[warzone2100-dev] wz2100.net Status and Future

2010-12-31 Thread Freddie Witherden
Hi all, As many of you known http://wz2100.net is currently down. It is my understanding that the (virtual) server is currently unable to boot and Kamaze, the sever-master, is away for at least another week or so. In the interim the A record for the domain wz2100.net has been updated to point

Re: [warzone2100-dev] Terrain redesign

2010-12-31 Thread Freddie Witherden
Hi, Perhaps also make a Windows app out of mapconv to help people convert. Once this is done, the current hard-coded distinction between arizona, rockies and urban will be gone, and their tiles and decals can be used interchangeably. I can do this and should have some time over the next

Re: [warzone2100-dev] Renaming sequences.wz

2010-07-24 Thread Freddie Witherden
On 24 Jul 2010, at 11:16, Kreuvf wrote: Guangcong Luo wrote: We (dak180 and I) have been thinking about it for a while. We think sequences.wz should be renamed to videos-sd.wz and videos-lq.wz. What does the sd stand for? Standard definition/distribution would be my guess. I presume lq is

[warzone2100-dev] Iniparser Clean-up Plans

2010-06-27 Thread Freddie Witherden
Hi all, What follows are my plans to clean up the iniparser code in lib/iniparser/. 1) Add a dictionary_set_prefix function that will allow a string to be prefixed to all set and get queries. This should simplify section handling (which currently works by prefixing the section name onto a

Re: [Warzone-dev] Savegame incompatibility rc1-rc2

2009-05-27 Thread Freddie Witherden
Hi all, Keep the fix _and_ make rc2 load rc1 savegames? Not sure if that's possible, but savegame compatibility is important (esp. for campaign, which doesn't seem affected - this time). If campaign still works then leave it. That is the most important. Regards, Freddie. PGP.sig

[Warzone-dev] 2.2_rc1 Mac Builds

2009-05-13 Thread Freddie Witherden
Hi all, I have just uploaded FMV and non-FMV builds of 2.2_rc1 for Mac OS X. Enjoy. For some reason these are slightly smaller than the beta builds -- I guess some stuff was removed. Regards, Freddie. PGP.sig Description: This is a digitally signed message part

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread Freddie Witherden
Hi all, On 8 May 2009, at 07:52, Per Inge Mathisen wrote: Note that these balance issues have almost entirely to do with the given selection of droid templates that each AI has, and almost nothing whatsoever to do with the AI script code itself. Also worth pointing out that AIV was never

Re: [Warzone-dev] [PATCH] Don't use the texture rectangle extension for video display

2009-04-13 Thread Freddie Witherden
Hi all, On 12 Apr 2009, at 22:24, Dennis Schridde wrote: tmp = malloc(texture_width * texture_height * 4); glGenTextures(1, video_texture); glBindTexture(GL_TEXTURE_2D, video_texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,

Re: [Warzone-dev] trunk 2.2 changes for ports/ server code/ config directory

2009-04-08 Thread Freddie Witherden
Hi, On 8 Apr 2009, at 08:46, Florian Schanda wrote: On Wednesday 08 April 2009 01:56:13 bugs buggy wrote: And by low end, I mean systems that have crappy openGL drivers, I think we require openGL 1.3 maximum for this release? Will you support the open source ATI drivers -- as they

[Warzone-dev] Betawidget

2009-04-02 Thread Freddie Witherden
Hi all, As of last night we finally have OpenGL support in betawidget! This puts us one step closer to completeness. However, there is still quite a lot which needs to be done. Firstly the event handling is a bit flakey and has some bugs related to overlapping widgets/windows which needs to

Re: [Warzone-dev] Release 2.2 (with port change) or go with 2.1.3 + port change or ?

2009-03-15 Thread Freddie Witherden
Hi, On Sun, 2009-03-15 at 09:02 +0100, Kreuvf wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Freddie Witherden wrote: I'd rather just use the SVN revision of the game. It is simpler. What do you do when switching to another VCS? That value must be VCS-independent. And if I

Re: [Warzone-dev] Release 2.2 (with port change) or go with 2.1.3 + port change or ?

2009-03-14 Thread Freddie Witherden
Hi all, Proposed constants: NETCODE_VERSION_MAJOR=0, NETCODE_VERSION_MINOR=0, DATA_VERSION=2.2 (With the latter being the one used to concat mod version strings onto.) I'd rather just use the SVN revision of the game. It is simpler. Furthermore there are a lot of changes we could make to the

Re: [Warzone-dev] Ready for the switch to git?

