Re: Houdini Weaknesses

2014-05-22 Thread Jordi Bares
On 22 May 2014, at 01:54, Nick Angus n...@altvfx.com wrote: As far as I am concerned the animation/rigging war is over and Maya won, not on merit of course…. But that doesn't make much difference when you are looking for a freelance rigger or animator to hit the ground running. Animation

Re: Houdini Weaknesses

2014-05-22 Thread Jordi Bares
That variation is documented on my guides and believe me, you will love it. Jordi Bares jordiba...@gmail.com On 21 May 2014, at 23:03, Andy Nicholas a...@andynicholas.com wrote: Hehe! There you go, another variation ;) I've not tried that one, but that sounds like a better way of going about

Re: Houdini Weaknesses

2014-05-22 Thread Jordi Bares
Have a look at the transition guides I am writing, download them on your iPad and read them (it is fast to read, promise) so you can take an informed decision, be either Houdini, Maya, Modo, whatever you like. My feeling is that a transition period with FX and rendering in Houdini to later

Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
As a “perfect companion” to the very interesting “Houdini Weaknesses” thread that has developed here recently, I would be interested not so much in the weaknesses but in the specific strengths of Maya. The weaknesses from a Softimage POV would seem to be pretty well documented, what interests

OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread activemotionpictu...@yahoo.com
I know it's a sensible question, but now that the grief is over, could some of you share how you're dealing with the your software its's obsolote phrase around your maya/C4D/3dsMax colleague? I got my head under Modo blankets and hope the day comes around quickly. Yeh, just being honest here.

Re: Houdini Weaknesses

2014-05-22 Thread Andy Goehler
On May 21, 2014, at 23:15, Jordi Bares jordiba...@gmail.com wrote: - Shading is very granular and the examples and setups provided are not very good so once you get it is good but not great yet. The actual implementation of Arnold for Houdini is s much user friendly (looks a quite a lot

Re: Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
Ah, shucks, give me something. I am just learning Maya and I could really use a little boost... ;) -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Mário Domingos
The biggest advantage I can see now is that they have a really big team working to make it better. Let's if they can make it On Thu, May 22, 2014 at 11:53 AM, Leendert A. Hartog hirazib...@live.nlwrote: Ah, shucks, give me something. I am just learning Maya and I could really use a little

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
Yoouuu willl... never be alone in hell ? On 22 May 2014 11:53, Leendert A. Hartog hirazib...@live.nl wrote: Ah, shucks, give me something. I am just learning Maya and I could really use a little boost... ;) -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of

Re: Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
So, absolutely no strengths? Market leader on marketing voodoo alone? Somehow I doubt that... ;) -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
You mean they didn't have a big team before :P On 22 May 2014 11:56, Mário Domingos mr.mariodomin...@gmail.com wrote: The biggest advantage I can see now is that they have a really big team working to make it better. Let's if they can make it On Thu, May 22, 2014 at 11:53 AM, Leendert

Re: Maya strengts (anyone?)

2014-05-22 Thread Mirko Jankovic
So far I can think of one... viewport. And maybe better connection with 3rd party clients like game engines as it is more support then SI. The rest.. cant think of any right now really On Thu, May 22, 2014 at 12:10 PM, Leendert A. Hartog hirazib...@live.nlwrote: As a “perfect companion” to

Re: Maya strengts (anyone?)

2014-05-22 Thread Mirko Jankovic
Also you ahve to ask more precicely. Do you mean strengths from technical point as it seems that TD guys loves it, or from artist point as it seems there is big difference there. On Thu, May 22, 2014 at 12:59 PM, Leendert A. Hartog hirazib...@live.nlwrote: So, absolutely no strengths? Market

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Mirko Jankovic
Who said that the grief is over? Every single day I think at least once... oh AD how I hate you. Also your software is obsolete from them ends up with I can still work 10 times faster in my obsolete software. Eat my dust! On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
Both would interest me ATM. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Stefan Kubicek
My 5 cents: The viewport is more modern, faster than XSI's, and supports DX11 shaders. The SDK is really open, there is hardly anything you don't have access to. Texture swimming works. The general notion of complex rig performance is that it's better than in XSI's. Fluids and Muscles out of the

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
Could you say it is scalable? able to do games and films ? i agree that from a TD perspective it seems ok, doesn't sweeten the pill for the end user though. strengths, like it has more skinning algorithms then any other package: Voxel, quaternion, heat... but then it also has weight painting so

Re: Maya strengts (anyone?)

