: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Auftrag von Aidan O Driscoll
Gesendet: Mittwoch, 19. Oktober 2005 15:55
An: user-list@light.realsoft3d.com
Betreff: Re: Sun
Hi Lads / Nandor,
Just doodling with this:
http://www.tidalsound.com/3dstuff/sunpic.jpg
To download the RS File with textures
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Timo Mikkolainen
Gesendet: Mittwoch, 2. November 2005 16:05
An: user-list@light.realsoft3d.com
Betreff: Re: List archive
Just checked, the archive only goes back to 19 Sep 2005.
On 11/2/05, Aidan O Driscoll [EMAIL PROTECTED]
mailto
Hi Matthias,
I tried your tute. Thanks for that, nice for water droplets, blood
platelets etc.
Probably ignorance, but I notice if after doing all the bits you stated, if
you re edit the shape of the lattice, to deform the sphere differently, it
seems to maintain the shape of the previous
A DEBATE: MODEL - TEXTURE - ANIMATE. - RENDER / one
stop shop. Could it be REALSOFT ONLY, can it be done!
MODEL YES, I Love, RENDER YES, I Love - no complaints [ from a non techie
that is ]
Two words:
ANIMATION [ inc FBX ] and TEXTURING
Cant make it simpler than this.
ANIMATION: Me dragging
Hi Guys,
I am doing my best to put the animation thing top of the list
:)
http://www.tidalsound.com/3dstuff/hoppy.avi
Have a look at this [ 370kb xvid ]. To do this quick anim in
LIGHTWAVE 8.5 took about 10 seconds. Set key frames and just move the
bones, the tail bone out the back of his ass
Hi Lads,
As an aside - is'nt it interesting the way people respond to this email /
interpret it - People from different parts of the world. How things are
seen differently. I genuinely find this amazing in a good way. This is why
I love the Internet / Web. Keep it coming - say what you wish
Hi Gary,
Your not alone in getting a new piece of kit. I just had the courier
delivering my new funky PDA from Palm called the TX. I held off on PDA's
for a good while because I was waiting for the imminent arrival of
reasonably priced PDA WITH WIFI and BLUETOOTH. This model does the trick. I
Hi Matthias,
Yes - your own File works, but with an error on opening which is:
Cannot Read Object 'hsv=Realman Script(brg)', Class not installed (2139)
Error:r3root:557
Say OK to this and moving the IK Object for the hip up and down, bends the
knee with the foot staying on the floor. Though
the
coordsys).
Hope it's helpy,
Matthias
- Original Message -
From: Aidan O Driscoll [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Friday, December 02, 2005 1:32 PM
Subject: Re: Message to the REALSOFT Mother Ship CHARACTER ANIMATION!
Matthias
I thank you again
it with my cruel english, be warned ;-)
Matthias
- Original Message -
From: Aidan O Driscoll [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Monday, December 05, 2005 2:03 PM
Subject: Re: !!2nd Message to the REALSOFT Mother Ship CHARACTER
ANIMATION!
Hi Matthias all,
I
Hi Guys,
Have a good day tomorrow - loads of Turkey, ham, stuffing, beer, mince
pies, more Turkey, ham, stuffing, beer, mince pies. Then Sleep, then reruns
of your favourite old movies, then a game of cluedo, then more TV, then
more beer, crisps, chocolates, sleep, then 2am :)
Have fun guys
Hi Guys,
Just back from Co. Waterford, Ireland. Spent a few days down in my Wifes
home place. On way out again - some of us working - GIG Time, playing in
pub for ringing in the New Year. Ah well Happy new year to all and
enjoy the night where ever you are ...
A texture Site - hair etc
satisfactorily.
Geo
Aidan O Driscoll wrote:
Hi Guys,
Re - video / audio / screen capture for tutorial vids, here are some
ideas. Free where possible:
*Windows Media Encoder (free) - specific to windows though:
*http://www.microsoft.com/windows/windowsmedia/9series/encoder/default.aspx
I have
and Smack converts satisfactorily.
