wow, that is very similar… :-P
Jordi Bares
jordiba...@gmail.com
On 11 Jul 2014, at 14:10, Vladimir Koylazov vl...@chaosgroup.com wrote:
It is a start; however it looks they have more work to do - notice how
reflections of the object don't change. Compare with Colimo
(http
Count me in!
Jordi Bares
jordiba...@gmail.com
On 1 Jul 2014, at 07:57, wavo w...@fiftyeight.com wrote:
are even more from the softimage-list in la Coruna?!
Would be nice to meet and drink some beers with other classical
Softimage-user!(non-softimage-user allowed)
http
Probably the best holiday destination you could dream… from amazing beaches to
the very best food and it is not swamped with tourism so it is a real pleasure
to be there.
make sure you go. :-)
Jordi Bares
jordiba...@gmail.com
On 30 Jun 2014, at 12:32, David Saber davidsa...@sfr.fr wrote
with anyone.
Enjoy!!!
Jordi Bares
jordiba...@gmail.com
On 8 Jun 2014, at 21:10, Cristobal Infante cgc...@gmail.com wrote:
awesome Jordi, thanks so much!
On 8 June 2014 21:07, Jordi Bares jordiba...@gmail.com wrote:
A bit slower than I wanted but finally found a bit of time to wrap
Great video... Like it
Sent from my iPad
On 27 Jun 2014, at 23:48, Francisco Criado malcriad...@gmail.com wrote:
uuupsss...sorry for the noise!
F.
2014-06-27 18:28 GMT-03:00 Francisco Criado malcriad...@gmail.com:
do you mean this?
https://vimeo.com/64505405
F.
2014-06-27
but of course… otherwise investors won't be happy.
Jordi Bares
jordiba...@gmail.com
On 25 Jun 2014, at 23:28, Jason S jasonsta...@gmail.com wrote:
From the Mudbox press release,
we plan to accelerate the pace of Mudbox innovation.
On 06/25/14 11:25, Emilio Hernandez wrote:
I just
are very happy.
Jordi Bares
jordiba...@gmail.com
On 26 Jun 2014, at 08:15, Michal Doniec doni...@gmail.com wrote:
But how would Ftrack compare to this
FTrack is a very strong back end with good API. What you do on the front end
is up to you and your engineers/TDs. Definitely it's possible to code
It's that acquisition time of the year...
Jordi Bares
jordiba...@gmail.com
On 25 Jun 2014, at 15:27, Leo Quensel le...@gmx.de wrote:
Being a pipeline TD in a Shotgun based studio this has pretty much ruined my
day.
Gesendet: Mittwoch, 25. Juni 2014 um 15:38 Uhr
Von: Hans Payer hanspa
Bless him…
Jordi Bares
jordiba...@gmail.com
On 25 Jun 2014, at 16:25, Emilio Hernandez emi...@e-roja.com wrote:
I just recieved this from Shotgun support:
First, Shotgun is not going away. We will continue to operate under the
Shotgun brand with the same team and same style. Our website
Really great project, love the environment work and the character design.
Love to see Softimage project coming out at such incredible standard.
Jordi Bares
jordiba...@gmail.com
On 9 Jun 2014, at 19:17, Paulo César Duarte paulocdua...@gmail.com wrote:
By Passion Pictures, anyone know details
it.
Enjoy
Jordi Bares
jordiba...@gmail.com
On 29 May 2014, at 01:56, David Barosin dbaro...@gmail.com wrote:
Jordi thank you! I've been checking out the first few chapters and
thoroughly appreciating all the time and effort you put into these.
A truly kind act.
Cheers,
-Dave
Greast job Eric!
Jordi Bares
jordiba...@gmail.com
On 8 Jun 2014, at 20:08, Cristobal Infante cgc...@gmail.com wrote:
Thanks for sharing Eric!
On Sunday, 8 June 2014, Leendert A. Hartog hirazib...@live.nl wrote:
Hi,
Very nice! Thanks...
