Re: Aidan's Sun

2005-10-21 Thread Aidan O Driscoll
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Auftrag von Aidan O Driscoll Gesendet: Mittwoch, 19. Oktober 2005 15:55 An: user-list@light.realsoft3d.com Betreff: Re: Sun Hi Lads / Nandor, Just doodling with this: http://www.tidalsound.com/3dstuff/sunpic.jpg To download the RS File with textures

Re: AW: List archive

2005-11-03 Thread Aidan O Driscoll
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Timo Mikkolainen Gesendet: Mittwoch, 2. November 2005 16:05 An: user-list@light.realsoft3d.com Betreff: Re: List archive Just checked, the archive only goes back to 19 Sep 2005. On 11/2/05, Aidan O Driscoll [EMAIL PROTECTED] mailto

Re: New Tutorial online: Creator with Lattice-Deformer

2005-11-25 Thread Aidan O Driscoll
Hi Matthias, I tried your tute. Thanks for that, nice for water droplets, blood platelets etc. Probably ignorance, but I notice if after doing all the bits you stated, if you re edit the shape of the lattice, to deform the sphere differently, it seems to maintain the shape of the previous

Message to the REALSOFT Mother Ship .... ANIMATION!

2005-11-28 Thread Aidan O Driscoll
A DEBATE: MODEL - TEXTURE - ANIMATE. - RENDER / one stop shop. Could it be REALSOFT ONLY, can it be done! MODEL YES, I Love, RENDER YES, I Love - no complaints [ from a non techie that is ] Two words: ANIMATION [ inc FBX ] and TEXTURING Cant make it simpler than this. ANIMATION: Me dragging

Re: Message to the REALSOFT Mother Ship .... CHARACTER ANIMATION!

2005-11-29 Thread Aidan O Driscoll
Hi Guys, I am doing my best to put the animation thing top of the list :) http://www.tidalsound.com/3dstuff/hoppy.avi Have a look at this [ 370kb xvid ]. To do this quick anim in LIGHTWAVE 8.5 took about 10 seconds. Set key frames and just move the bones, the tail bone out the back of his ass

RE: An early Christmas greet from us REALSOFT Paddies - get ye in the mood, AIDAN!

2005-11-30 Thread Aidan O Driscoll
Hi Lads, As an aside - is'nt it interesting the way people respond to this email / interpret it - People from different parts of the world. How things are seen differently. I genuinely find this amazing in a good way. This is why I love the Internet / Web. Keep it coming - say what you wish

Re: My New Laptop !!! AND my new PDA :)

2005-12-01 Thread Aidan O Driscoll
Hi Gary, Your not alone in getting a new piece of kit. I just had the courier delivering my new funky PDA from Palm called the TX. I held off on PDA's for a good while because I was waiting for the imminent arrival of reasonably priced PDA WITH WIFI and BLUETOOTH. This model does the trick. I

Re: Message to the REALSOFT Mother Ship .... CHARACTER ANIMATION!

2005-12-01 Thread Aidan O Driscoll
Hi Matthias, Yes - your own File works, but with an error on opening which is: Cannot Read Object 'hsv=Realman Script(brg)', Class not installed (2139) Error:r3root:557 Say OK to this and moving the IK Object for the hip up and down, bends the knee with the foot staying on the floor. Though

Re: !!2nd Message to the REALSOFT Mother Ship .... CHARACTER ANIMATION!

2005-12-04 Thread Aidan O Driscoll
the coordsys). Hope it's helpy, Matthias - Original Message - From: Aidan O Driscoll [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Friday, December 02, 2005 1:32 PM Subject: Re: Message to the REALSOFT Mother Ship CHARACTER ANIMATION! Matthias I thank you again

Re: !!2nd Message to the REALSOFT Mother Ship .... CHARACTER ANIMATION!

2005-12-05 Thread Aidan O Driscoll
it with my cruel english, be warned ;-) Matthias - Original Message - From: Aidan O Driscoll [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, December 05, 2005 2:03 PM Subject: Re: !!2nd Message to the REALSOFT Mother Ship CHARACTER ANIMATION! Hi Matthias all, I

Re: Season's Greetings

2005-12-24 Thread Aidan O Driscoll
Hi Guys, Have a good day tomorrow - loads of Turkey, ham, stuffing, beer, mince pies, more Turkey, ham, stuffing, beer, mince pies. Then Sleep, then reruns of your favourite old movies, then a game of cluedo, then more TV, then more beer, crisps, chocolates, sleep, then 2am :) Have fun guys

Happy new year and some useful stuff - maybe :)

2005-12-31 Thread Aidan O Driscoll
Hi Guys, Just back from Co. Waterford, Ireland. Spent a few days down in my Wifes home place. On way out again - some of us working - GIG Time, playing in pub for ringing in the New Year. Ah well Happy new year to all and enjoy the night where ever you are ... A texture Site - hair etc

Re: Video Tutorials for RS / Apps for same - Formally: Happy new year grom Germany ....

