Re: Softimage 2014

2013-03-27 Thread Toonafish
:43, Chris Chia wrote: Ice overrides can do more than just overriding a base node value ;) On 27 Mar, 2013, at 9:33 PM, "Toonafish" wrote: No need for custom parameters, just plugin in a scalar or integer node and you're set to override a value On 3/27/2013 14:10, Chris Chia wr

Re: Softimage 2014

2013-03-27 Thread Toonafish
No need for custom parameters, just plugin in a scalar or integer node and you're set to override a value On 3/27/2013 14:10, Chris Chia wrote: It makes it so much easier to override parameters without going thru the hard way with the custom parameters... And it makes it easy to track what pa

Re: Softimage 2014

2013-03-27 Thread Toonafish
N, not again!! I'm still recovering from the pain in my rectum after paying a grand for 2013 :-/ - Ronald

Re: fader override

2013-03-04 Thread Toonafish
maybe you could use the "Card_Opacity" shader ? If you plug every material into in the card_opacity node, you could fade the opacity of each object with an override, without affecting the transparencies of the materials. - Ronald On 3/4/2013 21:32, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote

Re: SI 2014 sneak peek

2013-02-27 Thread Toonafish
On 2/27/2013 23:08, Ahmidou Lyazidi wrote: http://area.autodesk.com/blogs/shawn/sneak-peek-time Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

Re: Exporting animated weightmap

2013-02-27 Thread Toonafish
Maybe Helge Mathee's pixelparticles is what you're looking for ? http://vimeo.com/12372124 - Ronald On 2/27/2013 16:50, Philip Melancon wrote: Hello list, I was wondering if any of you knew of a convenient way of exporting an animated weightmap from an ice tree to an image sequence? I think I

Re: Octane render

2013-02-20 Thread Toonafish
Very nice ! Is the intergrated plugin available for download, or did you Kick someone's Ass to get it ? - Ronald On 2/19/2013 19:22, Stephan Woermann wrote: Maybe a little bit late. But the scene was good to test my plugin. ~2:05 with a GTX670. Settings are shown in the image... Stephan 201

Re: Octane render

2013-02-16 Thread Toonafish
les, hair, DOF, MB, sharp caustics??? Bring it ON!!! -- Ronald van Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Too

Re: Octane render

2013-02-15 Thread Toonafish
You took the word rendertweaking to a whole new level to get your rendertimes down ;-) Not as realistic as the unbiased renders I think, but very nice results. I'd be curious to see an actual rendertime on a single workstation with a decent CPU. - Ronald On 2/15/2013 13:09, Sven Constable wr

Re: Octane render

2013-02-15 Thread Toonafish
Great one, how did you get those sharp shadows ? Did you use a lightsource ? I noticed the window intensity with portal nodes also depends on the position and power of the sun. - Ronald On 2/15/2013 04:07, Steve Pratt wrote: Octane - 3hrs on a GTX580 I used the inbuilt daylight system and po

Re: Octane render

2013-02-14 Thread Toonafish
nd this AA oversampling takes care of diffuse areas as well. Also, for this scene with the large windows you may get away with 2 or 3 bounces. On Thu, Feb 14, 2013 at 8:26 PM, Toonafish <mailto:ron...@toonafish.nl>> wrote: scene file : https://dl.dropbox.com/u/4271217/Arnold_Cla

Re: Octane render

2013-02-14 Thread Toonafish
On 14 February 2013 09:38, Toonafish <mailto:ron...@toonafish.nl>> wrote: That would be swell. But I think we'd also might have to include setup time then. I'm sure a with a lot of hours tweaking, testing and some smart trickery you can get faster render speeds in a l

Re: Octane render

2013-02-14 Thread Toonafish
/ lighting / render knob tweaking. but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 5 minutes :) but its a good proof that more time = better quality..? On 14 February 2013 09:38, Toonafish <mailto:ron...@toonafish.nl>> wrote: That would be swell. But I think we

Re: Octane render

2013-02-14 Thread Toonafish
tures/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked if so, that is over 3000 cores! On Thu, Feb 14, 2013 at 11:26 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote: scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar I'm rendering on a 6 core i7 39

Re: Octane render

2013-02-14 Thread Toonafish
meone PLEASE put some edgeloops or hard edges on those blackboards so they don't shade like domes? ;-) On Thu, Feb 14, 2013 at 7:28 AM, Toonafish <ron...@toonafish.nl> wrote:

