> Something like this ???? > http://www.matthias-kappenberg.de/index.php?id=179 > Matthias
Hi Matthias : Yes , multiple ???? indeed . Apparently once again I'm an idiot . No , I was not having a problem with how to do a simple 'Animation Preview' , but thanks for your efforts , as always . The attached image is a frame from an Animation Preview ,done just as your mini-tutorial suggests (as I have been doing for years now) , but using the Camera Backdrop Tool on the Horizontal toolbar (when a camera is selected)(yep , I'm repeating myself) Now , the workaround I suggested (in those previous mails) works much , much better , but the problem still persists (the OpenGL background render is SOMETIMES one frame behind the OpenGL wireframe render) . Oddly , on the 3 computers I have , the fastest graphics card is the worst for this (Geforce6800 on a Dual Xeon 3.2Ghz) and on my slowest (intel laptop with built in graphics) it does not happen at all . Anyway , there's 2 small problems with the Camera Backdrop control ,on the horizontal toolbar ,as well as Xvid import . I reported it here as well as to RS and I'm sure they will look into it . Thanks for your reply . studio > > > ----- Original Message ----- > From: "Neil Cooke" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, January 07, 2007 8:52 AM > Subject: Re: How Do I render The Wireframe ? > > > > Good luck with the Icarus thing. > > > > The thing in this thread for me is the intriguing idea of a faded object > > with outlines. Not sure what use it could ever be but I think it might be a > > tickle to run some tests on. > > > > And yep, Meats Meier is a name for sure. > > > > Thanks for your efforts. > > > > Neil Cooke > > > > ----- Original Message ----- > > From: "studio" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Sunday, January 07, 2007 7:46 PM > > Subject: Re: How Do I render The Wireframe ? > > > > > > >> Yep, I was going to suggest the materials library/constant/fade material > > >> ... > > >> and set the level of fade for your foreground objects as you need but I > > >> cant > > >> test this for outlines. Also forced visibility for the background might > > >> be > > >> useful but again I am unable to test. > > >> Neil Cooke > > > > > > Yes , there is bound to be a nice workaround , maybe a > > > shader ... something that would be very usefull to any- > > > one trying to mix video with CGI , but I'll leave it for > > > those more inclined . > > > > > > My time is currently being sucked out via the bleeding > > > edge of Icarus-to-Realsoft3D . First there's the Icarus > > > learning curve ... then the scene matching . So far it's > > > not in any way automatic at all but must be trailblazed . > > > > > > Still , it looks doable and early tests look very pro- > > > mising . 'Meats' Meier is my inspiring artist who , years > > > ago with Icarus managed excellent comp's in Maya (via > > > Icarus's very friendly Maya scene export module) . > > > > > > Now , his site say's he is using Boujou . Look at > > > Chrome Devils & iFilm Projector to see his older stuff > > > at the bottom of this page . http://tinyurl.com/yjut32 > > > > > > No "realsoft scene" export module in Icarus but it may > > > be possible to match data points seamlessly , manually > > > via RS3D's Icarus text-file import . > > > > > > studio > > > > > > > > > > > >> >> Outline will wipe out background if you use the Black and White render > > >> >> setting option. Perhaps if you try Reasonable Quality or Quality over > > >> >> speed > > >> >> ... and check the draw outline option in its render settings tab ... > > >> >> maybe > > >> >> the rest of the "reasonable quality" might hold anything else you > > >> >> need. > > >> >> Just > > >> >> check the black outline and make sure the second box down is not > > >> >> checked. > > >> >> Neil Cooke > > >> > > > >> > Tried that too but it is the same as the built-in "Shaded with white > > >> > outlines" . That is , it renders the object , then the outline . I > > >> > need the object to be transparent , or not rendered at all )ex- > > >> > cept the wireframe) . > > >> > > > >> > I'm sure it is possible with VSL , to create a material that > > >> > renders wires, or Post-Processes the wireframe . There may even > > >> > be some kind of workaround using the background image instead > > >> > of the camera backdrop , but I can't create it