Re: A new cage deformer

2013-12-18 Thread Andreas Böinghoff
I got the same error here with SI 2013 SP1. Andreas On 12/18/2013 5:34 AM, Alok Gandhi wrote: Hi Ahmidou, I am getting the same error as Jeremie. From what I concur, the phi distribution on sphere node furnishes an array of position which is plugged into the direction of the a raycast node.

Old Tool UV strip projection ?

2013-12-18 Thread Sebastien Sterling
Hello list Recently i was approached by some maya people looking for an old tool in softimage (GASP!) They want to create uv's for a road, and they think there is some kind of tool in softimage, where if you create a projection for a strip of polygons on the road, there is some kind of automated

Re: A new cage deformer

2013-12-18 Thread Matt Morris
Using 2014sp2 and have the same error when trying to connect the initPMVC. Thanks for being so generous with your compounds ahmidou! On 18 December 2013 08:09, Andreas Böinghoff boeingh...@s-farm.de wrote: I got the same error here with SI 2013 SP1. Andreas On 12/18/2013 5:34 AM, Alok

Re: Old Tool UV strip projection ?

2013-12-18 Thread Vladimir Jankijevic
It's called Contour Stretch UVs. - http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/tex_basicproc_TypesofTextureProjection.htm#WSF3670244173DE845B36001FAA69DB62C-0067 Cheers Vladimir On Wed, Dec 18, 2013 at 10:15 AM, Sebastien Sterling sebastien.sterl...@gmail.com

Re: Old Tool UV strip projection ?

2013-12-18 Thread Sebastien Sterling
Thank you Vlad :) On 18 December 2013 10:30, Vladimir Jankijevic vladi...@elefantstudios.chwrote: It's called Contour Stretch UVs. - http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/tex_basicproc_TypesofTextureProjection.htm#WSF3670244173DE845B36001FAA69DB62C-0067

Re: Old Tool UV strip projection ?

2013-12-18 Thread peter_b
I don’t remember the one you describe, but there was a gator-like tool, that would create UVs on a polymesh from a nearby nurbs surface. shouldn’t be too hard to replicate in XSI: extract an edge loop, create an extrusion (nurbs) and gator the UVs from the extrusion to the poly road. in XSI

Re: does anyone use aaOcean?

2013-12-18 Thread Daniel Kim
It's weird. I might be missing something else. I downloaded files from the link 'bitbucket' and tried it, but it's not working for me. Only the way I could try is opening sample scene, and modify the water surface... : / --- Daniel

Re: Old Tool UV strip projection ?

2013-12-18 Thread Sebastien Sterling
I think it is the contour stretch UV's, but it doesn't seem to be working very well, i make my selection and add the projection but it doesn't tile it as you would expect along the other faces, they are all weird, am i missing a step ?. Yes peter, there is a Walking the mesh function in the

Re: does anyone use aaOcean?

2013-12-18 Thread wavo
hello, in 2014Sp2 its running as desired, create grid Animate/Property aaOcean_menu create ice-tree connect the aaOceanCompound create simulated icetree and connect the aaoceanCompound again but this is the 2014 Walt -- *Walter Volbers* Senior Animator *FIFTYEIGHT*3D Animation

Re: Old Tool UV strip projection ?

2013-12-18 Thread peter_b
contour stretch interprets the geometry as if it were a grid (with a U and V direction) – likely deformed in space walking the mesh lets you drive the layout by indicating the four corners of this grid. it works on the whole geometry at once – not on a single strip and the rest by

ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Nicolas Esposito
Hi all, I'm building a set that will be imported into a game engine ( UDK ) So what I need to do is to create for each mesh a low poly version of itself, that will basically behave as an invisible geometry physical entity inside the game engine, means that the player can't go through the object

Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Matt Morris
You Could try Guillaume Laforge's convex hull custom ice node: http://frenchdog.wordpress.com/2012/01/05/happy-2012/ On 18 December 2013 10:47, Nicolas Esposito 3dv...@gmail.com wrote: Hi all, I'm building a set that will be imported into a game engine ( UDK ) So what I need to do is to

Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Simon Reeves
Polygon reduction does a pretty good job for this kind of thing really especially as you can preserve volume etc. Maybe you just need a basic script? Select some objects, duplicate, rename apply poly reduction to them? Would that be enough? Simon Reeves London, UK *si...@simonreeves.com

Re: Old Tool UV strip projection ?

