Re: [osg-users] FBX plugin and previous OSG releases...
Unfortunately I still haven't solved my problem, but I found out something interesting: crashes happen when I execute osgviewer like this: osgviewer model.FBX but osgviewer doesn't crash when executed like this: osgviewer .\model.FBX i.e. no crashes when I provide an absolute or relative path for the FBX model. The model.FBX file is in the same dir of osgviewer and contains embedded textures. I noticed that trying to open FBX files with embedded textures implies the creation of a new directory with the same name of the FBX file but with the extension .fbm...in that directory the FBX plugin extracts the actual textures files (.jpg, and so on...). Since the crash is present only when using textured models, I wonder if there could be a bug in the way those textures are tried to load, maybe simply using the file name (instead of a relative\absolute path) yelds some strange behaviours and let osgviewer (or the plugin itself) to crash. Regards. Alessandro On Mon, Jan 18, 2010 at 10:15 PM, Ümit Uzun umituzu...@gmail.com wrote: I have had same problem on different plugin while loading my model on runtime. After that I reliazed that version inconsistent with target plugin with my OSG. After recompilation problem disapperead. Ümit Uzun 2010/1/18 alessandro terenzi a.tere...@gmail.com I will try your suggestion Ümit...by the way, did you have exactly the same problem o mine? I mean no crashes if the FBX model contains no textures whereas crashes if the model contains some textures? Thanks. Alessandro On Mon, Jan 18, 2010 at 8:29 PM, Ümit Uzun umituzu...@gmail.com wrote: Hi Alessandro, Maybe problem in osg plugin interfere. So you can't see from dependency walker. As you see osg plugins aren,t named with their version like osg61 So they can be used which doen,t belong your exiting osg core version. Most probably plugin inteference is your problem. Delete all plugin's on your system(all plugins which you can reach from your Path Environment Variables) and rebuild with your existing OSG version again. This would solve your problem. Regards. Ümit Uzun 2010/1/18 Sukender suky0...@free.fr Arg! Please avoid sending email addresses in clear (because of harvesters)... Anyway, I'll mmerge your changes ASAP and give you feedback. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 18 Jan 2010 19:19:09 +0100, Michael Platings mplati...@pixelpower.com a écrit: I sent you a few emails (suky0...@free.fr) but it seems you don't receive them if I email you directly! Let me know if there are any further changes you'd like to make on top of my alterations. Cheers -Michael -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender Sent: 18 January 2010 16:30 To: OpenSceneGraph Users Subject: Re: [osg-users] FBX plugin and previous OSG releases... Forget about my message, I just got my answer on osg-submissions! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Sukender suky0...@free.fr a écrit : Hi Michael, Did you include the sources I sent to you recently? It seems you haven't answered my mails... Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : Thank you, I tried both the zip file got from the osg-submission forum and the zip of previous mail but osgviewer still crashes if the FBX model has textures. I just can think only about sending you my zip and model and let you see if the problem is there also for you. Regards. Alessandro On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings mplati...@pixelpower.comwrote: Hi Alessandro, here's the latest version of the plugin for you. Cheers -Michael -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro terenzi *Sent:* 18 January 2010 15:34 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin? Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote: I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere
[osg-users] FBX plugin and previous OSG releases...
I tried the new FBX plugin that comes with the latest developer release (the one available on the website as a zip archive). Everything worked fine, but unfortunately I need to use a previous version of OSG...the version I must use is still 2.9.6 but in my case the versioned DLL names end with 61 (while the latest dev release DLLs end with '62'). So I tried to build the FBX plugin with the OSG version I need and I manage to build it successfully, but at runtime my applications crash when loading FBX models (I'm talking also about osgviewer). Can anyone tell me if it is possible to use the FBX plugin with the OSG version I talked about or not? If not, can anyone suggest directions about how to modify OSG in order to use the plugin? BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition. Thanks. Regards. Alessandro ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin and previous OSG releases...
HI Alessandro, I haven't compiled the FBX plugin personally, but I wouldn't have thought it would be difficult to backport it to OSG-2.6, just copy the code across, add the fbx plugin to the src/osgPlugins/fbx and away you go. Robert. On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi a.tere...@gmail.com wrote: I tried the new FBX plugin that comes with the latest developer release (the one available on the website as a zip archive). Everything worked fine, but unfortunately I need to use a previous version of OSG...the version I must use is still 2.9.6 but in my case the versioned DLL names end with 61 (while the latest dev release DLLs end with '62'). So I tried to build the FBX plugin with the OSG version I need and I manage to build it successfully, but at runtime my applications crash when loading FBX models (I'm talking also about osgviewer). Can anyone tell me if it is possible to use the FBX plugin with the OSG version I talked about or not? If not, can anyone suggest directions about how to modify OSG in order to use the plugin? BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition. Thanks. Regards. Alessandro ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin and previous OSG releases...
