Re: EMPolygonizer, Redshift and motion blur

2018-07-30 Thread Morten Bartholdy
Hi Balazs, Just back from vacation here - did you solve this or is it still kicking around? If you need, send me a file and I can take a look. I managed to get this working at some point as far as I remember :) Morten > Den 22. juli 2018 klokken 15:34 skrev balazs kiss : > > > Thanks a lot

emFluid collider geo detail?

2018-06-27 Thread Morten Bartholdy
It has been ages since I last did some fluids sim with emFluid5 so I am a bit rusty. I have some collision objects which are pretty lowres, ie they have accurate shape (boxes and similar) but very few vertices/polygons. The fluids seem to not quite respect the collision objects and sort of

Re: Mootzoid plugins revisited 2018: emFluid v5

2018-06-25 Thread Morten Bartholdy
As far as I recall you need emTools installed too, but it's been a while since I dealt with it. I just have them all installed since long ago. MB > Den 25. juni 2018 klokken 00:39 skrev Pierre Schiller > : > > > Hi, I took quite a read through the docs here: >

Re: OTish - Maya namespaces - clearing that up

2018-06-14 Thread Morten Bartholdy
cter rig and meshes under a model in Soft, > > you do the same under a group in Maya. There is even an option to > > automatically group objects on import, which is what I usually do, and/or > > to rename (i.e. number) clashing names on import, which is less tidy but > > also helpful

OTish - Maya namespaces - clearing that up

2018-06-14 Thread Morten Bartholdy
I am sure I am not the only one finding Mayas namespaces extremely annoying. If I do a search on Maya namespaces, numerous hits explain how namespaces are annoying and how to handle them and/or get rid of them via built-in tools, scripts, or other methods - one of these even come from an

Improving Maya.... - no seriously :)

2018-06-05 Thread Morten Bartholdy
So I stumbled over this one via the XSI group on FB - worth a shot if it can make our lives a bit easier along the way.

RE: Simple ICE pointcloud to geometry method?

2018-05-23 Thread Morten Bartholdy
Never mind - I gave it a go and am fine now. Thanks for the pointer Ola :) MB > Den 23. maj 2018 klokken 10:47 skrev Morten Bartholdy <x...@colorshopvfx.dk>: > > > Stupid me - that will of course probably work fine. > I have licensed versions of a number of his plug

RE: Simple ICE pointcloud to geometry method?

2018-05-23 Thread Morten Bartholdy
Cheers > > Ola > > > > > > Från: softimage-boun...@listproc.autodesk.com > <softimage-boun...@listproc.autodesk.com> För Morten Bartholdy > > Skickat: den 23 maj 2018 10:18 > > Till: softimage@listproc.autodesk.com > > Ämne: Simple ICE pointclou

Simple ICE pointcloud to geometry method?

2018-05-23 Thread Morten Bartholdy
I have been going through the XSI resources on

Re: Any Dinosaurs Still Lurking?

2018-05-17 Thread Morten Bartholdy
Does he rant on Instagram too?? ha, ha MB > Den 16. maj 2018 klokken 17:47 skrev Chris Marshall > <chrismarshal...@gmail.com>: > > > check out Instagram kim_aldis > > > On 16 May 2018 at 14:43, Morten Bartholdy <x...@colorshopvfx.dk> wrote: >

Re: Any Dinosaurs Still Lurking?

2018-05-16 Thread Morten Bartholdy
only reasons Maya has not yet driven me stark raving mad. I still use XSI/Redshift for fun stuff at home and can't really see anything taking over anytime soon. Great to hear from all you guys - I have always loved this list and still do :) I miss Kims rant's though and Porls tutorials.

Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread Morten Bartholdy
Now who would you be calling dinosaurs, Brad? ;-) Morten Bartholdy > Den 11. maj 2018 klokken 18:23 skrev Bradley Gabe <witha...@gmail.com>: > > > Just curious? > > Now that I’m a resident in San Antonio, I was reminiscing about old SIGGRAPHs >

Re: Houdini : non VFX jobs?