2006-01-03 Thread Aidan O Driscoll
satisfactorily. Geo Aidan O Driscoll wrote: Hi Guys, Re - video / audio / screen capture for tutorial vids, here are some ideas. Free where possible: *Windows Media Encoder (free) - specific to windows though: *http://www.microsoft.com/windows/windowsmedia/9series/encoder/default.aspx I have

Re: Video Tutorials for RS / Apps for same - Formally: Happy new year grom Germany ....

2006-01-04 Thread Aidan O Driscoll
and Smack converts satisfactorily. Geo Aidan O Driscoll wrote: Hi Guys, Re - video / audio / screen capture for tutorial vids, here are some ideas. Free where possible: *Windows Media Encoder (free) - specific to windows though: *http://www.microsoft.com/windows/windowsmedia/9series

Re: Planetary Project Tutorial ... Results!

2006-01-05 Thread Aidan O Driscoll
Hi Gary and all, Two different screen grabs of scenes using Garys tute and Karl R. Petterson's Noise Controller Material: 1. http://www.tidalsound.com/3dstuff/sun_scene2.jpg Bust Battlestar kinda scene 2. http://www.tidalsound.com/3dstuff/sun_scene.jpg Straight planet type scene

Re: Planetary Project Tutorial ... Results!

2006-01-05 Thread Aidan O Driscoll
Hi, Scenes as below but with ship idea added: http://www.tidalsound.com/3dstuff/sun_scene_ship.jpg All in WIP status :) Aidan At 12:13 05/01/2006, you wrote: Hi Gary and all, Two different screen grabs of scenes using Garys tute and Karl R. Petterson's Noise Controller Material: 1.

Re: Planetary Project Tutorial ... Results!

2006-01-06 Thread Aidan O Driscoll
Hi Guys, Further views with the ship - ship now has more detail, with some greebles and that courtesy of Zaugs Greeble app: http://www.tidalsound.com/3dstuff/sun_scene_ship2.jpg http://www.tidalsound.com/3dstuff/sun_scene_ship3.jpg By the way - Thanks to Zaug for the Greebs app and Gary for

Re: Planetary Project Tutorial ... Results!

2006-01-06 Thread Aidan O Driscoll
Sorry, Forgot the bare untextured close up of the ship: http://www.tidalsound.com/3dstuff/bareship.jpg Aidan At 02:42 07/01/2006, you wrote: Hi Guys, Further views with the ship - ship now has more detail, with some greebles and that courtesy of Zaugs Greeble app:

Re: Planetary Project Tutorial ... Results!

2006-01-07 Thread Aidan O Driscoll
, the greeble just returns an error but it might relate to the undefined var's from previous posts, maybe I downloaded the wrong version, maybe i'm incompetent ... etc. Neil Cooke - Original Message - From: Aidan O Driscoll [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent

Some pictures from recent travels - I did a Gary on it :)

2006-01-30 Thread Aidan O Driscoll
Hi Guys AND Gary :) Gary - taking a leaf from your book, I was up with my Wife [ Caroline ] in County Westmeath [ Ireland - north West of Dublin City ] over the Weekend. She is staying with her brother until next June [ since last November ], doing final studies in Law to become a Solicitor [

Re: Improved Nurbscurves Helper Pro 1.2 with a time clock, new functions and now it's finished! :-)

2006-02-01 Thread Aidan O Driscoll
Excellent Stuff Frankolino, Nice addition and very useful. This scripting is picking up a head of steam. Brians Greebles script included. Great to see all this and much appreciated, Cheers Aidan www.netactivesolutions.net www.tidalsound.com At 11:07 01/02/2006, you wrote: Dear Realsoft friends,

Move over Gary - Aidans turn to rant :) Some of my thoughts on RS ...

2006-02-02 Thread Aidan O Driscoll
Hi Y'all, FIRST SOME SNIPPETS FROM GARYS RECENT MAILS THAT I AGREE WITH: Vesa say's to Juha Hey , let's give them every single tool known to mankind (at a very cheap price-point) ... then sit back and watch them bang their heads against the wall trying to figure them all out (ha ha ha) .

Off topic - new worm to attack TOMORROW - the world is coming to an end :)

2006-02-02 Thread Aidan O Driscoll
Hi Guys, Have a read, may be something worth lookin into - JUST IN CASE: http://www.washingtonpost.com/wp-dyn/content/article/2006/02/01/AR2006020102148.html?referrer=emailreferrer=emailreferrer=email By Brian KrebsSpecial to The Washington Post Thursday, February 2, 2006; Page D05 A computer

UV Mapping and texturing - could this be a solution alongside RS .....

