Something like this ????

http://www.matthias-kappenberg.de/index.php?id=179

Matthias


----- Original Message ----- 
From: "Neil Cooke" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 07, 2007 8:52 AM
Subject: Re: How Do I render The Wireframe ?


> Good luck with the Icarus thing.
> 
> The thing in this thread for me is the intriguing idea of a faded object 
> with outlines. Not sure what use it could ever be but I think it might be a 
> tickle to run some tests on.
> 
> And yep, Meats Meier is a name for sure.
> 
> Thanks for your efforts.
> 
> Neil Cooke
> 
> ----- Original Message ----- 
> From: "studio" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, January 07, 2007 7:46 PM
> Subject: Re: How Do I render The Wireframe ?
> 
> 
> >> Yep, I was going to suggest the materials library/constant/fade material 
> >> ...
> >> and set the level of fade for your foreground objects as you need but I 
> >> cant
> >> test this for outlines. Also forced visibility for the background might 
> >> be
> >> useful but again I am unable to test.
> >> Neil Cooke
> >
> >  Yes , there is bound to be a nice workaround , maybe a
> > shader ... something that would be very usefull to any-
> > one trying to mix video with CGI , but I'll leave it for
> > those more inclined .
> >
> >  My time is currently being sucked out via the bleeding
> > edge of Icarus-to-Realsoft3D . First there's the Icarus
> > learning curve ... then the scene matching . So far it's
> > not in any way automatic at all but must be trailblazed .
> >
> >  Still , it looks doable and early tests look very pro-
> > mising . 'Meats' Meier is my inspiring artist who , years
> > ago with Icarus managed excellent comp's in Maya (via
> > Icarus's very friendly Maya scene export module) .
> >
> >  Now , his site say's he is using Boujou . Look at
> > Chrome Devils & iFilm Projector to see his older stuff
> > at the bottom of this page . http://tinyurl.com/yjut32
> >
> > No "realsoft scene" export module in Icarus but it may
> > be possible to match data points seamlessly , manually
> > via RS3D's Icarus text-file import .
> >
> > studio
> >
> >
> >
> >> >> Outline will wipe out background if you use the Black and White render
> >> >> setting option. Perhaps if you try Reasonable Quality or Quality over
> >> >> speed
> >> >> ... and check the draw outline option in its render settings tab ...
> >> >> maybe
> >> >> the rest of the "reasonable quality" might hold anything else you 
> >> >> need.
> >> >> Just
> >> >> check the black outline and make sure the second box down is not 
> >> >> checked.
> >> >> Neil Cooke
> >> >
> >> >   Tried that too but it is the same as the built-in "Shaded with white
> >> > outlines" . That is , it renders the object , then the outline . I
> >> > need the object to be transparent , or not rendered at all )ex-
> >> > cept the wireframe) .
> >> >
> >> >  I'm sure it is possible with VSL , to create a material that
> >> > renders wires, or Post-Processes the wireframe . There may even
> >> > be some kind of workaround using the background image instead
> >> > of the camera backdrop , but I can't create it or find any
> >> > solution .
> >> >
> >> >  Too bad . Being able to match wires to video is essential
> >> > and the only way I can do that at the moment is to simply
> >> > advance forward , one frame at a time and then do a manual
> >> > screen grab .
> >> >
> >> >  Which reminds me , didn't we have a 'Frame-Forward' control
> >> > on the Animation Playback window ? I know we did in V3 , but
> >> > I could have sworn I saw it in V4.5 too . Maybe there's a
> >> > hotkey for that ?
> >> >
> >> > Thanks .
> >> >
> >> > studio
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >> >> I don't know about wireframe rendering but wonder if simple outline
> >> >> >> rendering would be enough. Hopefully you wont have too many sds
> >> >> >> objects
> >> >> >> or
> >> >> >> if you do then maybe you can kill all their working lines with only
> >> >> >> one
> >> >> >> or
> >> >> >> two identifiers.
> >> >> >> Neil Cooke
> >> >> >
> >> >> > Thanks for the reply :
> >> >> >
> >> >> >  I tried that but the render wipes out the very
> >> >> > critical - camera backdrop image , which contains the
> >> >> > movie I am trying to match the wireframes to .
> >> >> >
> >> >> >   An OpenGL animation preview would be perfect , but
> >> >> > it plays too fast for the graphic card to update the
> >> >> > scene in OpenGL , so all I get is very blurry OpenGL
> >> >> > animation preview renders . This is no good either .
> >> >> >
> >> >> > We should have a control for animation previews that
> >> >> > allows us to have the scene rendered fully in OpenGL
> >> >> > before the next frame advances (in my opinion) , same
> >> >> > as a raytraced preview .
> >> >> >
> >> >> >  On the subject of wireframes , for some reason I
> >> >> > thought we had a handy "wireframe invisible" control
> >> >> > somewhere on one of the horizontal toolbars (and a
> >> >> > "Raytrace Invisible" one too) ?
> >> >> >
> >> >> > It's a pain to have to keep bring up property windows
> >> >> > and then grabbing the proper tab to turn off WF visible
> >> >> > and then to go back to the tab you were working with .
> >> >> >
> >> >> >  Thought we had a toolbar shortcut ?
> >> >> >
> >> >> > Thanks .
> >> >> >
> >> >> > studio
> >> >> >
> >> >> >
> >> >> >
> >> >> >
> >> >> >
> >> >> >> > Greetings :
> >> >> >> >
> >> >> >> >  In V3 we had a little control called "Render Wire"
> >> >> >> > which was a simple method to render the wireframe of
> >> >> >> > some objects . How do we do this in V5 ?
> >> >> >> >
> >> >> >> >  I am trying to match the wireframe of objects in my
> >> >> >> > scene with the imported Icarus camera data , to the
> >> >> >> > imported movie I used in Icarus . I am close and now
> >> >> >> > want to check accuracies with an animation WF test .
> >> >> >> >
> >> >> >> >  The movie is now my camera backdrop and I have been
> >> >> >> > attempting to render an animation which will combine
> >> >> >> > the rendered wireframe with the backdrop image .
> >> >> >> >
> >> >> >> >  No-go so far . The workaround method I used was to
> >> >> >> > do an animation preview of the wireframes in OpenGL
> >> >> >> > and then do a rendered anim of the backdrop movie and
> >> >> >> > then combine them in Post Processing on the 3rd pass .
> >> >> >> >
> >> >> >> >  Can anyone think of a better/faster workaround ?
> >> >> >> >
> >> >> >> > Thanks .
> >> >> >> >
> >> >> >> > studio
> >> >> >> >
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >> -- 
> >> >> >> No virus found in this incoming message.
> >> >> >> Checked by AVG Free Edition.
> >> >> >> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date:
> >> >> >> 1/5/2007
> >> >> >>
> >> >> >>
> >> >>
> >> >>
> >> >>
> >> >> -- 
> >> >> No virus found in this incoming message.
> >> >> Checked by AVG Free Edition.
> >> >> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: 
> >> >> 1/5/2007
> >> >>
> >>
> >>
> >>
> >> -- 
> >> No virus found in this incoming message.
> >> Checked by AVG Free Edition.
> >> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: 1/5/2007
> >>
> >> 
> 
> 

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