Geo
Aidan O Driscoll wrote:
Hi Guys,
Re - video / audio / screen capture for tutorial vids, here are some
ideas. Free where possible:
*Windows Media Encoder (free) - specific to windows though:
*http://www.microsoft.com/windows/windowsmedia/9series
Hi Gary and all,
Two different screen grabs of scenes using Garys tute and Karl R.
Petterson's Noise Controller Material:
1. http://www.tidalsound.com/3dstuff/sun_scene2.jpg Bust Battlestar
kinda scene
2. http://www.tidalsound.com/3dstuff/sun_scene.jpg Straight planet
type scene
Hi,
Scenes as below but with ship idea added:
http://www.tidalsound.com/3dstuff/sun_scene_ship.jpg
All in WIP status :)
Aidan
At 12:13 05/01/2006, you wrote:
Hi Gary and all,
Two different screen grabs of scenes using Garys tute and Karl R.
Petterson's Noise Controller Material:
1.
Hi Guys,
Further views with the ship - ship now has more detail, with some greebles
and that courtesy of Zaugs Greeble app:
http://www.tidalsound.com/3dstuff/sun_scene_ship2.jpg
http://www.tidalsound.com/3dstuff/sun_scene_ship3.jpg
By the way - Thanks to Zaug for the Greebs app and Gary for
Sorry,
Forgot the bare untextured close up of the ship:
http://www.tidalsound.com/3dstuff/bareship.jpg
Aidan
At 02:42 07/01/2006, you wrote:
Hi Guys,
Further views with the ship - ship now has more detail, with some greebles
and that courtesy of Zaugs Greeble app:
, the greeble just returns an error but it might relate to the
undefined var's from previous posts, maybe I downloaded the wrong version,
maybe i'm incompetent ... etc.
Neil Cooke
- Original Message - From: Aidan O Driscoll [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent
Hi Guys AND Gary :)
Gary - taking a leaf from your book, I was up with my Wife [ Caroline ] in
County Westmeath [ Ireland - north West of Dublin City ] over the Weekend.
She is staying with her brother until next June [ since last November ],
doing final studies in Law to become a Solicitor [
Excellent Stuff Frankolino,
Nice addition and very useful. This scripting is picking up a head of
steam. Brians Greebles script included. Great to see all this and much
appreciated,
Cheers
Aidan
www.netactivesolutions.net
www.tidalsound.com
At 11:07 01/02/2006, you wrote:
Dear Realsoft friends,
Hi Y'all,
FIRST SOME SNIPPETS FROM GARYS RECENT MAILS THAT I AGREE WITH:
Vesa say's to Juha Hey , let's give them every single tool known to
mankind (at a very cheap price-point) ... then sit back and watch them bang
their heads against the wall trying to figure them all out (ha ha ha) .
Hi Guys,
Have a read, may be something worth lookin into - JUST IN CASE:
http://www.washingtonpost.com/wp-dyn/content/article/2006/02/01/AR2006020102148.html?referrer=emailreferrer=emailreferrer=email
By Brian KrebsSpecial to The Washington Post
Thursday, February 2, 2006; Page D05
A computer
Hi Guys,
After my big long rant mail - heres another one - this time not a rant, but
maybe very positive stuff.
As I said previously I THINK the core important elements of any 3D app is
solid MODELLING, TEXTURING and ANIMATION tools / features. One of these
things - TEXTURING - I think is
=PNphpBB2file=viewtopict=506
Best regards
Stefan
Aidan O Driscoll schrieb:
Hi Guys,
After my big long rant mail - heres another one - this time not a rant,
but maybe very positive stuff.
As I said previously I THINK the core important elements of any 3D app is
solid MODELLING, TEXTURING and ANIMATION
Hi Carl,
Nice one. The more the better,
Cheers
Aidan
At 00:36 03/02/2006, you wrote:
Aidan O Driscoll wrote:
Hi Guys,
After my big long rant mail - heres another one - this time not a rant, but
maybe very positive stuff.
As I said previously I THINK the core important elements of any
, you wrote:
Aidan O Driscoll wrote:
Hi Guys,
After my big long rant mail - heres another one - this time not a rant,
but maybe very positive stuff.
