Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-19 Thread alessandro terenzi
Unfortunately I still haven't solved my problem, but I found out something
interesting:

crashes happen when I execute osgviewer like this:

osgviewer model.FBX

but osgviewer doesn't crash when executed like this:

osgviewer .\model.FBX

i.e. no crashes when I provide an absolute or relative path for the FBX
model.

The model.FBX file is in the same dir of osgviewer and contains embedded
textures. I noticed that trying to open FBX files with embedded textures
implies the creation of a new directory with the same name of the FBX file
but with the extension .fbm...in that directory the FBX plugin extracts
the actual textures files (.jpg, and so on...). Since the crash is present
only when using textured models, I wonder if there could be a bug in the way
those textures are tried to load, maybe simply using the file name (instead
of a relative\absolute path) yelds some strange behaviours and let osgviewer
(or the plugin itself) to crash.

Regards.
Alessandro


On Mon, Jan 18, 2010 at 10:15 PM, Ümit Uzun umituzu...@gmail.com wrote:

 I have had same problem on different plugin while loading my model on
 runtime. After that I reliazed that version inconsistent with target plugin
 with my OSG. After recompilation problem disapperead.

 Ümit Uzun


 2010/1/18 alessandro terenzi a.tere...@gmail.com

 I will try your suggestion Ümit...by the way, did you have exactly the same
 problem o mine? I mean no crashes if the FBX model contains no textures
 whereas crashes if the model contains some textures?

 Thanks.
 Alessandro


 On Mon, Jan 18, 2010 at 8:29 PM, Ümit Uzun umituzu...@gmail.com wrote:

 Hi Alessandro,

 Maybe problem in osg plugin interfere. So you can't see from dependency
 walker. As you see osg plugins aren,t named with their version like
 osg61 So they can be used which doen,t belong your exiting osg core
 version. Most probably plugin inteference is your problem. Delete all
 plugin's on your system(all plugins which you can reach from your Path
 Environment Variables) and rebuild with your existing OSG version again.
 This would solve your problem.

 Regards.

 Ümit Uzun


 2010/1/18 Sukender suky0...@free.fr

 Arg! Please avoid sending email addresses in clear (because of
 harvesters)...
 Anyway, I'll mmerge your changes ASAP and give you feedback.

 Cheers,

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 Le Mon, 18 Jan 2010 19:19:09 +0100, Michael Platings 
 mplati...@pixelpower.com a écrit:


  I sent you a few emails (suky0...@free.fr) but it seems you don't
 receive them if I email you directly!
 Let me know if  there are any further changes you'd like to make on top
 of my alterations.
 Cheers
 -Michael

 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender
 Sent: 18 January 2010 16:30
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] FBX plugin and previous OSG releases...

 Forget about my message, I just got my answer on osg-submissions!

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - Sukender suky0...@free.fr a écrit :

  Hi Michael,

 Did you include the sources I sent to you recently? It seems you
 haven't answered my mails...
 Cheers,

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - alessandro terenzi a.tere...@gmail.com a écrit :

  Thank you, I tried both the zip file got from the osg-submission
 forum
  and
  the zip of previous mail but osgviewer still crashes if the FBX
 model
  has
  textures.
 
  I just can think only about sending you my zip and model and let you
  see if the problem is there also for you.
 
  Regards.
  Alessandro
 
  On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings
  mplati...@pixelpower.comwrote:
 
Hi Alessandro,
   here's the latest version of the plugin for you.
   Cheers
   -Michael
  
--
   *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
   osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
  *alessandro
   terenzi
   *Sent:* 18 January 2010 15:34
   *To:* OpenSceneGraph Users
   *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
  
   Ok, I'm going to try...but I've never downloaded code from
  osg-submissions,
   actually I don't know if I need an account...I've looked at the
  archive but
   could not find source code, just messages. Maybe you could zip and
  send me
   the latest submission of the plugin?
  
   Thank you. Kind Regards.
   Alessandro
  
   On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr
 wrote:
  
   I think it's maybe because of a problem in the code. You really
  should try
   the FBX plugin posted on osg-submissions to check if it behaves
 the
  same or
   not.
  
   Sukender
   PVLE - Lightweight cross-platform game engine -
   http://pvle.sourceforge.net/
  
   - alessandro terenzi a.tere

[osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread alessandro terenzi
I tried the new FBX plugin that comes with the latest developer release (the
one available on the website as a zip archive). Everything worked fine, but
unfortunately I need to use a previous version of OSG...the version I must
use is still 2.9.6 but in my case the versioned DLL names end with 61
(while the latest dev release DLLs end with '62').

So I tried to build the FBX plugin with the OSG version I need and I manage
to build it successfully, but at runtime my applications crash when loading
FBX models (I'm talking also about osgviewer).

Can anyone tell me if it is possible to use the FBX plugin with the OSG
version I talked about or not? If not, can anyone suggest directions about
how to modify OSG in order to use the plugin?

BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition.

Thanks. Regards.
Alessandro
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Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Robert Osfield
HI Alessandro,

I haven't compiled the FBX plugin personally, but I wouldn't have
thought it would be difficult to backport it to OSG-2.6, just copy the
code across, add the fbx plugin to the src/osgPlugins/fbx and away you
go.

Robert.

On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi a.tere...@gmail.com wrote:
 I tried the new FBX plugin that comes with the latest developer release (the
 one available on the website as a zip archive). Everything worked fine, but
 unfortunately I need to use a previous version of OSG...the version I must
 use is still 2.9.6 but in my case the versioned DLL names end with 61
 (while the latest dev release DLLs end with '62').

 So I tried to build the FBX plugin with the OSG version I need and I manage
 to build it successfully, but at runtime my applications crash when loading
 FBX models (I'm talking also about osgviewer).

 Can anyone tell me if it is possible to use the FBX plugin with the OSG
 version I talked about or not? If not, can anyone suggest directions about
 how to modify OSG in order to use the plugin?

 BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition.

 Thanks. Regards.
 Alessandro

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Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Sukender
Hi Alessandro,

What kind of problems did you have?
I've proposed a modified FBX plugin with writer support (submission still 
pending). So if you have modifications, please tell so that I include them as 
well in future (re-) submissions.

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

- Robert Osfield robert.osfi...@gmail.com a écrit :

 HI Alessandro,
 
 I haven't compiled the FBX plugin personally, but I wouldn't have
 thought it would be difficult to backport it to OSG-2.6, just copy
 the
 code across, add the fbx plugin to the src/osgPlugins/fbx and away
 you
 go.
 
 Robert.
 
 On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
 a.tere...@gmail.com wrote:
  I tried the new FBX plugin that comes with the latest developer
 release (the
  one available on the website as a zip archive). Everything worked
 fine, but
  unfortunately I need to use a previous version of OSG...the version
 I must
  use is still 2.9.6 but in my case the versioned DLL names end with
 61
  (while the latest dev release DLLs end with '62').
 
  So I tried to build the FBX plugin with the OSG version I need and I
 manage
  to build it successfully, but at runtime my applications crash when
 loading
  FBX models (I'm talking also about osgviewer).
 
  Can anyone tell me if it is possible to use the FBX plugin with the
 OSG
  version I talked about or not? If not, can anyone suggest directions
 about
  how to modify OSG in order to use the plugin?
 
  BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition.
 
  Thanks. Regards.
  Alessandro
 
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Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread alessandro terenzi
I cannot figure out exactly where the problem is, I set the notify level to
DEBUG_INFO and all I can see is that the last notification is about the
model file name being loaded (of course a .FBX file). I can say that the
plugin is successfully discovered but I guess that
the problem occurs just when loading the model (not the plugin itself).

If the plugin is supposed to work without modification also with previous
releases, I'd like to help to find out where the problem could be, but I
need directions in order to try something useful. Just to be more precise,
I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs
version number 61 not 62 (ie my build produces osg61-osg.dll,
osg61-osgDB.dll and so on...).

By the way, I didn't modify nor OSG neither the FBX plugin, I just copied
the FBX plugin project from the last dev release to the previous one and
added it to my solution. I managed to build it within the previous release
without any source code modification, but problems occurr only at runtime
with an application crash.

Regards.
Alessandro

On Mon, Jan 18, 2010 at 11:23 AM, Sukender suky0...@free.fr wrote:

 Hi Alessandro,

 What kind of problems did you have?
 I've proposed a modified FBX plugin with writer support (submission still
 pending). So if you have modifications, please tell so that I include them
 as well in future (re-) submissions.

 Cheers,

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - Robert Osfield robert.osfi...@gmail.com a écrit :

  HI Alessandro,
 
  I haven't compiled the FBX plugin personally, but I wouldn't have
  thought it would be difficult to backport it to OSG-2.6, just copy
  the
  code across, add the fbx plugin to the src/osgPlugins/fbx and away
  you
  go.
 
  Robert.
 
  On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
  a.tere...@gmail.com wrote:
   I tried the new FBX plugin that comes with the latest developer
  release (the
   one available on the website as a zip archive). Everything worked
  fine, but
   unfortunately I need to use a previous version of OSG...the version
  I must
   use is still 2.9.6 but in my case the versioned DLL names end with
  61
   (while the latest dev release DLLs end with '62').
  
   So I tried to build the FBX plugin with the OSG version I need and I
  manage
   to build it successfully, but at runtime my applications crash when
  loading
   FBX models (I'm talking also about osgviewer).
  
   Can anyone tell me if it is possible to use the FBX plugin with the
  OSG
   version I talked about or not? If not, can anyone suggest directions
  about
   how to modify OSG in order to use the plugin?
  
   BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition.
  
   Thanks. Regards.
   Alessandro
  
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Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Sukender
Hi Alessandro,

That sounds very strange. There should be no problem using 2.9.6.
Maybe this is related to the project/cmake itself? Or maybe a problem with 
multiple OSG installations??? As I don't know the error you got I can't say 
much more, sorry.