2009-03-13 Thread Freddie Witherden
Hi all, +1 on sticking with SVN. Regards, Freddie. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] Tag 2.1.2 and 2.2 alpha1

2009-03-06 Thread Freddie Witherden
Hi all, I am not going to be around much over the weekend and so would appreciate it if we could get 2.1.2 and 2.2 alpha1 (or beta1) tagged so that I can build the required Mac binaries. Unless there are any blockers which I am not aware of. Regards, Freddie. PGP.sig Description: This

Re: [Warzone-dev] 2.2 branch

2009-02-19 Thread Freddie Witherden
Hi, On Thu, 19 Feb 2009 12:55:49 +0100, Gerard Krol g.c.k...@student.tudelft.nl wrote: I did slightly more work on it, and was not satisfied with the end result. It just didn't feel right (oooh). I think we should completely rewrite the joining/hosting code. Also, JSON is quite OK, but a way

Re: [Warzone-dev] 2.2 branch

2009-01-31 Thread Freddie Witherden
Hi all, On 31 Jan 2009, at 09:05, Dennis Schridde wrote: Nope, not much holding back 2.2. I would like to see the new lobby protocol which Gerard was working on make it into 2.2. Will simplify things in the future. Other than that, the sooner we branch, the better! Regards, Freddie.

[Warzone-dev] Release 2.1.1?

2009-01-06 Thread Freddie Witherden
Hi all, A week or so ago Giel committed some endian changes which fix several bugs on big-endian systems, namely loading and saving games. These fixes are very important for PowerPC users (mainly OS X, possibly a few Linux users). Therefore, it is my recommendation that we tag 2.1.1 as

Re: [Warzone-dev] Nightly build of r6527 failed

2009-01-04 Thread Freddie Witherden
Hi, Most of these failures originate from having too few disk space. I think the size of trunk (in bytes) has increased causing this error. Considering that I don't have any more diskspace on this system I'll be disabling my nightly build script for now. Can you not delete some of the

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Freddie Witherden
Hi all, I think we should look into branching 2.2 soon; couple of weeks of bug fixing (there are still some lurking) and we should be good to go. Giel might have something to say about the status of SQLite (I think it is partially used in trunk and not totally finished). From the OS X

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Freddie Witherden
Hi all, On 25 Dec 2008, at 18:57, Dennis Schridde wrote: BTW, I like EvilGuru's ambitious plan, if for no other reason than that it sounds awesome and motivating. Sounds awesome: Yes. Motivating: For some time, yes. I just feel we will get stuck again in a situation like we have now.

[Warzone-dev] File Association For Mods

2008-11-29 Thread Freddie Witherden
Hi all, I am interested in knowing what everyone things about the idea of associating .wz files with Warzone in the shell. This would mean that to start the game with a mod foo.wz all the user would need to do is double click it. While it might not be a big deal for Linux users, who are

Re: [Warzone-dev] File Association For Mods

2008-11-29 Thread Freddie Witherden
Hi, While it's better than the current way, the problem with such a scheme is that it only allows one mod at a time. I much prefer the old Warzone way of simply renaming the mod to enable/disable it. Double-clicking it could even toggle its enable/disable state. Mixing and matching mods is

Re: [Warzone-dev] Vote for what you think is best.

2008-09-24 Thread Freddie Witherden
Hi Giel, On 24 Sep 2008, at 23:52, Giel van Schijndel wrote: Not supporting trunk savegames with 2.1_beta5 should IMO be *no* problem (i.e. no need to have forward compatibility). As for 2.1_beta4 savegames, what's the worst that could happen? People not upgrading to 2.1_beta5 (and

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread Freddie Witherden
Hi Dennis/Buggy On 22 Sep 2008, at 09:27, Dennis Schridde wrote: Am Montag, 22. September 2008 04:32:13 schrieb bugs buggy: While this has been discussed before, I feel that we need more input from everyone, so I created a poll to see what the community thinks is the best course of

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread Freddie Witherden
Hi Dennis, On 22 Sep 2008, at 13:06, Dennis Schridde wrote: Try playing 2.1_beta4, it is quite poor so far as releases go. 2.1_beta5 is not going to go down well with people either if we break their save games (will probably cause them not to upgrade). That reminds me that we need some way to

