Re: GATOR transfer to cluster

2013-12-02 Thread Sergio Mucino
Okay. Looks like this won't work anyway because the mesh I'm trying to copy weights to already has an envelope on it, and GATOR did not like that. Gonna have to do this the ol' fashioned way... On 02/12/2013 1:50 PM, Sergio Mucino wrote

Re: GATOR transfer to cluster

2013-12-02 Thread Sergio Mucino
Hmmm, I'll Google those. Thanks Steven! On 02/12/2013 3:24 PM, Steven Caron wrote: blur's tools has a tool called the 'skin panel'... it has this feature and many more. On Mon, Dec 2, 2013 at 10:50 AM, Sergio

Re: GATOR transfer to cluster

2013-12-02 Thread Sergio Mucino
It will combine the two source envelopes into one. 5. Freeze modeling on third mesh and delete the first two when done. On Mon, Dec 2, 2013 at 1:53 PM, Sergio Mucino sergio.muc...@modusfx.com

Re: GATOR transfer to cluster

2013-12-02 Thread Sergio Mucino
On Mon, Dec 2, 2013 at 12:54 PM, Sergio Mucino sergio.muc...@modusfx.com wrote: Hmmm, I'll Google those. Thanks Steven! --

Rogue bones

2013-11-29 Thread Sergio Mucino
I'm not sure what's wrong with these buggers, but someone here might have an idea. I have a file that, every time I re-open it, has all of its bone chains mangled. I've made sure that the IK blending is set to 0 (so they behave as pure FK chains), I've tried setting the

Re: Rogue bones

2013-11-29 Thread Sergio Mucino
removed keys.) On Fri, Nov 29, 2013 at 12:00 PM, Sergio Mucino sergio.muc...@modusfx.com wrote

Remapping envelope weights

2013-11-29 Thread Sergio Mucino
Does anyone have a good way of re-mapping envelope weight deformers? I have a mesh that I need to load weights to from a previous version of itself. No vertex changes. What has changed is the deformers for the envelope. Same number of deformers, just different names (and

Re: Remapping envelope weights

2013-11-29 Thread Sergio Mucino
No need to worry about this. Found a way through. Cheers! On 29/11/2013 4:24 PM, Sergio Mucino wrote: Does anyone have a good way of re-mapping envelope weight deformers? I have a mesh that I need to load weights to from a previous

Re: Remapping envelope weights

2013-11-29 Thread Sergio Mucino
-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Friday, November 29, 2013 4:25 PM To: softimage@listproc.autodesk.com Subject: Remapping envelope weights Does anyone have a good way of re-mapping envelope weight deformers? I have a mesh that I need to load weights to from

Location to 3D vector?

2013-11-25 Thread Sergio Mucino
Hello everyone. Quick question... I'm using a Get Closest Location node to retrieve the closest location from a given object onto a surface he's sitting on. This node throws out a location value, but I need to decompose that into its 3 component values. However, I cannot

Re: Location to 3D vector?

2013-11-25 Thread Sergio Mucino
he getData node. :) On Mon, Nov 25, 2013 at 1:47 PM, Sergio Mucino sergio.muc...@modusfx.com wrote:

Question about schematic view

2013-11-22 Thread Sergio Mucino
Very quick question. What does it mean when a node has a border around it? I've noticed even one of the illustrations in the manual depicts this... (http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url="">)... 3rd illustration from

Re: Question about schematic view

2013-11-22 Thread Sergio Mucino
! On 22/11/2013 3:38 PM, Eric Thivierge wrote: Usually means the hierarchy under that node has been collapsed under it. Middle click I believe is the way to collapse / uncollapse. On Friday, November 22, 2013 3:29:18 PM, Sergio Mucino wrote

Copying/transferring weight maps

2013-11-22 Thread Sergio Mucino
Another "n00b" question... how do I go about copying a weight map between objects? I have two meshes that are exactly, the same, just under different models. I've painted a weight map on one that I'm using to modulate the effect of a deformer. Now I need the other mesh

Re: Copying/transferring weight maps

2013-11-22 Thread Sergio Mucino
when you're satisfied with the weights. On Friday, November 22, 2013 4:31:36 PM, Sergio Mucino wrote: Another "n00b" question... how do I go about copying a weight map between objects? I have two meshes that are exactly

Re: Softimage and Alembic?