Hi Alessandro, What kind of problems did you have? I've proposed a modified FBX plugin with writer support (submission still pending). So if you have modifications, please tell so that I include them as well in future (re-) submissions. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield robert.osfi...@gmail.com a écrit : HI Alessandro, I haven't compiled the FBX plugin personally, but I wouldn't have thought it would be difficult to backport it to OSG-2.6, just copy the code across, add the fbx plugin to the src/osgPlugins/fbx and away you go. Robert. On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi a.tere...@gmail.com wrote: I tried the new FBX plugin that comes with the latest developer release (the one available on the website as a zip archive). Everything worked fine, but unfortunately I need to use a previous version of OSG...the version I must use is still 2.9.6 but in my case the versioned DLL names end with 61 (while the latest dev release DLLs end with '62'). So I tried to build the FBX plugin with the OSG version I need and I manage to build it successfully, but at runtime my applications crash when loading FBX models (I'm talking also about osgviewer). Can anyone tell me if it is possible to use the FBX plugin with the OSG version I talked about or not? If not, can anyone suggest directions about how to modify OSG in order to use the plugin? BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition. Thanks. Regards. Alessandro ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin and previous OSG releases...
I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can say that the plugin is successfully discovered but I guess that the problem occurs just when loading the model (not the plugin itself). If the plugin is supposed to work without modification also with previous releases, I'd like to help to find out where the problem could be, but I need directions in order to try something useful. Just to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs version number 61 not 62 (ie my build produces osg61-osg.dll, osg61-osgDB.dll and so on...). By the way, I didn't modify nor OSG neither the FBX plugin, I just copied the FBX plugin project from the last dev release to the previous one and added it to my solution. I managed to build it within the previous release without any source code modification, but problems occurr only at runtime with an application crash. Regards. Alessandro On Mon, Jan 18, 2010 at 11:23 AM, Sukender suky0...@free.fr wrote: Hi Alessandro, What kind of problems did you have? I've proposed a modified FBX plugin with writer support (submission still pending). So if you have modifications, please tell so that I include them as well in future (re-) submissions. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield robert.osfi...@gmail.com a écrit : HI Alessandro, I haven't compiled the FBX plugin personally, but I wouldn't have thought it would be difficult to backport it to OSG-2.6, just copy the code across, add the fbx plugin to the src/osgPlugins/fbx and away you go. Robert. On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi a.tere...@gmail.com wrote: I tried the new FBX plugin that comes with the latest developer release (the one available on the website as a zip archive). Everything worked fine, but unfortunately I need to use a previous version of OSG...the version I must use is still 2.9.6 but in my case the versioned DLL names end with 61 (while the latest dev release DLLs end with '62'). So I tried to build the FBX plugin with the OSG version I need and I manage to build it successfully, but at runtime my applications crash when loading FBX models (I'm talking also about osgviewer). Can anyone tell me if it is possible to use the FBX plugin with the OSG version I talked about or not? If not, can anyone suggest directions about how to modify OSG in order to use the plugin? BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition. Thanks. Regards. Alessandro ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin and previous OSG releases...
Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can say that the plugin is successfully discovered but I guess that the problem occurs just when loading the model (not the plugin itself). If the plugin is supposed to work without modification also with previous releases, I'd like to help to find out where the problem could be, but I need directions in order to try something useful. Just to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs version number 61 not 62 (ie my build produces osg61-osg.dll, osg61-osgDB.dll and so on...). By the way, I didn't modify nor OSG neither the FBX plugin, I just copied the FBX plugin project from the last dev release to the previous one and added it to my solution. I managed to build it within the previous release without any source code modification, but problems occurr only at runtime with an application crash. Regards. Alessandro On Mon, Jan 18, 2010 at 11:23 AM, Sukender suky0...@free.fr wrote: Hi Alessandro, What kind of problems did you have? I've proposed a modified FBX plugin with writer support (submission still pending). So if you have modifications, please tell so that I include them as well in future (re-) submissions. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield robert.osfi...@gmail.com a écrit : HI Alessandro, I haven't compiled the FBX plugin personally, but I wouldn't have thought it would be difficult to backport it to OSG-2.6, just copy the code across, add the fbx plugin to the src/osgPlugins/fbx and away you go. Robert. On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi a.tere...@gmail.com wrote: I tried the new FBX plugin that comes with the latest developer release (the one available on the website as a zip archive). Everything worked fine, but unfortunately I need to use a previous version of OSG...the version I must use is still 2.9.6 but in my case the versioned DLL names end with 61 (while the latest dev release DLLs end with '62'). So I tried to build the FBX plugin with the OSG version I need and I manage to build it successfully, but at runtime my applications crash when loading FBX models (I'm talking also about osgviewer). Can anyone tell me if it is possible to use the FBX plugin with the OSG version I talked about or not? If not, can anyone suggest directions about how to modify OSG in order to use the plugin? BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition. Thanks. Regards. Alessandro ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin and previous OSG releases...