Would it be possible to flag them as downloadable
Every time I watch a Softimage clip I cringe…
:-(
Jordi Bares
jordiba...@gmail.com
On 29 May 2014, at 19:05, David Rivera activemotionpictu...@yahoo.com wrote:
For those of you who didn´t get the chance to see the japanese presentation
of Softimage 2014, here you go:
07. Autodesk Softimage
Well, seems finally found a gap to add another guide
Houdini procedural animation introduciton aka CHOPs ready to download
http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148076#148076
Jordi Bares
jordiba...@gmail.com
On 21 May 2014, at 22:49, Sebastian Kowalski l
Can I ask you Luc-Eric how is that the same engine was not put in XSI? the
whole HQV reinvention seems to me like I am missing something.
If you ware allowed to discuss what was the behind that decision? I am sure it
made sense to someone but I still don't get it.
thx
Jordi Bares
jordiba
Thanks for the info… I guess I was naively thinking it had little implications
on the rest of the code.
Jordi Bares
jordiba...@gmail.com
On 23 May 2014, at 14:18, Luc-Eric Rousseau luceri...@gmail.com wrote:
On Fri, May 23, 2014 at 8:36 AM, Jordi Bares jordiba...@gmail.com wrote:
Can I ask
On 22 May 2014, at 01:54, Nick Angus n...@altvfx.com wrote:
As far as I am concerned the animation/rigging war is over and Maya won, not
on merit of course…. But that doesn't make much difference when you are
looking for a freelance rigger or animator to hit the ground running.
Animation
That variation is documented on my guides and believe me, you will love it.
Jordi Bares
jordiba...@gmail.com
On 21 May 2014, at 23:03, Andy Nicholas a...@andynicholas.com wrote:
Hehe! There you go, another variation ;) I've not tried that one, but that
sounds like a better way of going about
decide to either buy more time or commit to package X is the safest route
right now.
Plus render nodes are free and believe me, that adds up really easily so with
one FX license and normal ones you can go really really far.
cheers
Jordi Bares
jordiba...@gmail.com
On 21 May 2014, at 23:12
It is a very bad joke to be honest… the grief starts now if anything!
Jordi Bares
jordiba...@gmail.com
On 22 May 2014, at 12:19, Eric Mootz e...@mootzoid.com wrote:
grief is over?
is this a bad joke??
Optimistic model
Jordi Bares
jordiba...@gmail.com
On 22 May 2014, at 13:02, Leendert A. Hartog hirazib...@live.nl wrote:
In the end the five stages of grief as formulated by Elisabeth Kübler-Ross
seem to apply,
where not everybody is at the same stage at the same time…
--
Leendert
below
On 22 May 2014, at 11:35, Andy Goehler lists.andy.goeh...@gmail.com wrote:
On May 21, 2014, at 23:15, Jordi Bares jordiba...@gmail.com wrote:
- Shading is very granular and the examples and setups provided are not very
good so once you get it is good but not great yet. The actual
introduced them late) so it was not a myth, but today
it XSI is imho way superior for animation, shame the envelop deformers were
never looked after properly.
Jordi Bares
jordiba...@gmail.com
On 22 May 2014, at 14:25, Leendert A. Hartog hirazib...@live.nl wrote:
Okay, a more specific question
Indeed, and that is what I am talking with Side Effects, guys, this is very
important thing, look to HtoA for inspiration
Jordi Bares
jordiba...@gmail.com
On 22 May 2014, at 16:24, Andy Goehler lists.andy.goeh...@gmail.com wrote:
Thank you for expanding on the subject Jordi,
having
Time passes so fast in hyper-London I just made you guys 4 years older!
X-D
Sent from my iPhone
On 22 May 2014, at 17:15, Luc-Eric Rousseau luceri...@gmail.com wrote:
20 years.. 4/5 years late..adjusted for inflation I guess ;)
On Thu, May 22, 2014 at 11:11 AM, Jordi Bares jordiba
Once you mix it with VEX it is pretty formidable what you can do with it...
Jordi Bares
jordiba...@gmail.com
On 21 May 2014, at 18:35, Ciaran Moloney moloney.cia...@gmail.com wrote:
Mantra aint too shabby...
On Wed, May 21, 2014 at 3:08 AM, Sylvain Lebeau s...@shedmtl.com wrote:
My God
in fact!!!
hope that helps.
Jordi Bares
jordiba...@gmail.com
On 21 May 2014, at 19:42, Francois Lord flordli...@gmail.com wrote:
So...
