Hi Guys,
I ve been thinking more about this and I come up with an idea of having
general purpose large db plugin that will use PageLOD. There are some
formats around nowdays like TerraPage, OpenFlight, MetaFlight (well, this
one is an xml and it works mostly with OpenFlight files). TerraPage has
Hi Paul,
Adding a Drawable::g/setCullingActive(bool) to be consistent with
osg::Node seems appropriate.
I also wound like to clean up the initial bound setting in Drawable to
improve the situtation of where we transform the points in a geometry
in the vertex shader to somewhere completely
Hi Wanger,
Right now osgWidget is designed as a 2D interface, rather than a full
3D object so the objects can't be moved around as flexibly as normal
3D objects in the scene.
The author of osgWidget, Jeremy Moles, has discussed work that has
been undertaking to refactor osgWidget to allow the
Hi Brett,
I'm not familiar with osgHaptics but if it's open source it should be
relatively straight forward to port to osgViewer.
Robert.
On Wed, Jan 6, 2010 at 3:27 AM, Brett Thomas Lee brettle...@hotmail.com wrote:
Hi,
I am using a library, OsgHaptics which uses osgProducer.Now
Hi Simon,
On Wed, Jan 6, 2010 at 4:38 AM, Simon Armstrong nitrolo...@gmail.com wrote:
This comes as a surprise.
After reviewing contents of my OpenSceneGraph-2.9.6 directory including
license, readme and directory layout I find your statement a little matter of
fact considering the way in
Hi Wang,
Happy New Year!
On Wed, Jan 6, 2010 at 7:38 AM, Wang Rui wangra...@gmail.com wrote:
I'd like to announce the latest progress of the new extensible
ascii/binary native format,
Quick response... haven't looked at the code yet... but Whooo hooo! :-)
The changes sound all good
Hi Nick,
I'm not familiar with MetaFlight at all so can't comment on it
specifically, or the idea about making the functionality more general
until I know more about what you have in mind. Are you thinking about
providing an extension to osgDB/osgSim/osgTerrain that provides the
framework for a
Hi,
just flip to texture coordinates of the quad you are drawing in the RTT
camera.
jp
Dominic Stalder wrote:
Hi
if I attach the texture instead of the image it is working. But when I
call the methode renderToTexture right after osgViewer-setSceneData() I
get the following error:
What is the purpose of this method. When it is called? I tried to implement
it in ImageStream but it is never been called? Any hints?
Nick
http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey
___
osg-users mailing list
Hi Nick,
On Wed, Jan 6, 2010 at 10:01 AM, Trajce Nikolov
nikolov.tra...@gmail.com wrote:
What is the purpose of this method. When it is called? I tried to implement
it in ImageStream but it is never been called? Any hints?
It's used by the osg::ImageSequence subclass from ImageStream, but
most
Hi jp
thanks, but I'm using the texture directly in my shader so I don't use a
geometry. Don't ask me how I resolved all the problem, but now it works
(crossing my fingers) ;-) For the rotation I used a Matrix and a
MatrixTransform, added the node (which gets rendered to texture) and
added
I am trying to do some more work with the directshow plugin, to implement
the loop mode. The rendering is done in the back by directshow so I need
some hook to test for completition
Nick
http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey
On Wed, Jan 6, 2010 at 12:16 PM, Robert
Hi Nick,
On Wed, Jan 6, 2010 at 10:48 AM, Trajce Nikolov
nikolov.tra...@gmail.com wrote:
I am trying to do some more work with the directshow plugin, to implement
the loop mode. The rendering is done in the back by directshow so I need
some hook to test for completition
Currently there isn't
Nick
http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey
On Wed, Jan 6, 2010 at 12:53 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Nick,
On Wed, Jan 6, 2010 at 10:48 AM, Trajce Nikolov
nikolov.tra...@gmail.com wrote:
I am trying to do some more work with the
Hi Robert,
what I did here is I launch observer thread that checks for that. Simple and
working. How to submit the update?
Nick
http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey
On Wed, Jan 6, 2010 at 12:59 PM, Trajce Nikolov nikolov.tra...@gmail.comwrote:
Nick
Kim,
This is to some extent what already happens with the mipmapping LOD that
osgOcean currently uses.
The problem is that the multi-res surface is dependant on the position of
the camera and not on local features. The code to recompute the surface
primitives is already pretty complicated, to do
Kim,
*ahem*
Replying to myself there for some reason..
