jean-Sébastien Guay
Hi Cg, Thanks for your help, I've narrowed it down to my terrain, when I use Joseph's terrain, the particles look good. But when I switch over to my terrain, some of the particles will get culled. How does a terrain affect the particles? Just for the record, if a particle is partially

Re: [osg-users] Testing of OSG and VPB SVN in prep for 2.5.3 devreleasese

2008-06-27 Thread Paul Martz
Hi Robert -- When I link one of my projects against current svn head, I get Atomic::operator++() as an unresolved external symbol. Sorry: This is with cmake 2.6 and VS2005 SP1. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Crash with CompositeViewer on Win32

2008-06-27 Thread James Killian
CMake just used this, even when later updates to the CMake build where checked in that fixed problems here the old erroneous Config was not replaced. This is true for 2.4.8, it continued to fail the am I win32 interlocked test (probably because this result was already cached)... So I also had

Re: [osg-users] osgthirdpersonview crashes on Linux

2008-06-27 Thread Mathias Fröhlich
Mario, On Friday 27 June 2008 15:05, Mario Valle wrote: Just done a svn co in an empty dir Can you please start a build from scratch in an empty directory and tell me if this still does not work? Done ccmake . then cmake --debug-trycompile You may start cmake with --debug-trycompile

Re: [osg-users] Osgswig

2008-06-27 Thread Luigi Calori
Hi Harmut, I did not know you were still working on osgswig, If it can help, I attach some mods we have done to develop some code based on osgswig We have tried to add wrapping to write node visitor derived python I include all our mods, (we have also mod cmake to covert .dll to pyd) It is

Re: [osg-users] Updating the OSG reference manual (doxygen pages)

2008-06-27 Thread Jean-Sébastien Guay
Hi John, If someone with web server access could update these doxygen pages to reflect the latest stable release, I - for one - would be very happy. I have been asking for this for a while. Jose Luis Hidalgo is the one who set up the new web server, but right now it seems that there is some

Re: [osg-users] Osgswig

2008-06-27 Thread Gerrick Bivins
Any plans for building java binding with Cmake? On 6/27/08 8:27 AM, Luigi Calori [EMAIL PROTECTED] wrote: Hi Harmut, I did not know you were still working on osgswig, If it can help, I attach some mods we have done to develop some code based on osgswig We have tried to add wrapping to write

Re: [osg-users] [osg-submissions] API configurations in aseparateConfig include file

2008-06-27 Thread James Killian
We are going to move to VS 9, we have been wanting to do that for a long time now. Aside from osg not building, I overlooked the OpenMP option available to VS 8 and 9. We want high performance from osg so, *hopefully OpenMP will help. I am going to start a thread on performance here real

Re: [osg-users] Testing of OSG and VPB SVN in prep for 2.5.3 dev releasese

2008-06-27 Thread Jean-Sébastien Guay
Hi Paul, Hi Robert -- When I link one of my projects against current svn head, I get Atomic::operator++() as an unresolved external symbol. -Paul Make sure you link to OpenThreads.lib. Before, only OSG code would call OpenThreads directly (unless you created threads yourself), so you did

Re: [osg-users] [osg-submissions] API configurations in aseparateConfig include file

2008-06-27 Thread Jean-Sébastien Guay
Hi James, Perhaps there should be plans to ditch 7.1 if no one is using it now. I think we should wait to see if anyone finds a fix so it compiles on 7.1. It has to come from someone who uses it though, as that's something that I personally can't check (since I don't have 7.1). Thanks for

Re: [osg-users] Freetype doesn't show up in .net2005

2008-06-27 Thread Kim C Bale
Thanks that solved it. Kim. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: 26 June 2008 16:53 To: OpenSceneGraph Users Subject: Re: [osg-users] Freetype doesn't show up in .net2005 Hi Kim, FREETYPE_INCLUDE_DIR_freetype2 =

Re: [osg-users] osgthirdpersonview crashes on Linux

2008-06-27 Thread Mario Valle
Ok, I see. You are running in gcc, i386 without any -march= compiler flag. So gcc assumes that you want to compile for a plain old i386 (read this does not even mean an i486). In this case gcc is limited to an instruction set where no such atomic operations are available. In fact you could

Re: [osg-users] Updating the OSG reference manual (doxygen pages)

2008-06-27 Thread Thrall, Bryan
John Vidar Larring wrote on Friday, June 27, 2008 4:48 AM: PS: I know that I can generate the doxypages locally (have done so), but it is not the same without the search engine;) I am not a stranger to studying code either, but the reference manual is helpful for getting a quick overview.

