:43, Chris Chia wrote:
Ice overrides can do more than just overriding a base node value ;)
On 27 Mar, 2013, at 9:33 PM, "Toonafish" wrote:
No need for custom parameters, just plugin in a scalar or integer node and
you're set to override a value
On 3/27/2013 14:10, Chris Chia wr
No need for custom parameters, just plugin in a scalar or integer node
and you're set to override a value
On 3/27/2013 14:10, Chris Chia wrote:
It makes it so much easier to override parameters without going thru the hard
way with the custom parameters... And it makes it easy to track what pa
N, not again!! I'm still recovering from the pain in my rectum after
paying a grand for 2013 :-/
- Ronald
maybe you could use the "Card_Opacity" shader ? If you plug every
material into in the card_opacity node, you could fade the opacity of
each object with an override, without affecting the transparencies of
the materials.
- Ronald
On 3/4/2013 21:32, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote
On 2/27/2013 23:08, Ahmidou Lyazidi wrote:
http://area.autodesk.com/blogs/shawn/sneak-peek-time
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
Maybe Helge Mathee's pixelparticles is what you're looking for ?
http://vimeo.com/12372124
- Ronald
On 2/27/2013 16:50, Philip Melancon wrote:
Hello list, I was wondering if any of you knew of a convenient way of
exporting an animated weightmap from an ice tree to an image sequence?
I think I
Very nice ! Is the intergrated plugin available for download, or did you
Kick someone's Ass to get it ?
- Ronald
On 2/19/2013 19:22, Stephan Woermann wrote:
Maybe a little bit late.
But the scene was good to test my plugin.
~2:05 with a GTX670. Settings are shown in the image...
Stephan
201
les, hair, DOF, MB, sharp caustics??? Bring it ON!!!
--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Too
You took the word rendertweaking to a whole new level to get your
rendertimes down ;-)
Not as realistic as the unbiased renders I think, but very nice results.
I'd be curious to see an actual rendertime on a single workstation with
a decent CPU.
- Ronald
On 2/15/2013 13:09, Sven Constable wr
Great one, how did you get those sharp shadows ? Did you use a lightsource ?
I noticed the window intensity with portal nodes also depends on the
position and power of the sun.
- Ronald
On 2/15/2013 04:07, Steve Pratt wrote:
Octane - 3hrs on a GTX580
I used the inbuilt daylight system and po
nd this AA oversampling takes
care of diffuse areas as well. Also, for this scene with the large
windows you may get away with 2 or 3 bounces.
On Thu, Feb 14, 2013 at 8:26 PM, Toonafish <mailto:ron...@toonafish.nl>> wrote:
scene file : https://dl.dropbox.com/u/4271217/Arnold_Cla
On 14 February 2013 09:38, Toonafish <mailto:ron...@toonafish.nl>> wrote:
That would be swell. But I think we'd also might have to include
setup time then. I'm sure a with a lot of hours tweaking, testing
and some smart trickery you can get faster render speeds in a l
/
lighting / render knob tweaking.
but you can let it go for 2 hours...! sheesh, I'd be very unhappy with
5 minutes :) but its a good proof that more time = better quality..?
On 14 February 2013 09:38, Toonafish <mailto:ron...@toonafish.nl>> wrote:
That would be swell. But I think we
tures/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked
if so, that is over 3000 cores!
On Thu, Feb 14, 2013 at 11:26 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote:
scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar
I'm rendering on a 6 core i7 39
meone PLEASE put some
edgeloops or hard edges on those blackboards so they
don't shade like domes? ;-)
On Thu, Feb 14, 2013 at 7:28
AM, Toonafish <ron...@toonafish.nl>
wrote:
ee the value of
octane and a graphics card purchase over an arnold license and a
machine with the same number of processors as in your graphics card.
s
On Thu, Feb 14, 2013 at 9:34 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote:
Arnold took 2 Hours and 10 minutes with 5 Diffuse b
13 at 9:34 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote:
Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA
set to 10. Setting the diffuse bounces to 16 as in Octane was just
slowing Arnold down too much.
https://dl.dropbox
cabel quality loss.
with some tricks you could get a better and faster result
cheers,
chris
--
christian keller
visual effects|direction
+49 179 69 36 248
chris3...@me.com
http://vimeo.com/channels/96149
Am 14. Februar 2013 um 18:34 schrieb Toonafish :
Arnold took 2 Hours and 10 minutes with 5 Di
Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to
10. Setting the diffuse bounces to 16 as in Octane was just slowing
Arnold down too much.
https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png
Still some fine noise in the DOF, and w
...that's not a blackboard, it's a workout bench hanging from the wall :-)
- Ronald
On 2/14/2013 16:03, Ed Manning wrote:
Will someone PLEASE put some edgeloops or hard edges on those
blackboards so they don't shade like domes? ;-)
On Thu, Feb 14, 2013 at 7:28 AM, Toonaf
This time I let the classroom bake for 45 minutes, still a tiny bit of
noise in the unsharp dark areas because of the DOF. But I don't mind.
https://dl.dropbox.com/u/4271217/octane_classroom_pathtracing-16bounces-45min.png
So..where's all them 5 minute high quality Prman and MentalRay
ren
show me the pudding !
