I couldn't agree more
On Friday, 7 March 2014, Jordi Bares jordiba...@gmail.com wrote:
Looking at things from another angle I am concerned with the whole
decision because I don't understand it, abandoning Softimage seems such a
bad decision...
Can I ask you how many developers were working
it's a bad decision in the eyes of who?
They didn't really buy softimage because they thought is a software
they could improve any further, they were actually really buying US the
users. Some people call it killing the competition, a chess move.
If xsi only had 8-10 developers, than It doesn't
Softimage, like SideEffect, 3DSMax and the rest are small teams of very clever
developers, 8-12 is the normal number of developers for any app… that is a very
small cost compared with the cost of advertising and PR, believe me.
Regarding this implied direct relationship between pace of
I hope there is a company or someone else who can hire all SI developers
and make another next generation 3D software. I remember when Lightwave
shut down years ago, and they are back in industry and shows great stuff,
and even Modo. I really hope there is a company or someone hires SI dev
I believe that is not feasible any more, the costs and intellectual property
(patents) make it so so so so expensive and complicated that I believe we won't
see a new package ever again unless it brings a totally totally new concept
that avoids the whole patent issue.
Let's face it, all the
They have messed up really badly with us by the way the've handled
this. But I don't really consider this a storm, a few guys ranting on a
mailing list. CGsociety haven't even bothered to make this news.
Why did they keep softimage for all this years? well simple, they were
investing in a
.
From: Cristobal Infante [cgc...@gmail.com]
Sent: 08 March 2014 02:05 PM
To: softimage@listproc.autodesk.com
Subject: Re: Good point well put
They have messed up really badly with us by the way the've handled this. But I
don't really consider this a storm, a few guys
...@gmail.comjavascript:_e(%7B%7D,'cvml','cgc...@gmail.com');
]
*Sent:* 08 March 2014 02:05 PM
*To:*
softimage@listproc.autodesk.comjavascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com');
*Subject:* Re: Good point well put
They have messed up really badly with us by the way the've
.
From: Angus Davidson [angus.david...@wits.ac.za]
Sent: 08 March 2014 02:14 PM
To: softimage@listproc.autodesk.com
Subject: RE: Good point well put
I disagree
5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I say
this because they are agile, they listen to what
Subject: Re: Good point well put
Let me get this right...
I want to learn 3D, and you are telling me I need to learn 3 packages instead
of Maya?
Gollum was made with Maya right?
On Saturday, 8 March 2014, Angus Davidson
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
I
.
--
*From:* Angus Davidson
[angus.david...@wits.ac.zajavascript:_e(%7B%7D,'cvml','angus.david...@wits.ac.za');
]
*Sent:* 08 March 2014 02:14 PM
*To:*
softimage@listproc.autodesk.comjavascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com');
*Subject:* RE: Good point well put
I disagree
...@wits.ac.za]
*Sent:* 08 March 2014 02:14 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Good point well put
I disagree
5 Years from now, Modo / Houdini / Fabric Engine will be the standard.
I say this because they are agile, they listen to what their users want and
they actively
these types of people is not
a wise decision.
*From:* Angus Davidson [angus.david...@wits.ac.za]
*Sent:* 08 March 2014 02:14 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Good point well put
I disagree
5 Years from now
To: softimage@listproc.autodesk.com
Subject: Re: Good point well put
They have messed up really badly with us by the way the've handled this. But
I don't really consider this a storm, a few guys ranting on a mailing list.
CGsociety haven't even bothered to make this news.
Why did they keep softimage
:14 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Good point well put
I disagree
5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I
say this because they are agile, they listen to what their users want and
they actively develop and have a coherent roadmap
is not a
wise decision.
*From:* Angus Davidson [angus.david...@wits.ac.za]
*Sent:* 08 March 2014 02:14 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Good point well put
I disagree
5 Years from now, Modo
.
*From:* Angus Davidson [angus.david...@wits.ac.za]
*Sent:* 08 March 2014 02:14 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Good point well put
I disagree
5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I say
this because they are agile, they listen to what
that pissing off these types of people is not a
wise decision.
*From:* Angus Davidson [angus.david...@wits.ac.za]
*Sent:* 08 March 2014 02:14 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Good point well put
I disagree
Subject: Re: Good point well put
I must clarify I was referring to students and young people getting into
3D. I have no problem learning other software out there, I do it all the
time.
Let's not forget that once they have full control of the universities and
training institutions it will just be a one
softimage
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Good point well put
I must clarify I was referring to students and young people getting into
3D. I have no problem learning other software out there, I do it all the
time.