You may try using the last submitted FBX plugin (on osg-submissions) if not 
already done yet. Please tell if you still got issues.

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

- alessandro terenzi a.tere...@gmail.com a écrit :

 I cannot figure out exactly where the problem is, I set the notify
 level to DEBUG_INFO and all I can see is that the last notification is
 about the model file name being loaded (of course a .FBX file). I can
 say that the plugin is successfully discovered but I guess that
 the problem occurs just when loading the model (not the plugin
 itself).
 
 If the plugin is supposed to work without modification also with
 previous releases, I'd like to help to find out where the problem
 could be, but I need directions in order to try something useful. Just
 to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not
 2.6.*) but with DLLs version number 61 not 62 (ie my build
 produces osg61-osg.dll, osg61-osgDB.dll and so on...).
 
 By the way, I didn't modify nor OSG neither the FBX plugin, I just
 copied the FBX plugin project from the last dev release to the
 previous one and added it to my solution. I managed to build it within
 the previous release without any source code modification, but
 problems occurr only at runtime with an application crash.
 
 Regards.
 Alessandro
 
 
 On Mon, Jan 18, 2010 at 11:23 AM, Sukender  suky0...@free.fr  wrote:
 
 
 Hi Alessandro,
 
 What kind of problems did you have?
 I've proposed a modified FBX plugin with writer support (submission
 still pending). So if you have modifications, please tell so that I
 include them as well in future (re-) submissions.
 
 Cheers,
 
 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/
 
 - Robert Osfield  robert.osfi...@gmail.com  a écrit :
 
 
 
 
  HI Alessandro,
 
  I haven't compiled the FBX plugin personally, but I wouldn't have
  thought it would be difficult to backport it to OSG-2.6, just copy
  the
  code across, add the fbx plugin to the src/osgPlugins/fbx and away
  you
  go.
 
  Robert.
 
  On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
   a.tere...@gmail.com  wrote:
   I tried the new FBX plugin that comes with the latest developer
  release (the
   one available on the website as a zip archive). Everything worked
  fine, but
   unfortunately I need to use a previous version of OSG...the
 version
  I must
   use is still 2.9.6 but in my case the versioned DLL names end
 with
  61
   (while the latest dev release DLLs end with '62').
  
   So I tried to build the FBX plugin with the OSG version I need and
 I
  manage
   to build it successfully, but at runtime my applications crash
 when
  loading
   FBX models (I'm talking also about osgviewer).
  
   Can anyone tell me if it is possible to use the FBX plugin with
 the
  OSG
   version I talked about or not? If not, can anyone suggest
 directions
  about
   how to modify OSG in order to use the plugin?
  
   BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition.
  
   Thanks. Regards.
   Alessandro
  
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Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread alessandro terenzi
I've just tried to start with a clean configuration but the crash remains.
Anyway, I found out that the crash happens only if the FBX model contains
textures, if on the other hand I export only the geometry the plugin works
fine also with the previous version of OSG.

I tried to use JPG, TIFF and TGA textures (of course I have the
corrensponding plugins in the osgplugins-2.9.6 directory).

Hope this can suggest you where the problem could be. By the way, I could
also send you a zip containing my built DLLS, osgviewer and the FBX model if
this could be useful.

Regards.
Alessandro

On Mon, Jan 18, 2010 at 2:00 PM, Sukender suky0...@free.fr wrote:

 Hi Alessandro,

 That sounds very strange. There should be no problem using 2.9.6.
 Maybe this is related to the project/cmake itself? Or maybe a problem with
 multiple OSG installations??? As I don't know the error you got I can't say
 much more, sorry.

 You may try using the last submitted FBX plugin (on osg-submissions) if not
 already done yet. Please tell if you still got issues.

 Cheers,

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - alessandro terenzi a.tere...@gmail.com a écrit :

  I cannot figure out exactly where the problem is, I set the notify
  level to DEBUG_INFO and all I can see is that the last notification is
  about the model file name being loaded (of course a .FBX file). I can
  say that the plugin is successfully discovered but I guess that
  the problem occurs just when loading the model (not the plugin
  itself).
 
  If the plugin is supposed to work without modification also with
  previous releases, I'd like to help to find out where the problem
  could be, but I need directions in order to try something useful. Just
  to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not
  2.6.*) but with DLLs version number 61 not 62 (ie my build
  produces osg61-osg.dll, osg61-osgDB.dll and so on...).
 
  By the way, I didn't modify nor OSG neither the FBX plugin, I just
  copied the FBX plugin project from the last dev release to the
  previous one and added it to my solution. I managed to build it within
  the previous release without any source code modification, but
  problems occurr only at runtime with an application crash.
 
  Regards.
  Alessandro
 
 
  On Mon, Jan 18, 2010 at 11:23 AM, Sukender  suky0...@free.fr  wrote:
 
 
  Hi Alessandro,
 
  What kind of problems did you have?
  I've proposed a modified FBX plugin with writer support (submission
  still pending). So if you have modifications, please tell so that I
  include them as well in future (re-) submissions.
 
  Cheers,
 
  Sukender
  PVLE - Lightweight cross-platform game engine -
  http://pvle.sourceforge.net/
 
  - Robert Osfield  robert.osfi...@gmail.com  a écrit :
 
 
 
 
   HI Alessandro,
  
   I haven't compiled the FBX plugin personally, but I wouldn't have
   thought it would be difficult to backport it to OSG-2.6, just copy
   the
   code across, add the fbx plugin to the src/osgPlugins/fbx and away
   you
   go.
  
   Robert.
  
   On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
a.tere...@gmail.com  wrote:
I tried the new FBX plugin that comes with the latest developer
   release (the
one available on the website as a zip archive). Everything worked
   fine, but
unfortunately I need to use a previous version of OSG...the
  version
   I must
use is still 2.9.6 but in my case the versioned DLL names end
  with
   61
(while the latest dev release DLLs end with '62').
   
So I tried to build the FBX plugin with the OSG version I need and
  I
   manage
to build it successfully, but at runtime my applications crash
  when
   loading
FBX models (I'm talking also about osgviewer).
   
Can anyone tell me if it is possible to use the FBX plugin with
  the
   OSG
version I talked about or not? If not, can anyone suggest
  directions
   about
how to modify OSG in order to use the plugin?
   
BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition.
   
Thanks. Regards.
Alessandro
   
___
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 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
   
   
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Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Sukender
I think it's maybe because of a problem in the code. You really should try the 
FBX plugin posted on osg-submissions to check if it behaves the same or not.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

- alessandro terenzi a.tere...@gmail.com a écrit :

 I've just tried to start with a clean configuration but the crash
 remains. Anyway, I found out that the crash happens only if the FBX
 model contains textures, if on the other hand I export only the
 geometry the plugin works fine also with the previous version of OSG.
 
 I tried to use JPG, TIFF and TGA textures (of course I have the
 corrensponding plugins in the osgplugins-2.9.6 directory).
 
 Hope this can suggest you where the problem could be. By the way, I
 could also send you a zip containing my built DLLS, osgviewer and the
 FBX model if this could be useful.
 
 Regards.
 Alessandro
 
 
 On Mon, Jan 18, 2010 at 2:00 PM, Sukender  suky0...@free.fr  wrote:
 
 
 Hi Alessandro,
 
 That sounds very strange. There should be no problem using 2.9.6.
 Maybe this is related to the project/cmake itself? Or maybe a problem
 with multiple OSG installations??? As I don't know the error you got I
 can't say much more, sorry.
 
 You may try using the last submitted FBX plugin (on osg-submissions)
 if not already done yet. Please tell if you still got issues.
 
 
 Cheers,
 
 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/
 
 - alessandro terenzi  a.tere...@gmail.com  a écrit :
 
 
 
 
  I cannot figure out exactly where the problem is, I set the notify
  level to DEBUG_INFO and all I can see is that the last notification
 is
  about the model file name being loaded (of course a .FBX file). I
 can
  say that the plugin is successfully discovered but I guess that
  the problem occurs just when loading the model (not the plugin
  itself).
 
  If the plugin is supposed to work without modification also with
  previous releases, I'd like to help to find out where the problem
  could be, but I need directions in order to try something useful.
 Just
  to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not
  2.6.*) but with DLLs version number 61 not 62 (ie my build
  produces osg61-osg.dll, osg61-osgDB.dll and so on...).
 
  By the way, I didn't modify nor OSG neither the FBX plugin, I just
  copied the FBX plugin project from the last dev release to the
  previous one and added it to my solution. I managed to build it
 within
  the previous release without any source code modification, but
  problems occurr only at runtime with an application crash.
 
  Regards.
  Alessandro
 
 
  On Mon, Jan 18, 2010 at 11:23 AM, Sukender  suky0...@free.fr 
 wrote:
 
 
  Hi Alessandro,
 
  What kind of problems did you have?
  I've proposed a modified FBX plugin with writer support (submission
  still pending). So if you have modifications, please tell so that I
  include them as well in future (re-) submissions.
 
  Cheers,
 
  Sukender
  PVLE - Lightweight cross-platform game engine -
  http://pvle.sourceforge.net/
 
  - Robert Osfield  robert.osfi...@gmail.com  a écrit :
 
 
 
 
   HI Alessandro,
  
   I haven't compiled the FBX plugin personally, but I wouldn't have
   thought it would be difficult to backport it to OSG-2.6, just copy
   the
   code across, add the fbx plugin to the src/osgPlugins/fbx and away
   you
   go.
  
   Robert.
  
   On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
a.tere...@gmail.com  wrote:
I tried the new FBX plugin that comes with the latest developer
   release (the
one available on the website as a zip archive). Everything
 worked
   fine, but
unfortunately I need to use a previous version of OSG...the
  version
   I must
use is still 2.9.6 but in my case the versioned DLL names end
  with
   61
(while the latest dev release DLLs end with '62').
   
So I tried to build the FBX plugin with the OSG version I need
 and
  I
   manage
to build it successfully, but at runtime my applications crash
  when
   loading
FBX models (I'm talking also about osgviewer).
   
