Re: [osg-users] Bug in osgManipulator with viewer.

2008-12-15 Thread Vincent Bourdier
Hi, 2008/12/12 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Hi Vincent, Sorry to make an update, but no one use osgManipulator ? I use osgManipulator extensively, but as Robert said we all have work to do. I'll test your code in a few minutes, but please keep in mind that some of

[osg-users] Enumarate supported screen resolutions

2008-12-15 Thread Sukender
Hi all, Almost everything is in the title... I just can't find info on enumerating supported (full) screen resolutions. Do you have an idea? I guess I can try switching to all usual resolutions and see if they are supported or not, but that's really too slow and too ugly. Thanks! Sukender PVLE

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-15 Thread Adrian Egli OpenSceneGraph (3D)
Does it also work with os/x linux and also javascript supported ? /adrian 2008/12/13 Andreas Goebel a-goe...@gmx.de Hi, as the plugin started to work after using SetDllDir, this made me confident that I could package it not to require the additional download of the MSRedist. I have now

Re: [osg-users] ref_ptr needed for this?

2008-12-15 Thread Ulrich Hertlein
On 15/12/08 6:45 PM, Andreas Goebel wrote: TheGeometry-addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON,0,numCoords)); ... I ask myself if this will give a memory-leak, or if this is ok, as the pointer is directly passed to the TheGeometry-object (which lives in a ref_ptr).

Re: [osg-users] ref_ptr needed for this?

2008-12-15 Thread Andreas Goebel
Ulrich Hertlein schrieb: On 15/12/08 6:45 PM, Andreas Goebel wrote: TheGeometry-addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON,0,numCoords)); ... I ask myself if this will give a memory-leak, or if this is ok, as the pointer is directly passed to the TheGeometry-object (which

Re: [osg-users] Enumarate supported screen resolutions

2008-12-15 Thread Gordon Tomlinson
OSG its self does not really care about screen resolutions it either runs full screen or in a window(s), it does not it's self set or change the physical screen resolution (that I'm aware of). I think you will have to implement this yourself...

Re: [osg-users] ref_ptr needed for this?

2008-12-15 Thread Gordon Tomlinson
In the destructor of the node/nodes perhaps That’s where I would place a break point Capture the magic of Christmas this year see http://www.capturethemagic.com

Re: [osg-users] Windows XP GDI Menu Shadow flicker on ATI Radeon

2008-12-15 Thread Robert Osfield
Hi Eron, I'm not a windows developer so can only comment in general. My thought is that it could well be an issue with the windowing systems addition of the shadow not playing well with double of the OpenGL window with the drivers you are using. I kinda doubt there there will be an option we

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-15 Thread Robert Osfield
Hi Adrian, It's windows only right now. I haven' used it as I'm using Linux but I doubt that it does support javascript as this would require some kind of publishing of interface to the viewer which I didn't spot on review of the code. Robert. On Mon, Dec 15, 2008 at 8:35 AM, Adrian Egli

Re: [osg-users] Enumarate supported screen resolutions

2008-12-15 Thread Robert Osfield
Hi Sukender, There isn't an API for querying all supported resolutions, just an API for getting the current screen resolution and setting the screen resolution. See osg::WindowingSystemInterface object that provides glue between the OSG and the underlying implementations of the windowing system

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-15 Thread Andreas Goebel
Robert Osfield schrieb: Hi Adrian, It's windows only right now. I haven' used it as I'm using Linux but I doubt that it does support javascript as this would require some kind of publishing of interface to the viewer which I didn't spot on review of the code. Robert. Right. As my son is

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-15 Thread Ralph Kern
Adrian Egli OpenSceneGraph (3D) schrieb: Does it also work with os/x linux and also javascript supported ? /adrian Not yet. I took a look over the weekend on the part of porting to linux. It should be just some easy changes to the plugin code, but the mozilla developper pages are a bit

[osg-users] Framedrops in paged terrain databases windows XP

2008-12-15 Thread Ralf Stokholm
Hi List I have been fighting a studdering problem in my application for a while, my best guess at the moment is tht the problem is relatet to paging of large terrains. We are using a large terrain build using virtual planet builder. To test the behavior of this model i load it in osgviewer and

Re: [osg-users] Bug in osgManipulator with viewer.