I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can say that the plugin is successfully discovered but I guess that the problem occurs just when loading the model (not the plugin itself). If the plugin is supposed to work without modification also with previous releases, I'd like to help to find out where the problem could be, but I need directions in order to try something useful. Just to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs version number 61 not 62 (ie my build produces osg61-osg.dll, osg61-osgDB.dll and so on...). By the way, I didn't modify nor OSG neither the FBX plugin, I just copied the FBX plugin project from the last dev release to the previous one and added it to my solution. I managed to build it within the previous release without any source code modification, but problems occurr only at runtime with an application crash. Regards. Alessandro On Mon, Jan 18, 2010 at 11:23 AM, Sukender suky0...@free.fr wrote: Hi Alessandro, What kind of problems did you have? I've proposed a modified FBX plugin with writer support (submission still pending). So if you have modifications, please tell so that I include them as well in future (re-) submissions. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield robert.osfi...@gmail.com a écrit : HI Alessandro, I haven't compiled the FBX plugin personally, but I wouldn't have thought it would be difficult to backport it to OSG-2.6, just copy the code across, add the fbx plugin to the src/osgPlugins/fbx and away you go. Robert. On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi a.tere...@gmail.com wrote: I tried the new FBX plugin that comes with the latest developer release (the one available on the website as a zip archive). Everything worked fine, but unfortunately I need to use a previous version of OSG...the version I must use is still 2.9.6 but in my case the versioned DLL names end with 61 (while the latest dev release DLLs end with '62'). So I tried to build the FBX plugin with the OSG version I need and I manage to build it successfully, but at runtime my applications crash when loading FBX models (I'm talking also about osgviewer). Can anyone tell me if it is possible to use the FBX plugin with the OSG version I talked about or not? If not, can anyone suggest directions about how to modify OSG in order to use the plugin? BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition. Thanks. Regards. Alessandro ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list
Re: [osg-users] FBX plugin and previous OSG releases...
I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can say that the plugin is successfully discovered but I guess that the problem occurs just when loading the model (not the plugin itself). If the plugin is supposed to work without modification also with previous releases, I'd like to help to find out where the problem could be, but I need directions in order to try something useful. Just to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs version number 61 not 62 (ie my build produces osg61-osg.dll, osg61-osgDB.dll and so on...). By the way, I didn't modify nor OSG neither the FBX plugin, I just copied the FBX plugin project from the last dev release to the previous one and added it to my solution. I managed to build it within the previous release without any source code modification, but problems occurr only at runtime with an application crash. Regards. Alessandro On Mon, Jan 18, 2010 at 11:23 AM, Sukender suky0...@free.fr wrote: Hi Alessandro, What kind of problems did you have? I've proposed a modified FBX plugin with writer support (submission still pending). So if you have modifications, please tell so that I include them as well in future (re-) submissions. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield robert.osfi...@gmail.com a écrit : HI Alessandro, I haven't compiled the FBX plugin personally, but I wouldn't have thought it would be difficult to backport it to OSG-2.6, just copy the code across, add the fbx plugin to the src/osgPlugins/fbx and away you go. Robert. On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi a.tere...@gmail.com wrote: I tried the new FBX plugin that comes with the latest developer release (the one available on the website as a zip archive). Everything worked fine, but unfortunately I need to use a previous version of OSG...the version I must use is still 2.9.6 but in my case the versioned DLL names end with 61 (while the latest dev release DLLs end with '62'). So I tried to build the FBX plugin with the OSG version I need and I manage to build it successfully, but at runtime my applications crash when loading FBX models (I'm talking also about osgviewer). Can anyone tell me if it is possible to use the FBX plugin with the OSG version I talked about or not? If not, can anyone suggest directions about how to modify OSG in order to use the plugin? BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition. Thanks. Regards. Alessandro ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org
Re: [osg-users] FBX plugin and previous OSG releases...
Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin? Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote: I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can say that the plugin is successfully discovered but I guess that the problem occurs just when loading the model (not the plugin itself). If the plugin is supposed to work without modification also with previous releases, I'd like to help to find out where the problem could be, but I need directions in order to try something useful. Just to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs version number 61 not 62 (ie my build produces osg61-osg.dll, osg61-osgDB.dll and so on...). By the way, I didn't modify nor OSG neither the FBX plugin, I just copied the FBX plugin project from the last dev release to the previous one and added it to my solution. I managed to build it within the previous release without any source code modification, but problems occurr only at runtime with an application crash. Regards. Alessandro On Mon, Jan 18, 2010 at 11:23 AM, Sukender suky0...@free.fr wrote: Hi Alessandro, What kind of problems did you have? I've proposed a modified FBX plugin with writer support (submission still pending). So if you have modifications, please tell so that I include them as well in future (re-) submissions. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield robert.osfi...@gmail.com a écrit : HI Alessandro, I haven't compiled the FBX plugin personally, but I wouldn't have thought it would be difficult to backport it to OSG-2.6, just copy the code across, add the fbx plugin to the src/osgPlugins/fbx and away you go. Robert. On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi a.tere...@gmail.com wrote: I tried the new FBX plugin that comes with the latest developer release (the one available on the website as a zip archive). Everything worked fine, but unfortunately I need to use a previous version of OSG...the version I must use is still 2.9.6 but in my case the versioned DLL names end with 61 (while the latest dev release DLLs end with '62'). So I tried to build the FBX plugin with the OSG version I need and I manage to build it successfully, but at runtime my applications crash when loading FBX models (I'm talking also about osgviewer). Can anyone tell me if it is possible to use the FBX plugin with the OSG version I talked about or not? If not, can anyone suggest directions about how to modify OSG in order to use the plugin? BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition. Thanks. Regards. Alessandro
Re: [osg-users] FBX plugin and previous OSG releases...