2006-02-02 Thread Aidan O Driscoll
Hi Guys, After my big long rant mail - heres another one - this time not a rant, but maybe very positive stuff. As I said previously I THINK the core important elements of any 3D app is solid MODELLING, TEXTURING and ANIMATION tools / features. One of these things - TEXTURING - I think is

Re: UV Mapping and texturing - could this be a solution alongside RS .....

2006-02-02 Thread Aidan O Driscoll
=PNphpBB2file=viewtopict=506 Best regards Stefan Aidan O Driscoll schrieb: Hi Guys, After my big long rant mail - heres another one - this time not a rant, but maybe very positive stuff. As I said previously I THINK the core important elements of any 3D app is solid MODELLING, TEXTURING and ANIMATION

Re: UV Mapping and texturing - could this be a solution alongside RS .....

2006-02-02 Thread Aidan O Driscoll
Hi Carl, Nice one. The more the better, Cheers Aidan At 00:36 03/02/2006, you wrote: Aidan O Driscoll wrote: Hi Guys, After my big long rant mail - heres another one - this time not a rant, but maybe very positive stuff. As I said previously I THINK the core important elements of any

Re: UV Mapping and texturing - could this be a solution alongside RS .....

2006-02-03 Thread Aidan O Driscoll
, you wrote: Aidan O Driscoll wrote: Hi Guys, After my big long rant mail - heres another one - this time not a rant, but maybe very positive stuff. As I said previously I THINK the core important elements of any 3D app is solid MODELLING, TEXTURING and ANIMATION tools / features. One

Re: New Tutorial online ! (light sensitivity shader)

2006-02-03 Thread Aidan O Driscoll
Hi Gary, Great tute and just in time for the Wiki that Matthias has popped up. How about adding it there under the appropriate heading OR a new Heading. All editable: http://rswiki.matthias-kappenberg.de/index.php/Main_Page Dam off to gig, no time to doodle with this :(( Aidan At 19:42

Realsoft 3D WIKI

2006-02-03 Thread Aidan O Driscoll
Hi Guys, Nothing like spying on the competition to get ideas :-D Have a look at the Blender WIKI over here - http://mediawiki.blender.org/index.php/Main_Page Cheers Aidan

Re: New Tutorial online ! (light sensitivity shader) == to the WIKI ....

2006-02-03 Thread Aidan O Driscoll
Hi Gary, Either or - Matthias has been generous with the space. He has a buddy who has a host type company [ I think ]. So images and that are no prob. I reckon - look at Fredriks recent email about How to's - Ill pop it in below this. Wiki's, Content Management Systems and all that -

Re: Realsoft 3D WIKI

2006-02-04 Thread Aidan O Driscoll
). Lunch Geo Aidan O Driscoll wrote: Hi Guys, Nothing like spying on the competition to get ideas :-D Have a look at the Blender WIKI over here - http://mediawiki.blender.org/index.php/Main_Page Cheers Aidan

Re: !!2nd Message to the REALSOFT Mother Ship .... CHARACTER ANIMATION!

2006-03-09 Thread Aidan O Driscoll
-axis 0. Have a look here: http://www.matthias-kappenberg.de/index.php?id=118 Your file and a XVID-Video. Always place the teachers (IK-objects, deformer, etc.) above the teached objects. RS is working hirarchical. Matthias - Original Message - From: Aidan O Driscoll To: [EMAIL PROTECTED

Happy Paddys Day to all RSers - Have a few Beers :)

2006-03-16 Thread Aidan O Driscoll
Hi Guys, Just to say - me being a paddy. HAPPY PADDY'S DAY [ St Patricks Day ] to all you RS'ers. Have a few beers, some of the black stuff. Everybody is a Paddy today, or so they say :-) I will be gigging in the afternoon down in a town in West Cork called Dunmanway - ON THE BACK OF A

Rendering Tips - Anybody ????? { the WIKI Maybe ]

2006-03-22 Thread Aidan O Driscoll
Hi Y'all, Just wondering - anyone out there willing to do up a tip sheet at the WIKI: http://rs3dwiki.the-final.info/index.php?title=Main_Page This tip sheet is for all things on how to speed up rendering - the do's and dont's - what should be enabled, what could be disabled or lowered.

Speeding up Rendering pointers at the WIKI !

2006-03-23 Thread Aidan O Driscoll
Hi Guys, Just thought I would share a handful of quick pointers on how to speed up Rendering in general at the WIKI: http://rs3dwiki.the-final.info/index.php?title=Render_speed_optimisations Check under the General Section here. All these are courtesy of Bernie. He kindly gave me this list

Re: Speeding up Rendering pointers at the WIKI !

