If the source data is using UTM coordinates already, you can just do
osgdem --TERRAIN --PagedLOD -t texturedir -d elevdir -l 10 -o
utmdatabase.ive
If the source data is not using UTM, you can use gdal to reproject the
data by
gdalwarp -t_srs proj=utm +zone=11 +datum=WGS84 infile outfile
If
Martin,
How do you have your composite viewer set up? Is it multiple views in a window
or a single view per window?
If you're using multiple views/viewports embedded in a single window, the
viewport (x,y) are relative to the window. If your views are set up in separate
windows (i.e. a view
Shyuan,
What version of OSG are you using? I believe osgProducer/Viewer has been
replaced by osgViewer/Viewer...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tze Shyuan
Sent: Tuesday,
There is an example of the usage of the marching cubes algorithm in the
Nvidia GPU computing SDK (OpenCL Marching Cubes Isosurfaces)...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David
This is a true statement for the parametric surface stuff. In a previous life
when I worked on OpenGL drivers, evaluators were always implemented in the
slow path...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
as well. But I am not familiar with the CIGI
standard.
Would this include the ability to manage object motions and behaviors across
the cluster? (e.g., not only camera positioning).
thnx,
t
On Fri, Feb 4, 2011 at 11:40 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil
CIGI uses UDP so updating osgVisual to use CIGI shouldn't be an issue in
terms of performance. Effectively you'd be replacing one UDP implementation
with another that uses an industry wide standard for the packet
description...a big plus IMO.
Like I stated earlier, CIGI is used by most commercial
Boeing's multipurpose viewer (MPV) was designed to simply be a test harness
for the CIGI protocol. It's a far cry from it being used as a general
purpose IG.
I've downloaded MPV from the CIGI site and played with it. It does use old
OSG stuff (osgProducer). I had to modify it to use the newer
The PATH env variable should really only contain the paths to shared objects
and executables (i.e. /usr/local/bin). LD_LIBRARY_PATH should be set to
/usr/local/lib instead...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
I suppose if you're unable to build from source, this would be a viable
option. However, I would rather download the source and build OSG and VPB
myself if I have the means and tools to do so.
Building both from source is trivial and there are ample instructions for
accomplishing the task..
Torben,
Thanks for the information. I ask this because I'm currently working on
doing a CIGI tie-in to an OSG-based IG backend I've been developing. I'm not
a proponent for reinventing the wheel so to speak so I'm always on the
lookout for other options in this regard.
osgVisual would be
Can't get there from Utah either...for both links...
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
'Xenon' Hanson
Sent: Friday, February 04, 2011 11:54 AM
To: osg-users@lists.openscenegraph.org
This is an interesting thread of discussion.
In terms of communicating with a simulation host, are there any plans to
support CIGI for communicating between the host and osgVisual? I would think
that would be a good thing to support...
-Shayne
-Original Message-
From:
Thanks Robert.
I'll investigate the logs and report my findings...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Tuesday, February 01, 2011 1:59 AM
To:
J-S,
The setting that you amply described IS what we do. We do it quite often so
that things don't run so slow when we're debugging our app (not OSG). We may
need to run a while before we break into our code for debugging. Running
with OSG debug libs is too slow for this scenario so we use the
J-S,
I appreciate the input and insightful discussion. This is good information
to have for both new and experienced developers.
Thank you!
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Just a quick comment...
Unless you're debugging into OSG code, I would not use the debug libraries.
Things will run SLOOOW.
Use osg.lib, osgDB.lib, etc...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On
You can declare and register a PostDrawCallback with the camera class to do
OGL rendering. It will get called after the OSG rendering traversal...
void PushOSG_GL_State()
{
// since OSG and OGL share the same render context, push OGL state
used by OSG
I agree with Robert that you need to jettison GLUT. It's a mickey mouse
framework for mickey mouse apps. It was never intended to be used in real
applications. Embedding an OSG viewer in a GLUT window reduces the viewer
down to running single threaded which is not good for performance.
Our
Robert,
Thanks for the input.
I will try to compile and run the latest trunk with NVTT on Fedora core 13
and report any problems...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
If you're using a geocentric database, you can use the
osgSim::GetHeightAboveTerrain(...) method to get the altitude of either the
terrain itself or an altitude above the terrain at a given lat,lon. This
method takes into account paged databases in extracting the correct value...