It's simply a ZIP on the forum :) As I did some modifications recently, it's a bit risky to send you source... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin? Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote: I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can say that the plugin is successfully discovered but I guess that the problem occurs just when loading the model (not the plugin itself). If the plugin is supposed to work without modification also with previous releases, I'd like to help to find out where the problem could be, but I need directions in order to try something useful. Just to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs version number 61 not 62 (ie my build produces osg61-osg.dll, osg61-osgDB.dll and so on...). By the way, I didn't modify nor OSG neither the FBX plugin, I just copied the FBX plugin project from the last dev release to the previous one and added it to my solution. I managed to build it within the previous release without any source code modification, but problems occurr only at runtime with an application crash. Regards. Alessandro On Mon, Jan 18, 2010 at 11:23 AM, Sukender suky0...@free.fr wrote: Hi Alessandro, What kind of problems did you have? I've proposed a modified FBX plugin with writer support (submission still pending). So if you have modifications, please tell so that I include them as well in future (re-) submissions. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield robert.osfi...@gmail.com a écrit : HI Alessandro, I haven't compiled the FBX plugin personally, but I wouldn't have thought it would be difficult to backport it to OSG-2.6, just copy the code across, add the fbx plugin to the src/osgPlugins/fbx and away you go. Robert. On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi a.tere...@gmail.com wrote: I tried the new FBX plugin that comes with the latest developer release (the one available on the website as a zip archive). Everything worked fine, but unfortunately I need to use a previous version of OSG...the version I must use is still 2.9.6 but in my case the versioned DLL names end with 61 (while the latest dev release DLLs end with '62'). So I tried to build the FBX plugin with the OSG version I need and I manage to build it successfully, but at runtime my applications crash when loading FBX models (I'm talking also about osgviewer). Can anyone tell me if it is possible to use the FBX plugin with the
Re: [osg-users] FBX plugin and previous OSG releases...
Thank you, I tried both the zip file got from the osg-submission forum and the zip of previous mail but osgviewer still crashes if the FBX model has textures. I just can think only about sending you my zip and model and let you see if the problem is there also for you. Regards. Alessandro On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings mplati...@pixelpower.comwrote: Hi Alessandro, here's the latest version of the plugin for you. Cheers -Michael -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro terenzi *Sent:* 18 January 2010 15:34 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin? Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote: I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can say that the plugin is successfully discovered but I guess that the problem occurs just when loading the model (not the plugin itself). If the plugin is supposed to work without modification also with previous releases, I'd like to help to find out where the problem could be, but I need directions in order to try something useful. Just to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs version number 61 not 62 (ie my build produces osg61-osg.dll, osg61-osgDB.dll and so on...). By the way, I didn't modify nor OSG neither the FBX plugin, I just copied the FBX plugin project from the last dev release to the previous one and added it to my solution. I managed to build it within the previous release without any source code modification, but problems occurr only at runtime with an application crash. Regards. Alessandro On Mon, Jan 18, 2010 at 11:23 AM, Sukender suky0...@free.fr wrote: Hi Alessandro, What kind of problems did you have? I've proposed a modified FBX plugin with writer support (submission still pending). So if you have modifications, please tell so that I include them as well in future (re-) submissions. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield robert.osfi...@gmail.com a écrit : HI Alessandro, I haven't compiled the FBX plugin personally, but I wouldn't have thought it would be difficult to backport it to OSG-2.6, just copy the code across, add the fbx plugin to the src/osgPlugins/fbx and away you go. Robert. On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi a.tere...@gmail.com wrote: I tried the new FBX plugin that comes with the latest developer release (the one available on the website as a zip archive). Everything worked fine, but unfortunately I need to use a previous version of OSG
Re: [osg-users] FBX plugin and previous OSG releases...