As I said previously I THINK the core important elements of any 3D app is
solid MODELLING, TEXTURING and ANIMATION tools / features. One
Hi Gary,
Great tute and just in time for the Wiki that Matthias has popped up. How
about adding it there under the appropriate heading OR a new Heading. All
editable:
http://rswiki.matthias-kappenberg.de/index.php/Main_Page
Dam off to gig, no time to doodle with this :((
Aidan
At 19:42
Hi Guys,
Nothing like spying on the competition to get ideas :-D
Have a look at the Blender WIKI over here -
http://mediawiki.blender.org/index.php/Main_Page
Cheers
Aidan
Hi Gary,
Either or - Matthias has been generous with the space. He has a buddy who
has a host type company [ I think ]. So images and that are no prob. I
reckon - look at Fredriks recent email about How to's - Ill pop it in below
this. Wiki's, Content Management Systems and all that -
).
Lunch
Geo
Aidan O Driscoll wrote:
Hi Guys,
Nothing like spying on the competition to get ideas :-D
Have a look at the Blender WIKI over here -
http://mediawiki.blender.org/index.php/Main_Page
Cheers
Aidan
-axis 0. Have a look here:
http://www.matthias-kappenberg.de/index.php?id=118
Your file and a XVID-Video.
Always place the teachers (IK-objects, deformer, etc.) above
the teached objects. RS is working hirarchical.
Matthias
- Original Message -
From: Aidan O Driscoll
To: [EMAIL PROTECTED
Hi Guys,
Just to say - me being a paddy.
HAPPY PADDY'S DAY [ St Patricks Day ] to all you RS'ers. Have a few beers,
some of the black stuff. Everybody is a Paddy today, or so they say :-)
I will be gigging in the afternoon down in a town in West Cork called
Dunmanway - ON THE BACK OF A
Hi Y'all,
Just wondering - anyone out there willing to do up a tip sheet at the WIKI:
http://rs3dwiki.the-final.info/index.php?title=Main_Page
This tip sheet is for all things on how to speed up rendering - the do's
and dont's - what should be enabled, what could be disabled or lowered.
Hi Guys,
Just thought I would share a handful of quick pointers on how to speed up
Rendering in general at the WIKI:
http://rs3dwiki.the-final.info/index.php?title=Render_speed_optimisations
Check under the General Section here. All these are courtesy of Bernie. He
kindly gave me this list
Hi Frank,
As always - Thanks for the comments. And great to see you back at the IRC
and emailing again and animating,
Cheers
Aidan
At 15:54 25/03/2006, you wrote:
Aidan O Driscoll wrote:
Just thought I would share a handful of quick pointers on how to speed up
Rendering in general
Hi Frank,
Nice one - BUT my only contribution can be the elusive name you are looking
for - SPIRAL STAIRCASE.
Me not a programming type individual, so no help on the tech end, but at
least now you have the right words in English so we are all singing from
the same hymn Sheet [ as the saying
Hi Guys,
I have been reading your emails re Speeding up Rendering on a network. WHAT
WOULD BE GREAT IS - When ye come to some conclusions add these tips to the
WIKI - Pleasee!
I would do this, but seeming I do not use Network Rendering I could not be
sure what is correct or not. Just go
Hi Guys,
Just to hear the reaction I will throw this old nugget in the ring again.
We need far better import / export features in RS. To be able to import a
mesh with textures AND animation data out of RS as one unit and into say
Games Engines and / or for Character Animators - Motionbuilder
Hi Gary,
2 things . First of all , was your cool animation, Gi
based (I don't think it was) ?
Answer - NO.
It has nice light falloff
and makes me wonder how you got that look ... maybe spots
etc .
Their is one point light in each of the lanterns set to about .18
intensity, falloff none, no
Hi Guys,
Grab this:
http://www.drummerworld.com/Videos/neilpearty.mov
Neil Peart is the Rush drummer - ONE OF THE BEST. RUSH are one of MY all
time fav bands. Blown away with this :)
This is an anim of him playing the Rush track YYZ. The backing track is the
original song with full 3D
Hi Gary,
Heres a night still from:
THE ALLEYWAY :)
http://tidalsound.com/3dstuff/alleynite.png225kb
Some clutter and stuff on the ground to be added next as Zaug suggested.