2018-05-08 Thread Morten Bartholdy
; > On 4 May 2018, at 14:24, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > > > > Pardon me for intruding, but I have to agree with Jonathan here. > > > > It used to be that developers worked to make better tools and make them > > more accessible to the

Re: Houdini : non VFX jobs?

2018-05-04 Thread Morten Bartholdy
Pardon me for intruding, but I have to agree with Jonathan here. It used to be that developers worked to make better tools and make them more accessible to the average artist (and I am not talking about Kais Powertools ;), but that path seems to have been abandoned in the pursuit of better and

Re: ice to maya workflow

2018-05-02 Thread Morten Bartholdy
Chris, I have just been there - same issue. A couple of bits are missing n the Exocortex installation info. You need to create a folder directly in the C: root and name it ExocortexCrateAlembic and unzipped or copy the maya version folder directly into it - like this:

Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread Morten Bartholdy
I feel your pain Paul. There is just about no fun having to work in Maya, and I have not even begun to look at rigging... Cheers Morten > Den 30. april 2018 klokken 17:30 skrev p...@bustykelp.com: > > > In fact I think I’d prefer to work in a supermarket than do this all day > > From: Ben

Re: OT'ish - Installing Crate for Maya?

2018-04-24 Thread Morten Bartholdy
\Maya2016\Module Still it does not show up in Maya, so I am kind of stuck. Morten > Den 23. april 2018 klokken 15:44 skrev Morten Bartholdy > <x...@colorshopvfx.dk>: > > > I have run into Mayas alembic IO not supporting multiple UV sets (surprise), > so I am trying t

OT'ish - Installing Crate for Maya?

2018-04-23 Thread Morten Bartholdy
I have run into Mayas alembic IO not supporting multiple UV sets (surprise), so I am trying to install Crate for Maya. Unfortunately I have no Maya plugin installation experience and our current Maya artist is not terribly techy. The Crate documentation says to copy the

Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Morten Bartholdy
es in Houdini to mesh for MB to > work in Maya Redshift. > > Artur > > 2018-04-03 13:36 GMT+02:00 Morten Bartholdy <x...@colorshopvfx.dk>: > > > We are getting meshes from particle/fluid sims in Houdini exported as > > Alembic for rendering in Maya. We get

OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Morten Bartholdy
We are getting meshes from particle/fluid sims in Houdini exported as Alembic for rendering in Maya. We get no motionblur, so I am guessing no PointVelocity data available, despite our Houdini guys says he has exported the data. He tried both PointVelocity and VertexVelocity, but obviously

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Morten Bartholdy
a-Zgnn0COmHZdgFIZRdIkj6GuEof-k=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA= > > > > -balazs > > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > I am keeping a text document updated with all the annoying, timeconsuming > > and showstopping stuff i

RE: ADSK *can* be very helpful :)

2018-03-27 Thread Morten Bartholdy
om there. > If there is no ray3hosts file, well then it is probably not the cause of the > delay anyway. :) > > Sven > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten > Bartholdy > Sent:

RE: ADSK *can* be very helpful :)

2018-03-26 Thread Morten Bartholdy
No, on the workstation you're using. Startmenue/Autodesk/Softimage2015/User > Tools. > There is an entry to edit the rayhost file. > > Sven > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Beh

RE: ADSK *can* be very helpful :)

2018-03-26 Thread Morten Bartholdy
t; C:\Users\%user%\Autodesk\Softimage_2015_SP2 or whatever version. > Or use the "Softimage User Tools". It's also editable from there. > > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf

The Maya Chronicles - or how retarded that software is...