Can anyone tell me if it is possible to use the FBX plugin with
  the
   OSG
version I talked about or not? If not, can anyone suggest
  directions
   about
how to modify OSG in order to use the plugin?
   
BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express
 Edition.
   
Thanks. Regards.
Alessandro
   
___
osg-users mailing list
osg-users@lists.openscenegraph.org
   
  
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
   
   
   ___
   osg-users mailing list
   osg-users@lists.openscenegraph.org
  
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
 
 

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread alessandro terenzi
Ok, I'm going to try...but I've never downloaded code from osg-submissions,
actually I don't know if I need an account...I've looked at the archive but
could not find source code, just messages. Maybe you could zip and send me
the latest submission of the plugin?

Thank you. Kind Regards.
Alessandro

On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote:

 I think it's maybe because of a problem in the code. You really should try
 the FBX plugin posted on osg-submissions to check if it behaves the same or
 not.

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - alessandro terenzi a.tere...@gmail.com a écrit :

  I've just tried to start with a clean configuration but the crash
  remains. Anyway, I found out that the crash happens only if the FBX
  model contains textures, if on the other hand I export only the
  geometry the plugin works fine also with the previous version of OSG.
 
  I tried to use JPG, TIFF and TGA textures (of course I have the
  corrensponding plugins in the osgplugins-2.9.6 directory).
 
  Hope this can suggest you where the problem could be. By the way, I
  could also send you a zip containing my built DLLS, osgviewer and the
  FBX model if this could be useful.
 
  Regards.
  Alessandro
 
 
  On Mon, Jan 18, 2010 at 2:00 PM, Sukender  suky0...@free.fr  wrote:
 
 
  Hi Alessandro,
 
  That sounds very strange. There should be no problem using 2.9.6.
  Maybe this is related to the project/cmake itself? Or maybe a problem
  with multiple OSG installations??? As I don't know the error you got I
  can't say much more, sorry.
 
  You may try using the last submitted FBX plugin (on osg-submissions)
  if not already done yet. Please tell if you still got issues.
 
 
  Cheers,
 
  Sukender
  PVLE - Lightweight cross-platform game engine -
  http://pvle.sourceforge.net/
 
  - alessandro terenzi  a.tere...@gmail.com  a écrit :
 
 
 
 
   I cannot figure out exactly where the problem is, I set the notify
   level to DEBUG_INFO and all I can see is that the last notification
  is
   about the model file name being loaded (of course a .FBX file). I
  can
   say that the plugin is successfully discovered but I guess that
   the problem occurs just when loading the model (not the plugin
   itself).
  
   If the plugin is supposed to work without modification also with
   previous releases, I'd like to help to find out where the problem
   could be, but I need directions in order to try something useful.
  Just
   to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not
   2.6.*) but with DLLs version number 61 not 62 (ie my build
   produces osg61-osg.dll, osg61-osgDB.dll and so on...).
  
   By the way, I didn't modify nor OSG neither the FBX plugin, I just
   copied the FBX plugin project from the last dev release to the
   previous one and added it to my solution. I managed to build it
  within
   the previous release without any source code modification, but
   problems occurr only at runtime with an application crash.
  
   Regards.
   Alessandro
  
  
   On Mon, Jan 18, 2010 at 11:23 AM, Sukender  suky0...@free.fr 
  wrote:
  
  
   Hi Alessandro,
  
   What kind of problems did you have?
   I've proposed a modified FBX plugin with writer support (submission
   still pending). So if you have modifications, please tell so that I
   include them as well in future (re-) submissions.
  
   Cheers,
  
   Sukender
   PVLE - Lightweight cross-platform game engine -
   http://pvle.sourceforge.net/
  
   - Robert Osfield  robert.osfi...@gmail.com  a écrit :
  
  
  
  
HI Alessandro,
   
I haven't compiled the FBX plugin personally, but I wouldn't have
thought it would be difficult to backport it to OSG-2.6, just copy
the
code across, add the fbx plugin to the src/osgPlugins/fbx and away
you
go.
   
Robert.
   
On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
 a.tere...@gmail.com  wrote:
 I tried the new FBX plugin that comes with the latest developer
release (the
 one available on the website as a zip archive). Everything
  worked
fine, but
 unfortunately I need to use a previous version of OSG...the
   version
I must
 use is still 2.9.6 but in my case the versioned DLL names end
   with
61
 (while the latest dev release DLLs end with '62').

 So I tried to build the FBX plugin with the OSG version I need
  and
   I
manage
 to build it successfully, but at runtime my applications crash
   when
loading
 FBX models (I'm talking also about osgviewer).

 Can anyone tell me if it is possible to use the FBX plugin with
   the
OSG
 version I talked about or not? If not, can anyone suggest
   directions
about
 how to modify OSG in order to use the plugin?

 BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express
  Edition.

 Thanks. Regards.
 Alessandro

 

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Sukender
It's simply a ZIP on the forum :)
As I did some modifications recently, it's a bit risky to send you source...

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

- alessandro terenzi a.tere...@gmail.com a écrit :

 Ok, I'm going to try...but I've never downloaded code from
 osg-submissions, actually I don't know if I need an account...I've
 looked at the archive but could not find source code, just messages.
 Maybe you could zip and send me the latest submission of the plugin?
 
 Thank you. Kind Regards.
 Alessandro
 
 
 On Mon, Jan 18, 2010 at 4:09 PM, Sukender  suky0...@free.fr  wrote:
 
 
 I think it's maybe because of a problem in the code. You really should
 try the FBX plugin posted on osg-submissions to check if it behaves
 the same or not.
 
 
 
 
 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/
 
 - alessandro terenzi  a.tere...@gmail.com  a écrit :
 
  I've just tried to start with a clean configuration but the crash
  remains. Anyway, I found out that the crash happens only if the FBX
  model contains textures, if on the other hand I export only the
  geometry the plugin works fine also with the previous version of
 OSG.
 
  I tried to use JPG, TIFF and TGA textures (of course I have the
  corrensponding plugins in the osgplugins-2.9.6 directory).
 
  Hope this can suggest you where the problem could be. By the way, I
  could also send you a zip containing my built DLLS, osgviewer and
 the
  FBX model if this could be useful.
 
  Regards.
  Alessandro
 
 
  On Mon, Jan 18, 2010 at 2:00 PM, Sukender  suky0...@free.fr 
 wrote:
 
 
  Hi Alessandro,
 
  That sounds very strange. There should be no problem using 2.9.6.
  Maybe this is related to the project/cmake itself? Or maybe a
 problem
  with multiple OSG installations??? As I don't know the error you got
 I
  can't say much more, sorry.
 
  You may try using the last submitted FBX plugin (on osg-submissions)
  if not already done yet. Please tell if you still got issues.
 
 
  Cheers,
 
  Sukender
  PVLE - Lightweight cross-platform game engine -
  http://pvle.sourceforge.net/
 
  - alessandro terenzi  a.tere...@gmail.com  a écrit :
 
 
 
 
   I cannot figure out exactly where the problem is, I set the notify
   level to DEBUG_INFO and all I can see is that the last
 notification
  is
   about the model file name being loaded (of course a .FBX file). I
  can
   say that the plugin is successfully discovered but I guess that
   the problem occurs just when loading the model (not the plugin
   itself).
  
   If the plugin is supposed to work without modification also with
   previous releases, I'd like to help to find out where the problem
   could be, but I need directions in order to try something useful.
  Just
   to be more precise, I'm trying to use the plugin with OSG 2.9.6
 (not
   2.6.*) but with DLLs version number 61 not 62 (ie my build
   produces osg61-osg.dll, osg61-osgDB.dll and so on...).
  
   By the way, I didn't modify nor OSG neither the FBX plugin, I just
   copied the FBX plugin project from the last dev release to the
   previous one and added it to my solution. I managed to build it
  within
   the previous release without any source code modification, but
   problems occurr only at runtime with an application crash.
  
   Regards.
   Alessandro
  
  
   On Mon, Jan 18, 2010 at 11:23 AM, Sukender  suky0...@free.fr 
  wrote:
  
  
   Hi Alessandro,
  
   What kind of problems did you have?
   I've proposed a modified FBX plugin with writer support
 (submission
   still pending). So if you have modifications, please tell so that
 I
   include them as well in future (re-) submissions.
  
   Cheers,
  
   Sukender
   PVLE - Lightweight cross-platform game engine -
   http://pvle.sourceforge.net/
  
   - Robert Osfield  robert.osfi...@gmail.com  a écrit :
  
  
  
  
HI Alessandro,
   
I haven't compiled the FBX plugin personally, but I wouldn't
 have
thought it would be difficult to backport it to OSG-2.6, just
 copy
the
code across, add the fbx plugin to the src/osgPlugins/fbx and
 away
you
go.
   
Robert.
   
On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
 a.tere...@gmail.com  wrote:
 I tried the new FBX plugin that comes with the latest
 developer
release (the
 one available on the website as a zip archive). Everything
  worked
fine, but
 unfortunately I need to use a previous version of OSG...the
   version
I must
 use is still 2.9.6 but in my case the versioned DLL names
 end
   with
61
 (while the latest dev release DLLs end with '62').

 So I tried to build the FBX plugin with the OSG version I need
  and
   I
manage
 to build it successfully, but at runtime my applications crash
   when
loading
 FBX models (I'm talking also about osgviewer).

 Can anyone tell me if it is possible to use the FBX plugin
 with
   the
   

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread alessandro terenzi
Thank you, I tried both the zip file got from the osg-submission forum and
the zip of previous mail but osgviewer still crashes if the FBX model has
textures.

I just can think only about sending you my zip and model and let you see if
the problem is there also for you.

Regards.
Alessandro

On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings
mplati...@pixelpower.comwrote:

  Hi Alessandro,
 here's the latest version of the plugin for you.
 Cheers
 -Michael

  --
 *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro
 terenzi
 *Sent:* 18 January 2010 15:34
 *To:* OpenSceneGraph Users
 *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...