Hi Michael, Did you include the sources I sent to you recently? It seems you haven't answered my mails... Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : Thank you, I tried both the zip file got from the osg-submission forum and the zip of previous mail but osgviewer still crashes if the FBX model has textures. I just can think only about sending you my zip and model and let you see if the problem is there also for you. Regards. Alessandro On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings mplati...@pixelpower.comwrote: Hi Alessandro, here's the latest version of the plugin for you. Cheers -Michael -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro terenzi *Sent:* 18 January 2010 15:34 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin? Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote: I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can say that the plugin is successfully discovered but I guess that the problem occurs just when loading the model (not the plugin itself). If the plugin is supposed to work without modification also with previous releases, I'd like to help to find out where the problem could be, but I need directions in order to try something useful. Just to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs version number 61 not 62 (ie my build produces osg61-osg.dll, osg61-osgDB.dll and so on...). By the way, I didn't modify nor OSG neither the FBX plugin, I just copied the FBX plugin project from the last dev release to the previous one and added it to my solution. I managed to build it within the previous release without any source code modification, but problems occurr only at runtime with an application crash. Regards. Alessandro On Mon, Jan 18, 2010 at 11:23 AM, Sukender suky0...@free.fr wrote: Hi Alessandro, What kind of problems did you have? I've proposed a modified FBX plugin with writer support (submission still pending). So if you have modifications, please tell so that I include them as well in future (re-) submissions. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield robert.osfi...@gmail.com a écrit : HI Alessandro, I haven't compiled the FBX plugin personally, but I wouldn't have thought it would be difficult to backport it to OSG-2.6, just copy
Re: [osg-users] FBX plugin and previous OSG releases...
Forget about my message, I just got my answer on osg-submissions! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Sukender suky0...@free.fr a écrit : Hi Michael, Did you include the sources I sent to you recently? It seems you haven't answered my mails... Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : Thank you, I tried both the zip file got from the osg-submission forum and the zip of previous mail but osgviewer still crashes if the FBX model has textures. I just can think only about sending you my zip and model and let you see if the problem is there also for you. Regards. Alessandro On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings mplati...@pixelpower.comwrote: Hi Alessandro, here's the latest version of the plugin for you. Cheers -Michael -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro terenzi *Sent:* 18 January 2010 15:34 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin? Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote: I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can say that the plugin is successfully discovered but I guess that the problem occurs just when loading the model (not the plugin itself). If the plugin is supposed to work without modification also with previous releases, I'd like to help to find out where the problem could be, but I need directions in order to try something useful. Just to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs version number 61 not 62 (ie my build produces osg61-osg.dll, osg61-osgDB.dll and so on...). By the way, I didn't modify nor OSG neither the FBX plugin, I just copied the FBX plugin project from the last dev release to the previous one and added it to my solution. I managed to build it within the previous release without any source code modification, but problems occurr only at runtime with an application crash. Regards. Alessandro On Mon, Jan 18, 2010 at 11:23 AM, Sukender suky0...@free.fr wrote: Hi Alessandro, What kind of problems did you have? I've proposed a modified FBX plugin with writer support (submission still pending). So if you have modifications, please tell so that I include them as well in future (re-) submissions
Re: [osg-users] FBX plugin and previous OSG releases...
I sent you a few emails (suky0...@free.fr) but it seems you don't receive them if I email you directly! Let me know if there are any further changes you'd like to make on top of my alterations. Cheers -Michael -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender Sent: 18 January 2010 16:30 To: OpenSceneGraph Users Subject: Re: [osg-users] FBX plugin and previous OSG releases... Forget about my message, I just got my answer on osg-submissions! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Sukender suky0...@free.fr a écrit : Hi Michael, Did you include the sources I sent to you recently? It seems you haven't answered my mails... Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : Thank you, I tried both the zip file got from the osg-submission forum and the zip of previous mail but osgviewer still crashes if the FBX model has textures. I just can think only about sending you my zip and model and let you see if the problem is there also for you. Regards. Alessandro On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings mplati...@pixelpower.comwrote: Hi Alessandro, here's the latest version of the plugin for you. Cheers -Michael -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro terenzi *Sent:* 18 January 2010 15:34 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin? Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote: I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can say that the plugin is successfully discovered but I guess that the problem occurs just when loading the model (not the plugin itself). If the plugin is supposed to work without modification also with previous releases, I'd like to help to find out where the problem could be, but I need directions in order to try something useful. Just to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs version number 61 not 62 (ie my build produces osg61-osg.dll, osg61-osgDB.dll and so on...). By the way, I didn't modify nor OSG neither the FBX plugin, I just copied the FBX plugin project from the last dev release to the previous one and added it to my solution. I managed to build it within the previous release without any source code
Re: [osg-users] FBX plugin and previous OSG releases...
Hi Alessandro I'll be happy to look at this. Please send me a zip of your model and textures and I'll see if I can repeat the bug. Cheers From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of alessandro terenzi Sent: 18 January 2010 16:27 To: OpenSceneGraph Users Subject: Re: [osg-users] FBX plugin and previous OSG releases... Thank you, I tried both the zip file got from the osg-submission forum and the zip of previous mail but osgviewer still crashes if the FBX model has textures. I just can think only about sending you my zip and model and let you see if the problem is there also for you. Regards. Alessandro On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings mplati...@pixelpower.com wrote: Hi Alessandro, here's the latest version of the plugin for you. Cheers -Michael From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of alessandro terenzi Sent: 18 January 2010 15:34 To: OpenSceneGraph Users Subject: Re: [osg-users] FBX plugin and previous OSG releases... Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin? Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote: I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can say that the plugin is successfully discovered but I guess that the problem occurs just when loading the model (not the plugin itself). If the plugin is supposed to work without modification also with previous releases, I'd like to help to find out where the problem could be, but I need directions in order to try something useful. Just to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs version number 61 not 62 (ie my build produces osg61-osg.dll
Re: [osg-users] FBX plugin and previous OSG releases...