What are houdini weaknesses? What is missing in Houdini compared to
Softimage? Would you run a company only using Houdini as 3D app? Why not?
It is the same with any package the only thing is that Houdini artists tend to
be more of a peculiar type… you just have to make sure they stick to the
conventions like all Softimage users do (for example on how we setup passes)
Jordi Bares
jordiba...@gmail.com
On 21 May 2014, at 22:12, Andy
and use ROPs together with
bundles instead of explicit references of object merge style approaches.
The thing I am not sure i want to give up now is the approach of ROP networks
dependencies so I can trigger very complex setups and simply go home.
;-)
Jordi Bares
jordiba...@gmail.com
On 21 May
IMPORTANT
Please re-download the rigging chapter and animation guide as I have done some
important additions to the rigging which has changed the page numbers too.
Now with IK Rest notes on the bones guide.
enjoy
Jordi Bares
jordiba...@gmail.com
On 19 May 2014, at 22:38, Jordi Bares jordiba
Hello again
Well, now that rigging is finished the first chapter for animation is now
online!!!
http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=147748#147748
of directly
https://www.dropbox.com/sh/22l2sx82m75buxj/H-0buUQAUP
Enjoy it!!!
Jordi
Tell me this is a mistake to this rather horrible saga, please.
Jb
Sent from my iPhone
On 14 May 2014, at 12:17, Leendert A. Hartog hirazib...@live.nl wrote:
After a long struggle with the subscription center my new “Maya with
Softimage” license finally arrived today. So “happy, happy,
Indeed, really weird choice to come up with a video that showcases the really
convoluted Maya workflows you are going to encounter… it is more off putting
than anything else.
And what has to do Adam's CV with the transition videos? (nothing against him
of course… just wondering)
Jordi Bares
Exactly right.
Jordi Bares
jordiba...@gmail.com
On 13 May 2014, at 17:13, Peter Agg peter@googlemail.com wrote:
Basically I want my scripts to stay there - whether I run them or close the
program. I'll delete them when I'm good and ready, damnit!
On 13 May 2014 15:42, Eric Thivierge
defined within the main function won't pollute
the environment—they won't persist.
There's probably ways to wrap this up more nicely but I couldn't be arsed.
On 13 May 2014 12:27, Jordi Bares jordiba...@gmail.com wrote:
Exactly right.
Jordi Bares
jordiba...@gmail.com
On 13 May 2014
Very much my feeling.. every time I have to use it is like going back in time
to the early 90s…
Jordi Bares
jordiba...@gmail.com
On 13 May 2014, at 19:41, Eric Mootz e...@mootzoid.com wrote:
Aaaahahahah! What a workflow!
When I ported my plugin emPolygonizer to Maya a few months ago I
You are a generous man…
Jordi Bares
jordiba...@gmail.com
On 14 May 2014, at 05:04, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
You're being too harsh. I reckon it feels at the very least mid 90s, if not
as modern as a '96 or even '97 at times.
On Wed, May 14, 2014 at 1:52 PM
Contel
Square Enix (Visual Works)
On Wed, Apr 9, 2014 at 2:20 AM, Jordi Bares jordiba...@gmail.com wrote:
I got that feeling… will do that first then.
thx
BTW, for all of you following this thread AND living in London or nearby, I
will ask you to please email me privately as I want
issues… I will be updating a few images on Friday on a linux box to make sure
you can see it as it is intended to as the OSX version of Houdini
implementation of OpenGL lacks a feature I need.
Enjoy...
Jordi Bares
jordiba...@gmail.com
On 10 May 2014, at 01:20, Jordi Bares jordiba...@gmail.com
Bares
jordiba...@gmail.com
On 6 May 2014, at 14:42, Jordi Bares jordiba...@gmail.com wrote:
Now fixed.
https://www.dropbox.com/sh/22l2sx82m75buxj/H-0buUQAUP
I don't know what happened with it but Dropbox gave me an error… :-P
Jordi Bares
jordiba...@gmail.com
On 6 May 2014, at 14:36
what is needed !!!