 Ok, I'm going to try...but I've never downloaded code from osg-submissions,
 actually I don't know if I need an account...I've looked at the archive but
 could not find source code, just messages. Maybe you could zip and send me
 the latest submission of the plugin?

 Thank you. Kind Regards.
 Alessandro

 On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote:

 I think it's maybe because of a problem in the code. You really should try
 the FBX plugin posted on osg-submissions to check if it behaves the same or
 not.

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - alessandro terenzi a.tere...@gmail.com a écrit :

  I've just tried to start with a clean configuration but the crash
  remains. Anyway, I found out that the crash happens only if the FBX
  model contains textures, if on the other hand I export only the
  geometry the plugin works fine also with the previous version of OSG.
 
  I tried to use JPG, TIFF and TGA textures (of course I have the
  corrensponding plugins in the osgplugins-2.9.6 directory).
 
  Hope this can suggest you where the problem could be. By the way, I
  could also send you a zip containing my built DLLS, osgviewer and the
  FBX model if this could be useful.
 
  Regards.
  Alessandro
 
 
  On Mon, Jan 18, 2010 at 2:00 PM, Sukender  suky0...@free.fr  wrote:
 
 
  Hi Alessandro,
 
  That sounds very strange. There should be no problem using 2.9.6.
  Maybe this is related to the project/cmake itself? Or maybe a problem
  with multiple OSG installations??? As I don't know the error you got I
  can't say much more, sorry.
 
  You may try using the last submitted FBX plugin (on osg-submissions)
  if not already done yet. Please tell if you still got issues.
 
 
  Cheers,
 
  Sukender
  PVLE - Lightweight cross-platform game engine -
  http://pvle.sourceforge.net/
 
  - alessandro terenzi  a.tere...@gmail.com  a écrit :
 
 
 
 
   I cannot figure out exactly where the problem is, I set the notify
   level to DEBUG_INFO and all I can see is that the last notification
  is
   about the model file name being loaded (of course a .FBX file). I
  can
   say that the plugin is successfully discovered but I guess that
   the problem occurs just when loading the model (not the plugin
   itself).
  
   If the plugin is supposed to work without modification also with
   previous releases, I'd like to help to find out where the problem
   could be, but I need directions in order to try something useful.
  Just
   to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not
   2.6.*) but with DLLs version number 61 not 62 (ie my build
   produces osg61-osg.dll, osg61-osgDB.dll and so on...).
  
   By the way, I didn't modify nor OSG neither the FBX plugin, I just
   copied the FBX plugin project from the last dev release to the
   previous one and added it to my solution. I managed to build it
  within
   the previous release without any source code modification, but
   problems occurr only at runtime with an application crash.
  
   Regards.
   Alessandro
  
  
   On Mon, Jan 18, 2010 at 11:23 AM, Sukender  suky0...@free.fr 
  wrote:
  
  
   Hi Alessandro,
  
   What kind of problems did you have?
   I've proposed a modified FBX plugin with writer support (submission
   still pending). So if you have modifications, please tell so that I
   include them as well in future (re-) submissions.
  
   Cheers,
  
   Sukender
   PVLE - Lightweight cross-platform game engine -
   http://pvle.sourceforge.net/
  
   - Robert Osfield  robert.osfi...@gmail.com  a écrit :
  
  
  
  
HI Alessandro,
   
I haven't compiled the FBX plugin personally, but I wouldn't have
thought it would be difficult to backport it to OSG-2.6, just copy
the
code across, add the fbx plugin to the src/osgPlugins/fbx and away
you
go.
   
Robert.
   
On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
 a.tere...@gmail.com  wrote:
 I tried the new FBX plugin that comes with the latest developer
release (the
 one available on the website as a zip archive). Everything
  worked
fine, but
 unfortunately I need to use a previous version of OSG

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Sukender
Hi Michael,

Did you include the sources I sent to you recently? It seems you haven't 
answered my mails...
Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

- alessandro terenzi a.tere...@gmail.com a écrit :

 Thank you, I tried both the zip file got from the osg-submission forum
 and
 the zip of previous mail but osgviewer still crashes if the FBX model
 has
 textures.
 
 I just can think only about sending you my zip and model and let you
 see if
 the problem is there also for you.
 
 Regards.
 Alessandro
 
 On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings
 mplati...@pixelpower.comwrote:
 
   Hi Alessandro,
  here's the latest version of the plugin for you.
  Cheers
  -Michael
 
   --
  *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
  osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
 *alessandro
  terenzi
  *Sent:* 18 January 2010 15:34
  *To:* OpenSceneGraph Users
  *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
 
  Ok, I'm going to try...but I've never downloaded code from
 osg-submissions,
  actually I don't know if I need an account...I've looked at the
 archive but
  could not find source code, just messages. Maybe you could zip and
 send me
  the latest submission of the plugin?
 
  Thank you. Kind Regards.
  Alessandro
 
  On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote:
 
  I think it's maybe because of a problem in the code. You really
 should try
  the FBX plugin posted on osg-submissions to check if it behaves the
 same or
  not.
 
  Sukender
  PVLE - Lightweight cross-platform game engine -
  http://pvle.sourceforge.net/
 
  - alessandro terenzi a.tere...@gmail.com a écrit :
 
   I've just tried to start with a clean configuration but the
 crash
   remains. Anyway, I found out that the crash happens only if the
 FBX
   model contains textures, if on the other hand I export only the
   geometry the plugin works fine also with the previous version of
 OSG.
  
   I tried to use JPG, TIFF and TGA textures (of course I have the
   corrensponding plugins in the osgplugins-2.9.6 directory).
  
   Hope this can suggest you where the problem could be. By the way,
 I
   could also send you a zip containing my built DLLS, osgviewer and
 the
   FBX model if this could be useful.
  
   Regards.
   Alessandro
  
  
   On Mon, Jan 18, 2010 at 2:00 PM, Sukender  suky0...@free.fr 
 wrote:
  
  
   Hi Alessandro,
  
   That sounds very strange. There should be no problem using
 2.9.6.
   Maybe this is related to the project/cmake itself? Or maybe a
 problem
   with multiple OSG installations??? As I don't know the error you
 got I
   can't say much more, sorry.
  
   You may try using the last submitted FBX plugin (on
 osg-submissions)
   if not already done yet. Please tell if you still got issues.
  
  
   Cheers,
  
   Sukender
   PVLE - Lightweight cross-platform game engine -
   http://pvle.sourceforge.net/
  
   - alessandro terenzi  a.tere...@gmail.com  a écrit :
  
  
  
  
I cannot figure out exactly where the problem is, I set the
 notify
level to DEBUG_INFO and all I can see is that the last
 notification
   is
about the model file name being loaded (of course a .FBX file).
 I
   can
say that the plugin is successfully discovered but I guess
 that
the problem occurs just when loading the model (not the plugin
itself).
   
If the plugin is supposed to work without modification also
 with
previous releases, I'd like to help to find out where the
 problem
could be, but I need directions in order to try something
 useful.
   Just
to be more precise, I'm trying to use the plugin with OSG 2.9.6
 (not
2.6.*) but with DLLs version number 61 not 62 (ie my build
produces osg61-osg.dll, osg61-osgDB.dll and so on...).
   
By the way, I didn't modify nor OSG neither the FBX plugin, I
 just
copied the FBX plugin project from the last dev release to the
previous one and added it to my solution. I managed to build
 it
   within
the previous release without any source code modification, but
problems occurr only at runtime with an application crash.
   
Regards.
Alessandro
   
   
On Mon, Jan 18, 2010 at 11:23 AM, Sukender  suky0...@free.fr
 
   wrote:
   
   
Hi Alessandro,
   
What kind of problems did you have?
I've proposed a modified FBX plugin with writer support
 (submission
still pending). So if you have modifications, please tell so
 that I
include them as well in future (re-) submissions.
   
Cheers,
   
Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/
   
- Robert Osfield  robert.osfi...@gmail.com  a écrit :
   
   
   
   
 HI Alessandro,

 I haven't compiled the FBX plugin personally, but I wouldn't
 have
 thought it would be difficult to backport it to OSG-2.6, just
 copy

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Sukender
Forget about my message, I just got my answer on osg-submissions!

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

- Sukender suky0...@free.fr a écrit :

 Hi Michael,
 
 Did you include the sources I sent to you recently? It seems you
 haven't answered my mails...
 Cheers,
 
 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/
 
 - alessandro terenzi a.tere...@gmail.com a écrit :
 
  Thank you, I tried both the zip file got from the osg-submission
 forum
  and
  the zip of previous mail but osgviewer still crashes if the FBX
 model
  has
  textures.
 
  I just can think only about sending you my zip and model and let you
  see if
  the problem is there also for you.
 
  Regards.
  Alessandro
 
  On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings
  mplati...@pixelpower.comwrote:
 
Hi Alessandro,
   here's the latest version of the plugin for you.
   Cheers
   -Michael
  
--
   *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
   osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
  *alessandro
   terenzi
   *Sent:* 18 January 2010 15:34
   *To:* OpenSceneGraph Users
   *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
  
   Ok, I'm going to try...but I've never downloaded code from
  osg-submissions,
   actually I don't know if I need an account...I've looked at the
  archive but
   could not find source code, just messages. Maybe you could zip and
  send me
   the latest submission of the plugin?
  
   Thank you. Kind Regards.
   Alessandro
  
   On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr
 wrote:
  
   I think it's maybe because of a problem in the code. You really
  should try
   the FBX plugin posted on osg-submissions to check if it behaves
 the
  same or
   not.
  
   Sukender
   PVLE - Lightweight cross-platform game engine -
   http://pvle.sourceforge.net/
  
   - alessandro terenzi a.tere...@gmail.com a écrit :
  
I've just tried to start with a clean configuration but the
  crash
remains. Anyway, I found out that the crash happens only if the
  FBX
model contains textures, if on the other hand I export only the
geometry the plugin works fine also with the previous version
 of
  OSG.
   
