Hi Jan,
Jan Ciger wrote:
J.P. Delport jpdelp...@csir.co.za wrote:
You could also install VirtualBox + Ubuntu + OSG + VRML plugin and then
do the conversion straight to .osg. Or just keep a Linux box around for
conversion.
I think that is quite an overkill. Compiling the VRML plugin even on
Hi Adam,
see attached.
jp
Adam Weiss wrote:
Hi,
I'm trying to convert an osg::Image to a PNG file in memory (byte array). I know
I could write it to a file, then read it back in, but I was hoping for a more
direct route. The goal is to then have another library read in the byte array
Hi,
Thx for reply, i'll probably stick with uniform arrays for now.
Thank you!
Cheers,
Sergey
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Hello!
I wonder if anyone has an idea about what’s wrong with the following…
OsgViewer terminates while running on an integrated video “via/s36 UniCrome
Pro IGP”
OSG 2.8.2
Windows XP SP3. Driver update didn’t help. If I uninstall the videodriver at
all, then it runs in software mode, but very
Hi all,
Anyone knows if one of the OSG plugins for reading videos takes advantage of
the GPU to read it ? I've seen some documentation that Quicktime support
hardware decompression of H.264 videos, do you know if it's enabled by
default ?
Thanks !
--
Serge Lages
http://www.tharsis-software.com
Hi Maxim,
This sounds very much like a buggy OpenGL driver. The fact that counter
strike works is only an indication that the exact parts of OpenGL that it
exercises aren't buggy, and may even be that the drivers developers only
tested against particular games.
As to isolating what parts of the
Thanx for reply,
it also works on every our PC exept that particular one. So, it's driver.
Maxim Gammer
2009/10/21 Robert Osfield robert.osfi...@gmail.com
Hi Maxim,
This sounds very much like a buggy OpenGL driver. The fact that counter
strike works is only an indication that the
Hi,
AFAIK ffmpeg has started to integrate VDPAU on Linux at least. Google on
vdpau should give some answers, there is some notes in man mplayer on vdpau.
Not sure if it's enabled by default, how to enable it...
jp
Serge Lages wrote:
Hi all,
Anyone knows if one of the OSG plugins for
J.P. Delport jpdelp...@csir.co.za wrote:
sorry, I wasn't dissing the plugin. I was hoping that by seeing the ease
of installation on Linux it would convert someone from the dark side :-)
No harm done, I didn't take it that way :) I am a Linux developer myself, but
I found the advice to
Hi all,
a colleague of mine made the following test app to show what differences
we are currently getting when calling viewer functions from multiple
threads.
If you can run the test app and report your success on various OSs,
especially Win and Mac it would be helpful.
The test app has 3
Dear all,
I'm thinking in using OSG (via Delta3D) for a flight simulator but I have one
little problem. How to set up OSG to perform Distributed Rendering?
Usually we use a commercial tool that provides Distributed Rendering
functionality, but we would like to move to OSG (because it's
Hi,
Currently I'm working on my Bachelor thesis within a project using osg
(and osgAnimation). One of my tasks will probably be to accelerate
osgAnimation by using the GPU. Thus, probably i will have to implement
Hardware Skinnig. Now my question: You mentioned that hardware skinnig
is one of
Andrey Krekhov and...@graphics.cs.uni-sb.de wrote:
Hi,
Currently I'm working on my Bachelor thesis within a project using osg
(and osgAnimation). One of my tasks will probably be to accelerate
osgAnimation by using the GPU. Thus, probably i will have to implement
Hardware Skinnig. Now my
Hi Andrey,
I did a proof of concept to put needed elements to osg. The main problem
is that currently there is no way to automatically get the location to
put the vertex attrib data.
The things i tried is to run the program once and dump the attrib
location and then edit the program to assign it.
HI Cedric,
I can't add to the discussion on skinning specifically but general
notes about bounding box and vertex attribute location as something I
can chip in with.
First up, the bounding box issue is something I'd be lazy and
conservative with - basically estimate the bounding box for the
Hi Raul,
have you tried osgcluster's example,for example:
for the master:
osgcluster.exe -m cow.osg
for the slaves:
osgclusterd.exe -s -o 15 cow.osg
osgclusterd.exe -s -o 0 cow.osg
osgclusterd.exe -s -o -15 cow.osg
Best regards,
Jagovic
Dear all,
I'm thinking in using OSG (via
Cedric Pinson wrote:
Hi pp,
Did you try to modify an osgAnimation example and add a
osgDB::writeNodeFile of the root node to see if it writes the animation
correctly in a osg file ?
Cheers,
Cedric
Hi Cedric, yes I did, and this is exactly what is not working, and my
original question.
Hi Paul,
yes, thanks, it seems this is the way to go.
cheers,
art
Paul Martz wrote:
Hi Art --
Art Tevs wrote:
However, currently any node visitor is going in depth-first-search (DFS)
manner. Does anybody has already tried to implement breadth-first-search
(BFS) in osg?