2008-12-15 Thread Vincent Bourdier
More info about the bug : When setting the scene data, the commandManager built maps : _draggerConstraintMap = [0]() _draggerSelectionMap = [2]() //ok, I set 2 draggers While runing, when I click to dragg a dragger, the application crashes in commandManager-addSelectionsToCommand VS debugger

Re: [osg-users] Enumarate supported screen resolutions

2008-12-15 Thread Robert Osfield
Hi Sukender, On Mon, Dec 15, 2008 at 1:14 PM, Sukender suky0...@free.fr wrote: Agreed. This is what I thought *after* posting :) I'll try to do my best (since my Linux machine is not useable at this time). I just have one little question: for methods variants that I won't implement (=

Re: [osg-users] Framedrops in paged terrain databases windows XP

2008-12-15 Thread Marcin Prus
Hi Ralf, what is the Vertical sync setting for your video card/application? It should be On if you don't want database pager thread to affect framerate. Best, Marcin Ralf Stokholm pisze: Hi List I have been fighting a studdering problem in my application for a while, my best guess at the

Re: [osg-users] Function Prototype Conflict for strcasecmp in osgDB/FieldReader

2008-12-15 Thread Robert Osfield
Hi Fred, On Mon, Dec 15, 2008 at 1:58 PM, Fred phr...@gmail.com wrote: Bascially the problem isn't on the OSG side, all I can do is clean up the OSG for redundant includes, you'll need to fix the real problem at your end. Thanks Robert. I've copied this to someone more familiar with

Re: [osg-users] Framedrops in paged terrain databases windows XP

2008-12-15 Thread Robert Osfield
Hi Ralf, On Mon, Dec 15, 2008 at 1:02 PM, Robert Osfield robert.osfi...@gmail.com wrote: It just so happens I'm currently working on making the new scheme the default setting for the DatabasePager. The next dev release will have this in place. The new defaults are now checked in to

Re: [osg-users] Disabling small feature culling for a subgraph

2008-12-15 Thread Per Fahlberg
Hi Robert, I've found a way to get it working by slightly modifying CullStack.cpp and by also changing my cull callback. When pushing the CullingSet in CullStack I have added updating the cull mask in the new CullingSet. I needed to change both the cull visitors culling mode and the current

Re: [osg-users] Framedrops in paged terrain databases windows XP

2008-12-15 Thread Ralf Stokholm
Hi Robert Thanks for the swift answer. Will investigate some more and maby check out the new pager options once we get past our delivery in two days :-) Marcin How would not enabling vsync affect the pager? again framerate is not a problem its the extremely long frames we are seeing from time

Re: [osg-users] Framedrops in paged terrain databases windows XP

2008-12-15 Thread Robert Osfield
Hi Ralf, On Mon, Dec 15, 2008 at 2:28 PM, Ralf Stokholm alfma...@arenalogic.com wrote: Will investigate some more and maby check out the new pager options once we get past our delivery in two days :-) The new DatabasePager may well be the solution to your problem. You could grab just the

Re: [osg-users] ref_ptr needed for this?

2008-12-15 Thread Andreas Goebel
if (TheNode.get() ){ osg::Node::ParentList parents = TheNode-getParents(); for(osg::Node::ParentList::iterator pitr=parents.begin(); pitr!=parents.end(); ++pitr) { (*pitr)-removeChild(TheNode.get()); } } And then remove the

Re: [osg-users] Disabling small feature culling for a subgraph

2008-12-15 Thread Robert Osfield
Hi Per, I've just done a quick review of your changes and it does feel balanced to me. Is CullVisitor checking the current setting of SmallFeatureCullingPixelSize() from the current CullingSet or CullStack? If so then you own callback should be setting current CullingSet rather than the