2013-11-20 Thread Sergio Mucino
I guess I'll have to be a part of the minority here. I had never worked with XSI before 2 months ago (although curiously, I got started in 3D with Softimage ~ 18 years ago). I jumped into ICE a few days, and it literally took me less than an hour to wrap my head around

Re: Softimage and Alembic?

2013-11-19 Thread Sergio Mucino
From what I heard, the reason behind this is that the Maya Alembic plugins and integration were actually not developed by Autodesk, but by SPI. They sort of handed it over to Autodesk (I don't really know the nature of the partnership between SPI and Adesk). So,

Re: [Inspiration] Tron Legacy's screens. Motion graphics at its best

2013-11-18 Thread Sergio Mucino
Joe was doing some amazing work back when KDLab was running. Mostly architectural visualization and then some advertising. I had the pleasure of meeting him at Siggraph a long time ago, at one of our User Advisory Council meetings. Really nice guy, and very talented 3ds

Re: Mootz!!! What we reallly need is EM_SewingMachine

2013-11-13 Thread Sergio Mucino
"I guess it's always nice to be reminded that the grass is indeed greener on the other side of the fence ? :P" Not really... every time I have to jump over the fence, "I see dead people..." :-\ Ah, well... life ain't perfect... :-) On 13/11/2013

Re: DQ Deformation compound and scaling...

2013-11-12 Thread Sergio Mucino
hard to do. On Tue, Nov 12, 2013 at 8:16 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I have an interesting issue at hand. It seems that the

Re: DQ Deformation compound and scaling...

2013-11-12 Thread Sergio Mucino
to do. On Tue, Nov 12, 2013 at 8:16 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I have an interesting issue at hand. It seems that the shipping Dual Quaternion Deformation ICE compound does

Re: DQ Deformation compound and scaling...

2013-11-12 Thread Sergio Mucino
possible with no noticeable effect on performance and not particularly hard to do. On Tue, Nov 12, 2013 at 8:16 AM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote: I have an interesting issue at hand. It seems that the shipping Dual Quaternion Deformation ICE compound

Re: DQ Deformation compound and scaling...

2013-11-12 Thread Sergio Mucino
a while ago. Right-click on the compound in the preset manager and choose Open Containing Folder. What's the version number on the file name? gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Tuesday, November 12

Re: DQ Deformation compound and scaling...

2013-11-12 Thread Sergio Mucino
. On Tuesday, November 12, 2013 1:06:06 PM, Sergio Mucino wrote: Hmmm... interesting. There are three DQ compounds in there. What would appear to be a 1.0 (since it has no version number), a 2.2, and a 3.0. There are differences

Re: DQ Deformation compound and scaling...

2013-11-12 Thread Sergio Mucino
:25 PM, Sergio Mucino wrote: Comments below... On 12/11/2013 1:11 PM, Eric Thivierge wrote: After you import an ICE Compound to the ICE Tree, right click on the node and go to properties. You can see the version number

Re: Kinematic limits killing ICE reference?

2013-11-11 Thread Sergio Mucino
2013/11/9 Sergio Mucino sergio.muc...@modusfx.com Okay. It's a bug then. Thanks! On 07/11/2013 5:44 PM, Ahmidou.xsi wrote

Re: animated cloth from max to soft

2013-11-11 Thread Sergio Mucino
they're all checked off...so I'm not sure why it doesn't carry over :-/ Kris On Mon, Nov 11, 2013 at 3:19 PM, Sergio Mucino sergio.muc...@modusfx.com wrote: I don't have max right

DQ Deformation compound and scaling...

2013-11-11 Thread Sergio Mucino
I have an interesting issue at hand. It seems that the shipping Dual Quaternion Deformation ICE compound does not take into account scaling. I'm using it for one of our rigs, and scaling down the rig scales things properly, but the deformations on the mesh are still

Re: Kinematic limits killing ICE reference?