Re: Octane render

2013-02-14 Thread Toonafish
ee the value of octane and a graphics card purchase over an arnold license and a machine with the same number of processors as in your graphics card. s On Thu, Feb 14, 2013 at 9:34 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote: Arnold took 2 Hours and 10 minutes with 5 Diffuse b

Re: Octane render

2013-02-14 Thread Toonafish
13 at 9:34 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote: Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold down too much. https://dl.dropbox

Re: Octane render

2013-02-14 Thread Toonafish
cabel quality loss. with some tricks you could get a better and faster result cheers, chris -- christian keller visual effects|direction +49 179 69 36 248 chris3...@me.com http://vimeo.com/channels/96149 Am 14. Februar 2013 um 18:34 schrieb Toonafish : Arnold took 2 Hours and 10 minutes with 5 Di

Re: Octane render

2013-02-14 Thread Toonafish
Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold down too much. https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png Still some fine noise in the DOF, and w

Re: Octane render

2013-02-14 Thread Toonafish
...that's not a blackboard, it's a workout bench hanging from the wall :-) - Ronald On 2/14/2013 16:03, Ed Manning wrote: Will someone PLEASE put some edgeloops or hard edges on those blackboards so they don't shade like domes? ;-) On Thu, Feb 14, 2013 at 7:28 AM, Toonaf

Re: Octane render

2013-02-14 Thread Toonafish
This time I let the classroom bake for 45 minutes, still a tiny bit of noise in the unsharp dark areas because of the DOF. But I don't mind. https://dl.dropbox.com/u/4271217/octane_classroom_pathtracing-16bounces-45min.png So..where's all them 5 minute high quality Prman and MentalRay ren

Re: Octane render

2013-02-14 Thread Toonafish
show me the pudding ! - Ronald On 2/14/2013 03:10, Andreas Bystrom wrote: prman can render that classroom in 7.5 minutes with better quality On Thu, Feb 14, 2013 at 7:37 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote: just to show off the speed ;-) stopped after 1

Re: Octane render

2013-02-14 Thread Toonafish
, especially on interior scenes... Stephan 2013/2/14 Toonafish mailto:ron...@toonafish.nl>> That would be swell. But I think we'd also might have to include setup time then. I'm sure a with a lot of hours tweaking, testing and some smart trickery you can get faster render

Re: Octane render

2013-02-14 Thread Toonafish
That would be swell. But I think we'd also might have to include setup time then. I'm sure a with a lot of hours tweaking, testing and some smart trickery you can get faster render speeds in a lot of renderers, but the whole point with these unbiased renderers is that you hardly have to send an

Re: Octane render

2013-02-13 Thread Toonafish
yes, better start preparing for somehumiliation ! ;-) - Ronald On 2/14/2013 1:22, Gene Crucean wrote: One down one to go. NEXT!!! aaarrghahrahgh!!! ...hehe. Ok I'll stop now. GET TO THE CHOPPPA! On Wed, Feb 13, 2013 at 4:16 PM, Toonafish <mailto:ron...@toon

Re: Octane render

2013-02-13 Thread Toonafish
yep, Octane does not support subdivisions or displacements, also only camera motion blur. - Ronald On 2/14/2013 1:01, James De Colling wrote: What are the limitations with the gpu renderers? Last time I looked at it, subdivision / displacement was unsupported, I assume that's changed now

Re: Octane render

2013-02-13 Thread Toonafish
Here's the classroom scene I used. It's not mine, I think it was created by Alex Sandri. I can do an Arnold test as well tomorrow, but I suspect it will take muuucho longer to get this quality without a lot of optimizing. https://dl.dropbox.com/u/4271217/Classroom_SI.rar - Ronald On 2/14/2013

Re: Octane render

2013-02-13 Thread Toonafish
van de Lagemaat wrote: My experience was that it took a lng time to reduce fine noise. It got to the level you have fairly speedily but after that the curve really began to flatten out. Maybe it was just my vanilla 500 series nvidia card was too slow, not sure. On Wed, Feb 13, 2013 at 10:4

Re: Octane render

2013-02-13 Thread Toonafish
or tweaking things outside the software. I hope that Next Limit will add the GPU processing and perhaps it will be as fast as Octane. 2013/2/13 Toonafish mailto:ron...@toonafish.nl>> Nope, this is the best there is for SI at the moment as far as I know. - Ronald On 2/13/20

Re: Octane render

2013-02-13 Thread Toonafish
it's own. The workflow beween Softimage and Maxwell is great with Fire. No fooling around or tweaking things outside the software. I hope that Next Limit will add the GPU processing and perhaps it will be as fast as Octane. 2013/2/13 Toonafish mailto:ron...@toonafish.nl>>