Re: [osg-users] New defaults in DatabasePager, please test

2008-12-15 Thread Glenn Waldron
Robert, one quick clarification: does the new max-PagedLOD scheme work in conjunction with expiry settings, or are they mutually exclusive techniques? I have not studied the new code yet. Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791 On Mon, Dec 15, 2008 at 9:40

Re: [osg-users] Windows XP GDI Menu Shadow flicker on ATI Radeon

2008-12-15 Thread Schmidt, Richard
Hi, we are having the same issues here and I think the problem is related to multithreading. One solution may be to sync your drawing thread to the drawing of windows or to sync the swap operation in double buffered mode. I don't know if that helps, it's just a guess. Richard

Re: [osg-users] Prevent Viewer::frame from changing frustum?

2008-12-15 Thread Alejandro Segovia
On Sat, Dec 13, 2008 at 7:39 AM, Vincent Bourdier vincent.bourd...@gmail.com wrote: Hi, 2008/12/12 Alejandro Segovia aseg...@gmail.com Hi OSG-users, I've noticed calling viewer-frame() seems to be changing my left, right, bottom, top, z near and z far clipping planes when I set the

Re: [osg-users] Disabling small feature culling for a subgraph

2008-12-15 Thread Per Fahlberg
Hi Robert, I've traced the problem down now and it seems the culling mode that the CullVisitor uses is correct but the one in the CullingSet is incorrect. This is due to the CullingSet being updated in CullStack::pushProjectionMatrix which is called early on in culling, and when I change the

[osg-users] reference docs generation questions

2008-12-15 Thread Mattias Helsing
Hi all, I'm about to post a little improvement on the refdoc generation. It includes an update of the doc/doxyfile.cmake template and an install target for the generated documentation. The latter will enable packaging openscenegraph-doc. I have some questions though: 1 I have updated and worked

Re: [osg-users] Enumarate supported screen resolutions

2008-12-15 Thread Robert Osfield
Hi Sekender, On Mon, Dec 15, 2008 at 12:51 PM, Sukender suky0...@free.fr wrote: Well, this is what I expected. Does this sounds interesting for OSG to have a portable WindowingSystemInterface::getSupportedScreenResolutions(const ScreenIdentifier , std::vectorosg::Vec2 resolutions)? Maybe

Re: [osg-users] reference docs generation questions

2008-12-15 Thread Mattias Helsing
Hi all On 12/15/08, Robert Osfield robert.osfi...@gmail.com wrote: Hi Mattias, On Mon, Dec 15, 2008 at 1:35 PM, Mattias Helsing helsin...@gmail.com wrote: I'm about to post a little improvement on the refdoc generation. It includes an update of the doc/doxyfile.cmake template and an install

Re: [osg-users] Function Prototype Conflict for strcasecmp in osgDB/FieldReader

2008-12-15 Thread Fred
I've just looked at include/osgDB/FieldReader in svn/trunk and it doesn't use strcasecmp, it does include string.h so perhaps this is which is introducing the conflict. The OSG code is perfectly legal so I can only guess that something else is happening in Cal3D/osgCal/Delta3D code to

Re: [osg-users] Precipitation effect coming too fast, and hiding on some areas

2008-12-15 Thread Robert Osfield
Hi Laurent, On Mon, Dec 15, 2008 at 10:18 AM, Laurent Di Cesare laurent.dices...@masagroup.net wrote: In my application, rain inside buildings is problematic if people enter the buildings (which they weren't supposed to do until recently). A clip plane method might work better than a

Re: [osg-users] Windows XP GDI Menu Shadow flicker on ATI Radeon

2008-12-15 Thread Simon Hammett
No it's not multi threading. My single threaded non OSG apps do the same, and that's with my OpenGl rendering code called in response to WM_PAINT. It's something to do with the back buffer swap overwriting the screen without being properly synchronised with GDI but I've never had time to

Re: [osg-users] New defaults in DatabasePager, please test

2008-12-15 Thread Robert Osfield
Hi Glenn, On Mon, Dec 15, 2008 at 3:07 PM, Glenn Waldron gwald...@gmail.com wrote: Robert, one quick clarification: does the new max-PagedLOD scheme work in conjunction with expiry settings, or are they mutually exclusive techniques? I have not studied the new code yet. The new

