Exactly!
Cheers!
---
Emilio Hernández VFX 3D animation.
I just want to go on the record and say that I've found it really
disappointing reading the list over the last week.
It seems that there is quite a number people who are very new to it that
have just come here to vent in a totally inappropriate manner that goes
against all that this list has been
No, there isn't an interface for motion clips editing although there are motion
clips a a concept. (Bclip)
but like you can guess you can construct the operations in chops if you want
but it's painful, although really powerful. :-/
My intention is to talk to side effects to incorporate
Will be evaluating modo too. Have a duel pipeline for as long as soft works
I think.
Wonder if this webinar with brad will happen soon? Be good to hear some
input.
On Mar 8, 2014 11:20 PM, Jason S jasonsta...@gmail.com wrote:
Agree that that should be part of the final requests... apart from
Hi Maurice,
so Bifrost is a success you say, so can we expect it to be at least everything
ICE is and more? Will people who transition to Maya end up not missing ICE
because that's the number one issue for many of us.
Andi.
Maurice,
Thanks for taking the time to write this. We are all aware that there are
things you are allowed to tell us and much that you are not and you cannot
be blamed for that.
I have always had the highest respect for you, but with all due respects,
the explanation you have provided is far
Maurice I understand what you have just said.
But really how much attention was Softimage taking off from your resources
to move on other projects?
Why kill it when it was gaining momentum?
Why not keep the small dev team in Asia or maybe reduce it for just
delivering SP to fix bugs and open
Good point Dan – with all the current noise there’s not much you can add that
will be heard.
That’s the Anger part - it seems the list has mostly shifted to Bargaining now.
The noise is fine for now – it has grabbed some attention which thoughtful
words couldn’t .
Hopefully next week things calm
There are many reasons for that. Only the top revenue generating products ever
get slots on the front page of the website. Most of Autodesk's hundreds of
products are not featured that way either and most of them generate more
revenue than Softimage. I think many hoped that we would promote
Hi Maurice,
That makes sense. Thanks for clearing that up!
Greetz
LeendertMaurice Patel schreef op 9-3-2014 1:30:
Hi Leendert
The mechanism is the same. Your comment about three versions back applies to
what is made available as new releases are issued. No new releases for
Softimage will be
Hey Maurice,
just to make it clear. AD does not offer a complete replecement for ICE
for now and in the near future. Doyou think it was a smart move to kill
off a software that had a unique selling point like ICE if you are not
able to offer a similar technology...? Not to mention all the
We'll jump on the Modo train (at least partly as long as Softimage still
runs on current hardware). I think it has great potential and at that
pricetag it's really a no-brainer to add to ones arsenal. ;)
I've been watching / evaluating it for some time now and so far I have only
been pleasantly
Would like to take a closer look at it myself.
okt...@gmail.com
On Sun, Mar 9, 2014 at 12:12 PM, Steffen Dünner
steffen.duen...@gmail.comwrote:
We'll jump on the Modo train (at least partly as long as Softimage still
runs on current hardware). I think it has great potential and at that
Hi Maurice,
It seems to me nobody wants to do maintenance on what's worth while at
AD, innovation is where the short term success is, so that's where the
focus should be. I know this is a rhetorical question, but what do you
think the lifespan of the fruits the innovations at AD will be with
There is the dopesheet but i don't know if that reflect the motion clips.
But once save its easy too see and b blend then in chops
Sent from Yahoo Mail on Android
Not really thinking about transitioning yet, but it doesn't hurt have it in
the tools.
tridi.animei...@gmail.com
On Sun, Mar 9, 2014 at 11:27 AM, Octavian Ureche okt...@gmail.com wrote:
Would like to take a closer look at it myself.
okt...@gmail.com
On Sun, Mar 9, 2014 at 12:12 PM,
Hello Jason,
Thanks for the help.
The steeping is well visible in my render pass' camera, not only in the
threshold but on large parts of the roundness of objects. So as I use
this shadow pass as an alpha in composting, it's annoying.
But your post made me think of other options to tweak:
-
Great article Emilio ...
I guess what makes more sad is that the only software I ever felt
comfortable was Softimage. I've never worked with it on production, I just
studied. And now I'll need to learn Maya because the future is Maya?