I tried to use JPG, TIFF and TGA textures (of course I have the
corrensponding plugins in the osgplugins-2.9.6 directory).
   
Hope this can suggest you where the problem could be. By the
 way,
  I
could also send you a zip containing my built DLLS, osgviewer
 and
  the
FBX model if this could be useful.
   
Regards.
Alessandro
   
   
On Mon, Jan 18, 2010 at 2:00 PM, Sukender  suky0...@free.fr 
  wrote:
   
   
Hi Alessandro,
   
That sounds very strange. There should be no problem using
  2.9.6.
Maybe this is related to the project/cmake itself? Or maybe a
  problem
with multiple OSG installations??? As I don't know the error
 you
  got I
can't say much more, sorry.
   
You may try using the last submitted FBX plugin (on
  osg-submissions)
if not already done yet. Please tell if you still got issues.
   
   
Cheers,
   
Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/
   
- alessandro terenzi  a.tere...@gmail.com  a écrit :
   
   
   
   
 I cannot figure out exactly where the problem is, I set the
  notify
 level to DEBUG_INFO and all I can see is that the last
  notification
is
 about the model file name being loaded (of course a .FBX
 file).
  I
can
 say that the plugin is successfully discovered but I guess
  that
 the problem occurs just when loading the model (not the
 plugin
 itself).

 If the plugin is supposed to work without modification also
  with
 previous releases, I'd like to help to find out where the
  problem
 could be, but I need directions in order to try something
  useful.
Just
 to be more precise, I'm trying to use the plugin with OSG
 2.9.6
  (not
 2.6.*) but with DLLs version number 61 not 62 (ie my
 build
 produces osg61-osg.dll, osg61-osgDB.dll and so on...).

 By the way, I didn't modify nor OSG neither the FBX plugin, I
  just
 copied the FBX plugin project from the last dev release to
 the
 previous one and added it to my solution. I managed to build
  it
within
 the previous release without any source code modification,
 but
 problems occurr only at runtime with an application crash.

 Regards.
 Alessandro


 On Mon, Jan 18, 2010 at 11:23 AM, Sukender  suky0...@free.fr
  
wrote:


 Hi Alessandro,

 What kind of problems did you have?
 I've proposed a modified FBX plugin with writer support
  (submission
 still pending). So if you have modifications, please tell so
  that I
 include them as well in future (re-) submissions

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Michael Platings
I sent you a few emails (suky0...@free.fr) but it seems you don't receive them 
if I email you directly!
Let me know if  there are any further changes you'd like to make on top of my 
alterations.
Cheers
-Michael

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender
Sent: 18 January 2010 16:30
To: OpenSceneGraph Users
Subject: Re: [osg-users] FBX plugin and previous OSG releases...

Forget about my message, I just got my answer on osg-submissions!

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

- Sukender suky0...@free.fr a écrit :

 Hi Michael,
 
 Did you include the sources I sent to you recently? It seems you 
 haven't answered my mails...
 Cheers,
 
 Sukender
 PVLE - Lightweight cross-platform game engine - 
 http://pvle.sourceforge.net/
 
 - alessandro terenzi a.tere...@gmail.com a écrit :
 
  Thank you, I tried both the zip file got from the osg-submission
 forum
  and
  the zip of previous mail but osgviewer still crashes if the FBX
 model
  has
  textures.
 
  I just can think only about sending you my zip and model and let you 
  see if the problem is there also for you.
 
  Regards.
  Alessandro
 
  On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings
  mplati...@pixelpower.comwrote:
 
Hi Alessandro,
   here's the latest version of the plugin for you.
   Cheers
   -Michael
  
--
   *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
   osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
  *alessandro
   terenzi
   *Sent:* 18 January 2010 15:34
   *To:* OpenSceneGraph Users
   *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
  
   Ok, I'm going to try...but I've never downloaded code from
  osg-submissions,
   actually I don't know if I need an account...I've looked at the
  archive but
   could not find source code, just messages. Maybe you could zip and
  send me
   the latest submission of the plugin?
  
   Thank you. Kind Regards.
   Alessandro
  
   On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr
 wrote:
  
   I think it's maybe because of a problem in the code. You really
  should try
   the FBX plugin posted on osg-submissions to check if it behaves
 the
  same or
   not.
  
   Sukender
   PVLE - Lightweight cross-platform game engine - 
   http://pvle.sourceforge.net/
  
   - alessandro terenzi a.tere...@gmail.com a écrit :
  
I've just tried to start with a clean configuration but the
  crash
remains. Anyway, I found out that the crash happens only if the
  FBX
model contains textures, if on the other hand I export only the 
geometry the plugin works fine also with the previous version
 of
  OSG.
   
I tried to use JPG, TIFF and TGA textures (of course I have the 
corrensponding plugins in the osgplugins-2.9.6 directory).
   
Hope this can suggest you where the problem could be. By the
 way,
  I
could also send you a zip containing my built DLLS, osgviewer
 and
  the
FBX model if this could be useful.
   
Regards.
Alessandro
   
   
On Mon, Jan 18, 2010 at 2:00 PM, Sukender  suky0...@free.fr 
  wrote:
   
   
Hi Alessandro,
   
That sounds very strange. There should be no problem using
  2.9.6.
Maybe this is related to the project/cmake itself? Or maybe a
  problem
with multiple OSG installations??? As I don't know the error
 you
  got I
can't say much more, sorry.
   
You may try using the last submitted FBX plugin (on
  osg-submissions)
if not already done yet. Please tell if you still got issues.
   
   
Cheers,
   
Sukender
PVLE - Lightweight cross-platform game engine - 
http://pvle.sourceforge.net/
   
- alessandro terenzi  a.tere...@gmail.com  a écrit :
   
   
   
   
 I cannot figure out exactly where the problem is, I set the
  notify
 level to DEBUG_INFO and all I can see is that the last
  notification
is
 about the model file name being loaded (of course a .FBX
 file).
  I
can
 say that the plugin is successfully discovered but I guess
  that
 the problem occurs just when loading the model (not the
 plugin
 itself).

 If the plugin is supposed to work without modification also
  with
 previous releases, I'd like to help to find out where the
  problem
 could be, but I need directions in order to try something
  useful.
Just
 to be more precise, I'm trying to use the plugin with OSG
 2.9.6
  (not
 2.6.*) but with DLLs version number 61 not 62 (ie my
 build
 produces osg61-osg.dll, osg61-osgDB.dll and so on...).

 By the way, I didn't modify nor OSG neither the FBX plugin, I
  just
 copied the FBX plugin project from the last dev release to
 the
 previous one and added it to my solution. I managed to build
  it
within
 the previous release without any source code

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Michael Platings
Hi Alessandro
I'll be happy to look at this. Please send me a zip of your model and textures 
and I'll see if I can repeat the bug.
Cheers



From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of alessandro 
terenzi
Sent: 18 January 2010 16:27
To: OpenSceneGraph Users
Subject: Re: [osg-users] FBX plugin and previous OSG releases...


Thank you, I tried both the zip file got from the osg-submission forum and the 
zip of previous mail but osgviewer still crashes if the FBX model has textures.

I just can think only about sending you my zip and model and let you see if the 
problem is there also for you.

Regards.
Alessandro


On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings mplati...@pixelpower.com 
wrote:


Hi Alessandro,
here's the latest version of the plugin for you.
Cheers
-Michael



From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of alessandro 
terenzi
Sent: 18 January 2010 15:34
To: OpenSceneGraph Users
Subject: Re: [osg-users] FBX plugin and previous OSG releases...


Ok, I'm going to try...but I've never downloaded code from 
osg-submissions, actually I don't know if I need an account...I've looked at 
the archive but could not find source code, just messages. Maybe you could zip 
and send me the latest submission of the plugin?

Thank you. Kind Regards.
Alessandro


On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote:


I think it's maybe because of a problem in the code. You really 
should try the FBX plugin posted on osg-submissions to check if it behaves the 
same or not.


Sukender
PVLE - Lightweight cross-platform game engine - 
http://pvle.sourceforge.net/

- alessandro terenzi a.tere...@gmail.com a écrit :

 I've just tried to start with a clean configuration but the 
crash
 remains. Anyway, I found out that the crash happens only if 
the FBX
 model contains textures, if on the other hand I export only 
the
 geometry the plugin works fine also with the previous version 
of OSG.

 I tried to use JPG, TIFF and TGA textures (of course I have 
the
 corrensponding plugins in the osgplugins-2.9.6 directory).

 Hope this can suggest you where the problem could be. By the 
way, I
 could also send you a zip containing my built DLLS, osgviewer 
and the
 FBX model if this could be useful.

 Regards.
 Alessandro


 On Mon, Jan 18, 2010 at 2:00 PM, Sukender  suky0...@free.fr 
 wrote:


 Hi Alessandro,

 That sounds very strange. There should be no problem using 
2.9.6.
 Maybe this is related to the project/cmake itself? Or maybe a 
problem
 with multiple OSG installations??? As I don't know the error 
you got I
 can't say much more, sorry.

 You may try using the last submitted FBX plugin (on 
osg-submissions)
 if not already done yet. Please tell if you still got issues.


 Cheers,

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - alessandro terenzi  a.tere...@gmail.com  a écrit :




  I cannot figure out exactly where the problem is, I set the 
notify
  level to DEBUG_INFO and all I can see is that the last 
notification
 is
  about the model file name being loaded (of course a .FBX 
file). I
 can
  say that the plugin is successfully discovered but I guess 
that
  the problem occurs just when loading the model (not the 
plugin
  itself).
 
  If the plugin is supposed to work without modification also 
with
  previous releases, I'd like to help to find out where the 
problem
  could be, but I need directions in order to try something 
useful.
 Just
  to be more precise, I'm trying to use the plugin with OSG 
2.9.6 (not
  2.6.*) but with DLLs version number 61 not 62 (ie my 
build
  produces osg61-osg.dll

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread alessandro terenzi
Thanks Michael, I'm sending the attachments to your email address because
they are quite huge.