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread Freddie Witherden
Hey Dennis, On 22 Sep 2008, at 16:24, Dennis Schridde wrote: Am Montag, 22. September 2008 15:29:09 schrieb Freddie Witherden: Hi Dennis, Hello Fred! On 22 Sep 2008, at 13:06, Dennis Schridde wrote: Try playing 2.1_beta4, it is quite poor so far as releases go. 2.1_beta5 is not going

Re: [Warzone-dev] [Warzone-commits] r6037 - /trunk/lib/betawidget/widget.h

2008-09-18 Thread Freddie Witherden
Hi, On 18 Sep 2008, at 12:51, Dennis Schridde wrote: Am Donnerstag, 18. September 2008 13:24:37 schrieb Freddie Witherden: Author: evilguru Date: Thu Sep 18 13:24:36 2008 New Revision: 6037 URL: http://svn.gna.org/viewcvs/warzone?rev=6037view=rev Log: Fix the inclusion of GLEE

Re: [Warzone-dev] [Warzone-commits] r6037 - /trunk/lib/betawidget/widget.h

2008-09-18 Thread Freddie Witherden
Hi Dennis, On 18 Sep 2008, at 13:34, Dennis Schridde wrote: Will betawidget stay where it currently resides? Maybe we want to make it more obvious that it does not directly belong to Warzone 2100. I am quite happy with it in lib/. Ideally all of the code in lib/ should be useful/usable

Re: [Warzone-dev] Call for testing of pathfinding patch

2008-09-16 Thread Freddie Witherden
Hi all, On 16 Sep 2008, at 20:21, Giel van Schijndel wrote: Also, yes, I know that it breaks savegames, that's not a bug, that's the lack of a feature (the feature being forward compatibility in r4637's savegame change). There's little, if anything, that can be done about that. But we'll

Re: [Warzone-dev] Barrier Intel GMA

2008-09-07 Thread Freddie Witherden
Hi Dennis, On 7 Sep 2008, at 13:17, Dennis Schridde wrote: On Sunday 07 September 2008 13:28:45 Kamaze wrote: Looks like a stuck situation, at least for the renderer. Does someone already have some ideas for the future? Different rendering parts to stay GMA compatible or breaking GMA support

Re: [Warzone-dev] Should we officially seek for a Pandora developer?

2008-08-31 Thread Freddie Witherden
Hi Giel, You mean GL ES doesn't support glBegin/glEnd? I thought that was part of the minimal set that it *does* support? Nope they got rid of a *lot* of old stuff in ES. OpenGL ES shares more in common with OpenGL 3.0 than it does with OpenGL 2.0. glBegin/glEnd are mainly used by CAD

Re: [Warzone-dev] Should we officially seek for a Pandora developer?

2008-08-31 Thread Freddie Witherden
Hi Per, The more important question: Does an RTS game like Warzone run well on a handheld console? I think the game requires a mouse, unless you want to play campaign with the drive mode, as in the PSX version. It would appear so. A while back a group got 0.2.3 running on the Maemo platform

Re: [Warzone-dev] Nightly build of r5877 failed

2008-08-27 Thread Freddie Witherden
Hi Giel, On 27 Aug 2008, at 14:48, Giel van Schijndel wrote: Dennis Schridde schreef: Am Mittwoch, 27. August 2008 05:39:02 schrieb Giel van Schijndel: NOTE: This message is automatically generated by the nightly build script. Building of the nightly build failed for revision r5877 [1]

Re: [Warzone-dev] #41: New layout of menu

2008-08-26 Thread Freddie Witherden
Hi Giel, On 26 Aug 2008, at 14:35, Giel van Schijndel wrote: bugs buggy schreef: The only other question I have is for the translations, and if there is enough room? To my knowledge the only limit to the size of translatable strings is the amount of available memory. AFAIK gettext

Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-26 Thread Freddie Witherden
Hi Ari, Tim, Good news about the Xcode project! However, do you know if it is possible to comment out a target for 10.5 (which ships with Bison 2.3)? So far as 10.5 goes, trunk builds (with a slight modification to multiint.c IIRC). Regards, Freddie.