Re: Octane render

2013-02-13 Thread Toonafish
Nope, this is the best there is for SI at the moment as far as I know. - Ronald On 2/13/2013 17:14, Emilio Hernandez wrote: Is the interactive window in softimage plugin available yet? Personally I don't like switching between apps to see how the render is coming. 2013/2/13 Toon

Re: Octane render

2013-02-13 Thread Toonafish
the Octane prefs to meters. - Ronald On 2/13/2013 16:27, Jimmy Marrero wrote: If you have the time, can you explain the workflow with using both octane and softimage without an interactive viewport in soft?? Thanks On Wed, Feb 13, 2013 at 10:24 AM, Toonafish <mailto:ron...@toonafish.nl&

Re: Octane render

2013-02-13 Thread Toonafish
an I7 3930 with a Geforce GTX 960 with 2048 MB, but I'd go for more memory on the card if possible. On 2/13/2013 16:08, Ed Manning wrote: mind sharing your system config? I'm debating what card to put in a box for Octane On Wed, Feb 13, 2013 at 9:57 AM, Toonafish &

Re: Octane render

2013-02-13 Thread Toonafish
yep, been playing with it the last few days and I'm really impressed by the speed and quality of Octane. But comparing both Arnold and Octane, all I can say is for most stuff Arnold is still better suited and production proven, but Octane is a nice addition. Some scenes I tested that took fore

Re: 4Seven Tutorial & LK Lightning 2.0 Sneak Peek

2013-02-09 Thread Toonafish
dn't find the original thread anymore, so if anyone knows who originally asked for this please let them know. I can't wait for you guys to get your hands on 2.0, it's a lot of fun. -- Ronald van Vemden --- 3D Graphics & Animation C

Re: Surface Flowing Particles

2013-01-29 Thread Toonafish
> properly. >> >> I guess that might be several approaches for the issue, maybe someone >> knows a compound that does something similar that could maybe be adapted to >> this purpose. >>

Re: Scene crash on load

2013-01-15 Thread Toonafish
I tried loading the scene on my PC at home, but same difference there. - Ronald. On 1/15/2013 06:48, ivan t wrote: Hi Ronald, Just a curiosity , are you able to open the file in another machine ? Thanks Ivan On Mon, Jan 14, 2013 at 9:48 PM, Toonafish <mailto:ron...@toonafish.nl>&

Re: Scene crash on load

2013-01-14 Thread Toonafish
I was able to retrieve some crucial bits from the corrupted scene with the Journal File and reloading the scene several times, so not everything is lost. Thanks for the tip Rob, and for the help everyone. cheers, - Ronald On 1/11/2013 18:54, Toonafish wrote: Thanks, I'll need to give

Re: Scene crash on load

2013-01-11 Thread Toonafish
I'll give it a shot. Thanks Fabrice. - Ronald On 1/11/2013 19:27, Fabrice Altman wrote: Maybe mentioned before, but try renaming your user prefs folder C:\Users\...\Autodesk\Softimage_20xx Soft will re-create fresh ones at start-up.

Re: Scene crash on load

2013-01-11 Thread Toonafish
] *On Behalf Of *Toonafish *Sent:* 11 January 2013 17:55 *To:* softimage@listproc.autodesk.com *Subject:* Re: Scene crash on load Thanks, I'll need to give it a shot if I don't want to loose a days work. Seems like all backups are corrupt as well. The weird thing is I was able to load the las

Re: Scene crash on load

2013-01-11 Thread Toonafish
rashing if you have a client deadline! hope it works for you but its not a magic solution, eg Fabrice here said 2 out 10 times success rate On 11 January 2013 17:27, Toonafish <mailto:ron...@toonafish.nl>> wrote: in preferences>data management as far as I remember when I

Re: Scene crash on load

2013-01-11 Thread Toonafish
rks for you but its not a magic solution, eg Fabrice here said 2 out 10 times success rate On 11 January 2013 17:27, Toonafish <mailto:ron...@toonafish.nl>> wrote: in preferences>data management as far as I remember when I last had this and was helped, it creates a t

Re: Scene crash on load

2013-01-11 Thread Toonafish
in preferences>data management as far as I remember when I last had this and was helped, it creates a text file that tells you what models are loading and then on the next load it skips the ones that it finds bad? Is that the "Recovery Journal file" ? Do you remember where softimage writes t