2006-03-26 Thread Aidan O Driscoll
Hi Frank, As always - Thanks for the comments. And great to see you back at the IRC and emailing again and animating, Cheers Aidan At 15:54 25/03/2006, you wrote: Aidan O Driscoll wrote: Just thought I would share a handful of quick pointers on how to speed up Rendering in general

Re: New Project Winding StairsGenerator! :-) part one

2006-03-27 Thread Aidan O Driscoll
Hi Frank, Nice one - BUT my only contribution can be the elusive name you are looking for - SPIRAL STAIRCASE. Me not a programming type individual, so no help on the tech end, but at least now you have the right words in English so we are all singing from the same hymn Sheet [ as the saying

RE: Speeding up Rendering on a network - WIKI it pleeeez!

2006-03-28 Thread Aidan O Driscoll
Hi Guys, I have been reading your emails re Speeding up Rendering on a network. WHAT WOULD BE GREAT IS - When ye come to some conclusions add these tips to the WIKI - Pleasee! I would do this, but seeming I do not use Network Rendering I could not be sure what is correct or not. Just go

Debate point - More import / export features for RS please ...

2006-03-28 Thread Aidan O Driscoll
Hi Guys, Just to hear the reaction I will throw this old nugget in the ring again. We need far better import / export features in RS. To be able to import a mesh with textures AND animation data out of RS as one unit and into say Games Engines and / or for Character Animators - Motionbuilder

Re: Gi or not was Re: New Project Winding StairsGenerator! :-) part one

2006-03-28 Thread Aidan O Driscoll
Hi Gary, 2 things . First of all , was your cool animation, Gi based (I don't think it was) ? Answer - NO. It has nice light falloff and makes me wonder how you got that look ... maybe spots etc . Their is one point light in each of the lanterns set to about .18 intensity, falloff none, no

Get this QTime 3D Video - Amazzzzin! A must for RUSH Fans

2006-03-28 Thread Aidan O Driscoll
Hi Guys, Grab this: http://www.drummerworld.com/Videos/neilpearty.mov Neil Peart is the Rush drummer - ONE OF THE BEST. RUSH are one of MY all time fav bands. Blown away with this :) This is an anim of him playing the Rush track YYZ. The backing track is the original song with full 3D

Re: Gi or not - NOT Part 2!

2006-03-28 Thread Aidan O Driscoll
Hi Gary, Heres a night still from: THE ALLEYWAY :) http://tidalsound.com/3dstuff/alleynite.png225kb Some clutter and stuff on the ground to be added next as Zaug suggested. As in the previous little movie. Its a case of doodling with the various lights until happy ... ish, Aidan

Re: Debate point - More import / export features for RS please ...

2006-03-29 Thread Aidan O Driscoll
Hi Guys, While on this subject: http://pixologic.com/zbrush/class/zpipeline.html How about RPipeline? Cheers Aidan At 21:52 28/03/2006, you wrote: Hi Guys, Just to hear the reaction I will throw this old nugget in the ring again. We need far better import / export features in RS. To

Re: Speak Your Mind !

2006-05-02 Thread Aidan O Driscoll
Hi Gary, I did my bit and popped up my opinion at your thread. Least of all it should create more debate :) Aidan At 03:17 02/05/2006, you wrote: Artist Vs Technician , or , Artist must become technician, then please respond on this thread (or at least view it) on CG-Talk's

Re: The ARCH construction challenge .... How?

2006-05-02 Thread Aidan O Driscoll
-kappenberg.de/fileadmin/rs3d-diverse/boegen.jpg then you should better use analtics (see attached file) Matthias - Original Message - From: Aidan O Driscoll [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Saturday, April 29, 2006 2:37 AM Subject: Re: The ARCH construction

Re: Realsoft Character Animation - Has RS been outstripped by BLENDER ..

2006-05-05 Thread Aidan O Driscoll
@light.realsoft3d.com Objet : Re: Realsoft Character Animation - Has RS been outstripped by BLENDER .. Aidan O Driscoll wrote: Hi Guys, I have been keeping an eye on the following: http://orange.blender.org/ This is a full 3D Movie called Elephant Dreams made completely in BLENDER. It is now

RE: Realsoft Character Animation - Has RS been outstripped by BLENDER ..

2006-05-05 Thread Aidan O Driscoll
d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Aidan O Driscoll Envoyé : Friday, May 05, 2006 10:52 AM À : user-list@light.realsoft3d.com Objet : Re: Realsoft Character Animation - Has RS been outstripped by BLENDER .. Hi Jason and lads, Yes Jason - I concur with all you

Re: Realsoft Character Animation - Has RS been outstripped by BLENDER ..

2006-05-09 Thread Aidan O Driscoll
Matthias, Are you using MESSIAH all the time now for animations? RS as a modeller and then out to messiah to texture and animate? It seems the GI feature is far simpler than RS to implement but effective? How about a workflow tute from RS to Messiah back to RS for the Wiki? Any pitfalls to

ZEUGMA - appeal to your artistic side - slightly off topic!

2006-05-10 Thread Aidan O Driscoll
Hi Guys, This message is a little off topic but I thought - seeming 3D is art that you guys might be interested. I was watching a show on BBC earlier today about ZEUGMA - this is an archeological super find in Turkey. A place of Roman Villa's with amazing Mosaics. Before anymore is said have

Re: Realsoft Character Animation - Has RS been outstripped by BLENDER ..