Thanks Michael, I'm sending the attachments to your email address because they are quite huge. Regards. Alessandro On Mon, Jan 18, 2010 at 7:20 PM, Michael Platings mplati...@pixelpower.comwrote: Hi Alessandro I'll be happy to look at this. Please send me a zip of your model and textures and I'll see if I can repeat the bug. Cheers -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro terenzi *Sent:* 18 January 2010 16:27 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... Thank you, I tried both the zip file got from the osg-submission forum and the zip of previous mail but osgviewer still crashes if the FBX model has textures. I just can think only about sending you my zip and model and let you see if the problem is there also for you. Regards. Alessandro On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings mplati...@pixelpower.com wrote: Hi Alessandro, here's the latest version of the plugin for you. Cheers -Michael -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro terenzi *Sent:* 18 January 2010 15:34 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin? Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote: I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can say that the plugin is successfully discovered but I guess that the problem occurs just when loading the model (not the plugin itself). If the plugin is supposed to work without modification also with previous releases, I'd like to help to find out where the problem could be, but I need directions in order to try something useful. Just to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs version number 61 not 62 (ie my build produces osg61-osg.dll, osg61-osgDB.dll and so on...). By the way, I didn't modify nor OSG neither the FBX plugin, I just copied the FBX plugin project from the last dev release to the previous one and added it to my solution. I managed to build it within the previous release without any source code modification, but problems occurr only at runtime with an application crash. Regards. Alessandro On Mon, Jan 18, 2010 at 11:23 AM, Sukender suky0...@free.fr wrote: Hi Alessandro, What kind of problems did you have? I've proposed a modified FBX plugin with writer support (submission still pending). So if you have modifications, please tell so that I include them as well in future (re-) submissions. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield
Re: [osg-users] FBX plugin and previous OSG releases...
Hi Alessandro, As I understand there is dll hells. Please be careful to reach different version of osg and osg_plugin. Try to use dependency walker to check your programs using dlls. I had same problem and solution is clear environment where different versioned osg dlls (plugins and core osg dlls) doesn't interfere. HTH. Ümit Uzun 2010/1/18 Michael Platings mplati...@pixelpower.com Hi Alessandro I'll be happy to look at this. Please send me a zip of your model and textures and I'll see if I can repeat the bug. Cheers -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro terenzi *Sent:* 18 January 2010 16:27 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... Thank you, I tried both the zip file got from the osg-submission forum and the zip of previous mail but osgviewer still crashes if the FBX model has textures. I just can think only about sending you my zip and model and let you see if the problem is there also for you. Regards. Alessandro On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings mplati...@pixelpower.com wrote: Hi Alessandro, here's the latest version of the plugin for you. Cheers -Michael -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro terenzi *Sent:* 18 January 2010 15:34 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin? Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote: I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can say that the plugin is successfully discovered but I guess that the problem occurs just when loading the model (not the plugin itself). If the plugin is supposed to work without modification also with previous releases, I'd like to help to find out where the problem could be, but I need directions in order to try something useful. Just to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs version number 61 not 62 (ie my build produces osg61-osg.dll, osg61-osgDB.dll and so on...). By the way, I didn't modify nor OSG neither the FBX plugin, I just copied the FBX plugin project from the last dev release to the previous one and added it to my solution. I managed to build it within the previous release without any source code modification, but problems occurr only at runtime with an application crash. Regards. Alessandro On Mon, Jan 18, 2010 at 11:23 AM, Sukender suky0...@free.fr wrote: Hi Alessandro, What kind of problems did you have? I've proposed a modified FBX plugin with writer support (submission still pending). So if you have modifications, please tell so that I
Re: [osg-users] FBX plugin and previous OSG releases...