2014-05-10 3:57 GMT+04:00 Jordi Bares jordiba...@gmail.com:
Okay, skinning is now done
http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=147382#147382
or direct to it..
https://www.dropbox.com/sh/22l2sx82m75buxj/H-0buUQAUP
This is totally awesome!!!
Jordi Bares
jordiba...@gmail.com
On 6 May 2014, at 08:09, Nika Ragua nikaragu...@gmail.com wrote:
yo, raps !!!
friends, take a look
https://vimeo.com/94066674
How to port our precious ICE stuff into houdini vex. Questions raised - how
to create a custom
Kinematics now online… get ready, the next one may be the big one so it is time
to get up to speed and catch up.
;-)
http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=147167#147167
Jordi Bares
jordiba...@gmail.com
On 3 May 2014, at 15:40, Jordi Bares jordiba
Now fixed.
https://www.dropbox.com/sh/22l2sx82m75buxj/H-0buUQAUP
I don't know what happened with it but Dropbox gave me an error… :-P
Jordi Bares
jordiba...@gmail.com
On 6 May 2014, at 14:36, Stefan Kubicek s...@tidbit-images.com wrote:
Hi Jordi,
I see all the files in your dropbox
I am afraid you are going to resort to many different tricks and prone to human
mistakes as they are very involved… this is something us XSI users are going to
be suffering for years to come.
Jordi Bares
jordiba...@gmail.com
On 5 May 2014, at 20:53, Sofronis Efstathiou sefstath
Actually what started as a guide is becoming a bit of a bible… I may have to
think about extending the content and publishing the whole thing on a book…
If anything so my mum can see I have done something of any use in this life
other than help selling things nobody needs ;-)
Jordi Bares
Brilliant work Max… it is quite amazing how fast you have jump inside VOPs!!!
good work
Jordi Bares
jordiba...@gmail.com
On 29 Apr 2014, at 17:20, Max Evgrafov summ...@gmail.com wrote:
custom envelop in houdini
http://www.youtube.com/watch?v=lQjOxoCf9nEfeature=youtu.be
2014-04-29 13:59
ha ha ha… lucky man.
Ok, the first of the Constraints guide is now online… as usual
https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o
HoudiniGuides_Chapter6_Rigging_3_ConstraintsI.pdf
Jordi Bares
jordiba...@gmail.com
On 24 Apr 2014, at 15:48, Jon Swindells jon_swinde...@fastmail.fm
Me too, I have been blown away by the new animation tools.. FINALLY someone
cracked how to animated the right way The new animation chart is amazing…
truly amazing.
On top of that the UV tools, the modelling, shaders… WOW, that is a major
upgrade like I haven't seen before !!!
Jordi Bares
I would say this is a game changer, just give it to a _real_ character animator
(traditionally trained) and I would bet you the output will be amazing.
Jordi Bares
jordiba...@gmail.com
On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote:
Hi, I recorded some
!
It is clear the combination for me is modo+houdini…
Jordi Bares
jordiba...@gmail.com
On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote:
Hmmm, maybe I am missing something here, but what is the difference to
selecting all your controls and using the dopesheet or meta curve
, this is one of the few strong points of Maya but it is good.
http://www.orbolt.com/asset/SideFX::toonsimple
And its a free asset so you can dig it and learn a lot from optimised rigging
in Houdini.
Jordi Bares
jordiba...@gmail.com
On 24 Apr 2014, at 13:13, Jon Swindells jon_swinde
I hear you Jon, this is one of the things I have been stressing out as it is
very important for today's breed of animators that are used to real time
performance in many situations.
:-P
Jordi Bares
jordiba...@gmail.com
On 24 Apr 2014, at 15:00, Jon Swindells jon_swinde...@fastmail.fm wrote
I would say it is going to be much faster… let me bounce the question to our
Houdini guru's at Realise and will let you know the details…
Jordi Bares
jordiba...@gmail.com
On 24 Apr 2014, at 15:09, Max Evgrafov summ...@gmail.com wrote:
Jordi Bares, what do you think about custom deformer
The very short introduction and transform guides are now online…
https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o
Jordi Bares
jordiba...@gmail.com
On 16 Apr 2014, at 08:08, javier mansilla jmansill...@gmail.com wrote:
Thankss!