2006-05-10 Thread Aidan O Driscoll
-kappenberg.de/index.php?id=152 On the next days I'll post some new files. (I definetly need more time, I'll create the 36hours day :-) The question in your case is: What should be animated? Matthias - Original Message - From: Aidan O Driscoll [EMAIL PROTECTED] To: user-list@light.realsoft3d.com

Re: Realsoft Character Animation - Has RS been outstripped by BLENDER ..

2006-05-10 Thread Aidan O Driscoll
Hi Matthias, thanks again for this. Another question - importing an RS Obj into Messiah - I understand in order to texture the RS mesh in Messiah it uses named surfaces. Does this info get carried over from RS? Any info on this? Cheers Aidan At 23:13 10/05/2006, you wrote: Hi Aidan, Yes.

Re: Realsoft Character Animation - Has RS been outstripped by BLENDER ..

2006-05-11 Thread Aidan O Driscoll
settings and the result in Messiah. First UV-Coordsys is intact. Make sure that your object consists only 3 and 4 point polys, before export set the subdiv to Polygonal. (If you're not sure about the polys, simply use the Divde Faces to Quads in RS) Matthias - Original Message - From: Aidan O

Re: How many peoples are already using projectmessiah besides me?

2006-05-11 Thread Aidan O Driscoll
Hi Jean, More to the point where were all you character animation heads when I have been popping mails up every so often about the need for improved char anim features in RS? [ Had to get the dig in :) ] So you use PM with models from RS? Any way to point us at some animations you have

RE: The future of the cg workflow and cg technologie and their cost in $$$ new version

2006-05-12 Thread Aidan O Driscoll
Hi Jean, Tim and all, Just to say - keep this topic going - even expand it. I think lots of listers may find the views of those participating to be really interesting, I know I do. I enjoyed the little joust with Carlo recently. I look forward to reading these posts from you guys. It might be

Re: How many peoples are already using projectmessiah besides me?

2006-05-12 Thread Aidan O Driscoll
will have them implemented shortly), the Realsoft3D's animation system is powerful enough to compete with those too much 'enfatized' standalone (And not) 3d apps. Just my opinion. Regards, Carlo Lanzotti - Original Message - From: Aidan O Driscoll [EMAIL PROTECTED] To: user-list

RE: ProjectMessiah the worst software EVER!!!

2006-05-23 Thread Aidan O Driscoll
Hi Lads, Installed the newest version 2.4 of messiah recently - no probs, alls well. Textures fine and No crash first time with Render Section. As this app is highly reliant on OGL, could the vid driver be an issue - just shootin in the dark. I had to tweak my 3DLabs Card settings to get

Character Animation - a PDF book worth looking at .... Cheap!

2006-05-23 Thread Aidan O Driscoll
Hi Guy, Quick Mail about a PDF book worth getting if you are into OR want to get into Character Animation: http://www.peachpit.com/title/0321455126 Digital Character Animation 3 by George Maestri I have the original version 2 of this book in hard format and find it easy to follow, well

Free app links for 2006 part1 ....

2006-05-30 Thread Aidan O Driscoll
Hi Guys, For those NOT at the IRC - here is a list of FREE apps I popped up this afternoon at the IRC. I just copied and pasted the list to here. Maybe some useful stuff. Enjoy, Cheers Aidan bobthe3Dbuilder http://ktoon.toonka.com/ Linux KToon is a 2D Animation Toolkit bobthe3Dbuilder

Re: Free app links for 2006 part1 ....

2006-05-30 Thread Aidan O Driscoll
Hi Guys Again, Forgot to say - keep a mail like this going. I am sure all would be interested in links to free apps, particularly related to 3D and Art in general - which may come in useful in peoples toolbox. Hey Boris - how about a Sticky thread at the Board about these kinda links?

Re: Free app links for 2006 part1 ....

2006-05-30 Thread Aidan O Driscoll
Lads, At the behest of Fre_Ber - We both have added a section for useful links and applications at the Realsoft WIKI. Please add more if you can - useful programs, links etc - 2D. 3D, Video, Audio etc. Just login to the WIKI, go to the appropriate subsection, click EDIT Button and then add

Re: Free app links for 2006 part1 ....

2006-05-30 Thread Aidan O Driscoll
OOPs Forgot the WIKI Link: http://rs3dwiki.the-final.info/index.php?title=Main_Page Then click on the EXTERNAL LINKS Section Further down in middle of page Aidan At 19:18 30/05/2006, you wrote: Lads, At the behest of Fre_Ber - We both have added a section for useful links and applications

Re: Free app links for 2006 part1 ....