Re: [osg-users] osgthirdpersonview crashes on Linux

2008-06-27 Thread Jean-Sébastien Guay
Hi Mario, I specify in the advanced cmake options: CMAKE_C_FLAGS-march=i486 -mtune=i486 CMAKE_CXX_FLAGS -march=i486 -mtune=i486 Then configure and generate, but the ./include/OpenThreads/Config file continues with everything commented out. Have I missed

Re: [osg-users] Testing of OSG and VPB SVN in prep for 2.5.3 dev releasese

2008-06-27 Thread Jean-Sébastien Guay
Hi Robert, I'll test on my Ubuntu Virtualbox, but I suspect that's a bit unnecessary... Just being thorough. :-) Wow, many thanks for testing across all these combinations. Now will anyone else pitch in for other platforms?? :-) The last one (Ubuntu) has now built correctly (as

[osg-users] Debug Libraries error (0xc0150002)

2008-06-27 Thread Mark Henderson
Hi, I'm running my app in VS2005 debug mode. I was getting crashes using readNodeFile, and as per the advice of this mailing list I downloaded and unzipped the osg debug libraries. Now my application throws an error when innitializing, 'learnOSG.exe': Loaded 'C:\Program

Re: [osg-users] Testing of OSG and VPB SVN in prep for 2.5.3 dev releasese

2008-06-27 Thread Paul Martz
Atomic::operator++() issue is now resolved by modifying my external projects to link with the additional OpenThreads library. Thanks for the assistance. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgthirdpersonview crashes on Linux

2008-06-27 Thread Mathias Fröhlich
Mario, On Friday 27 June 2008 16:09, Mario Valle wrote: Ok, I see. You are running in gcc, i386 without any -march= compiler flag. So gcc assumes that you want to compile for a plain old i386 (read this does not even mean an i486). In this case gcc is limited to an instruction set where

Re: [osg-users] Debug Libraries error (0xc0150002)

2008-06-27 Thread Jean-Sébastien Guay
Hi Mark, I haven't found any mentions of that error in relation to osg, but every solution to it I could find for other systems involved getting service pack 1 or replacing the library with a newer/fixed version. This machine has service pack 2, so the first isn't the problem. I think they

Re: [osg-users] Particles being culled

2008-06-27 Thread CG
Sorry for the wrong word, i think my terrain is too heavy for my machine, I'll test it on another machine. I've put the particles into a renderbin that is higher than the terrain but the the particles still get clipped. Date: Fri, 27 Jun 2008 09:19:50 -0400 From: [EMAIL PROTECTED] To:

Re: [osg-users] Particles being culled

2008-06-27 Thread Jean-Sébastien Guay
Hello Cg, Sorry for the wrong word, Hehe that's ok, there's a lot of terminology and some terms are similar... I guess I just expected that someone who's name is Cg would know the CG terminology :-) Sorry I can't help more, J-S -- __

Re: [osg-users] Particles being culled

2008-06-27 Thread CG
Hehe that's ok, there's a lot of terminology and some terms are similar... I guess I just expected that someone who's name is Cg would know the CG terminology :-) hehe, because my initial is Cg, thanks for the help. Date: Fri, 27 Jun 2008 10:50:01 -0400 From: [EMAIL PROTECTED] To:

Re: [osg-users] osgthirdpersonview crashes on Linux

2008-06-27 Thread Mario Valle
Mathias Fröhlich wrote: Ok, then throw away your build to make sure that nothing si left. I am not sure how many things are cached in what part of the cmake build system. I just want to be sure ... Then set again the cflags. And better set them to something like -march=pentiumpro. Also do

Re: [osg-users] Debug Libraries error (0xc0150002)

2008-06-27 Thread Gordon Tomlinson
It is Service Pack 1 for Visual Studio 2005 This is a MUST have patch for VS -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Friday, June 27, 2008 10:44 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Debug Libraries

Re: [osg-users] Debug Libraries error (0xc0150002)

2008-06-27 Thread Mark Henderson
Looks like that fixed the problem. Thanks. -Mark On Fri, Jun 27, 2008 at 11:07 AM, Gordon Tomlinson [EMAIL PROTECTED] wrote: It is Service Pack 1 for Visual Studio 2005 This is a MUST have patch for VS -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [osg-users] Debug Libraries error (0xc0150002)