[Warzone-dev] Trac Ticket #38 - Adds Vsync Support

2008-08-25 Thread Freddie Witherden
Hi all, Since one cannot commit a patch unless it is signed in triplicate, sent in, sent back, queried, lost, found, subjected to a public enquiry, lost again, and finally buried in soft peat for three months and recycled as firelighters I am hereby submitting my patch for formal review. The

Re: [Warzone-dev] Trac Ticket #38 - Adds Vsync Support

2008-08-25 Thread Freddie Witherden
Hi Per, On 25 Aug 2008, at 13:12, Per Inge Mathisen wrote: On Mon, Aug 25, 2008 at 12:40 PM, Freddie Witherden [EMAIL PROTECTED] wrote: The patch can be found here: http://developer.wz2100.net/ticket/38 I believe, if deemed suitable for trunk that it should be a candidate

[Warzone-dev] Betawidget Directoy Layout

2008-08-25 Thread Freddie Witherden
Hi all, As some of you may have noticed I have started to add clipboard support to betawidget (starting with OS X). The bad news, however is that it involves platform specific code. Since one of the goals of betawidget is that it is portable and not tied to SDL/Warzone (integration into

[Warzone-dev] Trunk On OS X

2008-08-23 Thread Freddie Witherden
Hi all, I have just got around to compiling off trunk on OS X 10.5. This required two changes: • Updating the QuesoGLC version to trunk r832; • Changing the include path for GLC so that revisions r5833 compile. However, there are several issues which I experience on my Intel MacBook

Re: [Warzone-dev] Productivity is shot.

2008-08-19 Thread Freddie Witherden
Hi all, On 19 Aug 2008, at 07:31, Per Inge Mathisen wrote: Got a suggestion for a new server? As long as we use svn (and not a fully distributed tool), I would like a host that has reliable backups, in addition to decent speed and uptime. I quite like Gna!, advert free, provide hosting space

[Warzone-dev] Tool-tip Proposal for Betawidget

2008-08-15 Thread Freddie Witherden
Hi all, As outlined on the wiki page for betawidget one of the things still outstanding is tool-tip support – something which is proving to be quite a pain to implement. Here is my current idea: - The root widget, a window, has two children – a container and a toolTip instance; - the

[Warzone-dev] [patch #1088] Various Netcode Improvements

2008-07-24 Thread Freddie Witherden
URL: http://gna.org/patch/?1088 Summary: Various Netcode Improvements Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Thursday 24/07/08 at 16:46 Category: Fix Priority: 7 - High

Re: [Warzone-dev] hello

2008-07-14 Thread Freddie Witherden
Hi, On Monday 14 July 2008 18:56:05 d3f3nd3r wrote: hello, I'm a student and interested in working on Warzone! I know c (data structures, strings), c++ (gtk/wxwidgets + basics + basics templates) and python. Is there anything I can do, or can you recommend good resources on the web

Re: [Warzone-dev] 2.1 beta4

2008-07-07 Thread Freddie Witherden
Hi all, PS: This includes not waiting for any MacOS bugs. Since it appears to me we do not have a maintainer for that anymore, there is no sense in waiting for the bugs to be fixed by some magic. To the best of my knowledge, all current OS X bugs (excluding build ones) are not directly

[Warzone-dev] Status of SVG Rendering In Betawidget

2008-06-28 Thread Freddie Witherden
Hi all, Today I have been looking at getting SVG rendering working in Betawidget. Initially I looked at librsvg (http:// librsvg.sourceforge.net/ ), however decided against it due to the dependency on glib/gobject. So, instead I looked at libsvg and libsvg-cairo. While these libraries

Re: [Warzone-dev] Status of SVG Rendering In Betawidget

2008-06-28 Thread Freddie Witherden
Hi again, On 28 Jun 2008, at 19:28, Freddie Witherden wrote: I have written a test application (in Qt) to showcase the rendering capabilities of libsvg-cairo. This can be found here: http:// www.witherden.org/~freddie/svg.tar.gz (I'll try to find a more permanent location for it). I have

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Freddie Witherden
Hi all, On Friday, 13 June 2008 at 0:19, bugs buggy wrote: I haven't done much with video stuff, but I used ffmpeg with a bitrate of 2400K, and used the 'double sized' video (as in, it skips ever other scanline to make the FMV appear bigger than it is), so while the Skip every other

Re: [Warzone-dev] [Warzone-commits] r5232 - /tags/2.1_beta3/src/droid.c

2008-06-10 Thread Freddie Witherden
Hi all, A non-debug build *should* #define NDEBUG (to shut up the ASSERTs among others). Hence I think the better fix would be to #define NDEBUG in the XCode project when producing a non-debug build. #ifndef DEBUG seems more than sufficient. More consistent too. Inconsistent