2018-03-26 Thread Morten Bartholdy
I am keeping a text document updated with all the annoying, timeconsuming and showstopping stuff in Maya in order to A: hopefully find out I was wrong and Maya can do something I didn't think it could, B: There is a workaround that is not too silly and arduous, or C: confirm I am right and

RE: ADSK *can* be very helpful :)

2018-03-26 Thread Morten Bartholdy
boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten > Bartholdy > Sent: Wednesday, March 14, 2018 10:12 AM > To: Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-

Re: ADSK *can* be very helpful :)

2018-03-16 Thread Morten Bartholdy
. simply hard to resist any chance to vent a bit. > > On Thu, Mar 15, 2018 at 4:19 PM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > > > It is easy to sit happily in Houdini-land and wonder about the ongoing > > display of dislike for AD. > > If y

Re: ADSK *can* be very helpful :)

2018-03-15 Thread Morten Bartholdy
e rented by middle class directors doing research in digital > > painting and 3D. yet, if nothing changes, if Trump gets re-elected in 2020, > > soon the best tools will only be available for those hired by the "Disney" > > farms, > > while poor individuals, non charismatic, will be given

Re: ADSK *can* be very helpful :)

2018-03-15 Thread Morten Bartholdy
try resisting.. ;) > > > > On Wed, Mar 14, 2018 at 10:11 AM, Morten Bartholdy <x...@colorshopvfx.dk> > > wrote: > > > >> I have absolutely!! no love for AD but I will chime in on this. We had > >> stupid issues with getting our new Maya licenses wo

Re: ADSK *can* be very helpful :)

2018-03-14 Thread Morten Bartholdy
I have absolutely!! no love for AD but I will chime in on this. We had stupid issues with getting our new Maya licenses working after upgrading FlexLM (the pile of crap) which was required for running newer Maya versions. I reported the issue and the next day a AD license support person

Re: XSI animators

2018-02-22 Thread Morten Bartholdy
Glad to hear XSI is still being used out there :) Morten > Den 22. februar 2018 klokken 12:17 skrev Jean-Louis : > > > Hello everybody, > > We’re looking for an animator starting next week for 3-4 weeks for some > character animation for a full CG commercial. > It

Re: Softimage to Arnold going open source

2018-02-21 Thread Morten Bartholdy
That deserves a BIG thumbs-up from me Steven :) Morten > Den 21. februar 2018 klokken 01:40 skrev Steven Caron : > > > Exactly, I would happily contribute some time in making sure new features > in Arnold core make it into SItoA. > > @Tenshi, best thing to do is fill up

Re: Modeling Options

2018-02-16 Thread Morten Bartholdy
tion, but I think the modelling UX in Modo is > worth the price of entry alone. > > On 15 February 2018 at 16:23, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > > > Marc, are you by any chance trying to install on a Win10 machine? > > > > I had the exact same pr

Re: Modeling Options

2018-02-15 Thread Morten Bartholdy
Marc, are you by any chance trying to install on a Win10 machine? I had the exact same problem and some googling provided a solution: https://forums.autodesk.com/t5/softimage-forum/softimage-2015-error-1603-on-windows-10/td-p/6993199 Quote: Re: Softimage 2015 - error 1603 on Windows 10

Re: Maya's reassign locally?

2018-02-13 Thread Morten Bartholdy
I totally get you. I actually try and find out how to do things in Maya and do it the Maya way (ie. usually clumsy) but every now and then I have to give up because it takes too long and get things done in XSI. Try in Maya plotting a curve from a moving object in order to deform some geo on

Re: OTish - todays Maya rant and Q - selecting items

2018-02-06 Thread Morten Bartholdy
t qt4 version, everything above is less > > stable and even more 'mad'. 2018 fixed some old problems but also > > introduced a set of new, like corrupted meshes with some sculpting brushes. > > As Myara said, unless you just need features like Time Editor - your best > > upgrade is

Re: Friday Flashback #329

2018-02-06 Thread Morten Bartholdy
Better times - sadly Morten > Den 2. februar 2018 klokken 19:25 skrev Stephen Blair > : > > > What's Cool This Week ! > (Feb 2001) > >

Re: OTish - todays Maya rant and Q - selecting items

2018-02-01 Thread Morten Bartholdy
it supported multiple overlay planes to capture all the windows in the XSI > interface. > > Matt > > > > > Date: Thu, 1 Feb 2018 11:19:06 +0100 (CET) > From: Morten Bartholdy <x...@colorshopvfx.dk> > Subject: OTish - todays Maya rant and Q - selecting ite

