Good point well put

2014-03-08 Thread Chris Marshall
I couldn't agree more On Friday, 7 March 2014, Jordi Bares jordiba...@gmail.com wrote: Looking at things from another angle I am concerned with the whole decision because I don't understand it, abandoning Softimage seems such a bad decision... Can I ask you how many developers were working

Re: Good point well put

2014-03-08 Thread Cristobal Infante
it's a bad decision in the eyes of who? They didn't really buy softimage because they thought is a software they could improve any further, they were actually really buying US the users. Some people call it killing the competition, a chess move. If xsi only had 8-10 developers, than It doesn't

Re: Good point well put

2014-03-08 Thread Jordi Bares
Softimage, like SideEffect, 3DSMax and the rest are small teams of very clever developers, 8-12 is the normal number of developers for any app… that is a very small cost compared with the cost of advertising and PR, believe me. Regarding this implied direct relationship between pace of

Re: Good point well put

2014-03-08 Thread Daniel Kim
I hope there is a company or someone else who can hire all SI developers and make another next generation 3D software. I remember when Lightwave shut down years ago, and they are back in industry and shows great stuff, and even Modo. I really hope there is a company or someone hires SI dev

Re: Good point well put

2014-03-08 Thread Jordi Bares
I believe that is not feasible any more, the costs and intellectual property (patents) make it so so so so expensive and complicated that I believe we won't see a new package ever again unless it brings a totally totally new concept that avoids the whole patent issue. Let's face it, all the

Re: Good point well put

2014-03-08 Thread Cristobal Infante
They have messed up really badly with us by the way the've handled this. But I don't really consider this a storm, a few guys ranting on a mailing list. CGsociety haven't even bothered to make this news. Why did they keep softimage for all this years? well simple, they were investing in a

RE: Good point well put

2014-03-08 Thread Angus Davidson
. From: Cristobal Infante [cgc...@gmail.com] Sent: 08 March 2014 02:05 PM To: softimage@listproc.autodesk.com Subject: Re: Good point well put They have messed up really badly with us by the way the've handled this. But I don't really consider this a storm, a few guys

Re: Good point well put

2014-03-08 Thread Cristobal Infante
...@gmail.comjavascript:_e(%7B%7D,'cvml','cgc...@gmail.com'); ] *Sent:* 08 March 2014 02:05 PM *To:* softimage@listproc.autodesk.comjavascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com'); *Subject:* Re: Good point well put They have messed up really badly with us by the way the've

RE: Good point well put

2014-03-08 Thread Angus Davidson
. From: Angus Davidson [angus.david...@wits.ac.za] Sent: 08 March 2014 02:14 PM To: softimage@listproc.autodesk.com Subject: RE: Good point well put I disagree 5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I say this because they are agile, they listen to what

RE: Good point well put

2014-03-08 Thread Angus Davidson
Subject: Re: Good point well put Let me get this right... I want to learn 3D, and you are telling me I need to learn 3 packages instead of Maya? Gollum was made with Maya right? On Saturday, 8 March 2014, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: I

Re: Good point well put

2014-03-08 Thread Cristobal Infante
. -- *From:* Angus Davidson [angus.david...@wits.ac.zajavascript:_e(%7B%7D,'cvml','angus.david...@wits.ac.za'); ] *Sent:* 08 March 2014 02:14 PM *To:* softimage@listproc.autodesk.comjavascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com'); *Subject:* RE: Good point well put I disagree

Re: Good point well put

2014-03-08 Thread Mirko Jankovic
...@wits.ac.za] *Sent:* 08 March 2014 02:14 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Good point well put I disagree 5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I say this because they are agile, they listen to what their users want and they actively

Re: Good point well put

2014-03-08 Thread Christoph Muetze
these types of people is not a wise decision. *From:* Angus Davidson [angus.david...@wits.ac.za] *Sent:* 08 March 2014 02:14 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Good point well put I disagree 5 Years from now

Re: Good point well put

2014-03-08 Thread Jordi Bares
To: softimage@listproc.autodesk.com Subject: Re: Good point well put They have messed up really badly with us by the way the've handled this. But I don't really consider this a storm, a few guys ranting on a mailing list. CGsociety haven't even bothered to make this news. Why did they keep softimage

Re: Good point well put

2014-03-08 Thread Cristobal Infante
:14 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Good point well put I disagree 5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I say this because they are agile, they listen to what their users want and they actively develop and have a coherent roadmap

Re: Good point well put

2014-03-08 Thread Cristobal Infante
is not a wise decision. *From:* Angus Davidson [angus.david...@wits.ac.za] *Sent:* 08 March 2014 02:14 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Good point well put I disagree 5 Years from now, Modo

Re: Good point well put

2014-03-08 Thread Jordi Bares
. *From:* Angus Davidson [angus.david...@wits.ac.za] *Sent:* 08 March 2014 02:14 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Good point well put I disagree 5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I say this because they are agile, they listen to what

Re: Good point well put

2014-03-08 Thread Cristobal Infante
that pissing off these types of people is not a wise decision. *From:* Angus Davidson [angus.david...@wits.ac.za] *Sent:* 08 March 2014 02:14 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Good point well put I disagree

Re: Good point well put

2014-03-08 Thread Sofronis Efstathiou
Subject: Re: Good point well put I must clarify I was referring to students and young people getting into 3D. I have no problem learning other software out there, I do it all the time. Let's not forget that once they have full control of the universities and training institutions it will just be a one

Re: Good point well put

2014-03-08 Thread Sofronis Efstathiou
softimage softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Good point well put I must clarify I was referring to students and young people getting into 3D. I have no problem learning other software out there, I do it all the time. Let's not forget that once they have