- Ronald
On 2/14/2013 03:10, Andreas Bystrom wrote:
prman can render that classroom in 7.5 minutes with better quality
On Thu, Feb 14, 2013 at 7:37 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote:
just to show off the speed ;-)
stopped after 1
, especially on interior scenes...
Stephan
2013/2/14 Toonafish mailto:ron...@toonafish.nl>>
That would be swell. But I think we'd also might have to include
setup time then. I'm sure a with a lot of hours tweaking, testing
and some smart trickery you can get faster render
That would be swell. But I think we'd also might have to include setup
time then. I'm sure a with a lot of hours tweaking, testing and some
smart trickery you can get faster render speeds in a lot of renderers,
but the whole point with these unbiased renderers is that you hardly
have to send an
yes, better start preparing for somehumiliation ! ;-)
- Ronald
On 2/14/2013 1:22, Gene Crucean wrote:
One down one to go. NEXT!!! aaarrghahrahgh!!!
...hehe. Ok I'll stop now.
GET TO THE CHOPPPA!
On Wed, Feb 13, 2013 at 4:16 PM, Toonafish <mailto:ron...@toon
yep, Octane does not support subdivisions or displacements, also only
camera motion blur.
- Ronald
On 2/14/2013 1:01, James De Colling wrote:
What are the limitations with the gpu renderers? Last time I looked
at it, subdivision / displacement was unsupported, I assume that's
changed now
Here's the classroom scene I used. It's not mine, I think it was created
by Alex Sandri. I can do an Arnold test as well tomorrow, but I suspect
it will take muuucho longer to get this quality without a lot of optimizing.
https://dl.dropbox.com/u/4271217/Classroom_SI.rar
- Ronald
On 2/14/2013
van de Lagemaat wrote:
My experience was that it took a lng time to reduce fine noise.
It got to the level you have fairly speedily but after that the curve
really began to flatten out. Maybe it was just my vanilla 500 series
nvidia card was too slow, not sure.
On Wed, Feb 13, 2013 at 10:4
or
tweaking things outside the software. I hope that Next Limit will add
the GPU processing and perhaps it will be as fast as Octane.
2013/2/13 Toonafish mailto:ron...@toonafish.nl>>
Nope, this is the best there is for SI at the moment as far as I know.
- Ronald
On 2/13/20
it's own. The workflow beween
Softimage and Maxwell is great with Fire. No fooling around or
tweaking things outside the software. I hope that Next Limit will add
the GPU processing and perhaps it will be as fast as Octane.
2013/2/13 Toonafish mailto:ron...@toonafish.nl>>
Nope, this is the best there is for SI at the moment as far as I know.
- Ronald
On 2/13/2013 17:14, Emilio Hernandez wrote:
Is the interactive window in softimage plugin available yet?
Personally I don't like switching between apps to see how the render
is coming.
2013/2/13 Toon
the Octane prefs to meters.
- Ronald
On 2/13/2013 16:27, Jimmy Marrero wrote:
If you have the time, can you explain the workflow with using both
octane and softimage without an interactive viewport in soft??
Thanks
On Wed, Feb 13, 2013 at 10:24 AM, Toonafish <mailto:ron...@toonafish.nl&
an I7 3930 with a Geforce GTX 960 with 2048 MB, but I'd go for more
memory on the card if possible.
On 2/13/2013 16:08, Ed Manning wrote:
mind sharing your system config? I'm debating what card to put in a
box for Octane
On Wed, Feb 13, 2013 at 9:57 AM, Toonafish &
yep, been playing with it the last few days and I'm really impressed by
the speed and quality of Octane.
But comparing both Arnold and Octane, all I can say is for most stuff
Arnold is still better suited and production proven, but Octane is a
nice addition. Some scenes I tested that took fore
dn't find the original thread anymore, so if anyone knows who
originally asked for this please let them know.
I can't wait for you guys to get your hands on 2.0, it's a lot of fun.
--
Ronald van Vemden
---
3D Graphics & Animation
C
> properly.
>>
>> I guess that might be several approaches for the
issue, maybe someone
>> knows a compound that does something similar that
could maybe be adapted to
>> this purpose.
>>
I tried loading the scene on my PC at home, but same difference there.
- Ronald.
On 1/15/2013 06:48, ivan t wrote:
Hi Ronald,
Just a curiosity ,
are you able to open the file in another machine ?
Thanks
Ivan
On Mon, Jan 14, 2013 at 9:48 PM, Toonafish <mailto:ron...@toonafish.nl>&
I was able to retrieve some crucial bits from the corrupted scene with
the Journal File and reloading the scene several times, so not
everything is lost. Thanks for the tip Rob, and for the help everyone.
cheers,
- Ronald
On 1/11/2013 18:54, Toonafish wrote:
Thanks, I'll need to give
I'll give it a shot. Thanks Fabrice.