Re: OTish - todays Maya rant and Q - selecting items

2018-02-01 Thread Morten Bartholdy
mes it doesn't > select the point I want, or doesn't select anything at all. Oh I miss > Softimage's M key. > > Martin > > > > On Thu, Feb 1, 2018 at 7:19 PM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > Am I the only one being seriousl

OTish - todays Maya rant and Q - selecting items

2018-02-01 Thread Morten Bartholdy
Am I the only one being seriously annoyed by the seeming inaccuracy of selection of items in Maya viewports? I click directly on geometry with plenty of screenspace around, and Maya selects an adjacent object. Orbit a bit and dolly in, try again - Maya selects another irrelevant adjacent

Re: the end.....again

2018-01-22 Thread Morten Bartholdy
v2/url?u=https-3A__www.dropbox.com_s_v2hk9jq4lhgx6wy_softimage-2D2015-2Ddeveloper-2Dhelp.zip-3Fdl-3D1=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=mi5yE89XcNcU6sPt7TqRpHqqG6DCxMve-lt-kdMS5bs=NDG5ea6eyyQ5zBRhGpyNybRb_hblco30kvWjHB3wUq0=> > > > &

Re: the end.....again

2018-01-19 Thread Morten Bartholdy
Sad indeed. I bet the decision has been made based on traffic stats... Extra beer tonight. Morten > Den 18. januar 2018 klokken 17:14 skrev adrian wyer > : > > > so it would seem the softimage online help has finally gone to the great > internet archive in

Re: All MOOTZOID plugins are for free now! Thanks, Eric!

2018-01-10 Thread Morten Bartholdy
I have used Mootzoid plugins on numerous projects and Eric has always been very helpful when needed. Thanks Eric for your long time support of Softimage and dedication to the society, and thanks again for making these tools available. Good luck whereever you go - I am sure you will find a good

RE: OTish - Setting RoyalRender up with Redshift ?

2018-01-09 Thread Morten Bartholdy
can use the same client config preset for non-GPU and GPU > rendering. > > > > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > |> -Original Message- > |> From: softimage-boun...@lis

RE: OTish - Setting RoyalRender up with Redshift ?

2018-01-05 Thread Morten Bartholdy
r and RedShift for about two years now without > issue (Softimage and Maya - but more recently Maya only). If you want a hand > setting this up, please drop me an email at > jeremy.sm...@jellyfishpictures.co.uk<mailto:jeremy.sm...@jellyfishpictures.co.uk> > and wi

Re: OTish - Setting RoyalRender up with Redshift ?

2018-01-03 Thread Morten Bartholdy
ge with them as well. > As soon as they answer email that is.. or phone I guess that could be > faster. > > If you decide to go and try out that route feel free to call for any > additional assistance with setup, although they have good support too but > sometimes someone else

Re: OTish - Setting RoyalRender up with Redshift ?

2018-01-03 Thread Morten Bartholdy
helping and maybe a bit out of the place but have you tried > deadline instead? it has fantastic redshift support and stupid simple to > setup as well > > On Wed, Jan 3, 2018 at 3:47 PM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > I am trying to set up RoyalRend

OTish - Setting RoyalRender up with Redshift ?

2018-01-03 Thread Morten Bartholdy
I am trying to set up RoyalRender for Redshift, and have run into a snag. Holger explains the proces in the documentation like shown below. My problem is I have no idea how to add a commandline flag in the options of the RR/win_rrClient.bat link. I am sure many of you have done this, so a nudge

Re: Safe to delete the default pass?

2017-12-14 Thread Morten Bartholdy
My experience exactly back when I started using passes. I haven't deleted a Default Pass ever since. MB > Den 13. december 2017 klokken 20:31 skrev Matt Morris : > > > Still use them religiously, if only to by default hide any new geometry or > lights in the scene. Last

Re: some very useful tools for the "maya converts" out here....