Re: [Warzone-dev] 2.1 beta3 again

2008-06-10 Thread Freddie Witherden
Hi, Note that due to school stuff (i.e. a lack of planning on someone else's part, *does* constitute a problem on my part) I won't have a lot of time to spend on Warzone... I will have to time whatsoever until the 19th. Might be able to do the odd bit of tech support, but nothing

Re: [Warzone-dev] 2.1 beta3 again

2008-06-08 Thread Freddie Witherden
Hi all, Given that my binaries are subject to deletion anyhow, I'll let Freddie do it. Have fun. Per suggested that we should do some more testing first. Since Mac (PPC) = Anything else multiplayer games are now a reality I believe it is worth testing them some more. (This will be the

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Freddie Witherden
Hi all, The extracted .app totals about 70MB. I don't know if he did something differently or not. The lack of communication led me to not even know he had created one - or, for that matter, how he created one, since the game would not build as originally tagged for beta3. The

Re: [Warzone-dev] [Warzone-commits] r5122 - /trunk/lib/framework/trig.c

2008-05-15 Thread Freddie Witherden
Hi, Please, please, please, leave this file alone! I have tried (and failed) in the past to clean it up and it introduced a multitude of strange bugs. Therefore it is important to test the patch for a couple of hours before committing it. Regards, Freddie.

Re: [Warzone-dev] New GUI Update

2008-05-09 Thread Freddie Witherden
Hi, On Fri, 9 May 2008 12:05:47 +0200, Dennis Schridde [EMAIL PROTECTED] wrote: widget.h: int32_t userData; I made it a fixed size so that people would not be tempted to store pointers in it (we have pUserData for that). Knowing it is a fix size may also allow it to be used for storing

Re: [Warzone-dev] New GUI Update

2008-05-09 Thread Freddie Witherden
Hi, On Fri, 9 May 2008 10:38:54 +0200, Dennis Schridde [EMAIL PROTECTED] wrote: Just something I experimented with: #define CALL(OBJECT, METHOD) ((OBJECT)-vtable-METHOD) CALL(xob, xme)(p1, p2); Currently the way virtual methods (i.e., those which use the vtable) are called is exactly the

Re: [Warzone-dev] New GUI Update

2008-05-09 Thread Freddie Witherden
Hi, On 9 May 2008, at 12:28, Dennis Schridde wrote: Am Freitag, 9. Mai 2008 12:17:43 schrieb Freddie Witherden: On Fri, 9 May 2008 10:38:54 +0200, Dennis Schridde [EMAIL PROTECTED] wrote: Just something I experimented with: #define CALL(OBJECT, METHOD) ((OBJECT)-vtable-METHOD) CALL(xob

Re: [Warzone-dev] New GUI Update

2008-05-05 Thread Freddie Witherden
Hi all, On 5 May 2008, at 07:42, Per Inge Mathisen wrote: On Sun, May 4, 2008 at 11:49 PM, Freddie Witherden [EMAIL PROTECTED] wrote: The problem: we need a way for child widgets to position themselves within their parents. We do not want to use pixel co-ordinates and need the system

Re: [Warzone-dev] New GUI Update

2008-05-05 Thread Freddie Witherden
Hi, On 5 May 2008, at 12:29, Per Inge Mathisen wrote: On Mon, May 5, 2008 at 1:02 PM, Freddie Witherden [EMAIL PROTECTED] wrote: My suggestion is simply to make it snap to another widget (not necessarily a parent, could be a sibling), and then provide an (x, y) constant offset from

Re: [Warzone-dev] New GUI Update

2008-05-05 Thread Freddie Witherden
Hi, On 5 May 2008, at 13:22, Dennis Schridde wrote: Am Sonntag, 4. Mai 2008 23:49:57 schrieb Freddie Witherden: The problem I am having is how a widget should tell its parent where it wants to be? Should it be relative to other widgets? Should it be relative to a side (north, east, south

Re: [Warzone-dev] New GUI Update

2008-05-05 Thread Freddie Witherden
Hi, This kind of layout is designed for application GUIs, and I am not convinced they will work very for us. We have some rather complicated UI elements (eg the reticule), and I would like to be able to specify somehow the amount of offset there should be from one widget to another, rather