2014-05-22 Thread Rob Chapman
Currently loading a 12.3gb scene... On 22 May 2014 12:12, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Could you say it is scalable? able to do games and films ? i agree that from a TD perspective it seems ok, doesn't sweeten the pill for the end user though. strengths, like it has

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Eric Mootz
grief is over? is this a bad joke??

Re: Maya strengts (anyone?)

2014-05-22 Thread Marco Peixoto
I find Maya to be more snapier to Character Animation than XSi, its Hard to explain, but i prefer to Character Animate there than in Xsi, but only that :) On Thu, May 22, 2014 at 1:18 PM, Rob Chapman tekano@gmail.com wrote: Currently loading a 12.3gb scene... On 22 May 2014 12:12,

Re: Maya strengts (anyone?)

2014-05-22 Thread Stefan Kubicek
Is it done loading ? Currently loading a 12.3gb scene... On 22 May 2014 12:12, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Could you say it is scalable? able to do games and films ? i agree that from a TD perspective it seems ok, doesn't sweeten the pill for the end user though.

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
What does the scene consist off ? that would be an advantage, if it could hold more individual none instanced assets, when it comes to mesh density xsi outstrips it easily. you can in fact smooth a character in softimage and playback at a decent speed, something i have never witnessed in maya

Re: Maya strengts (anyone?)

2014-05-22 Thread Rob Chapman
Yes about 30 mins to load On 22 May 2014 12:21, Stefan Kubicek s...@tidbit-images.com wrote: Is it done loading ? Currently loading a 12.3gb scene... On 22 May 2014 12:12, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Could you say it is scalable? able to do games and films ? i

Re: Maya strengts (anyone?)

2014-05-22 Thread Rob Chapman
And sorry yes this is just Bg environment geometry On 22 May 2014 12:37, Rob Chapman tekano@gmail.com wrote: Yes about 30 mins to load On 22 May 2014 12:21, Stefan Kubicek s...@tidbit-images.com wrote: Is it done loading ? Currently loading a 12.3gb scene... On 22 May 2014 12:12,

Re: Maya strengts (anyone?)

2014-05-22 Thread Stefan Kubicek
Total nightmare. Reminds me on stories of the making of Myst (the game), with sometimes hours of loading time. I couldn't imagine working like that. To be fair, I always found loading/saving in Maya pretty fast, even compared to XSI. I tried with scenes of equal complexity (lots of geo, but

Re: Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
Thanks for that... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Jordi Bares
It is a very bad joke to be honest… the grief starts now if anything! Jordi Bares jordiba...@gmail.com On 22 May 2014, at 12:19, Eric Mootz e...@mootzoid.com wrote: grief is over? is this a bad joke??

Re: Maya strengts (anyone?)

2014-05-22 Thread Rob Chapman
Yeah am trying to optimize the layout for current shot by deleting out of camera hierarchies but Maya keeps freezing 10 minutes at a time when selecting. Lass tool is single threading right? On 22 May 2014 12:42, Stefan Kubicek s...@tidbit-images.com wrote: Total nightmare. Reminds me on

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Leendert A. Hartog
In the end the five stages of grief as formulated by Elisabeth Kübler-Ross seem to apply, where not everybody is at the same stage at the same time… http://en.wikipedia.org/wiki/Elisabeth_K%C3%BCbler-Ross -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
Are you trying to attain a specific level of generalism ? On 22 May 2014 12:44, Leendert A. Hartog hirazib...@live.nl wrote: Thanks for that... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
Well, I am a mere hobbyist, so the generalist approach has always seem prudent. -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Mario Reitbauer
I would say after using it a bit. The node editor is acutally something worth using it. 2014-05-22 14:03 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com : Are you trying to attain a specific level of generalism ? On 22 May 2014 12:44, Leendert A. Hartog hirazib...@live.nl wrote:

Re: Maya strengts (anyone?)