Hell ... I only had the dream of working with in 3D for films
We actually don't care if you use Maya from v1. We care we can't use
Softimage anymore and that's it.
Nothing fancy, nothing philosophical, we just wanna keep using it.
On Sat, Mar 8, 2014 at 11:43 PM, Graham Bell graham.b...@autodesk.comwrote:
Just to add to this.
By all means, reach out
I am afraid there are three weak points in Houdini, modelling is pretty bad,
the animation toolset is pretty old and the shading requires some work to make
it artist friendly
In my opinion none if them is a deal breaker but the artists coming will
certainly cringe at some issues, the good news
From start it was clear that AD will never promote Softimage, not as
replacement to 3ds max and Maya but not even as option.
From AD side isn't it same if you customer using Softimage or Max or Maya,
when all incomes are going back to AD anyway? So story about promoting one
over another is crap.
You shouldn't sleep ever again after this fiasco. Great words Emilio. I'm
sharing the most I can.
On Sun, Mar 9, 2014 at 5:09 AM, Emilio Hernandez emi...@e-roja.com wrote:
Exactly!
Cheers!
---
Emilio Hernández VFX 3D animation.
Softimage has been developing state-of-the-art 3D technology for more than
20 years, and its products are recognized as best-of-breed in the
entertainment industry, said Marc Petit, senior vice president, Autodesk
Media Entertainment. Upon the completion of this acquisition we will be
adding
It’s been a rough time ever since the acquisition of Softimage by AD. And the
community has been held hostage with maintenance ever since (similar to the
situation Softimage|3D to XSI I might add). Our company has dropped maintenance
for four licenses two years ago and last year for the
Last time I heard, they still use Maya for rigging and animation and use
point cache to transfer data to houdini.
On Fri, Mar 7, 2014 at 2:57 AM, Martin Contel martin3d...@gmail.com wrote:
Axis Animation is one of the largest Houdini houses, and they run
everything on Windows.
--
Martin
I think the point was that it generally runs well on windows these days,
something that hasn't always been the case for some builds in the past.
On 9 Mar 2014 23:12, Nuno Conceicao nunoalexconcei...@gmail.com wrote:
Last time I heard, they still use Maya for rigging and animation and use
point
Maurice,
if you would kindly offer 2 minutes of your precious time, I'd like to
react to your statement, too:
Of course it makes perfect sense to invest in research for future
technology and innovations - we should expect that from a big company
like yours. Softimage wouldn't exist without it.
so anyone who has made ice a core part of their toolset is essentially stuffed
then?
...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21
I feel the same way.
While I can truly comprehend the emotional situation and respect the need to
voice it I have a hard time not to respond to some of the assumptions made here
about software design and development, ‘code base’, ‘core’, etc.
Andy
On Mar 09, 2014, at 9:12, Dan Yargici
I will continue to use softimage as long as possible, and in parallel
evaluate the non autodesk alternatives. MODO will be one of them.
mich...@lowend.se
2014-03-09 11:54 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:
Not really thinking about transitioning yet, but it doesn't hurt have
Unsubscribing right now.
A nice sunday to all.
With regards,
Maurício
-- Forwarded message --
From: Luc-Eric Rousseau luceri...@gmail.com
Date: Sun, Mar 9, 2014 at 9:35 AM
Subject: Your postings...
To: goneba...@gmail.com
Mauricio, your input in a appreciated in some volume,
WTF Luc-Eric?
This attitude drives Autodesk policies I see.
Artur
2014-03-09 13:44 GMT+01:00 Maurício PC goneba...@gmail.com:
Unsubscribing right now.
A nice sunday to all.
With regards,
Maurício
-- Forwarded message --
From: Luc-Eric Rousseau luceri...@gmail.com
You're not alone. I'm disappointed enough in how the list degenerated for
just a handful of irrational people that I find myself desensitised to it.
Plenty more reasons not to post than to contribute in some capacity.
On 9 Mar 2014 23:21, Andy Goehler lists.andy.goeh...@gmail.com wrote:
I feel
Hello everyone.