2006-05-31 Thread Aidan O Driscoll
GAry, It has been, I sent a mail after this saying so. http://rs3dwiki.the-final.info/index.php?title=ExternalLinks Cheers Aidan At 06:13 31/05/2006, you wrote: Hi Guys, For those NOT at the IRC - here is a list of FREE apps I popped up this afternoon at the IRC. I just copied and pasted

Re: OT: I'm impressed

2006-06-06 Thread Aidan O Driscoll
Hi Matthias, If you could get your 'Paws' on this months 3D World Magazine, their is a big feature article on all the compositing and effects used in Da Vinci Code including what's in that demo reel. www.3dworldmag.com According to this article the following software was used: Boujou,

Re: OT Inspiration - a few terrains for all to play with

2006-06-16 Thread Aidan O Driscoll
Hi Guys, Heres a quick contribution to this Landscape topic - 3 quick OBJ Terrain exports from VUE Infinite. I tried these at various Poly amount exports. At a few 1000 polys - when imported into RS - the app slowed to an unusable state. Worse when rendering. In Vue, terrain export I kept

Re: OT Inspiration - a few terrains for all to play with == RS to Vue!

2006-06-20 Thread Aidan O Driscoll
Hi Frank, No prob. These terrains were only fast obj outputs from Vue Infinite Terrain Editor. Mess around with the scale factor in the RS File / Import / OBJ option box - I set the scale factor to 0.008. All was well. Relating to a previous mail from Mark on this. I tried bringing in more

Re: picture two with the view window mistake

2006-06-20 Thread Aidan O Driscoll
Hi Frank, I also have LW 8.5, but am now using LW 9 beta which is at Release Candidate 9. I have to say I have not come across any probs with RS and LW open at the same time. I did have screen artifacts when I had my 3DLABS VP560 Card installed. I turfed that in the last week as they are no

Re: OT Inspiration - a few terrains for all to play with == RS to Vue!

2006-06-20 Thread Aidan O Driscoll
Hi Mark / List, What comes to mind first is: is it possible to export .obj from RS with textures (texturing done in RS)?? YES - in a word. I exported OBJs from RS to Messiah with textures - isssh :) - Thanks to Matthias. One cannot actually export the Texture itself - say if its VSL or

Re: New tutorial

2006-07-27 Thread Aidan O Driscoll
Hi Robert and Stefan, Very nice - a really excellent tutorial for RS. Very professional and much appreciated, Thank You Aidan At 08:33 27/07/2006, you wrote: Hi all, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did

RE: textur map problem with a sharp edge with sphere

2006-08-07 Thread Aidan O Driscoll
Hi Frank, From the Subject of your Mail - textur map problem with a sharp edge with sphere, I have just this to add. As far as I remember their is some problem with uvsets and weighted faces [ If you are using these ]. Will this hold through with adding textures to sharpened / weighted edges?

And they say their is no such thing as a free lunch ... hmph!

2006-08-23 Thread Aidan O Driscoll
Hi Guys, Some of ye may have got the mail from DAZ that they are now giving BRYCE 5 away for free. Get downloading, here is a CGTALK thread with the link: http://forums.cgsociety.org/showthread.php?t=396465 And before anyone says anything - ITS FREE, COSTS NOTHING. So, a tool at least worth

RE: Why? - And they say their is no such thing as a free lunch ... hmph!

2006-08-24 Thread Aidan O Driscoll
Hi Lads, Yes V6 is apparently on the way, you still have to pay for ver 5.5. DAZ seem to make their money from Models and stuff. You may notice they have a free 3D type app for this purpose called DAZ Studio. Download here: http://www.daz3d.com/program/studio/1_0index.php With this and Bryce now

Re: I am beeing executed publicly on the Messiah user list!!!

2006-11-15 Thread Aidan O Driscoll
Hi Jean, Yip, I see you are being attacked at the Messiah list. To be honest I have found some of the users to be fanatical also. I have asked newb questions at the Messiah CGTALK Forums and have been told to sod off and RTFM [ Read the F***ing Manual ]. No time for newbs, the manual is

Re: SSS test subject - some related Messiah info on same etc

2006-11-22 Thread Aidan O Driscoll
Hi Guys, As a parallel [ and maybe to Jean-Sebastien's Shagrin :) ] I was doodling with SSS [ Sub Surface Scattering ] in MESSIAH. Delighted to see Timo developing an SSS Shader for RS as I was exporting RS Models via OBJ into Messiah to doodle with. At the MESSIAH forum over at CGTALK their

Re: SSS test subject

2006-11-23 Thread Aidan O Driscoll
Hi Guys, Been doodling with Timo,s SSSish Shader, great stuff. Here is a render from my efforts called Candleshack :) http://www.tidalsound.com/3dstuff/ssstest2.png Using the same mesh, This is another render BUT with PMG messiahs SSS / translucency shader:

Re: SSS test subject

2006-11-27 Thread Aidan O Driscoll
Hi Gary and all, This is further doodles with Timo's SSSish shader: http://www.tidalsound.com/3dstuff/ssstest5.png Messing with different light types to see reaction. This has 3 point lights. 1 way above, 1 inside the candleshack, another inside the witches hat. Both the Candleshack and

RS with SP3 crashing when closed after session ... anyone else?