Re: [osg-users] Framedrops in paged terrain databases windows XP

2008-12-15 Thread Robert Osfield
Hi Ralf, Frame drops like this are very likely down to either the OS's virtual memory being utilized or memory down on the GPU hitting a limit. I would had thought that frame drops are unlikely to down to the database pager itself, although it's management of memory may well be exacerbating the

Re: [osg-users] Precipitation effect coming too fast, and hiding on some areas

2008-12-15 Thread fredlist01
Hi Robert, - Robert Osfield a écrit : Hi Fred Jefferson, On Sun, Dec 14, 2008 at 10:49 AM, Frederic Bouvier fredlis...@free.fr wrote: I have a patch to PrecipitationEffect that seems to work. I'll submit it to osg-submissions I've just done a review of these changes and don't

Re: [osg-users] Windows XP GDI Menu Shadow flicker on ATI Radeon

2008-12-15 Thread Eron Steger
I have other raw OpenGL programs that do not exhibit this problem. I figure it has something to do with either how OSG sets up the window, the wgl context, or how drawing is performed. Unfortunately, I haven't been able to identify what is causing the problem. - Eron -Original Message-

Re: [osg-users] Precipitation effect coming too fast, and hiding on some areas

2008-12-15 Thread Laurent Di Cesare
Robert Osfield wrote : Hi Fred Jefferson, On Sun, Dec 14, 2008 at 10:49 AM, Frederic Bouvier fredlis...@free.fr wrote: I have a patch to PrecipitationEffect that seems to work. I'll submit it to osg-submissions I've just done a review of these changes and don't feel that there are

Re: [osg-users] reference docs generation questions

2008-12-15 Thread Robert Osfield
Hi Mattias, On Mon, Dec 15, 2008 at 1:35 PM, Mattias Helsing helsin...@gmail.com wrote: I'm about to post a little improvement on the refdoc generation. It includes an update of the doc/doxyfile.cmake template and an install target for the generated documentation. The latter will enable

Re: [osg-users] Bug in osgManipulator with viewer.

2008-12-15 Thread Robert Osfield
Hi Vincent, I'm afraid I'd not yet have an ideas what might be amiss. What you do is to set the viewer threading to SingleThreaded just to see if this might be threading issue. Robert. On Mon, Dec 15, 2008 at 9:55 AM, Vincent Bourdier vincent.bourd...@gmail.com wrote: More info about the bug

Re: [osg-users] Windows XP GDI Menu Shadow flicker on ATI Radeon

2008-12-15 Thread Simon Hammett
Robert is quite correct; it's nothing to do with OSG. (nor your driver version) My raw OpenGl programs have the same problem and so do quite a few other none OSG programs. I've never been bothered enough to investigate myself though. A quick dirty solution is just to disable screen updates when

Re: [osg-users] The Collada plugin and transparency

2008-12-15 Thread Smeenk, R.J.M. (Roland)
Hi Roger, I tested this code with a few models of the Collada test bank and not all examples work like before. I did not take a look at the specific code paths that these examples used. Maybe it is wise that we set up a regression data set specifically targeted at transparency. -- Roland

[osg-users] Creating a Tree with recursive algo + osg:Geometry

2008-12-15 Thread Benoît Bayol
Hi all :) I am actually building an application which builds tree or any kind of plants. So for a tree we have the trunk and branches which are composed by little elements that we called metamers. Each metamers are linked with others. My first shot with OSG was to create a recursive

Re: [osg-users] Enumarate supported screen resolutions

2008-12-15 Thread Sukender
Hi Robert and Gordon, Well, this is what I expected. Does this sounds interesting for OSG to have a portable WindowingSystemInterface::getSupportedScreenResolutions(const ScreenIdentifier , std::vectorosg::Vec2 resolutions)? Maybe I'll start looking for Win32 and then Linux implementation.

