Something like this ???? http://www.matthias-kappenberg.de/index.php?id=179
Matthias ----- Original Message ----- From: "Neil Cooke" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, January 07, 2007 8:52 AM Subject: Re: How Do I render The Wireframe ? > Good luck with the Icarus thing. > > The thing in this thread for me is the intriguing idea of a faded object > with outlines. Not sure what use it could ever be but I think it might be a > tickle to run some tests on. > > And yep, Meats Meier is a name for sure. > > Thanks for your efforts. > > Neil Cooke > > ----- Original Message ----- > From: "studio" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, January 07, 2007 7:46 PM > Subject: Re: How Do I render The Wireframe ? > > > >> Yep, I was going to suggest the materials library/constant/fade material > >> ... > >> and set the level of fade for your foreground objects as you need but I > >> cant > >> test this for outlines. Also forced visibility for the background might > >> be > >> useful but again I am unable to test. > >> Neil Cooke > > > > Yes , there is bound to be a nice workaround , maybe a > > shader ... something that would be very usefull to any- > > one trying to mix video with CGI , but I'll leave it for > > those more inclined . > > > > My time is currently being sucked out via the bleeding > > edge of Icarus-to-Realsoft3D . First there's the Icarus > > learning curve ... then the scene matching . So far it's > > not in any way automatic at all but must be trailblazed . > > > > Still , it looks doable and early tests look very pro- > > mising . 'Meats' Meier is my inspiring artist who , years > > ago with Icarus managed excellent comp's in Maya (via > > Icarus's very friendly Maya scene export module) . > > > > Now , his site say's he is using Boujou . Look at > > Chrome Devils & iFilm Projector to see his older stuff > > at the bottom of this page . http://tinyurl.com/yjut32 > > > > No "realsoft scene" export module in Icarus but it may > > be possible to match data points seamlessly , manually > > via RS3D's Icarus text-file import . > > > > studio > > > > > > > >> >> Outline will wipe out background if you use the Black and White render > >> >> setting option. Perhaps if you try Reasonable Quality or Quality over > >> >> speed > >> >> ... and check the draw outline option in its render settings tab ... > >> >> maybe > >> >> the rest of the "reasonable quality" might hold anything else you > >> >> need. > >> >> Just > >> >> check the black outline and make sure the second box down is not > >> >> checked. > >> >> Neil Cooke > >> > > >> > Tried that too but it is the same as the built-in "Shaded with white > >> > outlines" . That is , it renders the object , then the outline . I > >> > need the object to be transparent , or not rendered at all )ex- > >> > cept the wireframe) . > >> > > >> > I'm sure it is possible with VSL , to create a material that > >> > renders wires, or Post-Processes the wireframe . There may even > >> > be some kind of workaround using the background image instead > >> > of the camera backdrop , but I can't create it or find any > >> > solution . > >> > > >> > Too bad . Being able to match wires to video is essential > >> > and the only way I can do that at the moment is to simply > >> > advance forward , one frame at a time and then do a manual > >> > screen grab . > >> > > >> > Which reminds me , didn't we have a 'Frame-Forward' control > >> > on the Animation Playback window ? I know we did in V3 , but > >> > I could have sworn I saw it in V4.5 too . Maybe there's a > >> > hotkey for that ? > >> > > >> > Thanks . > >> > > >> > studio > >> > > >> > > >> > > >> > > >> > > >> > > >> > > >> >> >> I don't know about wireframe rendering but wonder if simple outline > >> >> >> rendering would be enough. Hopefully you wont have too many sds > >> >> >> objects > >> >> >> or > >> >> >> if you do then maybe you can kill all their working lines with only > >> >> >> one > >> >> >> or > >> >> >> two identifiers. > >> >> >> Neil Cooke > >> >> > > >> >> > Thanks for the reply : > >> >> > > >> >> > I tried that but the render wipes out the very > >> >> > critical - camera backdrop image , which contains the > >> >> > movie I am trying to match the wireframes to . > >> >> > > >> >> > An OpenGL animation preview would be perfect , but > >> >> > it plays too fast for the graphic card to update the > >> >> > scene in OpenGL , so all I get is very blurry OpenGL > >> >> > animation preview renders . This is no good either . > >> >> > > >> >> > We should have a control for animation previews that > >> >> > allows us to have the scene rendered fully in OpenGL > >> >> > before the next frame advances (in my opinion) , same > >> >> > as a raytraced preview . > >> >> > > >> >> > On the subject of wireframes , for some reason I > >> >> > thought we had a handy "wireframe invisible" control > >> >> > somewhere on one of the horizontal toolbars (and a > >> >> > "Raytrace Invisible" one too) ? > >> >> > > >> >> > It's a pain to have to keep bring up property windows > >> >> > and then grabbing the proper tab to turn off WF visible > >> >> > and then to go back to the tab you were working with . > >> >> > > >> >> > Thought we had a toolbar shortcut ? > >> >> > > >> >> > Thanks . > >> >> > > >> >> > studio > >> >> > > >> >> > > >> >> > > >> >> > > >> >> > > >> >> >> > Greetings : > >> >> >> > > >> >> >> > In V3 we had a little control called "Render Wire" > >> >> >> > which was a simple method to render the wireframe of > >> >> >> > some objects . How do we do this in V5 ? > >> >> >> > > >> >> >> > I am trying to match the wireframe of objects in my > >> >> >> > scene with the imported Icarus camera data , to the > >> >> >> > imported movie I used in Icarus . I am close and now > >> >> >> > want to check accuracies with an animation WF test . > >> >> >> > > >> >> >> > The movie is now my camera backdrop and I have been > >> >> >> > attempting to render an animation which will combine > >> >> >> > the rendered wireframe with the backdrop image . > >> >> >> > > >> >> >> > No-go so far . The workaround method I used was to > >> >> >> > do an animation preview of the wireframes in OpenGL > >> >> >> > and then do a rendered anim of the backdrop movie and > >> >> >> > then combine them in Post Processing on the 3rd pass . > >> >> >> > > >> >> >> > Can anyone think of a better/faster workaround ? > >> >> >> > > >> >> >> > Thanks . > >> >> >> > > >> >> >> > studio > >> >> >> > > >> >> >> > >> >> >> > >> >> >> > >> >> >> -- > >> >> >> No virus found in this incoming message. > >> >> >> Checked by AVG Free Edition. > >> >> >> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: > >> >> >> 1/5/2007 > >> >> >> > >> >> >> > >> >> > >> >> > >> >> > >> >> -- > >> >> No virus found in this incoming message. > >> >> Checked by AVG Free Edition. > >> >> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: > >> >> 1/5/2007 > >> >> > >> > >> > >> > >> -- > >> No virus found in this incoming message. > >> Checked by AVG Free Edition. > >> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: 1/5/2007 > >> > >> > >