2006-11-27 Thread Aidan O Driscoll
Hi Guys, Anyone else having this problem - Since installing SP3 - after a session with RS and when closing the app, I get the WINDOWS HAS ENCOUNTERED blah blah - error box. This happens pretty much every time. We were talking about this at the IRC and others have had the same issue. Any

Re: Isnt sharing a good thing, no matter if simple or advanced, Documented or not ? WAS Re: Confuse Away !!! Re: walk confuse

2006-12-01 Thread Aidan O Driscoll
Hi Jean, Very eloquently put. I have to agree with all you said. This has been something I mentioned a few times before. IF I WERE developing RS, I would have a simple front end and tools but with the ability if one wished to dig in to the complex stuff behind, for those who wish to. As

An SSS [ Sub Surface Scattering ] Shader for Realsoft ... get it here!

2006-12-01 Thread Aidan O Driscoll
Hi Guys, Timo has kindly provided an SSS [ Sub Surface Scattering ] type shader for us all. THANKS TIMO. Here you go: http://www.tidalsound.com/3dstuff/SSSish_V2.zip What is Sub Surface Scattering? Have a look at the WIKI explanation : http://en.wikipedia.org/wiki/Subsurface_scattering I

Re: An SSS [ Sub Surface Scattering ] Shader for Realsoft ... get it here!

2006-12-01 Thread Aidan O Driscoll
. Please teach me it. Best regards, K-UDA - Original Message - From: Aidan O Driscoll [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Saturday, December 02, 2006 4:11 AM Subject: An SSS [ Sub Surface Scattering ] Shader for Realsoft ... get it here! Hi Guys, Timo has kindly

Re: An SSS [ Sub Surface Scattering ] Shader for Realsoft ... get it here!

2006-12-01 Thread Aidan O Driscoll
Hi Stefan, Nice one buddy, you got it. Me off to zzland now [ 4.47am ], as I stated in the mail I just popped up responding to K-UDA. Back from playing a Gig. If you can add anything to my response to K-UDA re your experience with SSSish - feel free, as he asked for help on how to use it,

An SSSish model file for you guys to try + detailed explanation!

2006-12-02 Thread Aidan O Driscoll
Hi Guys, K-UDA was running into problems so I decided to do an SSSish scene and model for all of ye fellow level 2 types and below to try out, along with detailed explanation / tute. Here it is: http://www.tidalsound.com/3dstuff/sssthing.zip This is the R3D file inside a zip file, so unzip.

An SSSish model file for you guys to try + detailed explanation! PLEASE NOTE

2006-12-02 Thread Aidan O Driscoll
Guys, I should say that this file was done on a WIN XP system. Realsoft V5 with SP3 installed. Not sure if it will work in earlier versions. Cheers Aidan

Re: SV: An SSS [ Sub Surface Scattering ] problems

2006-12-11 Thread Aidan O Driscoll
Hi Vesa, When I posted the SSSish Shader [ on behalf of TIMO ] I did not mention this - don’t set the ”subsurface color” to 1,1,1. I seem to remember TIMO mentioning this, but in passing, so forgot same. Would it be possible for you to edit the SSSish Shader with any changes you mention OR

Re: SV: An SSS [ Sub Surface Scattering ] problems

2006-12-11 Thread Aidan O Driscoll
Hi Guys, Uppz, TIMO answered so disregard my last mail. Cheers Timo, seems this shader is of good interest, great stuff Thanks again Aidan At 13:43 11/12/2006, you wrote: Hi Vesa, When I posted the SSSish Shader [ on behalf of TIMO ] I did not mention this - don’t set the ”subsurface

Re: SV: An SSS [ Sub Surface Scattering ] problems

2006-12-11 Thread Aidan O Driscoll
try to finish it this week: I'll put it on my site and mail it to the list then. On 11/12/06, Aidan O Driscoll [EMAIL PROTECTED] wrote: Hi Guys, Uppz, TIMO answered so disregard my last mail. Cheers Timo, seems this shader is of good interest, great stuff Thanks again Aidan At 13:43 11/12/2006

Re: Realsoft3D related Animation

2006-12-12 Thread Aidan O Driscoll
Gary WINXP Pro, Windows Media Player 10 - all fine. Enlighten us on the story behind the anim? Is it a WIP? All done in RS? You do this? Me Curious :) Cheers Aidan At 08:11 12/12/2006, you wrote: Hi : http://www.studiodynamics.net/rs_proc/cyberdunes.mp2 14 MB - 352 x 480 The above

Happy new year from the Emerald Isle!