Re: [osg-users] reference docs generation questions

2008-12-15 Thread Sukender
Hi Mattias, 2 The current generated refdocs doesn't include OpenThreads. Should there be a separate documentation for openthreads or should it be made part of OpenScenGraphReferenceDocs? I vote for part of OpenScenGraphReferenceDocs. Reason: OpenThreads is distributed with OpenScenGraph, so

Re: [osg-users] Creating a Tree with recursive algo + osg:Geometry

2008-12-15 Thread Robert Osfield
Hi Benoit, There is a merge geometry operation embedded in src/osgUtil/Optimizer.cpp. Robert. On Mon, Dec 15, 2008 at 10:28 AM, Benoît Bayol benoit.ba...@gmail.com wrote: Hi all :) I am actually building an application which builds tree or any kind of plants. So for a tree we have the trunk

Re: [osg-users] Disabling small feature culling for a subgraph

2008-12-15 Thread Robert Osfield
Hi Per, It sounds like you'll need to directly manipulator or push new settings on the stack in CullVisitor. Robert. On Mon, Dec 15, 2008 at 10:12 AM, Per Fahlberg pe...@remograph.com wrote: Hi Robert, I've traced the problem down now and it seems the culling mode that the CullVisitor uses

Re: [osg-users] The Collada plugin and transparency

2008-12-15 Thread Roger James
Smeenk, R.J.M. (Roland) wrote: Hi Roger, I tested this code with a few models of the Collada test bank and not all examples work like before. I did not take a look at the specific code paths that these examples used. Maybe it is wise that we set up a regression data set

Re: [osg-users] Precipitation effect coming too fast, and hiding on some areas

2008-12-15 Thread Robert Osfield
Hi Fred Jefferson, On Sun, Dec 14, 2008 at 10:49 AM, Frederic Bouvier fredlis...@free.fr wrote: I have a patch to PrecipitationEffect that seems to work. I'll submit it to osg-submissions I've just done a review of these changes and don't feel that there are mostr straightforward and

Re: [osg-users] Bug in osgManipulator with viewer.

2008-12-15 Thread Vincent Bourdier
Hi Robert, I get it I think! To solve the problem, I set my CommandManager ref_ptr as a private member in my class which launch the frame loop. That is to say the dragger-setCommandManager(...) method is not sufficient... and the commandManager instance is lost when leaving the block where is

Re: [osg-users] Viewer destruction affects unrelated contexts

2008-12-15 Thread Mark Sciabica
Hi Robert, I'm using version 2.6.0. Mark Robert Osfield wrote: Hi Mark, Thanks for the test code. What version of the OSG are you using? Robert. On Thu, Dec 11, 2008 at 10:17 PM, Mark Sciabica msciab...@itracs.com wrote: Hi Robert, I was testing how osg handled changing a texture's

Re: [osg-users] Assigning different size image to texture fails with multiple contexts

2008-12-15 Thread Mark Sciabica
Hi Robert, (I'm replying again for the benefit of those with threaded mail readers, and so this thread won't be forgotten...) I'm using osg version 2.6.0. Mark Robert Osfield wrote: HI Mark, I've previous used the ability of resizing images and it did have it working. I did require a bug

Re: [osg-users] Enumarate supported screen resolutions

2008-12-15 Thread Sukender
Hi Robert, Agreed. This is what I thought *after* posting :) I'll try to do my best (since my Linux machine is not useable at this time). I just have one little question: for methods variants that I won't implement (= Carbon, since I won't be able to test), may I throw a Not implemented yet

Re: [osg-users] osgLua?

2008-12-15 Thread Jose Luis Hidalgo
Hi Hartmut, How do you try to load osgLua? from lua itself? Cheers, Jose-Lus. On Sun, Dec 14, 2008 at 10:25 PM, Hartmut Seichter li...@technotecture.com wrote: Hi there, I am trying to combine the power of osgLua and osgSWIG in a new project (no I am not mad :)) ... However, I

[osg-users] New defaults in DatabasePager, please test

2008-12-15 Thread Robert Osfield
Hi All, A month of so back I developed a new expiry scheme for DatabasePager that works to ensure that number of PagedLOD in memory at any one time does not exceed a specified target maximum number of PagedLOD. The new scheme allows the number of PagedLOD in memory to raise until it hits the