As in the previous little movie. Its a case of doodling with the various
lights until happy ... ish,
Aidan
Hi Guys,
While on this subject:
http://pixologic.com/zbrush/class/zpipeline.html
How about RPipeline?
Cheers
Aidan
At 21:52 28/03/2006, you wrote:
Hi Guys,
Just to hear the reaction I will throw this old nugget in the ring again.
We need far better import / export features in RS. To
Hi Gary,
I did my bit and popped up my opinion at your thread. Least of all it
should create more debate :)
Aidan
At 03:17 02/05/2006, you wrote:
Artist Vs Technician , or , Artist must become
technician, then please respond on this thread
(or at least view it) on CG-Talk's
-kappenberg.de/fileadmin/rs3d-diverse/boegen.jpg
then you should better use analtics (see attached file)
Matthias
- Original Message -
From: Aidan O Driscoll [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Saturday, April 29, 2006 2:37 AM
Subject: Re: The ARCH construction
@light.realsoft3d.com
Objet : Re: Realsoft Character Animation - Has RS been outstripped by
BLENDER ..
Aidan O Driscoll wrote:
Hi Guys,
I have been keeping an eye on the following:
http://orange.blender.org/
This is a full 3D Movie called Elephant Dreams made completely in
BLENDER. It is now
d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Aidan O Driscoll
Envoyé : Friday, May 05, 2006 10:52 AM
À : user-list@light.realsoft3d.com
Objet : Re: Realsoft Character Animation - Has RS been outstripped by
BLENDER ..
Hi Jason and lads,
Yes Jason - I concur with all you
Matthias,
Are you using MESSIAH all the time now for animations?
RS as a modeller and then out to messiah to texture and animate?
It seems the GI feature is far simpler than RS to implement but effective?
How about a workflow tute from RS to Messiah back to RS for the Wiki? Any
pitfalls to
Hi Guys,
This message is a little off topic but I thought - seeming 3D is art that
you guys might be interested. I was watching a show on BBC earlier today
about ZEUGMA - this is an archeological super find in Turkey. A place of
Roman Villa's with amazing Mosaics. Before anymore is said have
-kappenberg.de/index.php?id=152
On the next days I'll post some new files.
(I definetly need more time, I'll create the 36hours day :-)
The question in your case is: What should be animated?
Matthias
- Original Message -
From: Aidan O Driscoll [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Hi Matthias,
thanks again for this.
Another question - importing an RS Obj into Messiah - I understand in order
to texture the RS mesh in Messiah it uses named surfaces. Does this info
get carried over from RS? Any info on this?
Cheers
Aidan
At 23:13 10/05/2006, you wrote:
Hi Aidan,
Yes.
settings and the result in Messiah.
First UV-Coordsys is intact.
Make sure that your object consists only 3 and 4 point polys,
before export set the subdiv to Polygonal.
(If you're not sure about the polys, simply use the
Divde Faces to Quads in RS)
Matthias
- Original Message -
From: Aidan O
Hi Jean,
More to the point where were all you character animation heads when I have
been popping mails up every so often about the need for improved char anim
features in RS? [ Had to get the dig in :) ]
So you use PM with models from RS? Any way to point us at some animations
you have
Hi Jean, Tim and all,
Just to say - keep this topic going - even expand it. I think lots of
listers may find the views of those participating to be really interesting,
I know I do. I enjoyed the little joust with Carlo recently. I look forward
to reading these posts from you guys. It might be
will have them
implemented shortly), the Realsoft3D's animation system is powerful
enough to compete with those too much 'enfatized' standalone (And not) 3d apps.
Just my opinion.
Regards,
Carlo Lanzotti
- Original Message - From: Aidan O Driscoll [EMAIL PROTECTED]
To: user-list
Hi Lads,
Installed the newest version 2.4 of messiah recently - no probs, alls well.