2013-11-08 Thread Sergio Mucino
ago. The only thing you can do is report it Le 8 nov. 2013 à 08:51, Sergio Mucino sergio.muc...@modusfx.com a écrit : I'm kinda puzzled by this. I have a Get Data node fetching the .kine.local.pos data from a certain object. The funny thing is that if I take this object and turn

Re: Friday Flashback #145

2013-11-08 Thread Sergio Mucino
As crazy as it sounds, I do miss the look of the old UI. On 08/11/2013 3:18 PM, Alan Fregtman wrote: And Apple was heavily inspired by the work done at Xerox PARC, whom are known by many accounts as the inventors of the core basic GUI

Question regarding Bone Chains (Python)

2013-11-07 Thread Sergio Mucino
So, I'm trying to do something pretty simple and straightforward. Create a 1-bone joint chain, and get back all of its elements. Turns out this is not being as straight-forward as it should be. Here's the little snippet of this part of my script... si = Application

Re: Question regarding Bone Chains (Python)

2013-11-07 Thread Sergio Mucino
plication.LogMessage(eachItem) On Thursday, November 07, 2013 11:46:11 AM, Sergio Mucino wrote: So, I'm trying to do something pretty simple and straightforward. Create a 1-bone joint chain, and get back all of its elements. Turns

Re: Question regarding Bone Chains (Python)

2013-11-07 Thread Sergio Mucino
this point. On Thursday, November 07, 2013 11:59:35 AM, Sergio Mucino wrote: Ah, I see. In other applications, collections come out a

Kinematic limits killing ICE reference?

2013-11-07 Thread Sergio Mucino
I'm kinda puzzled by this. I have a Get Data node fetching the .kine.local.pos data from a certain object. The funny thing is that if I take this object and turn on ANY of its position limits (.kine.local), the ICE node loses the reference! (It goes into error stating

Re: Friday Flashback #144

2013-11-02 Thread Sergio Mucino
Well, ain't that how the new world works? "You're totally free... don't mind us keeping a very close eye on what you do"...? ;-) On 01/11/2013 2:10 PM, Luc-Eric Rousseau wrote: mixed feelings about this one. The word says freedom, but the design

Extracted meshes and performance

2013-11-01 Thread Sergio Mucino
Simple, quick question. When dealing with extracting meshes from another one that is deforming (using Create - Poly Mesh - Extract Polygons (keep) ), what is a better approach to take, performance-wise? One single mesh with lots of polygons (relatively speaking), or

Re: Extracted meshes and performance

2013-11-01 Thread Sergio Mucino
, 2013 at 11:02 AM, Eric Thivierge ethivie...@hybride.com wrote: Have you run any tests yourself in this respect? On Friday, November 01, 2013 10:58:56 AM, Sergio Mucino wrote

Re: Extracted meshes and performance

2013-11-01 Thread Sergio Mucino
Thivierge ethivie...@hybride.com wrote: Have you run any tests yourself in this respect? On Friday, November 01, 2013 10:58:56 AM, Sergio Mucino wrote

Re: SI selections driving me nuts...

2013-10-30 Thread Sergio Mucino
. This way you can switch between wireframe (or xray) and shaded to select backfaces. Martin On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I'

Re: SI selections driving me nuts...

2013-10-30 Thread Sergio Mucino
the selection mode to raycast. On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I'm really really not doing this manually. It happens when I hit F11 to go

Re: SI selections driving me nuts...

2013-10-30 Thread Sergio Mucino
. On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I'm really really not doing

Envelope Operator funkyness

2013-10-30 Thread Sergio Mucino
I'm seeing something a little bit odd, and I was wondering if it was normal, or if someone else had seen it before. I've got a quite complex mesh that I'm enveloping to a set of nulls. Everything is ok. I then do a Smooth Envelope Weights on the mesh, and then maybe

Re: Envelope Operator funkyness

2013-10-30 Thread Sergio Mucino
this could have been introduced, since all nulls were created by a script... anyway, just exploring all the options. Thanks for any help! On 30/10/2013 4:29 PM, Sergio Mucino wrote: I'm seeing something a little bit odd, and I was wondering

Re: Envelope Operator funkyness

2013-10-30 Thread Sergio Mucino
. If your nulls are in a good place where you want them, you can use the current positions of the nulls for the bind pose but selecting all of them and doing a Envelope Set Reference Pose. On Wednesday, October 30, 2013 4:35:17 PM, Sergio Mucino wrote: Taking a closer look

Re: Finding polygons...