2017-11-29 Thread Morten Bartholdy
Definately big thanks to Arvid, and you Rob - anything that can alleviate the madness is very welcome. MB > Den 23. november 2017 klokken 15:52 skrev Rob Wuijster : > > > For everyone who have missed these tools: > >

Re: end of another era

2017-11-22 Thread Morten Bartholdy
Mental Ray was good at stills and simplistic animation - it had good shaders and could render stuff fast, however it became useless for film style production as it was unable to do proper FG with motionblur and DOF, which is also where it hung and crashed plenty. I have lost many nights and

RE: Crank and piston rigging

2017-11-08 Thread Morten Bartholdy
2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=0W52eOqrD8_VgolLvGmtCMlJlPQrKoPFeVchLZT9A1w=F_IXdspGVBNRIkQnYMYFbTITyMRlELhOfs8bxYrF6Ho= > > Cheers > O > > -Ursprungligt meddelande- > Från: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listpr

RE: Crank and piston rigging

2017-11-07 Thread Morten Bartholdy
--Ursprungligt meddelande- > Från: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] För Morten Bartholdy > Skickat: den 7 november 2017 15:14 > Till: Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=

RE: Crank and piston rigging

2017-11-07 Thread Morten Bartholdy
lELhOfs8bxYrF6Ho= > > Cheers > O > > -Ursprungligt meddelande- > Från: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] För Morten Bartholdy > Skickat: den 7 november 2017 13:57 > Till: Userlist, Softimage <softimage@listproc.aut

Re: OT - Maya extrusion explained?

2017-11-06 Thread Morten Bartholdy
hing. In case of some component parented > to something, most likely there's new set of rules - or maybe not, I really > don't have willing power to investigate. > > From: Morten Bartholdy <x...@colorshopvfx.dk> > To: "Userlist, Softimage" <softimage@listp

Re: Re:

2017-11-05 Thread Morten Bartholdy
Yeah, ExocortexCrate1.1.148 is the latest I have found. Better than the built-in in most cases (but not all). Morten > Den 6. november 2017 klokken 07:57 skrev Alex Doss : > > > 1.1.148 is the last =( > .. so far.. > > > On 6 November 2017 at 07:45, Mirko Jankovic

Re: Softimage - not going away...

2017-10-31 Thread Morten Bartholdy
suppose. > > > > S > > > > > > On 30/10/2017 12:47, Angus Davidson wrote: > > > Anyone know what is going on with that ? > > > -- > > > ICT Project Manager > > > Digital Arts > > > Wits School of the Arts > > > angus

Re: Softimage - not going away...

2017-10-30 Thread Morten Bartholdy
Aw, that is sad. Morten > Den 27. oktober 2017 klokken 19:26 skrev pedro santos : > > > Another hit :( > fabricengine.com > > > On Fri, Oct 27, 2017 at 6:16 PM, Mirko Jankovic > wrote: > > > It is really sad that years after SI is killed best

Re: Softimage - not going away...

2017-10-26 Thread Morten Bartholdy
Houdini is still to technical to even start using. Blender I have actually looked at and it doesn't look half as bad as Maya, but it also very much depends on where you are working or aspire to work. Maya is a ticket to work in most places these days I guess, but it is also certain to drive

Re: Softimage - not going away...

2017-10-26 Thread Morten Bartholdy
i open my eyes > > to a world of new possibilities that never would have been available in > > Softimage and I couldn't be happier that I finally made that move. Don't > > make the mistake of being too comfortable in your ways of working. It'll > > become obsolete sooner then

Re: Softimage - not going away...

2017-10-25 Thread Morten Bartholdy
Love to hear it. Morten > Den 24. oktober 2017 klokken 22:03 skrev Michael Amasio > : > > > Using Softimage today at Double Negative Vancouver! woot for legacy > licenses! > > On Tue, Oct 24, 2017 at 12:59 PM, Mirko Jankovic > wrote: >

Re: Softimage - not going away...