I checked but it looks like that the FBX plugin DLL depends only on: ot11-OpenThreads.dll osg61-osg.dll osg61-osgDB.dll osg61-osgAnimation.dll (not considering other windows related dlls and the runtime)...anyway the required dependencies are found I guess. Thanks anyway for the suggestion. Regards. Alessandro On Mon, Jan 18, 2010 at 7:42 PM, Ümit Uzun umituzu...@gmail.com wrote: Hi Alessandro, As I understand there is dll hells. Please be careful to reach different version of osg and osg_plugin. Try to use dependency walker to check your programs using dlls. I had same problem and solution is clear environment where different versioned osg dlls (plugins and core osg dlls) doesn't interfere. HTH. Ümit Uzun 2010/1/18 Michael Platings mplati...@pixelpower.com Hi Alessandro I'll be happy to look at this. Please send me a zip of your model and textures and I'll see if I can repeat the bug. Cheers -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro terenzi *Sent:* 18 January 2010 16:27 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... Thank you, I tried both the zip file got from the osg-submission forum and the zip of previous mail but osgviewer still crashes if the FBX model has textures. I just can think only about sending you my zip and model and let you see if the problem is there also for you. Regards. Alessandro On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings mplati...@pixelpower.com wrote: Hi Alessandro, here's the latest version of the plugin for you. Cheers -Michael -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro terenzi *Sent:* 18 January 2010 15:34 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin? Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote: I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can say that the plugin is successfully discovered but I guess that the problem occurs just when loading the model (not the plugin itself). If the plugin is supposed to work without modification also with previous releases, I'd like to help to find out where the problem could be, but I need directions in order to try something useful. Just to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs version number 61 not 62 (ie my build produces osg61-osg.dll, osg61-osgDB.dll and so on...). By the way, I didn't modify nor OSG neither the FBX plugin, I just copied the FBX plugin project from the last dev release to the previous one and added it to my solution. I managed to build it within the previous release without any source code
Re: [osg-users] FBX plugin and previous OSG releases...
Arg! Please avoid sending email addresses in clear (because of harvesters)... Anyway, I'll mmerge your changes ASAP and give you feedback. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 18 Jan 2010 19:19:09 +0100, Michael Platings mplati...@pixelpower.com a écrit: I sent you a few emails (suky0...@free.fr) but it seems you don't receive them if I email you directly! Let me know if there are any further changes you'd like to make on top of my alterations. Cheers -Michael -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender Sent: 18 January 2010 16:30 To: OpenSceneGraph Users Subject: Re: [osg-users] FBX plugin and previous OSG releases... Forget about my message, I just got my answer on osg-submissions! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Sukender suky0...@free.fr a écrit : Hi Michael, Did you include the sources I sent to you recently? It seems you haven't answered my mails... Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : Thank you, I tried both the zip file got from the osg-submission forum and the zip of previous mail but osgviewer still crashes if the FBX model has textures. I just can think only about sending you my zip and model and let you see if the problem is there also for you. Regards. Alessandro On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings mplati...@pixelpower.comwrote: Hi Alessandro, here's the latest version of the plugin for you. Cheers -Michael -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro terenzi *Sent:* 18 January 2010 15:34 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin? Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote: I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can say that the plugin is successfully discovered but I guess that the problem occurs just when loading the model (not the plugin itself). If the plugin is supposed to work without modification also with previous releases, I'd like to help to find out where the problem could be, but I need directions in order to try something useful. Just to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs version number 61 not 62 (ie my build produces osg61-osg.dll, osg61-osgDB.dll and so on...). By the way, I didn't modify nor OSG neither the FBX plugin, I just copied the FBX plugin project from
Re: [osg-users] FBX plugin and previous OSG releases...
Hi Alessandro, Maybe problem in osg plugin interfere. So you can't see from dependency walker. As you see osg plugins aren,t named with their version like osg61 So they can be used which doen,t belong your exiting osg core version. Most probably plugin inteference is your problem. Delete all plugin's on your system(all plugins which you can reach from your Path Environment Variables) and rebuild with your existing OSG version again. This would solve your problem. Regards. Ümit Uzun 2010/1/18 Sukender suky0...@free.fr Arg! Please avoid sending email addresses in clear (because of harvesters)... Anyway, I'll mmerge your changes ASAP and give you feedback. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 18 Jan 2010 19:19:09 +0100, Michael Platings mplati...@pixelpower.com a écrit: I sent you a few emails (suky0...@free.fr) but it seems you don't receive them if I email you directly! Let me know if there are any further changes you'd like to make on top of my alterations. Cheers -Michael -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender Sent: 18 January 2010 16:30 To: OpenSceneGraph Users Subject: Re: [osg-users] FBX plugin and previous OSG releases... Forget about my message, I just got my answer on osg-submissions! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Sukender suky0...@free.fr a écrit : Hi Michael, Did you include the sources I sent to you recently? It seems you haven't answered my mails... Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : Thank you, I tried both the zip file got from the osg-submission forum and the zip of previous mail but osgviewer still crashes if the FBX model has textures. I just can think only about sending you my zip and model and let you see if the problem is there also for you. Regards. Alessandro On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings mplati...@pixelpower.comwrote: Hi Alessandro, here's the latest version of the plugin for you. Cheers -Michael -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro terenzi *Sent:* 18 January 2010 15:34 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin? Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote: I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I cannot figure out exactly where the problem is, I set the notify level to DEBUG_INFO and all I can see is that the last notification is about the model file name being loaded (of course a .FBX file). I can
Re: [osg-users] FBX plugin and previous OSG releases...