2008-06-27 Thread Mike Weiblen
(clarifying comment added to the download section on http://mew.cx/osg/) -- mew On Fri, Jun 27, 2008 at 9:44 AM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hi Mark, I haven't found any mentions of that error in relation to osg, but every solution to it I could find for other systems

Re: [osg-users] Debug Libraries error (0xc0150002)

2008-06-27 Thread Jean-Sébastien Guay
Hi Mike, (clarifying comment added to the download section on http://mew.cx/osg/) Thanks, good idea. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/

Re: [osg-users] osgthirdpersonview crashes on Linux

2008-06-27 Thread Paul Martz
Done, but nothing changes Did it work OK with 2.5.2? -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Seeking OSG texture mapping application

2008-06-27 Thread Judie
On Jun 26, 4:50 pm, Paul Martz [EMAIL PROTECTED] wrote: Hi Judie -- Glad to see you're back with OSG. Another modeling option would be output your OSG data as .flt, load it into Carbon Graphics Geo, make your changes, then save as .flt (or .geo) and load back into your OSG app. So now I

Re: [osg-users] Seeking OSG texture mapping application

2008-06-27 Thread Judie
On Jun 27, 5:26 am, Jean-Sébastien Guay [EMAIL PROTECTED] labs.com wrote: Hello Judie, Well, I downloaded a 30 day trial of 3DS Max 2009 and it did not have an osg importer or exporter. There is an exporter, though I have no idea if it's still being developed and if it works with recent

Re: [osg-users] Osgswig

2008-06-27 Thread Luigi Calori
well not from me... I do not know Java well... but adding a new language wrapping in CMake should not be too difficult. Gerrick Bivins wrote: Any plans for building java binding with Cmake? On 6/27/08 8:27 AM, Luigi Calori [EMAIL PROTECTED] wrote: Hi Harmut, I did not know you were

Re: [osg-users] osgViewer help needed

2008-06-27 Thread Argentieri, John-P63223
Robert, We've created our own event processing system. We need to manage a common scene with different node masks, switch node settings, etc. The problem is that the event traversal and update traversal happens for all views before the cull/draw traversal. So if we follow your methods of

Re: [osg-users] OcclusionQueryNode Multiple Contexts

2008-06-27 Thread Doug McCorkle
On Jun 17, 2008, at 8:47 AM, Todd J. Furlong wrote: Paul, Thanks, I will dig deeper. I've been in touch with Doug in the past about VR Juggler OSG interaction, and we were able to squash a bug or two on the VR Juggler side. However, my configuration (multiple graphics cards on one

Re: [osg-users] osgViewer::CompositeViewer Thread Safety

2008-06-27 Thread Argentieri, John-P63223
Robert, We are making modifications to the scene graph from the application/GUI thread, and we create a Graphics thread that runs the frame() loop. We also have our own mutex which we lock() while frame() is being called, or while modifying the scene graph from the GUI thread. There are also

Re: [osg-users] 64bit, OS X, (was: Re: Warning on 64bits: cast to pointer from integer of different size)

2008-06-27 Thread Robert Osfield
HI Stephan, On Fri, Jun 27, 2008 at 2:03 PM, Stephan Maximilian Huber [EMAIL PROTECTED] wrote: As for a Cocoa implementation of GraphicsWindow and PixelBuffer, is Cocoa fully threadable? Are there other constraints that it'll apply to the way we open, render to, and get events from the

Re: [osg-users] cannot save osgtext::Text backdrop setting in the ive file

2008-06-27 Thread Robert Osfield
On Fri, Jun 27, 2008 at 2:19 PM, Lilinx [EMAIL PROTECTED] wrote: We cannot save osgtext::Text backdrop setting in the ive file. Is it a bug? Maybe, go check the source code for the Text.cpp in the ive plugin out. Robert. ___ osg-users mailing list

Re: [osg-users] osgViewer help needed

2008-06-27 Thread Robert Osfield
Hi John, It's sounds like you are abusing the OSG, i.e. using in ways that it's not designed to be used. Refactoring your scene graph usage slightly will probably fix the problems you have without having to fight the OSG continuously. First up some basics, the updating of the scene graph is

Re: [osg-users] osgViewer::CompositeViewer Thread Safety

2008-06-27 Thread Robert Osfield
On Fri, Jun 27, 2008 at 5:20 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Robert, We are making modifications to the scene graph from the application/GUI thread, and we create a Graphics thread that runs the frame() loop. We also have our own mutex which we lock() while frame() is

Re: [osg-users] PagedLOD and IntersectionVisitor

2008-06-27 Thread Robert Osfield
On Fri, Jun 27, 2008 at 2:14 PM, Paul Martz [EMAIL PROTECTED] wrote: What I make of it is you a flogging the PagedLOD because it can handle misuse of it. Fix the database. I encourage you to reread my previous post, as the test data I posted clearly concerns questionable LOD behavior; the

Re: [osg-users] How to take a picture of my scene?