2013-12-18 Thread Sebastien Sterling
its cool i got it working now :) was selecting a single strip of poly's didn't realize you had to select the whole area. works well on simple strips, doesn't work well with... anything else :( There is an amazing Modo tool where you select an edge and it does a an unfold, like in softimage, but

RE: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread gareth bell
Yes, I agree with Simon on this. A simple script that dupes, merges, rename's and poly reduces would probably do the trick From: si...@simonreeves.com Date: Wed, 18 Dec 2013 11:17:24 + Subject: Re: ICE - How to quickly build low-poly geometry on high poly meshes To:

Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Mirko Jankovic
can also even add another shrink wrap on top of it to get reduced mesh closer to original one if needed On Wed, Dec 18, 2013 at 12:33 PM, gareth bell garethb...@outlook.comwrote: Yes, I agree with Simon on this. A simple script that dupes, merges, rename's and poly reduces would probably do

Re: does anyone use aaOcean?

2013-12-18 Thread Amaan Akram
Only the way I could try is opening sample scene, and modify the water surface.. so when you open the sample scene, the deformer works. But when you try to set it up yourself, it doesn't? Have you got a grid with a UV planar texture projection on it? If not, that's what you need. Apply the ocean

Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Nicolas Esposito
@Simon: Yes, for my purpose that would be enough I'll try by best to create a simple script that allows me to do that, and also adding a shrink wrap which is a good advice ;) In case I'll bother you guys with some help for the script :D Thanks 2013/12/18 Mirko Jankovic

Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Simon Reeves
Well I made one anyway as I was bored with waiting for renders :) worked ok when I tested it on the elephant, the shrink wrap gave dodgy results so I skipped it You'll want to change the suffix variable at the start, and could tweak the numbers in the polygon reduction

RE: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread gareth bell
try this ( I hacked some of from Steve Caron's script here - https://groups.google.com/forum/#!msg/xsi_list/-mDMXnp28aI/9YB0ue8xP9AJ ): import win32com xsi = Application coll = win32com.client.Dispatch( XSI.Collection ) coll.AddItems (xsi.Selection) #get first objects name so you can use

Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Simon Reeves
Actually mine didn't work with multiple objects as it reassigns selection during the script, school boy error here it is fixed http://pastebin.com/hxTjBvLr Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com*

cache not loading

2013-12-18 Thread adrian wyer
i have a field of wheat generated with particle instances, that stick to an underlying surface, as a lattice pushes the surface out of the way of a table moving through the field (gotta love commercials eh!) the sim works fine, so i cache it out using the cache manager (adding ALL properties,

Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Nicolas Esposito
Wow, that was fast! Thanks Simon, I'll try it out soon as possible, and I'll take a look at the script to see whats going on there :) Thanks again! 2013/12/18 Simon Reeves si...@simonreeves.com Actually mine didn't work with multiple objects as it reassigns selection during the script,

Re: cache not loading

2013-12-18 Thread David Barosin
Is there a simulation phase in the stack on the cloud reading the cache? Maybe try reading the cache from a newly created cloud. On Wed, Dec 18, 2013 at 7:23 AM, adrian wyer adrian.w...@fluid-pictures.com wrote: i have a field of wheat generated with particle instances, that stick to

RE: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread gareth bell
an amend for single selection ;) http://pastebin.com/sWMQp9Ph Date: Wed, 18 Dec 2013 13:28:16 +0100 Subject: Re: ICE - How to quickly build low-poly geometry on high poly meshes From: 3dv...@gmail.com To: softimage@listproc.autodesk.com Wow, that was fast!Thanks Simon, I'll try it out soon as

Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Nicolas Esposito
Thanks Gareth! 2013/12/18 gareth bell garethb...@outlook.com an amend for single selection ;) http://pastebin.com/sWMQp9Ph -- Date: Wed, 18 Dec 2013 13:28:16 +0100 Subject: Re: ICE - How to quickly build low-poly geometry on high poly meshes From:

SIC London Christmas Drinks tonight

2013-12-18 Thread adrian wyer
afternoon all, just a polite reminder that we're meeting at the White Horse on Newburgh St (just off Carnaby St) tonight for some festive ales i would imagine from about 6:30 ish bring your drinking pants, or not, as the case may be a Adrian Wyer Fluid Pictures 75-77 Margaret St.