Textures fine and No crash first time with Render Section. As this app is
highly reliant on OGL, could the vid driver be an issue - just shootin in
the dark. I had to tweak my 3DLabs Card settings to get
Hi Guy,
Quick Mail about a PDF book worth getting if you are into OR want to get
into Character Animation:
http://www.peachpit.com/title/0321455126
Digital Character Animation 3 by George Maestri
I have the original version 2 of this book in hard format and find it easy
to follow, well
Hi Guys,
For those NOT at the IRC - here is a list of FREE apps I popped up this
afternoon at the IRC. I just copied and pasted the list to here. Maybe some
useful stuff.
Enjoy,
Cheers
Aidan
bobthe3Dbuilder http://ktoon.toonka.com/ Linux KToon is a 2D Animation
Toolkit
bobthe3Dbuilder
Hi Guys Again,
Forgot to say - keep a mail like this going. I am sure all would be
interested in links to free apps, particularly related to 3D and Art in
general - which may come in useful in peoples toolbox.
Hey Boris - how about a Sticky thread at the Board about these kinda links?
Lads,
At the behest of Fre_Ber - We both have added a section for useful links
and applications at the Realsoft WIKI. Please add more if you can - useful
programs, links etc - 2D. 3D, Video, Audio etc. Just login to the WIKI, go
to the appropriate subsection, click EDIT Button and then add
OOPs Forgot the WIKI Link:
http://rs3dwiki.the-final.info/index.php?title=Main_Page
Then click on the EXTERNAL LINKS Section Further down in middle of page
Aidan
At 19:18 30/05/2006, you wrote:
Lads,
At the behest of Fre_Ber - We both have added a section for useful links
and applications
GAry,
It has been, I sent a mail after this saying so.
http://rs3dwiki.the-final.info/index.php?title=ExternalLinks
Cheers
Aidan
At 06:13 31/05/2006, you wrote:
Hi Guys,
For those NOT at the IRC - here is a list of FREE apps I popped up this
afternoon at the IRC. I just copied and pasted
Hi Matthias,
If you could get your 'Paws' on this months 3D World Magazine, their is a
big feature article on all the compositing and effects used in Da Vinci
Code including what's in that demo reel.
www.3dworldmag.com
According to this article the following software was used:
Boujou,
Hi Guys,
Heres a quick contribution to this Landscape topic - 3 quick OBJ Terrain
exports from VUE Infinite. I tried these at various Poly amount exports. At
a few 1000 polys - when imported into RS - the app slowed to an unusable
state. Worse when rendering. In Vue, terrain export I kept
Hi Frank,
No prob. These terrains were only fast obj outputs from Vue Infinite
Terrain Editor. Mess around with the scale factor in the RS File / Import
/ OBJ option box - I set the scale factor to 0.008. All was
well.
Relating to a previous mail from Mark on this. I tried bringing in more
Hi Frank,
I also have LW 8.5, but am now using LW 9 beta which is at Release
Candidate 9. I have to say I have not come across any probs with RS and
LW open at the same time. I did have screen artifacts when I had my
3DLABS VP560 Card installed. I turfed that in the last week as they are
no
Hi Mark / List,
What comes to mind first is: is it possible to export .obj from RS with
textures (texturing done in RS)??
YES - in a word. I exported OBJs from RS to Messiah with textures - isssh
:) - Thanks to Matthias.
One cannot actually export the Texture itself - say if its VSL or
Hi Robert and Stefan,
Very nice - a really excellent tutorial for RS. Very professional and much
appreciated,
Thank You
Aidan
At 08:33 27/07/2006, you wrote:
Hi all,
Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial.
It's a German - Dutch coproduction: Stefan did
Hi Frank,
From the Subject of your Mail - textur map problem with a sharp
edge with sphere, I have just this to add.
As far as I remember their is some problem with uvsets and weighted faces
[ If you are using these ]. Will this hold through with adding textures
to sharpened / weighted edges?