2014-05-22 Thread Stefan Kubicek
A robot a day keeps the doctor away? http://www.cgmeetup.net/home/making-of-the-amazing-spider-man-2-rhino/ blaa ? On 22 May 2014 13:11, Martin furik...@gmail.com wrote: Tough question. Modeling. Nothing really. A few tools that SI lacks like preserve uvs, lock sub components, sculpt

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Jordi Bares
Optimistic model Jordi Bares jordiba...@gmail.com On 22 May 2014, at 13:02, Leendert A. Hartog hirazib...@live.nl wrote: In the end the five stages of grief as formulated by Elisabeth Kübler-Ross seem to apply, where not everybody is at the same stage at the same time… -- Leendert

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Eric Thivierge
Two words, Fabric Engine. :) Eric T. On 5/22/2014 6:22 AM, activemotionpictu...@yahoo.com wrote: I know it's a sensible question, but now that the grief is over, could some of you share how you're dealing with the your software its's obsolote phrase around your maya/C4D/3dsMax colleague?

Re: Maya strengts (anyone?)

2014-05-22 Thread Sergio Mucino
I'm gonna be with Sebastien on this one. Maya is not stronger than anything in a way worth mentioning. It is the winner if the race for historical reasons, and because the race was rigged (ha... See what I did there? ;-) ). If anything, it is a very open package, but that doesn't get you

Re: Maya strengts (anyone?)

2014-05-22 Thread Sergio Mucino
I actually thought it was the worst node editor I've used in my life. Sergio Muciño. Sent from my iPad. On May 22, 2014, at 8:30 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: I would say after using it a bit. The node editor is acutally something worth using it. 2014-05-22

Re: Maya strengts (anyone?)

2014-05-22 Thread Sergio Mucino
BTW, just to clarify... I don't hate Maya per se (ok... I hate it throughout the day... Several times). It is actually a good package (it didn't become the standard in film just for no reason). However, to me, strengths reads as qualities that surpass anything else by an noticeable margin. In

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Stephan Haitz
I stay with Softimage for a while further! And saved subscription money I spend to 3rd party developers now (I started with this already)! And some day there will be a really better 3D-Package (or solution). And I bet it will not be a a solution of a certain company! Sounds desperate or

Re: Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
Okay, a more specific question. Back in the day I always heard that Maya was the most useful tool for Character Animation (discounting Softimage from the equation). Was this just myth or is it just outdated info? -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Leendert A. Hartog
It obviously is a very generalized model: it needn't apply to you! :D -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Maya strengts (anyone?)

2014-05-22 Thread Eric Turman
Well, the node editor can be clunky--especially how it has the propensity to throw in unit converters all over the place and you end up getting double or triple degree to radian calculations without asking for them. And the functions that are not missing can be hidden or the way to achieve

RE: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Ed Harriss
Most of the time I feel like Charlie Brown. ;) http://bit.ly/1nhac5C ...or the guy referenced in the infamous Talking Heads song - Once in a Lifetime. And you may tell yourself This is not my beautiful software? And you may ask yourself Well...How did I get here? Same as it ever was...

Re: Maya strengts (anyone?)

2014-05-22 Thread Eric Turman
Propaganda. It wasn't bad, just not really any better and in some areas (like trax) worse. On Thu, May 22, 2014 at 8:25 AM, Leendert A. Hartog hirazib...@live.nlwrote: Okay, a more specific question. Back in the day I always heard that Maya was the most useful tool for Character Animation

Re: Maya strengts (anyone?)

2014-05-22 Thread Peter Agg
I'd say that it is better now though, if only because Soft hasn't really had much development. On 22 May 2014 14:31, Eric Turman i.anima...@gmail.com wrote: Propaganda. It wasn't bad, just not really any better and in some areas (like trax) worse. On Thu, May 22, 2014 at 8:25 AM,

Re: Maya strengts (anyone?)

2014-05-22 Thread Leendert A. Hartog
Okay, but discounting Softimage and considering the alternatives (again: possibly only back in the day)? -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Houdini Weaknesses

2014-05-22 Thread Francois Lord
That has been my intuition so far as well. On 22-May-14 03:55, Jordi Bares wrote: My feeling is that a transition period with FX and rendering in Houdini to later decide to either buy more time or commit to package X is the safest route right now. Plus render nodes are free and believe me,

Re: Maya strengts (anyone?)