2006-12-31 Thread Aidan O Driscoll
Hi Guys, Happy new Year to ye all. Havent been doing much 3D and RSing for the last three weeks, gigging my ass off and also doing customer websites. Hopefully back with some stuff to list re Siol and importing displaced meshes from same to RS, that is real displaced objects. Silo has a

Another free app - 2D Cartoon creation prog - Just gone FREE!

2007-02-15 Thread Aidan O Driscoll
Hi Guys, Quick Note - www.creatoon.com is now gone free. Click on the FREE DOWNLOAD link amongst the text on this page. Download the full app - then download the unlock.zip app. Install the app, get the you need to unlock screen, it will close. Now run the unlock app, thats it. THIS IS

Re: Realsoft CAD.... i want in V6

2007-03-01 Thread Aidan O Driscoll
Paolo, This also has been discussed at the IRC a few times - drop in. I specifically brought it up as I have LW and LWCAD 2 - great plugin with exceptional tools is LWCAD. I use it from time to time and import via obj into RS. I even went as far as asking the developer could he port it to

OT: Take a moment for a good laugh ...

2007-04-10 Thread Aidan O Driscoll
Hi Lads, Most of ye may have seen this already - Medieval Helpdesk: http://www.youtube.com/watch?v=pQHX-SjgQvQ Those of us in tech support or dealing with end users will appreciate this one, Cheers Aidan

Re: Chrono DynAtomic ... it seems they are out today, Sunday!

2007-04-29 Thread Aidan O Driscoll
Hi Guys, Looks like both Chrono and Revolution 4D are out today. Go here: http://www.deltaknowledge.com/shop/ Revolution 4D seems to be free, 13mb download. Cheers Aidan At 13:46 29/04/2007, you wrote: Hello , Chrono plugins :-) Nice think... there is a download at HP HP? You lost

REALSOFT and Payment plans .. an idea!

2007-05-08 Thread Aidan O Driscoll
Hi Guys, Before I got in to Realsoft 3D land I used Caligari Truespace 6.6. SO, I still get mails from them to upgrade to the latest and greatest version of this app. The imminent release of version 7.5 is a few hours away so a recent mail came offering various upgrade options. The mail

Re: Zbrush3+Realsoft3D .... and an alternative!

2007-05-30 Thread Aidan O Driscoll
Hi lads, As I have preached in the past - I am a great fan of inter operability. No I am not going to rant on about this here. What I will say is that ZBRUSH - as nice an app as it is - it costs. But did ye all know about the recent releases of Blender [ v2.43 and 2.44 ]? These are landmark

Silo+Realsoft3D .... and - Remember a thing called Babylon 5!

2007-06-03 Thread Aidan O Driscoll

Silo+Realsoft3D .... and - Remember a thing called Babylon 5!

2007-06-03 Thread Aidan O Driscoll
Hi Guys, Sorry about the empty mail - slip of the hand and a dead brain :) Anyway here you go ... http://www.silo3d.com/forum/showthread.php?t=10722 The latest version of Silo [ ver 2 Beta ] has been released as a fully functional demo licence for as long as this beta period lasts [ no

Free OS 2D Animation App called Pencil ... Mac/Win

2007-06-03 Thread Aidan O Driscoll
Hi Guys, http://www.les-stooges.org/pascal/pencil/index.php?id=Home Pencil is an animation/drawing software for Mac OS X and Windows. It lets you create traditional hand-drawn animation (cartoon) using both bitmap and vector graphics. Pencil is free and open source. Some of you may find

Re: Zbrush3+Realsoft3D .... and an alternative!

2007-06-04 Thread Aidan O Driscoll
use it from time to time (the makehuman script is really great and impressive), but for me it's much easier to work with ZBrush, because it's easy to integrate in a from modeling to animation pipeline. Ok, it's not freeware ;-) Matthias - Original Message - From: Aidan O Driscoll [EMAIL

Re: Zbrush3+Realsoft3D .... and an alternative!

2007-06-04 Thread Aidan O Driscoll
AND - Just came across this: http://sv3.3dbuzz.com/vbforum/showthread.php?s=threadid=77037

Re: Zbrush3+Realsoft3D .... and an alternative!

2007-06-05 Thread Aidan O Driscoll
On 6/4/07, Aidan O Driscoll [EMAIL PROTECTED] wrote: AND - Just came across this: http://sv3.3dbuzz.com/vbforum/showthread.php?s=threadid=77037 -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.472 / Virus Database: 269.8.9/832 - Release Date: 04/06/2007 18

Re: Zbrush3+Realsoft3D .... and an alternative!

2007-06-05 Thread Aidan O Driscoll
maps, a bump map has actual height information in it, while a normal map only has the generated normal. So in essence, you can create a normal map from a bump map, but you can't create a bump map from a normal map. On 05/06/07, Aidan O Driscoll [EMAIL PROTECTED] wrote: Hi Daniel, Thanks

  1   2   >