Re: [osg-users] Viewer destruction affects unrelated contexts

2008-12-15 Thread Robert Osfield
Hi Mark, I've just re-read the thread I'm I do know that I've done some work on the management of contexts front but I can't recall if this was prior to 2.6.0 or after. I'm a bit overload with prep for 2.8 right nowso could you have a look at the svn/tunk or 2.7.7 version of the OSG to see that

Re: [osg-users] Assigning different size image to texture fails with multiple contexts

2008-12-15 Thread Robert Osfield
Hi Mark, I don't recall any bug fixes on this topic. The Texture code should in theory reallocate when the sizes changes, and I'm sure I've previously added code to do this. Perhaps the awkward usage of the OSG is what is causing the a crack to appear in the algorithm used. I must say that

[osg-users] 360 degree field of view

2008-12-15 Thread Shvartsman, Andrey
Is it possible to create a 360 degree field of view with OSG, like you see in this link: http://www.ptgrey.com/products/spherical.asp Andrey ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Assigning different size image to texture fails with multiple contexts

2008-12-15 Thread Mark Sciabica
Hi Robert, I'm unfamiliar with CompositeViewer so I set up my example using the objects I am familiar with. After examining CompositeViewer, it looks like it has the same problem but would be more difficult to set up a simple sample. All that is needed to reproduce the problem is two

Re: [osg-users] Picking Image in using Ortho 2d Projection

2008-12-15 Thread Lukas Diduch
Hi Robert, seems that using a MatrixTransform node with a scale matrix set to (x_scale, 0., z_scale) instead of (x_scale, 1., y_scale) gave the Picker a tough time. Thanks for the hint :) Lukas On Sat, Dec 13, 2008 at 10:16:53AM +, Robert Osfield wrote: Hi Lukas, It is possible to pick

Re: [osg-users] 360 degree field of view

2008-12-15 Thread Robert Osfield
Hi Andrey, Do you mean like this: osgviewer cow.osg --3d-sd We stands for 3d spherical display ;-) What this viewer configuration does set up 6 slave camera to render the 6 faces of a cube map, then renders this cube map texture in a final slave Camera that acts a full window HUD using a mesh

Re: [osg-users] Assigning different size image to texture fails with multiple contexts

2008-12-15 Thread Robert Osfield
Hi Mark, I've been reviewing the Texture2D.cpp and Texture.cpp code and it looks like it will try to rescale only the fly the incoming image, using gluScaleImge, if it's different from the original image size. This isn't necessarily the right thing to happen in this case, but it shouldn't

Re: [osg-users] Bug in osgManipulator with viewer.

2008-12-15 Thread Jean-Sébastien Guay
Hi Vincent, Sorry I could not try out your example code before you found the solution yourself... I was totally swamped. I'm glad you found the solution though! To solve the problem, I set my CommandManager ref_ptr as a private member in my class which launch the frame loop. ... So now

Re: [osg-users] Bug in osgManipulator with viewer.

2008-12-15 Thread Vincent Bourdier
Hi, 2008/12/15 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Hi Vincent, Sorry I could not try out your example code before you found the solution yourself... I was totally swamped. I'm glad you found the solution though! To solve the problem, I set my CommandManager ref_ptr as a

Re: [osg-users] osgLua?

2008-12-15 Thread Hartmut Seichter
No, not from Lua (or I guess a lua interpreter) itself - I have a wxWidgets application which loads various plugins and one of them is a based around osgLua - thus, lua_open etc pp should happen in that context. On Windows and Mac this whole mechanism works fine - on Linux the RTTI seems to

Re: [osg-users] Bug in osgManipulator with viewer.

2008-12-15 Thread Robert Osfield
Hi Vincent, On Mon, Dec 15, 2008 at 8:31 PM, Vincent Bourdier vincent.bourd...@gmail.com wrote: The disturbing thing, is that the Dragger set the commandManager in a pointer (dragger-setcommandManager ) so we can assume that the command manager is well stored in memory... but no ! Without the

Re: [osg-users] Bug in osgManipulator with viewer.