2017-10-25 Thread Morten Bartholdy
Amen to that!! If I knew the people who decided to EOL Soft I would make sure they had flat tires for a year. If I knew those who designed Maya I would strongly suggest they admit themselves to a mental facility. Oh, and the ones who decided to EOL Softimage I would also flog with wet

Re: Softimage - not going away...

2017-10-24 Thread Morten Bartholdy
Redshift and Softimage is a powerful combination :) Lovely and easy to use. Morten > Den 24. oktober 2017 klokken 17:11 skrev Jean-Louis : > > > Thanks, it’s all Redshift. We’re using Arnold less and less these days. > > JL > > > Jean-Louis Billard >

Re: Softimage - not going away...

2017-10-24 Thread Morten Bartholdy
ing > <jclausin...@yahoo.com>: > > > "Madness they call maya"?.you're being a tad generous.. > Just had to upgrade so my scene would work again lol > > Sent from my iPhone > > > On Oct 24, 2017, at 10:05 AM, Morten Bartholdy <x...@colorshopvfx.dk&g

Re: Softimage - not going away...

2017-10-24 Thread Morten Bartholdy
Lucky you. I am stuck in the madness they call Maya. Nice work there - I like the details and the slowmo :) Morten > Den 24. oktober 2017 klokken 15:16 skrev Jean-Louis : > > > Hi list, > > Softimage still alive and well over here at Digital Golem: >

RE: Maya - What were they thinking 3 - pivots

2017-10-10 Thread Morten Bartholdy
From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy > Sent: 09 October 2017 11:59 > To: Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google

RE: Maya - What were they thinking 3 - pivots

2017-10-09 Thread Morten Bartholdy
; > :P > > > *written with my thumbs > > > On Oct 6, 2017 7:45 AM, "Morten Bartholdy" <x...@colorshopvfx.dk> wrote: > > Being a former Softimage man, I'd peg you as at least a lot(!) more > rational and logical than the other species of software

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Morten Bartholdy
ression I'm sane! :-O > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy > Sent: 06 October 2017 13:05 > To: Official Softimage Users Mailing List. > https:

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Morten Bartholdy
Thank you Brent. It is good to hear at least one sane person is working on Maya development ;) Morten > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson > : > > > I added bake pivot as it was frequently requested by Softimage users. ;-) > > If you

Re: mTextureEditor

2017-10-06 Thread Morten Bartholdy
I wholeheartedly agree :) Morten > Den 6. oktober 2017 klokken 11:05 skrev Andrew Prostrelov > : > > > It looks like it took alot of time and work to release this plugin. > Its looks solid and provide alot of tools that XSI really needed in 2017. > Nice work. It's so

Re: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Morten Bartholdy
Thanks for all the clarification Joey. It is very helpful in the troubled life of learning Maya (Alternative Abreviation for Piece of Shit Software). Morten > Den 5. oktober 2017 klokken 15:41 skrev "Ponthieux, Joseph G. > (LARC-E1A)[LITES II]" : > > > Hey, > > Given

Re: mTextureEditor

2017-10-05 Thread Morten Bartholdy
This looks pretty cool Martin - thanks for sharing, and not least thanks for making another great tool for our beloved. Morten > Den 5. oktober 2017 klokken 12:56 skrev Martin Yara : > > > Hi, I just released a custom Texture Editor I hope some of you find it > useful. >

RE: OT Maya Q - default cameras clipping planes

2017-10-05 Thread Morten Bartholdy
the remaining position values will. > > If they are not 1000.1, does setting them manually to that value fix the > problem? > > Alternatively, does executing View> Default View for each viewport fix the > issue? > > Joey > > > > >

RE: OT Maya Q - default cameras clipping planes

2017-10-04 Thread Morten Bartholdy
iewport. > Due to time limits I never had the chance to dive into this, so anyone who > can answer the question please do. > > And scaling up stuff, including cameras can result in some nasty render > surprises. Unless that has been fixed in the last couple of versions. > &g

OT Maya Q - default cameras clipping planes

2017-10-04 Thread Morten Bartholdy
I have run into a problem with Mayas default scene cameras for top, front and side views. It appears if I work with very large objects, like in landscape scale, the objects are clipped by distance in the respective cameras. Changing the clipping planes of these cameras does not work - the

OT - looking for available Houdini FX artists for teaching gig

2017-09-29 Thread Morten Bartholdy
Like it says - a friend of mine who works at a CG animation school in Copenhagen, Denmark, is looking for a Houdini FX artist to jump in and teach a course. Time limited but payed of course. Are any of you guys available or do you know where else to ask? Thanks, and have a lovely weekend!