Hi Guys,
Some of ye may have got the mail from DAZ that they are now giving BRYCE 5
away for free. Get downloading, here is a CGTALK thread with the link:
http://forums.cgsociety.org/showthread.php?t=396465
And before anyone says anything - ITS FREE, COSTS NOTHING. So, a tool at
least worth
Hi Lads,
Yes V6 is apparently on the way, you still have to pay for ver 5.5. DAZ
seem to make their money from Models and stuff. You may notice they have
a free 3D type app for this purpose called DAZ Studio. Download
here:
http://www.daz3d.com/program/studio/1_0index.php
With this and Bryce now
Hi Jean,
Yip, I see you are being attacked at the Messiah list. To be honest I have
found some of the users to be fanatical also. I have asked newb questions
at the Messiah CGTALK Forums and have been told to sod off and RTFM [ Read
the F***ing Manual ]. No time for newbs, the manual is
Hi Guys,
As a parallel [ and maybe to Jean-Sebastien's Shagrin :) ] I was doodling
with SSS [ Sub Surface Scattering ] in MESSIAH. Delighted to see Timo
developing an SSS Shader for RS as I was exporting RS Models via OBJ into
Messiah to doodle with. At the MESSIAH forum over at CGTALK their
Hi Guys,
Been doodling with Timo,s SSSish Shader, great stuff. Here is a render from
my efforts called Candleshack :)
http://www.tidalsound.com/3dstuff/ssstest2.png
Using the same mesh, This is another render BUT with PMG messiahs SSS /
translucency shader:
Hi Gary and all,
This is further doodles with Timo's SSSish shader:
http://www.tidalsound.com/3dstuff/ssstest5.png
Messing with different light types to see reaction. This has 3 point
lights. 1 way above, 1 inside the candleshack, another inside the witches
hat. Both the Candleshack and
Hi Guys,
Anyone else having this problem -
Since installing SP3 - after a session with RS and when closing the app, I
get the WINDOWS HAS ENCOUNTERED blah blah - error box. This happens pretty
much every time. We were talking about this at the IRC and others have had
the same issue.
Any
Hi Jean,
Very eloquently put. I have to agree with all you said. This has been
something I mentioned a few times before. IF I WERE developing RS, I would
have a simple front end and tools but with the ability if one wished to
dig in to the complex stuff behind, for those who wish to.
As
Hi Guys,
Timo has kindly provided an SSS [ Sub Surface Scattering ] type shader for
us all. THANKS TIMO. Here you go:
http://www.tidalsound.com/3dstuff/SSSish_V2.zip
What is Sub Surface Scattering?
Have a look at the WIKI explanation :
http://en.wikipedia.org/wiki/Subsurface_scattering
I
.
Please teach me it.
Best regards,
K-UDA
- Original Message - From: Aidan O Driscoll [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Saturday, December 02, 2006 4:11 AM
Subject: An SSS [ Sub Surface Scattering ] Shader for Realsoft ... get it
here!
Hi Guys,
Timo has kindly
Hi Stefan,
Nice one buddy, you got it. Me off to zzland now [ 4.47am ], as I stated in
the mail I just popped up responding to K-UDA. Back from playing a Gig. If
you can add anything to my response to K-UDA re your experience with SSSish
- feel free, as he asked for help on how to use it,
Hi Guys,
K-UDA was running into problems so I decided to do an SSSish scene and
model for all of ye fellow level 2 types and below to try out, along with
detailed explanation / tute. Here it is:
http://www.tidalsound.com/3dstuff/sssthing.zip
This is the R3D file inside a zip file, so unzip.
Guys,
I should say that this file was done on a WIN XP system. Realsoft V5 with
SP3 installed. Not sure if it will work in earlier versions.
Cheers
Aidan
Hi Vesa,
When I posted the SSSish Shader [ on behalf of TIMO ] I did not mention
this - dont set the subsurface color to 1,1,1.
I seem to remember TIMO mentioning this, but in passing, so forgot same.
Would it be possible for you to edit the SSSish Shader with any changes you
mention OR
Hi Guys,
Uppz, TIMO answered so disregard my last mail.
Cheers Timo, seems this shader is of good interest, great stuff
Thanks again
Aidan
At 13:43 11/12/2006, you wrote:
Hi Vesa,
When I posted the SSSish Shader [ on behalf of TIMO ] I did not mention
this - dont set the subsurface
try to finish
it this week: I'll put it on my site and mail it to the list then.