Regards.
Alessandro

On Mon, Jan 18, 2010 at 7:20 PM, Michael Platings
mplati...@pixelpower.comwrote:

  Hi Alessandro
 I'll be happy to look at this. Please send me a zip of your model and
 textures and I'll see if I can repeat the bug.
 Cheers

  --
 *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro
 terenzi
 *Sent:* 18 January 2010 16:27

 *To:* OpenSceneGraph Users
 *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...

 Thank you, I tried both the zip file got from the osg-submission forum and
 the zip of previous mail but osgviewer still crashes if the FBX model has
 textures.

 I just can think only about sending you my zip and model and let you see if
 the problem is there also for you.

 Regards.
 Alessandro

 On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings 
 mplati...@pixelpower.com wrote:

  Hi Alessandro,
 here's the latest version of the plugin for you.
 Cheers
 -Michael

  --
 *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro
 terenzi
 *Sent:* 18 January 2010 15:34
 *To:* OpenSceneGraph Users
 *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...

   Ok, I'm going to try...but I've never downloaded code from
 osg-submissions, actually I don't know if I need an account...I've looked at
 the archive but could not find source code, just messages. Maybe you could
 zip and send me the latest submission of the plugin?

 Thank you. Kind Regards.
 Alessandro

 On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote:

 I think it's maybe because of a problem in the code. You really should
 try the FBX plugin posted on osg-submissions to check if it behaves the same
 or not.

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - alessandro terenzi a.tere...@gmail.com a écrit :

  I've just tried to start with a clean configuration but the crash
  remains. Anyway, I found out that the crash happens only if the FBX
  model contains textures, if on the other hand I export only the
  geometry the plugin works fine also with the previous version of OSG.
 
  I tried to use JPG, TIFF and TGA textures (of course I have the
  corrensponding plugins in the osgplugins-2.9.6 directory).
 
  Hope this can suggest you where the problem could be. By the way, I
  could also send you a zip containing my built DLLS, osgviewer and the
  FBX model if this could be useful.
 
  Regards.
  Alessandro
 
 
  On Mon, Jan 18, 2010 at 2:00 PM, Sukender  suky0...@free.fr  wrote:
 
 
  Hi Alessandro,
 
  That sounds very strange. There should be no problem using 2.9.6.
  Maybe this is related to the project/cmake itself? Or maybe a problem
  with multiple OSG installations??? As I don't know the error you got I
  can't say much more, sorry.
 
  You may try using the last submitted FBX plugin (on osg-submissions)
  if not already done yet. Please tell if you still got issues.
 
 
  Cheers,
 
  Sukender
  PVLE - Lightweight cross-platform game engine -
  http://pvle.sourceforge.net/
 
  - alessandro terenzi  a.tere...@gmail.com  a écrit :
 
 
 
 
   I cannot figure out exactly where the problem is, I set the notify
   level to DEBUG_INFO and all I can see is that the last notification
  is
   about the model file name being loaded (of course a .FBX file). I
  can
   say that the plugin is successfully discovered but I guess that
   the problem occurs just when loading the model (not the plugin
   itself).
  
   If the plugin is supposed to work without modification also with
   previous releases, I'd like to help to find out where the problem
   could be, but I need directions in order to try something useful.
  Just
   to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not
   2.6.*) but with DLLs version number 61 not 62 (ie my build
   produces osg61-osg.dll, osg61-osgDB.dll and so on...).
  
   By the way, I didn't modify nor OSG neither the FBX plugin, I just
   copied the FBX plugin project from the last dev release to the
   previous one and added it to my solution. I managed to build it
  within
   the previous release without any source code modification, but
   problems occurr only at runtime with an application crash.
  
   Regards.
   Alessandro
  
  
   On Mon, Jan 18, 2010 at 11:23 AM, Sukender  suky0...@free.fr 
  wrote:
  
  
   Hi Alessandro,
  
   What kind of problems did you have?
   I've proposed a modified FBX plugin with writer support (submission
   still pending). So if you have modifications, please tell so that I
   include them as well in future (re-) submissions.
  
   Cheers,
  
   Sukender
   PVLE - Lightweight cross-platform game engine -
   http://pvle.sourceforge.net/
  
   - Robert Osfield

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Ümit Uzun
Hi Alessandro,

As I understand there is dll hells. Please be careful to reach different
version of osg and osg_plugin. Try to use dependency walker to check your
programs using dlls. I had same problem and solution is clear environment
where different versioned osg dlls (plugins and core osg dlls) doesn't
interfere.

HTH.

Ümit Uzun


2010/1/18 Michael Platings mplati...@pixelpower.com

  Hi Alessandro
 I'll be happy to look at this. Please send me a zip of your model and
 textures and I'll see if I can repeat the bug.
 Cheers

  --
 *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro
 terenzi
 *Sent:* 18 January 2010 16:27

 *To:* OpenSceneGraph Users
 *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...

 Thank you, I tried both the zip file got from the osg-submission forum and
 the zip of previous mail but osgviewer still crashes if the FBX model has
 textures.

 I just can think only about sending you my zip and model and let you see if
 the problem is there also for you.

 Regards.
 Alessandro

 On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings 
 mplati...@pixelpower.com wrote:

  Hi Alessandro,
 here's the latest version of the plugin for you.
 Cheers
 -Michael

  --
 *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro
 terenzi
 *Sent:* 18 January 2010 15:34
 *To:* OpenSceneGraph Users
 *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...

   Ok, I'm going to try...but I've never downloaded code from
 osg-submissions, actually I don't know if I need an account...I've looked at
 the archive but could not find source code, just messages. Maybe you could
 zip and send me the latest submission of the plugin?

 Thank you. Kind Regards.
 Alessandro

 On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote:

 I think it's maybe because of a problem in the code. You really should
 try the FBX plugin posted on osg-submissions to check if it behaves the same
 or not.

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - alessandro terenzi a.tere...@gmail.com a écrit :

  I've just tried to start with a clean configuration but the crash
  remains. Anyway, I found out that the crash happens only if the FBX
  model contains textures, if on the other hand I export only the
  geometry the plugin works fine also with the previous version of OSG.
 
  I tried to use JPG, TIFF and TGA textures (of course I have the
  corrensponding plugins in the osgplugins-2.9.6 directory).
 
  Hope this can suggest you where the problem could be. By the way, I
  could also send you a zip containing my built DLLS, osgviewer and the
  FBX model if this could be useful.
 
  Regards.
  Alessandro
 
 
  On Mon, Jan 18, 2010 at 2:00 PM, Sukender  suky0...@free.fr  wrote:
 
 
  Hi Alessandro,
 
  That sounds very strange. There should be no problem using 2.9.6.
  Maybe this is related to the project/cmake itself? Or maybe a problem
  with multiple OSG installations??? As I don't know the error you got I
  can't say much more, sorry.
 
  You may try using the last submitted FBX plugin (on osg-submissions)
  if not already done yet. Please tell if you still got issues.
 
 
  Cheers,
 
  Sukender
  PVLE - Lightweight cross-platform game engine -
  http://pvle.sourceforge.net/
 
  - alessandro terenzi  a.tere...@gmail.com  a écrit :
 
 
 
 
   I cannot figure out exactly where the problem is, I set the notify
   level to DEBUG_INFO and all I can see is that the last notification
  is
   about the model file name being loaded (of course a .FBX file). I
  can
   say that the plugin is successfully discovered but I guess that
   the problem occurs just when loading the model (not the plugin
   itself).
  
   If the plugin is supposed to work without modification also with
   previous releases, I'd like to help to find out where the problem
   could be, but I need directions in order to try something useful.
  Just
   to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not
   2.6.*) but with DLLs version number 61 not 62 (ie my build
   produces osg61-osg.dll, osg61-osgDB.dll and so on...).
  
   By the way, I didn't modify nor OSG neither the FBX plugin, I just
   copied the FBX plugin project from the last dev release to the
   previous one and added it to my solution. I managed to build it
  within
   the previous release without any source code modification, but
   problems occurr only at runtime with an application crash.
  
   Regards.
   Alessandro
  
  
   On Mon, Jan 18, 2010 at 11:23 AM, Sukender  suky0...@free.fr 
  wrote:
  
  
   Hi Alessandro,
  
   What kind of problems did you have?
   I've proposed a modified FBX plugin with writer support (submission
   still pending). So if you have modifications, please tell so that I

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread alessandro terenzi
I checked but it looks like that the FBX plugin DLL depends only on:

ot11-OpenThreads.dll
osg61-osg.dll
osg61-osgDB.dll
osg61-osgAnimation.dll

(not considering other windows related dlls and the runtime)...anyway the
required dependencies are found I guess.

Thanks anyway for the suggestion.
Regards.
Alessandro

On Mon, Jan 18, 2010 at 7:42 PM, Ümit Uzun umituzu...@gmail.com wrote:

 Hi Alessandro,

 As I understand there is dll hells. Please be careful to reach different
 version of osg and osg_plugin. Try to use dependency walker to check your
 programs using dlls. I had same problem and solution is clear environment
 where different versioned osg dlls (plugins and core osg dlls) doesn't
 interfere.

 HTH.

 Ümit Uzun


 2010/1/18 Michael Platings mplati...@pixelpower.com

  Hi Alessandro
 I'll be happy to look at this. Please send me a zip of your model and
 textures and I'll see if I can repeat the bug.
 Cheers

  --
 *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro
 terenzi
 *Sent:* 18 January 2010 16:27

 *To:* OpenSceneGraph Users
 *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...

 Thank you, I tried both the zip file got from the osg-submission forum and
 the zip of previous mail but osgviewer still crashes if the FBX model has
 textures.