2013-10-29 Thread Sergio Mucino
xsi.CloseUndo() main() On Mon, Oct 28, 2013 at 6:11 PM, Sergio Mucino sergio.muc...@modusfx.com wrote: Thanks Matt! On 28/10/2013

SI selections driving me nuts...

2013-10-29 Thread Sergio Mucino
Okay. I'm not sure if there's a preference for this, but I REALLY want to turn it off. This is what I'm doing... 1. Go into Polygon selection mode. For some reason, the selection tool is set to Raycast, so I'll switch it back to Rectangle. 2. Select some polygons.

Re: SI selections driving me nuts...

2013-10-29 Thread Sergio Mucino
ool I used when changing between selection modes. How are you changing your selection modes? On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote: Okay. I'm not sure if there's a preference for this, but I REALLY want to turn it off. This i

Re: SI selections driving me nuts...

2013-10-29 Thread Sergio Mucino
I've noticed it goes back to Raycast in step 5, when I go back to Polygon selection mode. I'll see if I can find a preference for the selection method for said mode. On 29/10/2013 1:13 PM, Sergio Mucino wrote: I use the pop-over menu inside

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Sergio Mucino
an option (the original coat uses a very complex system of layered deformations involving envelopes, lattices, and ICE trees. GATOR seems to ignore a lot of these things). Cheers!! On 24/10/2013 6:03 PM, Sergio Mucino wrote: This is definitely gonna wo

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Sergio Mucino
n Tue, Oct 29, 2013 at 12:16 PM, Sergio Mucino sergio.muc...@modusfx.com wrote: Reviving this topic... I got back to working on this issue, and found a couple of issues. First, I'll describe what's g

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Sergio Mucino
dels, and ICE optimizations On Tue, Oct 29, 2013 at 12:16 PM, Sergio Mucino sergio.muc...@modusfx.com wrote:

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Sergio Mucino
, Steven Caron car...@gmail.commailto:car...@gmail.com wrote: you might be able to skip the 'extraction' step because ICE might be faster. On Tue, Oct 29, 2013 at 12:49 PM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote: Thanks a lot Jeremie! I'll give it a shot (I tried

Finding polygons...

2013-10-28 Thread Sergio Mucino
Okay, this is going to be a real long shot... Lets say you have a null sitting squarely at the center of a polygon. Is there a way to select said polygon, based on the selected null? In other words, I want to select the null, and I want to be able to select the polygon

Re: Finding polygons...

2013-10-28 Thread Sergio Mucino
...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Monday, October 28, 2013 2:36 PM To: softimage@listproc.autodesk.com Subject: Finding polygons... Okay, this is going to be a real long

Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
I have a mesh that I need to have deform by another. I cannot do a GATOR weight transfer because the source mesh is being driven by an ICE tree reading and setting point positions, not by weights. I was wondering what would be the best way to achieve this. I did a little

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
My other problem is that in some parts, this mesh I'm trying to fit overlaps other meshes, so It needs to be deformer by more than one source mesh. On 24/10/2013 3:42 PM, Sergio Mucino wrote: I have a mesh that I need to have deform

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
would look into an ICE solution, store the locations in modeling stack, create a deformer in animation, and freeze the modeling stack On Thu, Oct 24, 2013 at 1:05 PM, Sergio Mucino sergio.muc...@modusfx.com wrote

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
Sorry, I meant I picked the mesh to use as a Cage in the Get Data node On 24/10/2013 5:20 PM, Sergio Mucino wrote: Thanks a lot Steve. This looks like could do the trick. However, I'm having some problems with it. It seems my target mesh

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
it as a deformer then you can safely get rid of it, then try to add the object as a cage deformer again. A new property will get created with the current transform values. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
:44 PM, Sergio Mucino wrote: Looks like I will have a few problems here... 1. I cannot reduce the cage polygon count. Actually, it is a hi-res model (not crazy polygon counts, but still). I need to attach to it a copy of itself, but with lots of polygons

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
object (the old ones will be left alone). As long as you don't freeze the Extract Polygons operator, it should update properly. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Thursday, October 24, 2013 5:45 PM

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Thursday, October 24, 2013 2:50 PM To: softimage@listproc.autodesk.com Subject: Re: Equivalent to Maya's Wrap Deformer... Okay. Say I

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
This is definitely gonna work. Thanks Grahame! I'll continue tomorrow. On 24/10/2013 5:54 PM, Sergio Mucino wrote: Ah, if I had known that... :-) I spent like half an hour deleting polys on my copy. But of course, I ended up

Re: Global Python interpreter?