On 11/12/06, Aidan O Driscoll [EMAIL PROTECTED] wrote:
Hi Guys,
Uppz, TIMO answered so disregard my last mail.
Cheers Timo, seems this shader is of good interest, great stuff
Thanks again
Aidan
At 13:43 11/12/2006
Gary
WINXP Pro, Windows Media Player 10 - all fine.
Enlighten us on the story behind the anim? Is it a WIP? All done in RS? You
do this?
Me Curious :)
Cheers
Aidan
At 08:11 12/12/2006, you wrote:
Hi :
http://www.studiodynamics.net/rs_proc/cyberdunes.mp2
14 MB - 352 x 480
The above
Hi Guys,
Happy new Year to ye all.
Havent been doing much 3D and RSing for the last three weeks, gigging my
ass off and also doing customer websites. Hopefully back with some stuff to
list re Siol and importing displaced meshes from same to RS, that is real
displaced objects. Silo has a
Hi Guys,
Quick Note - www.creatoon.com is now gone free. Click on the FREE DOWNLOAD
link amongst the text on this page. Download the full app - then download
the unlock.zip app. Install the app, get the you need to unlock screen, it
will close. Now run the unlock app, thats it. THIS IS
Paolo,
This also has been discussed at the IRC a few times - drop in.
I specifically brought it up as I have LW and LWCAD 2 - great plugin with
exceptional tools is LWCAD. I use it from time to time and import via obj
into RS. I even went as far as asking the developer could he port it to
Hi Lads,
Most of ye may have seen this already - Medieval Helpdesk:
http://www.youtube.com/watch?v=pQHX-SjgQvQ
Those of us in tech support or dealing with end users will appreciate this one,
Cheers
Aidan
Hi Guys,
Looks like both Chrono and Revolution 4D are out today. Go here:
http://www.deltaknowledge.com/shop/
Revolution 4D seems to be free, 13mb download.
Cheers
Aidan
At 13:46 29/04/2007, you wrote:
Hello ,
Chrono plugins :-) Nice think... there is a download at HP
HP? You lost
Hi Guys,
Before I got in to Realsoft 3D land I used Caligari Truespace 6.6.
SO, I still get mails from them to upgrade to the latest and greatest
version of this app. The imminent release of version 7.5 is a few
hours away so a recent mail came offering various upgrade options.
The mail
Hi lads,
As I have preached in the past - I am a great fan of inter
operability. No I am not going to rant on about this here. What I
will say is that ZBRUSH - as nice an app as it is - it costs. But did
ye all know about the recent releases of Blender [ v2.43 and 2.44 ]?
These are landmark
Hi Guys,
Sorry about the empty mail - slip of the hand and a dead brain :)
Anyway here you go ...
http://www.silo3d.com/forum/showthread.php?t=10722
The latest version of Silo [ ver 2 Beta ] has been released as a
fully functional demo licence for as long as this beta period lasts [
no
Hi Guys,
http://www.les-stooges.org/pascal/pencil/index.php?id=Home
Pencil is an animation/drawing software for Mac OS X and Windows. It
lets you create traditional hand-drawn animation (cartoon) using both
bitmap and vector graphics. Pencil is free and open source.
Some of you may find
use it from time to time
(the makehuman script is really great and impressive), but for me
it's much easier to work with ZBrush, because it's easy to integrate
in a from modeling to animation pipeline.
Ok, it's not freeware ;-)
Matthias
- Original Message -
From: Aidan O Driscoll [EMAIL
AND - Just came across this:
http://sv3.3dbuzz.com/vbforum/showthread.php?s=threadid=77037
On 6/4/07, Aidan O Driscoll [EMAIL PROTECTED] wrote:
AND - Just came across this:
http://sv3.3dbuzz.com/vbforum/showthread.php?s=threadid=77037
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maps, a bump map
has actual height information in it, while a normal map only has the
generated normal. So in essence, you can create a normal map from a
bump map, but you can't create a bump map from a normal map.
On 05/06/07, Aidan O Driscoll [EMAIL PROTECTED] wrote:
Hi Daniel,
Thanks
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