Let's not forget that once they have
@listproc.autodesk.com
Subject: Re: Good point well put
I must clarify I was referring to students and young people getting into
3D. I have no problem learning other software out there, I do it all the
time.
Let's not forget that once they have full control of the universities and
training institutions
On Sat, Mar 8, 2014 at 6:43 AM, Jordi Bares jordiba...@gmail.com wrote:
Softimage, like SideEffect, 3DSMax and the rest are small teams of very
clever developers, 8-12 is the normal number of developers for any app...
that is a very small cost compared with the cost of advertising and PR,
There is ton and ton to do in Maya as well. Not to mention Max.
But instead Softimage is dead.
On Sat, Mar 8, 2014 at 2:29 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Sat, Mar 8, 2014 at 6:43 AM, Jordi Bares jordiba...@gmail.com wrote:
Softimage, like SideEffect, 3DSMax and the rest
:14 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Good point well put
I disagree
5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I say
this because they are agile, they listen to what their users want and they
actively develop and have a coherent roadmap
Nobody said its perfect, I am fully aware Softimage needs some truly major work
done to keep it well into the 21st century, like Max and Maya and every other
app, agreed.
Regarding the number, you know we users are in the dark, everybody avoids
answering that but from what I heard (and may be
...@gmail.com
Reply-To: Autodesk softimage
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Saturday, 8 March 2014 13:01
To: Autodesk softimage
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Good point well put
I must clarify I
.
*From:* Angus Davidson [angus.david...@wits.ac.za]
*Sent:* 08 March 2014 02:14 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Good point well put
I disagree
5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I
On Sat, Mar 8, 2014 at 8:55 AM, Jordi Bares jordiba...@gmail.com wrote:
Nobody said its perfect, I am fully aware Softimage needs some truly major
work done to keep it well into the 21st century, like Max and Maya and every
other app, agreed.
Regarding the number, you know we users are in
Thats exactly why we used it as well. Our Animation course is only a year and
you can get so much more done in SI then Maya
From: Cristobal Infante [cgc...@gmail.com]
Sent: 08 March 2014 03:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Good point well
: Saturday, 08 Mar 2014, 3:31PM
To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
Subject: RE: Good point well put
Thats exactly why we used it as well. Our Animation course is only a year and
you can get so much more done in SI then Maya
From
[angus.david...@wits.ac.za]
*Sent:* 08 March 2014 02:14 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Good point well put
I disagree
5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I
say this because they are agile, they listen to what their users want
@listproc.autodesk.com
Gesendet: 08.03.2014 14:29:09
Betreff: Re: Good point well put
On Sat, Mar 8, 2014 at 6:43 AM, Jordi Bares jordiba...@gmail.com
wrote:
Softimage, like SideEffect, 3DSMax and the rest are small teams of
very clever developers, 8-12 is the normal number of developers
I agree 100% on one thing, if you are not willing to invest money to maintain
the application it is the only honest thing to do. The problem I have is how is
it possible there is no will to put the necessary work and money to make it
happen? How is it possible someone pays $35M to buy a company
The all in one mentality is pervasive at ADSK. Just look at how they
took the Mudbox Softimage forums and jammed them into the
one-size-fits-all disaster known as The Area.
ᐧ
On Sat, Mar 8, 2014 at 12:36 PM, Jordi Bares jordiba...@gmail.com wrote:
I agree 100% on one thing, if you are not
Apart that most of all of the missing features mentionned (see below)
have been requested for Maya, basically since they were introduced in XSI..
.. the efforts to reproduce *some* aspects of SI have either been faint
reproductions (for the larger part)
or (to be fair) sometimes reaching more
On Sat, Mar 8, 2014 at 12:05 PM, Eugen Sares sof...@mail.sprit.org wrote:
One cardinal mistake back then was keeping so many aspects of the
development in house. Once a critical mass was reached, the burden became
too big.
An open SDK concept would have been needed - platform like. Unlocking
@listproc.autodesk.com
Gesendet: 08.03.2014 19:25:36
Betreff: Re: Re[2]: Good point well put
On Sat, Mar 8, 2014 at 12:05 PM, Eugen Sares sof...@mail.sprit.org
wrote:
One cardinal mistake back then was keeping so many aspects of the
development in house. Once a critical mass was reached, the burden
became
Clearly there were some design flaws and whatever happened that caused the huge
delay (microsoft COM ??? or the whole Twister issue) you arrived late to the
party with a half baked cake.
You should be super proud of what you achieved, amongst others XSI has been
pivotal in the construction of
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