2013-10-22 Thread Sergio Mucino
. On Tue, Oct 22, 2013 at 12:51 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: Thanks Raffaele. Yes, in both applications I've used (Maya and Max) this is how it works. Any functions

Re: physX collisions

2013-10-22 Thread Sergio Mucino
I've never used dynamics in SI, but I see a sliding constraint in the list of constraints... maybe that's what you need (for the movement)? For the aim, maybe there are other constraints that can help... On 22/10/2013 12:28 PM, Paul Griswold wrote:

Re: physX collisions

2013-10-22 Thread Sergio Mucino
, Oct 22, 2013 at 1:47 PM, Sergio Mucino sergio.muc...@modusfx.com wrote: I've never used dynamics in SI, but I see a sliding constraint in the list of constraints

Re: Global Python interpreter?

2013-10-21 Thread Sergio Mucino
Thanks Raffaele. Yes, in both applications I've used (Maya and Max) this is how it works. Any functions and variables I declare or define at the global scope remain in memory throughout the session. This makes it very easy to iterate over different version of tool

Re: Friday Flashback #142

2013-10-18 Thread Sergio Mucino
Oh, yes! They actually looked pretty attractive until you took a deeper dive into the specs. Their semi-proprietary Windows install, the controlled hardware, and especially, the shared memory design between the system and the graphics pipeline became deal breakers. I

Re: Autodesk´s Sales model

2013-10-17 Thread Sergio Mucino
I really don't think you'll EVER get point B in your list from Autodesk. The best you can do to sort of extrapolate into something similar is keep an eye on whatever's going on at Autodesk Labs. That's it. Anyone who believes they can convince, beg, or coerce AD to

Re: Secondary shapes woes

2013-10-17 Thread Sergio Mucino
other shape is modelled, you're always going to face some difficulties when the first hand has been cached so the bone translation is also in the shape... On 16 October 2013 21:09, Sergio

Global Python interpreter?

2013-10-17 Thread Sergio Mucino
I can't be sure about this, but it seems like each tab in the Script Editor spawns its own (local) instance of the Python interpreter. If I create a function in a script on one tab, I cannot call it from within a different tab. Does anyone know of a way of evaluating

Re: Global Python interpreter?

2013-10-17 Thread Sergio Mucino
instance of the scripting engine. So, maybe put that code in a module, or in a special custom command that you keep around for that purpose? On Thu, Oct 17, 2013 at 11:33 AM, Sergio Mucino sergio.muc...@modusfx.com

Re: Global Python interpreter?

2013-10-17 Thread Sergio Mucino
to dump in, alter, or remove anything from a transitional module is pretty easy to produce and will be a good investment of your time. On Fri, Oct 18, 2013 at 5:50 AM, Sergio Mucino sergio.muc...@modusfx.com

Secondary shapes woes

2013-10-16 Thread Sergio Mucino
Hopefully, this will be a simple question. We've got a hand model in one of our shots who's shape has changed a bit. We have a new model for the new shape that was modified to a very specific shape at a specific frame. The problem is that the old model is point cached in

Re: Secondary shapes woes

2013-10-16 Thread Sergio Mucino
Well, I managed to reorder the operators to work (deleting the point cache, applying the shape, and reloading the point cache), but it's not working as expected. I'll have to figure out something else. Cheers! On 16/10/2013 2:46 PM, Sergio Mucino wrote

Re: Autodesk´s Sales model

2013-10-15 Thread Sergio Mucino
Autodesk is for some reason following Adobe's footsteps quite accurately. Adobe started selling suites... Adesk did. Adobe goes rental... Adesk follows. I really can't tell how positive or not the change will be, and what it will mean for the future of the tools... I

Re: Friday Flashback #141

2013-10-11 Thread Sergio Mucino
Ahhh, the days... I do remember a lot of that material, but on a different edit. I remember thinking that Softimage had the coolest demo reels ever :-) . I've actually been giving thought to starting a little "old times" gallery. I still have some of the old

File size limit?