K.
2010/1/6 Kim Bale kcb...@googlemail.com
Kim,
This is to some extent what already happens with the mipmapping LOD that
osgOcean currently uses.
The problem is that the multi-res surface is dependant on the position of
the
Hi,
Sorry the late answer but i was out.
Well I have some question, in fact:
- I have my 3D Max Team
How is the better way to export they're work to openscenegraphic?
Imagine this simple object: A bottle of glass.
They make the 3d object.
They make the textures
They make the bump of the
Hi,
I'm in the process of rewriting a program I did earlier but this time using
OSG. One part contained rendering a large amount of lines which would be
selected by various selection tools. For that I used VBO's and a bit mask. The
rendering function (after all the initializations) then looked
Thank you Robert and Fabien,
I will send the changes to Farshid. Hopefully he will like the updates :)
Talk to you soon!
Chris
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22148#22148
___
Hi Otto,
To use VBO's in OSG, you just need to set up an osg::Geometry as you
normally would and then call:
geometry-setUseDisplayList( false ); //Disable display lists
geometry-setUseVertexBufferObjects( true ); //Enable VBO
After that everything is handled under the hood for you, you can
HI Nick,
On Wed, Jan 6, 2010 at 11:22 AM, Trajce Nikolov
nikolov.tra...@gmail.com wrote:
what I did here is I launch observer thread that checks for that. Simple and
working. How to submit the update?
What do you mean by submit the update? Update to what? submit it what way?
As for using a
Dear OSG users,
OpenSceneGraph sounds like a very promising library to use for a robotics
package we've been developing; but before I commit any time to it, I would like
to ask a couple of questions:
Can OSG manage multiple GL contexts for Linux? I would like to be able to
launch multiple
I extended the directshow plugin to support video LOOPING mode. That is the
update
Nick
http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey
On Wed, Jan 6, 2010 at 4:46 PM, Robert Osfield robert.osfi...@gmail.comwrote:
HI Nick,
On Wed, Jan 6, 2010 at 11:22 AM, Trajce Nikolov
Hi Nick,
On Wed, Jan 6, 2010 at 3:24 PM, Trajce Nikolov nikolov.tra...@gmail.com wrote:
I extended the directshow plugin to support video LOOPING mode. That is the
update
Ahh... great... to submit the changes just send them to
osg-submissions and I can then review them.
Cheers,
Robert.
ok .. I just registered myself to that list. waiting for approval
Nick
http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey
On Wed, Jan 6, 2010 at 5:28 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Nick,
On Wed, Jan 6, 2010 at 3:24 PM, Trajce Nikolov
It seems that TerraPage experts are running thin these days for OSG. In the
spirit of trying to help out, I was wondering if the community has a publicly
available TerraPage database that is used for testing. If there is not one, I
can begin the process of producing one for public
Reposted from the GDAL mailing list, because i thought it would be of interest
here too.
See page 5, Aspects of the Social Organization and Trajectory of the
R Project.
http://journal.r-project.org/archive/2009-2/RJournal_2009-2.pdf
In particular I found this interesting:
Many open-source
Hi,
I have a problem with BlendEquations and shaders. That is the situation:
I attach several textures to my camera using COLOR_BUFFER0, COLOR_BUFFER1,
...
I use a shader to make the rendering into this textures.
There is some values in this textures and i would like to use a max blending
Robert Osfield wrote:
Most plugins are OSGPL, but some are GPL and some are LGPL. The 3ds
plugin has always been based on LGPL code, and the new rev hasn't
changed this.
If you want to use LGPL plugins you have to use dynamic linking.
This comes as a surprise.
In the src/osgPlugins/3ds
We currently have an application that is built around the OSG Viewer using a
glut window. We are interesting in adding a considerable GUI interface to the
application and we would prefer to use JAVA to implement the GUI. So basically
I am trying to find a way, probably using JOGL, to create
Hi Robert,
Just a quick question, are you inclined to see native multi-touch support
for OSG ? We should only need to add an ID information on the
GUIEventAdapter class to be able to make the difference between 2 or more
push from different points. It will be enough to handle basic multi-touch
Hi Kevin,
I know nothing about Java/JNI so can't comment on the specifics, but
in general I'd suggest that you could use the
osgViewer::GraphicsWindowEmbedded functionality that enables the
standard osgViewer::Viewer/CompositeViewer to handle a single window
without doing any of its own
I have a view with two cameras - a HUD camera and a regular 3D
perspective camera. I have my scene set up so that I can vary the alpha
of the HUD (drawn with a polygon) so that I can see the 3D view behind
at various intensities. What I would like to be able to do is have some
of the 3D
Hi Robert,
What do you suggest for show banners and menu whithout osgWidget?