Hi Robert,
I used the addBindAttribLocation to the program but it generated an
error. Because the compiling of the program gave another location to put
my data. Anyway i will a another try to test it.
Cheers,
Cedric
--
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
Hi Cedric,
I used the addBindAttribLocation to the program but it generated an
error. Because the compiling of the program gave another location to put
my data. Anyway i will a another try to test it.
I've been using addBindAttribLocation in my software for a while, so I
know it works.
It
p...@graphics.cs.uni-sb.de wrote on Wednesday, October 21, 2009 8:05 AM:
Cedric Pinson wrote:
Hi pp,
Did you try to modify an osgAnimation example and add a
osgDB::writeNodeFile of the root node to see if it writes the
animation
correctly in a osg file ?
Cheers,
Cedric
Hi
Hi Cedric,
On Wed, Oct 21, 2009 at 2:16 PM, Cedric Pinson
cedric.pin...@plopbyte.net wrote:
I used the addBindAttribLocation to the program but it generated an
error. Because the compiling of the program gave another location to put
my data. Anyway i will a another try to test it.
With
Hi Paul,
ok, I think I have to reject my previous post and will have to say that BFS
with osg is not that easy as it sounds first.
The problem is, that whenever I do iterate over the child list and let accept()
a child the node visitor, I will end up in DFS. Because accept() means to call
I guess my point was that traversal control is up to you.
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ http://www.skew-matrix.com/
+1 303 859 9466
Art Tevs wrote:
Hi Paul,
ok, I think I have to reject my previous post and will have to say that BFS
with osg is not that
On Tue, Oct 20, 2009 at 04:09:44PM +0100, Robert Osfield wrote:
Hi Linares,
I believe the issue you are up against is pretty common for single
threaded multi-context applications, each swap buffers being issued in
a different frame. This behavior will vary across drivers so you may
will
Hi,
Thank you,
I think i will be able to add the code into the trunk soon :)
Cool
Cheers,
Cedric
--
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
On Wed, 2009-10-21 at 09:21 -0400, Jean-Sébastien Guay wrote:
Hi Cedric,
I used the
Hi Art -- I'm wondering if there's a slick way to tap into RenderStage
to do what we want here. Assuming you have a Camera with a scene graph
attached, and want to render it multiple times, then ideally the draw
iteration could just happen atomically in some kind of custom
RenderStage
Hi Robert and all -- I'm about to start work on the multisampled FBO
enhancement mentioned in the thread Improving multisampled FBO.
http://groups.google.com/group/osg-users/browse_thread/thread/7fd8acaf422d90d1/4b4478521ef35174?hl=enlnk=gstq=Improving+multisampled+FBO#4b4478521ef35174
Hi Jagoviv,
Many thanks for your reply.
Indeed osgCluster is a good starting point to implement the visual system. It
also provides synchronization mechanism through software.
Next steep is to load a large database (aprox. 50 Gb). I will look through the
examples and forum to find out how
Hi Paul,
On Wed, Oct 21, 2009 at 5:24 PM, Paul Martz pma...@skew-matrix.com wrote:
Hi Robert and all -- I'm about to start work on the multisampled FBO
enhancement mentioned in the thread Improving multisampled FBO.
Hi Robert -- Just to clarify, as I stated in the Improving multisampled
FBO thread, this is more than a new feature. It's a necessary
workaround for an OSX / NVIDIA-specific driver defect.
We'll want this capability in svn trunk, but waiting for a new stable
release, and all the associated
I'm using an Heightfield to represent my terrain and parts of the terrain could
have a surface feature (e.g. a lake). The lake is being drawn as a polygon
directly on the surface of the terrain. This, of course, is causing z-fighting
to occur between the terrain and the surface feature. I
Hello,
recently (developer version 2.9.5) i noticed that the implementation of
checkNeedToDoFrame in both Viewer and CompositeViewer have different
conditions. Viewer checks if the camera has an UpdateCallback or if any node
has an UpdateCallback, while CompositeViewer doesn't. Is there a
HI Himar,
I don't recall the details, but CompositeViewer and Viewer should
behave the same w.r.t lazy frame rendering, so perhaps something is
missing from the CompositeViewer side. I'm not at a dev computer
right now so can't check the code.
As for adding public hooks to requestRedraw flag,
Hi Robert,
Interesting work, and it all seems to work well in the little testing
I've done... Fingers crossed :-)
Over the last few days I've been checking in significant
implementation changes to osg::State and osg::Geometry to facilitate
the OpenGL ES 2.0 port, these have all gone
Hello,
I generated a terrain model in my laptop at home, then I did bring the
model to my workstation at work. I can not see the model, I get this
message:
$ osgviewer isolineas/ene_cont.ive
DataInputStream::DataInputStream(): The version found in the file is
newer than this library can handle.
I don't see much for performance implications as long as you are not
dynamically changing the texture every frame.
Jason
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of James
Adkison ARA/CFD
Sent: Wednesday, October 21,
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