I had been subscribed to this email discussion list since when I graduated from
the Softimage 3D program at Seneca College in Toronto in 1999. I had always
been amazed by the excitement and dedication of everyone using Softimage 3D and
XSI. I didn't participate as often as I
Depends for what. While I wouldn't go quite as far as stuffed completely,
there's a large amount of people ICE was truly enabling for that will have
to invest enormous amounts of effort to get anywhere close to the same
potential.
Fabric for those unafraid of text and Houdini for those with a
Thank you for your response Maurice.
All this eloquently put, and being the case; if Softimage is not a threat
to Maya or Max's growth, and was not being developed at a loss, why not
open the SDK to the user base. let the users continue development, it costs
nothing to AD to do so, Blender isn't
I don't think posting private emails is professional behaviour at all. That
said, since it's been put here for everyone to read - it was a polite
request that explained the rationale quite well. Given that there is
another thread going with people stating that they aren't happy with the
way the
Can't say I would have done the same, but I got to say I see where Luc Eric
is coming from.
Whether people on the list realise it or not, there are some individuals
who are on the side of Soft who are being driven away by all the venom and
spittle.
Maybe it was Luc Eric's place to write that
As you said Paul, this post should be private.
That's all I am saying.
Artur
2014-03-09 14:03 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com:
Can't say I would have done the same, but I got to say I see where Luc
Eric is coming from.
Whether people on the list realise it or not,
Luc-Eric wrote to him privately, Mauricio then posted it publicly...
On 9 March 2014 09:05, Artur Woźniak artur.w...@gmail.com wrote:
As you said Paul, this post should be private.
That's all I am saying.
Artur
2014-03-09 14:03 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com
:
Sorry Luc-Eric. I thought it was the contrary.
My Bad.
Artur
2014-03-09 14:08 GMT+01:00 Paul Doyle technove...@gmail.com:
Luc-Eric wrote to him privately, Mauricio then posted it publicly...
On 9 March 2014 09:05, Artur Woźniak artur.w...@gmail.com wrote:
As you said Paul, this post
+1
Since there still seems some chance for improvement of the current
situation I have yet another suggestion although I am sure that we
can't turn the wheel back.
It was stated that quite some schools use Softimage for teaching 3D
for obvious reasons. There shouldn't be a reason why they are
Great Emilio!
Can I make a request? It'd be a good idea if you could add some share
buttons or like buttons right at the top of the article. I see them at
the bottom of the page, but they're in the footer I'm not sure if they'd
link directly to your article.
-Paul
ᐧ
On Sun, Mar 9, 2014 at
I see only a blank page..
Rob
\/-\/\/
On 8-3-2014 21:33, Jason S wrote:
Can this link be accesed? or is it just me?
On 03/08/14 14:22, Doeke Wartena wrote:
here:
https://docs.google.com/document/d/10reItsMpXD309tOH7ZVF3trh6cHMmEtlNEdJWK7pnpM/edit?usp=sharing
Question is actually is does any of these concerns comes anywhere near
people taht can make any decision at all even by long shot,
or they are all filtered and fire walled by poor souls that in front of AD
have to receive negative feedback from Softimage guys?
It is simply possible that all these
Seriously, this whole renderlayer/passes/attrubition map/override thing
in Maya is enough to kill yourself.
Slowly, with a blunt knife...
Rob
\/-\/\/
On 8-3-2014 22:20, Cristobal Infante wrote:
Also render passes do exist they are just a bit different (though I've
nice article emilio.
2014-03-09 14:51 GMT+01:00 Paul Griswold
pgrisw...@fusiondigitalproductions.com:
Great Emilio!
Can I make a request? It'd be a good idea if you could add some share
buttons or like buttons right at the top of the article. I see them at
the bottom of the page, but
Perfect
Sent from my iPhone
On Mar 8, 2014, at 11:20 PM, Emilio Hernandez emi...@e-roja.com wrote:
http://e-roja.com/the-truth-about-softimage-and-autodesk/
---
Emilio Hernández VFX 3D animation.
+1
Let's steer the ship then.
Sent from my iPhone
On 9 Mar 2014, at 13:20, Eric Thivierge ethivie...@gmail.com wrote:
+1
+1
On Sun, Mar 9, 2014 at 12:20 AM, Emilio Hernandez emi...@e-roja.com wrote:
http://e-roja.com/the-truth-about-softimage-and-autodesk/
---
Emilio Hernández VFX 3D animation.