-Shayne
May I suggest you look at how OpenGL sets up the projection matrix. This is
what OSG uses. gluPerspective is the routine that uses fovy and aspect to set
up the projection matrix;
It may be more intuitive for you to use the setProjectionMatrixAsFrustum()
method in OSG to establish the
Dan,
Take a look at the osgintersection example. It uses osgSim::LineOfSight
class...
Regards,
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Darko
Radiceski
Sent: Monday, January 03, 2011
Deniz,
If you're using osgdem with the --geocentric flag set, you're building a
geocentric database which is correct.
Here's a code snippet that may help you position your camera on the spheroid
in geocentric space. It sets the view matrix for the camera given the lat,
lon and alt. Roll, pitch,
Deniz,
Which method in EllipsoidModel were you using to do the transform from
(lat,lon,alt) to (X,Y,Z)?
Can you provide a code snippet on how you're doing the transform? Also
provide the actual osgdem command you're using to build your database...
-Shayne
-Original Message-
From:
A couple more questions...
1) Are your lat, lon in radians when you call convertLatLongHeightToXYZ?
2) Have you tried viewing your database (terrain.ive) with osgviewer to see
what it looks like (osgviewer terrain.ive)? If you can't see your database
with osgviewer, then there's a problem with
I'm glad things are working for you...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of deniz
diktas
Sent: Tuesday, December 28, 2010 4:25 PM
To: osg-users@lists.openscenegraph.org
Subject: Re:
Glenn and Robert,
Thanks much for the input. I'll try out osgEarth to see how it works in a
small app I have...
Thanks again,
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn
Waldron
Sent:
I don't know what functionality osgTDS provided, but as to the original
question at hand, osgSim for osgTerrain paged databases is the answer...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Agreed...
The terrain is only as accurate as the original source data.
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David Glenn
Sent: Friday, December 03, 2010 12:30 PM
To:
Meir,
I would suggest looking at the OSG examples to get started. Those come as
part of the OSG package when you install it. Without knowing the specifics
of your project, you will need to determine if the SceneGraph paradigm fits
with what you're trying to accomplish. The links below should also
Just a few questions from your code...
1) I noticed that your osgdem command isn't using --geocentric in the
command line. Are you building a geocentric database?
2) Are your lat lon values in degrees or radians? The
convertLatLongHeightToXYZ() method requires lat, lon radians.
3) Why is your
Robert,
Thanks for the reply. No, our app does not override new and delete. It's
using the standard operators in C++. I'm not sure on how to answer your last
question. Are you referring to OpenThreads?
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
13 that we start seeing the
problem.
I'll dig more and report my findings...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Thursday, November
Try the following gdal command on your data (infile) that is not
geo-referenced...
gdalwarp -t_srs +proj=latlong +datum=WGS84 -r bilinear infile outfile
and feed the resulting outfile into osgdem...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
/10 20:31, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
All,
I'm seeing some issues with VPB when attempting to build a very large
database. My command is the following:
vpbmaster -TERRAIN -PagedLOD -geocentric -whole-globe -t
wholeearthtexture -t detailtexture -d dted -l 24 -o
at the recent threads on osg-users and
osg-submissions about NVidia Texture Tools integration.
Robert.
On Fri, Oct 22, 2010 at 3:48 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
Jp,
Thanks for the suggestion. I'll give it a try.
Thinking that it might
All,
I'm seeing some issues with VPB when attempting to build a very large
database. My command is the following:
vpbmaster -TERRAIN -PagedLOD -geocentric -whole-globe -t wholeearthtexture
-t detailtexture -d dted -l 24 -o database.ive
What I'm seeing is that vpbmaster creates the
Daniele,
Bezier Curves are parametric functions that are defined by their control
points. The number of control points will determine the degree of the curve
minus 1 so four control points will yield curve of degree three (cubic). The
control points can be specified in whatever dimension you want
VPB currently does not support this functionality. There have been other
developers that have proposed or even implemented solutions to provide
something like this in the future. Perhaps they can chime in...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Matt,
Just for giggles, have you tried loading your .FLT file in osgviewer? In
other words, try osgviewer campus08-19.flt and see what happens. It should
just load your openflight file for viewing...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Lucie,
If you're on a flat earth, you shouldn't be using the
convertLatLongHeightToXYZ method. This is only used for mapping spheroid
coordinates to geocentric (origin is at the center of the spheroid)
coordinates. Because you were referencing this method, it was assumed that
you were using this
Yes, they're both equivalent in that they return position info but the
former returns a matrix for you to use in your transform node so that your
model will be positioned correctly on the spheroid. I believe the up
vector of the model will then match the up vector at that position on the
spheroid
Lucie,
This is how you would place your model...