[Warzone-dev] New GUI Update

2008-05-04 Thread Freddie Witherden
Hi all, As many of you know, the new GUI is taking shape - slowly but surely. The base widget code is there, with there being just a few more things to brush off before the fun can begin - designing the actual widgets themselves. However, the remaining bits left to do are perhaps the

[Warzone-dev] [patch #1055] Droid.c Cleanup

2008-04-13 Thread Freddie Witherden
URL: http://gna.org/patch/?1055 Summary: Droid.c Cleanup Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Sunday 04/13/2008 at 11:30 Category: None Priority: 5 - Normal

[Warzone-dev] [patch #1030] Anti-painting Patch

2008-03-28 Thread Freddie Witherden
URL: http://gna.org/patch/?1030 Summary: Anti-painting Patch Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Friday 28/03/08 at 18:18 Category: Feature Priority: 5 - Normal

[Warzone-dev] New GUI Proposal

2008-03-23 Thread Freddie Witherden
Here is a short proposal for the new GUI library to replace the current one in Warzone. As usual, comments are not only welcome, but mandatory. The main problems with the current widget/form system are: * It is convoluted and hard to maintain. * It provides a limited set of widgets. *

[Warzone-dev] [patch #1004] Cleanup featureType

2008-03-15 Thread Freddie Witherden
URL: http://gna.org/patch/?1004 Summary: Cleanup featureType Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Saturday 03/15/2008 at 20:20 Category: None Priority: 3 - Low

[Warzone-dev] Warzone Studio Proposal

2008-03-07 Thread Freddie Witherden
Hi all, Following on from what Per suggested a couple of weeks ago about a Warzone Studio I have formulated a _rough_ proposal for what such an application would accomplish: 1) Simplify the creation of IMG files and texture pages. This includes splitting up a set of texture pages into

Re: [Warzone-dev] Warzone Studio Proposal

2008-03-07 Thread Freddie Witherden
Hi, this could, in large part, be mitigated by taking any concept of texpage-tesselation out of the mod studio, and putting it straight into the engine, thus as we work on warzone studio, at the same time we work on a dynamic tesselator for the engine, which will take a lot of small

Re: [Warzone-dev] SQLite

2008-03-03 Thread Freddie Witherden
Hi, On Mon, 03 Mar 2008 13:38:26 +0100, Kamaze [EMAIL PROTECTED] wrote: Throw in: What about JSON? JSON does not make a lot of sense for the stats; one of the advantages to SQL is that it can be easily queried. Storing the stats in a JSON file would simplify the parsing (compared to what we

Re: [Warzone-dev] SQLite

2008-03-03 Thread Freddie Witherden
Hi, Then maybe XML (yes, they are bloated) using XPath to query the information? Implementing a database engine just to load some stats looks for me like breaking a butterfly on a wheel. Modelling such data in XML would be a poor use of it. XML makes sense for reports (as you can XSLT it to

Re: [Warzone-dev] 2.1 beta 2

2008-02-25 Thread Freddie Witherden
Hi all, So please vote now, for or against release of 2.1_beta2 by the end of the week. So long as GLC works as expected under Windows, I am for it. If not it might be worth holding off a few more days until we can get something together. On the netcode front everything is suspiciously

Re: [Warzone-dev] Starter application - The second try.

2008-01-30 Thread Freddie Witherden
Hi all. On Tue, 29 Jan 2008 20:55:22 +0100, Kamaze [EMAIL PROTECTED] wrote: Hi there, i mentioned this already quite a while ago and want to talk again about it. Ok, i think it would be good if we would had an starting application for warzone, where you can setup game settings like the

[Warzone-dev] Netcode Update

2008-01-06 Thread Freddie Witherden
Hi all; hopefully this will be the last ever netcode update as the porting process is nearing completion. Over the last week several important functions have been ported over, with all the remaining being a few one-liners in multiplay.c and multiinit.c along with the text message, beacon

Re: [Warzone-dev] Proposal regarding automatic pausing on loss of focus

2008-01-04 Thread Freddie Witherden
it mac osx, you do have a terminal... that gives you command-line capabilities right up there with any other unix. besides which, svn already has what you ask for: you can change the resolution and fullscreen settings which take effect on the next program run. While it does have a terminal

