Re: Maya, sheesh!

2015-02-13 Thread David Gallagher
http://www.youtube.com/NCCAAnimation -Original Message- From: David Gallagher [davegsoftimagel...@gmail.com] Received: Friday, 13 Feb 2015, 17:09 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Maya, sheesh! I'm still using Softimage every da

Re: Maya, sheesh!

2015-02-13 Thread Mirko Jankovic
eceived: Friday, 13 Feb 2015, 17:09 > To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] > Subject: Re: Maya, sheesh! > > I'm still using Softimage every day and exporting my work to Maya. It's > more pleasant than beating my head against the wall in Maya.

RE: Maya, sheesh!

2015-02-13 Thread Sofronis Efstathiou
] Received: Friday, 13 Feb 2015, 17:09 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Maya, sheesh! I'm still using Softimage every day and exporting my work to Maya. It's more pleasant than beating my head against the wall in Maya. Dave G On 2/13/2015 9:5

Re: Maya, sheesh!

2015-02-13 Thread David Gallagher
I'm still using Softimage every day and exporting my work to Maya. It's more pleasant than beating my head against the wall in Maya. Dave G On 2/13/2015 9:58 AM, Greg Punchatz wrote: Amen Kris ! Sent from my iPhone On Feb 13, 2015, at 10:45 AM, Kris Rivel > wrote:

Re: Maya, sheesh!

2015-02-13 Thread Greg Punchatz
Amen Kris ! Sent from my iPhone > On Feb 13, 2015, at 10:45 AM, Kris Rivel wrote: > > Ugh...I really hope Autodesk is taking notes on the pain we're enduring > switching over...I doubt it though. I'll die before I use Maya or Max as much > as Soft. Its so friggin stupid that we have to take

Re: Maya, sheesh!

2015-02-13 Thread Kris Rivel
Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. jus

Re: Maya, sheesh!

2015-02-13 Thread Marco Peixoto
I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve "Tension" instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but

Re: Maya, sheesh!

2015-02-13 Thread Artur Woźniak
Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by

Re: Maya, sheesh!

2015-02-13 Thread Marco Peixoto
Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is

Re: Maya, sheesh!

2015-02-12 Thread Cesar Saez
What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it a

Re: Maya, sheesh!

2015-02-12 Thread Laurence Dodd
Your right, I should be more specific. When I'm in Soft, I can grab a key or tangent and move or pull it without have to go to any menu options, I find it frustrating to constantly having to go to the move key tool or to free weights and unlock things, it's just the way I work, I'm sure it's good i

Re: Maya, sheesh!

2015-02-11 Thread Luc-Eric Rousseau
There's not a lot of meat in your original question. There are tons of modes, user preferences, tools and hotkeys in XSI, three different ways to do things, probably everyone uses it differently. Can you be more precise and compare specifically what you do in XSI vs Maya and people can answer spe

Re: Maya, sheesh!

2015-02-11 Thread Raffaele Fragapane
That is only an issue for compiled stuff, anything where the actual plugin is Python/MEL (which includes those where Python fronts the plugin and the use of compiled libraries that don't link to the API libs is through Python bindings) will always go across versions fine unless the SDK itself had c

Re: Maya, sheesh!

2015-02-11 Thread Jason S
FX http://www.youtube.com/NCCAAnimation -Original Message- From: Eugene Flormata [eug...@flormata.com] Received: Tuesday, 10 Feb 2015, 22:39 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Maya, sheesh! I agree with the fcurve editor behaving like garb

Re: Maya, sheesh!

2015-02-11 Thread Mario Reitbauer
The problem with all those tools is that as soon as maya 2016 is out they are not compatible anymore. And in case someone stops the development of a plugin you start from scratch. 2015-02-11 11:29 GMT+01:00 Gerbrand Nel : > Attempts don’t equal results. > Welcome to hell... enjoy your stay. > >

Re: Maya, sheesh!

2015-02-11 Thread Gerbrand Nel
Attempts don’t equal results. Welcome to hell... enjoy your stay. On 11/02/2015 10:11, Sebastien Sterling wrote: Is this really, yet another thing to lookout for ? i thought some attempts where made to harmonize curves across the board. a few versions back they added normalize curves in Y. On

Re: Maya, sheesh!

2015-02-11 Thread Sebastien Sterling
Is this really, yet another thing to lookout for ? i thought some attempts where made to harmonize curves across the board. a few versions back they added normalize curves in Y. On 11 February 2015 at 07:15, Laurence Dodd wrote: > Thank for these, I'll take a look. > I suppose I just have to ge

Re: Maya, sheesh!

2015-02-10 Thread Laurence Dodd
Thank for these, I'll take a look. I suppose I just have to get out of assuming that basic functionality will be in the program, and start looking for scripts and plugins before I look for a way maya should be able to do something out of the box. On 10 February 2015 at 21:42, Laurence Dodd wrote:

RE: Maya, sheesh!

2015-02-10 Thread Sofronis Efstathiou
-Original Message- From: Eugene Flormata [eug...@flormata.com] Received: Tuesday, 10 Feb 2015, 22:39 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Maya, sheesh! I agree with the fcurve editor behaving like garbage. even after effects' curve editor is

Re: Maya, sheesh!

2015-02-10 Thread Eugene Flormata
I agree with the fcurve editor behaving like garbage. even after effects' curve editor is more predictable than maya's most of the time. but I did stumble upon this nifty tool mgtools, which while very convoluted, seems like a very fast animation process. https://www.youtube.com/watch?v=y8vmItRyj

Re: Maya, sheesh!

2015-02-10 Thread john clausing
lawrence, found some solutions first, you want "weighted" tangentsso you can do that in the GUI, in the menu or, rt clicking also (and better) in prefs, you can go to "animation", and set it to default to "weighted tangents" close to what you're after On Tuesday, February 10, 2015 4:42 PM,

Re: Maya, sheesh!

2015-02-10 Thread Fabian Schnuer Gohde
Hehe, sorry to laugh a little, 13-14 years ago, wanting to move on from max r2 I did a first bouncing ball tut in Maya and afterwards thought, there must be an easier way to do this, and Raff ended up convincing me to try XSI. Just give them a few more years, can't be long now ;-) -Fabian On 10 F

Re: Maya, sheesh!

2015-02-10 Thread john clausing
its really the worst..i can't find a way to easily tug on one handle and lengthen it...or adjust it numerically as you can in the animation editor. the nearest i can come to helping is to use some combination of both "non-weighted" tangents and "free tangent weights" On Tuesday, Fe

Maya, sheesh!

2015-02-10 Thread Laurence Dodd
Hi all, I'm trying to do the Maya thing. Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a litt