2014-04-15 23:55 GMT+02:00 Jordi Bares jordiba
It is not like they are more difficult than XSI ones… am I missing something?
Jordi Bares
jordiba...@gmail.com
On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote:
Honestly, I think anyone working with Houdini will find it hard to get around
using expressions. It's just
and is
tremendously powerful in Houdini.
Check the 'pythonexprs(expression)' function that does evaluate python in any
field and returns a string.
hope it helps.
Jordi Bares
jordiba...@gmail.com
On 23 Apr 2014, at 16:25, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
Is this to say
I have not written a single script in Houdini to this date… you don't need it
due to the procedural nature of the software.
The most you will do is add a few simple expressions here and there to make it
bullet proof so you don't override your names and small things like that.
Jordi Bares
.
Jordi Bares
jordiba...@gmail.com
On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote:
Thanks Jordi, I didn't have time to try Houdini yet, but I'm already
enthusiast thanks to your posts!
This is the one thing I am trying to solve, open the eyes to those talented
high profile artists that unfortunately need to transition to another
application, hopefully some will and I will be able to work with them.
:-)
Jordi Bares
jordiba...@gmail.com
On 23 Apr 2014, at 21:55, Chris Johnson
stop.. RIGGING! now this is going to be fun!
enjoy!!
Jordi Bares
jordiba...@gmail.com
On 17 Apr 2014, at 10:51, Jordi Bares jordiba...@gmail.com wrote:
Welcome
Data packaging ready!!!
https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o
Jordi Bares
jordiba...@gmail.com
On 16
Welcome
Data packaging ready!!!
https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o
Jordi Bares
jordiba...@gmail.com
On 16 Apr 2014, at 08:08, javier mansilla jmansill...@gmail.com wrote:
Thankss!
2014-04-15 23:55 GMT+02:00 Jordi Bares jordiba...@gmail.com:
Hi everybody… Data
It would have been easier to kill Maya and ask what would you want to add into
Soft.
- Viewport 2.0
Jb
Sent from my iPhone
On 16 Apr 2014, at 21:13, Jill Ramsay (Contractor)
jill.ram...@autodesk.com wrote:
Hey guys,
A couple of you mentioned 'really contextual menus' (see Aliastair's
it. ;-)
Jordi Bares
jordiba...@gmail.com
On 9 Apr 2014, at 02:52, Chris Johnson chr...@topixfx.com wrote:
Wow Jordi...where was this a year ago? A huge task you've taken on...I'll
have to revisit Houdini again and go through all this documentation
accordingly. Figure out what I was doing
True but version 7 remind me of the Softimage enormous feature lists before AD
of course.
Tons of things were added to Modo, and many were huge projects so I am
expecting some interesting times ahead.
Bring it on!!!
Jordi Bares
jordiba...@gmail.com
On 10 Apr 2014, at 22:31, Matt Lind ml
I certainly will! ;-)
Jordi Bares
jordiba...@gmail.com
On 11 Apr 2014, at 09:55, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
Wear a smocking jacket and a bib :)
On 11 April 2014 09:28, Jordi Bares jordiba...@gmail.com wrote:
True but version 7 remind me of the Softimage
It is going to be revealing to see the amount of new features in Modo.
Jordi Bares
jordiba...@gmail.com
On 10 Apr 2014, at 17:38, Michael Clarke m...@bluecstudios.com wrote:
Side note here —
MODO 8.01 was announced today.
Really gorgeous job… something I like is that it does not hide behind cheap
transitions or tricks, well done!
jb
Jordi Bares
jordiba...@gmail.com
On 9 Apr 2014, at 09:08, Morten Bartholdy x...@colorshopvfx.dk wrote:
Just saw this new one by Glassworks Amsterdam - enjoy:
https://vimeo.com
For those in London…
http://softimage.tv/side-effects-london-meetup/
Jordi Bares
jordiba...@gmail.com
On 8 Apr 2014, at 17:59, Oscar Juarez tridi.animei...@gmail.com wrote:
I would say Data management since is a bigger scope, which has repercusions
on everything else.
On Tue, Apr 8
And another one!!!
Please let me know if you prefer me to jump to Data management for the next one
or Rigging...
http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=200
Cheers
Jordi Bares
jordiba...@gmail.com
On 4 Apr 2014, at 23:26, Christian Lattuada
out so later when I talk
about that it will make sense...