RE: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Morten Bartholdy
30 ; move -r -ls -wd 0 0 -8.127347 ; if( `getAttr -k > "pCone1.tz"`||`getAttr -channelBox "pCone1.tz"` )setKeyframe "pCone1.tz"; > currentTime 22 ; selectKey -clear ; currentTime 15 ; select -r locator2 ; > selectKey -clear ; select -r locator2 pCone1 ; se

Re: Friday Flashback #315

2017-09-11 Thread Morten Bartholdy
Good times :) MB > Den 8. september 2017 klokken 17:05 skrev Stephen Blair > : > > > 1998 Bunny hops to fame > http://wp.me/powV4-3sC > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in

Maya - what were they thinking 2 - transforms

2017-09-11 Thread Morten Bartholdy
So I understand (to some degree) that there are fundamental differences between the way transformations are handled in Maya vs Soft, but I just ran into something which on the surface looks simple, but is quite mindboggling. Hopefully it is just a case of Mayas way of hiding useful stuff in

Re: What were they thinking....

2017-08-31 Thread Morten Bartholdy
up some of the SI workflow > and menu setups.. > e.g. forest of mesh options en menu's. > > > Rob > > \/-\/----\/ > > On 31-8-2017 13:55, Morten Bartholdy wrote: > > It is good to know that there is at least one sensible person in close

Re: OTish - license issue with ECSU 2018

2017-08-30 Thread Morten Bartholdy
applications that only could run with a admin > account - and- stored all project data in the registry. > Support days on Avid stuff were so much fun ;-) > > > Rob > > \/-----\/----\/ > > On 29-8-2017 9:59, Morten Bartholdy wrote: > >

Re: Friday Flashback #313

2017-08-30 Thread Morten Bartholdy
Very cool! Glad to see people are still building tools for our beloved :) MB > Den 29. august 2017 klokken 20:35 skrev Jason S : > > > Great flashback! > > ... and also, "Rock Falcon" is back! :-) > > Showing a newly available, very simple, very easy and very fast, >

Re: Animated booleans now and then

2017-08-29 Thread Morten Bartholdy
Implosia is a good bet. Remember to triangulate your geo before doing complex booleans - it will be a lot more stable. Other than that, I know it might not help you, but the new boolean engine in Houdini 16 looks amazing: http://www.sidefx.com/docs/houdini/nodes/sop/boolean Also Maya has

Re: OTish - license issue with ECSU 2018

2017-08-29 Thread Morten Bartholdy
required to Specify the License File location: L:\Autodesk\ECSU_License_2018\ENCSU2018_skynet.lic - Morten - Generally pissed off Autodesk customer > Den 24. august 2017 klokken 13:56 skrev

Re: What were they thinking....

2017-08-25 Thread Morten Bartholdy
What gems you found there. The lack of logical thinking behind the Maya UI and tool design is appalling - I am greying rapidly these days. Morten > Den 24. august 2017 klokken 23:50 skrev "Ponthieux, Joseph G. > (LARC-E1A)[LITES II]" : > > > Having been requested to

OTish - license issue with ECSU 2018

2017-08-24 Thread Morten Bartholdy
We have just upgraded to Maya 2018, which did not run off our flexlm v11.12, so we had to upgrade to v11.13. Now I am unable to obtain a license for neither Maya nor Softimage. I am in contact with AD support, but they are 6+ hours behind (I am in Denmark) and I was thinking someone here have