Thank you!
Cheers,
Wagner
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22180#22180
___
osg-users mailing list
2010/1/6 Mike Greene mgre...@hiwaay.net
I have a view with two cameras - a HUD camera and a regular 3D perspective
camera. I have my scene set up so that I can vary the alpha of the HUD
(drawn with a polygon) so that I can see the 3D view behind at various
intensities. What I would like to be
Hi Kevin,
Well osgvp is quite large currently, but you can take a look to
libosgvp-viewer library and take only what you need. If you feel
comfortable with maven, you can try to compile it and use only
libosgvp-viewer and libosgvp-core library. Currently trunk compiles
against osg 2.8.2, but you
Hi Rafa,
How much of the OSG is exposed through osgvp?
Is it possible to extract out the wrapping into a separate project? I've
been looking into how I can use maven and jna to possibly get access to OSG
from java but I'm just beginning. If the work is already done or you have
some tips/pointers
Hi Robert,
I need to read an XML file and thought of using osgDB::XmlParser to do
it. Calling this:
osgDB::readXmlFile(filename);
results in Could not open XML file: somefilename.xml. But the file is
there and some simple code using an ifstream to read the file (using the
same filename
Hi,
I cannot figure out the role of the next two lines in the ShapeDrawable
implementation. I thought that the keyword using was only for namespaces...
Can someone help me?
using Drawable::supports
using Drawable::accept
Thank you!
Cheers,
François
--
Read this topic online
Hi Gerrick,
On Wed, Jan 6, 2010 at 9:51 PM, Gerrick Bivins
gbiv...@objectreservoir.com wrote:
Hi Rafa,
How much of the OSG is exposed through osgvp?
Well, in libosgvp-core is a one-to-one (more or less) wrapp for the
most common nodes and functionalities of OSG. libosgvp-viewer has the
logic
Hi, François.
A using directive can be used for things other than namespaces.
In this case, the using directive introduces all instances of
supports and accepts from the class Drawable scope (I think
they're all in the public scope of that class) into the public scope
of class ShapeDrawable;
Funny :)
Kim Bale wrote:
Kim,
*ahem*
Replying to myself there for some reason..
K.
2010/1/6 Kim Bale ()
Kim,
This is to some extent what already happens with the mipmapping LOD that
osgOcean currently uses.
The problem is that the multi-res
Hi Paul
I'm also interested in the ogldump route, specifically because of the
automated wrapper generation.
cheers
-- mew
On Mon, Dec 14, 2009 at 2:06 PM, Paul Martz pma...@skew-matrix.com wrote:
...
I don't know if this might help, but Don Burns wrote a parser of the
gl.h to
Hi,
Recently I just added the osgmovie in my object , to play as a media player.
But here I have a question , that is , is there any method to detect if the
movie has been over , and then I could switch to other scene.
Any advice would be appreciated.
Thank you very much!
Cheers,
Shiina
Hi Jason/Otto,
I was looking at something similar recently... The only problem I had
was that osg::Geometry assumed that I wanted to draw from the start of
the array attached. I think if you want some specialised behaviour, like
e.g. having a single static array attached to a geometry and
Hi Clement,
could you explain a bit more what you expect and what you are getting?
Do you want to blend between the different textures (AFAIK you cannot do
this unless you do another pass)? Are you expecting max, but getting
average?
jp
clement vidal wrote:
Hi,
I have a problem with
Might be of interest to the Qt/OSG hackers...
http://labs.trolltech.com/blogs/2010/01/06/qt-graphics-and-performance-opengl/
--
This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard.
The full disclaimer
Thank you for this clear explanation and the interesting link. I really didn't
know this C++ feature. You make me less idiot :D
Cheers,
François
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22196#22196
Hi,
I want to create a compass axis icon in the lower left corner of the osg viewer
that will show the xyz directions of the object in the viewer.
Can anyone show me some example code of how to do this?
Thank you!
thanks
Jack
--
Read this topic online here:
50 matches
Mail list logo