or find any > > >> > solution . > > >> > > > >> > Too bad . Being able to match wires to video is essential > > >> > and the only way I can do that at the moment is to simply > > >> > advance forward , one frame at a time and then do a manual > > >> > screen grab . > > >> > > > >> > Which reminds me , didn't we have a 'Frame-Forward' control > > >> > on the Animation Playback window ? I know we did in V3 , but > > >> > I could have sworn I saw it in V4.5 too . Maybe there's a > > >> > hotkey for that ? > > >> > > > >> > Thanks . > > >> > > > >> > studio > > >> > > > >> > > > >> > > > >> > > > >> > > > >> > > > >> > > > >> >> >> I don't know about wireframe rendering but wonder if simple outline > > >> >> >> rendering would be enough. Hopefully you wont have too many sds > > >> >> >> objects > > >> >> >> or > > >> >> >> if you do then maybe you can kill all their working lines with only > > >> >> >> one > > >> >> >> or > > >> >> >> two identifiers. > > >> >> >> Neil Cooke > > >> >> > > > >> >> > Thanks for the reply : > > >> >> > > > >> >> > I tried that but the render wipes out the very > > >> >> > critical - camera backdrop image , which contains the > > >> >> > movie I am trying to match the wireframes to . > > >> >> > > > >> >> > An OpenGL animation preview would be perfect , but > > >> >> > it plays too fast for the graphic card to update the > > >> >> > scene in OpenGL , so all I get is very blurry OpenGL > > >> >> > animation preview renders . This is no good either . > > >> >> > > > >> >> > We should have a control for animation previews that > > >> >> > allows us to have the scene rendered fully in OpenGL > > >> >> > before the next frame advances (in my opinion) , same > > >> >> > as a raytraced preview . > > >> >> > > > >> >> > On the subject of wireframes , for some reason I > > >> >> > thought we had a handy "wireframe invisible" control > > >> >> > somewhere on one of the horizontal toolbars (and a > > >> >> > "Raytrace Invisible" one too) ? > > >> >> > > > >> >> > It's a pain to have to keep bring up property windows > > >> >> > and then grabbing the proper tab to turn off WF visible > > >> >> > and then to go back to the tab you were working with . > > >> >> > > > >> >> > Thought we had a toolbar shortcut ? > > >> >> > > > >> >> > Thanks . > > >> >> > > > >> >> > studio > > >> >> > > > >> >> > > > >> >> > > > >> >> > > > >> >> > > > >> >> >> > Greetings : > > >> >> >> > > > >> >> >> > In V3 we had a little control called "Render Wire" > > >> >> >> > which was a simple method to render the wireframe of > > >> >> >> > some objects . How do we do this in V5 ? > > >> >> >> > > > >> >> >> > I am trying to match the wireframe of objects in my > > >> >> >> > scene with the imported Icarus camera data , to the > > >> >> >> > imported movie I used in Icarus . I am close and now > > >> >> >> > want to check accuracies with an animation WF test . > > >> >> >> > > > >> >> >> > The movie is now my camera backdrop and I have been > > >> >> >> > attempting to render an animation which will combine > > >> >> >> > the rendered wireframe with the backdrop image . > > >> >> >> > > > >> >> >> > No-go so far . The workaround method I used was to > > >> >> >> > do an animation preview of the wireframes in OpenGL > > >> >> >> > and then do a rendered anim of the backdrop movie and > > >> >> >> > then combine them in Post Processing on the 3rd pass . > > >> >> >> > > > >> >> >> > Can anyone think of a better/faster workaround ? > > >> >> >> > > > >> >> >> > Thanks . > > >> >> >> > > > >> >> >> > studio > > >> >> >> > > > >> >> >> > > >> >> >> > > >> >> >> > > >> >> >> -- > > >> >> >> No virus found in this incoming message. > > >> >> >> Checked by AVG Free Edition. > > >> >> >> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: > > >> >> >> 1/5/2007 > > >> >> >> > > >> >> >> > > >> >> > > >> >> > > >> >> > > >> >> -- > > >> >> No virus found in this incoming message. > > >> >> Checked by AVG Free Edition. > > >> >> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: > > >> >> 1/5/2007 > > >> >> > > >> > > >> > > >> > > >> -- > > >> No virus found in this incoming message. > > >> Checked by AVG Free Edition. > > >> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: 1/5/2007 > > >> > > >> > > > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: 1/5/2007 > >
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