osg::Matrixd position;
ellipsoid-computeLocalToWorldTransformFromLatLongHeight(osg::DegreesToRadia
ns(lat),
osg::DegreesToRadians(lon), altitude, position);
transform-setMatrix(position);
where transform is an
All,
I have a simple question regarding osgParticle effects.
Is there a simple way to restart the effects once they expire? For example,
I have a burning object emitting a smoke effect that I want to restart after
the smoke disappears. Is there a clean way to restart the smoke effect?
All,
I have a need to attach osgParticle effects on a moving object (i.e smoke
and fire trail from a moving missile). I've looked at the
osgparticleeffects.cpp example in where they attach these effects based off
a hit node from the pick event to see how I might do this. Unfortunately I
need
Paul,
For HAT, you only need one point. LOS requires a start and end point. Both
require that the points be specified in the database coordinates (i.e.
geocentric Cartesian coordinates for round earth databases).
I haven't worked with .flt databases but the osgSim methods appear to work
for
Alex,
The short answer is no.
However, this question has already been addressed...
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/59941/focus=
59966
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
All,
I have a question about LineSegmentIntersector. Does it always return all
intersections or does it have a feature that tells you whether or not you
got a hit or not? I have a need to use something for terrain masking from a
viewpoint to another location. In this case, all I want to know
Of
Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Tuesday, August 24, 2010 1:13 PM
To: OpenSceneGraph Users
Subject: [osg-users] LineSegmentIntersector...
All,
I have a question about LineSegmentIntersector. Does it always return all
intersections or does it have a feature that tells you
correctly.
Might I suggest you walk through the code in a debugger to see what is going
on.
Robert.
On Thu, Aug 19, 2010 at 10:41 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
Robert,
Sorry it has been long giving feedback on this. I've been working other
the actual ray to triangle intersection, or perhaps the
KdTree's aren't being assigned correctly.
Might I suggest you walk through the code in a debugger to see what is
going
on.
Robert.
On Thu, Aug 19, 2010 at 10:41 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil
, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
Robert,
If I'm using this KdTree feature correctly then perhaps the next step is
digging down deeper with a debugger.
In my app, I'm collecting both HAT and LOS data on a per frame basis on
the
terrain. I've
there is a
setBuildKdTreesHint(..) method that you can use.
Robert.
On Tue, Jul 27, 2010 at 7:25 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
Since I didn't receive any input or feedback on my previous inquiry, I'm
assuming no one has used osgSim very much
] On Behalf Of
Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Friday, July 23, 2010 10:57 AM
To: OpenSceneGraph Users
Subject: [osg-users] osgSim HeightAboveTerrain performance...
All,
I was wanting some feedback for those who have used osgSim in querying VPB
database info such has HAT, LOS
All,
I was wanting some feedback for those who have used osgSim in querying VPB
database info such has HAT, LOS, etc., during runtime.
I'm seeing some performance issues when using
osgSim::HeightAboveTerrain::computeHeightAboveTerrain(.) to get the HAT
value for a particular location in
Peter,
I'm not a modeler per se, but using either 3D Studio Max (3ds file format)
or the Multigen-Paradigm (flt file format) tools would work well. OSG will
allow you to import these popular file formats into OSG for rendering.
-Shayne
-Original Message-
From:
To: OpenSceneGraph Users
Subject: Re: [osg-users] Fwd: Re: floating point exeption in VPB...
Hi Shayne,
On 13/07/10 23:34, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
Just a follow up email...the fix that Bernardt proposed in SourceData.cpp
of
the VPB code, seems to have fixed the problem. I don't
Original Message
Subject: Re: [osg-users] floating point exeption in VPB...
Date: Mon, 12 Jul 2010 11:05:19 -0600
From: Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC
shayne.tuel...@hill.af.mil
Reply-To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
To: OpenSceneGraph Users osg
on the radar
screen of the OSG community in general...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Tuesday, July 13, 2010 10:01 AM
To: OpenSceneGraph
.