2014-05-22 Thread Mirko Jankovic
Unfortunately for character animation part there are no alternatives. Alternative is something you can do same job easier or at least same level of effectiveness. There is no one out commercially available. On Thu, May 22, 2014 at 3:35 PM, Leendert A. Hartog hirazib...@live.nlwrote: Okay, but

Re: Maya strengts (anyone?)

2014-05-22 Thread Angus Davidson
Look at World of Warcraft for example. By todays standards technically its supposedly not that great. What it did have however was timing. At the time it was the best of what was there and it was marketed extremely well. As such even in decline at 7 Million plus subscribers it still orders of

Re: Maya strengts (anyone?)

2014-05-22 Thread Eric Turman
Maya's animation tools are better than they were, yes ( I like the fcurve lattice but even that needs work in its selection/manipulation area) , but not better than the current Softimage. Our lead animator who was a maya fanboy now complains that the current Maya fcurve editor is slowing him down.

Re: Maya strengts (anyone?)

2014-05-22 Thread Mario Reitbauer
For Character Animation you can still use max if you want to animate for games. Which in the end isn't any better... 2014-05-22 15:48 GMT+02:00 Mirko Jankovic mirkoj.anima...@gmail.com: Unfortunately for character animation part there are no alternatives. Alternative is something you can do

Re: Maya strengts (anyone?)

2014-05-22 Thread Angus Davidson
I must admit I much prefer to modo animation tools to Mayas and even soft images (note just talking animation not rigging) Using the spacing chart , being able to adjust animation arcs visually , creating on the fly ui’s to watch and create keys just for what I am looking at in such an easy

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread David Rivera
@Mirko: Well said. Speed rules over branding. Sadly companies just listen to word of mouth which has always been Maya... once the word of mouth was ICE, AD said: Let´s end development. I can still laugh when the Viewport 2.0 is presented with honkey tones... We baked vertex since Snake

Re: Houdini Weaknesses

2014-05-22 Thread Jordi Bares
below On 22 May 2014, at 11:35, Andy Goehler lists.andy.goeh...@gmail.com wrote: On May 21, 2014, at 23:15, Jordi Bares jordiba...@gmail.com wrote: - Shading is very granular and the examples and setups provided are not very good so once you get it is good but not great yet. The actual

Re: Maya strengts (anyone?)

2014-05-22 Thread Jordi Bares
Maya was ahead of its time 20 years ago, the novel architecture and a long list of historical events and mismanagement from Softimage (owned by Microsoft at the time) meant XSI arrived at least 4/5 years late to the party, which was a death sentence and big facilities by then did the full

Re: Houdini Weaknesses

2014-05-22 Thread Andy Goehler
Thank you for expanding on the subject Jordi, having a second look, it is apparent that you can only access Arnold compatible nodes inside Arnold Materials. Also the image node for example comes with UV options that indeed is so much more user friendly. cheers Andy

Re: Houdini Weaknesses

2014-05-22 Thread Jordi Bares
Indeed, and that is what I am talking with Side Effects, guys, this is very important thing, look to HtoA for inspiration Jordi Bares jordiba...@gmail.com On 22 May 2014, at 16:24, Andy Goehler lists.andy.goeh...@gmail.com wrote: Thank you for expanding on the subject Jordi, having a

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Stephen Davidson
There is no grief, here. The software is definitely NOT over. Initially I thought Oh no (clean version), but once I thought about it, as I was getting my new license for Redshift 3D, I realized that whatever I need this existing software to do, I can do with ICE. I am only just starting to learn

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Emilio Hernandez
Well the same applies to me. I now am getting into deep scripting in Softimage. The big difference is that in Maya you script for necessitiy and in Softimage for the fun of it. The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc. For me it was never grief, it was anger. And the

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Matt Morris
Still sticking with Softimage for now. There seem to be some changes coming in the next year or two in almost every package so I'm gambling on waiting a while before choosing a direction. Looking forward to the next step, it may have some things I'll miss but I'm sure there will be advantages to

Re: Maya strengts (anyone?)