2008-06-27 Thread Carlos Sanches
My code : osg::Image *Ximage; osg::Camera* cam = new osg::Camera; cam-setProjectionMatrixAsPerspective(20,1,20,100); cam-setViewport(0,0,640,180); cam-setClearColor(osg::Vec4(0.7,0.7,1,1));

Re: [osg-users] osgViewer help needed

2008-06-27 Thread Argentieri, John-P63223
Robert, That will be difficult to achieve. What if each view had a unique root node, and each root node had an update callback? Would all of the update callbacks be triggered during the update traversal? This means that if I want Selection Geometry to be unique per view, that I would have to

Re: [osg-users] osgViewer help needed

2008-06-27 Thread Robert Osfield
Hi John, I have pointed you in the right direction. You can do what you need to do using node masks and multiple node/buffers. Robert. On Fri, Jun 27, 2008 at 7:27 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Robert, That will be difficult to achieve. What if each view had a unique

Re: [osg-users] osgViewer help needed

2008-06-27 Thread Gordon Tomlinson
Node Masks is the thing to look at using -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Friday, June 27, 2008 2:28 PM To: [EMAIL PROTECTED] Subject: Re: [osg-users] osgViewer help needed Robert, That will be difficult to

Re: [osg-users] osgViewer help needed

2008-06-27 Thread Argentieri, John-P63223
Gordon, When do you change the node masks? Also, node masks are limited by the number of bits they contain. In a simulation, we could have 1000 entities. Some are not selected, selected, highlighted etc in each view. We'd run out of bits pretty quickly. John -Original Message- From:

Re: [osg-users] osgViewer help needed

2008-06-27 Thread Robert Osfield
On Fri, Jun 27, 2008 at 7:41 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Gordon, When do you change the node masks? Also, node masks are limited by the number of bits they contain. In a simulation, we could have 1000 entities. Some are not selected, selected, highlighted etc in each

Re: [osg-users] osgViewer help needed

2008-06-27 Thread Gordon Tomlinson
Well you could do it many ways, it seems like you have 2 main states pickable/not pickable then you have your views, you would not have a seperate mask for every objects(If you want unique for every then you could encode an ID in the nodes/objects top node and store it in its name) So you

Re: [osg-users] How to take a picture of my scene?

2008-06-27 Thread Gordon Tomlinson
You most likely do not have a valid Opengl Context as you doing this in the main Application thread You will need to make you application single threaded if you want to do it this way Or the traditional way would be with a post draw call back ( there are many examples floating around )

[osg-users] Glut/OSG occlusion

2008-06-27 Thread Mark Henderson
Hi, When I was playing around with the osgviewerGlut example, I realized that there was no actual interaction between the what I was drawing with openGL and with osg. It seems like whatever is drawn later occludes what is already there. When viewer-frame() is called, even what should be clear

Re: [osg-users] Glut/OSG occlusion

2008-06-27 Thread Jean-Sébastien Guay
Hello Mark, I've tried messing around with camera settings (and broken my application in many interesting ways), but I can't figure out how to avoid losing all of my already rendered stuff when I call viewer-frame. I would prefer to have the osg objects interact enough with the openGL

[osg-users] how osg quicktime plugin handle quicktime message?

2008-06-27 Thread hui
Hi,   I am working on quicktime real time streaming and hope can make it work as the osg plugin. But I cannot find any part that osg qt plugin handle quicktime message. For network streaming, I think quicktime need to contact with windows system to get message. Is that right?   Thanks in

Re: [osg-users] How to take a picture of my scene?

2008-06-27 Thread Jeremy Moles
I made all of the osgWidget videos using Bugle; it's really the best thing I've found for this kind of thing. On Thu, 2008-06-26 at 14:09 -0400, Vican, Justin E. wrote: Hi Carlos, As Robert mentioned, there has been a lot of discussion about this topic recently. I posted a camera callback

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