[Warzone-dev] [patch #913] Port multiplay.c over to the new netcode API

2008-01-03 Thread Freddie Witherden
URL: http://gna.org/patch/?913 Summary: Port multiplay.c over to the new netcode API Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Thursday 01/03/2008 at 13:23 Category: Feature

[Warzone-dev] Netcode Update #2

2007-12-31 Thread Freddie Witherden
Hi all. Well the netcode has progressed in leaps and bounds since I my last update. Several parts have been ported over (including the majority of multibot.c, thanks to Giel!) and several tweaks to multisync.c by per and I. Currently the biggest issue with the netcode is droids randomly

[Warzone-dev] [patch #910] Port multiopt over to the new netcode API

2007-12-31 Thread Freddie Witherden
URL: http://gna.org/patch/?910 Summary: Port multiopt over to the new netcode API Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Tuesday 01/01/2008 at 00:54 Category: Fix

Re: [Warzone-dev] Replacing the scripting language?

2007-12-26 Thread Freddie Witherden
Hi all, Please tell me what you think about switching to Lua as our scripting language. I am an all-in or all-out kind of guy. Duplication is not a good friend of mine. I like the idea of using lua, it would serve to reduce the barrier-of-entry to modding/scripting Warzone (a lot of

[Warzone-dev] [patch #906] Links Droid Speed To Experience

2007-12-25 Thread Freddie Witherden
URL: http://gna.org/patch/?906 Summary: Links Droid Speed To Experience Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Tuesday 12/25/2007 at 22:32 Category: Feature Priority: 3

[Warzone-dev] [patch #901] Move multisync.c over to the new API

2007-12-24 Thread Freddie Witherden
URL: http://gna.org/patch/?901 Summary: Move multisync.c over to the new API Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Monday 12/24/2007 at 19:22 Category: Fix Priority: 6

[Warzone-dev] [patch #894] Makes numKills A float

2007-12-22 Thread Freddie Witherden
URL: http://gna.org/patch/?894 Summary: Makes numKills A float Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Saturday 12/22/2007 at 14:41 Category: Fix Priority: 4

Re: [Warzone-dev] Stomping the new netcode into WZ

2007-12-18 Thread Freddie Witherden
My experience is that just committing something to trunk is the easiest and quickest way to test changes. Why not commit the entire patch this weekeind and have every developer run the game in a debugger and play a few games? I suppose we can catch all bugs in a few hours then. We can always

[Warzone-dev] [patch #888] Netcode: multigifts.c

2007-12-18 Thread Freddie Witherden
URL: http://gna.org/patch/?888 Summary: Netcode: multigifts.c Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Tuesday 12/18/2007 at 20:41 Category: Fix Priority: 7 - High

[Warzone-dev] [patch #881] Update BASE_OBJECT to use Vectors

2007-12-10 Thread Freddie Witherden
URL: http://gna.org/patch/?881 Summary: Update BASE_OBJECT to use Vectors Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Monday 12/10/2007 at 20:48 Category: None Priority: 5 -

[Warzone-dev] [patch #866] Adds A Video Options Menu

2007-12-01 Thread Freddie Witherden
URL: http://gna.org/patch/?866 Summary: Adds A Video Options Menu Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Saturday 12/01/2007 at 16:24 Category: Feature Priority: 1 -

[Warzone-dev] [patch #860] Enables Cursor Trapping

2007-11-25 Thread Freddie Witherden
URL: http://gna.org/patch/?860 Summary: Enables Cursor Trapping Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Sunday 11/25/2007 at 22:47 Category: Feature Priority: 3 - Low

[Warzone-dev] [patch #856] Makes Commanders More Useful

2007-11-17 Thread Freddie Witherden
URL: http://gna.org/patch/?856 Summary: Makes Commanders More Useful Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Saturday 11/17/2007 at 12:42 Category: Feature Priority: 3 -

[Warzone-dev] [bug #10255] Segfault in stencil_one_pass

2007-11-03 Thread Freddie Witherden
URL: http://gna.org/bugs/?10255 Summary: Segfault in stencil_one_pass Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Saturday 11/03/2007 at 21:29 Category: Engine: Graphics

Re: [Warzone-dev] Twin weapon patch

2007-08-20 Thread Freddie Witherden
On 20 Aug 2007, at 18:03, The Watermelon wrote: This patch makes weapon to shoot number of connectors projectiles in parallel and add muzzle flash to each connector(barrel) instead of one with 'twin bullet gfx' and one muzzle flash centered MG2Mk1(Twin MG) damage increased from 14 to

[Warzone-dev] Final Network API Proposals

2007-07-19 Thread Freddie Witherden
Hey all. Here is the network API as it currently stands/I currently see it: // Set up the packet, along with if you are encoding or decoding net_begin(enum_direction_enum, MESSAGE_TYPES); // Fill the packet net_uint32_t(uint32_t*); // Finalise the packet and send net_end(); The idea is that

Re: [Warzone-dev] XDR method considered harmful...