Re: FCurve Information

2013-12-18 Thread Andreas Böinghoff
Ok, it works. This was the solution: http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/FCurveKey.LeftTanX.html Here my working example: from win32com.client import constants as c xsi = Application log = Application.LogMessage # Convenience function to get the

RE: cache not loading

2013-12-18 Thread adrian wyer
hmmm weirder and weirder new cloud, pulled in the old cache, and get the same issue to add to the strangeness, the cloud is reading the cache fine, with expected behaviour in the viewport but renders incorrectly even when the viewport in on frame 200, i get the render (even region)

RE: cache not loading

2013-12-18 Thread adrian wyer
bloody human error, deformed by strand instances don't update the deform in the viewport (which i knew) but my underlying sim had changed so the root particle moved, but not the strand. a _ From: softimage-boun...@listproc.autodesk.com

Re: SIC London Christmas Drinks tonight

2013-12-18 Thread Jordi Bares
I won't be there unfortunately. On my way to Spain for holidays. :-/ Enjoy Sent from my iPhone On 18 Dec 2013, at 12:51, adrian wyer adrian.w...@fluid-pictures.com wrote: afternoon all, just a polite reminder that we're meeting at the White Horse on Newburgh St (just off Carnaby St)

RE: SIC London Christmas Drinks tonight

2013-12-18 Thread adrian wyer
that's a shame Jordi, have a great christmas! and bring back some meat! ;o) a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: 18 December 2013 13:47 To: softimage@listproc.autodesk.com Cc:

Re: Old Tool UV strip projection ?

2013-12-18 Thread peter_b
From: Sebastien Sterling its cool i got it working now :) great! was selecting a single strip of poly's didn't realize you had to select the whole area. works well on simple strips, doesn't work well with... anything else :( There is an amazing Modo tool where you select an edge and

Re: Old Tool UV strip projection ?

2013-12-18 Thread Sebastien Sterling
i might have to ask something else about vertex id's, I've never had to transfer them in softimage :P On 18 December 2013 15:06, pete...@skynet.be wrote: * From:* Sebastien Sterling sebastien.sterl...@gmail.com its cool i got it working now :) great! was selecting a single strip of

Transfering vertex id's between cat claws

2013-12-18 Thread Sebastien Sterling
I have a series of cat claws with blendshapes for in and out, but recently i've been informed that 2 new claws need to be added, which i did but of course the vertex id, no longer matches :( This is a fairly noob request but I've never had to transfer vertex id's in softimage, (i try to avoid

Re: Transfering vertex id's between cat claws

2013-12-18 Thread Matt Morris
Sorry for the simplistic suggestion, but could you not just gator shapes across using closest vertex? On 18 December 2013 14:40, Sebastien Sterling sebastien.sterl...@gmail.comwrote: I have a series of cat claws with blendshapes for in and out, but recently i've been informed that 2 new claws

Re: SIC London Christmas Drinks tonight

2013-12-18 Thread Rob Chapman
see you there from 7pm - with bells on! On 18 December 2013 12:51, adrian wyer adrian.w...@fluid-pictures.comwrote: afternoon all, just a polite reminder that we're meeting at the White Horse on Newburgh St (just off Carnaby St) tonight for some festive ales i would imagine from

Re: SIC London Christmas Drinks tonight

2013-12-18 Thread Matt Morris
Stuck in Bath with a project, can't make it down tonight. Humbug. Enjoy the festive boozin sesh! On 18 December 2013 14:51, Rob Chapman tekano@gmail.com wrote: see you there from 7pm - with bells on! On 18 December 2013 12:51, adrian wyer adrian.w...@fluid-pictures.comwrote:

Re: Transfering vertex id's between cat claws

2013-12-18 Thread Sebastien Sterling
i've used gator to great effects in the past for transferring face shapes left to right, but never on 2 meshes that are not perfectly aligned one on to of the other. i tried somthing similar with shrink wrap, but it just doesn't quite match up. On 18 December 2013 15:43, Matt Morris