2013-10-10 Thread Sergio Mucino
. People here at work are telling me that apparently, SI cannot save/load files over 2 GB. I just wanted to confirm this is true so I can take appropriate actions. Thanks! -- *Sergio Mucino* Lead Rigger Modus FX

Re: File size limit?

2013-10-10 Thread Sergio Mucino
Thanks a lot guys! Tough luck... we're on 2012... *Sergio Mucino* Lead Rigger Modus FX On 10/10/2013 10:46 AM, Srecko Micic wrote: There was limitation like that but on 2014 version is now 4gb I think (on Linux it is still 2GB limit). On Thu, Oct 10, 2013 at 4:35 PM, Sergio Mucino

Re: File size limit?

2013-10-10 Thread Sergio Mucino
I guess I'll have to bring these suggestions up to the CG Sup. Not really my call here. Thanks a lot for bringing it up! I just need to get these files out today. Anyway, it seems we've found a workaround. But thanks again for the suggestions Christopher! *Sergio Mucino* Lead Rigger Modus FX

Re: SetValue question...

2013-10-04 Thread Sergio Mucino
Never mind... found it. I found that SetValue expects strings for its arguments, so changing cName to: cName = str(c)+.Name did the trick. Cheers! *Sergio Mucino* Lead Rigger Modus FX On 04/10/2013 3:40 PM, Sergio Mucino wrote: Okay. I'm trying to write my first SI script (using Python

SetValue question...

2013-10-04 Thread Sergio Mucino
pointers into how to get this working right, I'll be quite grateful. The noob thanks you in advance. -- *Sergio Mucino* Lead Rigger Modus FX -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.

Re: slightly OT : for those of us (like me) who've never been near maya

2013-10-01 Thread Sergio Mucino
concerns over their product of choice until I joined this email list recently. But I can tell you that the same has been going on on the 3ds Max side, except maybe... louder :-) ). Anyway, back to making movie magic... cheers everyone! *Sergio Mucino* Lead Rigger Modus FX On 01/10/2013 3:44 AM

Re: OT: what my mum thinks we do

2013-10-01 Thread Sergio Mucino
This is the stuff of legends. The Gods bless the almighty, eternal memory of the internets. :o *Sergio Mucino* Lead Rigger Modus FX On 01/10/2013 2:18 PM, Ed Harriss wrote: This site makes me think of... http://www.jackals-forge.com/abom.html *From:*softimage-boun...@listproc.autodesk.com

Expressions on constraints... huh?

2013-09-30 Thread Sergio Mucino
also tried getting rid of the l_fcv part of the expression, since it reads to me as if it was expecting a function curve as an input... but this didn't change anything). -- *Sergio Mucino* Lead Rigger Modus FX -- To unsubscribe: mail softimage-requ

Re: slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread Sergio Mucino
involved. And I think I've gone on long enough, and it's lunch time (and not to mention, Monday...) *Sergio Mucino* Lead Rigger Modus FX On 30/09/2013 12:05 PM, John Richard Sanchez wrote: I agree. But numbers do count as most studios use maya and I need to go where the work is. On Mon, Sep 30

Re: slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread Sergio Mucino
. :-\ My very own $0.02... *Sergio Mucino* Lead Rigger Modus FX On 30/09/2013 12:57 PM, Dominik Kirouac wrote: http://www.sidefx.com http://www.sidefx.com/ :P Le 30/09/2013 12:44 PM, Sergio Mucino a écrit : Ugh. Tough cookie. This is one of those very delicate topics that usually end with rotten

Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Sergio Mucino
impressive, and none of their other products have something equivalent, so it can be used to sell! (I wonder if they still use the old Blur demo videos when showing it around...) Apologies for the Monday sarcasm... :-P *Sergio Mucino* Lead Rigger Modus FX On 30/09/2013 1:12 PM, Eric Thivierge

Re: Expressions on constraints... huh?

2013-09-30 Thread Sergio Mucino
Hey Eric. I got carried away with a different task. Let me get back to you on this one a little later. (I also tried your other suggestion with the = sign... didn't make a difference, if I remember correctly). I'll let you know ASAP... thanks! *Sergio Mucino* Lead Rigger Modus FX On 30/09

Re: Expressions on constraints... huh?