Re: Scene crash on load

2013-01-11 Thread Toonafish
obody ever told me when I was at Soft). On 11/01/2013 11:52 AM, Toonafish wrote: I have a scene that suddenly crashes on load. And when I try to merge it with a new scene Softimage crashes to the desktop as well. is there any other secret solution that might save me a few hours of work ? If onl

Scene crash on load

2013-01-11 Thread Toonafish
I have a scene that suddenly crashes on load. And when I try to merge it with a new scene Softimage crashes to the desktop as well. is there any other secret solution that might save me a few hours of work ? If only we could save scenes in ASCII SI 2013 SP 1 / Win 7 64bit Thanks, - Ronal

Re: AD Support issues

2012-12-04 Thread Toonafish
consumerupport ;-) Thanks, I already found Manny's email address on the list. On 12/4/2012 16:50, Stephen Blair wrote: What is "consumerreport" ? The only people from AD support who would be on this list are "technical support" people like Manny. On 04/12/2012

AD Support issues

2012-12-04 Thread Toonafish
Is anyone from AD support on this list ? There seems to be an issue with consumersupport. I can't seem to get in touch with them anymore and I no longer get confirmations to my replies. Is this just me ? Thanks. -Ronald

Zbrush tangent vector displacement maps

2012-10-26 Thread Toonafish
Hi, Has anyone been able to get the Mental Ray vector displacement shader to work with tangent vector displacement maps coming from Zbrush ? The diagnostic file tells me I should use a FlipandSwitch setting of 10, but that only results in chewing gum : https://dl.dropbox.com/u/4271217/mental

Re: 2013 Weirdness with setting keyframes...anyone else getting this?

2012-09-22 Thread Toonafish
yep, there's definitely something fishy with this scene. I can't reproduce the first problem of the key on frame 34 not responding untill frame 35. But when I try moving the null, it jumps back to the keyframed position every time. Even when I create a new Null in the same scene, create some

Re: Small Annoying Things

2012-08-28 Thread Toonafish
Another thing I just noticed is that "Match All Transforms" does not take "ChildComp" setting into account. All children move with the parent when the parents transforms are matched with another object when ChildComp is toggled on. -Ronald

Re: Weight transfer question

2012-08-17 Thread Toonafish
Couldn't you just give the Nulls identical names to the deformers, and then simply load a previously saved envelope ? - Ronald On Fri, Aug 17, 2012 at 1:14 PM, Kris Kelly wrote: > Hi Guys, > > > Has anyone any experience in transfering the weight map properties of a > deformer to a another objec

Re: Small Annoying Things

2012-08-17 Thread Toonafish
On Fri, Aug 17, 2012 at 1:18 PM, Matt Lowery wrote: > One more thing, > > the inconsistent file browsers. The windows 7 file browser often seems to > be standard browser for functions inside softimage. ( browsing to the out > put path of a cache for example.) It would be better if all the file >

Re: Small Annoying Things

2012-08-16 Thread Toonafish
Oeh, let me add a few as well: - Raycast / no raycast toggle only works for default rectangle selection tool. Would be swell if all other selection tools would support this too, at the moment they are all only ray-cast, which renders them almost useless in most cases. - Hidden components should n

Re: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Toonafish
>>> Any help appreciated. >>> Cheers, >>> >>>-- Alan >>> >>> >> >> >> -- >> Chris Covelli >> http://kylevargas.net/ >> > > -- Ronald van Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: price increases?

2012-06-19 Thread Toonafish
Neh, unfortunately the Render Tree in Modo is not node based. I works more like Photoshop layers, just like in Lightwave, but a bit more advanced. There are some advantages over the Render Tree in Softimage, but even in a medium complex scene it becomes extemely flaky and very confusing. -Ron

Re: Anybody has a multiple OBJ file importer script or plugin?

2012-04-25 Thread Toonafish
...and there's "gw::OBJImporter" :http://www.guruware.at/main/objio/index.html -Ronald On 4/25/2012 2:32 PM, Marc-Andre Carbonneau wrote: Hi, I need to import around 60 OBJ files in one scene. The Softimage OBJ importer doesn't let me multi-select files. Does anybody have a multiple OBJ file

Re: 2013 save scene = no load in 2012?

2012-04-16 Thread Toonafish
Maya scenes are not backward compatible as well, but the funny thing is that if you save a scene as Maya ascii, you can change the version number in a text editor, 9 out of 10 times the scene loads without any problem in any previous version. I suspect its more a business decision to boost sale

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