Last I heard he was trying to set something up for sometime next week.
As soon as I hear anything else I'll post an update.
-Tim
On 3/9/2014 3:26 AM, Daniel Sweeney wrote:
Will be evaluating modo too. Have a duel pipeline for as long as soft
works I think.
Wonder if this webinar with brad
Emilio,
thanks for the article, and thanks for putting un gallo con muchos huevos
as a sample of Softimage in production, but i have to tell you that even
that the movie was originally planned (by me, i'm the guilty one jeje) to
be done entirely in Softimage, when i was ripped oft the movie, the
I hope it gets as broad a scope as ICE and can be used for other things
than flip fluid sims...
Although just those great flip fluid sims will attract much attention by
itself I bet...
ducks
That is how AD was trying to support Softimage but it didn;t work...
Looks like they messed up and instead letting people buy Softimage they
made it harder
On Sun, Mar 9, 2014 at 3:49 PM, Francisco Criado malcriad...@gmail.comwrote:
Emilio,
thanks for the article, and thanks for putting un
Hi Guys, could yo make Gudd work succesfully? the python script that comes
for testing is working good, i receive the udp data, but somehow is not
working with Softimage.
Thanks in advance!
F.
On Thursday, November 28, 2013, francisco criado malcriad...@gmail.com
wrote:
Hi all, just wondering
Well I read a more unprofessional post of someone telling other one, that
he was biased because he was fired from Autodesk.
We were all professionals 20 years ago?
If fresh blood is coming to this list, in first place to seek help and
knowledge, and he gets caught in the middle of this mayhem
Raffaele, let me clarify something i wrote wrong, in my case wasn't a
reseller, it was autodesk mexico, my mistake. But anyways everything you
said applies to this.
F.
On Sunday, March 9, 2014, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Resellers have always hated having it added to
Talking about this very topic and what we could do with this new framework is
where we want contributors. The big thing we have tried to deal with this in
this new framework is scale. A decent machine is chunking through 30-40 m
particles and displaying that in the viewport which is impossible
Indeed Raffael. They tried to flood my studio with Maya once after the
acquisition, they even installed Maya in every workstation I had, I said I
was not paying for any. The answer was no problem, I will leave you an
open license for as long as you want. Maya is better.
Yeah better for them
Agreed...
Emilio Hernandez schreef op 9-3-2014 16:51:
Well I read a more unprofessional post of someone telling other one,
that he was biased because he was fired from Autodesk.
We were all professionals 20 years ago?
If fresh blood is coming to this list, in first place to seek help and
Emilio,
i was the guy interviewing all staff at the beginning of production,
via Skype to the guys on DF and personally on Gdl, so we had to have a chat
for sure. Gabriel (the director) WAS one of my best friends, and when he
came to me and told me he wanted to do the third movie on 3d in two
Yeah not really professional to post a private email to the list honestly.
This type of behavior is something that has only become more common as more
and more people have hopped on the list and there hasn't been a push to
keep things professional and respectful over the past few years.
People
Hey then we talked. I couldnt move from Mexico City to Guadalajara at that
time.
Funny though last friday I was with Alex Iturmendi and he started talking
abouy you.
El mar 9, 2014 10:39 AM, Francisco Criado malcriad...@gmail.com
escribió:
Emilio,
i was the guy interviewing all staff at the
Is there anything like XSI's Workgroups in Maya for sharing plugins
across a network?
-Tim
--
Signatu
creativecrash.com
El mar 9, 2014 10:50 AM, Tim Crowson tim.crow...@magneticdreams.com
escribió:
Is there anything like XSI's Workgroups in Maya for sharing plugins across
a network?
-Tim
--
Signatu
Might be an idea to abandon this conversation/thread.
Much of what could be added here about the state of the list isn't
really directed at the person that started it IMHO.
Greetz
Leendert
Eric Thivierge schreef op 9-3-2014 17:40:
Yeah not really professional to post a private email to the
That's more like the equivalent to rray.de/xsi... ;-)
Looking at the Maya docs, I'm guessing I need to implement environment
variables to point to a different path for plugins and scripts at launch...