Re: SIC London Christmas Drinks tonight

2013-12-18 Thread Chris Marshall
anyone in Cardiff friday for beer? Not wanting to hijack this thread... On 18 December 2013 14:58, Matt Morris matt...@gmail.com wrote: Stuck in Bath with a project, can't make it down tonight. Humbug. Enjoy the festive boozin sesh! On 18 December 2013 14:51, Rob Chapman

Re: SIC London Christmas Drinks tonight

2013-12-18 Thread Graham Bell
Sadly can’t make tonight, but happy to try and catch up in the new year. Have a good one. G From: Chris Marshall chrismarshal...@gmail.commailto:chrismarshal...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

Re: Transfering vertex id's between cat claws

2013-12-18 Thread peter_b
there was a thread on the list last year – with subject “script for grouping of meshs based on vertex order”. Christian Gotzinger posted an ICE compound for reodering vertex ID’s on *identical meshes*. (I’ve forwarded the old mail with compound to you) I’m not sure what you are after, matching

Re: cache not loading

2013-12-18 Thread olivier jeannel
Eliminate humans at all level. They cost money, they do errors. Le 18/12/2013 14:38, adrian wyer a écrit : bloody human error, deformed by strand instances don't update the deform in the viewport (which i knew) but my underlying sim had changed so the root particle moved, but not the

Re: Transfering vertex id's between cat claws

2013-12-18 Thread olivier jeannel
If you have an object 3 claws with Shapes, and then an object 2 claws with shapes. If you merge the 2 objects the shapes should follow, no ? You should end up with one object containing both shape. Le 18/12/2013 16:26, Sebastien Sterling a écrit : i've used gator to great effects in the past

Re: oculus rift sdk

2013-12-18 Thread Andy Moorer
I'm also playing with the rift and recently a couple of guys at an important Softimage using studio mentioned to me they were using the rift and unity. So Softimage tools for the rift clearly has value, glad to see this thread. Sent from my iPad On Dec 17, 2013, at 12:17 PM, francisco criado

Procedural buildings, job in la

2013-12-18 Thread Andy Moorer
If anyone has been exploring generating procedural building geo via ICE in the Los Angeles area and is interested in a contract gig... send me a note :) (andymoo...@gmail.com) Job is supposedly not too demanding, fairly simple/stylized geo, still getting details. -AM

Re: oculus rift sdk

2013-12-18 Thread Francisco Criado
Hi Andy, tried last night to send the sdk pdf to the mailing list,but it seems mail couldn´t make because of the attachment. My ftp is currently down, but it would be great to share sdk documentation and the c# files in case someone wants to get a look inside. Maybe wetransfer, but it has a

Re: SIC London Christmas Drinks tonight

2013-12-18 Thread Graham D. Clark
On my way! My first London Soft group :) BTW looking for DEV people here, will send a separate email under [JOB] to the list. -- Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark On Wed, Dec 18, 2013 at 8:06 AM, Graham Bell

Re: Transfering vertex id's between cat claws

2013-12-18 Thread Sebastien Sterling
i'm not sure. , does merging preserve vertex id ?, will check . On 18 December 2013 19:05, olivier jeannel olivier.jean...@noos.fr wrote: If you have an object 3 claws with Shapes, and then an object 2 claws with shapes. If you merge the 2 objects the shapes should follow, no ? You should

Old plugin for getting and flash file into soft as a mesh

2013-12-18 Thread Daniel Sweeney
Hi list. Didn't know if anyone would be able to shine some light on this. This was an old plugin I remember. But it would import a flash file in and covert all layers to meshes so you could rig your 2d characters in 3d. Can any one remember what it was called and hopefully where to find it??

Re: Old plugin for getting and flash file into soft as a mesh

2013-12-18 Thread Paul Griswold
I believe you are looking for Swfi: http://www.inframez.com/dev_swfi.htm HTH -Paul ᐧ On Wed, Dec 18, 2013 at 5:18 PM, Daniel Sweeney dan...@northforge.co.ukwrote: Hi list. Didn't know if anyone would be able to shine some light on this. This was an old plugin I remember. But it would