2013-09-30 Thread Sergio Mucino
I'm actually using 2012.SAP, but I'll give your suggestions a go Manny. Thanks! *Sergio Mucino* Lead Rigger Modus FX On 30/09/2013 4:04 PM, Manny Papamanos wrote: Seems like someone changed the default behaviour of the Floating Point Number custom parameter. You have to enable 'Animatable

Dual Quaternion ICE node woes...

2013-09-26 Thread Sergio Mucino
of the mesh and blend the point movements onto this one, but if that's what it takes to get this going, I'll have to. Thanks for any help! -- *Sergio Mucino* Lead Rigger Modus FX -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply

Re: Dual Quaternion ICE node woes...

2013-09-26 Thread Sergio Mucino
Oh, man! You saved my life! Worked like a charm... thanks a bunch! I can go back to my regular programing of... weight painting :-) . This group rocks. Period. *Sergio Mucino* Lead Rigger Modus FX On 26/09/2013 4:04 PM, Eric Thivierge wrote: If you add deformers to the envelope after you have

Re: Dual Quaternion ICE node woes...

2013-09-26 Thread Sergio Mucino
Thanks Alan! I did following Eric's instructions, and it worked like a charm. Thanks again! Day saved... :-) *Sergio Mucino* Lead Rigger Modus FX On 26/09/2013 4:11 PM, Alan Fregtman wrote: Hello again, You must rebuild the deformer group every time you add/remove deformers to a envelope

Re: Copying weights from specific deformers onto new mesh

2013-09-20 Thread Sergio Mucino
Thanks Matt! I found how to do this, and it worked. I had to do some cleanup and re-weighting afterwards, but I got what I needed. Thanks! *Sergio Mucino* Lead Rigger Modus FX On 20/09/2013 11:29 AM, Matt Morris wrote: Could export the weights in the weight editor for the first mesh

Re: Copying weights from specific deformers onto new mesh

2013-09-20 Thread Sergio Mucino
for the suggestion though! *Sergio Mucino* Lead Rigger Modus FX On 20/09/2013 12:26 PM, Eric Thivierge wrote: You'll have to script it. Also you're going to have to rescale the weight contribution since the number of deformers is different. The percentage influence is not going to be normalized

Copying weights from specific deformers onto new mesh

2013-09-20 Thread Sergio Mucino
of deformers on each envelope is different. I want to transfer only weights to specific deformers, not all of them. What would be the appropriate way to do this? Thanks for the help again! -- *Sergio Mucino* Lead Rigger Modus FX -- To unsubscribe: mail softimage-requ

Re: Question about using ICE to move points (SOLVED... again)

2013-09-20 Thread Sergio Mucino
I'm set. I really appreciate the suggestions! I learned something new (which seems to be the bulk of my work this week). Cheers! *Sergio Mucino* Lead Rigger Modus FX On 20/09/2013 3:28 AM, Christian Freisleder wrote: hey sergio, sorry for the late answer, but in europe it was evening already

Re: Autodesk 2014 Extensions Released - Softimage Left Out

2013-09-20 Thread Sergio Mucino
It's also missing from their Software Rental Plan list. Just saying... http://www.autodesk.com/buy/rental-plans *Sergio Mucino* Lead Rigger Modus FX On 20/09/2013 10:44 AM, Octavian Ureche wrote: Hey guys, A couple of days ago, autodesk officially released its 2014 app extensions. Softimage

Re: Copying weights from specific deformers onto new mesh

2013-09-20 Thread Sergio Mucino
Ah! Nice trick! I'll keep it in mind. Nope, I don't think I've got GEAR, but I will look it up definitely. I'm all ears when it comes to hearing about tools/compounds I should get to make my rigging work easier. Thanks Matt/Eric! *Sergio Mucino* Lead Rigger Modus FX On 20/09/2013 1:03 PM

Re: Copying weights from specific deformers onto new mesh

2013-09-20 Thread Sergio Mucino
, or if I will need to install it in the animators' workstations too so they can read the files I create. Thanks! *Sergio Mucino* Lead Rigger Modus FX On 20/09/2013 4:19 PM, Daniel Brassard wrote: at gear, go for the updated one GEAR_mc from Miquel Campos -- To unsubscribe

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