-Tim
On 3/9/2014 11:52 AM, Emilio Hernandez wrote:
creativecrash.com
not really, and not as easy unfortunately..
Rob
\/-\/\/
On 9-3-2014 17:51, Tim Crowson wrote:
Is there anything like XSI's Workgroups in Maya for sharing plugins
across a network?
-Tim
Hope he was talking about me in a good way :) he was one of my
mentors, with Victor Wolansky, had the pleasure to work with both of them.
Say hi from me !
Sorry to the rest of the list if this went OT.
Anyways, i can speak from the latin american side, and say that Autodesk
never had any intention
That is the best that I could found... Sigh
El domingo, 9 de marzo de 2014, Tim Crowson tim.crow...@magneticdreams.com
escribió:
That's more like the equivalent to rray.de/xsi... ;-)
Looking at the Maya docs, I'm guessing I need to implement environment
variables to point to a different
I think you need to edit the Maya environment file to add a network
location where plug-ins will be found. There are also some maya module type
files that come with plug-ins that have something to do with it as well. I
would have more info for you if I was at work. Also look up info on the
And my follow up question would be can we append multiple paths to
those envars, so we can point to multiple locations at once?
On 3/9/2014 12:02 PM, Tim Crowson wrote:
That's more like the equivalent to rray.de/xsi... ;-)
Looking at the Maya docs, I'm guessing I need to implement
Oh sorry I got it know hahaha I am in my phone and I just read Maya and
Plugins.
El domingo, 9 de marzo de 2014, Emilio Hernandez emi...@e-roja.com
escribió:
That is the best that I could found... Sigh
El domingo, 9 de marzo de 2014, Tim Crowson
Hi Emilio, I think your article reveals a number of difficult truths.
But indeed difficult they are.. meaning, the openness of whom ever it
may concern, is something that can be very sensitive/delicate, and that
openness is crucial for any points to actually come across.
I myself admit
Yes, you can append paths. I assume you mean MAYA_PLUGIN_PATH and
MAYA_MODULE_PATH?
about distributing modules:
http://around-the-corner.typepad.com/adn/2012/07/distributing-files-on-maya-maya-modules.html
On Sun, Mar 9, 2014 at 1:05 PM, Tim Crowson
tim.crow...@magneticdreams.comwrote:
And
Dan, thanks for making the effort to write this.
+1
-M
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Sun, Mar 9, 2014 at 3:30 PM, Jordi Bares jordiba...@gmail.com wrote:
+1
Let's steer the ship then.
That's correct, Stephen. Thanks.
-Tim
On 3/9/2014 12:16 PM, Stephen Blair wrote:
Yes, you can append paths. I assume you mean MAYA_PLUGIN_PATH and
MAYA_MODULE_PATH?
about distributing modules:
http://around-the-corner.typepad.com/adn/2012/07/distributing-files-on-maya-maya-modules.html
On
Yes Jason. Indeed it is a streaming of accusations. That I cant deny.
Autodesk told us they tried. But Imho it was a smoke curtain all the time.
It is still a mystery why they kill Softimage.
They say it is to focuse in the future and not distract valuable resources
from the future developments
By the way, I'm quite sceptic about AD's definition of innovation (read buy
and integrate...).
Or at leat those that made their way to the DCCs.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
...looking forward to spending some time with Modo...
c...@glarestudios.de
On 08/03/14 23:36, Eugen Sares wrote:
Looking into it as well now...
m...@eugensares.at mailto:m...@eugensares.at
Personnaly,
I'd just like the list goes back to Softimage (and friends) business only.
I'm a bit fed-up with the subjects asking /how to do this in Maya/,
all those /transition/ threads, and special dedicace to all those who
want to /integrate SI techs within Maya/
It's like having SI body
Very interested in Modo and I have just downloaded the Demo...
d...@upbeatunique.com
On 3/9/2014 1:57 PM, Christoph Muetze wrote:
...looking forward to spending some time with Modo...
c...@glarestudios.de
On 08/03/14 23:36, Eugen Sares wrote:
Looking into it as well now...