2008-12-15 Thread Vincent Bourdier
Hi Robert, 2008/12/15 Robert Osfield robert.osfi...@gmail.com Hi Vincent, On Mon, Dec 15, 2008 at 8:31 PM, Vincent Bourdier vincent.bourd...@gmail.com wrote: The disturbing thing, is that the Dragger set the commandManager in a pointer (dragger-setcommandManager ) so we can assume that

[osg-users] osgViewer hud question

2008-12-15 Thread Nicholas Chan
Hello, I have a quick question regarding adding a HUD to an osgViewer::Viewer window. I had been using the legacy osgUtil SceneView for a while and decided to make a new app using the new viewer library to get used to it. I had no problems until I tried to add a HUD camera and found nothing would

Re: [osg-users] Viewer destruction affects unrelated contexts

2008-12-15 Thread Mark Sciabica
Hi Robert, I downloaded the 2.7.7 developer release and the problem still exists. If a GraphicsContext has a NULL state pointer, there's no reason for it to call ReleaseGLObjects on its cameras since the cameras should no longer have any GL objects for that context ID. (The context ID isn't

[osg-users] change the view point level

2008-12-15 Thread olfat ibrahim
iam running viewer when i use the drive mode i need to change the view point level and angle . is there a function for this ??? thanks ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Windows XP GDI Menu Shadow flicker on ATI Radeon

2008-12-15 Thread Simon Hammett
Curious. Could you provide a really stripped down program which doesn't have dodgy menus? mfc / atl or raw win32, as I don't have any other GUI toolkits setup. I can make one out of my programs but you've already looked at one wrong program so another wrong one isn't going to help... 2008/12/15

[osg-users] VS2003 C1060 Out of heap space using OSG project

2008-12-15 Thread xuhuabing
I get into a trouble using OSG. When I use vs2003 to compile my osg program, the C1060: Out of heap space come out, but it will succeed in another computer! I turn off the incremental linking, but the same problem happed! Is it the bug of vs2003, or the incompatibility between OSG and VC. I

Re: [osg-users] Windows XP GDI Menu Shadow flicker on ATI Radeon

2008-12-15 Thread Eron Steger
The issue seems like it may be with vsync. When I setup my video card to enable vertical sync by default, the problem is a lot less pronounced (arguably good enough not to worry about). I'm guessing the programs that seemed to work were explicitly enabling vertical sync. I believe I've

[osg-users] Light Position Behavior

2008-12-15 Thread Ryan Morris
OSG Community, I'm experiencing a strange behavior when I do a setPosition on my osg::Light. For one, I'm trying to create a sun like light and it doesn't seem to work. but the real problem I'm having is that my viewer zooms way out when I give my light a position like (0.0,0.0,100.0,1.0). Just an

Re: [osg-users] VS2003 C1060 Out of heap space using OSG project

2008-12-15 Thread Gordon Tomlinson
This is not a bug in OSG or Visual Studio, it just a memory limitation of your system and Visual studio If you did a Google or searched MSDN for the error number C1060 you would have found something similar to 1. Open the project's Property Pages dialog box. For details, see How to:

Re: [osg-users] Light Position Behavior

2008-12-15 Thread Ümit Uzun
Hi Ryan, If you want to create lighting model like sun, that's not important how far away your sun model. I think you are creating a sphere for representing sun model and you use same coordinate position for sun model and light source position. You can prefer allocate light source position far

Re: [osg-users] change the view point level

2008-12-15 Thread Ümit Uzun
Hi Ibrahim, You should look DriverManipulator http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01309.htmland MatrixManipulator http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01480.htmlclassification document. I think setHomePosition

Re: [osg-users] 360 degree field of view

2008-12-15 Thread Ümit Uzun
Hi Robert, Why --3d-sd option haven't documented yet ? I have already seen this feature :) I wonder // FIXME: Uncomment these lines when the options have been documented properly for viewer addCommandLineOptions would be uncommented 2.8 release! Thanks. Regards. 2008/12/15 Robert Osfield