On Thu, Jul 8, 2010 at 11:01 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
All,
I'm using VPB 0.9.10 along with OSG 2.8.2 on a system that is using 64-bit
Linux (Fadora core 10) i386. Both packages were built from source.
No matter what database I
Hi Lucie,
Did you attempt to reproject the tif file using gdalwarp? Try that and then
use osgdem with the new reprojected file to see if that works.
I didn't receive your attachment. Please resend to
shayne.tuel...@comcast.net and I'll take a look at it. If you can, send me
the actual tif and
All,
I'm using VPB 0.9.10 along with OSG 2.8.2 on a system that is using 64-bit
Linux (Fadora core 10) i386. Both packages were built from source.
No matter what database I try to build, I get a floating point exception
when running osgdem. I know the DTED and imagery are good since I've
Have you tried using the --geocentric flag? I've used .tif files before just
fine but they were georeferenced. Try running
gdalinfo data.tif
to see what projection the file is using. If it's not geocentric, you can
reproject the data by
gdalwarp -t_srs +proj=latlong +datum=WGS84 -r bilinear
Chris,
I'd definitely be interested in your terrain tools when you release them...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
'Xenon' Hanson
Sent: Friday, April 02, 2010 7:30 AM
To:
Brian,
What info are you looking for in particular?
I had some exposure to the EPX product a while back while working at Evans
Sutherland (now bought out by Rockwell-Collins). That was about 6 years ago
so I'm sure things have evolved since that time. At that time, it was an IG
that used COTS
All,
I have a need to turn certain views on and off in a composite viewer
during runtime. I know that the composite viewer has the capability of
adding and removing views but I'm not sure this is the proper mechanism to
use for what I want to do. The views I want to manage sit on top of a
J-S,
Thanks for the input. Controlling the node mask does the trick...:)
Thank you!
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Jean-Sébastien Guay
Sent: Thursday, March 11, 2010 11:28 AM
All,
I'm seeing a problem that I'm hoping someone can shed some light on.
I have an application that uses an OSG viewer (OSG version 2.8.2) embedded
in a GLUT window. This application runs on both Windows XP and Linux
(currently using RHEL 5.4). The machine is dual boot so the hardware is
.
osgViewer itself is a far better tool for a modern graphics application.
Might I suggest you use it rather than GLUT.
Robert.
On Fri, Mar 5, 2010 at 4:55 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
All,
I'm seeing a problem that I'm
with freetype
Gordon Tomlinson
Product Manager 3d Technology Future Products
Overwatch(r)
An Operating Unit of Textron Systems
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Tueller,Shayne R Civ USAF AFMC 519
, for
instance in between a cross-fade. But my main question still applies -
should I load the .osg file and attach the whole graph downstream of
the switch on the fly?
Bruce
On Feb 22, 2010, at 4:02 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/
MXDEC wrote:
Bruce,
I would recommend using
All,
We're having some issues with the OSG freetype font plugin? We're using VC++
2008 on Windows and we're having trouble reading ttf files. We get the
message could not find plugin to read objects from file arial.ttf. The
plugin is in the OSG solution but it doesn't seem to be getting
-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Simon
Hammett
Sent: Tuesday, February 23, 2010 3:43 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] freetype fonts on Windows...
On 23 February 2010 22:23, Tueller, Shayne R Civ USAF AFMC 519
, February 23, 2010 3:43 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] freetype fonts on Windows...
On 23 February 2010 22:23, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC
shayne.tuel...@hill.af.mil wrote
: Tuesday, February 23, 2010 4:25 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] freetype fonts on Windows...
On 23 February 2010 23:17, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
shayne.tuel...@hill.af.mil wrote:
Mourad,
Yes. We know the path setting is correct
Bruce,
I would recommend using the switch node osg::Switch to change between
scenegraphs. You can add the scenegraphs that the switch node can render at
any one time during setup and then select which one you want rendered using
the method setSingleChildOn.
Hope this helps...
-Shayne
1) I/ITSEC
2) Yes
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Brett
Wiesner
Sent: Tuesday, February 16, 2010 6:56 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Survey: Is
descending
return leftOrder rightOrder;
}
}
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Wednesday, 10 February 2010 11:49 PM
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Wednesday, 10 February 2010 8:18 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 2D rendering priority...