2014-05-22 Thread Luc-Eric Rousseau
20 years.. 4/5 years late..adjusted for inflation I guess ;) On Thu, May 22, 2014 at 11:11 AM, Jordi Bares jordiba...@gmail.com wrote: Maya was ahead of its time 20 years ago, the novel architecture and a long list of historical events and mismanagement from Softimage (owned by Microsoft at

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Stefan Kubicek
Exactly my pov. The different packages are too much in flux atm to make a decision right now. If I was forced to switch, I'd go Houdini though. Still sticking with Softimage for now. There seem to be some changes coming in the next year or two in almost every package so I'm gambling on

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
In fairness the architecture is admirable, i don't think anyone ever made a fully nodal DCC after maya, to bad so little of it reaches its full potential. On 22 May 2014 17:15, Luc-Eric Rousseau luceri...@gmail.com wrote: 20 years.. 4/5 years late..adjusted for inflation I guess ;) On Thu,

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Christoph Muetze
I saved the maintenance fee and used it to add Meshfusion ( Modo) to my current Softimage + Redshift pipeline. FINALLY the maintenance money got me some kick-ass new modelling tools! ;D \o/ Chris

Re: Maya strengts (anyone?)

2014-05-22 Thread Jordi Bares
Time passes so fast in hyper-London I just made you guys 4 years older! X-D Sent from my iPhone On 22 May 2014, at 17:15, Luc-Eric Rousseau luceri...@gmail.com wrote: 20 years.. 4/5 years late..adjusted for inflation I guess ;) On Thu, May 22, 2014 at 11:11 AM, Jordi Bares

Re: Maya strengts (anyone?)

2014-05-22 Thread Meng-Yang Lu
I think the only failure of the node architecture was that it wasn't meant to be used by artists. Had they had that in consideration, we would've had something like ICE or close to it ages ago. There are still some cool thing you can do in the Hypershade today, but it's unwieldy compared to

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread olivier jeannel
Grief will never be over. Relationship is over. These days I'm realizing naively how little love XSI received. Now that they killed SI, I've never seen so many posts on the list from autodesk employee. Now they listen, let me laugh... The other day I opened Match mover. A part from the fact it

Re: Maya strengts (anyone?)

2014-05-22 Thread Halim Negadi
+6 Lu On Thu, May 22, 2014 at 7:11 PM, Meng-Yang Lu ntmon...@gmail.com wrote: I think the only failure of the node architecture was that it wasn't meant to be used by artists. Had they had that in consideration, we would've had something like ICE or close to it ages ago. There are still

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
Lol Lu It's amazing for this, this, this it sucks :) I believe qualoth has been discontinued. yes next person to offer a feature rich cloth solution will be a rich man/woman, may the Fabric enginz be with him. On 22 May 2014 18:18, Halim Negadi hneg...@gmail.com wrote: +6 Lu On Thu,

RE: Maya strengts (anyone?)

2014-05-22 Thread Manuel Huertas Marchena
...applications that knew nodes was going to be tinkered with by artists. well said Lu. Personally I am transitioning to Maya for the moment... (most jobs are maya related in lookdev/lighting so not too much of a choice unfortunatly atm..) ..and I am amazed at how something like the hypershade

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sebastien Sterling
ow the Max people will be pretty pissed as well at this stage, seeing the heaps of new tech AD heaps on Maya's bloated corps, while 3ds rotts. But i think the most insulting must be when they do all the see we really doo listen to our clients bullshit, thats gota sting. On 22 May 2014

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
the other day I wanted to do a quick pivot operation... (to match the pivot of an x object...) couldn't find how to do that in maya!! someone at work told me I need a script for something that simple... Ahahaha! Yes i know right ?! its infuriating, the work around is to put a parent

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Andy Goehler
I’m still grieving over Softimages instability during shading and lighting ;-/ http://xsisupport.com/2013/09/11/getting-crash-dirty-exit-and-clean-exit-counts/ And our numbers look even worse. Andy

RE: Maya strengts (anyone?)