- Ronald
On 1/11/2013 19:27, Fabrice Altman wrote:
Maybe mentioned before, but try renaming your user prefs folder
C:\Users\...\Autodesk\Softimage_20xx
Soft will re-create fresh ones at start-up.
] *On Behalf Of *Toonafish
*Sent:* 11 January 2013 17:55
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Scene crash on load
Thanks, I'll need to give it a shot if I don't want to loose a days
work. Seems like all backups are corrupt as well.
The weird thing is I was able to load the las
rashing if you have a client deadline!
hope it works for you but its not a magic solution, eg Fabrice here
said 2 out 10 times success rate
On 11 January 2013 17:27, Toonafish <mailto:ron...@toonafish.nl>> wrote:
in preferences>data management as far as I remember when I
rks for you but its not a magic solution, eg Fabrice here
said 2 out 10 times success rate
On 11 January 2013 17:27, Toonafish <mailto:ron...@toonafish.nl>> wrote:
in preferences>data management as far as I remember when I
last had this and was helped, it creates a t
in preferences>data management as far as I remember when I last had
this and was helped, it creates a text file that tells you what models
are loading and then on the next load it skips the ones that it finds bad?
Is that the "Recovery Journal file" ? Do you remember where softimage
writes t
obody ever
told me when I was at Soft).
On 11/01/2013 11:52 AM, Toonafish wrote:
I have a scene that suddenly crashes on load. And when I try to merge
it with a new scene Softimage crashes to the desktop as well.
is there any other secret solution that might save me a few hours of
work ?
If onl
I have a scene that suddenly crashes on load. And when I try to merge it
with a new scene Softimage crashes to the desktop as well.
is there any other secret solution that might save me a few hours of work ?
If only we could save scenes in ASCII
SI 2013 SP 1 / Win 7 64bit
Thanks,
- Ronal
consumerupport ;-)
Thanks, I already found Manny's email address on the list.
On 12/4/2012 16:50, Stephen Blair wrote:
What is "consumerreport" ?
The only people from AD support who would be on this list are
"technical support" people like Manny.
On 04/12/2012
Is anyone from AD support on this list ?
There seems to be an issue with consumersupport. I can't seem to get in
touch with them anymore and I no longer get confirmations to my replies.
Is this just me ?
Thanks.
-Ronald
Hi,
Has anyone been able to get the Mental Ray vector displacement shader to
work with tangent vector displacement maps coming from Zbrush ?
The diagnostic file tells me I should use a FlipandSwitch setting of 10,
but that only results in chewing gum :
https://dl.dropbox.com/u/4271217/mental
yep, there's definitely something fishy with this scene.
I can't reproduce the first problem of the key on frame 34 not
responding untill frame 35.
But when I try moving the null, it jumps back to the keyframed position
every time. Even when I create a new Null in the same scene, create some
Another thing I just noticed is that "Match All Transforms" does not
take "ChildComp" setting into account.
All children move with the parent when the parents transforms are
matched with another object when ChildComp is toggled on.
-Ronald
Couldn't you just give the Nulls identical names to the deformers, and then
simply load a previously saved envelope ?
- Ronald
On Fri, Aug 17, 2012 at 1:14 PM, Kris Kelly wrote:
> Hi Guys,
>
>
> Has anyone any experience in transfering the weight map properties of a
> deformer to a another objec
On Fri, Aug 17, 2012 at 1:18 PM, Matt Lowery wrote:
> One more thing,
>
> the inconsistent file browsers. The windows 7 file browser often seems to
> be standard browser for functions inside softimage. ( browsing to the out
> put path of a cache for example.) It would be better if all the file
>
Oeh, let me add a few as well:
- Raycast / no raycast toggle only works for default rectangle selection
tool. Would be swell if all other selection tools would support this too,
at the moment they are all only ray-cast, which renders them almost useless
in most cases.
- Hidden components should n
>>> Any help appreciated.
>>> Cheers,
>>>
>>>-- Alan
>>>
>>>
>>
>>
>> --
>> Chris Covelli
>> http://kylevargas.net/
>>
>
>
--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax +31(0)20 5289292
email: ron...@toonafish.nl
Neh, unfortunately the Render Tree in Modo is not node based. I works
more like Photoshop layers, just like in Lightwave, but a bit more
advanced. There are some advantages over the Render Tree in Softimage,
but even in a medium complex scene it becomes extemely flaky and very
confusing.
-Ron
...and there's "gw::OBJImporter"
:http://www.guruware.at/main/objio/index.html
-Ronald
On 4/25/2012 2:32 PM, Marc-Andre Carbonneau wrote:
Hi,
I need to import around 60 OBJ files in one scene. The Softimage OBJ importer
doesn't let me multi-select files.
Does anybody have a multiple OBJ file
Maya scenes are not backward compatible as well, but the funny thing is
that if you save a scene as Maya ascii, you can change the version
number in a text editor, 9 out of 10 times the scene loads without any
problem in any previous version. I suspect its more a business decision
to boost sale
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