Re: Good point well put

2014-03-08 Thread Jordi Bares
@listproc.autodesk.com Subject: Re: Good point well put I must clarify I was referring to students and young people getting into 3D. I have no problem learning other software out there, I do it all the time. Let's not forget that once they have full control of the universities and training institutions

Re: Good point well put

2014-03-08 Thread Luc-Eric Rousseau
On Sat, Mar 8, 2014 at 6:43 AM, Jordi Bares jordiba...@gmail.com wrote: Softimage, like SideEffect, 3DSMax and the rest are small teams of very clever developers, 8-12 is the normal number of developers for any app... that is a very small cost compared with the cost of advertising and PR,

Re: Good point well put

2014-03-08 Thread Mirko Jankovic
There is ton and ton to do in Maya as well. Not to mention Max. But instead Softimage is dead. On Sat, Mar 8, 2014 at 2:29 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Sat, Mar 8, 2014 at 6:43 AM, Jordi Bares jordiba...@gmail.com wrote: Softimage, like SideEffect, 3DSMax and the rest

Re: Good point well put

2014-03-08 Thread Bk
:14 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Good point well put I disagree 5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I say this because they are agile, they listen to what their users want and they actively develop and have a coherent roadmap

Re: Good point well put

2014-03-08 Thread Jordi Bares
Nobody said its perfect, I am fully aware Softimage needs some truly major work done to keep it well into the 21st century, like Max and Maya and every other app, agreed. Regarding the number, you know we users are in the dark, everybody avoids answering that but from what I heard (and may be

Re: Good point well put

2014-03-08 Thread Cristobal Infante
...@gmail.com Reply-To: Autodesk softimage softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Saturday, 8 March 2014 13:01 To: Autodesk softimage softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Good point well put I must clarify I

Re: Good point well put

2014-03-08 Thread Cristobal Infante
. *From:* Angus Davidson [angus.david...@wits.ac.za] *Sent:* 08 March 2014 02:14 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Good point well put I disagree 5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I

Re: Good point well put

2014-03-08 Thread Luc-Eric Rousseau
On Sat, Mar 8, 2014 at 8:55 AM, Jordi Bares jordiba...@gmail.com wrote: Nobody said its perfect, I am fully aware Softimage needs some truly major work done to keep it well into the 21st century, like Max and Maya and every other app, agreed. Regarding the number, you know we users are in

RE: Good point well put

2014-03-08 Thread Angus Davidson
Thats exactly why we used it as well. Our Animation course is only a year and you can get so much more done in SI then Maya From: Cristobal Infante [cgc...@gmail.com] Sent: 08 March 2014 03:55 PM To: softimage@listproc.autodesk.com Subject: Re: Good point well

RE: Good point well put

2014-03-08 Thread Sofronis Efstathiou
: Saturday, 08 Mar 2014, 3:31PM To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: RE: Good point well put Thats exactly why we used it as well. Our Animation course is only a year and you can get so much more done in SI then Maya From

Re: Good point well put

2014-03-08 Thread Stephen Davidson
[angus.david...@wits.ac.za] *Sent:* 08 March 2014 02:14 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Good point well put I disagree 5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I say this because they are agile, they listen to what their users want

Re[2]: Good point well put

2014-03-08 Thread Eugen Sares
@listproc.autodesk.com Gesendet: 08.03.2014 14:29:09 Betreff: Re: Good point well put On Sat, Mar 8, 2014 at 6:43 AM, Jordi Bares jordiba...@gmail.com wrote: Softimage, like SideEffect, 3DSMax and the rest are small teams of very clever developers, 8-12 is the normal number of developers

Re: Good point well put

2014-03-08 Thread Jordi Bares
I agree 100% on one thing, if you are not willing to invest money to maintain the application it is the only honest thing to do. The problem I have is how is it possible there is no will to put the necessary work and money to make it happen? How is it possible someone pays $35M to buy a company

Re: Good point well put

2014-03-08 Thread Paul Griswold
The all in one mentality is pervasive at ADSK. Just look at how they took the Mudbox Softimage forums and jammed them into the one-size-fits-all disaster known as The Area. ᐧ On Sat, Mar 8, 2014 at 12:36 PM, Jordi Bares jordiba...@gmail.com wrote: I agree 100% on one thing, if you are not

Re: Good point well put

2014-03-08 Thread Jason S
Apart that most of all of the missing features mentionned (see below) have been requested for Maya, basically since they were introduced in XSI.. .. the efforts to reproduce *some* aspects of SI have either been faint reproductions (for the larger part) or (to be fair) sometimes reaching more

Re: Re[2]: Good point well put

2014-03-08 Thread Luc-Eric Rousseau
On Sat, Mar 8, 2014 at 12:05 PM, Eugen Sares sof...@mail.sprit.org wrote: One cardinal mistake back then was keeping so many aspects of the development in house. Once a critical mass was reached, the burden became too big. An open SDK concept would have been needed - platform like. Unlocking

Re[4]: Good point well put

2014-03-08 Thread Eugen Sares
@listproc.autodesk.com Gesendet: 08.03.2014 19:25:36 Betreff: Re: Re[2]: Good point well put On Sat, Mar 8, 2014 at 12:05 PM, Eugen Sares sof...@mail.sprit.org wrote: One cardinal mistake back then was keeping so many aspects of the development in house. Once a critical mass was reached, the burden became

Re: Good point well put

2014-03-08 Thread Jordi Bares
Clearly there were some design flaws and whatever happened that caused the huge delay (microsoft COM ??? or the whole Twister issue) you arrived late to the party with a half baked cake. You should be super proud of what you achieved, amongst others XSI has been pivotal in the construction of