 I just can think only about sending you my zip and model and let you see
 if the problem is there also for you.

 Regards.
 Alessandro

 On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings 
 mplati...@pixelpower.com wrote:

  Hi Alessandro,
 here's the latest version of the plugin for you.
 Cheers
 -Michael

  --
 *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro
 terenzi
 *Sent:* 18 January 2010 15:34
 *To:* OpenSceneGraph Users
 *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...

   Ok, I'm going to try...but I've never downloaded code from
 osg-submissions, actually I don't know if I need an account...I've looked at
 the archive but could not find source code, just messages. Maybe you could
 zip and send me the latest submission of the plugin?

 Thank you. Kind Regards.
 Alessandro

 On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr wrote:

 I think it's maybe because of a problem in the code. You really should
 try the FBX plugin posted on osg-submissions to check if it behaves the 
 same
 or not.

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - alessandro terenzi a.tere...@gmail.com a écrit :

  I've just tried to start with a clean configuration but the crash
  remains. Anyway, I found out that the crash happens only if the FBX
  model contains textures, if on the other hand I export only the
  geometry the plugin works fine also with the previous version of OSG.
 
  I tried to use JPG, TIFF and TGA textures (of course I have the
  corrensponding plugins in the osgplugins-2.9.6 directory).
 
  Hope this can suggest you where the problem could be. By the way, I
  could also send you a zip containing my built DLLS, osgviewer and the
  FBX model if this could be useful.
 
  Regards.
  Alessandro
 
 
  On Mon, Jan 18, 2010 at 2:00 PM, Sukender  suky0...@free.fr  wrote:
 
 
  Hi Alessandro,
 
  That sounds very strange. There should be no problem using 2.9.6.
  Maybe this is related to the project/cmake itself? Or maybe a problem
  with multiple OSG installations??? As I don't know the error you got I
  can't say much more, sorry.
 
  You may try using the last submitted FBX plugin (on osg-submissions)
  if not already done yet. Please tell if you still got issues.
 
 
  Cheers,
 
  Sukender
  PVLE - Lightweight cross-platform game engine -
  http://pvle.sourceforge.net/
 
  - alessandro terenzi  a.tere...@gmail.com  a écrit :
 
 
 
 
   I cannot figure out exactly where the problem is, I set the notify
   level to DEBUG_INFO and all I can see is that the last notification
  is
   about the model file name being loaded (of course a .FBX file). I
  can
   say that the plugin is successfully discovered but I guess that
   the problem occurs just when loading the model (not the plugin
   itself).
  
   If the plugin is supposed to work without modification also with
   previous releases, I'd like to help to find out where the problem
   could be, but I need directions in order to try something useful.
  Just
   to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not
   2.6.*) but with DLLs version number 61 not 62 (ie my build
   produces osg61-osg.dll, osg61-osgDB.dll and so on...).
  
   By the way, I didn't modify nor OSG neither the FBX plugin, I just
   copied the FBX plugin project from the last dev release to the
   previous one and added it to my solution. I managed to build it
  within
   the previous release without any source code

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Sukender

Arg! Please avoid sending email addresses in clear (because of harvesters)...
Anyway, I'll mmerge your changes ASAP and give you feedback.
Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Le Mon, 18 Jan 2010 19:19:09 +0100, Michael Platings mplati...@pixelpower.com 
a écrit:


I sent you a few emails (suky0...@free.fr) but it seems you don't receive them 
if I email you directly!
Let me know if  there are any further changes you'd like to make on top of my 
alterations.
Cheers
-Michael

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender
Sent: 18 January 2010 16:30
To: OpenSceneGraph Users
Subject: Re: [osg-users] FBX plugin and previous OSG releases...

Forget about my message, I just got my answer on osg-submissions!

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

- Sukender suky0...@free.fr a écrit :


Hi Michael,

Did you include the sources I sent to you recently? It seems you
haven't answered my mails...
Cheers,

Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/

- alessandro terenzi a.tere...@gmail.com a écrit :

 Thank you, I tried both the zip file got from the osg-submission
forum
 and
 the zip of previous mail but osgviewer still crashes if the FBX
model
 has
 textures.

 I just can think only about sending you my zip and model and let you
 see if the problem is there also for you.

 Regards.
 Alessandro

 On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings
 mplati...@pixelpower.comwrote:

   Hi Alessandro,
  here's the latest version of the plugin for you.
  Cheers
  -Michael
 
   --
  *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
  osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
 *alessandro
  terenzi
  *Sent:* 18 January 2010 15:34
  *To:* OpenSceneGraph Users
  *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
 
  Ok, I'm going to try...but I've never downloaded code from
 osg-submissions,
  actually I don't know if I need an account...I've looked at the
 archive but
  could not find source code, just messages. Maybe you could zip and
 send me
  the latest submission of the plugin?
 
  Thank you. Kind Regards.
  Alessandro
 
  On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr
wrote:
 
  I think it's maybe because of a problem in the code. You really
 should try
  the FBX plugin posted on osg-submissions to check if it behaves
the
 same or
  not.
 
  Sukender
  PVLE - Lightweight cross-platform game engine -
  http://pvle.sourceforge.net/
 
  - alessandro terenzi a.tere...@gmail.com a écrit :
 
   I've just tried to start with a clean configuration but the
 crash
   remains. Anyway, I found out that the crash happens only if the
 FBX
   model contains textures, if on the other hand I export only the
   geometry the plugin works fine also with the previous version
of
 OSG.
  
   I tried to use JPG, TIFF and TGA textures (of course I have the
   corrensponding plugins in the osgplugins-2.9.6 directory).
  
   Hope this can suggest you where the problem could be. By the
way,
 I
   could also send you a zip containing my built DLLS, osgviewer
and
 the
   FBX model if this could be useful.
  
   Regards.
   Alessandro
  
  
   On Mon, Jan 18, 2010 at 2:00 PM, Sukender  suky0...@free.fr 
 wrote:
  
  
   Hi Alessandro,
  
   That sounds very strange. There should be no problem using
 2.9.6.
   Maybe this is related to the project/cmake itself? Or maybe a
 problem
   with multiple OSG installations??? As I don't know the error
you
 got I
   can't say much more, sorry.
  
   You may try using the last submitted FBX plugin (on
 osg-submissions)
   if not already done yet. Please tell if you still got issues.
  
  
   Cheers,
  
   Sukender
   PVLE - Lightweight cross-platform game engine -
   http://pvle.sourceforge.net/
  
   - alessandro terenzi  a.tere...@gmail.com  a écrit :
  
  
  
  
I cannot figure out exactly where the problem is, I set the
 notify
level to DEBUG_INFO and all I can see is that the last
 notification
   is
about the model file name being loaded (of course a .FBX
file).
 I
   can
say that the plugin is successfully discovered but I guess
 that
the problem occurs just when loading the model (not the
plugin
itself).
   
If the plugin is supposed to work without modification also
 with
previous releases, I'd like to help to find out where the
 problem
could be, but I need directions in order to try something
 useful.
   Just
to be more precise, I'm trying to use the plugin with OSG
2.9.6
 (not
2.6.*) but with DLLs version number 61 not 62 (ie my
build
produces osg61-osg.dll, osg61-osgDB.dll and so on...).
   
By the way, I didn't modify nor OSG neither the FBX plugin, I
 just
copied the FBX plugin project from

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Ümit Uzun
Hi Alessandro,

Maybe problem in osg plugin interfere. So you can't see from dependency
walker. As you see osg plugins aren,t named with their version like
osg61 So they can be used which doen,t belong your exiting osg core
version. Most probably plugin inteference is your problem. Delete all
plugin's on your system(all plugins which you can reach from your Path
Environment Variables) and rebuild with your existing OSG version again.
This would solve your problem.

Regards.

Ümit Uzun


2010/1/18 Sukender suky0...@free.fr

 Arg! Please avoid sending email addresses in clear (because of
 harvesters)...
 Anyway, I'll mmerge your changes ASAP and give you feedback.

 Cheers,

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 Le Mon, 18 Jan 2010 19:19:09 +0100, Michael Platings 
 mplati...@pixelpower.com a écrit:


  I sent you a few emails (suky0...@free.fr) but it seems you don't receive
 them if I email you directly!
 Let me know if  there are any further changes you'd like to make on top of
 my alterations.
 Cheers
 -Michael

 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender
 Sent: 18 January 2010 16:30
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] FBX plugin and previous OSG releases...

 Forget about my message, I just got my answer on osg-submissions!

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - Sukender suky0...@free.fr a écrit :

  Hi Michael,

 Did you include the sources I sent to you recently? It seems you
 haven't answered my mails...
 Cheers,

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - alessandro terenzi a.tere...@gmail.com a écrit :

  Thank you, I tried both the zip file got from the osg-submission
 forum
  and
  the zip of previous mail but osgviewer still crashes if the FBX
 model
  has
  textures.
 
  I just can think only about sending you my zip and model and let you
  see if the problem is there also for you.
 
  Regards.
  Alessandro
 
  On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings
  mplati...@pixelpower.comwrote:
 
Hi Alessandro,
   here's the latest version of the plugin for you.
   Cheers
   -Michael
  
--
   *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
   osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
  *alessandro
   terenzi
   *Sent:* 18 January 2010 15:34
   *To:* OpenSceneGraph Users
   *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
  
   Ok, I'm going to try...but I've never downloaded code from
  osg-submissions,
   actually I don't know if I need an account...I've looked at the
  archive but
   could not find source code, just messages. Maybe you could zip and
  send me
   the latest submission of the plugin?
  
   Thank you. Kind Regards.
   Alessandro
  
   On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr
 wrote:
  
   I think it's maybe because of a problem in the code. You really
  should try
   the FBX plugin posted on osg-submissions to check if it behaves
 the
  same or
   not.
  