:-P
On the other hand it may be a good thing to go through that before so the
concepts make sense when rigging...
Difficult decision...
Still up for rigging then?
Jordi Bares
jordiba...@gmail.com
On 8 Apr 2014, at 16:08, wavo w
Sorry for the miss but… what is the status for the linked in group?
Jordi Bares
jordiba...@gmail.com
for those that don't live in London.
thx
Jordi Bares
jordiba...@gmail.com
On 8 Apr 2014, at 17:59, Oscar Juarez tridi.animei...@gmail.com wrote:
I would say Data management since is a bigger scope, which has repercusions
on everything else.
On Tue, Apr 8, 2014 at 6:43 PM, Cristobal Infante cgc
:-)))
In the meantime check the new HDA guides
https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o
Jordi Bares
jordiba...@gmail.com
On 3 Apr 2014, at 13:01, David Saber davidsa...@sfr.fr wrote:
we have to contribute! ;)
On 2014-04-02 17:08, Jordi Bares wrote:
I will buy her some
+1
Considering the guys from AD chipping in are simply trying to help the least we
could do is being respectful and maintain a professional attitude.
Let's wrap this one please.
Jb
Sent from my iPhone
On 3 Apr 2014, at 07:45, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
I
I believe so too, both the animation tools and rigging tools are evolving
extremely fast and is certainly something I am going to dive in once I finish
the project I embarked.
Jordi Bares
jordiba...@gmail.com
On 2 Apr 2014, at 05:35, Sergio Mucino sergio.muc...@gmail.com wrote:
Modo's
Latest news, now hosted by Side Effects after my dropbox account was blocked by
excessive traffic!!!
X-DDD
http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=166
Jordi Bares
jordiba...@gmail.com
On 28 Mar 2014, at 18:19, Jordi Bares jordiba...@gmail.com wrote:
You may
err…. yeah… they have been growing..
So far I am in page 321 and there are easily another 400 pages to be put
together but I am sure over this month I will finish it.
:-)
Jordi Bares
jordiba...@gmail.com
On 2 Apr 2014, at 11:54, olivier jeannel olivier.jean...@noos.fr wrote:
140 pages pdf
I agree with you Brent, we should be fair.
Jordi Bares
jordiba...@gmail.com
On 2 Apr 2014, at 15:21, Brent McPherson brent.mcpher...@autodesk.com wrote:
When someone is throwing about unfounded accusations/speculation why not call
them out on it?
Sometimes you need to be told you
that but in a month I will be done so
let's see where this whole thing takes me.
;-)
Jordi Bares
jordiba...@gmail.com
On 2 Apr 2014, at 12:22, olivier jeannel olivier.jean...@noos.fr wrote:
SideFx should make you some superdiscount price
Le 02/04/2014 13:19, Angus Davidson a écrit
I am learning a lot so it is all good.
Jordi Bares
jordiba...@gmail.com
On 2 Apr 2014, at 15:30, Saeed Kalhor ndman...@gmail.com wrote:
Thanks Jordi, that's a great help.
that there are a lot of folks who really do
appreciate it. ;)
From: Jordi Bares [jordiba...@gmail.com]
Sent: 02 April 2014 04:45 PM
May be the status quo but don't fool yourself, animators don't tend to need
much other than a good rig and toolset around and decent performance, I don't
think it is a defining factor and here at Realise we have tested it in
production yet again.
With our latest project we animated using Maya
Agreed
Jordi Bares
jordiba...@gmail.com
On 1 Apr 2014, at 06:50, Raffaele Fragapane raffsxsil...@googlemail.com wrote:
As I said, mine is my personal take on it.
For you it might be an option to keep investing time and efforts in a
software for which new seats can't be bought any longer
Watching this makes me wonder if there is any vision whatsoever in the Blender
community..
https://www.youtube.com/watch?v=xYiiD-p2q80
https://www.youtube.com/watch?v=yIedljapuz0
Jordi Bares
jordiba...@gmail.com
On 1 Apr 2014, at 07:41, Dan Yargici danyarg...@gmail.com wrote
and texturing in Mari.