2014-05-22 Thread Manuel Huertas Marchena
...the work around is to put a parent constraint, then delete it :P ..hahah really? Damn thats really out of the box...! thanks IMDB | Portfolio | Vimeo | Linkedin Date: Thu, 22 May 2014 18:45:07 +0100 Subject: Re: Maya strengts (anyone?) From: sebastien.sterl...@gmail.com To:

Re: Maya strengts (anyone?)

2014-05-22 Thread Meng-Yang Lu
If I were a modeler, animator, or lighter, AND I was absolved of all TD responsibilities, I would absolutely love Maya. This is the vast majority of the artist experience. It is being in an established shop with tools already in place to get your work done or a team of TDs to make said tools.

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Cristobal Infante
I've got over it by diving into Houdini, to more I learn the more I want to dive deeper ;). It's not a complete solution just yet, but I am sure it will be ;) on other sort of unrelated news, interesting to see TheMill promoting the use if Cinema4D on this ad http://bit.ly/PrefP On Thursday, 22

Re: Maya strengts (anyone?)

2014-05-22 Thread Sebastien Sterling
I think i mentioned before that if you have ten TD's waiting on you of course, i assume the experience becomes a lot more fun. but most places even medium businesses will not have that kind of work force. On 22 May 2014 19:25, Meng-Yang Lu ntmon...@gmail.com wrote: If I were a modeler,

Re: Maya strengts (anyone?)

2014-05-22 Thread Emilio Hernandez
Maybe we can submit tickets to AD... --- Emilio Hernández VFX 3D animation. 2014-05-22 13:44 GMT-05:00 Sebastien Sterling sebastien.sterl...@gmail.com : I think i mentioned before that if you have ten TD's waiting on you of course, i

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Andres Stephens
I'm still relatively new to SI, and yes, it crashes a lot, but usually due to render problems mostly, the rest is fine. I am still learning lots and lots of it and I still see huge potential with it. I'm still just dabbling feet in the whole ICE realm, and still haven't used all the thirdparty

Re: Houdini Weaknesses

2014-05-22 Thread Christian Gotzinger
From everything I've seen so far, Houdini is built in a very logical fashion, and I'm not under the impression that it's so much harder to learn than other applications. My experience with it has been very positive so far. I haven't had much time to put aside for learning Houdini yet, I'd say

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Andy Goehler
Right you are, my Houdini love affair started quite while ago. But I truly fell in love with it when I did actual work in it. Andy On May 22, 2014, at 20:44, Cristobal Infante cgc...@gmail.com wrote: I've got over it by diving into Houdini, to more I learn the more I want to dive deeper

Export Pointclouds for other apps

2014-05-22 Thread Tim Crowson
Is it possible to export ICE pointclouds to a format that other apps can use? I'm scattering some geometry and I'd like to export the pointcloud so I can rescatter in another app and have the same point positions -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525

Re: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Ryan Maguire
How come I don't hear anything about 3dsmax, I have just started learning it ... But I like it more and more each day. Are there huge cons that I should be aware of? Anyone who has extensive experience in max...

Re: Export Pointclouds for other apps

2014-05-22 Thread Eric Thivierge
There should be the maya cache formats in the cache manager / caching nodes... On Thursday, May 22, 2014 3:06:06 PM, Tim Crowson wrote: Is it possible to export ICE pointclouds to a format that other apps can use? I'm scattering some geometry and I'd like to export the pointcloud so I can

Re: Export Pointclouds for other apps

2014-05-22 Thread olivier jeannel
Alembic ? Le 22/05/2014 21:06, Tim Crowson a écrit : Is it possible to export ICE pointclouds to a format that other apps can use? I'm scattering some geometry and I'd like to export the pointcloud so I can rescatter in another app and have the same point positions -- Signature *Tim

Re: Export Pointclouds for other apps

2014-05-22 Thread Steven Caron
https://vimeo.com/95729676 On Thu, May 22, 2014 at 12:11 PM, olivier jeannel olivier.jean...@noos.frwrote: Alembic ? Le 22/05/2014 21:06, Tim Crowson a écrit : Is it possible to export ICE pointclouds to a format that other apps can use? I'm scattering some geometry and I'd like to