   Sukender
   PVLE - Lightweight cross-platform game engine -
   http://pvle.sourceforge.net/
  
   - alessandro terenzi a.tere...@gmail.com a écrit :
  
I've just tried to start with a clean configuration but the
  crash
remains. Anyway, I found out that the crash happens only if the
  FBX
model contains textures, if on the other hand I export only the
geometry the plugin works fine also with the previous version
 of
  OSG.
   
I tried to use JPG, TIFF and TGA textures (of course I have the
corrensponding plugins in the osgplugins-2.9.6 directory).
   
Hope this can suggest you where the problem could be. By the
 way,
  I
could also send you a zip containing my built DLLS, osgviewer
 and
  the
FBX model if this could be useful.
   
Regards.
Alessandro
   
   
On Mon, Jan 18, 2010 at 2:00 PM, Sukender  suky0...@free.fr 
  wrote:
   
   
Hi Alessandro,
   
That sounds very strange. There should be no problem using
  2.9.6.
Maybe this is related to the project/cmake itself? Or maybe a
  problem
with multiple OSG installations??? As I don't know the error
 you
  got I
can't say much more, sorry.
   
You may try using the last submitted FBX plugin (on
  osg-submissions)
if not already done yet. Please tell if you still got issues.
   
   
Cheers,
   
Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/
   
- alessandro terenzi  a.tere...@gmail.com  a écrit :
   
   
   
   
 I cannot figure out exactly where the problem is, I set the
  notify
 level to DEBUG_INFO and all I can see is that the last
  notification
is
 about the model file name being loaded (of course a .FBX
 file).
  I
can

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread alessandro terenzi
I will try your suggestion Ümit...by the way, did you have exactly the same
problem o mine? I mean no crashes if the FBX model contains no textures
whereas crashes if the model contains some textures?

Thanks.
Alessandro

On Mon, Jan 18, 2010 at 8:29 PM, Ümit Uzun umituzu...@gmail.com wrote:

 Hi Alessandro,

 Maybe problem in osg plugin interfere. So you can't see from dependency
 walker. As you see osg plugins aren,t named with their version like
 osg61 So they can be used which doen,t belong your exiting osg core
 version. Most probably plugin inteference is your problem. Delete all
 plugin's on your system(all plugins which you can reach from your Path
 Environment Variables) and rebuild with your existing OSG version again.
 This would solve your problem.

 Regards.

 Ümit Uzun


 2010/1/18 Sukender suky0...@free.fr

 Arg! Please avoid sending email addresses in clear (because of
 harvesters)...
 Anyway, I'll mmerge your changes ASAP and give you feedback.

 Cheers,

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 Le Mon, 18 Jan 2010 19:19:09 +0100, Michael Platings 
 mplati...@pixelpower.com a écrit:


  I sent you a few emails (suky0...@free.fr) but it seems you don't
 receive them if I email you directly!
 Let me know if  there are any further changes you'd like to make on top
 of my alterations.
 Cheers
 -Michael

 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender
 Sent: 18 January 2010 16:30
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] FBX plugin and previous OSG releases...

 Forget about my message, I just got my answer on osg-submissions!

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - Sukender suky0...@free.fr a écrit :

  Hi Michael,

 Did you include the sources I sent to you recently? It seems you
 haven't answered my mails...
 Cheers,

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - alessandro terenzi a.tere...@gmail.com a écrit :

  Thank you, I tried both the zip file got from the osg-submission
 forum
  and
  the zip of previous mail but osgviewer still crashes if the FBX
 model
  has
  textures.
 
  I just can think only about sending you my zip and model and let you
  see if the problem is there also for you.
 
  Regards.
  Alessandro
 
  On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings
  mplati...@pixelpower.comwrote:
 
Hi Alessandro,
   here's the latest version of the plugin for you.
   Cheers
   -Michael
  
--
   *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
   osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
  *alessandro
   terenzi
   *Sent:* 18 January 2010 15:34
   *To:* OpenSceneGraph Users
   *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
  
   Ok, I'm going to try...but I've never downloaded code from
  osg-submissions,
   actually I don't know if I need an account...I've looked at the
  archive but
   could not find source code, just messages. Maybe you could zip and
  send me
   the latest submission of the plugin?
  
   Thank you. Kind Regards.
   Alessandro
  
   On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr
 wrote:
  
   I think it's maybe because of a problem in the code. You really
  should try
   the FBX plugin posted on osg-submissions to check if it behaves
 the
  same or
   not.
  
   Sukender
   PVLE - Lightweight cross-platform game engine -
   http://pvle.sourceforge.net/
  
   - alessandro terenzi a.tere...@gmail.com a écrit :
  
I've just tried to start with a clean configuration but the
  crash
remains. Anyway, I found out that the crash happens only if the
  FBX
model contains textures, if on the other hand I export only the
geometry the plugin works fine also with the previous version
 of
  OSG.
   
I tried to use JPG, TIFF and TGA textures (of course I have the
corrensponding plugins in the osgplugins-2.9.6 directory).
   
Hope this can suggest you where the problem could be. By the
 way,
  I
could also send you a zip containing my built DLLS, osgviewer
 and
  the
FBX model if this could be useful.
   
Regards.
Alessandro
   
   
On Mon, Jan 18, 2010 at 2:00 PM, Sukender  suky0...@free.fr 
  wrote:
   
   
Hi Alessandro,
   
That sounds very strange. There should be no problem using
  2.9.6.
Maybe this is related to the project/cmake itself? Or maybe a
  problem
with multiple OSG installations??? As I don't know the error
 you
  got I
can't say much more, sorry.
   
You may try using the last submitted FBX plugin (on
  osg-submissions)
if not already done yet. Please tell if you still got issues.
   
   
Cheers,
   
Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Ümit Uzun
I have had same problem on different plugin while loading my model on
runtime. After that I reliazed that version inconsistent with target plugin
with my OSG. After recompilation problem disapperead.

Ümit Uzun


2010/1/18 alessandro terenzi a.tere...@gmail.com

 I will try your suggestion Ümit...by the way, did you have exactly the same
 problem o mine? I mean no crashes if the FBX model contains no textures
 whereas crashes if the model contains some textures?

 Thanks.
 Alessandro


 On Mon, Jan 18, 2010 at 8:29 PM, Ümit Uzun umituzu...@gmail.com wrote:

 Hi Alessandro,

 Maybe problem in osg plugin interfere. So you can't see from dependency
 walker. As you see osg plugins aren,t named with their version like
 osg61 So they can be used which doen,t belong your exiting osg core
 version. Most probably plugin inteference is your problem. Delete all
 plugin's on your system(all plugins which you can reach from your Path
 Environment Variables) and rebuild with your existing OSG version again.
 This would solve your problem.

 Regards.

 Ümit Uzun


 2010/1/18 Sukender suky0...@free.fr

 Arg! Please avoid sending email addresses in clear (because of
 harvesters)...
 Anyway, I'll mmerge your changes ASAP and give you feedback.

 Cheers,

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 Le Mon, 18 Jan 2010 19:19:09 +0100, Michael Platings 
 mplati...@pixelpower.com a écrit:


  I sent you a few emails (suky0...@free.fr) but it seems you don't
 receive them if I email you directly!
 Let me know if  there are any further changes you'd like to make on top
 of my alterations.
 Cheers
 -Michael

 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender
 Sent: 18 January 2010 16:30
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] FBX plugin and previous OSG releases...

 Forget about my message, I just got my answer on osg-submissions!

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - Sukender suky0...@free.fr a écrit :

  Hi Michael,

 Did you include the sources I sent to you recently? It seems you
 haven't answered my mails...
 Cheers,

 Sukender
 PVLE - Lightweight cross-platform game engine -
 http://pvle.sourceforge.net/

 - alessandro terenzi a.tere...@gmail.com a écrit :

  Thank you, I tried both the zip file got from the osg-submission
 forum
  and
  the zip of previous mail but osgviewer still crashes if the FBX
 model
  has
  textures.
 
  I just can think only about sending you my zip and model and let you
  see if the problem is there also for you.
 
  Regards.
  Alessandro
 
  On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings
  mplati...@pixelpower.comwrote:
 
Hi Alessandro,
   here's the latest version of the plugin for you.
   Cheers
   -Michael
  
--
   *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
   osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
  *alessandro
   terenzi
   *Sent:* 18 January 2010 15:34
   *To:* OpenSceneGraph Users
   *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
  
   Ok, I'm going to try...but I've never downloaded code from
  osg-submissions,
   actually I don't know if I need an account...I've looked at the
  archive but
   could not find source code, just messages. Maybe you could zip and
  send me
   the latest submission of the plugin?
  
   Thank you. Kind Regards.
   Alessandro
  
   On Mon, Jan 18, 2010 at 4:09 PM, Sukender suky0...@free.fr
 wrote:
  
   I think it's maybe because of a problem in the code. You really
  should try
   the FBX plugin posted on osg-submissions to check if it behaves
 the
  same or
   not.
  
   Sukender
   PVLE - Lightweight cross-platform game engine -
   http://pvle.sourceforge.net/
  
   - alessandro terenzi a.tere...@gmail.com a écrit :
  
I've just tried to start with a clean configuration but the
  crash
remains. Anyway, I found out that the crash happens only if the
  FBX
model contains textures, if on the other hand I export only the
geometry the plugin works fine also with the previous version
 of
  OSG.
   
I tried to use JPG, TIFF and TGA textures (of course I have the
corrensponding plugins in the osgplugins-2.9.6 directory).
   
Hope this can suggest you where the problem could be. By the
 way,
  I
could also send you a zip containing my built DLLS, osgviewer
 and
  the
FBX model if this could be useful.
   
Regards.
Alessandro
   
   
On Mon, Jan 18, 2010 at 2:00 PM, Sukender  suky0...@free.fr 
  wrote:
   
   
Hi Alessandro,
   
That sounds very strange. There should be no problem using
  2.9.6.
Maybe this is related to the project/cmake itself? Or maybe a
  problem
with multiple OSG installations??? As I don't know the error
 you
  got I
can't say much more, sorry.
   
You