2007-07-18 Thread Freddie Witherden
I am not sure if this made its way to the mailing lists (sorry for posting it again if it has): On 18 Jul 2007, at 13:02, Per Inge Mathisen wrote: I was just working on something else, when it struck me how easily the XDR way of boundling read and write methods would break the code. Compare

Re: [Warzone-dev] going a bit to C++ ?

2007-07-18 Thread Freddie Witherden
On 18 Jul 2007, at 22:15, Martin Koller wrote: IMHO those things should be corrected even for plain C compilation, as it's kind of ugly and might hide bugs. No, you should not cast the value returned from malloc in C... you should not in the meaning of in C it is not needed or this

[Warzone-dev] [patch #768] Some Vector Additions

2007-07-16 Thread Freddie Witherden
URL: http://gna.org/patch/?768 Summary: Some Vector Additions Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Monday 07/16/2007 at 21:32 Category: None Priority: 5 - Normal

[Warzone-dev] [bug #9507] Sound Related Crash In Multiplayer Game

2007-07-15 Thread Freddie Witherden
URL: http://gna.org/bugs/?9507 Summary: Sound Related Crash In Multiplayer Game Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Sunday 07/15/2007 at 16:48 Category: Engine: Sound

[Warzone-dev] [patch #756] Code Cleanups and Reduction In projectile.c

2007-07-01 Thread Freddie Witherden
URL: http://gna.org/patch/?756 Summary: Code Cleanups and Reduction In projectile.c Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Sunday 07/01/2007 at 22:05 Category: None

Re: [Warzone-dev] Patch for droid.c to fix MSVC issue

2007-06-09 Thread Freddie Witherden
Hi. Would you be able to explain what the problem in MSVC was and exactly what code has been changed, as it does not seem to be any different (just some bits moved around). Regards, Freddie. Index: droid.c === --- droid.c

Re: [Warzone-dev] Patch for droid.c to fix MSVC issue

2007-06-09 Thread Freddie Witherden
Hi. MSVC only supports C89 style variable declarations. This means: Var decls are allowed at the beginning of the block only. You're joking right? I am sure that when I used MSVC a while back it supported them, but I may have accidently been compiling as C++. I am positive though that it

[Warzone-dev] [patch #745] Adds Support For Partial Kills

2007-06-07 Thread Freddie Witherden
URL: http://gna.org/patch/?745 Summary: Adds Support For Partial Kills Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Thursday 06/07/2007 at 12:49 Category: None Priority: 4

[Warzone-dev] Update To Kills/Rank Mechanism (Implementation)

2007-06-03 Thread Freddie Witherden
Hello again all. I have just finished testing my patch for partial kills and have attached it to this message. I have been testing it for the last couple of hours on campaign and skirmish and all seems good. Other than having to comment out a small part of multiplay.c (with possibly

Re: [Warzone-dev] Update To Kills/Rank Mechanism

2007-06-03 Thread Freddie Witherden
On 3 Jun 2007, at 13:50, Giel van Schijndel wrote: [EMAIL PROTECTED] schreef: On Sat, 02 Jun 2007 16:15:17 -0400 Freddie Witherden wrote: Do units carry over rankings? I never notice much difference, they die too fast. I am not sure what you mean by carry over rankings. Could you

[Warzone-dev] Update To Kills/Rank Mechanism

2007-06-02 Thread Freddie Witherden
Hi. As I am sure some of you know (I have been talking about it non-stop on IRC under the alias EvilGuru for the past week or so) I have been working on an update to the experience mechanism. In an attempt to make the system 'fairer' I have added support for partial kills, with units

Re: [Warzone-dev] Update To Kills/Rank Mechanism

2007-06-02 Thread Freddie Witherden
Hi. Do units carry over rankings? I never notice much difference, they die too fast. I am not sure what you mean by carry over rankings. Could you elaborate somewhat? For your mod, would not it make fix place/wall units very powerful? To the best of my knowledge experience is only

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