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Morten Bartholdy
the Up Vector setting in the Attribute Editor of the > deformed objects motion path attributes ? > > maybe you could try creating a lattice on the curve instead of the object (in > the Flow Path Object Options ) ? > > > -R > > > > On 22 Aug 2017, at 16:56, Morten Bartholdy

RE: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Morten Bartholdy
rev "Ponthieux, Joseph G. > (LARC-E1A)[LITES II]" <j.ponthi...@nasa.gov>: > > > In which version of Maya? > > Joey > > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodes

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Morten Bartholdy
( constrain > motion paths > attach > to motion path ), and then "> flow motion path". > > Like Joseph already mentioned, Maya then creates a lattice deformer that > deforms the mesh along the path. > > - Ronald > > On 8/22/2017 15:39, Morte

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Morten Bartholdy
; attach > to motion path ), and then "> flow motion path". > > Like Joseph already mentioned, Maya then creates a lattice deformer that > deforms the mesh along the path. > > - Ronald > > On 8/22/2017 15:39, Morten Bartholdy wrote: > > I am on Maya 2016 ext1,

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Morten Bartholdy
irly similar to SI's Deform by Curve. > > Joey > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy > Sent: Tuesday, August 22, 2017 9:09 AM > To: Userlist, Softim

Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Morten Bartholdy
This place is still the best to ask questions like this, because people here understand, so please bear with me. I am looking for a Maya equivalent to XSI's Deform by Curve, but have found nothing like it. How do people do similar stuff in Maya? Thanks! Morten -- Softimage Mailing List.

Re: OTish - Maya equivalent to weightmap in Softimage?

2017-08-09 Thread Morten Bartholdy
ise them. > > On Wed, Aug 9, 2017 at 3:22 PM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > Thanks Steve. Given the quality of the Maya documentation this might > > easily slip under my radar :) > > > > MB > > > > > > > > > D

Re: OTish - Maya equivalent to weightmap in Softimage?

2017-08-09 Thread Morten Bartholdy
on the > object. > > Steve > > On Tue, Aug 8, 2017 at 9:45 AM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > Thanks for clarifying Anto - I sort of suspected that much :/ > > > > MB > > > > > > > > > Den 5. august 2017

Re: OTish - Maya equivalent to weightmap in Softimage?

2017-08-08 Thread Morten Bartholdy
ound, able to exchange these maps. > From: Morten Bartholdy <x...@colorshopvfx.dk> > To: softimage@listproc.autodesk.com > Sent: Wednesday, August 2, 2017 11:37 AM > Subject: OTish - Maya equivalent to weightmap in Softimage? > > I am learning Maya atm and have run int

RE: Friday Flashback #311

2017-08-04 Thread Morten Bartholdy
efront.de>: > > > There was also 'Metamesh Extreme'. Can't remember the difference. Was it the > ability to transfer UVs? > Sven > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten >

RE: inevitable misery...

2017-08-04 Thread Morten Bartholdy
efront.de>: > > > its'friday but calm down, dude. :) Do you really thought, AD would not go > the rental/subscription way with arnold? > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behal

Re: inevitable misery...

2017-08-04 Thread Morten Bartholdy
I just read the terms - fucking assholes!!! I am certain AD has a Trump member on the board. MB > Den 4. august 2017 klokken 17:32 skrev Andi Farhall : > > > https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/Changes-in-Licensing-for-Arnold.html

Re: inevitable misery...

2017-08-04 Thread Morten Bartholdy
In other words - an utter shit experience... MB > Den 4. august 2017 klokken 17:32 skrev Andi Farhall : > > > https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/Changes-in-Licensing-for-Arnold.html > > Changes in Licensing for Arnold | Search |

Softimage license transfer

2017-08-04 Thread Morten Bartholdy
There was a thread about buying Softimage licenses from other users a while ago. Autodesk does not permit selling licenses but in the EU this practise has been established as unlawful: http://www.worldcadaccess.com/blog/2012/07/autodesks-loses-battle-against-resold-software-in-eu.html

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