Thank you Tim. I´d be great to hear from anyone who´s been doing Modo
in-the-depths for all kinds of stuff like: animation (rigging), modeling,
rendering. I was checking out the help documents and they have a really
mind-foward mentality regarding modeling and pass bulding. Looking foward to
I agree with you message. I'd like to chime in..
I started SI not 3 years ago as an intern. I had to work with two other
generalists, one on maya and the other in si. In under 3 months, I learnt from
zero SI to enough knowledge to produce double the quota of my Maya partner
(year experience
Yep.. Bait and switch
But I think its also important to not be too quick to judge.
In this (really bad) system, the pressure to perform (purely
financially) is enormous, and leads to all sorts of .. uhm.. behavioral
characteristics..
On 03/09/14 13:41, Emilio Hernandez wrote:
Yes Jason.
would it be silly to add that those passes everyone is raving about were there
from XSI v1.0 way back in 2000, and have remained mostly untouched ever since?
those who say: oh but software X (or M) has passes too? often think of AOVs
which are XSI’s render channels.
So if you will, XSI’s
I'm not sure which passes(channels) you rendering except this one, but I
think you can get your shadow pass from your beauty's pass lighting
channel, if you render separate pass with lighting only but without shadows
and an albedo pass.
2014-03-09 13:09 GMT+02:00 David Saber davidsa...@sfr.fr:
Mapify seems like a pretty good solution. I just wish it would let you
name the sequence - or at least would pull the name from the pass name.
I've been breaking them up by creating multiple directories.
-Paul
ᐧ
On Sun, Mar 9, 2014 at 1:20 AM, Jason S jasonsta...@gmail.com wrote:
Hi,
interested, but not as much as i'm interested in SI.
doekewart...@gmail.com
2014-03-09 18:58 GMT+01:00 David Rivera activemotionpictu...@yahoo.com:
Thank you Tim. I´d be great to hear from anyone who´s been doing Modo
in-the-depths for all kinds of stuff like: animation (rigging), modeling,
My thoughts exactly ! :)
On 03/09/14 14:48, Paul Griswold wrote:
Mapify seems like a pretty good solution. I just wish it would let
you name the sequence - or at least would pull the name from the pass
name. I've been breaking them up by creating multiple directories.
-Paul
ᐧ
https://vimeo.com/groups/ice/videos/88416806
Thank you Chris,
Bifrost does look very promising. I will be interested to see how easily I
can transition my pipeline from my ICE workflows to Bifrost.
I am a Maya user originally but will miss ICE's simple and effective
platform. I have been teaching my new fx artists using ICE because all the
Hi Andres.
I have read your response. I wholeheartedly agree with every point you've made!
Yes, you are right that Softimage is an important asset to Autodesk's portfolio
of products in the Media Entertainment suite. I also agree that the company
shouldn't take away Softimage as an
Hi Maurice
Any idea when the Maya / Maya LT version of the whats new pdf will emerge.
This is important for those of us needing to make transition decisions sooner
rather then later.
Kind regards
Angus
table width=100% border=0 cellspacing=0 cellpadding=0
style=width:100%;
tr
td
You should contact Autodesk directly if you are serious about it. Which I
doubt or you wouldn't be asking here.
I'm not sure what are the Autodesk policy for this kind of business
discussions but obviously asking in a public mailing list is just a waste
of bandwidth and time.
Martin
On Mon,
I'm sure there are folks who are far more qualified and experienced with
rendermapping who'd have opinions on that. I honestly have never had a
need for it until the project I'm on now.
For me, I'm rendermapping multiple camera projections on the same object in
multiple passes. Then I'm taking
I need to find our next software for office. We all are already Maya
professionals, but I like to try Modo.
danielki...@gmail.com
Yes, and without speculating on the likelihood, it at least demonstrated
the *openness to the idea*, which in itself can should absolutely be
passed around.
On 03/09/14 15:39, Martin Yara wrote:
You should contact Autodesk directly if you are serious about it.
Which I doubt or you wouldn't
I am transitioning to it from Softimage.
On Sun, Mar 9, 2014 at 3:51 PM, Daniel Kim danielki...@gmail.com wrote:
I need to find our next software for office. We all are already Maya
professionals, but I like to try Modo.
danielki...@gmail.com
--
Perry Harovas
203-448-7206
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