I will try your suggestion Ümit...by the way, did you have exactly the same problem o mine? I mean no crashes if the FBX model contains no textures whereas crashes if the model contains some textures? Thanks. Alessandro On Mon, Jan 18, 2010 at 8:29 PM, Ümit Uzun umituzu...@gmail.com wrote: Hi Alessandro, Maybe problem in osg plugin interfere. So you can't see from dependency walker. As you see osg plugins aren,t named with their version like osg61 So they can be used which doen,t belong your exiting osg core version. Most probably plugin inteference is your problem. Delete all plugin's on your system(all plugins which you can reach from your Path Environment Variables) and rebuild with your existing OSG version again. This would solve your problem. Regards. Ümit Uzun 2010/1/18 Sukender suky0...@free.fr Arg! Please avoid sending email addresses in clear (because of harvesters)... Anyway, I'll mmerge your changes ASAP and give you feedback. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 18 Jan 2010 19:19:09 +0100, Michael Platings mplati...@pixelpower.com a écrit: I sent you a few emails (suky0...@free.fr) but it seems you don't receive them if I email you directly! Let me know if there are any further changes you'd like to make on top of my alterations. Cheers -Michael -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender Sent: 18 January 2010 16:30 To: OpenSceneGraph Users Subject: Re: [osg-users] FBX plugin and previous OSG releases... Forget about my message, I just got my answer on osg-submissions! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Sukender suky0...@free.fr a écrit : Hi Michael, Did you include the sources I sent to you recently? It seems you haven't answered my mails... Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : Thank you, I tried both the zip file got from the osg-submission forum and the zip of previous mail but osgviewer still crashes if the FBX model has textures. I just can think only about sending you my zip and model and let you see if the problem is there also for you. Regards. Alessandro On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings mplati...@pixelpower.comwrote: Hi Alessandro, here's the latest version of the plugin for you. Cheers -Michael -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro terenzi *Sent:* 18 January 2010 15:34 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin? Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote: I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You may try using the last submitted FBX plugin (on osg-submissions) if not already done yet. Please tell if you still got issues. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net
Re: [osg-users] FBX plugin and previous OSG releases...
I have had same problem on different plugin while loading my model on runtime. After that I reliazed that version inconsistent with target plugin with my OSG. After recompilation problem disapperead. Ümit Uzun 2010/1/18 alessandro terenzi a.tere...@gmail.com I will try your suggestion Ümit...by the way, did you have exactly the same problem o mine? I mean no crashes if the FBX model contains no textures whereas crashes if the model contains some textures? Thanks. Alessandro On Mon, Jan 18, 2010 at 8:29 PM, Ümit Uzun umituzu...@gmail.com wrote: Hi Alessandro, Maybe problem in osg plugin interfere. So you can't see from dependency walker. As you see osg plugins aren,t named with their version like osg61 So they can be used which doen,t belong your exiting osg core version. Most probably plugin inteference is your problem. Delete all plugin's on your system(all plugins which you can reach from your Path Environment Variables) and rebuild with your existing OSG version again. This would solve your problem. Regards. Ümit Uzun 2010/1/18 Sukender suky0...@free.fr Arg! Please avoid sending email addresses in clear (because of harvesters)... Anyway, I'll mmerge your changes ASAP and give you feedback. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 18 Jan 2010 19:19:09 +0100, Michael Platings mplati...@pixelpower.com a écrit: I sent you a few emails (suky0...@free.fr) but it seems you don't receive them if I email you directly! Let me know if there are any further changes you'd like to make on top of my alterations. Cheers -Michael -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender Sent: 18 January 2010 16:30 To: OpenSceneGraph Users Subject: Re: [osg-users] FBX plugin and previous OSG releases... Forget about my message, I just got my answer on osg-submissions! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Sukender suky0...@free.fr a écrit : Hi Michael, Did you include the sources I sent to you recently? It seems you haven't answered my mails... Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : Thank you, I tried both the zip file got from the osg-submission forum and the zip of previous mail but osgviewer still crashes if the FBX model has textures. I just can think only about sending you my zip and model and let you see if the problem is there also for you. Regards. Alessandro On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings mplati...@pixelpower.comwrote: Hi Alessandro, here's the latest version of the plugin for you. Cheers -Michael -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro terenzi *Sent:* 18 January 2010 15:34 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin? Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote: I think it's maybe because of a problem in the code. You really should try the FBX plugin posted on osg-submissions to check if it behaves the same or not. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - alessandro terenzi a.tere...@gmail.com a écrit : I've just tried to start with a clean configuration but the crash remains. Anyway, I found out that the crash happens only if the FBX model contains textures, if on the other hand I export only the geometry the plugin works fine also with the previous version of OSG. I tried to use JPG, TIFF and TGA textures (of course I have the corrensponding plugins in the osgplugins-2.9.6 directory). Hope this can suggest you where the problem could be. By the way, I could also send you a zip containing my built DLLS, osgviewer and the FBX model if this could be useful. Regards. Alessandro On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote: Hi Alessandro, That sounds very strange. There should be no problem using 2.9.6. Maybe this is related to the project/cmake itself? Or maybe a problem with multiple OSG installations??? As I don't know the error you got I can't say much more, sorry. You