Paul,
Thanks for the reply. We can have up to 57
All,
I have a need to render a bunch of 2D geometry groups that have different
priorities for display (one group rendered on top of the other according to
their priority). I also need to have the ability to turn the rendering off
and on for some of the groups while maintaining rendering
] On Behalf Of Paul Martz
Sent: Tuesday, February 09, 2010 4:07 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 2D rendering priority...
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
I have a need to render a bunch of 2D geometry groups that have
different priorities for display (one
Kevin,
Thanks for sharing. I'm sure it will come in handy...:)
Regards,
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Kevin
Wilder
Sent: Tuesday, February 09, 2010 4:57 PM
To:
Phanindra,
Look at the osghud example. It will show you how to set up a 2D camera with
a view that you can use as an overlay on top of your 3D scene. You can use
osgText to print out the values on screen...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Tony,
In answer to your question, you want to do the former. Assuming you have a
geocentric database, you must convert your lat,lon,elev to a geocentric
X,Y,Z (i.e. origin is the center of the earth) and then use these
coordinates to set the position accordingly...
Osg::Matrix position;
Tony,
Entity is just my own class that can represent an airplane, tank, or
whatever.
The member Entity-transform is an osg::MatrixTransform which you'll need
for moving models.
entityGrp is an osg::Group*.
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
,
Brett Wiesner
Product Manager, VR-Vantage
VR-Vantage: OSG Based Battlefield Information Station, Desktop Image
Generator and SDK!!!
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
All,
Does anyone have any experience using OSG with GL studio? We are
having some issues that we would like
Tony,
Along with Robert's suggestion, you can use the following code snippet to
place a vehicle on a spheroid that has VPB terrain, into the scenegraph.
You'll need osgSim and osg::EllipsoidModel to do this.
Entity-lat = 36.4;
Entity-lon = -115.015;
Entity-alt = GetHeightOnTerrain(Entity-lat,
All,
Does anyone have any experience using OSG with GL studio? We are having some
issues that we would like some input on. I wanted to place a general inquiry
before getting specific on the problem at hand.
Thanks,
-Shayne
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texture...
Hi Shayne,
On Tue, Jan 26, 2010 at 6:42 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
Robert,
In answer to your inquiry, I'm using a database based on
osgTerrain::TerrainTile so the texture settings are embedded in the tiles
as
you asserted
: [osg-users] altering terrain texture...
Hi Shayne,
On Wed, Jan 27, 2010 at 3:11 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
I think your proposal would be a great benefit and would make things more
flexible.
I'm rather busy working on submissions, so
Subject: Re: [osg-users] altering terrain texture...
Hi Shayne,
On Mon, Jan 25, 2010 at 9:28 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
What I'm trying to do is minimize the texture crawling artifact I see
when
I fly at a low azimuth view looking out along
Phanindra,
You'll need to build an OSG database from your .tif and dted content using
Virtual Planet Builder (VPB). Documentation is available on how to do this.
Once the database is built, you can either using osgViewer to browse the
database or you can write your own OSG app to fly through it.
All,
Is there a way of programmatically altering texture state such as filtering
on a chunk of terrain built with VPB?
Everything I've tried thus far has not worked.
Thanks in advance.
-Shayne
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'Xenon' Hanson
Sent: Monday, January 25, 2010 12:35 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] altering terrain texture...
On 1/25/2010 12:23 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
Is there a way of programmatically altering texture state such as
filtering on a chunk
Robert,
I just read your reply after I had sent my email response to Chris. This
helps me understand why my approach wasn't working in the first place.
I will take your advice and explore this further. I will probably have more
questions as I proceed to find a solution to meet my needs...
All,
Is there a way to force an OSG window (osgViewer) to always be on top of all
the other windows being displayed?
Thanks in advance.
-Shayne
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osg-users mailing list
Just a follow up question on this, does QT allow a multi-threaded embedded
osgViewer or is it knocked down to single threaded like what happens to
osgViewer embedded in GLUT?
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
All,
I'm in the process of porting an OGL app using GLUT to OSG using
osgViewer.
Currently this app has multiple viewports embedded in a single GLUT window
where one of the viewports is rendering a 3D view into a scene. Due to
time
All,
I'm in the process of porting an OGL app using GLUT to OSG using osgViewer.
Currently this app has multiple viewports embedded in a single GLUT window
where one of the viewports is rendering a 3D view into a scene. Due to time
constraints, I want to replace the 3D viewport with an
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