Trust me on this and try the modern route, you will never look back .
Jordi Bares
jordiba...@gmail.com
On 31 Mar 2014, at 10:20, David Saber davidsa...@sfr.fr wrote:
A question for Houdini users:
My main concern is characters. From modeling to texturing to rigging
Agree 100%
It is the animation toolset that is not there yet although IMHO it is quite
simple to fix… let's see ;-)
Jordi Bares
jordiba...@gmail.com
On 31 Mar 2014, at 10:44, Jon Swindells jon_swinde...@fastmail.fm wrote:
Rigging in Houdini is phenomenal.
getting an animator to work
of course)
- All rendering go via Arnold, PRMan or similar.
So the reality today for big film work is that it is a very very fragmented
toolset.
In advertising things are moving towards that too although it is tricky given
the little time we normally have.
hope it helps
Jordi Bares
jordiba
I am sure things are going to move very fast
Jordi Bares
jordiba...@gmail.com
On 31 Mar 2014, at 11:18, David Saber davidsa...@sfr.fr wrote:
Tantalizing posts :) You said there were plans for a better modeling toolset,
can we expect similar plans for the animation toolset and the character
A rigger is perfect for this because it is fundamental for great deformations
so I am always inclined to give the retopo to them… after all you can do the
retopo in a day.
Jordi Bares
jordiba...@gmail.com
On 31 Mar 2014, at 11:32, Oscar Juarez tridi.animei...@gmail.com wrote:
Even
Well, this is something Zbrush guys are fully aware and you can see they are
going for retopology as part of their workflow and also UV preparations so we
may find ourselves they take care of these.
That would be great
Jordi Bares
jordiba...@gmail.com
On 31 Mar 2014, at 11:52, Adam Seeley
Thanks Perry, my only intention is to help to transition those artists and
specially the ICE wizards to transition like I already have done, to Houdini.
Let's see where the journey takes us.
:-)
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 18:51, Perry Harovas perryharo...@gmail.com
You would be surprised about the being an adult factor in the Houdini camp..
just pop by one of the Houdini User Groups and you will see lots of kids having
fun (lots of grey hair sometimes but still kids having fun)
;)
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 20:25, Christian
My pleasure, seems like it is an interesting moment!!! lots to learn for sure!
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 22:54, Bk p...@bustykelp.com wrote:
Yes thanks from me too Jordi. It's so generous to help in the way you are.
I'm keen to delve into Houdini, and it's great
Sounds great idea.
Sent from my iPhone
On 29 Mar 2014, at 02:10, Graham D Clark mailgrahamdcl...@gmail.com wrote:
Agreed, I made an ICE linked in group that's not very active at all but has
been a great place for a few of us to find talent.
A linked in XSI group to find each other for
http://www.jordibares.com/2014_03_28/farewell-softimage/
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 11:24, Tenshi S. tenshu...@gmail.com wrote:
Indeed, we need noise, in every cg online magazine.
On Sat, Mar 29, 2014 at 12:45 AM, David Saber davidsa...@sfr.fr wrote:
Touché
On Sat, Mar 29, 2014 at 7:56 AM, Jordi Bares jordiba...@gmail.com wrote:
http://www.jordibares.com/2014_03_28/farewell-softimage/
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 11:24, Tenshi S. tenshu...@gmail.com wrote:
Indeed, we need noise, in every cg online magazine.
On Sat
Have you checked the selection mode extended component selection and Si
style selection?
I believe those are the names but will check in the office
Jb
Sent from my iPhone
On 28 Mar 2014, at 03:07, David Gallagher davegsoftimagel...@gmail.com
wrote:
I'm using 2011. I just tried 2013
://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o
Jordi Bares
jordiba...@gmail.com
On 28 Mar 2014, at 14:50, Mirko Jankovic mirkoj.anima...@gmail.com wrote:
onthe other side at appro 1min
Physical based lighting.. isn't that something that Arnold and others are
using for years now?
On Fri, Mar 28, 2014
You may want to keep checking my dropbox folder or the SI users forum… things
are moving fast.
http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=175
Jordi Bares
jordiba...@gmail.com
On 27 Mar 2014, at 16:24, Meng-Yang Lu ntmon...@gmail.com wrote:
I didn't
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