Re: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sebastien Sterling
the rigging constraints are very slow last i used in was in 2012 so that may have changed, the default hair is terrible. no idea if there is any fluid support., it's nice but very old, its more user friendly then maya, but old... AD are not treating it right, the love can not be felt :(. On 22

Re: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sebastien Sterling
really annoying playblast bug, if your scene or your rigs are too heavy, then when you preview, the mesh will stay frozen in place while the bones move, beware the modifier stack, it is not a construction history, every modifier makes the stack more unstable. On 22 May 2014 20:17, Sebastien

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sergio Mucino
Max's tools are mostly built to be productive right out of the box. It's a right-to-the-point application that can also be quite flexible and procedural. The downside is that a lot of stuff in there is so neglected and broken, that it's just sad. You're going to spend some time finding

RE: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Manuel Huertas Marchena
How come I don't hear anything about 3dsmax,...ehhh render passes, if you find them in max let me know! :) IMDB | Portfolio | Vimeo | Linkedin Subject: Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis? From: sergio.muc...@gmail.com Date:

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Sergio Muciño
In Max they're called State Sets. Sergio M. Sent from my iPhone On May 22, 2014, at 4:19 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: How come I don't hear anything about 3dsmax,...ehhh render passes, if you find them in max let me know! :) IMDB | Portfolio |

RE: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Manuel Huertas Marchena
thought max didn't have passes at all... as most times when I was asking people they were pointing me the render elements...which for sure are not the same... good to know, gracias Sergio ;) -Manu IMDB | Portfolio | Vimeo | Linkedin Subject: Re: OT: Now that the grief over softimage, how

Re: Houdini Weaknesses

2014-05-22 Thread Andy Nicholas
Lots of good comments on this thread. One last thing that just occurred to me... It's very easy to have lots of fun building cool tools, playing with new features, investigating new ways of doing things in a virtual playground of awesome 3D technology. Yep... Very very easy indeed. Why's that

Re: Houdini Weaknesses

2014-05-22 Thread Francois Lord
I have the very same problem with ICE anyway. On 22-May-14 17:07, Andy Nicholas wrote: Lots of good comments on this thread. One last thing that just occurred to me... It's very easy to have lots of fun building cool tools, playing with new features, investigating new ways of doing things

RE: Houdini Weaknesses

2014-05-22 Thread Matt Lind
Replicating bullets and stuff like that is not the kind of carbon copying we need as cloning would cause problems. Every asset needs to be unique and trackable, so having a master mesh and running a bunch of ops to clone/duplicate/instance is not really the target we’re aiming for. Although

Re: Houdini Weaknesses

2014-05-22 Thread Meng-Yang Lu
I'm trying to correlate the languages of both packages. Maybe Andy Nicholas can double-check my work but Houdini Attributes behave like custom data throughout all component and object levels of any asset. Groups act like clusters which you can use to apply whatever attribute (metadata) you want

RE: Houdini Weaknesses

2014-05-22 Thread Matt Lind
I think Softimage is OK on that front. Good in some areas, lacking in others. Almost anything we've had to do Softimage got us 80% of the way there fairly quickly, but the problem has always been getting that last 20% which is often the most critical part. I've probably spent more time than

Re: Houdini Weaknesses

2014-05-22 Thread Andy Nicholas
Heh! Yeah right. Like you need me to ;) On 22 May 2014 at 23:11 Meng-Yang Lu ntmon...@gmail.com wrote: I'm trying to correlate the languages of both packages. Maybe Andy Nicholas can double-check my work but Houdini Attributes behave like custom data throughout all component and object

RE: Houdini Weaknesses

2014-05-22 Thread Andy Nicholas
Yep. Just check out Houdini's digital assets (also known as OTL's). They'll do much of what you need and more. You can hide and lock stuff up to your heart's content if you need to be protective about functionality or content. It'll never be fool proof, but you can at least make it hard to break.

RE: Houdini Weaknesses

2014-05-22 Thread Matt Lind
Have you or anybody else tried to write importers/exporters for Houdini? We would need to write an importer to migrate Softimage data, and an exporter to dump data to our game engine. In softimage, evaluating a mesh is mostly taken care of by the SDK as it evaluates the construction history

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